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City-building game(s)

Found 11 results

  1. Heya good people, Sorry if this isn't posted in the right place but I'm seeking an explanation of the various rail networks & corresponding automata available to us in game. There's a fountain of information regarding this topic but my understanding is still foggy after searching and reading several threads. Specifically I want to know how many different train lines with unique automata we can have running in our cities. To my knowledge we have by default; - Passenger - Freight - Subway/El Rail - Monorail Then in addition with NAM we have the GLR/HSR & HRW stuff. From what I've read on the NAM faq I understand these to be reskins of existing networks. GLR being ground level El Rail and HSR being Monorail, with HRW being a shared network for passenger trains and HSR. So far so good, seems to still be only 4 unique trains but with additional options to connect and network. If that's the case then great, good to know. However when I see things like bullet train stations or the streetcars available on the STEX it gets a bit swimmy depending on what the mod's page/readme says. For example, "you may only have one GLR mod installed at a time" What does that mean in relation to subway/el rail? I am a confuse. I get the concept of replacing the default/adding extra engines and cars into the mix. I currently enjoy an amtrak passenger line, freight with a bunch of extra engines and cars added, a green el rail train and default monorail with the UV map fix. That's 4 different lines with different trains but is that the limit? Is it possible to have a single streetcar automata for GLR/Tram in road and still have a different Subway/El Rail automata separate from the streetcar line? Can I have a bullet train type automata on the HSR line independent of the default monorail line & automata? Apologies if this is otherwise common knowledge at this point but for someone just getting into SC4 and adding mods, a little clarification would be greatly appreciated. TLDR; How many different trains can we have?
  2. TTC ALRV(VERY BETA)

    Version 0.1

    2,212 Downloads

    this replaces the old streetcar with my new TTC ALRV this is in very much beta i will be making model twicks aswell as texture twicks just give me some time. WARNING ITS BETA
  3. Version 1.0

    8,485 Downloads

    Hey guys This mod allows garages to be plopped back-to-back (see screenshot), and you can plop up to eighteen of them. Why I released this as a separate mod: No, it was not to boost my ego or for the downloads or whatever it was so that people that would want it could have access to it. If I uploaded it as a new version to the Streetcar Enhancement Pack, almost no one would see it, and thus those people that would want this mod would not be able to get it. How to install: Unzip the file. Place the regular file into your SCData folder and place the scripts file into your SCUserData/Packages folder. MAJOR THANKS TO: MaxisGuillaume - For helping me a TON with the changing of the snap points. You're the best . Enjoy the mod!
  4. Version 1.0

    7,059 Downloads

    NOTE: I'm sorry. I uploaded this in a rush, so the picture doesn't contain UI like it should. Once I have time, I'll change the pic. Hey guys What this mod does for the streetcar depot and streetcar stop: - Increases streetcar depot capacity from 200 to 2,000 - Lowers power and water consumption and lowers garbage production - Lowers maintenance and construction costs - Increase number of jobs Why there aren't any module count increases: The streetcar depot only has six snap points for modules. I tried changing the way the streetcar depot modules were plopped, but it didn't work. In order for me to increase module count, I would have to change the six snap points, which I don't know how to do. Either that, or as Craft mentioned below via review, I would have to change something with the way the garages plopped along streetcar tracks. I apologize for this inconvenience. How to install: Unzip the file. Place into your SimCityData folder. If you have any bug reports, please post them via review below and enjoy the mod!
  5. Hello everybody! I have the normal version of SimCity with Cities of Tommorow expansion pack. I'm playing in sandbox mode in offline mode. I made one city and I have extended it out of borders, because I wanted to try out the Orion mod. I made streetcar avenues and then I plopped streetcar stops and they worked just fine. Then I've decided to make another city in the same region and also in another region. I also extended it and laid some streetcar track and standalone streetcar track, but when i want to plop down a stop on them, it doesn't want to let me do it, it says something like ''You have to place it on a snap point''. I tried to restart the game, save, quit etc. but nothing has worked... Also, I can't plop any buildings, fire and police stations, garbage dumps, parks... I'm really asking you to help me, because I'm really frustrated Check out the attached pictures, my game is in Hungarian Thanks for your help!
  6. Suburban Luas GLR Station

    Version 1.0

    5,659 Downloads

    Guess who's back modelling Irish buildings? I'm very proud to present to all of you the first Luas GLR station for Simtropolis which was based on Milltown Luas stop on the Green Line. Luas stations are very simple and contain a variety of objects for easy embarking and disembarking, perfect for suburban GLR stops for SimCity 4 to feed into your elevated rail or subway network for the inner-city. I plan on modelling more Dublin and Cork buildings throughout the year, excuse my lack of uploads; I've been busy with my engineering degree Dependencies: None! Note that there's a custom icon instead of the usual grey background, it's the Luas logo in the Miscellaneous section Up next? Pearse Station, Stephen's Green Shopping Centre, or more Luas stops (Harcourt/Ranelagh/Charlemount). Comment below with your preference! ~ Ed ~
  7. Anyone know how to get rid of extra streetcars? Simzilla paid a visit and one of the things he stepped on was a Streetcar Depot. Couldn't figure why the number of riders dropped to almost half until I looked at the track closely, I have almost 30 streetcars for this one station now.
  8. Just discovered another weird bug and a possible workaround. I had a working streetcar route with average waiting time in the mid teens, but checked the stats again the other day, and it shot all the way up to 100+ minutes! Examining the stops, I found that many stops had passengers that don't get into streetcars and just stay there forever. If you click on the sim, it just says so and so comes from the streetcar stop, and there's no "follow" button for the sim either. I demolish the stop and re-build it, and a few hours later, the same thing happens again. I even demolished all the stops, closed down the depot, rebuilt them all, and still the same - and it's usually always the same few stops. I was ready to demolish the entire depot and start again, but luckily I found a workaround - just shut down the stop, wait a few minutes, and then open it up again. The "stuck" sim then just disappears and it's been a couple of hours and the same problem hasn't occurred. Anybody else encounter the same problem?
  9. TTC Tram (Ontario Creation Team)

    Version 1.0

    3,555 Downloads

    TTC Tram (Toronto, Ontario, Canada) from the Ontario Creation Team Very special thanks!: Special thanks to Vester for the use of his 3D model from Volume 3 the VDK Tram Pack; I know it was difficult because the color schemes with the original is similar. The reskinned tram is the "London Tramlink (Croydon) (England)" ["LTL"] tram. ============================================================================================================================ Another special note: Also!! I want to make sure that anyone whom has created content for SC4 in the past ten years be recognized. You guys are the reason that this game has become so legendary. Like, seriously, who plays a ten year old game?? We do, because of all of you!! ============================================================================================================================= Hey there everyone!! This tram has been done for about a month, but I'm just now getting some time to release it. Sorry for the long wait! This is my first upload for the Ontario Creation Team. (I'm formerly DCMetro34 and B-more4, by the way.) This will replace the default tram in your EL Rail/GLR train systems from that bland train! Info: 3D Model: Vester Textures: Nilo7 Installation Notes: Two models are included, an version that adds the bus to your game, and a version that will replace the default bus. Pick one of the two and put it in "My Documents" --> "SimCity 4" --> "Plugins" "Replace" Model: Yes Dimensions: 256x256 Stay tuned for more automata! Check out our thread for more projects!! -Ontario Creation Team
  10. S12 Tram Company Memphis tram

    Version 1.0

    1,592 Downloads

    Here is my eleventh tram on the STEX, it is a model MATA 194 that runs in Memphis. I would like to thank Oppie and Canvas for letting me use this model and to Vester_DK for teaching me on how to re-skin automata and for making improvements to the model. Please comment and rate my trams :-) Thought that I was done with the pantograph model? Nope!
  11. TTC CLRV Red RocketGLR Tram

    Version 1.0

    4,772 Downloads

    This is a new tram (streetcar) as seen in Toronto ,Canada. The TTC (Red Rocket) has been in operation since the early 1900
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