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Showing results for tags 'schools'.
Found 24 results
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From the album Beaver Island
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From the album Beaver Island
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Do gardens lose "potency" after a given time? Should they be rebuilt every so often to keep their residential demand cap relief? Should the public buildings be rebuilt at any time?
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Mayor Swizzy led the diverse group of settlers to found Bellflower City in the Northeast portion of the city both for the land's fertility and to allow the denser parts of town better real estate. The mayor took the radical step of connecting the City to the rest of Sim Nation by rail access only and renewable energy only. With the construction of Estación Colón, the first settlers were able to move into their homes and open the first farms and businesses. The citizens of Bellflower City quickly demanded access to the beach, which was soon designed on the nearest part of Río Colón. As part of Mayor Swizzy's multi-modal bonafides, he ensured the citizens has a parking garage and nearby car & pedestrian ferry installed. Citizens were quick to move in and access this favored public amenity, though business owners were more reticent to construct their enterprises due to the lack of consistent traffic. With access to Playa del Río and the Mayor's founding principles, including the establishment of a primary school, public library, medical clinic, a playground and community garden, and bus stops. the neighborhood of Bellflower grew quickly yet deliberately. The growth of the City continued along Bellflower Boulevard with the new neighborhood of Lakewood, complete with a Lakewood Library Branch and baseball field, and nearby access to farms. Though initially resistant, as the sole city in the region and the growing unemployment rate, the mayor compromised to demand and permitted the zoning of a new industrial district with nearby freeway access. While he ensured that the district had its own fire station, community safety office, medical clinic, and outdoor workers' space, the area soon filled up with the dirtiest industries. The mayor held a public meeting plotting the steps to promote education and unionization to improve the types of industries citizens would work for in the future. As wealthy citizens started moving into Viejo Bellflower, as the founding neighborhood started to be lovingly called, they soon started leaving just as quickly, leaving their mansions to fall into decrepit conditions. The newly formed Bellflower Citizens' Council proposed a renovation of one of these mansions as a public meeting space, with the Mayor gladly endorsed! Bellflower City after a half a decade.
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For background of my question, I suppose I need to briefly describe the basic strategy I use. I have used various variations of this basic strategy, that I probably can't even remember them all. First, I make a "starter city" that is 1/4 of a medium grid or 1/16 of a large grid. The starter city gets just the basic utilities of water, power, and garbage collection (that is actually the most expensive because of the upfront cost of the incinerator or whatever I put in for garbage collection). I also put in a fire station, but that has more to do, I think, with "game mechanics" rather than "providing services" to the sims. This "starter city" costs about $300,000, so what I usually do, at least currently, is start the game on "medium" difficulty and take out a loan of ~$100,000. Since this takes me down to almost $0 in my treasury, I almost always get offered the "desperation awards," and I recommend taking the army base and the prison, but turning down the missile base and the toxic waste dump. In a previous message, I discussed why, so I won't here, but even without them the "starter city" usually starts making money before it gets to the losing condition of -50k or -100k (I can't remember which) and makes you run for senator. Once the loan is paid off, I then start putting in my parks, and since this attracts more people, and more R$$$ people, the more the city makes, then when I get to $1,000,000, I start putting in the city services such as the schools, hospitals, police stations, etc, using what I described in a previous post as "maximal/minimal funding." Even though I am now paying for the schools and hospitals, having the city services expands to city enough to be netting as much as before they were put in, well anyway, when I get back up to $1,000,000, I start developing the next quadrant in the same way, until my city is "finished." That is a very long-winded "brief" description of my basic strategy. Well, anyway, I decided to try a city on "easy mode" and max out the loan to $200,000, so that I started with 700,000 and develop 2 quadrants as my "starter city." This was plenty of money, I never got offered the "desperation awards," and don't think that I even dropped much below $100,000 before the city started making money, even though it had the very big expense of paying the loan (close to $2500, I think). I started making the parks when the city started making money. Since I had no schools yet, but the parks attracted enough R$$$ residents, I very quickly got offered the private school, and decided to place it immediately, then after I put down some more parks, I got offered the 2nd one, and again I plonked it down immediately, Very quickly I got offered the major university, even though I have schools that only about 10 percent of the residents and have not yet put in the city services(schools, hospitals, etc.) that raise the mayor rating. Well any way, right now I have a city that has basic services, 2 schools that service only about 10% of the population, and the major universty. The EQ right now is above 190, or it least appears to be from the data view. I plan to put hospitals into my city, but should I put in the "regular schools" as well. On one hand, putting them in would give the remaining 90%(the R$ and R$$) education services that they do not currently have. On the other, it would be spending an awful lot of simulated money to raise the EQ very little if any. So, I guess my ultimate question is whether I should put in the "regular" schools or not. Brian Christiansen
- 5 Replies
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I am going nuts with this. I lower my local funding to meet the needs of my population and when I exit the game and go back, the numbers revert to maximum local funding. I am saving the game. I noticed this today after having installed a weather mod yesterday and NAM last week. I have 275,000 population which has dropped drastically in two days, and my city has all the bells and whistles in terms of buildings. Anyone else going through this?
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Do you just plop schools on their own or do you add any other lots with them? For Elementary Schools, I sometimes put a Playground adjacent to it. For High Schools, in my previous game, I would usually do something like this - add a Basketball Court and a couple of small Open Paved Areas, or a Tennis Court. Then I'd surround them with Grass and plant trees to make an enclosed space. A Soccer Field would be cheaper actually - do Americans have Softball Fields in schools? Maybe I should build some communal playing fields around the city with Soccer Fields and Softball Fields within distance of inner-city schools. What do you do in your city? ETA: Large inner-city high school in my previous city:
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I just finished prepping a new city, but when building, noticed that it's not allowing me to build big schools?! Not sure what I've done wrong. Although the screen shot shows a population of about 40k, this was a rebuild after the last one of 100k, and they stil aren't available any idea what's wrong?
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So I tried something, I made a city with 5 universities (4 Maxis, 1 Moscow state uni) and grew a bunch of stuff in it. I had no schools, no police, and no hospitals. After a few years running my EQ was 200, completely maxed out. Are there any downsides to running like this long term? are schools necessary if you have universities?
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How does SimCity 4 handle schools in the game. For a long time, I used to build high schools right by elementary schools and made sure that each type of school's radius covered the entire city. Is this necessary? Do I really need both high schools and elementary schools? or is the larger high schools sufficient enough to keep sims happy? And does the radius need to cover the entire city, including commercial zoned areas?
- 20 Replies
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Mod to shut teachers up about lack of funding?
ElectricLeafeon posted a topic in SC4 Modding - Open Discussion
I don't want a mod that completely shuts up the health and education adviser completely, or I would have used one of the ones currently available. What I want is something to stop the game from accusing me of never funding my schools enough. (Even if it ends up being a mod that shuts the adviser up about it, instead.) My problem is that, for some reason incomprehensible to me, the game is CONSTANTLY accusing me of not giving my schools enough funds, despite every school having just enough funds for the amount of students they get in. (Sometimes a little more) Even when I went and put the slider at the highlighted part in the funding menu, I was still getting CONSTANT messages about "threatening to drop the chalk and walk." The dumb thing is that this pending strike never happens. They just keep making threats. I don't know if this is because I have the Radius Doubler or what, but it is PAST the point of being irritating, and it's actually kind of ruining my enjoyment of the game. On Cheetah speed, in Medium difficulty, I am getting these threats every 30 seconds or so. Sometimes I even go and destroy the schools out of pure annoyance. So is there any kind of mod that can stop this from happening so dang much? Like I said, I don't want to shut her up completely. I want to know when a strike is happening. I just don't want to be constantly warned of these stupid pending strikes that never happen. -
Show us your very successful, (Or horrible) schools! Whether it being a High School or University. It could be eyecandy, or an eyesore, no shame at all!
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Episode 25 - Leveling Up!
Cowmanmine posted a City Journal entry in (YouTube Series) - The Creation Of CowVille
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Entry no.32 - Valhalla Park & Woodside
TakemeThere posted a City Journal entry in Pretoria Metropolitan Area
This update will cover the last two neighborhoods of Dresden; Valhalla Park & Woodside which are located towards the central & southern portion of the city. These neighborhoods are largely suburban in nature with only a few small pockets of commercial, institutional or industrial development. How the cites areas/neighborhoods of Dresden are divided up; First some colorful closeups of Valhalla Park, arguably the nicest suburban area in the entire region. These photo's beg the question, is there such a thing as too much tree cover? 3 4 5 Places of local interest (by 'places of interest' I mean visual interest, not landmarks for tourist) Located near the center of Valhalla Park and nestled in between two rail corridors is Our Holy Grace Catholic High School. With 593 students(2015), this is the largest of Dresden's 4 high schools(2 public, 1 catholic & 1 private). The school has extensive sports facilities and is home to the popular Red Back's highschool football team. There is also a chapel and numerous footpaths for students to take. 7 Russ Jasckson Elementary School and the adjacent Kensington Park in Woodside. 335 total students, one of 5 elementary schools in Dresden. 9 The park has multiple tennis & basketball courts, an outdoor swimming pool, a racket court and a nearby community garden. Dresden Main Water Reservoir With a total capacity of 50,000 cubic meters of water, or rather 5 million liters! this is the largest of Dresden's 10 water towers/tanks. When full there is enough water to fill up two Olympic sized swimming pools. Thankfully there are no olympic sized swimming pools to fill in Dresden. 11 12 If your interested, 'TMT Inc.' can build a a water tower for your city(with your city name on it), though it will cost you a 'like' Jamison Ford Elementary School & Valhalla Park PD at the intersection of Middleton Rd. & Genosha Blvd. 14 A small industrial park near the underpass Rd. Interchange. 15 Commercial development at the edge of the downtown district/Woodside neighborhood. There is also a plasma gasification waste disposal plant nearby seen in entry 29. Local Transportation connections This area of Dresden is largely car dependent due in large part to the barriers created by the highway and railway corridors cutting through the area. Still community connectivity is an important aspect for creating a cohesive and desirable suburban environment. In recent years Dresden city council has spent much time and effort on improving the pedestrian realm by building new footpaths and bridges. So rather than showing the roads first I'll cover the pedestrian network instead. Valhalla Parks pedestrian footpath network; 17 One of most important links in the network is the recently constructed pedestrian bridge over the Fastraxx & GWR lines an otherwise major barrier. 18 The bridge was partially built over BioHazrd Inc. property. The old route, the footpath that lead to the Genosha Blvd. tunnel remains in place but the tunnel is not very pedestrian friendly. 19 From here the path goes under the IRC line and then highway 702 20 Other parts of the network include the pedestrian bridge over Station Rd. 21 A long flight of stairs leading to Industrial Sector G, it's good exercise! 22 In case your wondering this route is TE enable and heavily used. It's also not as bad of a climb as it looks, only 130 steps to the top which is 90ft/27m higher. and footpaths along Middleton Rd. Roadways For Valhalla Park, the main roads leading out of the community are Genosha Blvd. (west) which leads to downtown Dresden which as you can see is typically very congested. 25 Middleton Rd. north to Orchard Heights 26 Underpass Rd. and Milldeton Rd. south & west to Woodside and of course the 702, to points further south or north. For Woodside, aside from Underpass Rd. & the 702 seen above there is Esna Parkway which is used by many to reach downtown Dresden. The Hope Springs Eternal Church is at the top of the image. 28 And Indigo Rd. which runs along the north east edge of mount Tokiko. west to downtown Dresden. And now once again it's time for my favorite part, the mosaics! 30 31 32 Angles 33 Probably my favorites, from Genosha to the 700 34 ...and back 35 That brings to a close another long entry. As much as I've loved building and covering Dresden the next entry will likely be the last one of the city. For one most of the city has been developed and shown but secondly it has also become oh so frustrating to work with. Less than a month ago it took only about 80 seconds to load the city, now it takes nearly 3 minutes plus the game freezes for another minute shortly after it loads. Also the city crashes almost every time I change a zoom level, even with the CPU set to 1. I'm guessing it's because of all the mmp'ing and new lots I've used, some of which I haven't extensively tested like I normally do because I wanted expiate the city building process.- 23 Comments
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Aviata has grown from 2K to 3.5K in population, has two police stations, and now a elementary school and high school. I also have built my mayor house in the farthest north area. People don't seem to want to come in and move in.
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Hi Everyone I hope I am not covering old tracks, but I have been thinking about schooling and getting my little sims as brainy as possible. On some city tiles I simply don't want to bloat with all the necessary educational needs to boost their IQ. So my question is, will OR can sims travel for education? Or am I doomed to pod people in my little backwater rurals? With me as the pod mayor.
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Building Something Awesome (SC2013) Part 11: Movin' Schools
CapTon posted a City Journal entry in Building Something Awesome
https://www.youtube.com/watch?v=5BXlOStzaYI Moving schools around. Yep. Entertaining stuff. -
I have a school mod that I've used for a few years on my laptop, and I'm trying to transfer it to my desktop. Its an Elementary school capacity mod that gives you 50,000 max capacity. I tried copying between the plugins folders, as I did with my other mods, but I can't for the life of me figure out what the file name is. I didn't bother including a query or education menu screenshot because it just says "Elementary school," no help at all. I know I originally downloaded it from the STEX, but I've searched there and all over the internet and can't find it anywhere. Here's a screenshot of the building: And yes, if you're wondering, my city name is from THE Grosse Point, or as I like to call it, that town all the GM executives commute from.
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education Regional schools not detected in my city
douscinco posted a topic in SimCity (2013) Technical Help Q&A
Hi there! I'm starting a new city, but I cannot place school bus stops for my students to go to the neighbor cities. It says there are no schools in the region, although there actually are. What's happening? I'm in the offline mode, not sandboxed. What's weird about it is that when I load another city with schools in it, students from the city with the bug come in! Even though when there are not bus stops in the first city! -
[UPDATED] University Schools and Dormitories for Community College
CapTon posted a file in SC13 Game Mods
Version 1.1
5,780 Downloads
Hello all I've got a new mod "pack" for you! This mod "pack" contains seven new mods. They add the University wings, dormitories, and the pedestrian path to the community college, where you will be able to plop and draw them. How to install: 1. Unzip the files after downloading. 2. Copy and paste the .package files into C:\Program Files (x86)\Origin Games/SimCity/SimCityData. Special thanks to: JohnathanTycoon for giving me the ideas. Enjoy! More are coming!- 13 Comments
- 8 Reviews
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- university
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Version 1.0
4,419 Downloads
Hello all This time, I have an all-new mods pack for you! It contains three new mods for the grade and high school. These new mods are: Gymnasium for Grade School High School Classrooms for Grade School Extension Wing for High School These mods all use the original classroom module counts. To explain it better, I'll provide an example: I have one regular grade school classroom. I then plop a high school classroom. It now counts as two classrooms. This also applies to the extension wing for the high school. How to install: 1. Unzip the files after downloading. 2. Copy and paste the .package files into C:\Program Files (x86)\Origin Games/SimCity/SimCityData. Special thanks to: JohnathanTycoon for giving me the ideas. This mod may be updated as time progresses. Enjoy! More are to come! Want to mod for SC2013 but don't know where to begin or how to do anything? Go here and apply for help! You only have until Tuesday! https://community.simtropolis.com/topic/62213-simcitydefined-offering-sc2013-modding-help-to-all/ -
I noticed on my electronics city that the rate of computers being produced is higher than that of my oil refinery in my drilling city. Since it's an electronics city, the most fundamental priority is to have a high level of education i.e. University. On my drilling city, I have a community college. Is the production rates of each factories different or does education affect the rates of production in industry related Specialization factories?
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- education
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One set of extra schoolrooms is enough in the grade school to be able to unlock the tier 2 education facility. Once you gain the high school, you can close down and demolish the grade school; same with the high school once you've placed a community college or university. The game doesn't discriminate the age of sims, just wealth class, so by this time your sims will have progressed to the higher wealth tiers. You should only need one wing of dormitories for your university. Once maximum education and tech buildings have been reached, you should power this building down for later use.
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Hi there, Would anyone happen to know why all my elementary schools attendance in my larger cities drops? Every time I have a city that reaches 300k + citizens, all of a sudden all of elementary schools drop to around 200-300 students each and all of sudden when I query residential buildings across town, the education indicator goes to medium. All the funding is appropriate and not below the minimum school funding and there is adequate coverage as well as high schools, college, libraries, etc. Has anyone seen this before? It drives me nuts. I'm running on a Mac if that makes any difference to this issue. Many thanks to the community.

