Jump to content

Search the Community

Showing results for tags 'passenger'.

More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Cities: Skylines
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • SC4 BAT - Open Discussion
    • SC4 Modding - Open Discussion
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
    • Indie Projects
  • Simtropolis Challenges
    • ST Challenges - Info and Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Guardians of the Galaxy's Topics
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics


  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews


  • News
  • News
  • News


  • SimCity 4 Buildings
    • Lots
    • Mods & Tools
    • Maps
    • Props
    • Textures
    • 3ds Models
  • PLEX (Main Files)
    • Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • Cities: Skylines Buildings
    • Maps
    • Roads & Traffic
    • Vehicle Assets
    • Game Mods
    • Props
    • Programs & Tools
  • SimCity (2013) Buildings
    • Game Mods
    • Roads & Traffic
    • Vehicles
    • Programs & Tools
    • User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • Cities & Maps
  • CitiesXL Buildings
    • Mods & Tools
    • Maps
    • Textures & Props
    • Lots
    • 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Guardians of the Galaxy's Files
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files

City Journals

There are no results to display.

There are no results to display.


  • Weekly Challenge
  • Extended Challenge
  • Monthly Challenge
  • Content Challenge
  • Voting Period
  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Guardians of the Galaxy's Events
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events




City-building game(s)

Found 16 results

  1. Car Ferry Terminal

    Version 1.0.0


    Car Ferry Terminal, by Mattb325. --------------------------------------- While I quite like the look of the Maxis Car Ferry Terminal, after almost 15 years of seeing the same ferry building in game, it's time for an upgrade. This is a fictional building which I made for that purpose. While the lot conforms to the existing Maxis Car Ferry Terminal, it does not replace the in-game building. It is also slightly easier to place along the shore line - if you have ever placed the in-game version, you will have no problems using this lot as the principles are identical. Additionally, it uses standard maxis pavement textures (rather than a batted base like the in game version) so the lot will blend in with any sidewalk mods that you have. Just like the ingame lot, this lot is transit enabled for road, and as long as you draw the road into the lot, cars will drive through the building. Car Ferry buildings are a great alternative/supplement to bridges, and I use them to ease congestion on the road network. Please note the Car Ferry Terminal is a separate network from the Passenger Ferry Terminal. Ferries that leave from a passenger ferry terminal do not use a car ferry terminal and vice versa. Now, this is no different from the function in the vanilla rush-hour game, but as there are so few custom ferry terminals available for download, it is important to point out. Therefore, I recommend placing this at least twice in any city tile (on opposite shorelines) to get use. The ferry terminal is a modern building with a bar and restaurant on the upper levels. It has similar stats in terms of capacity and monthly cost to the Maxis Car Passenger Ferry Terminal, but provides a few more jobs. It is also limited to a maximum of 16 terminals per city tile and both this building and the in-game car ferry terminal count towards the 16 terminal number. Obviously it is found in the water transit section of the transportation menu and obviously it can only be placed in a city where in-game water is present; it does not work on canals or ploppable water. It has been tested to work in Vanilla (Rush Hour) and various NAM releases, up to NAM 35. --------------------------------------- STATS: Lot size : 3x5 Plop Cost: §150 Bulldoze Cost: §10 Occupant Groups: Transportation, Strikable Transit, Ferry, Car Ferry, Water Transit Catalog Capacity: 1,000 Wealth: Medium Wealth Demand Created: Jobs§§§: 1, Jobs§§: 8, Jobs§: 18. Pollution: Air 1 over 1 tiles, Water 1 over 1 tiles, Garbage 1 over 0 tiles Power consumed: 10 MwH Water consumed: 38 Gallons/Month --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO file types in two seperate folders; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: This file requires the following dependency: http://community.simtropolis.com/files/file/27915-cruise-ship-terminal/ You can delete the main model and lot files if you wish not to use the cruise ship terminal, but be absoluetly sure to keep the two files marked 'Mattb325_RetainingWall-xxxxxxxx' If you do not download these, the ferry building will appear to float above the water. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  2. With the Principauté de Caravella-Guatalaga being a group of islands, travelling to mainland Europe is vital to the economy of the Principauté. In the past 10 years air travel has become the main way of transport from Port de Caravella to Mainland Europe, but the 'good old' ferry is still very popular with transport companies and locals. In the late 70's of last century, the local governement turned an abandoned part of the port into a Passenger Terminal to accomodate the growing number of people using the various ferry services. Today, the Passenger Terminal is still looking the same on the outside, but has completely been renewed on the inside. Port de Caravella is connected by ferry to 4 destinations on the European mainland. These destinations are Marseille (France), San Sebastian (Spain), Porto (Portugal) and Lisbon (Portugal). The services are operated by Trasmediterranea, an Acciona company. Replies @_Michael i believe that the platforms are part of the St. Paola Train Station @Takingyouthere@feyss @JP Schriefer @MushyMushy @whiteshark365 @raynev1 Thanks so much for positive feedback - glad you all enjoy it. @kschmidt The Ritz project is interesting to use, thanks for the tip! @sucram17 the tram is part of the nice work done by Simmer2 @mike_oxlong there is not much to teach ... i'm not using mods so it's a matter of creating a lot with various base textures, overlayers and props ... Next to the Ferry Passenger Terminal is also a Cruise Ship Terminal which can accomodate small and medium cruise ships that visit the Principauté de Caravella-Guatalaga on a regular basis. If you like it, let me know!
  3. Ferry Passenger Terminal 1

    From the album Krisman's Album

    © Krisman

  4. Ferry Passenger Terminal 2

    From the album Krisman's Album

    © Krisman

  5. Ferry Passenger Terminal 3

    From the album Krisman's Album

    © Krisman

  6. Ferry Passenger Terminal 4

    From the album Krisman's Album

    © Krisman

  7. Version 1.0.0


    File contains 2 lots, the freight station and passenger station, re-lotted (face-lifted) from the original Maxis lots. The lots are slightly larger and the freight station has slightly more capacity. No external dependencies. Here are the links for the trains used in the previews:
  8. After i installed something related to the rail some years ago (which i already forgot about it), my both passenger and freight rail didnt working! I think i already fix it by installing plugins related to rail but it still doesnt work.. Pedestrians still go to passenger station but the train is not working... Even i cant see any train operated in my city... What should i do? Please help me...
  9. Version 1.0.0


    SPAM Rural Passenger Station By Craig-Abcvs This rural passenger station is designed to compliement SPAM and MTP themed communites. The lot will plop one of five different station buildings, and features various timed props that will appear during the day. The station is transit enabled for both passenger and freight trains. The parking lot is also transit enabled for vehicles. Plop - $1000 Monthly - $500 Bulldoze - $100 Power- 61 Water - 0 Pollution - 0 | 0 | 0 | 0 Menu - Rail Capacity - 2000 Taxi Occupant Group - 0 (Lot does not spawn endless queues of taxis) Dependencies: PEG MTP Super Pack **PEG SPAM Super Resource Pack **Note this dependency is not required if you already have the full SPAM mod installed. Murimk Farm Addons for SPAM Vol1: Barns Installation: Unzip and place in plugins folder. Documents\SimCity 4\Plugins
  10. SPAM Rural Passenger Station

    Just to prove that forum games can be a productive area of the site... Latest from the lotabetamaximiserTM ... ...and yes, if it does kinda sorta look similar to Paeng's SPAM rural freight station, well yeah that is because it is kinda sorta, but this one shifts people not produce,
  11. can some one mod or reskin the freight train and make a more modern day one instead of the futuristic one. maybe for the passenger train too? lol
  12. Paeng's Southbury Station

    Version 1.0


    5x9 Passenger Rail Station, Cap: 30.000 Original BAT by Ill Tonkso (unfinished - see Dev Notes below) The roof it still leaking, but they're working on it... DEPENDENCIES * ITS Unreleased Set Vol1 NEEDED: ITS_Southbury_Station-0x5ad0e817_0x53395295_0x30000.SC4Model The rest is just the stuff I always use - * Paeng Texture Pack v104 * SG 01 Megapack * Porkie Props Vol 01 * SHK Parking Pack * Murimk Prop Pack Vol03 - Industrials DEVELOPER NOTES Okay - this is an "unfinished" product... it was batted by Ill Tonkso, but he never got around to add proper textures to the roof (and apparently has no plans to do so). That's why there are workers crawling all over the place pretending to work hard on finishing the roof. So - take it or leave it ;-) You find all items at or near the end of the 'Railroad' menu. INSTALLATION Unzip the whole bundle into "(My )Documents/Plugins". To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. CREDITS Thanks to the folks at simpeg.com for just being there! :-) SUPPORT Should you need support for these items please visit the Paeng Production Forum http://www.simpeg.com/forum/index.php/board,109.0.html Enjoy!
  13. Version 1.0


    description a large passenger station with a rest area depndencies no dependence enjoy
  14. Version V.1.5


    Suburban Subway - by - Bipin's Suburban Subway, rather than utilizing actual subway networks, takes advantage of the new 7.5 meter sunken/overpass standard available for railway networks within the revolutionary new NAM v31, its primary dependency, is listed along with two others within the installation. To be sure you will not miss them, all three dependencies are presented as hyperlinks, just go through the install wizard and you'll see them. The process is far more streamlined and efficient than with past works! Speaking of that, you may be prompted to restart your computer after the install. This is not necessary. Rather, this prompt is due to a glitch within the installation program. When you are ready to use the train station in-game, refer to the following instructions: First, dig a 7.5 meter deep trench and place the primary station lot from the Railway menu inside. Next, place Pedmall tiles beneath the escalators to create functioning road and rail connections. If you wish to do so, you may extend the platforms with on-slope pieces from the Parks menu. Finally, since this is intended as a rural/suburban lot, you may wish to decorate it accordingly. ___________________________________________________________________________________________________ Alternatively, a picture-based tutorial for the non-anglophone demographic is included as a read-me that opens towards the end of the installation. However you use these BATs, I hope you enjoy them! ___________________________________________________________________________________________________ NOTE: Please read! I have found the final required dependency, it is available here: http://www.bripizza.net/sc4/1104stationNS/1104stationNS.html Click either the mid-page or bottom links to download this item.
  15. After nearly 10 years I still find Simcity 4 as one of my favorite games of all time! I find myself with the desire to locate a passenger rail station that fits well in a very urbanized/downtown setting. Basically a skyscraper where the first few floors are occupied by the train station. A perfect example would be Ogilvie Transportation Center located at 500 West Madison st. in Downtown Chicago. Has such a building/station been constructed that's available for download?
  16. Nijo Station



    Nijo Station is a passenger train station aimed at moving moderate volumes of sims on and off the rails. This gem of a station was originally created by APTX. With the demise of his site, many people have been left in the dark as to where to go to download his creations. With the help of DragonAnime, this station is now available for download on the STEX! Like the NAM-compatible Bullet Train Mod (BTM) and bullet train skins I have uploaded from APTX in the past, good faith is assumed. Credit should be given to APTX for creating this station. I am merely uploading it to the STEX for all to enjoy, with the permission of APTX and the Simtropolis staff. Dependencies: None Recommended Downloads: Network Addon Mod (NAM) Station specs: Capacity: 10,000 Networks served: rail (passenger), bus, pedestrian, and car Cost: $4,000 Demolition cost: $850 Monthly cost: $25 Size: 6x4 There are 2 rail lines included with this station. Ensure you drag 2 parallel rail networks through the station to ensure a working connection. Simply extract the files to your plugins folder for it to work. The station will be found in your railways menu. If you have any questions or concerns about the mod please post below. Thanks and enjoy! -Haljackey

Help Keep Simtropolis Online, Open & Free!


Get the best of the best from the STEX!

Expand your city with the best from the Simtropolis Echange. Make a donation and get one or all three discs today!

Make a Donation, Get a Gift!

We need to continue to raise enough money each month to pay for expenses which includes hardware, bandwidth, software licenses, support licenses and other necessary 3rd party costs.

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections