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Showing results for tags 'automata'.
Found 308 results
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Version 1.1.0
60 Downloads
DESCRIPTION "Thomas was a tank engine who lives at the big station on the Island of Sodor. He had six small wheels, a short, stumpy funnel, a short, stumpy boiler, and a short, stumpy dome. He has two coaches. They are old and need new paint, but he loves them very much. He calls them 'Annie' and 'Clarabel'. Annie can only take passengers, but Clarabel can take passengers, luggage, and the guard." To mark the 80th anniversary of the first 'The Railway Series' book's release, this pack contains a Thomas the Tank Engine passenger locomotive, along with his two coaches, Annie and Clarabel They have HD textures and nightlighting, and Thomas also has a steam effect and animated wheels and coupling rod. INSTALLATION There is a single DAT file. Please drag into your Plugins folder. COMPATIBILITY This pack has a REPlacement passenger locomotive, a REPlacement passenger coach, and an ADDitional passenger coach. Please remove any other REPlacement passenger mods before use, otherwise there may be clashes or unexpected results. Please use Hardware rendering mode when using these automata. DEPENDENCIES For the steam effect to work, please install the Maxis Air Force Base, which can be located here: https://community.simtropolis.com/sc4-maxis-files/- 1 Comment
- 4 Reviews
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Version 1.0.0
195 Downloads
DESCRIPTION This pack contains eight individual versions of Class 800s, in two types, Passenger, and Hybrid Rail/Monorail. The Class 800s are a variety of multiple units operating in the United Kingdom, based off the Hitachi AT300 platform, and were introduced to replace the aging Intercity 125 and 225 HST sets used since the late 60s. Each DAT contains a single locomotive and coach, all have HD textures and nightlighting. INSTALLATION There are two folders, labelled Passenger and Hybrid-Monorail. Drag ONE file only from either/both folders into your Plugins folder. COMPATIBILITY Every DAT contains one REPlacement loco and coach for it's respective network type, replacing the vanilla Maxis automata. Make sure to remove any other REPlacement automata before using these to avoid clashes. DEPENDENCIES No hard dependencies.- 1 Comment
- 1 Review
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- dragonsteincole
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Version 1.0.0
106 Downloads
DESCRIPTION This pack contains some Japanese (and one from Honk Kong) minibuses, based on the Mitsubishi Fuso Rosa. There are two styles, the commuter bus version (with full-height doors), and school bus version. INSTALLATION Drag either or both DATs into your plugins folder. COMPATIBILITY Each DAT contains one REPlacement for the vanilla Maxis bus/school bus, and 5 ADDitional versions. The REPlacements will clash with any other bus mod that replaces the vanilla Maxis bus/school bus. DEPENDENCIES No hard dependencies. -
Version 1.0.0
58 Downloads
"My name is Dr Eggman, the greatest scientific genius in the world!" The Mirage Express is a decommissioned cargo train, that was modified into a passenger train-like 'badnik' by Dr Eggman. However, in this form, it will not trap and try to kill various overpowered critters, but instead transport your sims around in a quick and fabulous manner. INSTALLATION Drag the folder into your 'Plugins' folder. COMPATIBILITY This is a single DAT, containing a REPlacement for the default Maxis passenger locomotive and coach. As such, they will interfere with any other mod that replaces the default Maxis passenger loco and coach. DEPENDENCIES No hard dependencies. Use Dark Nite for the best results for nightlighting.- 2 Comments
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My city is Porto Uraba is 200000 with habitants in the year 19
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Version 1.0.0
94 Downloads
This set of automata was requested by, and is dedicated to Simtropolis user Odainsaker. DESCRIPTION This file contains three sets of automata, based on the JR Kyushu 787 Series. The 787 series has operated in Japan since 1992 a number of named express services across the country, and a number of 'Joyful train' services such as the 36+3 luxury express. These are HD and come with nightlighting. INSTALLATION There are three folders, drag a single folder into your 'Plugins' folder, or install with SC4PAC. COMPATIBILITY Each DAT contains REPlacements for the Maxis vanilla Passenger loco and coach, as well as two ADDitional coaches. Any ADDitional coaches from other mods made by myself should remain compatible, however this cannot be guaranteed for other mods. For best results, please use a single DAT and remove any other files that REPlace the Maxis vanilla passenger loco and coach. DEPENDENCIES No hard dependencies. Use Dark Nite for the best results for nightlighting.- 2 Reviews
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- dragonsteincole
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Version 1.0.0
210 Downloads
DESCRIPTION This file contains one set of passenger rolling stock, consisting of three locomotives and four passenger coaches. "DSC Rail's fledgling passenger set consists of a range of coach types for various usages. Including single and double-decker coaches, a sleeping coach and an observation coach, popular with sight-seeing tours, these sets can operate either as a multiple unit, or hauled by a dedicated locomotive." These are HD and come with nightlighting. INSTALLATION Drag the folder into your 'Plugins' folder, or installed with SC4PAC. COMPATIBILITY This is a single DAT, containing a REPlacement for the default Maxis passenger locomotive and coach, two ADDitional locomotives and three ADDitional coaches. The REPs will interfere with any other mod that replaces the default Maxis passenger loco and coach. The ADDs should not clash with any existing mod. DEPENDENCIES No hard dependencies. Use Dark Nite for the best results for nightlighting.- 1 Comment
- 3 Reviews
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Version 1.0.0
230 Downloads
DESCRIPTION This file contains one set of Elevated Rail/Subway Rolling stock - A shortened version of the Glasgow Subway 3rd Generation units. The real-life Glasgow Subway is the fourth-oldest underground railway in Europe, having operated since 1896. There is one set, containing a locomotive and coach. Requested by @bhmantan, these are shortened in order to better fit on the tight curves and in-road tramways added in NAM. These are HD and come with nightlighting. Use Dark Nite for best results. INSTALLATION Drag the file into your 'Plugins' folder, or install with SC4PAC (if I set the file up correctly to do so.) COMPATIBILITY This will replace the default El-rail loco and coach, do not use with any other replacement el-rail sets. DEPENDENCIES No dependencies.- 3 Comments
- 3 Reviews
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I can no longer load my cities within a region. My game keeps crashing. Any suggestions?
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How do I convert a flight sim model into SC4 to use as automata?
busman556 posted a topic in SC4 Modding - Open Discussion
seeing as this is possible, i would like to try it myself! i will need a tutorial. my first aircraft will be this pembroke -
Automata List - Index of Automata Mods SC4Evermore SC4D LEX Legacy - BSC VDK Train Mods Vol18 North American and EMD-E9 Passenger Engines: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/312-sc4d-LEX-legacy-bsc-vdk-train-mods-vol18-north-american-and-emd-e9-passenger-engines SC4D LEX Legacy - BSC VDK Train Mods Vol16 and Vol17 North American, GEvo and EMD-F9 Freight Engines: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/311-sc4d-LEX-legacy-bsc-vdk-train-mods-vol16-and-vol17-north-american-gevo-and-emd-f9-freight-engines SC4D LEX Legacy - BSC VDK Train Mods Vol11 and Vol19 North American Passenger Cars: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/310-sc4d-LEX-legacy-bsc-vdk-train-mods-vol11-and-vol19-north-american-passenger-cars SC4D LEX Legacy - BSC VDK Train Mods Vol07 and Vol15 High Speed Rail Trains: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/309-sc4d-LEX-legacy-bsc-vdk-train-mods-vol07-and-vol15-high-speed-rail-trains BSC VDK Train Mods Vol13 - North American Vintage Passenger Car: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/308-bsc-vdk-train-mods-vol13-north-american-vintage-passenger-cars BSC VDK Train Mods Vol06 - Super Express Trains: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/307-bsc-vdk-train-mods-vol-06-super-express-trains SC4D LEX Legacy - BSC VDK Train Mods Vol05 and Vol08 Japanese El-Rail and Passanger Rails: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/306-sc4d-LEX-legacy-bsc-vdk-train-mods-vol05-and-vol08-japanese-el-rail-and-passanger-rails BSC VDK Train Mods Vol 04 - GLR Tram Mod Vol04: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/302-bsc-vdk-train-mods-vol-04-glr-tram-mod-vol04 BSC VDK Train Mods Vol 03 - GLR Tram Mod Vol03: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/301-bsc-vdk-train-mods-vol-03-glr-tram-mod-vol03 BSC VDK Train Mods Vol 02 - GLR Tram Mod Vol02: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/300-bsc-vdk-train-mods-vol-02-glr-tram-mod-vol02 BSC VDK Train Mods Vol 01 - GLR Tram Mod Vol01: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/299-bsc-vdk-train-mods-vol-01-glr-tram-mod-vol01 SC4D LEX Legacy - BSC VDK Mods Ferries: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/298-sc4d-LEX-legacy-vdk-mods-ferries BSC-VIP Girafe Train TGV Duplex: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/219-bsc-vip-girafe-train-tgv-duplex BSC-VIP Girafe Train Corail HD and BB26000: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/218-bsc-vip-girafe-train-corail-hd-and-bb26000 BSC-VIP Girafe Train CC72000: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/217-bsc-vip-girafe-train-cc72000 BSC-VIP Girafe-LK33 Train Corail: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/216-bsc-vip-girafe-lk33-train-corail BSC-TSC Girafe Train Capitole: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/215-bsc-tsc-girafe-train-capitole Swamper77's Snow Plows: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/203-swamper77s-snow-plows Swamper77's Kenworth Regional Runner Train Set: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/202-swamper77s-kenworth-regional-runner-train-set Swamper77's Glenni's Car Pack: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/201-swamper77s-glennis-car-pack Swamper77's Jestarr's Train Set: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/200-swamper77s-jestarrs-train-set Swamper77's Freight Truck Generator: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/199-swamper77s-freight-truck-generator Swamper77's PEG Vandy Automata: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/197-swamper77s-peg-vandy-automata Swamper77's Seattle Emergency Vehicles: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/196-swamper77s-seattle-emergency-vehicles Swamper77's Train Generators: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/195-swamper77s-train-generators Swamper77's Crown Victoria Yellow Cabs: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/194-swamper77s-crown-victoria-yellow-cabs Swamper77's Fire Support Vehicles: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/193-swamper77s-fire-support-vehicles Swamper77's Sprinter Vans: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/192-swamper77s-sprinter-vans Swamper77's Euro Emergency Vehicles: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/185-swamper77s-euro-emergency-vehicles Swamper77's American Fire Units: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/184-swamper77s-american-fire-units Swamper77's EMT EMS Ambulances: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/183-swamper77s-emt-ems-ambulances Swamper77's Euro Fire Trucks: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/182-swamper77s-euro-fire-trucks Swamper77's Logging Equipment: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/181-swamper77s-logging-equipment Gizmo - Stealth Bomber UDI: https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/127-gizmo-stealth-bomber-udi STEX TBA Return to SimCity 4 Ultimate Guide: https://community.simtropolis.com/forums/topic/762954-SimCity-4-ultimate-guide/
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Is it possible to have automata with opening doors and sound in SC4?
busman556 posted a topic in SC4 Modding - Open Discussion
well, this title is pretty self explanatory! -
Entry no.49 - Highway 704 Extension
TakemeThere posted a City Journal entry in Pretoria Metropolitan Area
This update marks a return to the original concept I had for the CJ all those years ago: functional transportation improvements. You see Houston, we have a problem... While my region's highway network is already quite extensive, it turns out my constituents think much like Americans—you can never build enough freeways to satisfy them! In Pretoria, one of these issues exists in the Middle East Borough, where Lindin City is located. Overview of the Problem Below is a regional overview of the all the highways and interchanges seen so far. The main goal of the highway network is to efficiently funnel rush hour traffic to and from the Central Pretoria(where the Central Business District/CBD is located) from each of three boroughs; The North Point, Middle East(M.E.) and South Shore - Only the latter two are relevant in this location. Traffic from the South Shore and Middle East Boroughs have three options to cross the large bay and river standing between them and Central Pretoria. These 3 options collectively provide 16 lanes of highway traffic. IRL, a single free-flowing highway lane is estimated to allow a little over 2,000 vehicles per hour(a range of 1,800 to 2,400 vehicles to pass per hour) this gives us a capacity of around 16,000 vehicles per hour, per direction in total. However, it's important to note that once congestion reaches 100% or more capacity decreases to around 1,500 vehicles per hour. In the overview above the westernmost crossing is the six-lane Cisco Bay Bridge, connecting Dresden and Calgon via Highway 702. Built in 1964, this bridge is always at 100% capacity and often higher approaching 110% to 120% during rush hours. When free-flowing, about 7,000 vehicles per hour can use the bridge in the peak direction. But when congestion exceeds 100% traffic starts to slow down reducing capacity to around 5,000 vehicles per hour and causing hour-long delays. It experiences this severe congestion because this bridge carries about 90% of the traffic from Dresden and the South Shore. In terms of real-world equivalents, it's comparable to the San Francisco–Oakland Bay Bridge or the George Washington Bridge in terms of regional importance. Next we have the six-lane Sky Bridge, which crosses the narrowest part of Cisco Bay via Highway 700. The current cable-stayed bridge, built in 1989, replaced a cantilever bridge built in 1937. Before Highway 704 was built and connected to Spaghetti Junction, this bridge operated at about 85% capacity with a traffic flow of about 5,500 vehicles per hour per direction, while handling about 70% of the traffic from the Middle East Borough and the remaining 10% of the traffic from Dresden and the South Shore. Lastly, the easternmost highway crossing is the four-lane Higgs Boson Bridge-what can I say, I like science! This bridge carries the eastern stub of Highway 705 over the Trueno River and rarely operates at over 50% capacity, averaging between 1,500–2,000 vehicles per hour in the peak direction. This low capacity factor is due to a major constraint: the eastern stub of Highway 705 lacks a direct interchange connection with Highway 700 in LC. Instead, it funnels traffic directly into the downtown area, which is perfect if that's your destination but not so much for drivers who want to go beyond there. These drivers must navigate multiple intersections and a low-capacity single-lane on-ramp that feeds traffic onto the northbound 700. Unfortunately no practical solution exists to fix this problem, an interchange at this location is prohibited since it's located in a dense neighborhood and would require the demolition of a large number of buildings to accommodate. While I do love my highways, that's a non-starter. This route is however also still useful for people who traveling through LC to connect with the western section of Highway 705 and heading to work in the large industries of Baycole(e.g. The Apotex Refinery). This lack of a direct connection between the 705 and 700 wasn’t a huge problem since this traffic would not detour onto the 705 but instead just continue down the 709 and connect to the 700 in Cisco Bay instead and from there cross the Sky Bridge on its way north to Central Pretoria(path 1 on the street map below). However, the situation worsened after Highway 704 was built, which is ironic since that highway was constructed to alleviate congestion, though on a different part of the highway network—in the 700/707 joint section. The 704 provided a congestion-free alternative to the CBD and even though this was a much longer route for people travelling from the South Shore to get to the CBD, it was still a often a quicker alternative to being stuck on the perpetually crammed Cisco Bay Bridge. This increased the proportion of South Shore using the Sky Bridge from 10% to 25%, which brought that bridge's capacity to 100%. The solution was simple - create an alternative connection to highway 700 & 704 from the 709 so as to take advantage of the spare capacity(about 2,000-2,500 vehicles per hour/direction) available on the underutilized bridge located there and divert traffic away from the route over the Sky Bridge. This new section of highway would designated as a southward extension of the 704 and turned Spaghetti Junction into a 5-way interchange; The best and most cost-effective path was determined to be along the red dotted path seen on the local street map below. The land through which is entirely undeveloped resulting in very few NIMBY concerns and makes use of the existing highway bridge and interchange between the 705 & 709. An alternative and slightly more direct route along the purple dotted path was also considered, but this would require the construction of a new river crossing, new interchange and required some expropriation & demolition in Mayfield, all for very minimal time savings at a much higher cost- thus it was declined. Synopsis from above; 1 - The long route that most traffic currently takes and has resulted in congestion on the 700 over the Sky Bridge and through LC due to increased traffic flow from Dresden(purple arrow) to the 704 2 - The short but less preferred route because it's such a go through Downtown LC (exactly where the #2 is on the map). Having so many extra cars cutting through the downtown area also creates an unsafe enjoinment for road users and pedestrians alike, a situation the current major of LC promised to rectify. Hence why he had no objects over building an entirely new stretch of highway in another part of the city. 3&4 - Additionally some traffic from the 709 also began to spill out onto local 2-lane streets and roads in an attempt to seek out alternative and less congested routes, which were never meant to be main thoroughfares. Overview of the Project Here's the end result beginning with an overhead shot of the entire extension and a high zoom shot of the area around northern entry point 2. We'll follow that with by a series of close ups at various angles where the 704 branches off from Spaghetti Junction The 707 turns north-east here with the NB lanes running under the 704, while the 704 continues eastward before curving south 5. A 550-foot tall structure called the LC Hillsboro-Roads Transmission Tower overlooks the junction While making this update realized I never released the updated HD-version of this particular BAT with the others a few years back. So for those of you who would like your own citizens to worriedly question; "just what is that thing really being used for...?" here is the updated version of this dark and nefarious looking hi-tech tower, heheh... 😁 Junctions in motion 8. 9. Tall sound walls are used to reduced the noise pollution coming off of the highway so that the residents of the Neighborhood of Rockcut can get some sleep If you're wondering what that high-tech looking lot at the top of the last couple of images is, that would be the Hillsboro TS (Transmission Substation) which was originally featured all the way back in entry number 2! The substation and local area has undergone some changes since it was last seen on the CJ 12. 13. Moving on to the Duluth Road interchange which passes diagonally underneath. An embankment was built up on both sides of the road so that it stayed open while the highway was built Further back we can see how dramatically the highway curves southward as it moves through the neighborhood of Rockcut 16. These next couple of shot might be my favorite because of the "open" feel to them 18. Messing with the angles a bit 20. 21. 22. 23. Back to some normal angle closeups, with an mmp focus 25. 26. 27. Emerging from a tunnel underneath the 704 is the Fastraxx ME commuter train line. Previously I had this tunnel continue under the river in a tunnel but then I thought wouldn't it look do much more interesting to have it pop out here and go over it instead? 29. 30. That little single piece road tile I left there is the last remaining remnant of a road bridge over the river that previously existed in this spot 32. 33. Playing with the angles again 35. 36. 37. Moving on to the next portion, overhead high zoom shot of the entire southern section of the extension I think seeing the automata in motion really helps to get an idea of the changes in the elevation grade of the highway quite well. Straight down; Looking North Further back Even further back still "World's smallest interchange" merger of the 704 extension and the 705 stub, might need to upgrade this mini-interchange in the future if demand warrants it The Lealand Sewage Treatment Plant is tucked in this little corner of the city as well Taking a look down the river towards the rail bridge 45. 46. The "Butterfly interchange" between the 704/705 and 709 48. 49. Concluding the entry I some long & wide pano shots; South East view North West view The completion of the new extension was indeed a success and reduced the congestion over the Sky Bridge by transferring about 1500 to 2000 vehicles per hour in the peak direction to the bridge in LC instead. But who can say how long this will last for before the effects of urban sprawl rear their ugly head again. This will likely be the last time I work on this city, a final few parting city-wide shots 53. 54. Sayonara L.C. it's been fun 👋- 7 Comments
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Version 1.0.0
175 Downloads
This is a set of HD automatas replacing the freight train. Note: reverse engine modding is only possible with freigth train replacement. It includes: 22 TGV train wagons with 3 different skins (1st class, 2nd class and restaurant) replacing all freight train wagons. 2 TGV engines replacing the freight train engine and the freight steam engine. 1 TGV reverse engine replacing the caboose. Special thanks to VIP and BSC members. Thanks to Tibi for maintaining this file over the years. MOD Details and information Automata replacing skins for the freight train. Remove any previous skins affecting the freight train engine, steam engine and wagons for this mod to appear properly. The skins appear randomly for the automatas. Nightlights are included. Automata can be driven in free mod in automata panel. All the wagons and engines are available as props (Darknite versions only) under the name: Grfe_TGV_... The props of this pack have been datpacked into one file: Grfe_Props_Pack_LE_Train TGV Duplex.dat. Please use the provided Cleanitol_BSC-VIP Girafe Train TGV Duplex.txt to remove the single sc4model+sc4desc file combos by one of the 3rd party cleanitol tools: Nos.17 SC4 Cleanitol (new tool) BSC Cleanitol (old tool) Note: The automata models are high poly which could affect negatively the performance of your game. INSTALLATION Installation: copy/extract the BSC parent folder into your plugins. If you extracted the ~Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder. Un-Installing: To un-install the files, simply bulldoze every lot from this download in your cities and delete the files from the plugins folder afterwards. Dependencies SimFox Day and Nite Modd -
Version 1.0.0
86 Downloads
This is a set of HD automatas for the passenger train. It includes: 5 passenger train engines, 1 replacement of the regular passenger engine (BB26000 orange) and 4 additional skins (BB 26000 en voyage, BB26000 grandest, BB26000 carmillon, BB26000 grey). 3 passenger wagons, replacement and additional skins (1st class, 2nd class and 2nd class tagged) All the engines and wagons are available as props only in Darknite version. Special thanks to Anachron for the 3d models of the engine BB26000, VIP and BSC members. Thanks to Tibi for maintaining these files over the years. MOD Details and information Automata replacement and additional skins for passenger train engine and wagons. The skins appear randomly for the automatas. Nightlights are included. Automata can be driven in free mod in automata panel. These engines and wagons are available in Lot Editor props section under the name: Grfe_BB26000_... Grfe_Corail_... The LE props of this pack have been datpacked into two files: Grfe_Props_Pack_LE_Train BB26000.dat and Grfe_Props_Pack_LE_Train Corail.dat. Please use the provided Cleanitol_BSC-VIP Girafe Train Corail HD+BB26000.txt to remove the single sc4model+sc4desc file combos by one of the 3rd party cleanitol tools: Nos.17 SC4 Cleanitol (new tool) BSC Cleanitol (old tool) Note: The automata models are high poly which could affect negatively the performance of your game. Installation Installation: copy/extract the BSC parent folder into your plugins. If you extracted the ~Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder. Un-Installing: To un-install the files, simply bulldoze every lot from this download in your cities and delete the files from the plugins folder afterwards. Dependencies SimFox Day and Nite Modd -
Is there a tutorial on how to write a script to make a lot spawn cars or trucks? I would like to make a post office spawn mail trucks.
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CTD everytime I test my train/locomotive automata mod in-game, and I dont know why.....
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Automata controller stuck at the morning commute?
RoseGardenBBQ posted a topic in SimCity 4 General Discussion
Hi folks, I recently upgraded NAM to version 48. I noticed with either the LB or NAM 24-hr persistent radical automata controller, the automata are generated according to the morning commute traffic only. It never shows the evening commute. I also tried the persistent radical controller (non 24-hour). Only during the morning commute hours will automata appear. During the evening times nothing happens. The in-game clock seems to flow normally, the time shown by hovering over the date changes, and is aligned with the displayed day/night appearance. I understand the automata are visual only, but it's confusing to see that it got stuck at the morning commute. Any chance you know the fix for this? Thanks for your help Edit: by using the path finder tool I can confirm morning and evening commutes both exist and are different -
SimCity 4 Ultimate Guide This new guide is designed to reflect to the new changes that are taking place in the SimCity 4 ecosystem. The purpose of the guide is to give a quick guide for new players and old players so that they can get a complete view of the new SC4 ecosystem. The guide is in working progress and there is no ETA on when the guide will be finished. WARNING: THIS GUIDE ONLY SUPPORTS VERSION 1.1.641 WINDOWS DIGITAL COPY. ALL OTHER VERSIONS OF SC4 ARE INCOMPATIBLE WITH THIS GUIDE AND THEREFORE DO NOT RECEIVE SUPPORT - TO FIND OUT THE REASON FOR THIS CHOICE COSULT THIS ANNOUNCEMENT https://community.simtropolis.com/forums/topic/762980-the-future-of-sc4-modding-the-matter-of-digital-vs-disc-and-windows-vs-macos-in-the-dll-era/ Performance and graphics list - Index of all critical mods to install: https://community.simtropolis.com/forums/topic/762953-performance-and-graphics-list-index-of-all-critical-mods-to-install/ Gameplay enhancement List - Index of mods to improve gameplay: https://community.simtropolis.com/forums/topic/762988-gameplay-enhancement-list-index-of-mods-to-improve-gameplay/ Network Addon Mod List - Index of transport mods compatible with the NAM: https://community.simtropolis.com/forums/topic/762996-network-addon-mod-list-index-of-transport-mods-compatible-with-the-NAM/ Dependency List - Index of all Dependency: https://community.simtropolis.com/forums/topic/762992-dependency-list-index-of-all-dependency/ Terrain List - Index of Terrain Mods: https://community.simtropolis.com/forums/topic/71750-coris-terrain-shoppe/ Tree List - Index of Tree Mods: https://community.simtropolis.com/forums/topic/71785-coris-tree-shoppe/ Sea List - Index of Sea Mods: https://community.simtropolis.com/forums/topic/71449-coris-water-shoppe/ Side Water List - Index of Side Water Mods: https://community.simtropolis.com/forums/topic/761567-coris-side-water-shoppe/ Rock List - Index of Rock Mods: https://community.simtropolis.com/forums/topic/71431-coris-rock-shoppe/ Beach List - Index of Beaches Mods: https://community.simtropolis.com/forums/topic/71484-coris-beach-shoppe/ Background List - Index of Backgrounds Mods Vanilla & SPAM List - Index of mods to improve experience vannila (WARNING: LIST INCOMPATIBLE WITH CAM) CAM List - Index of CAM mods: https://community.simtropolis.com/forums/topic/763055-CAM-list-index-of-CAM-mods/ Park & Canal List - Index of Canal mods: https://community.simtropolis.com/forums/topic/763256-canal-list-index-of-canal-mods/ MMP List - Index of MMP Mods: Automata List - Index of Automata Mods: https://community.simtropolis.com/forums/topic/763411-automata-list-index-of-automata-mods/ Effect List - Index of Effect Mods: https://community.simtropolis.com/forums/topic/762993-effect-list-index-of-effect-mods/
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Version 1.0.1
980 Downloads
DESCRIPTION This file contains remade REPlacement versions of the vanilla Maxis Passenger train automata. There are two folders for two different nightlighting variations - each folder contains three DAT files, one for Rail, El Rail & Subway, and Monorail. The Subway version is packed in with the El Rail due to similarity and sharing nightlighting. Bonus points if you actually see one in your playthroughs! Whilst the original vanilla models are pretty iconic and still used by most people, these are not meant to be a massive depature or be realistic, as my other automata releases have been. Instead, these are trying to update those originals whilst retaining their charm, and also making them a little nicer to look at overall. All the trains and coaches have nightlighting in both Maxis Nite(MN) and Dark Nite(DN) variations, with added details and nightlighting on coaches that were missing it previously. INSTALLATION Drag either the Maxis Nite (MN) or Dark Nite (DN) folders into your 'Plugins' folder. Remove DATs if you do not wish to use those particular automata. COMPATIBILITY Use only one set of DATs, depending on the type of nightlighting you have. All DATs are REPlacement versions, there are no additional versions included. DEPENDENCIES The Dark Nite (DN) versions are best used with Simfox's Day and Nite Modd. They are untested with other night mods.- 4 Reviews
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- dragonsteincole
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Version 1.0.1
1,230 Downloads
Give your sims a widespread and efficient mail network with this set of 10 post offices! They come in a variety of styles and lot sizes suitable for straight, diagonal, corner, or roundabout settings. If you download the ploppable version you'll find the icons in the landmark menu, with descriptions of which layout each post office is suitable for and how many CO$$ or CO$$$ jobs it provides. Alternatively you can download the growable version and plop these with the extracheats plugin, like I personally do. In this case you'll find them listed under CO$$ JFF Post office, as they all share the same CO$$ building. Additionally, if you want your post offices to spawn a vintage mail delivery van, you can download the separate file containing the UDI automaton. It is a 1950s Morris van upscaled 20% to make it fit with Maxis vehicles. The "Royal Mail" logo on its side isn't really noticeable so this little automaton can suit any vintage city. Included in the file are also straight, diagonal, and 22.5-angled props of the van which you can use in the LE. Lastly, both the growable and ploppable versions weigh about 700KB, the rest of the download is pictures! DEPENDENCIES Essential for the models: JFF Victorian Row Houses Megapack 01 JFF Victorian Row Houses Megapack 02 JFF Semidetached House Pack 02 JFF Victorian Row Shops Pack 01 JFF Victorian Row Shops Pack 02 Textures: 11241036 Textures Vortexture 1 - Base Set v1 Recommended: (BSC MEGA Props - CP Vol01 BSC Mega Props - CP Vol02 BSC MEGA Props - SG Vol 01 BSCBATPropsMattb325_Vol02) all contained in the BSC Common Dependencies Pack Bombardiere British Boxes Bombardiere - Clerkenwell Close PorkieProps-Vol1 SFBT Essentials If you enjoy this new mail service, please like and review and stay tuned for more coming to the STEX! Justforfun -
Pls can you help me understand why i dont see smoke effect of RVT 1950 German Trains v5? i have removed all other train types and i have left DB23 Smoke Replaces MAXIS Passenger Engine only. Thanks
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Version 2.0.0
555 Downloads
DESCRIPTION This file contains four sets of freight automata, of types commonly seen in use across the UK rail network. The four features are Coal Hoppers (with empty and full variants), Cargowaggons, Box Wagons (with empty and full variants), and 102t tanker wagons. Each type also has a caboose variant with a warning light for night-time running. There are 10 variations of wagon per type, the exception being the cargowaggons, which have 12 variations. All automata have HD textures. Each wagon type will ADD automata, no REPlacements. The cabooses are REPlacements for the Maxis caboose. INSTALLATION Install into the 'Plugins' folder as usual. I would recommend making a folder just for these freight automata, to help keep things organised for future packs. If a freight type has an 'Empty' or 'Full' version, you can use either DAT separately, or use both for more variation. Use only one caboose file at a time. These wagons are also compatible with vanilla Maxis freight wagons. However, If you wish to hide the vanilla Maxis freight wagons, move the included blocker file into the same folder as well. COMPATIBILITY Each set can be used on it's own, for a more consistent rake of wagons, or mixed together in any combination for mixed freight consists. IIDs start at 0xF94C1000 and will also be compatible with vanilla maxis freight wagons, and other freight wagon mods not using the same IIDs. OTHER More trains and progress pics can be found in my workshop:- 5 Comments
- 2 Reviews
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