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Showing results for tags 'Huge'.
Found 32 results
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Version 1.0.0
45 Downloads
This is a map based off the Indonesian regional capital of Bengkulu. 100% vanilla compatible. Accurate to around 50 meters. Rivers have been slightly exaggerated for gameplay. Large, flat areas allow for large city expansion in the east with large, mountainous terrain for adventurous builders in the west. Area placement for tiles have been carefully calculated to make sure most tiles have rivers and other bodies of water towards the center of the tile. Some tiles break this rule, but all land tiles should still be easy to build on. Two maps available: Barren - For players who want a clean slate or have a slower PC Vegetation - For players wanting trees and have a stronger PC 8x8 large tiles totaling 1024 km2. Large enough for a multiyear or long play region. Below is an image showcasing the tiles: -
From the album Lupton News: Major Expansions!
Major city of Postada, Off the coast of the Shar-Lupoko Sea. -
From the album Meearda
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- megacity
- bigger than durham
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(and 2 more)
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Version 1.0
110 Downloads
The Anaconda Stack is... (from wikipedia) The Anaconda Smelter Stack, known locally as "The Big Stack" (although the first stack built by the Anaconda Copper Mining Company in Great Falls, Montana, over 10 years earlier was also referred to as "The Big Stack") or "The Stack", is the tallest surviving masonry structure in the world with an overall height of about 585 feet (178.3 m), including a brick chimney 555 feet (169.2 m) tall and the downhill side of a concrete foundation 30 feet (9.1 m) tall.[2][3][A] It is a brick smoke stack or chimney, built in 1918 as part of the Washoe Smelter of the Anaconda Copper Mining Company (ACM) at Anaconda, Montana in the United States. A terra cottacoating covered the entire brick chimney when new, but by the time the smelter closed in 1981, most had eroded away except for the upper 40%, exposing most of its bricks and reinforcing rods. The inside diameter at the bottom of the brick chimney is 76 feet (23.2 m) while that at the top is about 60 feet (18.3 m). The stack and its viewing area are now the two part Anaconda Smoke Stack State Park.[4]- 1 Review
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- great falls
- brick chimney
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(and 4 more)
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- 4 Comments
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- 4
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- long island
- island
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(and 3 more)
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Version 1.0
3,931 Downloads
As says in the Title, it's 64x64, or 4288 Real life Square Kilometers, to give an idea of how big that is, the size of Timbuktu and when you automatically create a new Region is 16x16, or 268 Square Kilometers. How to use/download the Region: 1. Download the config.bmp and Floris.jpg files. 2. After you've downloaded the config.bmp and Floris.jpg files, you wan't to start a new automatic region. 3. Then you wan't to hold down [shift] + [alt] + [ctrl] + r, and double-click on the Floris.jpg file, and Wallah! WARNING: May take up to 8 Minutes to download the Region (ingame) Also, be sure you create a new folder in your "SimCity 4 Regions" Folder, with both the jpg and bmp files in it, so that way it doesn't flood your "Downloads" Folder, and that's about it, enjoy! (Floris Valley town, not included) -
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- accurate scale
- to scale
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Version 1.0
2,247 Downloads
KOSC Presents: 280 Executive Square Introduction This is the sixth set of lots in my ITS Office Park series. 280 Executive is a return to my monotonous, massive campus-style of office complexes with one of my personal favorite of Ill Tonkso’s BATs: 280 Bishopgate. This time around I wanted to experiment with layout and FAR conformity and as such, the total complex takes up a huge amount of real estate. Package Overview 280 Executive Square is a massive 6 building hi-spec office complex for your middle class sims. The campus is dotted with trees and boasts many open spaces, including parks and ponds. On the open walkways you’ll find fountain plazas and shady benches for relaxation. The complex is also very bike friendly, with tons of bike racks scattered throughout. Included in the following package are a total of 12 lots, which included 8 growables and 4 ploppables. The actual complex is pieced together from four lots (labelled as Phase 1-4/Buildings A-F). There are 2 different growable commercial versions (CO$$ and CS$$) in order to satisfy the endless stream of service demand that large cities often experience. The ploppable version is only available in CO$$, and comes with custom menu icons. If for whatever reason you want to plop the service version, you can use Buggi's buildingPlop cheat and find the lots. (prefixed with KOSC ITS 280 Executive _name_) General Stats All ploppables are located near the top of the landmarks menu. All growables will grow starting from Low-Density. Phase 1 and 4 ploppables have Transit-Enabled tiles so be careful when playing around them with NAM! 280 Executive Square Phase 1 and 4 Phase 1 Lot Size: 11x12 (Left Corner) Phase 1 Plop Cost: 45,000$ Phase 4 Lot Size: 10x9 (Right Corner) Phase 4 Plop Cost: 40,000$ Office Capacity: 1693 CO$$ Growth Stage: 4 Power/Water: 34/348 Pollution at Center A/W/G/R: 6/6/4/0 280 Executive Services Phase 1 and 4 Service Capacity: 953 CS$$, 3805 CS$ when dilapidated Growth Stage: 3 Power/Water: 107/957 Pollution at Center A/W/G/R: 25/17/34/0 280 Executive Square Phase 2 and 3 Phase 2 Lot Size: 3x11 (Right Corner) Phase 3 Lot Size: 3x10 (Right Corner) Plop Cost: 40,000$ Office Capacity: 848 CO$$ Growth Stage: 4 Power/Water: 17/179 Pollution at Center A/W/G/R: 3/3/4/0 280 Executive Services Phase 2 and 3 Service Capacity: 478 CS$$, 1908 CS$ when dilapidated Growth Stage: 3 Power/Water: 54/482 Pollution at Center A/W/G/R: 12/8/17/0 Dependencies Main Building(s) NDEX ITS 280 Bishopgate Textures/Prop Resources SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC Textures Vol. 1 BSC Textures Vol. 2 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 As always, if you've downloaded any of my previous lots, you should have most if not all of the required texture/prop dependencies. All credit goes to Ill Tonkso for the awesome BAT once again! Enjoy!- 9 Comments
- 13 Reviews
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- 2
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- mega lots
- ill tonkso
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(and 8 more)
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Version 1.0
4,146 Downloads
KOSC presents: Lakeside Place Introduction This is the fifth set of lots in my ITS Office Park series. Unlike my previous releases, this one is in its purest form, a relot of the original 1000 Lakeside. I found the original rather underwhelming in terms of both detail and size and decided to take that up to ten. Additionally, with the hype of Cities: Skylines in recent times, I decided to build this lot in 3 different environments to coincide with the 3 distinct biomes in Skylines (boreal, temperate, and tropical). Package Overview Lakeside Place (1000 Lakeside) is a massive, high-end office building that was built for satisfying never ending commerical demand. The complex boasts massive parking spaces as well as a large, tree-lined walkway facing the entrance of the building. Lakeside Place is perfect as the centerpiece for your business parks. Included in the following package are a total of 3 ploppable versions. There are no growables this time around due to the sheer size of the lot. General Stats Lakeside Place (Boreal, Temperate, Tropical) Lot Size: 14x14 Plop Cost: 50,000$ Menu Location: Landmarks Capacity: 3875 CO$$$, 5539 CO$$ when dilapidated Power/Water: 148/1593 Pollution at Center A/W/G/R: 22/22/8/0 This building is Transit-Enabled. Therefore, be VERY careful when working with NAM puzzle pieces components near this building. Dependencies Main Building(s) ITS 2011 1000 Lakeside Textures/Prop Resources SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC Textures Vol. 1 BSC Textures Vol. 2 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 This one has a little more dependencies than usual, but they're staples as far as custom content is concerned. As always, if you've downloaded any of my previous ITS Office Park lots, you should have most if not all of the required texture/prop dependencies. All credit goes to Ill Tonkso for the great BAT! Enjoy! Mod Edit: Fixed dependency links.- 13 Comments
- 20 Reviews
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- 9
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Version 1.1
1,526 Downloads
This is a large map of the southern half of north west England. There is enough space to build the whole of Manchester, Liverpool, Preston, Blackpool, Warrington, rural Cheshire and the suburban sprawl which runs all over the place! The map is of a 1:1 size, so is very big, but fun. The only problems with it are the mountains to the north and east. Thats the Peak District National Park...but when lightening the map enough to be above the water level, the tops of the hills got 'clipped' - I couldn't find away around the. I have attached the greyscale imagine to this for anyone who is able to fix this. Also...You might see all the ponds/ small lakes near the coast. These aren't really there as its all marsh land which has been channelled. I decided to leave them in as this is meant to be a map of the area before it was build on and tamed. -
Wow. in four Episodes. We made it to 200k population!, my biggest cities of them all! this series is becoming to the end because the land is becoming more small to work on but don't worry im going make a new journal for a new city. Next Week. Vids and Pics The Bay Mididle section of the City Upper Section of the City Vids. https://www.youtube.com/watch?v=RwgZinht9Ig&feature=youtu.be
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- metropolis
- huge
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(and 5 more)
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Welcome Again! to Episode three today we look at the City from Day 1 now to Day 3 it becoming a Metropolis! with Over 100k People! one of my Biggest Cities ever Built!, when the city is finish i will make a new journal starting with a different city, but i think we got 4- 5 episode to go or more! Vids and Pics Stonedale Main Ave, Tower of Pisa , Commercial and Residential Area. Mid Part of the Town. East Side of the Town (im still expanding) Vids! this video might be boring than other :S https://www.youtube.com/watch?v=tPGNW3jp044&feature=youtu.be
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Welcome Again to Episode 2 of Stondale City, today i am just Expanding and adding more stuff to my city! Vids and Pics The Library Leaning Tower of Pisa (Pizza lawl) and Main Ave. McDonalds and Commercial Buildings on the Right Side of my city Vids. https://www.youtube.com/watch?v=CqHhBUQpEVQ&feature=youtu.be
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- episode 2
- stondale city
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stonedale city is a small city im starting episode 1. First day. the struggles had begin. Picture ands Vids. First Day. Top Resident Area. Main ave. Bottom of the Resident area Vids https://www.youtube.com/watch?v=vbe35ms3p68&feature=youtu.be
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Version 1.0
892 Downloads
Archipelago - an island group or island chain, is a chain, cluster or collection of islands the map contains 10 x 10 Large cities (100 cities). Once the file is downloaded, extract the contents to your regions directory, as in place the folder "Archipelago" into your Region folder. Then start up the game load up Falklands and then press " Control + Alt + Shift + R" then once the screen has popped up, navigate to the Archipelago.jpeg file in the regions --> Archipelago folder and then go make yourself a drink! Obviously the more RAM etc your computer has, the quicker the map shall render. -
Version 1.0
381 Downloads
This is a huge region 60km x 104km. It is most of North Yorkshire and the southern bit of County Durham in England. Its a .SC4M file, but I have uploaded the greyscale image so you can see it before you render it. I tried to get a screen shot of the whole region but it wasn't letting me urgh.- 7 Comments
- 7 Reviews
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- 2
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- county durham
- yorkshire
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Version 1.0
1,499 Downloads
My first upload.. Another big map of Earth. This is a massive map - 120 x 60. Takes around an hour to render and the top right corner does not go right to the edge of the map. There is no land to build on in that area so this does not affect gameplay in any way. Will try to make a short video showing how big it is and upload it someplace. Worth a try before that happens though! Let me knw what you think. Cheers -
Version 1.0
2,493 Downloads
Zurich, Switzerland a map by: blunder ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: Zurich and environs are located in switzerland. The compressor tool was used in terraformer because the real shorelines of Lakes lucerne and Zurich are about 30m apart in elevation; in this map they are 4m apart. Also, the bottom of the valleys below the surface of lake Zurich have consequently been flattened. Although this loses some reality in the valley bottoms, more flat land is gained for building in a manner not too unrealistic; a decent trade in my opinion. This huge map is 72km x 80km and made from satellite data. It contains both a standard and a custom config.bmp, please choose only one. Map made using satellite data, image editing software, and drunkapple's invaluable advice. (I HIGHLY recommend using the high altitude + snow installation of Gobias' Alpine terrain mod found over at sc4d) For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming! -
Version 1.0
1,819 Downloads
Portland, Oregon a map by: blunder ------------- Installation: This map is in .png format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .png file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: Portland is the largest city in Oregon state, USA. It lies in the Pacific northwest along the willamette and columbia rivers and is surrounded by mountains and forests. This huge map stretches from West Crater in the east to Scappoose in the west, and from Lake Merwin in the north to Canby in the south. This map is 72km x 80km and made from satellite data. It is mostly terrain and scale accurate. I didn't include all of the wetland ponds or sloughs in the Columbia basin. Which turned out to be a good thing because I made an error with the watermask, and 'fixing' it led to all waterways being 4 tiles too wide. I can live with that because i don't have the several hours it would take to redo the waterlayers. Map made using satellite data, image editing software, and drunkapple's invaluable advice. (I HIGHLY recommend using Gobias' Sudden Valley terrain mod, Vancouver BC beach mod, and Inside Passage water mod, which is what i used to render this map) For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming! -
Version 1.0
6,319 Downloads
Tokyo, Japan a map by: blunder ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: Get out your commuter trains. Tokyo is the worlds largest metropolitan area with over 32 million inhabitants (or something like that, i'm going from memory). This map is a whopping 76km x 76km and made from satellite data. If you want to make it smaller, don't forget you can black out areas of the config.bmp as long as the resulting configuration forms an acceptable grid to sc4's engine. Map made using satellite data, image editing software, and drunkapple's invaluable advice. edit: Map is scale and terrain accurate. (I HIGHLY recommend using the high altitude + snow installation of Lowkee's most excellent Appalachian Terrain Mod and shokthrpy's Brigantine 2.0 HD water and HD rock mods) For questions, comments, and requests please see my Map Thread (Blundered Cartography) over at simpeg.com Happy Gaming! -
Version 2.1
3,789 Downloads
This is the United States in it's entirety along with Canada and some parts of South America. This is based off my beta version but this has been smoothed out to address most of the hills which made it unplayable. Please note that this is not an accurate representation in regards to elevations and major land/water features. The basic outline is the same for the continents and most of the water features should be in their proper geographic location but I'm no geography major. The seafloor is not that deep and this is intentional so that you can easily add your own landmasses in the otherwise empty tiles. I have looked over most of the map and most of it has been smoothed but there still might be some areas of unplayability but this can be remedied either in-game or using SC4 Terrarformer. All feedback is appreciated, read and taken into consideration. *Aircraft carrier, submarine and destroyer sold separately and are NOT included but to give you an idea what you can do with so much open water Please note that the map may not look the same as the thumbnail(s) due to certain mods that I have installed and are NOT required dependencies Grass : Meadowshire Terrain Mod Rocks : SHK HD Rock Mod .dat 1 Beaches : White Gravel Beach Mod Water : PEG Crystal Lagoon Difficulty : Advanced The readme is listed below and is included This map is 20x12 large city tiles. Installing the map : 1. Open SC4 Terraformer 2. Open a default SimCity 4 Region 3. Once loaded go to File and then Create Region 4. Name your Region to what you like 5. Locate the SC4M file (usa redux.SC4M) 6. Hit Enter and wait for the region to load 7. Modify the map to what you want it to be and then hit Save 8. Open SimCity 4 and load your region. The Map should look the way you saved it. You will need to place the Tropical Climate Mod Folder in your plugins folder for SimCity 4 and NOT in the documents plugin folder or it won't work. /Program Files (x86)/Electronic Arts/simcity4/plugins Note : The Electronic Arts folder maybe called Maxis but this is the version I have You will need the Tropical Climate Mod Folder to render grass when you start a new city. If you don't then it will be bare scrubland. Credits : Terrain Climate Mod by mayspacy SC4 Terraformer by NHP Creations SC4 Tutorial by Heblem LAST NOTE : This is for the Rush Hour version or Deluxe Edition of SimCity 4. Not sure if it will work for the standalone version. Dependencies Required : SC4 Terraformer http://sc4devotion.c....php?lotGET=731 Requires Registration and Login to download Terrain and climate Mods Pack http://community.sim...mate-mods-pack/ Requires Registration and Login to download Either delete this Readme or put it where you can find it but do not put it in the regions folder FAQ : Having a hard time with the SC4M file ? Here is a tutorial page that should answer most of your questions and will provide threads for topics not listed. http://sc4devotion.c...hp?topic=4640.0 Please do not re-share this map without this readme and give me proper credit. Thank you

