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City-building game(s)

Found 45 results

  1. Wer: History & Modernity

    "Wer: History & Modernity" Wer is a touristic city of Metzú Republic. Is situated some 12 kilometres of Bahía Azul and 332 Km of Yuti, capital city. Founded in 1825 by european colonists. Today is a historical heritage. There are a lot of antique buildings of european architecture of 19th Century. Many structures have been destroyed by State negligence. Wer is a mixture of modern and old buildings, creating the silhouette of Wer City. Full Map Population: 57.632 Main Activities: Tourism, Manufactured Industries Wer Stories... We hope you visit our cities, See you on the next article, Stranger.
  2. Enjoying Jalai

    "Enjoying Jalai" Jalai or Ciudad Costera de Jalai is a touristic city of Metzú Republic. Is situated some 25 kilometres of Wainor City (an important financial centre), and 167 kilometres of capital city, Yuti. Jalai receives many tourists, international and domestic. Jalai has beautiful beaches and colorful avenues and buildings. It has an airport and many international conections. Full Map Population: 43.577 (2024) Main Activities: Tourism, Financial Services Jalai Highlights... We hope you visit our cities, See you on the next article, Stranger.
  3. Every journey begins with a first step...

    Hello everyone, As writing is not my strong point, this diary won't contain many comments, if any at all. Many people have talent and experience in creating environments. So any advice (do's, don'ts, etc.) is most welcome. I'd like to thank the entire SC4 community for their contributions in helping me rediscover this game, whose creative possibilities I'd never imagined. My first steps Many texture and MMP experiments on this tile with mixed results. May this experience benefit me for my next tile. Some images of MMP. So much for the first chapter. Thank you for taking the time to read this diary.
  4. Please DO stop the music!

    Nights in Bedroom are always long and peaceful - as they should be. The wealthy, value silence and their own personnal space, so it is usually unlikely to witness any disturbance in the Resident capital which has plenty of demanding and wealthy citizens. This is probably why in the 28th Y.O.U.S many of Bedroom's citizens started to complain about loud music, blasting somewhere from beyond the town's South-Western border. This inconvenience started to appear at regular intervals and was usually most intense during warm, summer evenings. In time, it has been decided that the phenomenon needs to be investigated closer and a small team was selected to travel to the source of the noise. A group consisting of four police officers and a secretary of The Resident Tribal Council was put together. When the nighttime music was heard again, the team cast off the following morning to check what was going on. After clearing the Resident coastal waters, the investigators arrived to a shore outside their town and quickly noticed a number of yachts parked at a local beach. None of them looked like any of the boats that have been registered in Bedroom. After landing, The Residents have also noticed a large tent camp and smoldering bonfires nearby. It could seem as if there was nobody in the camp at all, if it wasn't for loud snoring coming from some tents. Lots of bottles and chips packages were also strewn around. It seemed that whomever stopped here were definitely having fun last night... The Residents were looking around the camp with visible disgust, their aesthetic sensibilities clearly offended. A few minutes later, they noticed three people coming over the beach towards the camp. The two groups soon approached each other and started a conversation. - Hiya... - said one of the strangers who was a young, shirtless and skinny man with black hair and a pleasant but mischevious smile - What are you guys doing in our camp? I think you're not from our "floating village", are you? The Resident policemen looked at the Tribal Council Secretary who was the person of the highest rank among the gathered. The Secretary took a deep breath and introduced himself and his colleagues in an elegant, solemn way. Then, continued to explain whom they were. - We belong to the tribe of Residents and live just Northeast from here. We are terribly sorry to interrupt you, but some of our citizens complain about the loud music and behavior that you seem to exercise in this camp... I was thus wondering if you could possibly be so kind to keep it down so our tribe can again enjoy peaceful and silent evenings? - Oh... yeah, I mean, sorry about that. We belong to a group of settlers who travelled to find a spot for a new city. This one is perfect and we simply held some parties to celebrate this precious find. - No worries though! - said a tall, black-haired girl, apparently the skinny guy's relative or partner - Once our tribe starts to build up, we'll move our parties indoors. That should help! The Residents' blood froze after these replies and the Secretary asked uneasily; - Excuse me... you plan to settle here...? - Indeed. But you'd better talk to Flin Gobias, our nominee mayor, for the details... I'm afraid he's still sleeping though. They had a rough night yesterday, you know. The Residents did not feel too happy to hear the news about a bunch of summertime, beach-hippies discovering a dream spot for a new city just next door from their refined capital. The Secretary decided, nonetheless, to keep asking questions to find out a bit more about their "guests". And soon-to-be neighbors... - You said 'once our tribe starts to build'... I believe you didn't tell us yet which tribe are you from? Did you? - Oh! Right! We are from The Slackers tribe! Two of the policeman let out an audible, worried groan being familiar with the tribe's shenanigans. The Secretary, however, kept up the discussion in order to try to learn as much as he could about the guests' intentions and plan for the new town. As an intelligent person, he knew that he had to gather as much information as possible to determine just how bad a neighbor like this could be for his aristocratic compatriots... In the afternoon, the delegation returned to Bedroom after exchanging contact information with some of the people in the Slacker bivouac grounds. The Council has received the report of the Secretary and it became clear that an intertribal contact was made. As a result, an urgent meeting of The Resident Tribal Council was ordered. During the meeting, a lively discussion ensued in the course of which, the officials tried to determine and convince each other how to manage this new, unexpected contact. Eventually, The Resident Tribal Council have decided to give the Slacker settlers the benefit of the doubt and voted to welcome the establishment of Dolittle. The Residents did not wish to run the new town jointly with The Slackers, despite being offered such an opportunity. They did, however, provide some funding for beautification of the new town, having a secret agenda to at least make Dolittle look and feel more expensive... Once everything was settled and builders from Cape Careless arrived, the construction of the new town began... Eyeing an opportunity to gain extra wealth and recuperate some of the costs of aid granted to their neighbors, The Residents have also cleverly offered to sell some of their plantations' products to The Slackers. A rail line from Bedroom has been extended as a result for the specific purpose of transporting plantation goods into Dolittle. And it was a crucial project given The Slackers' insanely poor roadwork...! The spontaneous meeting of Slacker settlers and a team of Residents have resulted in the formation of a new town and a chance for the latter to become a more dynamic tribe. Many though are wondering at what cost... This event have also caused The Slackers to become the best connected tribe in New Udanani, being diplomatically linked to The Residents, The Businesspeople and The Gridlayers... Comment replies: @Ke|is - Thank you for your vote and a nice comment! @whiteshark365 - Indeed. I guess time will tell how these two will get along with each other... and how the above two will! Thanks for the comment and for participating. @TogaMasterJohn - It's finally warm outside, no wonder you've been missing from the forums. Well, the Businesspeople could try to wire into the Slacker tourism sector but it will require patience and the nerves of steel. We'll see!
  5. Coastal affairs

    Sulka, the mysterious deity who created Udanani and ordered its citizens to create a magnificent city there, had one more, extra commandment for the tribes. Namely, that a city where a contact between two tribes have been made needs to be run jointly by the tribes involved (but not more than three at the same time). The communication from The Localvores and the subsequent garbage export deal have thus made Serene Thoughts the first jointly-run town which, from now on, will need to reflect the interests of both The Altruists and The Localvores. The former being friendly and receptive, the latter being rather cold and selfish. Both tribes have agreed to create a border zone in Serene Thoughts and the way it is organized is very telling... From the Altruist side, the zone is lined up with guest centers, information stands and freely accessible. The Localvores, however, have created a passport control office, supported by a police precinct. It will take some time before the people from Serene Thoughts and Farmington get used to each other and truly get to know each other... So it's probably better to leave them alone for now and focus our attention somewhere else. The starter town of The Altruists have been undergoing a rapid and positive transformation recently. The nature of those changes is best shown in pictures so not much description is needed really. All you need to know, is that the decision by the Revered Spirits of the St'ropoli Dimension to move the city hospital, have caused The Altruists to realize that other services could also be moved to manage the service coverage at a lower cost! Effectively, the "service island" has been entirely relocated, creating huge savings for the entire town, optimizing administration and accelerating other changes. The estimated savings have slightly surpassed initial expectations and currently stand at 120§/month. A picture is worth a thousand words, so go ahead and explore the following comparison pics to see what's going on in Wellbeing. With the newly found wealth, The Altruists are now exploring the possibility to enhance their shoreline with some entertainment or leisure facilities and reorganize the eastern, coastal part of the town. One of the proposals is to create some forested, pedestrian routes from residential areas to the beach, while relocating the industrial base away from the coast. Another idea also involves moving industrial premises elsewhere, perhaps even to Serene Thoughts, and instead, line the coastal area with farms and agriculture to create the Wellbeingnian version of the Bliss. Whichever concept proves to win the hearts of The Altruists, it is certain that this time, the changes in Wellbeing will certainly not be limited to the residential and human service areas only. The summer season is coming! So it's time to get the coast ready for lifeguards, jetski docks and kiddies with buckets and spades! One thing in Udanani is certain - if there is one tribe that knows how to bring fun into watersports and shoreline, then The Slackers are probably the most talented and proficient ones in this "craft". And the watercrafts in general. As you can see, the first yachting club has just been spontaneously established in Cape Careless. "The Courageous Flynn's Docks" are now open, allowing the local population to get a nice tan, excessively imbibe drinks and organize parties out in the sea! Given the fact that about 7% of all Slackers serve aboard ships and seagoing cargo vessels, it's probably no wonder why this tribe feels right at home behind the helm of various water vehicles. But Slackers' home town may become an even more exciting place. Lagmi Shi Island, the epicenter of Slacker carefree approach to life, continues to gradually phase out heavy industry. After all, work is not a priority in Slacker lives, so it's understandable that the local citizens do not wish to see their workplaces so close to the existing and envisaged leisure facilities! Interestingly, a group of Slackers have decided to move in to the industrial area even before all of the industry could be removed. Anticipating a surge in the realty prices, they have organized themselves and bought some land to be the first people in the area that may potentially become one of the nicest ones in Cape Careless. But while the industry on Lagmi Shi Island is indeed getting transferred over to Ci'Binalg Coast, The Slackers remain the same lazy, careless and poorly educated bunch they have always been. When you take a look on the Ci'Binalg Coast, you will notice that the industry facilities from Lagmi Shi Island are almost entirely dirty and have practically been transferred one-to-one without loosing even a single workplace or piece of machinery in the process. Although the air over Ci'Binalg Coast is certainly not very healthy, one has to admit that it is actually a fairly productive industrial zone given the 28-hour work week! The Slackers are also able to successfully operate a rail cargo depot, ensuring that the goods they produce (with what appears to be an excruciating effort) are shipped out of Cape Careless quickly and seamlessly. Some industrialists have been voicing concerns that the cargo station may not be enough to ensure the goods movement in the future and suggest an extra seaport to be built along Ci'Binalg Coast. But there is a catch... Those of The Slackers who own yachts and boats, consider seaports to be classical NIMBYs. Why? Because, ironically enough, they say that they are afraid that their own carelessness and sleepiness while yachting may lead to crashes and terrible disasters at high seas. Consequently, they simply don't want to criss-cross paths with container and cargo ships, knowing that collisions may plague the Lagmi Shi Harbor. The Slackers have thus decided to, not surprisingly, sleep on the matter and simply leave the decision up to the Revered Spirits of the St'ropoli Dimension - what type of wharf (if any) should be build along Ci'Binalg Coast? There is also one more decision to be taken. After the establishment of The Courageous Flynn's Docks, many Slackers have actually heard the call of the marine adventure and expressed interest in increasing the marina space across Cape Careless. The Slacker Tribal Council have willingly ok'd the plans for another marina. However, its location is yet to be decided. Three options are currently being evaluated by The Slackers... Oh wait... they are not being evaluated. The Slacker Tribal Council have just left the City Hall for a beach party nearby and again tossed the decision into the St'ropoli Spirits' voting basket... Two calls for spiritual advice per year from a single tribe is a rarity. But The Slackers, are one of the most devout believers in Sulka and the Revered Spirits of the St'ropoli Dimension. Could it be that their spirituality is supported by the close proximity of The Pond of Forces? Perhaps. After all, The Slackers like to make field trips to this mysterious place, relax in the shrine there and marvel at the rustling palm trees and crystal-clear waters of the pond. Of course, being mindful of the rules regarding this unusual place and the warning not to disturb it by any urban-related activity. Udanani, a land with two coastlines, may definitely use littoral areas to its advantage, provided they are properly taken care of. Who will lead the effort of developing it? The Slackers? The Altruists? Maybe another tribe that has access to the sea? And which concept of the shoreline will win? The industrial one? Or the more eco-friendly, natural approach? All good questions. But we'll have to wait for the answers... Today this CJ has hit 1000 views! Thank you for your support and continued interest! Comment replies: @TG24 - I hope you liked the Slacker-related update! @TogaMasterJohn - Well, it's good to see you back. I've been wondering what's up with you missing from the forum! Interesting and insightful approach regarding the question of the W2E garbage disposal option! I agree that it may actually become a lucrative (if somewhat polluting) business.
  6. The End of Eureka

    Hello folks! It's been almost 2 entire YEARS since I posted the first entry of Eureka. A lot of things have happened in between (Covid came and went by, Joe Biden took the office, and the Queen is still happily living in her palace), and I'm going to bring you the most unfortunate news: The saved files of Eureka were LOST. In fact, I am a bit surprised at how I managed to lose all of the original and backup files. I stored them in my personal laptop, my backup hard drive, and my personal cloud vault, and they ALL coincidentally broke or unnoticedly deleted due to various reasons. But the bleak fact is, they were gone. But with some lucky flukes, I documented a few screenshots, and I created an aerial view panoramic picture of the whole city. Like Pompeii was buried in volcano dust but contemporary archaeologists found paintings of it in a forgotten cave . Therefore, this is the last entry of this city journal, as a memorial of the city neither I nor anyone else will ever see. Please enjoy her funeral ! [0] Welcome back to Eureka! [1] King Salmon's Bay I kind of forget why I named this place King Salmon's Bay. It is the last piece of the puzzle of Eureka. In the very beginning, I just plopped a lot of nice skyscrapers, which totally ruined the peace of the quasi-European city retrospectively. But the motivation was, hey, you simtropolis users make amazing buildings and I want them to be in my city! I indeed had a plan to demolish the high risers, which I will never accomplish. [3] The Bonus! I wanted to create a background story for Eureka. In my imagination, Eureka is a post-apocalypse metropolis on the bay of California, but it's not a paradise, riots, disasters, and class divisions tend to tear the city down and drop the world to its final doomsday scenario. I created some conceptual pictures. Alas, another unfinished project. [4] Now for the big one! I merged several smaller screenshots together. Bye-bye, Eureka!
  7. Delphox Coast

    Version 1.0.0

    187 Downloads

    Welcome to Delphox Coast. This map is a 5x5 map with lush beaches, an island in the southwest, a Delta feeding into the Lucario sea that cradles downtown within its waters, and mountain ranges to either side. This map can provide an incredibly diverse playthrough, and is one of my better creations in my opinion.
  8. I am new to sc4. Where can I find the best mods for creating a realistic coastline. I don't care much for the standard sc4 sandy coastline. Can you please provide me with the mod links for different types of shorelines? For example: I have seen @Haljackey's YouTube videos. I like his shoreline/coastline. Thank you.
  9. Version 1.0.0

    3,654 Downloads

    This is my second upload and this is BananaLand V2. V2 is a improvement of first one. V2 is diverse real looking region. It's also a handmade region, with the in-game tools I have made the this. It has alot of diverse rivers and few mountain ranges and many islands. This also has alot of flat land too to build normal cities, it has a nice coast and the Badlands in the Up left corner. Alot of diversity to any kind of player making various cities. This region will not be so easy to fill unless you make cities too fast, it will provide a big playground to make lots of cities. Be sure to provide your opinions and feedback! What do you think of V2? Link to first BananaLand here. Also sorry for releasing it more than year later, I never made time to work on it. New features: The region is much bigger. Firstly it was 8x8 tiles now it is 10x10 tiles, it may not seem much but first one is 64 tiles and V2 is 36 tiles more. Also by that it extends the region greatly. By real world numbers it is 40x40km region (quite big). I improved many parts of it, flattened some areas to be better, and improved the bottom mountain range. Also now it has a proper coastline with rivers leading into it. Also added more rivers. To get it in your regions, unzip the file and Extract it to your SimCity 4 Regions folder! Maybe BananaLand V3 Soon? If you wan't it make yourself heard!
  10. The Humboldt Bay and Others

    Hello guys! Recently I've refined the Humboldt bay area and completed the construction of North Coastal area, have a look! [Humboldt Bay] Wait, where is Humboldt Bay? The Humboldt Bay was finished actually in the early stages of the construction of Eureka. Before refining, it looks kinda boring and stark. [North Coastal Area] [Bonus: Eureka Broadcasting Corporation] But kind of 'Soviet Union'
  11. Hello I am trying to build a seaport, but he lowers the coast :( In some places it does not lower the coast, and everything's good. It is not clear by what principle this works. In russian community they don’t know what to do about it. How to build a seaport so that it does not lower the coast? Thank you.
  12. Acti Symboli

    Version 1.0

    877 Downloads

    Hello everyone. This is my first attempt at making a realistic map in SC4Terraformer. It contains rivers, mountains, a lagoon, a volcano and whatnot. Basically this map is supposed to have something for everyone. Some parts of it may have been too rough (I overused the erode tool), but hopefully you'll enjoy this. Below you can see the overview of the map in Terraformer, and in Mapper (with cities overlay), respectively. Enjoy! EDIT: Please provide feedback, I would appreciate that very much! Thanks in advance!
  13. Hey everyone! Just wondering what all people like to see in their favorite maps.
  14. I just started a new city and wanted to share my progress. The current population is only 836. I'm playing with Hard Mode and No Despawn for the extra challenge. A New Beginning The new southern motorway A few years ago, the new motorway along the southern coast of Bonesia was completed. Before that, there was only a small dangerous gravel road leading through the mountains. Santa Vegas Along the highway, the small town of Santa Vegas was founded. It all started with a small service station. The beautiful coast made it very popular, and eventually some travellers decided to move there with their mobile homes. Workshop Items: The Colossal Hillside: https://steamcommunity.com/sharedfiles/filedetails/?id=670806933 TROPICITY Style: https://steamcommunity.com/workshop/filedetails/?id=669255469 Flat and Natural LUT: https://steamcommunity.com/sharedfiles/filedetails/?id=625098232 Screenshots taken with Clouds & Fog Toggler, Daylight Classic, No Border Limit Camera, Softer Shadows You can also see my SC3000 Coal Power Plant.
  15. Stanley Seawalls

    Version 1.0

    9,841 Downloads

    12/16/15: This was originally released as a PLEX exclusive, and has now been added to the STEX "as-is". Original Readme: Stanley Seawalls: Base Set ~by: blunder This is a simple set of seawalls inspired by and (loosely) mimicking the seawalls in Stanley Park, Vancouver BC. Menu Locations: Transportation > Water Item Order: -10 (near the top) Pieces Contained in this set: 1x left endpiece 1x right endpiece 4x ortho pieces (empty, lightpost only, light and flower planters, light and park benches) 1x Outer Corner (soft) 1x Inner Corner (soft) sadly the soft inner corner doesn't quiiiiite line up right. I've been unable to fix this feature, but will release a hard Inner Corner piece in an upcoming expansion. This set is provided 'as-is' meaning it is not perfect. Graphical flaws exist in this set which can usually be solved by rezooming or changing your viewing angle. What can i say? The game can be funny when displaying narrow geometry. dependencies: none! Feel free to drop any feeback in my BAT thread at simpeg: RIP simpeg. which is where i'll be most likely to see it. Cheers.
  16. Hi all. I haven't played Sim City 4 in years, but I got a new computer recently and installed it again. I've a plan for a new city. I was wondering if there is a way to get a straight coastline and river? I thought I saw a tutorial somewhere online a few years back about it. If I recall correctly it required you to build a few roads, then change the sea-level of the city and when you demolished the roads, water would appear......something along those lines. Could anybody clarify this for me? Thanks!
  17. Up the coast, to Queenbee

    Up the coast, going inland on the river Limilou as the summer is ending, P. R. stops at the town of Saint-Jude, the first neighbourhood of the amalgamated city of Queenbee, where she will give lectures and workshops during the last days of summer and first weeks of the Fall. It's small, it's quiet, almost all the tourists are gone... She feels right at home.
  18. hall of fame The way to the coast

    From the album Hall of Fame

    Entered the Hall Of Fame from the Best Picture Competition.
  19. hall of fame The Olives Cape

    From the album Hall of Fame

    Entered the Hall Of Fame from winning Weekly Challenge #6 | Best Nautical Themed Image
  20. José Estelita

    Bem-vindo a José Estelita / Welcome to José Estelita Português English Visão ampla da cidade. // Wide view of city.: Subúrbios. // Suburb.: Conexão da CS-100 com a CS-280. // Interchange of CS-100 with CS-280(begin/end).: Centro. A estrada elevada no centro da imagem é uma via de acesso direto a CS-280. // Midtown. The elevated road in center is a direct access for CS-280.: + José Estelita possui 63.264 habitantes. // José Estelita has 63.264 inhabitants; + Os maiores problemas da cidade são os congestionamentos no Centro e a baixa escolaridade. // The biggest problems of city are congestion in midtown and the low education.
  21. Hispânia

    Bem-vindo à Hispânia, o paraíso costeiro // Welcome to Hispânia, the paradise seaside Português English A cidade viveu um boom econômico, devido a grande procura de apartamentos na beira-mar. // The city experienced an economic "boom", due to high demand for apartments on the seaside: Ilha do Delta e seus barcos // Delta Island and their boats: Bairro rico na Zona Norte e no centro a Igreja Católica de Santo Antônio // Wealthy neighborhood in North Zone, in center, Catholic Church of St. Anthony: Bairro na Zona Sul, com a reserva florestal da diversidade ao lado. // Neighborhood in South Zone, with a forest reserve of natural diversity(lol) on the side: Centro da cidade, na qual se encontra o entroncamento em "T" da CS-100(a Rodovia Costeira) com a CS-032(Leste-Oeste) // DOWNTOWN, where located the junction "T" of CS-100 (the Coastal Highway) with the CS-032 (East-West): No centro, Avenida SimRico // In the center, the SimRico Avenue: Centro Comercial e suas boutiques // Commercial center and their boutiques: Imagens noturnas do Centro-Sul // Nighttime images of the Mid-South: Região industrial e porto petrolífero(Cruzeiro do Sul depende do petróleo importado), acesso a CS-100(Norte) // Industrial area and oil port(Cruzeiro do Sul is dependent on external oil), access to CS-100(North): + A cidade tem tamanho médio, pelo SC4 // The city is of medium size, by SC4; + Hispânia possui 149.797 habitantes // Hispânia has 149.797 inhabitants; + Possui um amplo acesso rodoviário, pela CS-100 e CS-032, além dos acessos ferroviário e hidroviário // Has broad highway access, by CS-100 and CS-032, plus rail and waterway access; + O maior problema da cidade é a poluição // The biggest problem of city is with pollution.
  22. Just a simple teaser...

    A special teaser today, without many words. Comments of the last entry will be replied next week, have a nice week!
  23. Some random pics again

    Yeah, I played on an older town of mine again, I kinda forgot during the months. The update is already today because tomorow is a holiday in Germany and after that, there is 1 week no school:D I'm a bit exhausted though, because we had a excursion today and visited the local home for asylum seekers; playing with the children and stuff, it was really fun:D But enough of the pseudo-diary here are some pics: A quick shot of the whole settled area of the region Some suburbs in the northern part of the city (please ignore the grid, I forgot to turn it off the whole snapshot-round, I'm sorry. One of the major commercial areas, this one next to the regional hospital in the south of the suburbs we visited just now. Another suburban district (there's no medium density residential zoning anyways) just next to the highway crossing. Though it's noisier the wealthy people prefered this place, I don't know why^^ The second major commercial centre, at the roundabout where one of the highways splits into two roads. Another district visa-vie to the highways with the fire department in front. The boarding school in the town. It's the reason why wealthy people are attracted to the town, it's known as one place of the elite-schools in the nation. A small industrial place next to the highspeed intersection of the ring road. The first commercial park of the town; there are companies with their production facilities just next to it. It works well with manufacturing/ hightech industry, but it needs good traffic connections (because of trucks and many people's cars go to one place at once; smaller towns with poorly planned traffic connections often have a problem with this. A view of the whole region at last^^ Now, that's it today, have a nice easter guys! Replies 47ply: Thank you very much! Schriefer: That's nice, thank you too! Ln X: Thank you! Yeah, I really like the idea to create small ponds completely covered by lili pads, it makes it more "romantic" or something like this^^ I think I can handle that thing with the streets pretty good meanwhile, thank you! feeroz123: You're welcome!....and thank you too^^ jmsepe: Thanks!
  24. The Trip (Part 1) Leaving The Great Coast

    Alright folks, we are ready To go in a cross country trip to Plantation Bay, one of the largest cities in this country, for the Extreme Gaming Conference, and see previews and gameplay of the new city-building game to be released. The trip is a 4500 mile flight across this country (United Cities), but we're going to make several stops. In this trip, me, and a few other gaming enthusiasts are leaving The Great Coast behind, and going to the Capital of United Cities (UC) to the Gaming conference to see the amazing new games coming out, especially SimMetropolis 5! First off, here's a map for reference as to we're we're going: The trip: First, we'll fly out of the Great Coast and land near Temperance lake, a lake surrounded by beautiful mountains and hills. (similiar to the east mountains in the United States in real life). Then we'll fly over the ocean to the West United Cities continent (We're currently on East United Cities) to the airport near Plantation Bay. Then we take a 4 hour drive to Plantation Metropolis, which is the capital of UC. Let's Begin... 7 am A beautiful sunny morning at Coastland Metropolis, right here we're picking up our last buddy, Mike. (Michael Homes) He works in the Khallulu Observatory (the highest observatory in this world) and is currently on vacation here at Coastland Metropolis. We take the main avenue... and get on the highway... We leavet the metropolis and head for the outskirts, here is the border between Coastland Metropolis and The Tech District: We continue to the highlands... (Note: Image was rotated) We're finally in Ashville Metropolis...(Or what used to be...) Here we pass by some abandoned factories that survived the great catastrophie that destroyed this city (see earlier entries) Most of the traffic you see there is from the busses going to Ashville City (north of this city) which is perfectly intact. Here we pass by the Ashville University Campus: We finally arrived at the airport to catch our 1 pm flight: (11:05 am; Ashville Metropolis Airport) Mayor Jack Green, take care of your Coastland County cities! I will! Don't worry, we got this! Enjoy your trip! Not much of an airport, but it does its job. We waited over 2 hours but finally got on the plane! (1:14 PM; Runway) Now boarding Airlines Flight 565 to Temperance Mountains (near Temperance Lake; See map) Our journey finally begins!!! Say goodbye to The Great Coast! We'll be back one day! Hey I can see my house from here! We'll keep you updated! Stay tuned!
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