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R3V0

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  1. RELEASED: TWINDEXX: DB Regio 5 cars - 1st + 2nd class: https://steamcommunity.com/sharedfiles/filedetails/?id=1419210253 6 cars - 2nd class only: https://steamcommunity.com/sharedfiles/filedetails/?id=1419213708
  2. Round 2 on NAH.SH: I changed train IDs, added side logos and edited the back logo (it's always same orientation now) 2 cars: https://steamcommunity.com/sharedfiles/filedetails/?id=1418352362 3 cars: https://steamcommunity.com/sharedfiles/filedetails/?id=1418352944 6 cars: https://steamcommunity.com/sharedfiles/filedetails/?id=1418353203
  3. RELEASED: Bombardier TWINDEXX Vario - NAH.SH 3Cars: https://steamcommunity.com/sharedfiles/filedetails/?id=1417113579 4Cars: https://steamcommunity.com/sharedfiles/filedetails/?id=1417113892 8Cars: https://steamcommunity.com/sharedfiles/filedetails/?id=1417114181
  4. RELEASED: Kopfbahnhof - Terminus Station https://steamcommunity.com/sharedfiles/filedetails/?id=1406979030
  5. O-Bahn would be interesting, but It'd be even more niche than trolleys. As for road/trolley, I heard these busses are actually trams ?
  6. It's in my plans, more pictures blueprints are always welcome
  7. RELEASED: INNOVIA 300, Abstract 'v2.0' 3car: https://steamcommunity.com/sharedfiles/filedetails/?id=1392407300 4car: https://steamcommunity.com/sharedfiles/filedetails/?id=1392407577 6car: https://steamcommunity.com/sharedfiles/filedetails/?id=1392407973
  8. From what I gather, train shader will cause rotation, because of the skirts on the monorail. They will act wheels for the body and since they are part of the main mesh it will cause rotation. I consulted Ronyx and sent him the files to figure out what's wrong. I'm waiting what he can do. His suspended monorail is using the same trick but I wasn't able to determine the factor causing disappear of the LOD models on my case, hopefully Master Ronyx will save the day once more
  9. @Distanced It is when I sort out the shader issue. Current monorail is based on ship shader that cause rolling stock look like crap. The workaround is to use prop shade, and it gives pictures below. Problem is since it's prop, it doesnt trigger LOD models. I talked with ronyx because his monorail uses this method, altought no matter what i did, i wasn't able to trigger LOD meshes when prop shader is enabled. Even using his monorails as a template doesnt work. So enjoy pictures that you will never see in the game because CO decided that using ship shader on a monorail is a good idea.
  10. Mark VI WIP Need to finish texture maps and it's done. Too bad I dont have access to beta so I won't be able include at least a theme park in showcase shots... I'll probably hold the release till the release day of parklife so it'll be tested until then and i can use theme park stuff
  11. You didnt think I'd leave you with default monorails for your theme parks did you ?
  12. RELEASED: Shinkansen N700 Series 9 and 6 car variants of JR West: https://steamcommunity.com/sharedfiles/filedetails/?id=1386802171 https://steamcommunity.com/sharedfiles/filedetails/?id=1387542225 6 Car variant of Texas Central https://steamcommunity.com/sharedfiles/filedetails/?id=1387527657
  13. Cities Skylines: Parklife

    If you have new schools, it means you bought green cities but not parklife. Sorry, you bought the wrong DLC.
  14. Thanks willham. As for dexter, he's been working on another map you can follow him on twitter: https://twitter.com/Dexteryify
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