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Showing results for tags 'spawn'.
Found 6 results
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Most stable NAM automata controller - which one is it?
TheMurderousCricket posted a topic in NAM & Transit Networks
Good morning or evening to some, I'd like to ask which of the automata controller presets that come with NAM is the most stable one? By stable, I mean "the best for screenshots, with the least number of 'ghost vehicles' visible at any given time". Any tips, suggestions? -
Hi, in-game under disaster menu you can find animal spawner at the top right folder, you can then place them on map as you will do in map editor. Unfortunately, it doesn't work at all for me. is this a known issue ? or do you have to search for an incompatibility with the mods I use ? thx
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I wanted to add some animal spawn points to buildings but ran into the problem of the spawn points being to big - the animals will wander through walls, etc. So I was wondering if there was a way to shrink the size permanently? I placed one in the asset editor and used mod tools to change the size and then loaded up a game to test. It seems to work just fine except those changes aren't permanent. So I tried to create a new marker by exporting the mesh and then using it for a new prop using the default spawn point as the template. Everything seems to be fine but upon loading up a save, no animals appear now. Any help would be appreciated.
- 7 Replies
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- cities skylines
- animal
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Hi all This is my first post on here, so please be kind I have also spoken to Avanya as well, who helped a bit *thank you again*. Is there anyone who can break down (a touch) into how Cities Sky... sees and works markers when looking at cargo train stations? I have googled, researched, asked people, etc, etc, but unfortunately haven't found anyone or thing to say, yes, this is it and this is how you do it. Below is the beginning of what I am trying to create, with main settings showing, and the 'Object reference....' System.Null... error I'm getting about 50% of the time when I do a save. When I insert the markers I am putting 2 Truck Despawn ones in each entry tunnel, and 2 Truck Spawn ones in each exit tunnel, though I'm not sure that I need 2??? I'm using the thought pattern that there will be 2 trucks coming in, 1 on each lane, so 2 Despawn for each entry, and the same thought pattern for the exits. I also put a Spawn Position and Spawn Target on each track (4 tracks) almost on top of each other. You can also see the Cargo pathways clearly marked, again with the thought process, this is where the trucks will enter, drop and pickup cargo, then leave. Also, the markers I am putting in then saving, don't save (neither do the props). When I reopen it the markers are back to where and what they are in the template. (Any ideas???) If anyone can lead me in the right direction it will be much appreciated. Dennis
- 1 Reply
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- cities skylines
- asset editor
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How to prevent a building from spawning?
AmiPolizeiFunk posted a topic in Cities: Skylines Modding - Open Discussion
Hi all, This has probably been answered before, but I failed to find it after searching. How can I prevent certain vanilla buildings from spawning? I've take a particular disliking to these two: I tried to futz with their settings in RICO but that was a total fail because A. they still spawn and B. now they spit out an error How do I do this the right way, please?

