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  1. SHINKANSEN E4 Max 6 Car (660 passengers) http://steamcommunity.com/sharedfiles/filedetails/?id=1305743808 8 Car (880 passengers) http://steamcommunity.com/sharedfiles/filedetails/?id=1305744567
  2. So this is where we are in details so far, on E4: I expect you to zoom frequently because it took 6 hours to detail that roof, yo.
  3. WIP, Shinkansen E4Max So I'm gonna post the making of this monster: As usual I started with simple box to make dimensions right. Then 1 vertice. The rest (that is 1600 vertices were individually tweaked, aka hand placed).
  4. Making shikansens properly is quite complex (as can be seen below), and E4Max is also sponsorized project. If someone comes up for other Shinkansen I might consider it, I might also buy blueprints for it, since I'm missing them (Bps for E4Max were sent by wilson)
  5. E4 Max is next probably, it was in blender for a long time, time to finish it I suppose
  6. Wow I didn't know. Credits to where credits due, I'll fix the picture tomorrow
  7. RELEASED: Stadler KISS - Caltrain (USA) * Line Colored * First in CS: Animated articulations * Magically optimized * 2048*1536 textures * 780 passengers * 180km/h * Custom LOD * End car is set to engine, no additional mod needed http://steamcommunity.com/sharedfiles/filedetails/?id=1290545737
  8. The last time we talked he was going to test tracks, no news since then
  9. RELEASED: Siemens C2 Munich U-Bahn I released sets as 3 train and 4 MOM variant, so use/sub as you need. Collection can be accessed here: http://steamcommunity.com/workshop/filedetails/?id=1273833746
  10. So as medal winning asset maker of trains, I though I should put some WIP shots before announcing the release: Entire meshing and texturing took 5 days. We started with simple vertices and finished the face: Mesh making took 1,5 days. Then I textured and mesh tweaked along the way: Final before Import:
  11. Yeah but asset names are already individual, first class car doesnt use second class mesh or textures. If you mean "name 8 cars differently" by using "individual names" it is not gonna work as 8 cars + 2 engines will skyrocket the size. Also does loading screen has an option, becausei also use it (and 40ish mods) and i dont have any of the LOD issue you have. As for Z fighting, i am aware of it, (numbers are on 2 faces, in order ti save texture space). I will fix it on next update after the release of Siemens C2
  12. @Delta2k5 So I tested Steam versions of Carmillon and RR variants, and I dont have this LOD issue you have. I put multiple pictures of LOD testing here, I tested both in day and night: https://imgur.com/a/YLeQQ I also have sharp textures enabled, it's set at -0.4 (Very Sharp) I will ask others (mainly on twitter) to see how trains perform.
  13. could be.. That's weird because I checked their LOD before the release. I will check both carmillon and RR sets, thank you for the feedback, i'll keep you posted regarding the issue
  14. Which variant is this i will check directly