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Showing results for tags 'ndex'.
Found 315 results
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So..question, two actually: I downloaded, then put in my plugins, the NDEX-ITS Fire station: I unzipped it and moved the three files directly to my plugins folder. When i restarted the game, the fire station, i couldnt find it. I then created a folder, put the same files in it, and put it into my plug ins, still no Fire Station. Finally, I downloaded another NDEX -ITS mod, put the fire station in it as a sub folder and moved that whole folder to the plug ins folder, still no Fire Station Does any one have any ideas or suggestions? Also, on a side note: I have downloaded a bunch of player made Map/Regions and put them into my regions folder, yet when i start the game, i cant find any of them. Suggestions? Thank you everyone for your help!! -AJ (decades long SimCity Player)
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Customer Support For support with any of the Central Artery/Tunnel lots, you can ask questions in the Simtropolis forum at the official project thread URL below: https://www.simtropolis.com/forum/messageview.cfm?catid=37&threadid=76463&forumid=1 End User License Agreement (EULA) Copyright © 2006 BLP Heavy Industries. Copyright © 2006 NDEX. All rights reserved. Sorry, this Link wont work. Sounds like interisting. Is it possible to fix it? Greets, Oliver
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This is not working for me? Where does it show up as an option ? I put these files in Program Files/Maxis plugins and not My Documents dir and don't see any option for these Tiles. Also, what is the difference between > Build Parks option > Open Paved Area tile ~~ and ~~ > Transportation Tools option > Build Roads > Pedestrian Mall tiles ??? They look the same but different. The Parks option does a park option with Query and the Road version just says road. Also I noticed the Road version does not fully connect to edge of road and leaves a little gap , unlike the Park version makes a special sound and the road expands a little and fills in that same gap automatically
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SC4 from Steam, patched, running on Windows 10/Ryzen 5 2600 - Several modds ie NAM, Heretic's Stations, NOB installed - tried to make sure all the dependencies went in as well - Menu icons for the GLR stationsdon't appear, though mouse-over popups indicate the name of the station. There are several "grass" ploppables whose icons don't appear as well. When any of the stations are plopped, a box appears. Admittedly, my plugin management is sophmoric but I'm not sure if it's simply a missing dependency or something more serious. Let me know if more specific info or screenshots would help. And thanks in advance!
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[Solved] Looking for NDEX-ITS Modern Glass Roof Station
tariely posted a topic in SC4 - Custom Content
Ready to upload some relots, and I cannot find the original of that one for the deps list. I have it as NDEX-ITS Modern Glassroof Station. I certainly downloaded it from SimCity kurier (the files have German names) but I don't speak German and don't know how to do a search on that website. Help ? EDIT : The Overmind found them for me. Thanks, Lords of the Overmind (MGB & Andreas)- 2 Replies
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hey forum folks, has anynone here ever encountered this problem: when plopping down the "NDEX Old Post Office" (i love that monstrosity) there are highway connectors in the middle. it is even possible to plop the building on an existing highway. here is the problem: once plopped, the highway gets severed..it is NOT possible to reattach it. i have tried everything...completely even terrain, saving and restarting, reinstalling...nada. what gives? any help is appreciated.
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Version 1.0
1,848 Downloads
This NDEX ITS High Level NAM Terminus was made by Ill Tonkso and SC4 Meister and originally was uploaded onto the STEX. Due to unfortunate circumstances it has been ereased from STEX and since than hasn't been available. Please note with the permission of the Simptropolis Staff Members (Cyclone Boom) this file has been uploaded on behalf of Ill Tonkso. It was not available anymore due to unfortunate circumstances. All the works in this download were created by Ill Tonkso and SC4 Meister. Installation: Unzip the whole bundle, or COPY the "NDEX" folder from the *.zip into your plugin folder. You don't need to keep the "Documentation" folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. LIST OF ITEMS: * NDEX ITS High Level NAM Terminus From the original Readme (which is attached with updated dependency links): Elevated Rail Terminus This elevated rail terminus is based on an early victorian/late georgian station such as those built in the early railways age. The Train Shed Roof takes inspiration from that of the original Euston Station in London. This is one of the earliest Stations on the BNSRW (Brenntia and Northern Suburban Railway) metro network dating from 1837. Plop Cost: §2000 Upkeep:§200 Bulldoze Cost: §274 Capacity: 40,000 Power Consumed: 61 Water Consumed: 12 Dependencies: * BSC MEGA Props Gascooker Vol01 *Marrast MEGA Pack Vol01 *BSC Textures Vol 01 *BSC Textures Vol 02 Optional, but heavily suggested: * Latest Network Addon Mod Model by ILL Tonkso, Lotting by ILL Tonkso and SC4 Meister, Modding by ILL Tonkso and SC4 Meister, Uploaded by SC4 Meister. For support please post in the NDEX Board Room. I'm not so sure about it... Have fun and enjoy! - Tyberius06 -
Version 1.01b
1,205 Downloads
KOSC Presents: Ill Tonkso's 110 Cannon Street Introduction This is the 12th set of lots in my ITS Office Park series. 110 Cannon Street is a nice little mid-sized office tower by Ill Tonkso re-purposed for a more suburban setting. Package Overview The original building was greatly expanded upon to encompass several different lot configurations. Growables included have larger footprints and large parking structures like those found in many larger suburban office complexes. The ploppable lot is a highlight massive 10x10 office complex, boasting twin towers with matching entrances. A grand avenue entrance leads directly to the massive rear parking lot which includes a parking garage as well as an asymmetric parking lot design. Included in the following package are a total of 5 lots: 4 CO$$ growables and one CO$$$ ploppable. Growable lots contain only a single building while the centerpiece complex boasts two. Additionally, the ploppable complex is transit enabled. If you desire to plop the growables, use the buildingPlop cheat and look for exemplars starting at "KOSC ITS 110 Cannon" (requires ExtraCheats.dll) General Stats The included growable lots will provide 1098 CO$$ jobs. They are available in the following configurations: 4x8 left corner, stage 5 7x4 front, stage 5 3x4, 6x6 front, stage 6 The ploppable lot is located in the landmarks menu and provides 1534 CO$$$ jobs in the following configuration: 10x10, $100,000 plop cost Detailed stats and information can be found in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Dependencies Main Building NDEX ITS 110 Street Props SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 NDEX ITS Multi Story Carpark 1 Textures BSC Textures Vol. 1 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures Credit goes to Ill Tonkso for the BAT! Enjoy!- 3 Reviews
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Version 1.00b
1,881 Downloads
KOSC Presents: Ill Tonkso's Zurich House Portsmouth Introduction This is the 11th set of lots in my ITS Office Park series. Zurich House, Portsmouth is an ancient BAT by Ill Tonkso that has been re-lotted for more modern SC4 standards. In fact, the actual building in real life is also getting a makeover. Package Overview Included in the following package are a total of 4 lots: 3 CO$$ growables and one CO$$ ploppable. Two of the lots use an individual building, while the remaining utilize a fusion of two. If you desire to plop the growables, use the buildingPlop cheat and look for exemplars starting at "KOSC ITS Zurich" (requires ExtraCheats.dll) General Stats Growable lots with 1 building provides 1414 CO$$ jobs. They are available in the following configurations: 7x6 front, stage 5 4x4 front, stage 6 The growable and ploppable lot with the merged building provides 2825 CO$$ jobs in the following configuration: 5x8 front, stage 6 $83,000 plop cost Buildings will only grow on the Houston and European tilesets. Detailed stats and information can be found in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Dependencies Main Building(s) Zurich House Props SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 Textures BSC Textures Vol. 1 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures Credit goes to Ill Tonkso for the BAT! Enjoy!- 2 Reviews
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Version 1.0
1,833 Downloads
KOSC presents: Folegate Leasings Introduction This is the 10th set of lots in my ITS Office Park series. Folegate Leasings is a set of ugly little fictional headquarters brought slightly back to life. Urghhhhh. Absolutely perfect for your generic, boring suburban business park. Package Overview Folegate Leasings comes with several different growable configurations and orientations. Like Holbourne House, this set comes with a centerpiece ploppable - a massive 11x9 monstrosity with 3 buildings. Similarly, all growable lots also boast parking lots with multiple entrances and were designed for expansion in mind. These were made to be combined with my SP Modular Parking Set. Included in the following package are a total of 10 lots: 8 CO$$ growables, 1 CO$$ growable and one CO$$ ploppable. These range from small, urban-friendly combinations to fairly large complexes. There are two different packages, the standard version and a LITE version. The LITE version is an adaptation that removes a lot of the perimeter CP seasonal trees and emphasizes open space and user preference. These were specifically made to cater to users that prefer their own choice of MMP trees and plants. If you do need to plop the growables, use the buildingPlop cheat and look for exemplars starting at KOSC ITS __buildingName__ (requires ExtraCheats.dll) General Stats Folegate Offices (1x, $$) (Growable) Lot Sizes: 3x3, 4x4, 5x5, 5x6, 6x5, 7x7 Growth Stage: 5 for all sizes except 3x3 (stage 6), and 7x7 lot (stage 4) Office Capacity: 729 CO$$ Density Requirement: Medium Power/Water: 15/155 Pollution at Center A/W/G/R: 2/2/4/0 Folegate Leasings (1x, $$$) (Growable) Lot Sizes: 6x8 Growth Stage: 3 Office Capacity: 511 CO$$$, 729 CO$$ when dilapidated Density Requirement: Medium Power/Water: 21/233 Pollution at Center A/W/G/R: 3/3/4/0 Folegate Place (2x) (Growable) Lot Sizes: 6x5, 7x9 Growth Stage: 5 Office Capacity: 1456 CO$$ Density Requirement: Medium Power/Water: 30/301 Pollution at Center A/W/G/R: 5/5/4/0 Folegate Ranch (3x) (Ploppable) Menu: Landmarks Lot Size: 11x9 Office Capacity: 2182 CO$$ Power/Water: 44/446 Pollution at Center A/W/G/R: 8/8/4/0 Plop Cost: 67,500$ All buildings grow on the Houston and Euro Tilesets, and have basic BTE tracking enabled. Dependencies Main Building(s) NDEX ITS Folegate Leasings ugly fictional little headquarters urghhhhh Texture/Prop Resources SHK Parking Pack SuperSHK MEGA Parking Textures BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 As with before, if you've downloaded any of my previous Office Park series lots, you should have most if not all of the required texture/prop dependencies. Credit goes to Ill Tonkso for the BAT! Enjoy!- 1 Comment
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Version 1.0
1,778 Downloads
KOSC presents: Holbourne Offices Introduction This is the 9th set of lots in my ITS Office Park series. Holbourne House is another rather generic mid-rise from Ill Tonkso's City Set that fits well in an urban setting as well as part of a suburban office complex. While I have lotted this one before as part of my very first complex release, I felt that the individual buildings were worthy contenders as standalones. Package Overview Holbourne Offices comes with several different growable configurations and orientations. The centerpiece ploppable in the set is a large 10x10 semi-symmetrical complex with a couple of parking extender lots. Addtionally, all growable lots also boast parking lots with multiple entrances and were designed for expansion in mind. Like many office complexes in the suburban US, parking lots can sprawl several blocks and in all sorts of shapes and sizes and thus these growables were meant to play well with the SP Modular Parking Set. Included in the following package are a total of 9 lots: 6 CO$$ growables, one CO$$$ ploppable and two parking lots disguised as parks. There are two different packages, the standard version and a LITE version. The LITE version is an adaptation that removes a lot of the perimeter CP seasonal trees and emphasizes open space and user preference. These were specifically made to cater to users that prefer their own choice of MMP trees and plants. If you do need to plop the growables, use the buildingPlop cheat and look for exemplars starting at KOSC ITS __buildingName__ (requires ExtraCheats.dll) General Stats Holbourne House (1x) (Growable) Lot Sizes: 5x5, 5x9, 7x5, 7x7 Growth Stage: 4 for all sizes except 7x5 lot (stage 5) Office Capacity: 876 CO$$ Density Requirement: Medium Power/Water: 18/185 Pollution at Center A/W/G/R: 3/3/4/0 Holbourne House (2x) (Growable) Lot Sizes: 8x8, 9x7 Growth Stage: 5 Office Capacity: 1749 CO$$ Density Requirement: Medium Power/Water: 35/359 Pollution at Center A/W/G/R: 6/6/4/0 Holbourne Corporate Center (2x) (Ploppable) Menu: Landmarks Lot Size: 10x10 Office Capacity: 1224 CO$$$, 1749 CO$$ when dilapidated Power/Water: 35/359 Pollution at Center A/W/G/R: 6/6/4/0 Plop Cost: 77,500$ Holbourne Corporate Center Parking Expansion (Ploppable Parks) Menu: Parks Lot Size: 6x6 CAP Relief: 9,000 $/$$/$$$ Plop Cost: 2,500$ All buildings grow on the Houston and Euro Tilesets, and have basic BTE tracking enabled. Dependencies Main Building(s) ITS City Set 1 Texture/Prop Resources SHK Parking Pack SuperSHK MEGA Parking Textures BSC Textures Vol. 2 BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 As with before, if you've downloaded any of my previous Office Park series lots, you should have most if not all of the required texture/prop dependencies. Credit goes to Ill Tonkso for the BAT! Enjoy!- 2 Comments
- 6 Reviews
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Version 1.0
2,900 Downloads
KOSC presents: CAMden Heights Offices Introduction This is the eighth set of lots in my ITS Office Park series. CAMden Heights is a nice mid-rise, nondescript office tower that serves its purpose as the centerpiece in suburban office parks. Or an eyesore among an entire district of generic buildings... yeah, might as well be. Package Overview CAMden Heights Offices is a small collection of growables and a ploppable of Ill Tonkso’s Camden Heights Tower. There are two smaller lots are occupied by one tower each, both which boast relatively tame scenery. The centerpiece is the massive 10x10 complex featuring twin towers with an ample parking lot with garage, lush greenery, and a beautiful front plaza. Included in the following package are a total of 3 lots: two CO$$ growables and one CO$$ ploppable. The ploppable one can be found in the landmarks menu near the top. If you do need to plop the growables, use the buildingPlop cheat and look for exemplars starting at KOSC ITS __buildingName__ General Stats CAMden Heights Building (Growable) Lot Sizes: 4x6, 7x5 Growth Stage: 6 Office Capacity: 2295 CO$$ Density Requirement: Medium Power/Water: 46/469 Pollution at Center A/W/G/R: 9/9/4/0 CAMden Heights Corporate Place (Ploppable) Lot Size: 10x10 Office Capacity: 4587 CO$$ Power/Water: 92/927 Pollution at Center A/W/G/R: 18/18/9/0 Plop Cost: 70,000$ All buildings grow on the Houston and Euro Tilesets, and have basic BTE tracking enabled. Dependencies This one is a little heavier with the inclusion of the additional parking garage. Main Building(s) NDEX ITS Camden Heights Tower NDEX ITS Multi Story Carpark Texture/Prop Resources SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC Textures Vol. 1 BSC Textures Vol. 2 BSC Textures Vol. 3 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 As always, if you've downloaded any of my previous lots, you should have most if not all of the required texture/prop dependencies. All credit goes to Ill Tonkso for the awesome BAT once again! Enjoy!- 6 Reviews
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Version 1.0
2,381 Downloads
KOSC presents: East Point Offices Introduction This is the seventh set of lots in my ITS Office Park series. East Point Offices focuses on my original goal for the series, which was a collection of small to large size lots to create dozens of different office park configurations. You may also notice a slight style change with this one (and everything after!); with the exception of a few lots, everything is now fully seasonal. In addition, the parking lots have also been slightly tuned up as well. (thanks nos.17! ) Package Overview East Point Offices is a collection of growable office lots built from Ill Tonkso’s East Point BAT. Lots range from tight plazas lined with palm trees to massive, seasonal tree lined parking lots. The larger ones especially feature plenty of open grass space and even ponds and fountains. Included in the following package are a total of 13 lots, all of which are CO$$ growables. Each lot contains up to 3 office buildings. There are 7 lots with 1 building, 4 lots with 2 buildings, and 2 lots with 3 buildings. Refer to the screenshots for the required zoning layout. General Stats Density Requirement: Low Density in Green, Medium in Blue East Point Offices (One Building) Lot Sizes: 3x3, 4x4, 4x4, 5x5, 5x6, 6x5, 6x6 Office Capacity: 755 CO$$ Power/Water: 16/161 Pollution at Center A/W/G/R: 3/3/4/0 East Point Offices (Two Buildings) Lot Sizes: 6x6, 6x8, 8x8, 9x8 Office Capacity: 1507 CO$$ Power/Water: 31/311 Pollution at Center A/W/G/R: 6/6/4/0 East Point Offices (Three Buildings) Lot Sizes: 10x9, 10x10 Office Capacity: 2259 CO$$ Power/Water: 46/461 Pollution at Center A/W/G/R: 9/9/4/0 All buildings grow on the Houston and Euro Tilesets, and have basic BTE tracking enabled. Dependencies Main Building(s) NDEX ITS East Point Offices 1 Texture/Prop Resources SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC Textures Vol. 1 BSC Textures Vol. 2 BSC Textures Vol. 3 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 As always, if you've downloaded any of my previous lots, you should have most if not all of the required texture/prop dependencies. All credit goes to Ill Tonkso for the awesome BAT once again! Enjoy!- 1 Comment
- 4 Reviews
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Version 1.0
2,268 Downloads
KOSC Presents: 280 Executive Square Introduction This is the sixth set of lots in my ITS Office Park series. 280 Executive is a return to my monotonous, massive campus-style of office complexes with one of my personal favorite of Ill Tonkso’s BATs: 280 Bishopgate. This time around I wanted to experiment with layout and FAR conformity and as such, the total complex takes up a huge amount of real estate. Package Overview 280 Executive Square is a massive 6 building hi-spec office complex for your middle class sims. The campus is dotted with trees and boasts many open spaces, including parks and ponds. On the open walkways you’ll find fountain plazas and shady benches for relaxation. The complex is also very bike friendly, with tons of bike racks scattered throughout. Included in the following package are a total of 12 lots, which included 8 growables and 4 ploppables. The actual complex is pieced together from four lots (labelled as Phase 1-4/Buildings A-F). There are 2 different growable commercial versions (CO$$ and CS$$) in order to satisfy the endless stream of service demand that large cities often experience. The ploppable version is only available in CO$$, and comes with custom menu icons. If for whatever reason you want to plop the service version, you can use Buggi's buildingPlop cheat and find the lots. (prefixed with KOSC ITS 280 Executive _name_) General Stats All ploppables are located near the top of the landmarks menu. All growables will grow starting from Low-Density. Phase 1 and 4 ploppables have Transit-Enabled tiles so be careful when playing around them with NAM! 280 Executive Square Phase 1 and 4 Phase 1 Lot Size: 11x12 (Left Corner) Phase 1 Plop Cost: 45,000$ Phase 4 Lot Size: 10x9 (Right Corner) Phase 4 Plop Cost: 40,000$ Office Capacity: 1693 CO$$ Growth Stage: 4 Power/Water: 34/348 Pollution at Center A/W/G/R: 6/6/4/0 280 Executive Services Phase 1 and 4 Service Capacity: 953 CS$$, 3805 CS$ when dilapidated Growth Stage: 3 Power/Water: 107/957 Pollution at Center A/W/G/R: 25/17/34/0 280 Executive Square Phase 2 and 3 Phase 2 Lot Size: 3x11 (Right Corner) Phase 3 Lot Size: 3x10 (Right Corner) Plop Cost: 40,000$ Office Capacity: 848 CO$$ Growth Stage: 4 Power/Water: 17/179 Pollution at Center A/W/G/R: 3/3/4/0 280 Executive Services Phase 2 and 3 Service Capacity: 478 CS$$, 1908 CS$ when dilapidated Growth Stage: 3 Power/Water: 54/482 Pollution at Center A/W/G/R: 12/8/17/0 Dependencies Main Building(s) NDEX ITS 280 Bishopgate Textures/Prop Resources SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC Textures Vol. 1 BSC Textures Vol. 2 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 As always, if you've downloaded any of my previous lots, you should have most if not all of the required texture/prop dependencies. All credit goes to Ill Tonkso for the awesome BAT once again! Enjoy!- 9 Comments
- 13 Reviews
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Version 1.0
3,976 Downloads
October 8, 2014: OK, the problem is now fixed! The lot will now show up in the landmark menu. Attention: Make sure you bulldoze any instance of the lots that may have grown in your cities before you re-download. After you've done that, everything will be fine. Thank you to Happy Days for discovering the problem and fixing it. The eleventh in a series of BATs I created years ago. 4x6 CO$$ Growable and Ploppable versions included. The growable version is included in the Houston tileset. Modding/lotting done by T Wrecks (Growables and lots) and Happy Days (Ploppables). Thank you to both of them. Dependencies NDEX Texture Set Volume 1: https://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/- 16 Comments
- 22 Reviews
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Version 1.0
8,971 Downloads
October 8, 2014: OK, the problem is now fixed! The lot will now show up in the landmark menu. Attention: Make sure you bulldoze any instance of the lots that may have grown in your cities before you re-download. After you've done that, everything will be fine. Thank you to Happy Days for discovering the problem and fixing it. The tenth in a series of BATs I created years ago. 4x6 CO$$$ Growable and Ploppable versions included. The growable version is included in the Houston tileset. Modding/lotting done by T Wrecks (Growables and lots) and Happy Days (Ploppables). Thank you to both of them. Dependencies NDEX Texture Set Volume 1: https://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/- 7 Comments
- 23 Reviews
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Version 1.0
7,521 Downloads
October 8, 2014: OK, the problem is now fixed! The lot will now show up in the landmark menu. Attention: Make sure you bulldoze any instance of the lots that may have grown in your cities before you re-download. After you've done that, everything will be fine. Thank you to Happy Days for discovering the problem and fixing it. The ninth in a series of BATs I created years ago. 4x4 CO$$ Growable and Ploppable versions included. The growable version is included in the Houston tileset. Modding/lotting done by T Wrecks (Growables and lots) and Happy Days (Ploppables). Thank you to both of them. Dependencies NDEX Texture Set Volume 1: https://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/- 4 Comments
- 22 Reviews
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Version 1.0
4,845 Downloads
October 8, 2014: OK, the problem is now fixed! The lot will now show up in the landmark menu. Attention: Make sure you bulldoze any instance of the lots that may have grown in your cities before you re-download. After you've done that, everything will be fine. Thank you to Happy Days for discovering the problem and fixing it. The eighth in a series of BATs I created years ago. 3x6 CO$$$ Growable and Ploppable versions included. The growable version is included in the Houston tileset. Modding/lotting done by T Wrecks (Growables and lots) and Happy Days (Ploppables). Thank you to both of them. Dependencies NDEX Texture Set Volume 1: https://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/- 4 Comments
- 22 Reviews
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Version 1.0
6,253 Downloads
October 8, 2014: OK, the problem is now fixed! The lot will now show up in the landmark menu. Attention: Make sure you bulldoze any instance of the lots that may have grown in your cities before you re-download. After you've done that, everything will be fine. Thank you to Happy Days for discovering the problem and fixing it. The seventh in a series of BATs I created years ago. 5x5 CO$$$ Growable and Ploppable versions included. The growable version is included in the Houston tileset. Modding/lotting done by T Wrecks (Growables and lots) and Happy Days (Ploppables). Thank you to both of them. *Based on a design from DuskTrooper. Dependencies NDEX Texture Set Volume 1: https://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/- 4 Comments
- 22 Reviews
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Version 1.0
5,948 Downloads
October 8, 2014: OK, the problem is now fixed! The lot will now show up in the landmark menu. Attention: Make sure you bulldoze any instance of the lots that may have grown in your cities before you re-download. After you've done that, everything will be fine. Thank you to Happy Days for discovering the problem and fixing it. The sixth in a series of BATs I created years ago. 4x4 CO$$ Growable and Ploppable versions included. The growable version is included in the Houston tileset. Modding/lotting done by T Wrecks (Growables and lots) and Happy Days (Ploppables). Thank you to both of them. Dependencies NDEX Texture Set Volume 1: https://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/- 4 Comments
- 28 Reviews
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Version 1.0
3,885 Downloads
October 8, 2014: OK, the problem is now fixed! The lot will now show up in the landmark menu. Attention: Make sure you bulldoze any instance of the lots that may have grown in your cities before you re-download. After you've done that, everything will be fine. Thank you to Happy Days for discovering the problem and fixing it. The fifth in a series of BATs I created years ago. 4x6 CO$$$ Growable and Ploppable versions included. The growable version is included in the Houston tileset. Modding/lotting done by T Wrecks (Growables and lots) and Happy Days (Ploppables). Thank you to both of them. Dependencies NDEX Texture Set Volume 1: https://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/- 3 Comments
- 20 Reviews
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Version 1.0
3,850 Downloads
October 8, 2014: OK, the problem is now fixed! The lot will now show up in the landmark menu. Attention: Make sure you bulldoze any instance of the lots that may have grown in your cities before you re-download. After you've done that, everything will be fine. Thank you to Happy Days for discovering the problem and fixing it. The third in a series of BATs I created years ago. 4x5 CO$$$ Growable and Ploppable versions included. The growable version is included in the Houston tileset. Modding/lotting done by T Wrecks (Growables and lots) and Happy Days (Ploppables). Thank you to both of them. Dependencies NDEX Texture Set Volume 1: https://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/- 2 Comments
- 19 Reviews
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Version 1.0
4,525 Downloads
October 8, 2014: OK, the problem is now fixed! The lot will now show up in the landmark menu. Attention: Make sure you bulldoze any instance of the lots that may have grown in your cities before you re-download. After you've done that, everything will be fine. Thank you to Happy Days for discovering the problem and fixing it. The third in a series of BATs I created years ago. 5x6 CO$$$ lot Growable and Ploppable versions included. The growable version is included in the Houston tileset. Modding/lotting done by T Wrecks (Growables and lots) and Happy Days (Ploppables). Thank you to both of them. * Also thanks to paulvmontfort for helping to design the spire, years ago. Also, DuskTrooper for help with the nightlighting. Dependencies NDEX Texture Set Volume 1: https://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/- 7 Comments
- 27 Reviews
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- 2
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- dragonanime
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(and 3 more)
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Version 1.0
3,946 Downloads
October 8, 2014: OK, the problem is now fixed! The lot will now show up in the landmark menu. Attention: Make sure you bulldoze any instance of the lots that may have grown in your cities before you re-download. After you've done that, everything will be fine. Thank you to Happy Days for discovering the problem and fixing it. The second in a series of BATs I created years ago. 4x5 CO$$ Growable and Ploppable versions included. The growable version is included in the Houston tileset. Modding/lotting done by T Wrecks (Growables and lots) and Happy Days (Ploppables). Thank you to both of them. Dependencies NDEX Texture Set Volume 1: https://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/- 3 Comments
- 21 Reviews
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- 3
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-
- ndex
- dragonanime
-
(and 3 more)
Tagged with:
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Version 1.0
5,064 Downloads
October 8, 2014: OK, the problem is now fixed! The lot will now show up in the landmark menu. Attention: Make sure you bulldoze any instance of the lots that may have grown in your cities before you re-download. After you've done that, everything will be fine. Thank you to Happy Days for discovering the problem and fixing it. The first in a series of BATs I created years ago and decided to release after some interest. 3x5 CO$$ Growable and ploppable versions included. The growable version is found in the Houston tileset. Modding/lotting done by T Wrecks (Growables and lots) and Happy Days (Ploppables). Thank you to both of them. Dependencies NDEX Texture Set Volume 1: https://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/- 7 Comments
- 28 Reviews
-
- 2
-
-
- ndex
- dragonanime
-
(and 3 more)
Tagged with:

