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Found 10 results

  1. Hi there! I am new to modding to this game (eventhough I mod for other games like men of war series) and I would like to make some nice skins for some vehicles, Using modtools I extracted an existing vehicle from the game, i got .png and .obj files, I reskinned the .png file using adobe photoshop. I understood that the game does not support .obj files so I need to convert it to .fbx files. I installed blender and exported it to .fbx files, I place the files in the "import" folder of C:S and I went to create a new asset. When I click on the asset I get this problem every single time: "You are pushing more GUIClips than you are popping". I really dont understand this error, can someone please help me? examples of models is the Mercedes sprinter and Mercedes-Benz Actros MP IV 2011 from Danz D3S designs. Many thanks, Chris
  2. michiyls BusColor Pack

    Version 1.0.0

    1,141 Downloads

    michiyls Bus Color Pack (yeah, I recently got fed up with the standard blue design of the busses, too!) 30 files make up this incredible colorful pack for your default Maxis Bus model - each color is visually 100% compatible with the corresponding color in my Monorail Color Packs (#1 and #2a)! Variations: - single color - white roof The colors are (not following any official naming convention here): - Banana Day - Blue Ocean - Flashy Green - Fresh Green - Grass Green - Hot Pink - Intense Orange - Lazy Orange - Monorail Red (the default red of the default Maxis monorail) - Spring Green - Turquoise (tortoise is the animal, this is the color mix of green and blue) - Tropic Blue - Violet Blue - Warm Yellow - White Grey What's in the box? Aside from the 30 DAT files there is 1 preview pic to help you choose the right color, and the readme. I hope to encourage others to include similar information in their projects to give the user the chance to remember what the file includes even when you open it after several months or so. Any dependencies? Nope, this is just a texture replacement for the default Maxis bus/coach model texture. The DAT files only includes the single FSH file. You should know what that means - if you don't see the color, check that you have installed it in one of the Plugins folders (choose one!) and you are starting with the default Maxis bus model.
  3. Version 1.0.0

    801 Downloads

    Short version: Yep, did it again. This time you can choose between 71 DATs which are different monorail train styles for the same 15 colors as in the Color Pack #1. However, the "A" in "Pack 2A" stands for the fact that it has only (!) my NewWindows version which I find visually more pleasing than the different window concepts of the default monotrain. Hint: For full enjoyment, I recommend the UV map fix for the default monorail. It fixes some graphical issues you might notice when zooming in closer on the monorail trains. Long version: In case you want more information. SimScientists still haven't exhausted all possible options in this new academic field - color packs - so the monorails they love to ride so much are getting another choice of colored liveries! The main surprise of the public were two things: - the exclusion of the old blue-ish roofs/tops of the monorails which are now either colored or in a nice clean white - the exclusion of the default small passenger windows in favor of the new bigger windows ... Sims like the view! 71 possible choices for the default Maxis monorail train model: - 14 colors with CS (Colored Stripe), WB (White Bottom) and CT (Colored Top) - 14 colors with InvertedOWS (OWS = Original White Stripe) ... it's not inverted like color inverted, it's inverted in that the stripe is now colored and the rest is white-ish - 14 colors with OWS and CT - 14 colors with OWS and WT (White Top) - 15 colors with a single color (= single) and CT ... yeah, this naming here is really messy. The 15 colors are (not following any official naming convention here): - Banana Day - Blue Ocean - Flashy Green - Fresh Green - Grass Green - Hot Pink - Intense Orange - Lazy Orange - Original Red (the default red) - Spring Green (yeah, another one!) - Turquoise (tortoise is the animal, this is the tricky color mix of green and blue) - Tropic Blue - Violet Blue - Warm Yellow (it's more like standard yellow in comparison to Banana Day) - White Grey (which only occurs in single color variations) What's in the box? Aside from the 71 DAT files there are 3 preview pics to help you choose the right livery and the readme. I hope to encourage others to include similar information in their projects to give the user the chance to remember what the file includes even when you open it after several months or so. Any dependencies? Nope, this is still a texture replacement for the default Maxis monorail train model. The DAT files only include the two FSH items for the engine and passenger part. You should know what that means - if you don't see the color, check that you have installed it in one of the Plugins folders (choose one!) and you are starting with the default Maxis monorail (or only slight modifications of it).
  4. Version 1.0.0

    520 Downloads

    After some 12-13 years of research, SimScientists unveiled their newest technological breakthrough - different colors for the default Maxis monorail - which they called: (for some reason) In all seriousness, I couldn't find a mod or file that just changes the color of the white-striped red monorail. So here are the files I created for my own use to share them with you! (Update: the additional MonoRail Color Pack 2A is available!) What's in the box? The total amount of DAT files is 59 here which split into 2x2xN color choices of some prominent colors (yeah, I'm going to use that word A LOT now). Why 2x2? It occured to me that the original white stripe on the default monorail texture is still quite nice but not necessarily necessary (ha!). So, that's your first choice: Do you want your monorail trains with that stripe or not? The second choice is: default windows or NewWindows. There are actually two kinds of windows on the monorail if you look closely enough - one set for the passengers and a different one for the train driver/front section ... Yeah, I did have a bit too much time at hand, so you have the choice of unified windows, too! In short: - 13 colors with Original White Stripe (OWS), default windows - 15 colors without OWS (= a single color), default windows - 15 colors with OWS and NewWindows (+1 experimental) - 15 colors without OWS and with NewWindows The colors are (not following any official naming convention here): - Banana Day - Blue Ocean - Complete Red (the default red but without OWS) - Flashy Green - Fresh Green - Grass Green - Hot Pink - Intense Orange - Lazy Orange - Original Red (the default red again) - Spring Green (yeah, another one!) - Turquoise (turtle is the animal, this is the color mix of green and blue) - Tropic Blue - Violet Blue - Warm Yellow - White Grey (which doesn't have an OWS DAT - duh!) Also included is a fancy readme and an overview image (1920x1920 px) of the whole package in pure JPG glory ... sort of. Well, you know, JPG is not that nice to the colors but it keeps the filesize down. Any dependencies? Nope. You only need the default Maxis monorail. Maybe make sure that you don't have another DAT changing the color of the monorail part or a model that replaces it. But you should know better - it's your Plugins folder, you know! Anything else I need to know about this pack? Well, don't feed it after midnight, I guess. It's a color/texture replacement for the default Maxis monorail, so what more is there to know? Oh, the filesize is almost 2 MB for the ZIP file, the single DATs are some 11-20kb. I hope you enjoy some variations of the monorail colors - if there's enough interest or if I have energy for other color schemes I might add them in another pack. 59 DATs are quite a lot for the first release, I think, even if you only end up using one of them! Hint: Use the UV map fix for the default Maxis monorail models as well to get rid of the annoying texture positioning bugs!
  5. Looking for el rail skins

    The default el rail looks really bad to me. The pillars look like red steel cages full of haybales and/or gravel, and the actual rail beds look like regular rail but elevated, which is completely unrealistic unless its going through West Virginia (the only place where SC4-like rails actually still exist, and most are abandoned). The el networks I've seen in real life (Chicago, Richmond, Washington DC) all have steel or concrete beds, usually painted, and the pillars either look like the NAM's el over road pillars or concave concrete pillars (narrow on the bottom, wide at the top). The SC4 default gravel and wooden el beds haven't existed in real life for about 60 years. Where can I find an el rail skin that look more realistic? I've found an el with parks underneath on SC4D and one with embankments here, but I can't seem to find a reskin of the network itself anywhere. I've found tons of stations, trains, and under-rail shops, but nothing for the rail and pillars.
  6. A slick, modern user interface overhaul with a strong focus on user experience. Features - Complete re-design of the in-game UI - 50+ original icons - Hide UI functionality (in addition to "Free Camera") with a button on the bottom-right of the screen Compatible with both 16:9 and 16:10 aspect ratios http://steamcommunity.com/sharedfiles/filedetails/?id=424995783
  7. I know that modelling new buildings for Simcity 2013 is a time-intensive activity, but what about re-skinning current building models? The reason im asking is that i've recently started a tourist/casino city with lots of commercial space for Hotels. The medium/high wealth hotels look quite nice and realistic, but the low wealth-high density hotels are just UGLY... The main cause is that all of them have the same brown-brickstone walls. I would love some variation on this (other colour pallets, plaster- or concrete walls, etc.). I remember that in one of the official game updates they kind of did the same thing with the RCI buildings (no new models, but colour and height variations on existing models). If anyone has more information on re-skinning/re-colouring building models, and how to do this: i would love to hear from you!
  8. Hi there. I dont really know if it's really the rigth forum and if you will understand me, since english is not my native langage - if so please excuse me So, im posting there because i have trouble reskining a plane. I have applied a french tutorial simmilar to this one to The trouble is, the textures are not complete : the complete color file contains only the body of the plane. Wings, engines and empennage are missing. Even more troubling, (for the newbie I am) the Alpha file is plain white. My question is, how do I know what zones to edit ? Are those zones even on the same file ? I am already halfway thru the prosses of retexturing, please tell me I haven't wasted my hours on Paint and GIMP
  9. Does adding tons of new Vehicles slow down the game? We probably all know that the more files in the plugins directory, the longer the city initial load time. It would be great to have tons of new vehicles (and reskins) to fill the city streets, but I value my in-play (after city load) CPU/RAM more than the visual extras at this time (until I build a new box). I was thinking of collecting a whole bunch of really great looking vehicles that do not replace the original maxis cars and trucks and trains, and then adding them this week. How much of a risk would that be to computer resources during game play? (Keep in mind - I don't have a POS computer but I built in back in 2010 so its no spring chicken either.) Thanks to anyone who can help answer this little inquiry!
  10. Asheville "ART" GLR Tram

    Version 1

    2,947 Downloads

    The (newly refounded) Simtropolis BAT Team presents... Asheville "ART" GLR Tram Many thanks to Vester for letting me reskin his model, and to Vil and Vester at SC4D for helping me with an issue! Modded by: Nilo7 Testing and Troubleshooting by: Tigerbuilder & Meister1235 (Many thanks to you guys!!) (See extra images for in-game pictures) Info Renderings: Hardware OR Software (Make sure you only have one of these in Plugins, depending on your rendering settings) Hardware Dimensions: 512x512 Software Dimensions: 256x256 See Readme for installation guidelines. Description This tram is inspired from Asheville, North Carolina's "Asheville Redefines Transit" or "ART" initiative, aimed at boosting mass transportation ridership in the town. There are no trams in Asheville, however, the hybrid buses do sport a similar color scheme made to look like hills and sky (green and blue respectively), as well as the new logo for the transportation system, both of which are seen on the side of my trams. On the electronic boards, the tram is departing for the "ART Station", which is the main bus station in Asheville, and a major transfer point for almost all the routes. Feel free to PM me (Nilo7) with any questions. Enjoy!! ~The Simtropolis BAT Team
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