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Showing results for tags 'earth'.
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Version 1.0.0
1,664 Downloads
Hi folks, I wondered why I could not find a world map for SimCity 4, so: just a quick try on a worldmap for SC4. You can either download the Region or - e.g. if the cityborders are not convenient - take the grayscale & config.bmp and generate the maps by yourself. Little handwork may be necessary because not all the mountains are converted as planned ... Can you place all the landmarks at their original location? -
Version 1.0.0
1,331 Downloads
================================= The World of Simtropolis Monument, by Raymond ================================= I like watching Globe and imagining myself to be those beautiful places, Here in Simtropolis, This dream has came true in your beautiful cities, So i made this Lot for Simtropolis and You . it would be a good addition for your Parks and Roundabout. (A big one 9x9 for you enjoying more details or reLotting, You could choose to download it with the Link--Earth(9x9)) Many thanks to all friends who helped me in my thread !! Cori @CorinaMarie helped me with naming, Steve @thecitiescenter inspired me with how it appears decently as a Lot MONUMENT STATS: ----------------- Lot size : 2x2 Plop Cost : §160 Bulldoze Cost : §20 Demand Satisfied : R§ 1,000, R§§ 1,000, R§§§ 1,000 Pollution : None Pollution Radius : 0 (Air) / 0 (Water) / 0 (Garbage) / 0 (Radiation) Park Effect : 200 over 90 tiles Landmark Effect : 1000 over 200 tiles Monthly cost : §15 Power Consumed : 0 MWh Water Consumed : 10 Gal/Month Occupant Group : Building: Park NOTE ABOUT DARK NITE vs MAXIS NITE: ----------------------------------- This building is designed for Maxis Night(HD). DEPENDENCIES: ------------- There are no dependencies required for this file. INSTALLATION: ------------- To install, simply unzip the contents of this file into your Plugins folder. It will then be found in your Parks menu. Thanks. -- Raymond- 3 Comments
- 16 Reviews
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I cannot wait for the day when a city building strategy game implements Google Maps/Earth into their platform, that would be very very exciting. Imagine being able to modify any Google Map in a Sim game? Wow.
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So give or take a couple of days, it's now been exactly one year since I decided to seriously get involved with SC4. To celebrate the occasion, I've decided to do a retrospective entry on some of mine and the community's favorite pictures from this CJ in 2016, with some commentary as well. Additionally, I'll be expanding upon various discoveries in 2016 along with adding some more as well. I'd also like to take this opportunity to thank everyone once again for your supportive comments and likes in 2016! Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "South America + Bonus Pictures":
- 26 Comments
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Version 1.2.0
722 Downloads
5 Various maps of the Earth for rendering in SC4, and including one SC4M file. MAP FILES INCLUDED: Folder: Earth Grayscale Heightmaps 01_Earth_257x257_1x1_Signature.bmp 02_Earth_513x257_1x2_Hemispheres.bmp 03_Earth_513x513_2x2_Squared.bmp 04_Earth_769x513_2x3_Continents.bmp 05_Earth_769x513_2x3_Relief.bmp All files listed above and below are in the same sequence as the previews. Folder: Regions Earth Signature 1x1 Earth Hemispheres 1x2 Earth Squared 2x2 Earth Continents 2x3 Earth Relief 2x3 The following text is contained in the zipfile in readme.txt and HTML. INSTALL the REGIONS Folder: SC4M Earth 2x3 Relief I have included an .SC4M map of the '05_Earth_769x513_2x3_Relief' map in a new folder. To load the map in SC4 Mapper, click on 'Create Region' and select 'Grayscale'. SC4 Mapper creates the city files and a config.bmp file by default, but not a region.ini file. A region.ini file is included in the folder which may be cut and pasted into the Region folder SC4 Mapper creates. Included above are 2 new previews (to the right) showing an image from SC4 Mapper, and the rendered map in 'SC4 Region View.' FOR ALL OTHER MAPS using the SC4 in-game Map Renderer From the unzipped 'Regions' folder select any or all of the sub folders, cut and paste into your user '/Documents/ SimCity 4/Regions' folder. Each of the Regions will then appear in your 'Region' menu in the game with the same name as the folder. Each folder contains a region.ini file and a config.bmp file, defining the name and layout of the region. The 'Earth Signature' region is a 1x1 large city tile, containing only one large blank terra-formed tile. This folder also contains 1 city file (662k) named 'City - New City.sc4'. This region does not have to be rendered and may be viewed and used immediately in the game. The city has not been 'Start'ed so is still named 'City - New City.sc4'. All other region folders only contain the region.ini and config.bmp files, the maps must be rendered in SC4 region view using the included grayscale heightmaps in .bmp (256 indexed grayscale 8-bit) format. The grayscale heightmaps in this package were hand designed for use with the SC4 in-game map renderer using a popular color relief map. If you use SC4 Mapper or Terraformer, smoother surfaces and smaller file sizes may be achieved, but elevation interpretation is different, generally the water level is one increment shallower, some land area may go under. Instructions for rendering the maps with SC4 can be found at the bottom of this page. SCALING in SC4 3D SPACE: The maps are not proportionally scaled either horizontally or vertically, they only represent a general idea of area and height. Horizontally, the term 'tile' is used for both the grid of squares in the city view and the grid of cities in the region view. One city view tile is 16m x16m, and one large city tile in region view is 4km x 4km. Grid lines in city view may be toggled on/off by pressing the 'g' key. Grid lines in region view may be switched on/off by checking/unchecking 'Show City Boundaries'. Vertically, buildings are scaled in (cubic) meters, but land area and elevations are more often very disproportional. In my 'Earth Relief' map one increment of land in region view is about equal to 1800m, so 5 increments from sea level is the highest point on Earth at near 9000m. There are 62 (62 x 1800m) increments from the bottom of the sea in SC4 to the top of its 3D space, sea level cannot be raised or lowered from its 6 increment setting. In terms of my 'Relief Map' then 6 x 1800m is the deepest surface below sea level at 10,800m, almost 11 kilometers. Actual scientific measurements indicate about the same depth. Consistently, the top of SC4 space is (62 x 1800) 111,600m, about 112km above the solid surface of the Earth. Objects below about 160km in orbit are considered to be below "Low Earth Orbit". The International Space Station orbits at about 3 times the height of SC4 space in the same spherical area defined as the 'Thermosphere' of the Earth. INSTALL INSTRUCTIONS: 1.) Launch SC4. In Region View use the Load Region scroll menu to locate and open the region you want. 2.) In Region View press CTRL-ALT-SHIFT-R. You should now have a window in the top-left corner. 3.) Navigate to the 'Earth Grayscale Heightmaps' subfolder in the unzipped 'SC4 Earth Maps 256 Grayscale' folder. 4.) Scroll to the bitmap (.bmp) corresponding to the region you have selected and click 'Okay'. (The exact file names of the region and map must match) The simulator should begin processing the map. If successful, you will see the region with city layout. The processing takes from a few minutes to several minutes to complete. --/-- -
Prologue II High above the Earth, the massive starship that is home to the Celestials placidly orbits. Oneg the Prober has concluded his analysis on the planet and the Celestials have gathered to assess the potential for their chosen species. “<Report, Oneg.,” the one Above All bids. “<The candidate species is distributed across parts of the major western landmasses. Migratory pattern modeling predicts 98.73% likelihood of spread to all habitable regions. A confirmation of Ziran’s postulate; the species has the potential for significant evolutionary mutations and should readily adapt to our experiments. Where the Eternal genome meets ideal conditions the host will be a meta-being in every way. Typical mutations will include near-immunity to disease, enhanced physical attributes, extraordinary intelligence, psionic awareness and mass and/or energy manipulation. In some cases, multiple combinations of meta-abilities will manifest. The Eternal branch will benefit from a significantly increased lifespan; a near-immortal. Further, there exists a possibility of generating a Celestial among them.>” Oneg pauses to allow comment on the startling revelation. While no Celestial offers any thought, each is mindful of the implication; this species could become one of their greatest successes. Oneg continues, “<The Deviant genome will be more prevalent than the Eternal. Although many of the Deviant mutations will be similar in characteristic to the Eternal, the Deviant branch will be unlikely to achieve the same degree of longevity. Their greater numbers will offset their relative impact on the success of our experiments as compared to the longer-lived Eternals. Extrapolating data provided by Tefral and Ziran, this world is estimated to be capable of supporting a maximum of ~10 billion apex hominins. At an anticipated occurrence of 1 Deviant per 10 million, a peak population of 1,000 meta-individuals can be reasonably expected.>” “<At such a rate, this world would far exceed either Skrullos or Chandilar, where the Shi’ar have thrived. Explain.>” “<This species has higher genetic diversity than any we’ve previously experimented upon. Though there is a naturally occurring warp-space portal near to the system, there are no near-field malevolent phenomena, such as neutron stars, x-ray and gamma ray bursts or singularities that are likely to adversely impact development. Therefore, the species should enjoy near-unrestricted advancement and evolution, adapting well to minor incidents such as impact events and other small-scale natural phenomena.>” “<Tefral the Surveyor reports a number of impact events that have led to likely mass-extinction events.>” “<Hargen the Measurer has catalogued the system and compiled a detailed analysis along with Nezarr the Calculator. There will be no further extinction-level events due to cosmic impacts for at least the following 14 million yearly cycles.>” “<You have done well Oneg. Your analysis has been thorough and we will commence experimentation.>” End Prologue To be continued...
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Version 1.0
1,499 Downloads
My first upload.. Another big map of Earth. This is a massive map - 120 x 60. Takes around an hour to render and the top right corner does not go right to the edge of the map. There is no land to build on in that area so this does not affect gameplay in any way. Will try to make a short video showing how big it is and upload it someplace. Worth a try before that happens though! Let me knw what you think. Cheers -
- 7 Comments
- 5 Reviews
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- 1
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"I am not an Athenian or a Greek, but a citizen of the world" Socrates We are all brothers and sisters, citizens of the same planet and the same Universe. The technology of the satellites and the Internet bring us even closer, by giving us the opportunity to learn from each other and demolish silly stereotypes. From this topic, feel free to teach your country's culture to everybody here in Simtropolis, in order to make a beautiful puzzle of colours and sounds. Share with us all the best (and worst) things from your country and learn the best (and worst) from the other countries. For instance, I'll teach you about Greece Hellas and you'll teach me about your country as well

