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City-building game(s)

Found 111 results

  1. SC4TerrainExtensions DLL

    Version v0.1.0

    13 Downloads

    SC4 Terrain Extensions is a DLL plugin for SimCity 4 that adds in-game terrain editing and visualization tools. It lets you flatten terrain, create constant-grade paths, build bridge approaches, preview terrain changes, save and restore terrain snapshots (experimental), and display contour and slope overlays while working in a city. The plugin is aimed at players who do detailed terrain prep for roads, rails, bridges, canals, waterfronts, slopes, sunken networks, and city-detailing scenes. It is especially useful for diagonal work: the flatten tool includes a line-mask mode for diagonal cuts and ramps, while the constant-grade tool can create straight sloped paths between two dragged points. The GitHub release v0.1.0 with SHA256 checksums is available at: https://github.com/caspervg/sc4-terrain-extensions/releases/tag/v0.1.0 Main features In-game terrain menu buttons for Flatten, Constant Grade, and Bridge Approach tools Interactive drag-based terrain editing with live previews Diagonal and fractional flattening using line-mask mode Constant-grade paths for smooth ramps, roads, rails, canals, and terrain cuts Rectangle flattening for more precise terrain leveling Flatten modes for reference average, delta, explicit height, selected-area average, minimum, and maximum Bridge Approach tool for grading one or both ends of a bridge span, with adjustable bridge height, maximum grade, approach side, and approach width Terrain snapshot panel opened with the terrainsnap cheat (experimental). Allows to save, preview, restore, delete, and region-restore terrain snapshots Contour overlay with configurable interval, opacity, thickness, and major-line behavior Slope heatmap overlay with configurable slope mode, opacity, minimum grade, and color thresholds Dependency SC4 Terrain Extensions requires SC4RenderServices v0.6.2 or newer, which can be found at the GitHub link or from the STEX: Usage instructions Open a city and use the new terrain menu buttons. The instructions below might seem daunting at first but once you get used to it it becomes a blast to be able to detail terrain so accurately! Flatten Constant Grade Bridge Approach Flatten tool: Drag a rectangle to flatten an area. Press D to toggle between rectangle mode and diagonal/fractional angle mode. Press Tab or Shift+Tab to cycle height modes. In reference mode, press H to pick or repick the source tile. Use Alt+Scroll to adjust explicit height or delta height. Use Shift+Scroll to adjust line-mask thickness. Release the mouse to apply the preview. Press Esc to cancel. Constant Grade tool: Drag from the start tile to the end tile to create a straight sloped path. Drag sideways to widen the affected path. Use Alt+Scroll to adjust the target grade from downhill to uphill. Use Ctrl+Scroll to toggle side smoothing. Release the mouse to apply the grade. Press Esc to cancel. Bridge Approach tool: Drag along the bridge direction to set the bridge span. Drag sideways to set the approach width. Use Alt+Scroll to adjust bridge height. Use Shift+Scroll to adjust maximum grade. Use Ctrl+Scroll to cycle approach side: both, start, end, or none. Release the mouse to place the approaches. Press Esc to cancel. Cheat commands are also available: earthbender bridgebuilder terrainsnap (experimental) contour slope (experimental) Project page: https://github.com/caspervg/sc4-terrain-extensions System Requirements SimCity 4 version 1.1.641.x Windows 10 or later SC4RenderServices v0.6.2 or newer Microsoft Visual C++ 2015-2022 Redistributable x86 DirectX/hardware rendering mode recommended for overlay previews, contours, and slope heatmaps Installation Close SimCity 4. Install SC4RenderServices first. Run the included SC4 Terrain Extensions installer. Select your SimCity 4 installation folder. Select your SimCity 4 Plugins folder. Let the installer verify the SC4RenderServices dependency. Start SimCity 4 and load a city. Open the Terrain menu and use the new terrain tools. The installer places SC4TerrainExtensions.dll and SC4TerrainExtensions.dat in your Plugins folder. It also installs README.txt and the uninstaller under Documents\SimCity 4\SC4TerrainExtensions.
  2. SC4SeasonJumper DLL

    Version v0.2.0

    10 Downloads

    SC4 Season Jumper is a DLL plugin for SimCity 4 that fast-forwards the city simulation to the start of a target season, then pauses the city automatically. It is designed for seasonal-flora workflows, consistent region-view screenshots, and other date-sensitive city-building tasks where you want the simulator to advance normally instead of forcing the date with the SC4ExtraCheatsDLL SimDate cheat (which can introduce bugs in the city statistics). The plugin is mainly aimed at players who use seasonal flora, seasonal props, detailed MMP scenes, or region-view presentation workflows. By letting the game run at its fastest speed until the target date, SC4 Season Jumper avoids the historical-stat issues that can happen when the date is changed directly. It also includes an enabled-by-default fix for a vanilla SimCity 4 bug where seasonal props created during their active season can stay invisible until the next time their start date comes around. The GitHub release v0.2.0 is available at: https://github.com/caspervg/sc4-season-jumper/releases/tag/v0.2.0 Project page: https://github.com/caspervg/sc4-season-jumper Main features Ctrl+F9 hotkey for jumping to the next useful seasonal date From January through August, Ctrl+F9 jumps to September 1 From September through December, Ctrl+F9 jumps to June 1 of the next year Automatically pauses the city when the target date is reached Press Ctrl+F9 again while a jump is running to cancel and pause immediately Cheat commands for jumping to specific seasons Fixes the seasonal prop visibility bug: covers painted props (from SC4Plop-and-Paint), plopped or grown lot props, and 3D prop previews Dependency No dependencies. System Requirements SimCity 4 version 1.1.641.x Windows version of SimCity 4 Microsoft Visual C++ 2015-2022 Redistributable x86 Installation Close SimCity 4. Copy the included files into your SimCity 4 Plugins root folder: SC4SeasonJumper.dll SC4SeasonJumper.ini SC4SeasonJumper.dat Start SimCity 4 and load a city. Press Ctrl+F9 to start a seasonal jump. Usage instructions Ctrl+F9: jump to the next fall start if the current date is January through August, or to the next summer start if the current date is September through December. Ctrl+F9 while jumping: cancel the jump and pause immediately. Cheat codes are available through the normal cheat dialog: jumpseason: same behavior as Ctrl+F9 jumpspring: jump to the next March 1 jumpsummer: jump to the next June 1 jumpfall: jump to the next September 1 jumpwinter: jump to the next December 1 Configuration The plugin reads settings from SC4SeasonJumper.ini in your Plugins folder. [SC4SeasonJumper] LogLevel=info LogToFile=true ; Fix the vanilla bug where seasonal props placed mid-season stay invisible ; until the next time their start date comes around (set to false to disable). FixSeasonalPropVisibility=true Most players can leave the defaults unchanged. Set FixSeasonalPropVisibility=false only if you specifically want to disable the seasonal prop visibility patch. 3rd party code gzcom-dll - GNU LGPL v2.1 spdlog - MIT License {fmt} - MIT License mINI / pulzed-mini - MIT License Windows Implementation Library - MIT License
  3. SC4PlopAndPaint DLL

    Version v0.9.1

    16 Downloads

    SC4 Plop and Paint is a DLL plugin for SimCity 4 that adds an in-game Advanced Plopping & Painting panel. It lets you browse your installed lots, plop lots directly, paint props and flora, create reusable weighted prop families, paint terrain decals, and quickly build detailed scenes without repeatedly hunting through menus or hand-placing every item. The plugin is aimed at players with large Plugins folders, city-detailing workflows, MMP-style flora work, prop-heavy scenes, and lot-testing setups. It includes a cache builder that scans your SC4 installation and Plugins folders, reads exemplar/cohort data, and generates searchable lot, prop, flora, decal, thumbnail, and family data for the in-game DLL. NOTE: This is a newer version compared to the last version that was available on the STEX before the Simtropolis reset! It now comes with prop/lot/flora picking functionality, better support for seasonal props AND texture painting! The GitHub release v0.9.1 with attestation and SHA256 checksums is available at https://github.com/caspervg/sc4-plop-and-paint/releases/tag/v0.9.1 Main features In-game Advanced Plopping & Painting window, opened with O by default Buildings & Lots browser for finding and plopping lots, including growables Props browser with thumbnails, favorites, scene picking, and paint mode Prop Families tab for built-in families and custom weighted random prop palettes Flora browser and Flora Collections for painting single flora, families, and multi-stage chains Decals tab for painting texture decals on terrain and lot surfaces Direct paint, line paint, and polygon fill modes Grid overlay, snapping, rotation, spacing, density, density variation, and preview controls Pending placement workflow with undo before committing Prop strip mode for removing placed city, lot, and street props Favorites and recent paint history for faster repeat workflows Seasonal thumbnails where supported by the source content Dependency SC4 Plop and Paint requires SC4RenderServices v0.6.2 or newer. You can download it from the GitHub releases at this link or from the STEX page below: Usage instructions Full player guide, including screenshots, tab-by-tab controls, paint hotkeys, strip mode, decal options, and example workflows: https://github.com/caspervg/sc4-advanced-plop/blob/main/docs/USAGE.md Project page: https://github.com/caspervg/sc4-advanced-plop Demo video: System Requirements SimCity 4 version 1.1.641.x 64-bit Windows for the bundled cache builder SC4RenderServices v0.6.2 or newer Microsoft Visual C++ 2015-2022 Redistributable x86 Microsoft Visual C++ 2015-2022 Redistributable x64 DirectX/hardware rendering mode recommended for overlay previews and decal rendering Installation Close SimCity 4. Install SC4RenderServices first. Run the included SC4 Plop and Paint installer. Select your SimCity 4 installation folder. Select your SimCity 4 Plugins folder. Choose the thumbnail/cache settings. Let the installer build the cache, or run Rebuild-Cache.cmd later. Start SimCity 4, load a city, and press O to open the panel. The installer places SC4PlopAndPaint.dll, SC4PlopAndPaint.dat, and SC4PlopAndPaint.ini in your Plugins folder. It also installs _SC4PlopAndPaintCacheBuilder.exe and Rebuild-Cache.cmd under Documents\SimCity 4\SC4PlopAndPaint\. Rebuild the cache whenever you add, remove, or change plugins. Or when upgrade or install SC4PlopAndPaint. Configuration The plugin reads settings from SC4PlopAndPaint.ini in your Plugins folder. [SC4PlopAndPaint] ; Logging verbosity: trace, debug, info, warn, error, critical, off LogLevel=info ; Write SC4PlopAndPaint.log in the directory above your Plugins folder. Disable if you don't want log files. LogToFile=true ; Disable this if you want prop painting without the draw-service overlay preview. EnableDrawOverlay=true ; Direct-mode preview default: outline, full, combined DefaultPropPreviewMode=combined ; Default paint popup values DefaultShowGridOverlay=true DefaultSnapPointsToGrid=false DefaultSnapPlacementsToGrid=false DefaultGridStepMeters=16.0 ; Thumbnail display size in the UI (22-176, default 44) ThumbnailDisplaySize=44 ; Thumbnail slot colors shown behind transparent thumbnails in the UI. ; Accepts RRGGBB or RRGGBBAA. ; Set either option to an empty value to make it transparent. ; Defaults: background=425066, border=5B6B84 ;ThumbnailBackgroundColor=425066 ;ThumbnailBorderColor=5B6B84 ;ThumbnailBackgroundColor= ;ThumbnailBorderColor= ; Recent paint quick-swap overlay and history EnableRecentPaints=true ; Maximum number of recent paint entries to keep (1-16, default 8). ; Only the first 8 previous entries get number-key shortcuts; later ones stay click-only. RecentPaintMaxItems=8 ; What to do with uncommitted placements when switching paint targets: ; discard = remove uncommitted placed items before switching ; commit = keep placed items and finalize them before switching ; keep = leave uncommitted placed items in place when switching PaintSwitchPolicy=keep Most players can leave the defaults unchanged. ThumbnailDisplaySize may be useful on high-resolution displays. 3rd party code SC4RenderServices - GNU LGPL v2.1 gzcom-dll - GNU LGPL v2.1 Dear ImGui - MIT License reflect-cpp - MIT License spdlog - MIT License {fmt} - MIT License args - MIT License pugixml - MIT License yyjson - MIT License stb - MIT / Public Domain Windows Implementation Library - MIT License libsquish - MIT License mio - MIT License jsoncons - Boost Software License 1.0 utfcpp - Boost Software License 1.0 ctre - Apache License 2.0 with LLVM Exceptions raylib - zlib/libpng GLFW - zlib/libpng Fira Mono - SIL Open Font License 1.1
  4. SC4RenderServices DLL

    Version v0.6.3

    16 Downloads

    SC4RenderServices is a DLL plugin framework for SimCity 4 that adds shared rendering services for other DLL mods. It provides Dear ImGui UI support, DirectX 7 draw callbacks, S3D camera/world projection helpers, and terrain decal rendering APIs. Most players only need this if another DLL mod lists SC4RenderServices as a dependency. Modders can use it to add in-game tools, overlays, custom UI panels, terrain decals, and render-pass hooks without each mod needing to implement its own DirectX/ImGui integration. NOTE: This is a newer version compared to the last version that was available on the STEX before the Simtropolis reset! The GitHub release v0.6.3 with attestation and SHA256 checksums is available at https://github.com/caspervg/sc4-render-services/releases/tag/v0.6.3 System Requirements SimCity 4 version 1.1.641 (Digital Deluxe) Windows 10 or later DirectX/hardware rendering mode The plugin may work on older Windows versions with the Microsoft Visual C++ 2022 x86 Redistributable installed, but that has not been tested and is unsupported. Installation Close SimCity 4. Run the included installer. Select your SimCity 4 installation folder, the folder containing Apps. Select your SimCity 4 Plugins folder. Start SimCity 4. The installer places imgui.dll in the SimCity 4 Apps folder and SC4RenderServices.dll in your Plugins folder. If SC4RenderServices.ini does not already exist, a default copy is installed. Configuration The plugin reads optional settings from SC4RenderServices.ini in the same folder as SC4RenderServices.dll. Example: [SC4RenderServices] LogLevel=info Theme=dark UIScale=1.0 ShowDemoPanel=false EnableImGuiService=true EnableS3DCameraService=true EnableDrawService=true EnableTerrainDecalService=true EnableCustomTerrainDecalRenderer=true Most users can leave the default configuration unchanged. UIScale can be interesting for people running on high resolution monitors. 3rd party code gzcom-dll - GNU LGPL v2.1 Dear ImGui - MIT License mINI - MIT License spdlog - MIT License {fmt} - MIT License D3D7Imgui - see upstream repository for license details
  5. Lua Sandbox DLL

    Version 1.0.0

    67 Downloads

    The Lua Sandbox DLL provides a more secure environment for your mods. This DLL plugin is designed to enhance your security by preventing mods from accessing potentially dangerous Lua functions. It blocks unsafe operations such as reading and writing files, executing shell commands, and other actions that could compromise your system's integrity. By restricting these functions, the sandbox helps ensure a safer environment for running untrusted Lua code from any mods you install. Lua is a scripting language embedded within the game, commonly used for advisor messages, rewards, and automata generators. Although many plugins include Lua scripts, there is generally no need for a plugin to access the file system. To ensure security, the sandbox prevents plugins from performing such operations. Compatibility The Lua Sandbox DLL is compatible with nearly all plugins, so it is advisable to keep it always installed. You can monitor the DLL's .log file to see whether any plugin attempted to call a restricted Lua function. Incompatible with: DAMN, BSC Regional Tracking, Cori Reports. In case you have mods that only require read-access to the file system, you can enable file-read operations in an optional INI file, while still blocking write-access. System requirements SimCity 4, version 1.1.641 (the digital edition) (more info) Windows 10+ or Linux Installation Copy the DLL into the top-level directory of either Plugins folder (place it directly in <Documents>\SimCity 4\Plugins or <SC4 install folder>\Plugins, not in a subfolder). Alternatively, the mod can be installed with Sc4pac: memo:lua-sandbox-dll Troubleshooting The DLL should write a .log file in the folder containing the DLL. The log contains status information for the most recent run of the DLL. In particular, the log shows if another plugin attempted to call a restricted Lua function. If no .log file is written, the DLL failed to load. In this case, make sure the Microsoft Visual C++ 2022+ x86 Redistributable is installed. This DLL is provided on a best-effort basis, without guarantees it can prevent every potential exploit.
  6. Disable FPS Limits

    Version v0.2.3

    134 Downloads

    This DLL plugin for SimCity 4 disables the default FPS (frames per second) limitations during simulation speeds. By default, SimCity 4 imposes the following FPS limits: Turtle speed (slow simulation): 30 FPS Rhino speed (medium simulation): 20 FPS Cheetah speed (fast simulation): 15 FPS This DLL removes these limitations, allowing the game to run at higher frame rates (up to 255 FPS) during all simulation speeds. Previously this DLL mod was only available on GitHub and in a file attachment on SC4Evermore. This version has now been updated with a bit more configurability, better logging and a more modern build system. If you already had this mod installed, you can replace it with this one. System Requirements SimCity 4 version 641 Windows 10 or later The plugin may work on Windows 7 or later with the Microsoft Visual C++ 2022 x86 Redistribute installed, but I do not have the ability to test that. Installation Close SimCity 4. Copy SC4DisableFpsLimits.dll and SC4DisableFpsLimits.ini into: <My Documents>/SimCity 4/Plugins Start SimCity 4. Configuration The plugin reads optional settings from SC4DisableFpsLimits.ini in the same folder as the DLL. Example: [SC4DisableFpsLimits] MaxFPS=255 LogLevel=info MaxFPS applies to Turtle, Rhino, and Cheetah simulation speeds. Values above 255 are capped to 255. LogLevel controls log verbosity and defaults to info. Valid values are trace, debug, info, warn, error, critical, and off. 3rd party code gzcom-dll - GNU LGPL v2.1 or later. Thanks to @simmaster07 @Null 45 and @memo SC4Fix - MIT License. Thanks to @simmaster07 spdlog - MIT License. mINI - MIT License. sc4-disable-network-construction-sounds - MIT License (inspiration for the memory overwriting code). Thanks to @Null 45
  7. RPL DLL Query Upgrade

    Version 1.0.0

    45 Downloads

    Reward-Park-Landmark DLL Query Upgrade Mod, by Kel9509 v1.0 - February 24, 2026 Using new DLL functionality for Simcity4 created by Null 45. Thank you Null 45 for your amazing DLL mods! Did you ever wonder what the actual benefits a particular reward provided to your city? Does the Marina really open up tourist opportunities or does it have a different effect for industry? Can't recall what the readme file said was so great about a custom reward lot you downloaded? Are some landmarks any better than others? This mod puts a query on every Maxis reward, park and landmark lot that tells you exactly how it benefits your city. The Reward-Park-Landmark (RPL) DLL Query mod is a series of queries that replace the original Maxis queries with a custom query that describes the impact each lot provides for a city. Additionally, there are some optional queries included that override some custom and other BSC custom queries that are nearly identical to the base Maxis queries (except with their image), so this mod can describe the benefits some BSC lots have too. ****INSTALLATION**** FIRST - This mod requires DLL dependencies by Null45. DLL Dependencies are ONLY available for version 1.1.641 of SimCity 4 (Windows Digital Copies). All dependencies listed below are REQUIRED for this RCI DLL Query Upgrade Mod to work. For more information about compatible versions of Simcity4 and DLL mods, see here: https://community.simtropolis.com/forums/topic/762980-the-future-of-sc4-modding-the-matter-of-digital-vs-disc-and-windows-vs-macos-in-the-dll-era/ TO INSTALL: 1. Make sure Simcity4 is not running prior to installation. 2. Within the archive is a folder named "zz_Kel9509_RPL DLL_Query". This folder has "zz" in front so that it loads later in order than many other mods, in order to override their original queries. The folder contains the main dependency file and four subfolders with the queries. The dependency, "Kel9509_RPL DLL Query Essentials.dat", must be installed alongside any desired queries as it contains all of the other data necessary for the query to work properly. 3. Extract the "zz_Kel9509_RPL DLL_Query" folder with its subfolders into your Simcity4 Plugins Folder. If you do not want any particular type of query in a subfolder you can remove it. The query names correspond to the reward type building it overrides. Be careful if you are using any custom mods or buildings that contain their own default query overrides, like the "Colossus Addon Mod - Casino Specialization", as this RPL DLL Query Mod will override those as well unless you remove the conflicting query! 4. The subfolders are as follows: a. Maxis Lot Overrides - The query is applied to each Maxis reward lot type listed in the subfolder, and Parks and Landmarks. Maxis rewards that are power plants are not included, nor are lots like the Airport, Seaport, or other standard lots. All other rewards are included, including the Mayor's House, original City Hall, Courthouse, as well as all Business Deal rewards and other standard rewards like the University and Major Art Museum. b. Custom Sliders - this folder includes the Opera House and Private Schools with sliders, which require additional dependencies. See below under Optional Dependencies. IMPORTANT: unless you are already using these dependencies to add sliders to the Opera House and Private Schools, you may need to bulldoze all Private Shools (or Opera Houses) first before using them! c. BSC Queries - certain BSC queries are nearly identical to standard Maxis Park, Landmark or Reward queries, with their logo or a different color. These queries have been adapted to show the additional information, in the same style with the BSC logo and applicable color. d. New Queries - For advanced users. For lots with queries that have special features. LOTS MUST BE EDITED TO USE THIS QUERY. Replace the Query Exemplar GUID for that lot using iLives Reader or PIM-X's advanced editing tools, by replacing the existing Query GUID with the replacement ID. Currently included is: - Parks with Income, using ID 0x138910df If you wish to uninstall, remove all files (and dependencies) from the subfolder from your Plugins folder. REQUIRED DEPENDENCIES: The RPL DLL Query Upgrade Mod will not work unless the following dependency is installed: 1. Query Tool UI Extensions DLL for SimCity 4, version 2.6.2 or above, by Null45. DLLs should be added to the main Plugins folder, and not a subfolder. Note that to use DLL mods, if your OS is earlier than Windows 10 you will need to install the Microsoft Visual C++ 2022 x86 Redistributable. https://aka.ms/vs/17/release/vc_redist.x86.exe OPTIONAL DEPENDENCIES: The RPL DLL Query Upgrade Mod has queries for the following optional add-ons: 1. ModPacc Zero Opera House Fix, by CorinaMarie & Cyclone Boom - Or, alternatively, for those that still use the original Opera House Fix by toroca 2. Private Schools with Sliders by RippleJet 3. Various BSC Dependencies - SC4D LEX Legacy - BSC Common Dependencies Pack IMPORTANT NOTE: If you do not have the the original Opera House Fix by toroca, install the ModPacc Zero Opera House Fix as it works better and does not require you to bulldoze anything. HOWEVER, if you do not have the Private Schools with Sliders fix by RippleJet, you will need to bulldoze ALL private schools before using his mod and the RPL DLL Query Updgrade for any Private Schools! TO USE THIS MOD: After installation, select the Query from the Main Menu within Simcity4. Select a Park, Reward, or Landmark to query their information. Some special custom lots may have their own custom query which will display instead of this mod. However, this mod will work for all standard Maxis Parks, Rewards, and Landmarks - and many other custom buildings as well. If your query of a building (that itself does not have a custom query) looks like any of the screenshots included, then the mod works. The query also has informative tooltips over the all descriptive items with helpful tips and hints. ****STATS**** The Query display the following information: Civic Jobs Wealth Land Value Powered (and amount used) Watered (and amount used) Flammability Max Fire Stage Bulldoze Cost Monthly Cost Goofy stats Pollution amounts for Air, Water, Garbage and Radiation Pollution radius amounts for Air, Water, Garbage and Radiation Landmark Effect Park Effect Mayor Effect Crime Effect Cap Relief **** TECHNICAL INFORMATION **** Civic Job amounts, unlike jobs in Commercial or Industrial zones, are never adjusted by desirability of the building or lot and are filled to the maximum extent possible by the existing residential population wealth levels. The query will always show the jobs as being 100% filled, even if that is not actually the case (for example, in a city that does not have the residential population to support the jobs the query will still show all jobs the Building can support). In certain cases, a lot with Civic Jobs will compete with commercial or industrial lots resulting in positive demand for residential buildings to fill these jobs but also possible stagnation among Commercial and Industrial buildings competing for those residents until your residential population has grown enough to fill this building and also work elsewhere. Landmark Effect - there are two exemplars for Landmark Effect. The correct exemplar that provides positive commercial building desirability is 0x2781284F. Some older rewards or landmarks may use the improper exemplar, 0x87CD6399, which is a Developer exemplar and not a Building exemplar, and so it does not properly provide the positive commercial desirability that some modders intended for their buildings. As a result, for any older custom reward that uses the improper Landmark exemplar of 0x87CD6399 the query will correctly report that the building has No landmark effect. Verification of the landmark effect (as well as park effect) in the game can also be viewed using Null45's Data View Extensions DLL mod: https://community.simtropolis.com/files/file/36632-data-view-extensions-dll/ More information about the two landmark exemplars can be seen here: https://community.simtropolis.com/forums/topic/762533-2-different-landmark-effects-in-reader/ or here: https://community.simtropolis.com/forums/topic/759445-reorganization-of-SimcityBrasil-files/?do=findComment&comment=1737578 Monthly Cost is now calculated using Null's Query Tool UI Extensions DLL by deriving the amount from a building's Budget Item: Purpose ID. The following IDs are used in this query. Note that several ploppable lots, despite being rewards, may use a particular purpose ID like Parks or School Staff, as indicated below. Any custom reward lost that is improperly coded outside of PIM-X (which assigns these properties to the specific reward lot correctly) will not display the cost properly: 0xca565486=Hospital Staff - DONE as 4606ed25 for Disease Research Center 0xea5654b6=School Staff - DONE as 4606ed26 for University/Major Art Museum/Main City Library/Private School with Sliders 0xaa59670c=Landmark Effect - DONE as 4606ed10 - for most landmarks and some civic rewards 0x4a5a495e=Business Deal Income - DONE as 4606ed1d - for all business deals: Army/Air Base, Area 5.1, Casino, Federal Prison, Missile Range, and Toxic Waste Dump, and new Park with Income query. 0xca639989=Park Effect - DONE as 4606ed24 - for all parks as well as Stadium, Tourist Trap, Zoo, Farmer's Market, and Marina. Goofy Stats have been reworked from the original Maxis Goofy stat exemplar (with a few exceptions). Now a LUA function within this query and not dependent on any building exemplar (except as noted), most Goofy Stats are now based on a percentage of the overall Residential population and will recalculate every time the lot is queried. The median of the statistic is in parenthesis, unless based on Residential population. Static Landmarks now have a Goofy Stat of "Tourists Visited", consistent with the query sound of tourists taking pictures. Advanced Research Center = Digits of Pi Calculated (Maxis) Army/Air Force Base = Potatoes peeled (25,000) Area 5.1 = Flavors of Ice Cream (R Pop) Bureau of Bureaucracy = Kilometers of red tape (5,000) Casino = SuperSim Jackpot Winners (R pop) Cemetery = Misplaced Coffins (25) City Zoo = Animal Escapes (25) City Hall - Civil Servant Exam Score (Maxis) Convention Center = Misplaced Nametags (R pop) Country Club = Avg. Score (6) Courthouse = Records Lost (R pop) Cruise Ship Port = Number of Stowaways (6) Disease Research Center = Escaped Monkeys (R pop) Farmer's Market = Varieties of Plums (5000) Federal Prison = License plates per year (2.5 million) Church/Worship = Weddings Per Week (65) City Hall = Civil Servant Exam Score (Maxis) Landmark = Tourists Visited (R pop) Lighthouse = Sims Required to Change Light Bulb (6) Major Art Museum = Forgeries Discovered (25) Main Library = Overdue Books (R pop) Marina = Barnacles Scraped (5000) Mayor's House = Number of uninvited guests (R pop) Missile Range = Duds this month (25) Movie Studio = No. of Outtakes (25) Opera House = Windows Shattered (25) Private School = Noogies Given (R pop) Radio Station = Commercials per Hour (25) Resort Hotel = Towels Stolen (R pop) Space Port = Liters of Orange-Flavored Drink Consumed (25,000) Stadium = Commercial Sponsorships Offered (25) State Fair = Blue ribbons awarded (25) Statue = Pigeon nests (6) Stock Exchange = Meters of Ticker tape (5000) Tourist Trap = Llama Spit Distance (65) Toxic Waste Dump = Mutant Species Spawned (R pop) TV Studio = Exclusive Reports (25) University = Classes Cut (R pop) This query uses the following new functions made possible by Null45's DLL mods: jobs_low_wealth jobs_medium_wealth jobs_high_wealth building_full_funding_capacity building_full_funding_coverage building_wealth power_consumed water_consumed flammability max_fire_stage bulldoze_cost budget_purpose_type_cost pollution_at_center pollution_radii cap_relief landmark_effect park_effect mayor_rating_effect crime_effect
  8. Been toying with something lately Obviously still quite rough and not very featureful yet but the concept is there! Inspiration is from the brilliant Intersection Marking Tool mod for Cities Skylines
  9. SimCity 3000 ordinances for SC4 - Transportation

    Version 0.9.6

    164 Downloads

    1. Introduction This resource is a small but hopefully useful project which attempts to recreate ordinances from SimCity 3000 for use in SimCity 4. SimCity 3000 had a very elaborate system of ordinances, complete with exhaustive descriptions, which provided mayors with an important and powerful city management tool. Half of these ordinances did not make it into SimCity 4 however. Thanks to the ".dll era", it is now possible to recreate these old ordinances and this is what this package is all about. As Penultimo from the Tropico series would say "I've got something for you to sign, and no - it's not my raise again!". Unleash the red tape! This pack contains a recreation of Transportation ordinances from SimCity 3000. 2. Installation instructions Please read this section carefully to make sure the new ordinances work for you. Dependencies: Custom Ordinance Exemplar Host DLL (by @Null 45 - whom I'd like to thank for making mods like this possible) Instructions: 1. Download the package 2. Extract contents of the .zip file into "Documents\SimCity 4\Plugins\140-ordinances" 3. Launch the game 4. Open the "City ordinances" budget item to use new options (search the bottom of the ordinance list) 3. Uninstall Before uninstalling, it is strongly recommended that you uncheck all custom ordinances in the cities in which you enabled them and resave the cities first. To uninstall, simply remove the files from your "Documents\SimCity 4\Plugins\140-ordinances". Important! Some ordinances will become available only after certain conditions are met. Consult the readme section for further information on them.
  10. Version 0.9.6

    160 Downloads

    1. Introduction This resource is a small but hopefully useful project which attempts to recreate ordinances from SimCity 3000 for use in SimCity 4. SimCity 3000 had a very elaborate system of ordinances, complete with exhaustive descriptions, which provided mayors with an important and powerful city management tool. Half of these ordinances did not make it into SimCity 4 however. Thanks to the ".dll era", it is now possible to recreate these old ordinances and this is what this package is all about. As Penultimo from the Tropico series would say "I've got something for you to sign, and no - it's not my raise again!". Unleash the red tape! This pack contains a recreation of Health, Education and Aura and Public Safety ordinances from SimCity 3000. It also contains three “proof of concept” extras, created for test purposes. 2. Installation instructions Please read this section carefully to make sure the new ordinances work for you. Dependencies: Custom Ordinance Exemplar Host DLL (by @Null 45 - whom I'd like to thank for making mods like this possible) Instructions: 1. Download the package 2. Extract contents of the .zip file into "Documents\SimCity 4\Plugins\140-ordinances" 3. Launch the game 4. Open the "City ordinances" budget item to use new options (search the bottom of the ordinance list) 3. Uninstall Before uninstalling, it is strongly recommended that you uncheck all custom ordinances in the cities in which you enabled them and resave the cities first. To uninstall, simply remove the files from your "Documents\SimCity 4\Plugins\140-ordinances". Important! Some ordinances will become available only after certain conditions are met. Consult the readme section for further information on them.
  11. Hey everyone, my first post in a long time I've been working on a new DLL mod that makes finding and plopping lots a lot easier. Here's what it does: Features: In-game UI window with searchable lot browser Filter by zone type (R/C/I/Ag/Plopped/Other), wealth level, lot size and if necessary Occupant Group as well Search by building name or description Shows building icons and details before you plop (if they exist) Should works with all custom content and growable buildings Hotkey to toggle the window (customizable, currently uses O which is not mapped to anything else in the base game) Why: Instead of scrolling through endless menus (though the Submenu DLL has already improved this a lot, thanks memo :D) or trying to navigate the awful builtin LotPlop or BuildingPlop dialogs, you can just search "police" or filter for "2x3 commercial $$" and see everything that matches. The tool interfaces directly with the game's placement system, so plopping works exactly like using the normal (sub)menus to plop something. Video of the advanced lot plop tool in action here (on Streamable) Note: The mod uses Dear ImGui for the interface and hooks into the game's DirectX renderer. It does need DirectX11, which means it will only work for people running SC4 in DX11 mode via dgVoodoo (or potentially other DirectX wrappers). First release: A first release is now available on GitHub: https://github.com/caspervg/sc4-imgui-advanced-lotplop/releases/tag/v0.1.1 This is very much a "works on my machine" kind of release. My machine in this case means Windows 11 25H2, SimCity 4 Deluxe Edition (Digital from GOG) and dgVoodoo3 set to DX11 mode. But you might be lucky with some other configurations too, definitely let me know! Some screenshots are attached Suggestions and comments appreciated!
  12. 3D Free Drive

    When do ya'll think free drive in 3D will be possible? PLEASE SAVE THE UNHELPFUL COMMENTS!!!
  13. A DLL Plugin for SimCity 4 that extends the game's Lua system with new functions. This file is a dependency for plugins that use the new Lua script functions. This DLL provides a number of functions for the game's Lua scripts. See null45_lua_extensions.lua for a list of the provided functions, and null45_lua_extensions_tests.lua for examples of their use. It also re-enables the Lua error logging that Maxis disabled in the retail version of the game. Note that due to the way that the game loads plugin Lua scripts, the error messages only give the line number within the script unless the error occurs within a function. Download: https://community.simtropolis.com/files/file/36925-lua-extensions-dll/ Source Code: https://github.com/0xC0000054/sc4-lua-extensions System Requirements SimCity 4 version 641 Windows 10 or later Microsoft Visual C++ 2022 x86 Redistribute The plugin may work on Windows 7 or later, but I do not have the ability to test that. Installation Close SimCity 4. Copy SC4LuaExtensions.dll, and SC4LuaExtensions.dat into the top-level of the Plugins folder in the SimCity 4 installation directory or Documents/SimCity 4 directory. Start SimCity 4. Troubleshooting The plugin should write a SC4LuaExtensions.log file in the same folder as the plugin. The log contains status information for the most recent run of the plugin. If you would like to make voluntary contributions to support me in continuing to create more content for SimCity 4, I accept donations via PayPal: https://paypal.me/0xC0000054 Thanks to the few people who have donated to me.
  14. Lua Extensions DLL

    Version 1.5.0

    987 Downloads

    A DLL Plugin for SimCity 4 that extends the game's Lua system with new functions. This file is a dependency for plugins that use the new Lua script functions. This DLL provides a number of functions for the game's Lua scripts. See null45_lua_extensions.lua for a list of the provided functions, and null45_lua_extensions_tests.lua for examples of their use. It also re-enables the Lua error logging that Maxis disabled in the retail version of the game. Note that due to the way that the game loads plugin Lua scripts, the error messages only give the line number within the script unless the error occurs within a function. System Requirements SimCity 4 version 641 Windows 10 or later Microsoft Visual C++ 2022 x86 Redistribute The plugin may work on Windows 7 or later, but I do not have the ability to test that. Installation Close SimCity 4. Copy SC4LuaExtensions.dll, and SC4LuaExtensions.dat into the top-level of the Plugins folder in the SimCity 4 installation directory or Documents/SimCity 4 directory. Start SimCity 4. Troubleshooting The plugin should write a SC4LuaExtensions.log file in the same folder as the plugin. The log contains status information for the most recent run of the plugin. Source Code and Support Plugin thread: https://community.simtropolis.com/forums/topic/763879-lua-extensions-dll-plugin/ The plugin's source code and issue tracker are located on GitHub: https://github.com/0xC0000054/sc4-lua-extensions If you would like to make voluntary contributions to support me in continuing to create more content for SimCity 4, I accept donations via PayPal: https://paypal.me/0xC0000054 Thanks to the few people who have donated to me.
  15. A DLL Plugin for SimCity 4 that clears pollution from a city. The DLL adds a ClearPollution cheat that can be used to clear Air, Water, Garbage and/or Radiation pollution from a city. The cheat takes an optional Air, Water, Garbage or Radiation parameter to control what type of pollution to remove. When run without parameters, it will clear all 4 pollution types. The cheat is intended to remove phantom pollution caused by improperly modded lots that have been demolished. The game will recalculate the pollution values for the city tile after running the simulation for a few months. Download: https://community.simtropolis.com/files/file/36923-clear-pollution/ Source Code: https://github.com/0xC0000054/sc4-clear-pollution System Requirements Windows 10 or later Microsoft Visual C++ 2022 x86 Redistribute The plugin may work on Windows 7, but I do not have the ability to test that. Installation Close SimCity 4. Copy SC4ClearPollution.dll into the top-level of the Plugins folder in the SimCity 4 installation directory or Documents/SimCity 4 directory. Start SimCity 4. Troubleshooting The plugin should write a SC4ClearPollution.log file in the same folder as the plugin. The log contains status information for the most recent run of the plugin. If you would like to make voluntary contributions to support me in continuing to create more content for SimCity 4, I accept donations via PayPal: https://paypal.me/0xC0000054 Thanks to the few people who have donated to me.
  16. What is this? Scion is a (very work-in-progress) reference implementation of the Gonzo-Rizzo game engine used by Maxis in the late '90s and 2000s. You can find the code here: https://github.com/nsgomez/scion Who is this for? This project is mainly for programmers either developing DLL mods, or digging into the internals of 3D-era Maxis games. While this framework version is specifically based on SimCity 4 Deluxe, it might still be helpful for looking at different versions of the framework that were used in other Maxis projects, like: SimCity 3000 The Sims The Sims 2 Spore Since this is an SDK and not a standalone mod, it won't immediately benefit players. How is this different from gzcom-dll? gzcom-dll is a basic SDK for writing a DLL that the game engine will load, and for plugging into different parts of the game. It's mostly meant for making as many SC4 game interfaces accessible as possible. Scion is the game engine that would be loading DLLs and tying them all together. How does it work? (This section summarizes a lot of stuff that's been written about the game engine by myself, speeder, and Null 45, so if you're already familiar with DLL modding, this probably isn't news to you.) Gonzo-Rizzo is named for Muppets characters Gonzo the Great and Rizzo the Rat. As best I can tell, Gonzo ("GZ" in code), like his name suggests, is responsible for a lot of the main functionality: the core framework, graphics, sound, resource management, and so on. Rizzo ("RZ") mostly handles utilities like string parsing, filesystem access, thread synchronization, and reusable helpers. The game engine is modeled after Microsoft's Component Object Model (COM). At the core of the engine is the Framework, which provides: A GZCOM class registry, for registering component classes and creating new instances of registered classes; A registry of system services, which are singleton classes that can be used by components and do work on game ticks; Coordination for game ticks and framework hooks. Above the COM are directors, which act as framework hooks and can (and usually do) have their own registered classes, as well as child directors. The engine comes with prefabricated directors for doing graphics, sound, UI, and resource management, among other things. If you ever checked at the Apps folder in SimCity 3000 and saw a bunch of GZ*D files, that's what those are: GZSoundD.DLL, for example is the GZ Sound Director. Games build on top of the engine by doing the basic framework initialization and registering their own directors. For example, SimCity 4 has its own cSC4COMDirector to register its 3D renderer, simulator, lot developers, etc. SC3K has a bunch of SIM* DLLs that serve the same purpose, like SimTransit.dll, a GZCOM DLL director that implements transit networks. The game also takes responsibility for loading plugin DLLs, which is where expansion functionality comes in. (Aside: for any enterprising SC3K modders, those built-in DLLs might be a useful entry point for modding that game.) How far along is Scion? As of posting, the Scion implementation has a core GZCOM implementation that's mostly done with some scattered TODO items, and a mostly-done implementation of DBPF for resource management. There's still some more work to be done on the resource manager, and no work has started on the other core directors. The README on GitHub has a table showing the latest status.
  17. I-R Fix

    Version 1.0.0

    3,159 Downloads

    SimCity Farms (I-R) have two serious flaws: They are not included in the Regional counts and there is no CAP relief provided. The jobs are counted in your city, but never make it to the regional counts. This is the reason farm jobs never help to bring Industry to the next stages of development. Since there is no CAP relief, this is also the reason Farm demand dies after a short time of development. This fix allows the Farm jobs to be calculated into the Regional Counts. Each farm job now helps increase the stage of development throughout the region. It also adds I-R CAP relief to the industrial connections (i.e. roads, freight station, etc). The original fix was developed by @RippleJet and @InvisiChem and distributed as part of the Colossus Addon Mod (CAM). See background info. This new version of the fix is a stand-alone mod that can be used without CAM. The fix is applied using Exemplar Patching, a DLL-based modding technique, which avoids the need to modify the original game files. Dependencies Resource Loading Hooks DLL (for Exemplar Patching): only compatible with SimCity 4, version 1.1.641, the Windows digital edition Conflicts None. The mod is compatible with both CAM and SPAM. Installation Copy the included DAT file into your Plugins folder. Use the Census Repository Facility if you want to inspect the I-R census numbers more closely.
  18. Adds a basic supply/demand system in the form of a region-wide resource pool. This mod differs from the BSC Daeley Regional Tracking Mod in that it works independently of the city names. It also lacks the region-wide building tracking features of that mod. The 'resources' consist of a Uint32 resource id and a Sint64 quantity. The resource ids should be random to prevent conflicts between different mods that use this DLL as a dependency. Naming the resources is left up to the mod authors that use this DLL as a dependency. Download: https://community.simtropolis.com/files/file/36832-regional-supplydemand-dll/ Building Exemplar Properties The DLL adds two new building exemplar properties that allow resources to be added or removed by plopping a building. Both values use paired Uint32 items, consisting of a resource id and a quantity. Property Name Property ID Description Regional Supply Consumed 0x16F4C223 The resources the building consumes from the regional supply. Regional Supply Produced 0x16F4C224 The resources the building adds to the regional supply. Lua Functions The DLL provides a regional_supply table with the following functions for use by Lua code. Function Name Description add_to_demand Adds to the existing demand for a resource. remove_from_demand Subtracts from the existing demand of a resource. add_to_supply Adds to the existing supply of a resource. remove_from_supply Subtracts from the existing supply of a resource. get_resource_quantity Gets the current quantity of a resource. System Requirements Windows 10 or later The plugin may work on Windows 7 or later with the Microsoft Visual C++ 2022 x86 Redistribute installed, but I do not have the ability to test that. Installation Close SimCity 4. Copy SC4RegionalSupplyDemand.dll and RegionalSupplyDemand.dat into the top-level of the Plugins folder in the SimCity 4 installation directory or Documents/SimCity 4 directory. Start SimCity 4. Troubleshooting The plugin should write a SC4RegionalSupplyDemand.log file in the same folder as the plugin. The log contains status information for the most recent run of the plugin. Source Code and Support The plugin's source code and issue tracker are located on GitHub: https://github.com/0xC0000054/sc4-regional-supply-demand If you would like to make voluntary contributions to support me in continuing to create more content for SimCity 4, I accept donations via PayPal: https://paypal.me/0xC0000054 Thanks to the few people who have donated to me.
  19. Regional Supply/Demand DLL

    Version 1.0.0

    156 Downloads

    Adds a basic supply/demand system in the form of a region-wide resource pool. This mod differs from the BSC Daeley Regional Tracking Mod in that it works independently of the city names. It also lacks the region-wide building tracking features of that mod. The 'resources' consist of a Uint32 resource id and a Sint64 quantity. The resource ids should be random to prevent conflicts between different mods that use this DLL as a dependency. Naming the resources is left up to the mod authors that use this DLL as a dependency. Building Exemplar Properties The DLL adds two new building exemplar properties that allow resources to be added or removed by plopping a building. Both values use paired Uint32 items, consisting of a resource id and a quantity. Property Name Property ID Description Regional Supply Consumed 0x16F4C223 The resources the building consumes from the regional supply. Regional Supply Produced 0x16F4C224 The resources the building adds to the regional supply. Lua Functions The DLL provides a regional_supply table with the following functions for use by Lua code. Function Name Description add_to_demand Adds to the existing demand for a resource. remove_from_demand Subtracts from the existing demand of a resource. add_to_supply Adds to the existing supply of a resource. remove_from_supply Subtracts from the existing supply of a resource. get_resource_quantity Gets the current quantity of a resource. System Requirements Windows 10 or later The plugin may work on Windows 7 or later with the Microsoft Visual C++ 2022 x86 Redistribute installed, but I do not have the ability to test that. Installation Close SimCity 4. Copy SC4RegionalSupplyDemand.dll and RegionalSupplyDemand.dat into the top-level of the Plugins folder in the SimCity 4 installation directory or Documents/SimCity 4 directory. Start SimCity 4. Troubleshooting The plugin should write a SC4RegionalSupplyDemand.log file in the same folder as the plugin. The log contains status information for the most recent run of the plugin. Source Code and Support Plugin thread: https://community.simtropolis.com/forums/topic/763764-regional-supplydemand-dll/ The plugin's source code and issue tracker are located on GitHub: https://github.com/0xC0000054/sc4-regional-supply-demand If you would like to make voluntary contributions to support me in continuing to create more content for SimCity 4, I accept donations via PayPal: https://paypal.me/0xC0000054 Thanks to the few people who have donated to me.
  20. Census Repository Facility, version 4.0, as updated by Kel9509 based on the Census Repository Facility v3.5 by RippleJet January 2025 With help from Null 45, CorinaMarie, and Cyclone Boom Note: After 16 years from the release of RippleJet's Census Repository Facility v3.5 (since October 26, 2008), the Census Repository has been upgraded to take advantage of modern DLL functionality now available for Simcity4. There are also numerous fixes, one of them critical and some others identified by RippleJet himself subsequent to the release of version 3.5, which are now incorporated into the Census Repository query along with some other new features. For those who have used version 3.5 of the Census Repository, the most critical distinction between that version and this new version is the fixing of an incorrect attribute for Commuters. After a thorough review, Commuters have been identified to exist alongside and within the Vacant Jobs statistics, and the previous Commuter information has been identified as Anticipated Regional Growth (otherwise known as extrapolation). RippleJet had previously incorrectly described this "extrapolation" as Commuters, causing tremendous confusion in a game mechanism that has nothing to do with actual workers moving across city lines, and which function is actually quite simple. A new understandable summary of extrapolation, called Anticipated Regional Growth, is also provided within the Census Repository and in this readme. Finally, the other criticial distinction of this version 4.0 of the Census Repository is the use of DLL mods to complete all missing information from the original query. This Support Thread highlights key updates of version 4.0 of the Census Repository Facility, as well as providing support to those with questions about anything in the Census Repository. See the thread that started this update here. Download the Census Repository Facility v4.0 here: You may also find it over at SC4Evermore here: https://www.sc4evermore.com/index.php/downloads/download/21-other/331-kel9509-census-repository-facility Census Repository Query - Expanded and Normal Size With version 4.0 of the Census Repository Facility, the query has been expanded to provide an additional window for a summary of a city's budget. The new "City Budget Overview" window features tax revenue information from each zone type, as well as a summary of your city's balance sheet showing total RCI tax income, other income, expenses, and net income. This expanded query is optional and you can decide to use it or instead use the original normal size view. The normal size view also has new tax revenue information for each RCI type overlayed on the existing zone windows, but is not as detailed as the expanded view. Follow the installation instructions carefully. You must manually choose whether you want the expanded view or the normal size view. Only one view can be used at any time, so follow the installation instructions carefully. The Census Repository's query provides detailed information about the city's residential, commercial and industrial supply or capacity, demand and CAPs. Additional information shown includes: Available Vacant Housing Total City and Regional Workforce amounts The Neutral Tax Rate and each zone type's separate tax rate Tax Revenues for each of Residential, Commercial and Industrial zones The city's real Educational Quotient, as well as how this affects job demands Actual Demand amounts Drives - the type of residents that jobs can cater for, or the type of jobs your sims are looking for Anticipated Regional Growth, which will help neighboring cities grow once your actively played city grows Commuters or Vacant Jobs - the Census Repository can track net commuters to a limited degree, or if there are no commuters it can track vacant jobs that result in unemployment All of these are important in reviewing and managing a city's growth. By hovering above any piece of information in the query, you will get more explanations than given here. Census Repository Query - Expanded : Census Repository Query - Normal Size: More details are included in the Readme file included in the download. If there are any questions, please post them to this thread and hopefully they can be addressed.
  21. DLL Plugin for SimCity 4 that extends the game's data views. This plugin includes a modified data view UI that adds dedicated radio buttons for Moisture, Park Aura and Landmark Aura data views. The modified UI is otherwise identical to the standard Maxis UI, so it will work with existing mods that re-purpose the Maxis data view radio buttons. The DLL also supports a Transient Aura data view, this data view is provided as an optional DAT file that replaces the Garbage Pollution data view. Download: https://community.simtropolis.com/files/file/36632-data-view-extensions-dll/ Source Code: https://github.com/0xC0000054/sc4-data-view-extensions Differences from Cori's Park Aura Mod This mod adds a new radio button instead of replacing the Garbage Pollution data view. The highlighted items on the Park Aura (and Landmark Aura) views are Parks/Landmarks instead of Garbage facilities. References See That Unused Moisture Data View for a description of how the moisture data view works. See Cori's Park Aura mod page for a description of how the park aura data view works. New Features for Data View Modders Data View Sources The DLL adds the following new data sources. The Data Source Property Value item corresponds to the numeric value of the game's "DataView: Data source" property (0x4A0B47E5). Name Data Source Property Value Description Landmark Aura 13 A data source using the game's landmark aura data. Transient Aura 14 A data source using the game's transient aura data. New Data View Highlight Modes The DLL adds the following new highlight modes. The Highlight Mode Property Value item corresponds to the numeric value of the game's "DataView: Highlight mode" property (0x4A0B47E9). Name Highlight Mode Property Value Description Park 10 Buildings that have a Park Effect exemplar property are highlighted. Landmark 11 Buildings that have a Landmark Effect exemplar property are highlighted. System Requirements SimCity 4 version 641 Windows 10 or later The plugin may work on Windows 7 or later, but I do not have the ability to test that. Installation Close SimCity 4. Copy SC4DataViewExtensions.dll and ExtendedDataViewUI.dat into the top-level of the Plugins folder in the SimCity 4 installation directory or Documents/SimCity 4 directory. Optionally copy z_DataView - TransientAura.dat into the Plugins folder in the SimCity 4 installation directory or Documents/SimCity 4 directory. Start SimCity 4. Troubleshooting The plugin should write a SC4DataViewExtensions.log file in the same folder as the plugin. The log contains status information for the most recent run of the plugin. If you would like to make voluntary contributions to support me in continuing to create more content for SimCity 4, I accept donations via PayPal: https://paypal.me/0xC0000054 Thanks to the few people who have donated to me. Special Thanks To @CorinaMarie for beta testing the mod and providing the Park Aura and Landmark Aura screenshots.
  22. Data View Extensions DLL

    Version 1.0.1

    416 Downloads

    A DLL Plugin for SimCity 4 that extends the game's data views. This plugin includes a modified data view UI that adds dedicated radio buttons for Moisture, Park Aura and Landmark Aura data views. The modified UI is otherwise identical to the standard Maxis UI, so it will work with existing mods that re-purpose the Maxis data view radio buttons. The DLL also supports a Transient Aura data view, this data view is provided as an optional DAT file that replaces the Garbage Pollution data view. Differences from Cori's Park Aura Mod This mod adds a new radio button instead of replacing the Garbage Pollution data view. The highlighted items on the Park Aura (and Landmark Aura) views are Parks/Landmarks instead of Garbage facilities. References See That Unused Moisture Data View for a description of how the moisture data view works. See Cori's Park Aura mod page for a description of how the park aura data view works. New Features for Data View Modders Data View Sources The DLL adds the following new data sources. The Data Source Property Value item corresponds to the numeric value of the game's "DataView: Data source" property (0x4A0B47E5). Name Data Source Property Value Description Landmark Aura 13 A data source using the game's landmark aura data. Transient Aura 14 A data source using the game's transient aura data. New Data View Highlight Modes The DLL adds the following new highlight modes. The Highlight Mode Property Value item corresponds to the numeric value of the game's "DataView: Highlight mode" property (0x4A0B47E9). Name Highlight Mode Property Value Description Park 10 Buildings that have a Park Effect exemplar property are highlighted. Landmark 11 Buildings that have a Landmark Effect exemplar property are highlighted. System Requirements SimCity 4 version 641 Windows 10 or later The plugin may work on Windows 7 or later, but I do not have the ability to test that. Installation Close SimCity 4. Copy SC4DataViewExtensions.dll and ExtendedDataViewUI.dat into the top-level of the Plugins folder in the SimCity 4 installation directory or Documents/SimCity 4 directory. Optionally copy z_DataView - TransientAura.dat into the Plugins folder in the SimCity 4 installation directory or Documents/SimCity 4 directory. Start SimCity 4. Troubleshooting The plugin should write a SC4DataViewExtensions.log file in the same folder as the plugin. The log contains status information for the most recent run of the plugin. Source Code and Support Plugin thread: https://community.simtropolis.com/forums/topic/763502-data-view-extensions-dll/ The plugin's source code and issue tracker are located on GitHub: https://github.com/0xC0000054/sc4-data-view-extensions If you would like to make voluntary contributions to support me in continuing to create more content for SimCity 4, I accept donations via PayPal: https://paypal.me/0xC0000054 Thanks to the few people who have donated to me. Special Thanks To @CorinaMarie for beta testing the mod and providing the Park Aura and Landmark Aura screenshots.
  23. Hey there. OK! So, I recently got back into the game (having played a bit back in the day), thanks largely to a YouTube channel called Rob's Red Hot Spot. Getting things set up properly, navigating the NAM etc has been/continues to be a challenge (talk about a steep learning curve!), especially since I'm a Mac user playing via BootCamp, and I find the whole Windows environment... counter-intuitive, let's say. Also, YouTube guides to mods/features are typically years out of date. And, uh, the search functionality here seems... well, it appears to be useless. But, I was doing OK - or I thought I was. Now, however, I've discovered I can't get DLL mods to work. I've just downloaded/installed three - Submenus, 3D Camera and Region Thumbnail Fix - and no dice. It's as if they're not actually in my Plugins folder. And yes, I have the required 1.1.641.0 version of the game (from GOG). Oddly, I previously installed two other DLL mods - SC4DBPFLoading and SC4Fix - and I know the latter at least is working, as the taskbar icon says "SC4Fix r7". So, I don't get it. My guess would be that another mod is causing a conflict, so here's what I currently have in Documents/SimCity 4/Plugins (I'd love to take a screenshot, but trying to figure out how to get a screenshot out of that bloody Clipboard thing had me wanting to throw my laptop at the wall): Maxis Original NBVC garbage (a folder I created to move some SC4Lot files out of the top directory) NBVC_GarbageProps Network Addon Mod Nuclear plants (again, I created this to clean things up a bit - it contains three DAT files from a Nuclear Plants mod) PEGPROD (contains four subfolders, _Resource, CDK3, MODs and Refuse Relocation Kit) submenus (contains submenu-essentials.dat and some subfolders, also containing DAT files) Cap Lifter.dat IH_census_10_78_12.dat Locales.dat Mayor_Sign_Menu.dat memo.3dcamera.dll memo.submenus.dll memo.thumbnail-fix.dll OperaHouse.dat SaveWarning_Disable_Exit_Quit.dat SC4DBPFLoading.dll SC4Fix.dll UI_Compact.dat Maybe there's something glaringly obvious to seasoned mod users or even just the average Windows 10 user that I'm overlooking. I'd appreciate some advice! (I also encountered another issue when experimenting with the NAM's Flexible Underpasses yesterday - which I suspect is entirely unrelated, but you never know. I found that when deleting subway-based roads, I couldn't always get every tile to delete, and then, when modifying the terrain, I'd get a crash to desktop. Since I'd saved after creating the test underpasses, I wound up having to vaporise the city to resolve the problem! No biggie, since I hadn't got that far with it, but still.)
  24. Extended Terrain DLL

    Version 1.0.0

    380 Downloads

    A DLL Plugin for SimCity 4 that adds support for more terrain types. Based on the data in terrain.ini, Maxis appears to have originally intended for SC4 to have 4 different terrain types: Arctic, Desert, Temperate and Tropical. But that feature was cut at some point in the game's development, and they only implemented the Tropical terrain type. This DLL mod adds a region view cheat code that displays a UI for the user to switch between the different terrain types. The available terrain types will be shown using the prefix the terrain mod specifies in terrain.ini. The prefix is the text that comes before the TextureMapTable and MiscTexture section names. Note that the Terrain not a valid terrain mod prefix, TerrainMiscTextures is the section the game uses for cliff textures that are shared between different texture mods. This DLL mod is intended as a dependency for other mods that add new terrain types beyond the Tropical terrain type that Maxis created, it does not add any terrain types to the game by itself. System Requirements SimCity 4 version 641 Windows 10 or later The plugin may work on Windows 7 or later with the Microsoft Visual C++ 2022 x86 Redistribute installed, but I do not have the ability to test that. Installation Close SimCity 4. Copy SC4ExtendedTerrain.dll and ExtendedTerrainUI.dat into the top-level of the Plugins folder in the SimCity 4 installation directory or Documents/SimCity 4 directory. Start SimCity 4. Usage The DLL adds a ExtendedTerrain cheat when in the region view. This cheat code has no parameters and shows a dialog that allows the terrain type to be changed for that region. This cheat should only be used in a region without any established cities, changing the terrain after establishing a city can cause the game to CTD when loading the city. Troubleshooting The plugin should write a SC4ExtendedTerrain.log file in the same folder as the plugin. The log contains status information for the most recent run of the plugin. Source Code and Support Plugin thread: https://community.simtropolis.com/forums/topic/763433-extended-terrain-dll/ The plugin's source code and issue tracker are located on GitHub: https://github.com/0xC0000054/sc4-extended-terrain If you would like to make voluntary contributions to support me in continuing to create more content for SimCity 4, I accept donations via PayPal: https://paypal.me/0xC0000054 Thanks to the few people who have donated to me.
  25. This DLL extends the Lua system by adding two new C++ functions for the Lua code to call. The first function computes the binary logarithm of the specified number, and the second function returns the NAM version string if that mod is installed. The DLL is intended as a demo/example for DLL and Lua developers. Its only in-game functionality is showing a message box upon entering an established city, which probably isn't very interesting for most users. Download: https://github.com/0xC0000054/sc4-lua-extension-example/releases Source Code: https://github.com/0xC0000054/sc4-lua-extension-example System Requirements Windows 10 or later The DLL may work on Windows 7, but I am not able to test that. Installation Close SimCity 4. Copy SC4LuaExtensionExample.dll and LuaExtensionExample.dat into the top-level of the Plugins folder in the SimCity 4 installation directory or Documents/SimCity 4 directory. Start SimCity 4. Usage The game's Urgent Advice dialogs must be enabled for the plugin to work. It will show a Lua C++ Function Test message box upon entering an established city. The code used to show the Urgent Advice dialog is adapted from code created by @CorinaMarie. Troubleshooting The plugin should write a SC4LuaExtensionExample.log file in the same folder as the plugin. The log contains status information for the most recent run of the plugin.
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