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Showing results for tags 'eyecandy'.
Found 23 results
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Hi everyone, I have posted about this before, but thought I would try again. I am using a Mac, the app-store version. I use many mods, most of them work, it's all good. The problem I am having is that I would love to be able to get the 560 buildings of the game as ploppable, landmark versions. I don't care if they don't have people inside, or jobs, or anything. I have been trying to build this region, and I spend half my time just trying the computer to do what I am looking for. I don't really care to play the game as is, I just want to plop the buildings I need where I need them, and I am so tired of wasting hours waiting for the computer to guess which buildings I want where, then "make historical." My question is: does anyone know how to make these mods? How to turn the 560 maxis buildings into landmarks to plop inside the city? Like I said, I use MAC, and I do not know how to make mods. At this point, I have been trying to find this for so long, I would be willing to do some sort of trade, including paying somebody, if that's what it takes, to make all the buildings as landmarks and send them to me ready to use into my plugins. Does anyone know how to do this and want to help me? I really apologize if this breaks any rules on here about sharing contacts or talking about money, I just know that all the people who know how to do this are probably on this forum, and I am kind of desperate at this point, and would love to get this done once and for all. Thank you all, and sending everyone best wishes.
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Hi everyone, I apologize in advance for my English and if this seems simple and dumb. I've been playing SimCity 4 for over a decade, and while I gotten really good with the game itself, I feel really stupid when it comes to BAT/Lot and all these distinctions. I think part of the reason is that I play on a Mac, and it's so limited in terms of what it can do, and I'm limited in terms of my knowledge of coding, using things like Wineskin and so on. I feel like what I'm looking for is very simple, but I can't find it, and I wanted to ask if anyone knows about this. I'm looking for a version of something that exists out there: RaphaelNinja made this RH PlopModd Final that allows plopping all the Maxis buildings into the game. And I understand that the issue of not being able to plop functional buildings without them getting abandonned was solved by Growify. My question is: is it possible to just download all the buildings that Maxis offers, that RaphaelNinja made into ploppables, as eye candy, or landmarks. I just want to be able to plop, say, 1x1 residential houses, even though they're not functional. I've been trying to build these regions as imitations of regions that already exist. I really want to be able to fill these towns, but I spend hours trying to either get them to build the right thing in the right place, or dealing with silly issues like traffic and so on. And it's such a waste of time for what I am trying to do. These things are fun when you're playing a functional game. But I really just want to try to build a specific thing using eye candy, for a change. I don't care if it doesn't work. I just don't want to waste hours trying to get it to do what I want. Does that make sense? And I don't care to make things complicated and slow on my computer by downloading all these extra mods and dependencies. I'm willing to do it just by using the Maxis buildings, even though they look plain and simple. I would super appreciate anyone's help if they know how I can find these RCI buildings in ploppable landmarks. And thank you all, and sorry for my English.
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Version 1.0.0
465 Downloads
A vertical lift rail bridge, loosely based on a similar bridge in Rotterdam. I have included 2 versions: one closed and one open to allow ships to sail through. The lot is completely eye candy, no traffic will go through. It is located in the park menu. Place the lot on 1x1 raised land in water. Make sure that the raised land has the same height as the shore where the end of the bridge transitions to your railway system. The end of the bridge should then have a height of 7,5 meters, making it easy to align it with a raised slope or L1 ramp. Place two lots opposite each other for the complete bridge. No dependencies. As this is my first ever upload on the STEX, please let me know if you encounter any problems with the lot. -
Version 1.0.0
363 Downloads
Break the grid! Cut corners! Want to jazz up some of your intersections? These lots are designed to overhang NAM slip lanes visually by expanding the paved surface into the road. Each orientation includes 4 recolors with different vehicles and a slightly lighter or darker texture. So there is some variety and less repetition, while still looking consistent. Download includes: 1x1 LEFT oriented landmark lot with neutral stats and overhanging prop (4 recolors) 1x1 RIGHT oriented landmark lot with neutral stats and overhanging prop (4 recolors) No dependencies, no lights -
[Solved] Can't fix 15m hole digging and overpasses
making_out_in_aix posted a topic in SC4 Bugs & Technical Issues
Hi everyone, After a 15-year ish hiatus, I recently got myself a laptop purely for the purpose of playing SimCity4 on. It's been quite fun sifting through the old and new content, reminding myself of everything I had as a teenager! Now... I seem to be stuck when using the 15m hole digger to build overpasses and transit at different levels. I don't recall this being an issue way back when, but I really don't know how to fix it. I've uploaded two images that show you what I mean. When I build, I lay the 15m hole digger first, then lay my transit (avenue, road, rail, whatever). However when I then want to add the overpass, I get this 'bump' where the transition is (which looks totally unrealistic), however then I also get this sunken terrain around the overpass, meaning if I place my eye-candy bridge, it gets stuck at this lower height and therefore doesn't look right. I don't remember having this trouble when I used to play, and have seen users posting city journals without this issue, where the overpasses are smooth. Can someone give me tips or advice what I've done wrong? Thanks so so much!!! An avid SimCity returnee, Andrew -
Lt. Manuel Conde Airforce Base
davemap2006 posted a City Journal entry in Rediscovered Didicas Island
Lt. Manuel Conde Airforce Base. The number of aircrafts suggest there's a VIP visiting the island. The airforce base shares the runway of Didicas Island International Airport. The small airbase is located on the north-eastern part of the airport. The Airbase has three(3) large hangars for shelter, maintenance and repair of aircraft, another two (2) small hangars for helicopter can also be found. The airbase is also composed of the Headquarters office, Officer and Enlisted men housing unit, Supply store, Medical Dispensary and Military exchange store just across the street (beside Airforce MRT Station and Buddhist Park) Lt Manuel Conde Airbase is the home of the 203rd Composite Tactical Operational Wing is tasked to perform Tactical Air operations within its assigned area of responsibility and to provide, operate and maintain base services at station/location. It has contributed extensively to the objectives of national security, maintenance of peace and order and the preservation of the environment. The 203rd Composite Tactical Operation Wings doesnt have organic aircraft on the wing instead the aircraft are provide by other mother units such as the C130 and C295 (220th Airlift Wing), Bell 412, S70 and UH1H (207th Tactical Operation Squadron). Bell 412 EP - The 8 units were acquired in 2015-16. a further 16 units in 2018 were supposed to be added but was put on hold. (credit to update.ph and original photo owner) UH-1H - The Vietnam era utility helicopter is still the main workhorse helicopter. There's around 40 still running currently and is planned to gradually be phase out as more Bell 412 become available. (credit to update.ph and original photo owner) C295 Airbus transport plane - 3 are currently operating with the airforce with a future option of another 3 to be acquired (credit to retiredanalyst.blogspot.com and original photo owner) C130 Hercules - A, H and T models. The backbone of Heavy lift operation for the airforce (credit to maxdefence and original photo owner) S70 - a single S70 is mixed up on the helicopter detachment at the airbase (credit to PAF and original photo owner) TC90- a pair of TC90 (Philippine Navy) parks on the tarmac for a stopover after their patrol in waters around batanes and babuyan island. (credit to PN, PTV and original photo owner) -
Version 1.0
274 Downloads
Tariel-Kazuki Street Stalls v1 & v2 I recenty uploaded the lost original, which I have been using liberally for years. With some problems, though, that I thought would be nice to save new users from, like missing props ; also, the pieces were not lighted, which is my personal bugaboo. Last but not least, I would have liked the v2 pieces to have some indication of direction, therefore I added some SPOT arrows in my relot. So here is a new version of Kazuki’s lots, trying to solve those little problems. I just licked them up and lit them and gave them new menu icons. All Hail goes to Kazuki for making them in the first place. You don’t need the original but it’s here. Those are neutral lots, eyecandy only. _____________________ Dependencies : BSC_MegaProps_Gascooker_vol1.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=397 NetworkAddonMod_Props.dat : In NAM 32 and up PorkieProps-Vol1.dat https://community.simtropolis.com/files/file/11421-porkie-props-vol1-european-street-accessories/ PorkieProps-Vol2.dat : https://community.simtropolis.com/files/file/11420-porkie-props-vol2-seasonal-street-trees/ RVTNightlights (included) SPOT_C-rc100.dat (for plopping directions) https://community.simtropolis.com/files/file/24509-spot/ Tamorr_Family_Prop_v1.dat in Tamorr’s Resource 2.05 : https://community.simtropolis.com/files/file/21940-tamorrs-resource/ wmp_power_props01.dat in WMP Power Lots : https://community.simtropolis.com/files/file/26376-wmp-power-lots/ -
[Release] Cubemap Replacer
BloodyPenguin posted a topic in Cities: Skylines Modding - Open Discussion
http://steamcommunity.com/sharedfiles/filedetails/?id=1183931915- 7 Replies
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A Special Entry #1: Major Facelifts Regarding to Roadways and Streets
Artimus posted a City Journal entry in Mistral Isle
Hello again! As you have been informed, today's entry will be a different kind from the usual posts I make in my CJ. Today, I wanted to share some of my recent changes and experiments regarding to how Mistral's roadways could look in the future and whether if that prospect seems to be promising enough that I will keep the changes. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Recreating the Roadways: Using the JPN Sidewalk Mod Interestingly, this change came to be due to some overriding base texture problems with Paeng's Sandstone Texture Mod and RMIP Airport Lots. Finding a solution to this problem was quite tough for me to solve without the help of other people, but it did give me another opportunity to change the sidewalk mod I was currently using at that time to something else. This is when I glossed through the internet for potential listings and the JPN Sidewalk Mod was a definitive answer to that desire. Here are some pictures I took in Birdwater Point to see what the effect it would have on my city. However, one of the sidewalk mod's weakness is that it does not appear on NWM roads as well as some curved roadways. Still, I awfully like the changes it brings. Overall, I have been pleased with this mod. It is especially very good at spicing up urban areas where buildings are bunched up together in close proximity. Indeed, I felt that this can give me the "Mistralian" city look that I always wanted. However, on the flip side, the street version is not up to snuff with the sole idea that this mod can and will blocks people's driveways with fences in my suburbs. That idea will just not fly with me anytime soon. Still, I might have to replace those streets with SAM oriented ones. Do note that I am still deciding to keep the mod or revert that change anytime in the future. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- One More Thing... If you have stuck around long enough to read about my excited ramblings, then I will award you yet another thing I am working on at the moment. Do note that its still a WIP and is still subject to change as I get to grips on how airports work. (I spent two days figuring out what the RMIP lots do in order to get me to this point.) Do leave a comment about your thoughts and thank you for your time! - Artimus- 4 Comments
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Version 1.0.a
513 Downloads
KC Productions Presents: KCP_Earth_Command Center Lot Size 5x6 water consumed 5 power consumed 5 plop cost 0 Budget cost 0 Demand Satisfied 6 Bulldoze cost 64 Growth Stage 1 Park Menu night lighting yes growable no This is Version 2 of my Mars Command Base. I placed it as a park as I could not find another suitable spot for This is an idea I got from outpost 1 and outpost 2. The idea being that as in those two games your city or colonly must be connected to the command base for the base to function. This is your base of operations. Since with SC4 this is not possible I placed it as a park lot basicly eye candy as in SC4 it really serves as no purpose. With no budget or plop cost it makes it possible to have as many of them as deemed needed. Dependency's: place in your mydocuments\simcity4\plugins directory in a folder named JBM place in your mydocuments\simcity4\plugins directory in a folder named JBM place in your mydocuments\simcity4\plugins directory in a folder named SM_Props Support: Should you have any issues with this lot please see the new support thread. I offer compleate user support for this lot. -
Version 1.0
2,029 Downloads
This bridge is a version of my previous 'Bungy bridge', which was based on 'Kawarau Bridge' in New Zealand. This version has no bungy platform, which makes it... just a regular bridge. ;-) Since I named the former version 'Bungy Bridge', I've named this one 'Kawarau Bridge', to pay hommage to the original bridge. The bridge is 4 tiles long, which means that it spans 2 full tiles in addition to the two sloped 'end' tiles. The terrain elevation should be the same on both sides of the bridge span. This is a landmark lot, eyecandy only. DEPENDENCIES - This file has no dependencies. - Use of a hole digger set is advisable, to make terraforming easier. INSTALLATION Unpack into the plugins folder (in 'My Documents'). SUPPORT If you have comments or find yourself in need of support please visit Murimk Productions CREDITS - Batting by Murimk - Lotting and artwork by Paeng Thank you to the SimPeg community for support. Thank YOU for downloading! Murimk -
Version 1.0
10,899 Downloads
This bridge is loosely based on a bridge in Stavanger, Norway. It is a landmark only (eyecandy) and is found towards the bottom of the 'Landmarks' menu. The lot is set up to let you plop the bridge on flat land, two tiles away from a 15m high slope (use hole diggers/raisers to make sure it fits perfectly). The bridge comes in two versions - one 'left' and one 'right'. Now - which way is left, you ask? That's a matter of personal opinion, based on your personal point of view... so, left is left and right is right. If you disagree, left is right and right is left. Ok? Each bridge is lotted twice: one urban version and one rural version. - The urban version uses default white base texture, which can be easily changed using a mod like Paeng's Sandstone Mod. - The rural one has no base textures, making it blend in with your terrain of choice. Plop cost: $ 500 Bulldoze cost: $ 50 The lot has a landmark effect of 50 over a radius of 10 tiles, and a slight park effect. DEPENDENCIES * This file has no dependencies. INSTALLATION Unpack into the plugins folder (in 'My Documents'). SUPPORT If you have comments or find yourself in need of support please visit my thread over at Simpeg, Murimk Productions. CREDITS - Batting and modding by Murimk - Lotting, modding, artwork and advice by Paeng Thank you to the SimPeg community for support. Thank YOU for downloading! Murimk -
Version 1.0
6,771 Downloads
This is a partly fictional pedestrian bridge, loosely based on 'Clyde Arc' in Glasgow, Scotland. It is a landmark only, and is found towards the bottom of the landmark menu. The bridge is 5 tiles long, which means that it spans 3 full tiles in addition to the two sloped 'end' tiles. The lot is set up to let you plop the bridge on the slope, with the direction arrow pointing uphill. This way, you should be able to use the bridge with any park set. The lot has no base texture, which gives you the possibility of dressing it yourself using MMP's. The terrain elevation should be the same on both sides of the bridge span. Plop cost: $500 Buldoze cost: $ 50 The lot has a landmark effect of 50 over a radius of 10 tiles, and a slight park effect. DEPENDENCIES * This file has no dependencies. INSTALLATION Unpack into the plugins folder (in 'My Documents'). SUPPORT If you have comments or find yourself in need of support please visit: Murimk Productions CREDITS - Batting, lotting and modding by Murimk - Beta testing, artwork and advise by Paeng Thank you to the SimPeg community for support. Thank YOU for downloading! Murimk -
Version 2.0
6,685 Downloads
The Bridges of Shoreline County, batte(re)d & lotted by DocRorlach WorkingMan BATtery A series of eye-candy only bridges for both rural and urban areas. All bridges, with the exception of the transit-enabled version of the Wooden Bridge (5x1), are 1x1 lots with the respective bridge off-set. The covered bridges and the standard wooden bridge are for heights up to 8m; the Hang Ten bridge can cover variable heights and even small rivers or bays. The Pont Tarielle and the transit-enabled Wooden Bridge have a clearing height of 5m which is sufficient for cars but not for trucks or buses. Covered bridges have a clearing height of 7.5m. All lots come with a transparent base, and should work well with ploppable water. Lot Details and Information can be found in the readme. Read it. Dependencies To ensure the proper functionality, make sure the files mentioned below are installed in the plugins folder. Required WMP Dependencies: wmp_bridge_props_v2.dat (INCLUDED) (Models/props and custom paths for the TE bridge. It also contains the models for the Abteibruecke) WMP Mega Props vol. 01 - Misc General Props and for the SC4D LEX Link WMP Essentials v1.0 and for the SC4D LEX Link Installation: Unzip the whole bundle, or COPY the "WMP" folder from the *.zip into your plugin folder. You don't need to keep the "_Documents" folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. For further details, please read the provided readme AND IF you still have questions, ask @Tyberius06. Credits: Original Creditings: Thanks to everyone around the Pegasus site for their help with our first attempts at the BAT. Credit for the custom pathing of the wooden bridge goes to rivit, ever the expert. Additional Credits: DocRorlach and the WMP team and his associates for creating the models, props and the original lots. David (djp) for keeping the original site alive so many years, and letting us rehosting the files on the exchanges Tyberius06 (STEX Custodian) and xxdita for the restoration/rehosting of these contents. Support: These WMP/DocRorlach creations are now legacy contents and therefore their support is very limited, however support from the wider community can be requested here or in the STEX Custodian General Support Topic. Best include a screen-shot illustrating the problem. (These very same lots can be/will be found on the LEX too, look for the WMP contents.)- 19 Comments
- 33 Reviews
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- 7
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- docrorlach
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Version 1.2
9,272 Downloads
This is my first set of lots. It contains 25 lots for making large industrial warehouse complexes. Pityful enough they are complete and pure eye candy. I did my best to minimize the effects in game. Someday I will find an ingame purpose and a way to implement that. That will be version 2. The list of dependencies is long, so be warned. I'd advise you to take this set into your plugins only if you use JeStarr's megapacks already. Cogeo's Logistics Centre are a must for everyone who is interested in my lots. You will need them anyway, so why not plop these also into your industrial areas? I updated the list, because there was a flaw. Please look in the ReadMe. The list is there, complete with links for easy download. Now take a look and please feedback in my thread on SC4 Devotion. FrankU- 38 Comments
- 61 Reviews
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- 7
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- props
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Version 2
6,559 Downloads
Pipeline-Set - Add-On-Version V2.2 (Fixxed Crash-Problem!!!) With this set, you get the possibility of building your own pipeline through your map. Connect your raffineries or industrial areas with each other or make a connection with your seaport. The possibilities are huge and with your phantasy it's easy for you to find an application area. The add-on-set contains 9 tiles and can be found in the seaport-menu (i think it's the only menu, you can take it in). Contents: - 1x1 ending piece of the pump house - 1x3 construction yard - 1x2 big bridge (visual size is 1x7) - 1x1 small bridge (visual size is 1x1.5) - 2x3 tank farm - 2x1 pump house - 2x6 fluid filling station (with ship) - 2x6 fluid filling station (without ship) - 1x3 beginning of a tunnel All tiles don't have monthly costs! The plopcost is between 10§ and 500§ and the cost for destroying are between 25§ and 1000§! Next the pipeline doesn't make the air or the water dirty and doesn't create rubbish. That is indeed not very realistic, but you have to see: It's actually only something for your eyes, to make an industrial area more realistic-looking. But: Be careful: The pipeline is extremely flammable! One spark an the pipeline burns. So: Always look for many firestations. And the best of all: There are NO dependencies!!! Just download it and have fun. Installation: Just extract the folder into your pluginfolder (mainly under C:\documents and settings\USER\my documents\SimCity 4\plugins\) and you can find this set in the middle of the seaport-menu. To delete this set, only delete this folder in your plugin folder. HerbSt- 30 Comments
- 19 Reviews
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- 3
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Version 2
6,543 Downloads
Pipeline-Set - Basis-Version V2.2 (Fixxed Crash-Problem!) With this set, you get the possibility of building your own pipeline through your map. Connect your raffineries or industrial areas with each other or make a connection with your seaport. The possibilities are huge and with your phantasy it's easy for you to find an application area. The basis-set contains 18 tiles and can be found in the seaport-menu (i think it's the only menu, you can take it in). Contents: - 1x1 straight piece - 1x3 straight piece - 1x1 bend - 2x2 bend - 1x1 T-section - 1x1 straight piece with valve - 1x2 ending-piece - 1x1 diagonal straight piece - 1x1 diagonal straight-transition (left) - 1x1 diagonal straight-transition (right) - 1x1 overhanging straight piece (visual size: 1x3) - 1x3 over-street-transition - 1x3 over-road-transition - 1x3 over-rail-transition - 1x3 over-one-way-road-transition - 1x3 over-pipeline-transition - 1x4 over-avenue-transition - 1x4 over-groundhighway-transition All tiles don't habe monthly costs! The plopcost is between 10§ and 40§ and the cost for destroying are between 25§ and 100§! Next the pipeline doesn't make the air or the water dirty and doesn't create rubbish. That is indeed not very realistic, but you have to see: It's actually only something for your eyes, to make an industrial area more realistic-looking. But: Be careful: The pipeline is extremely flammable! One spark an the pipeline burns. So: Always look for many firestations. And the best of all: There are NO dependencies!!! Just download it and have fun. Installation: Just extract the folder into your pluginfolder (mainly under C:\documents and settings\USER\my documents\SimCity 4\plugins\) and you can find this set in the middle of the seaport-menu. To delete this set, only delete this folder in your plugin folder. ! ! ! WARNING ! ! ! This set has got two different versions: One version is in German, the other version is in English. If you want to download the English-version you have to go to my website and download it there! Here is the link!. I hope you like my set an have fun. HerbSt- 27 Comments
- 25 Reviews
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Version 1.1
6,078 Downloads
This set contains two modern industrial complexes. SKF, and Avondale Mills. These two are typical of modern sprawling areas. They also happen to be the first two of a possible series of these types of industry. They contain no jobs, and are only ploppable landmarks, and they're free ploppers! It was BATted and Lotted by Frankie Grove Modded and given a custom icon by Mjig_Dudy There are a few dependencies: BSC Mega Props - SG Vol 1 NDEX Base Texture Pack 1 BSC Textures Vol 1 And Optionally: Maxis Day of Peace Mod BSC Flag Pack 2 (For Alabama state flag, the only state flag i could find) **Notice: Some Dependencies may no longer be on Simtropolis.- 28 Comments
- 32 Reviews
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- 2
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Version 1.0
3,031 Downloads
Here is another small filler lot that I was asked to upload. A construction lot that has some park effects. Although it doesn't make sense, but this is a YIMBY lot that I use in my CJ when RCI have stopped growing. It helps. Some of you liked it, so here it is. Like the other last two lots, this is meant for the few and not for the many. Keep that in mind! Don't bother rating, I don't care about the ratings anyways. A constructive comment is worth much more that a 1 or 10 Simple, effective and useful and nothing more. 1x2 lot, this is a simple park to use as a filler. Eyecandy only. No dependencies. Have Fun with Nexis Nothing else needed, just unzip and place the folder with the files into MyDocuments/Simcity4/Plugin. Play. It is found in the Parkmenu. Please don't tell me that this is not a usual Nexis quality lot, I already know that!- 20 Comments
- 21 Reviews
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- 4
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- industrial
- gravel pile
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Version 1.0
8,882 Downloads
Just some eye candy for your cities. I've created 4 sizes of substations from XL to Small. They don't "do" anything in the game, other than sit there and (hopefully) look nice. They do have a slight negative effect -- nothing drastic. These will appear in your power menu. I've also learned how to drag power lines across these, which gives the illusion that the lines from the in-game standard high-voltage towers actually connect to the substations, as long as you have them lined up with the steel poles in the substations which have the insulators on them. In my crude diagram, where S is the substation and T is the towers, = are the lines: T=========T=========T If you place the substation over existing lines, you will get this: T=========TTSSSSSST=T I bulldoze the towers immediately next to the substation (though not necessary), and then, starting with the left-most tower (can be any tower that is not the closest to the substation), begin to drag powerlines across once again, over the middle tower and all the way to the tower on the right. What will result is this: T=========T=SSSSSS==T I hope you like these, and I welcome your feedback. Dependency: BSC MEGA Props - DAE Vol.01- 60 Comments
- 49 Reviews
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- 5
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- substation
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- 11 Comments
- 14 Reviews
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- 4
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- residential
- ploppable
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Version 1.0
2,960 Downloads
Nexis House on the Rocks sounds almost like a drink, but sorry....it ain't.This is a 2x2 park. I didn't want to make it grow, because it is a unique building that shouldn't grow all over the place but only to be plopped at specific places. It doesn't need an electricity nor water connection, so one can place it anywhere on the map. Plopcost is- 17 Comments
- 20 Reviews
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- 4
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- residential
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Version 2
8,112 Downloads
Ships at Anchor This lot has been completely reworked from the origonal. New lots, new ships, new query... It was my first lot ever, so I decided to update it. There are three lots included; each has a family of the in game Maxis boats, as "anchored" props. They are a little tricky to plop; for best results the seafloor should be level, and about 20 meters deep (light sandy bottom showing a little) for the small and medium sized ones, and 40 meters deep for the Large ships (medium blue sea bottom). Sorry if this is a little tedious, it can't be helped to my knowledge. Lot Details and Information Plop Versions These are a neutral as possible as to game affects. They are eye candy only. Lot size : 1 x 1 Tile : Small Boats (2 per lot) Lot Size : 1 x 3 Tiles : Medium Boats Lot Size : 2 x 10 Tiles : Large Ships Compatibility This download should be compatible with all versions of SimCity 4.

