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Version 1.0.0
66 Downloads
Yunika Building, Shinjuku, Tokyo First time I've done a building in the Shinjuku area in Tokyo. This is one of the central buildings in Shinjuku upon existing the east side of Shjinjuku station. Yunika Building, built by Matsuda Hirata Sekkei (MHS), was built in 2010, and it's first tenant, a Yamada-Labi appliance/electronics store, occupied it within the first decade of the building's existence, before Yamada had financial struggles during the pandemic and moved to a building in the west side of the station (there is currently a merger proposal from rival electronics chain Edion in Japan). Labi is the brand Yamada uses in urban areas. In 2022, Alpen Sports opened a flagship store as the new tenant of this building. There are eight above-ground floors as well as two basement floors in the building, and they sell over 350,000 sporting good items, giving us one of, if not the largest sporting goods store in the world. Floor breakdown: Alpen Sports/Sports Depo occupy the two basement floors and the first two ground floors. Basement 2F: Baseball and softball, as well as MLB/Nippon League memorabilia and other team sports, as well as an area for Japanese brand Mizuno. Basement 1F: Racquet (pickleball/tennis/badminton/ping pong), Volleyball and Swimming. Ground Floor 1F: Running, with simulated running tracks, and basketball, as well as sports jerseys from around the world. The NBA is heavily represented here. 2F: Soccer/World football, with kits of every kind, the latest boots, and equipment. 3-5F: Alpen Outdoors, a camping superstore for all your camping needs. North Face, Patagonia, Columbia, and Coleman are big brands here, as well as the Japanese brand Snow Peak. 6-7F: Golf5: A golfing chain in Japan, which sells everything golf related, including craftsman made specialized clubs. The 6th floor has 3D scanning to give your hands the perfect clubs. The 7th floor is full of golf simulators to test your clubs. 8F: Alpen Mountains. For your mountain hiking needs, and a haven for people who hike places like Mt. Fuji. Snowboarding and skiing are also represented here. If you're looking for more specialized sports like American or Aussie Rules football, rugby, cricket, hockey, this is probably not the place to find that equipment since those aren't sports that are played as much in Japan. There's also an array of restaurants, pharmacies like Matsumoto Kiyoshi and Welcia, financial services, and salons/wellness centers in this central building of Shinjuku. The big LED boards for Yunika Vision are included here. CS$$8 2x4 Corner and Plop with jobs in the zip file. Three versions: Alpen Toyko (2022-present) Alpen Sports (a generic version) Labi-Yamada (2010-2021) Dependencies: RR Mega Prop Pack 2, for the table sets.- 2 Reviews
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Version 1.0.0
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Mulan, Akihabara, Tokyo Mulan is a secondhand store in Akihabara, Tokyo that has many floors of Otaku culture trinkets as well as tons of gachapon (capsule vending machine) collectibles. The bright yellow and red building is one of the most striking and recognizable buildings in Akihabara. CS$$7 1x1 building, purposely made as a corner as to not have it pop up everywhere. Plop version included as well. I made five different Otaku billboard variations. This can be used with @rare_guava's Sega building, my Hirose block, and the HKABT Ishimaru-LAOX (which is now Edion) and Onoden to create a streetscape, since they all neighbor each other. Dependencies: None.- 1 Review
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Version 1.0.0
144 Downloads
Tsukumo eX Block, Akihabara, Tokyo A new building, finished after the Simtropolis server went back up. Tsukumo is a PC parts retailer and PC builder in Akihabara, Tokyo. This is their flagship store and they have everything to build your own PC. They have two locations in Akiba as well as stores in Nagoya, Osaka, Sapporo and Fukuoka. A lot of the other retailers in this block are also in their real life locations, including Janpara Electronics, the Glansit Capsule Hotel, Liberty Anime, Mobi, Surugaya, the Meat Winery (steak and wine), Coo&Riku Cat Cafe, Coco Toka Tea, Carl's Jr., Maidreamin, the Sadatei building, among others. To fill out the building, because there are a lot of empty spaces, I added a mix of real and fictional businesses, many from Cities Skylines and Grand Theft Auto Real Brands Starbucks Reserve Daily Yamazaki 7 Brew Houston Hot Chicken Hands Express Yellow Hat Henry's Burger Pigment Thanko Big Echo Karakoke Tomod's Ponos NTT Sekaido Shimamura Roast Beef Ohno Konami Gym Grand Theft Auto Brands GTA Food Court (with all your favorite Grand Theft Auto Brands, including Cluckin Bell and Burger Shot) 24/7 Market Cities Skylines Brands Big Bite Go Nuts Donuts Chirper Jubilee Auto Office Yakisoba Burned Bean Coffee Law Accountants Banhammer Bank Pop-Soda Kristin's Lingerie 5AM Club Club 801 FlexGYM To round it out, I added a mix of real billboards and some pop cultural ones (have fun spotting all the references!). 4x3 grow CS$$9 and plop w/ jobs included. Dependencies: RR Mega Props 3- 3 Reviews
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Version 1.0.0
98 Downloads
Akky, Akihabara Tokyo Akky is a large souvenir shop in Tokyo with a location in Nagoya as well as the Cafe Moco next to it. Known for it's distinctive flag theming. Two of them are across the street from one another in Akihabara, this is Akky 1, with Akky 2 in the new Hirose Block I uploaded recently. This building was one of the casualties of the server crash but it is back now. This includes a 2022 version with the Au-UQ Mobile shop and a 2025 version with the &Milano luggage store. CS$$9 2x2 corner building with plop included. No dependencies.- 3 Reviews
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Version 1.0.0
113 Downloads
Gamers/Cardkingdom, Akihabara, Tokyo Gamers and Cardkingdom in Akihabara. This was another one lost in the server wipeout, but it is back now. This building also includes Takarada (RIP), the Alienware/Dell store in Akiba, Maidreamin Maid Cafe, a Nadai Fujisoba noodle shop, a GEO electronics store, and a few other tenants. 1x3 CS$$8, no dependencies.- 1 Review
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Version 1.0.0
132 Downloads
Hirose Block, Akihabara, Tokyo Now that we're back, here's one of Tokyo's most famous blocks, that I worked on during the break. Includes a 2017, 2022, and a current (2025) version. It's a 6x6 CS$$9 corner grow and a 6x6 plop. This is meant to be used as a full city block with roads around it. Tenants include: Hirose/HEY - Hirose Entertainment Yard which also contains a Taito Station and Melonbooks Sofmap - the second Sofmap store in Akiba called Sofmap2 that focuses more on anime instead of electronics Silk Hat Arcade - Silk Hat is the current tenant; Gigo is in the 2022 version and Sega is in the 2018 version -A little parlor for the Japan Lottery to buy lottery tickets is on the first floor of this Gigo5 - Aion pachinko parlor is in the 2018 version Tokyo Radio Department Store - a great place with tons of small vendors to get weird electronics and includes a rooftop park Hobbystation - next to Tokyo Radio Kitamura Camera Joshin - actually based on the Osaka one but I had room for it Iosys - secondhand electronics shop Tamashii Nations/Bandai Namco Miniso Akky 2 Itoya Seria 100 Yen Shop Quraz storage the small Yokohama-style ramen restaurant in between Sofmap and Silk Hat/Gigo No dependencies.- 2 Reviews
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Version 2.0
208 Downloads
Yodobashi-Akiba, Akihabara, Tokyo The largest electronics store in the world. Nine floors of not only cellphone accessories, laptops, and appliances, but also general home items, groceries, hobbies and toys, cosplay, pretty much everything you can ask for. Built in 2005 over a parking lot for buses, this is the epitome of a modern shopping experience. Floors 1-6 is reserved for Yodobashi. Floor 7 is where you can find shops like Uni-Qlo, Tower Records, an ABC-Mart, etc. Floor 8 is a food court with many restaurants, including vegetarian and gourmet options. The top floor includes a batting cage and a driving range, as well as sporting goods. The bottom floors for this SC4 version have various shops (Docomo, Philly [cheesesteaks], Kinko's, Haikara Fried Chicken, and a MUFG Bank). Started in Shinjuku with a strategy to sell near rail stations, Yodobashi is now a behemoth in Japan with large stores in every major urban area in Japan. Now your city can have one. Also included is the TSK Building in which the Yodobashi architecture goes around, which has a Caffe Veloce, a karaoke bar, a cat cafe, and various offices. I made a version that says "Yodobashi-Akiba" if you want to recreate the Akihabara area, and one that just says "Yodobashi" if you want to use it for your own cities, uniquely. The lot size is 8x4 and includes parking garage, plop landmark, and a CS$$9 grow. Dependencies: RR Mega Prop Pack 3 SM2 Mega Prop Pack Vol1 SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures- 5 Reviews
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Version 1.0.0
238 Downloads
Sofmap, Akihabara, Tokyo Sofmap is one of the giants in PC and PC equipment sales in Japan. They are owned by Bic Camera now, but were on the front lines of the growth of the computer industry in Japan. We actually have a Sofmap, but that was converted to a Bic a few years ago. This is across the street from that Sofmap/Bic building in Akihabara and is the flagship store for Sofmap. Tenants change so quickly in Akihabara as the famous Mister Donut that was open for decades closed in 2024 in the first floor of the building. It was replaced with Taiwanese boba chain Gong Cha as of late 2024/early 2025. I put both in the first floor since this is a game, and your sims deserve both. There's also a Y! Mobile storefront, like in real life, as well as many advertisements for electronics plastered all over the building. MSI is a big Sofmap partner, and they sell a lot of the computers that they made with Mercedes-AMG in these stores. In the back there is a Lifork remote work office. The building is eight floors. Floors 1-7 specialize in electronics and PC equipment, with Apple on the third floor. In the seventh floor there is also a maid cafe, and the eighth floor is an esports event space that is reservation-only, usually for pro gaming leagues and streaming. I want to thank Emperor Li of Cities Skylines fame for the original 3D blueprint that I based it off of. I built this from the ground up and used their pictures as inspiration. Contains a 2x2 CS$$9 corner building and a 2x2 Plop. Dependencies: None! Enjoy.- 4 Comments
- 4 Reviews
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Version 1.0.0
211 Downloads
An 8-story fictional Lego store, inspired by buildings in Tokyo in general. This fictional Lego store has the first three floors as store, the next four as a Legoland experience, and top floor cafe and dining. Has full nightlights. I'm sure the ventilation is terrible in this building though. This is basically a special Christmas release for me, as I wanted to get this done before a winter break. Contains a 2x2 CS$$8 building and a 2x2 Plop. Dependencies: None! Enjoy.- 1 Comment
- 3 Reviews
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Version 1.0.0
273 Downloads
Bic Camera, Akihabara, Tokyo This is the Bic Camera store in Akihabara. Bic started as a small camera store in Ikebukuro but now sells, pretty much, everything. There are 45 Bic stores in Japan and they also own 24 Sofmap stores and partially-own 150 Kojima stores. This building used to be a Sofmap store until the merger in 2006. We actually have this building as a Sofmap, but while the Sofmap that was made was a 2x2, this is a 3x3 to more accurately reflect how large this store actually is. Considering it's neighbor, Don Quijote, is also 3x3 and parallel to this building, it made sense. This specific location also has a McDonald's in the first floor and an eyeglasses chain that sells Ray-Ban and Oakley on the back edge, as well as an underground parking garage. 3x3 Plop and a CS$$8 corner growable included as well as a CS$$8 alternate version with ground floor clothing shops that are hip to the current trends of youth culture. The grow-only version with first floor shops includes: Supreme Anti-Social Social Club NTS Radio Palace BAPE (A Bathing Ape) ASICS Air Jordan Vans New Balance Sanrio Pop Mart (the Labubu seller) Birkenstock Crocs Dependencies: Just one. SHK Parking Pack/SuperSHK Mega Parking Textures- 2 Reviews
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Version 1.0.0
252 Downloads
Don Quijote, Akihabara, Tokyo Don Quijote is a legendary Japanese discount retailer that has 160 stores in Japan, as well as in many Asian countries and the US state of Hawaii. Their Japanese stores are usually quite unique. This one is the famous Akihabara location that not only sells groceries and electronics but has a focus on cosplay supplies with entire floors for cosplay and anime. There are eight floors in all in this store. In addition, on the 5th floor, there is an at Home Maid Cafe and in the 8th floor, a theater for AKB48, a Japanese idol group. In the front there are three eateries, Maruji Beef Skewers, Gineaco, and Smiley Crepes. This building also has a pachinko parlor called Akiba Island on the sides and back of the building. On the sides and basement there is a parking garage operated by Times Parking. 3x3 Plop, parking garage and a CS$$9 corner growable included. The Don Quijote Alt version is one that has the translation text under the Japanese text, which is grow only. Dependencies: SHK Parking Pack/SuperSHK Mega Parking Textures- 3 Reviews
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Version 1.0.0
469 Downloads
This is the Toranomon Hills Station Tower in Tokyo, Japan. It is a part of the Toranomon Hills complex developed by the Mori Corporation. Toranomon Hills is an integrated luxury, high-end mixed-use office, retail, hotel development located in the Toranomon District, Minato, Tokyo. The Toranomon Hills Station Tower is the newest building in the complex (as of 2025). The building is comprised of high-end office space/retail/restaurants, a luxury hotel, a high-end fitness center and spa, event space, food hall, a rooftop pool, and the Toranomon Hills Station located in the basement level and served by the Tokyo Metro's Hibiya Line (station # H-06). This was a request I had made that was fulfilled by the "mystery" modeler, who wishes to remain anonymous, but gave his permission to upload it here. Special thanks to him for turning this request into reality. I'm happy that we are able to share it with you all at this time. The lot was created by me. It is 13x5 ploppable CO$$$ with 2000 jobs. It is Transit Enabled for avenues. Dependencies: BSC Common Dependencies Pack Moonlight Compilation - Japanese Sites - Simtropolis Network Addon Mod PEG MTP Super Pack RDQ Prop Pack- 2 Comments
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Version 2.0
380 Downloads
Aoki, Akihabara, Tokyo Aoki is a chain in Japan that sells business-related clothing. It is one of the largest clothing chains in all of Japan, with 600 stores. This is the 8-floor building in Akihabara Electric Town in Tokyo. Also included is the two neighboring stores, the Pasela (a karaoke and entertainment center chain in Japan) and the Lammtara manga/video games/DVD store. In the back there's an Atmos shoe store (which isn't there in real life but I love Atmos), and the Moses Kebab shop, which is there in real life. 2x2 Plop, and a CS$$7 corner growable included. Dependencies: None! I finally made something without dependencies. -
Version 1.0.0
294 Downloads
Taito Station, Akihabara, Tokyo Taito Station is a chain of arcades in Japan owned by the Taito Company. Taito was founded in 1953 by Ukrainian Michael Kogan, and has an interesting history in the arcade gaming space, including being the proprietors for the original Space Invaders game. The logo for their arcades is a Space Invaders insignia, and every major Japanese city has a Taito Station arcade. This is the famous one in Akihabara Electric Town with a total of seven floors of arcade games, claw machines, and Japanese pop culture memorabilia. Included are both a Pre-2024 version, with "Taito Station" signage on the floors and a 2024 version, which has the types of games they offer on the signage. 1x2 Plop, and a CS$$7 growable included. Dependencies: Just one. RR Mega Prop Pack Vol. 1- 4 Reviews
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Version 1.0.0
307 Downloads
Ginza Six, Tokyo From whenin.tokyo: "It happens only rarely that a shopping complex can inspire your mind beyond superficial shopping goals, but a visit to Ginza Six will do just that. Besides its stunningly elegant shops, this gigantic shopping complex which takes up a whole block on Ginza’s main street, boasts one of Tokyo’s best (and free) rooftop gardens, an outstanding art and design bookstore, an art gallery, a chic food hall on the basement level, and a Noh Theatre for traditional Japanese entertainment." Built in 2017 in the former location of the Matsuzakaya department store, Ginza Six is named that way due to being in the six-chome of the Ginza area, as well as to provide a "six star" shopping experience. The luxury shopping mall has the capacity for 241 stores, including the many Ginza flagships of the building, Michelin Star restaurants, salons, and the aforementioned amenities of the first paragraph from floors 1-6 (and two basement floors). Floors 7-12 are offices, mostly of fashion consultancies and real estate (as well as a WeWork location for digital nomads), and the 13th floor includes the more fancy restaurants as well as a free rooftop park. The inside of the mall and the in-mall museum regularly features art pieces from modern artists and collectives, including legends such as Yayoi Kusama. The building is fictionalized a slight bit as I made the stores go a whole city block, rather than the back being a loading and tourbus dropoff area like in real life. I wanted people to have something to look at in all four views of the game. It's probably about 75% accurate to the real thing, and I added some of my favorite Ginza store designs to the back and left side. Store list: Front Christian Dior - expands into right side Fendi flagship Celine Yves St. Laurent Van Cleef & Arpels Valentino SMBC (Sumitomo Mitsui Banking Company offices and ATM - I made the facade expand up four floors instead of two in real life) Left Side 7-Eleven (the real one is north of G6) Onitsuka Tiger (the real one is across the street) Back Citizen Watches - expands into right side Franck Muller Watchland Lawson Hakuhinkan Toy Park (multi-floor toy store, the real one is south of G6) The House Boutique Starbucks - expands into left side This includes a 6x4 plop, a parking garage, and a C$$$7 growable. Dependencies: KrashSpeed Mailbox Set PC Mega Prop Pack 3 PC Mega Prop Pack 4 SC4D LEX Legacy - BSC Common Dependencies Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures Finally, I want to thank SamScene for the building base which was a great template to build around - check out their Tokyo set for Flight Sim here. More Japanese and Australasian-inspired buildings soon. -
Version 1.0.0
675 Downloads
Another week, another map, this time it's Tokyo-Yokohama-Chiba, Japan (for SimCity 4). The Greater Tokyo Area is the largest metropolitan area in Japan. It is home to 38 million people and also serves as the nation's capital. The map is 28 x 24 large city tiles and is accurately scaled based on DEM data. It generally stretches from Hachioji to Narita and Miura to Saitama. It encompasses all of Tokyo, Yokohama, Chiba, Kawasaki and Funabashi. In order to install the map you will need wouanagaine's mapper or terraformer as the file is in SC4M format. I hope you can put this map to good use, enjoy! -TCC View My Full Map Catalogue Here:- 2 Reviews
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This building is modeled after the Fujilatex head office in Tokyo, Japan, just north of the imperial gardens. It was completed in 1982 Fujilatex is a company known for manufacturing a range of products from condoms to industrial shock absorbers. In the game, it sits on a 2x1 CO$$ stage 7 lot suitable for w2w environments. Dependencies: For support and news about future BATs, visit my thread on Simtropolis: -
DEM Comparisons: SRTM, ASTER, ALOS, Copernicus DEM Map Renderings
Odainsaker posted a topic in Mapping Community Room
I have done some test renderings to see what quality differences occur in SimCity 4 maps generated from 16-bit digital elevation maps (DEMs) downloaded from several different public sources. This is an expansion deviating off an already lengthy reply post made in a previous thread, "How can I ensure I'm creating a valid 16 png for use with SC4Mapper?" by @Han Solo, but I thought it might be useful for any mapmakers to see these actual comparisons. Many of us will already know the outlines of the expected results, but I don't recall many side-by-side comparisons and hopefully it will be interesting to see them objectively in one place. DEM SOURCES The following four DEM collections are now publicly available as digital surface maps (DSMs) at 1 arc second, or roughly 30-meter, interval postings in GeoTiff format: NASA's Shuttle Radar Topography Mission (SRTM) Version 3.0 Global 1 arc second (SRTMGL1) NASA and METI's Advanced Spaceborne Thermal Emission and Reflection Radiometer (ASTER) Global Digital Elevation Model (GDEM) Version 3 (ASTGTM) JAXA's Advanced Land Observing Satellite (ALOS) World 3D - 30m (AW3D30) ESA's Copernicus Digital Elevation Model (COP-DEM) global 30m (GLO-30) Individual national services may publicly offer higher resolution data for limited areas, such as the USGS's freely available National Elevation Dataset (NED) at 1/3 arc-second, or about 10 meters, for the United States, and 3 meters in smaller areas. Other countries limit data for commercial licensing or even national security reasons, so you mileage will vary depending on area of interest. JAXA offers purchasable ALOS 5-meter and even 2.5-meter DEMs, and ESA offers purchasable Copernicus DEMs and its original commercial AIRBUS WorldDEMs at 12-meters. Depending on your project, 10-meter, 5-meter, and 3-meter DEMs can either be useful or overkill. SRTM - SRTMGL1 is downloadable from the USGS Earth Explorer (EE). Free registration is required via the EROS Registration System. Within Earth Explorer you will have to filter to the desired dataset: Data Sets --> NASA LDPAAC Collections --> NASA SRTM (SRTM 3) Collections --> NASA SRTM3 SRTMGL1. (Alternatively, OpenTopography provides a direct portal, Shuttle Radar Topography Mission (SRTM GL1) Global 30m, without requiring registration.) ASTER - ASTGTM is downloadable from the USGS Earth Explorer (EE). Free registration is required via the EROS Registration System. Within Earth Explorer you will have to filter to the desired dataset: Data Sets --> NASA LDPAAC Collections --> ASTER Collections --> ASTER Global DEM V3. ALOS - AW3D30 is downloadable from the JAXA EORC ALOS Global Digital Surface Model "ALOS World 3D - 30m (AW3D30)" page. Free registration is required via the User Registration page. (Alternatively, OpenTopography provides a direct portal, ALOS World 3D - 30m, without requiring registration. OpenTopography does not include the auxiliary mask files.) COP-DEM - GLO-30 is downloadable from ESA's Copernicus Space Component Data Access Planetary Data Access Catalogue (PANDA). Free registration and then a digitally-signed public access license agreement are required via the Copernicus User's Personal Area: Service Project & Dataset Management Portal. Within PANDA, you will have to filter to the desired dataset: Filters --> select "PRISM Catalogue" --> select "Datasets" --> COP-DEM_GLO-30-DGED. (Alternatively, OpenTopography offers a download portal, Copernicus GLO-30 Digital Elevation Model, without requiring registration. OpenTopography does not include the auxiliary mask files.) (Note that while the official download sites provide their DEMs as grid tile GeoTiffs keyed to simple whole number latitude and longitude grid corners, OpenTopography will crop results to a use-defined map selection area. This lossy selection can make it difficult to merge or overlay different DEMs from different sources if you are not exactingly monitoring the selection coordinates so that all the involved maps align. I usually find it much more convenient when using OpenTopography to instead manually enter selection coordinates that match the nearest simple whole number latitude and longitude grid corners.) BATHYMETRY None of the four DEM datasets listed above include bathymetry. Worldwide available coverage for bathymetry is still very poor due to our limits in canvasing areas with sonar and lidar, and most freely available public DEMs are going to be at 15 arc second, or roughly 500-meter, interval postings. Individual national services may offer better resolutions for limited areas, and you mileage will vary depending on the area of interest. Because of the vast difference in resolutions, care must be taken in cropping, pasting, and aligning them into a land DEM from the above sources with the caveat that the transition from above sea level to below sea level will be grossly imprecise. Thankfully, ALOS and COP-DEM include useful water masks, though GIMP's common graphics editing selection tools help as well. The General Bathymetric Chart of the Oceans (GEBCO) offers freely available data most recently released for 2021 as the GEBCO_2021 Grid. GEBCO - GEBCO_2021 Grid is downloadable from their portal, GEBCO Gridded Bathymetry Data Download. Registration is not required. Alternatively, OpenTopograpahy offers download portals for both the Global Bathymetry and Topography at 15 Arc Sec: SRTM15+ V2.1 and the Global Multi-Resolution Topography (GMRT) Data Synthesis, both of which similarly do not require registration. The SRTM+ and GMRT bathymetry DEMs have shared information with GEBCO and at these resolutions they are not significantly different. I have seen that GEBCO has filled DEM holes missing from SRTM+ data and that both have additional small water bodies not found in the GMRT data. (Note that while the official land topography download sites provide their DEMs as grid tile GeoTiffs keyed to simple whole number latitude and longitude grid corners, GEBCO and OpenTopography will both crop their results to a user-defined map selection area. This lossy selection can make it difficult to merge or overlay different DEMs from different sources if you are not exactingly monitoring the selection coordinates so that all the involved maps align. I usually find it much more convenient when using both GEBCO and OpenTopography to instead manually enter selection coordinates that match the nearest simple whole number latitude and longitude grid corners.) TOKYO REGION MAP The map used here for test rendering is a scale-accurate section of the Greater Tokyo Metropolitan Area, generally spanning from the Tone River in the north to Hatsushima island in the south, and from the Fuji River in the west to the eastern shoreline of the Bōsō peninsula to the east. The region is 122,880 m x 188,416 m, required a DEM image of 7,681 pixels x 11,777 pixels, and produced a SimCity 4 region map of 30 x 46 large city tiles. The 16-bit DEM was processed with Prof. Peter Guth's MicroDEM 64-bit build 2016.4.28.199, edited with GIMP 2.10.18, and imported to SimCity 4's Regions folder with @wouanagaine's SC4 Mapper 2013 (v1.0) patched with the NTCore 4GB Patch. The complete region view image was captured and exported with @JeanLucPicard2's SimCity4 Startup Manager (SUM) 3.0, also patched with the NTCore 4GB Patch. SimCity 4 Rush Hour version 1.1.640.0 has been patched with the NTCore 4GB Patch and set to hardware rendering graphics mode. MicroDEM is downloadable from the MicroDEM Home Page on the USNA. Registration is not required. The current standard version for "Complete MicroDEM install" is MicroDEM build 2020.8.20.1 and I have found that the functions of that build still work for SimCity 4 mapmaking purposes. However, be aware that I have found that the currently offered updates with later builds break much of that functionality, and so I have NOT applied any updates suggested by the "Update program EXE" page nor any updates from within the program's updater. GIMP is downloadable from the GIMP - GNU Image Manipuation Program homepage. GIMP is currently now up to version 2.10.30. SC4 Mapper 2013 (v1.0) is downloadable from SC4 Devotion's LEX. Free registration is required SimCity4 Startup Manager 3.0 is downloadable from SimCityKurier: Modding-Tools. Registration is not required. NTCore 4GB Patch is downloadable from NTCore. It also comes bundled with the Network Addon Mod. Registration is not required. The in-game images have been captured with custom terrain mods applied. I have used the Gobias' Sudden Valley Terrain Mod (v1.0), option High Altitude, edited with @ilive's iLive Reader 0.9.3 to shift the snowline and treeline of the mod on the in-game Mount Fuji to roughly correspond to the snowline of the real-world Mount Fuji by changing the "TemperatureRangeFactor" exemplar value to 0.56 and the "Flora: elevation scale range" exemplar value to 3000. The rock mod is @shokthrpy's SHK HD Rock Mods, option 03. The beach mod is @_marsh_'s HD White Sands Beach Mod. The water mod is Gobias' Gobias Water Pack 1 (v1.0), option GB Bodensee Water. Although I have not planted trees in these images, the tree controller is @blunder's Cascadia Tree Controller With MMPS. I do not claim that any of these mods or their combinations best represent the Tokyo area, only that they instead suited my particular taste at the time. Sudden Valley Terrain Mod (v1.0) is downloadable from SC4 Devotion's LEX. Free registration is required. SimCity 4's hardware rendering graphics mode is required for use. SHK HD Rock Mods is downloadable here from Simtropolis' STEX. Registration is not required. SimCity 4's hardware rendering graphics mode is required for use. HD White Sands Beach Mod is downloadable here from Simtropolis' STEX. Registration is not required. SimCity 4's hardware rendering graphics mode is required for use. Gobias Water Pack 1 (v1.0) is downloadable from SC4 Devotion's LEX. Free registration is required. SimCity 4's hardware rendering graphics mode is required for use. Cascadia Tree Controller is downloadable here from Simtropolis' STEX. Registration is not required. iLive - Reader 0.9.3 is downloadable here from Simtropolis' STEX. Registration for the STEX is not required. Ilives Reader (v0.9.3) is also downloadable from SC4 Devotion's LEX. Free registration for the LEX is required. Alternatively, Dropbox download links for iLives Reader Version 1.5.4 can be found on the "iLives Reader 1.x Official support thread" at SC4 Devotion. An extremely large region map of Tokyo is not necessarily the preferred map for these renderings, and it just happened to be the one I was working on. However, it did have some fortunate features: a high and smoothly symmetrical mountain, a broad plain, lowlands just at and even below sea level, a complex waterway system with a variety of shore and edge types, a major city with large and tall structures, and ongoing major landform changes in the form of costal land reclamation. There will be lots of conditions to inspect. With everything collected and identified so that others can recreate the experiment, let's finally see the rendered results. I will show the complete regions and then various focal areas. Each focal area will include renderings using all four public DEM sources, in order of when the DEM datasets were generally made publicly available. I have set SimCity 4 to display at 1920 x 1080 resolution and taken screenshots at that resolution. Images were converted to the lossy JPG format for upload to Imgur at a reasonable size. Region images were reduced 25% in size for display, as free Imgur will automatically resize large images down to a maximum of 5,000 pixels width. The Simtropolis Forums will resize embedded large images to maintain forum layout, so you may have to expand the images to see some details. FULL REGION VIEW SRTM - SRTMGL1 Note the striping visible as green and yellowish bands in the lowest/flattest elevations. This is likely from a known flaw in SRTM data traced to uncompensated oscillation in the space shuttle's boom holding the detector and is most noticeable on relatively flat topography, which here just happened to be a contrasting contour color transition. Selective blur filtering in GIMP can probably remove them. ASTER - ASTGTM Note that while the shorelines and rivers look very clean, there is very little of the lowest elevations shown by the default SC4 Mapper color coding as a yellowish white. ASTER has been noted as having comparatively high deviation from direct elevation measurements at elevations below 7 m. ALOS - AW3D30 COP-DEM GLO-30 (Oddly, in all four maps the bathymetry of Lake Kasumigaura at the bottom corner is misaligned, as is this bathymetric tile in general throughout though to lesser degrees in other parts of the map. The tile comes from GEBCO, though the issue also exists in tiles of this area from other sources, most of whom use shared data.) MOUNT FUJI SRTM - SRTMGL1 Note that SRTM was originally first released as 90-meter DEMs, which have since been reprocessed with later techniques to create 30-meter DEMs. ASTER - ASTGTM Note the pockmarks around the darker contour color bands of Mount Fuji. ASTER data is generally noisy, the noise apparently coming from its earlier stereoscopic imaging process that created a high spread of variations in its elevation data even on identical, contiguous slopes. That noise shows as a uniform spread of small depressions and lumps. Selective blur filtering in GIMP can reduce them. ALOS - AW3D30 Note the striping in on the snowy sides on the upper portions of Mount Fuji and which seem to run in orthagonal direction with the SimCity 4 city tile lines. I do not know if they are caused specifically by the DEM or the terrain mod, but they do not appear with the other DEMs. COP-DEM - GLO-30 Note that with much of the noise and striping gone, crevasses running down Mount Fuji's smoother snowy slopes are now strongly defined. (Frustratingly, a visible city tile seam appears across the middle of Mount Fuji on the most prominent facing side in all four images. I think the source of this seam comes from the extreme elevation difference between where one tile ends and the other begins, even between contiguous DEM pixels, on extreme slopes. I have seen it in other high, snowy mountains. A solution is to change the position of city tile seams by altering the config.bmp so that they fall on less extreme slopes. It can also be masked by darker terrain colors, forests of dark trees, and even direct editing of the edges with God Mode terrain shaping tools.) MOUNT FUJI SLOPE AND SUMMIT SRTM - SRTMGL1 ASTER - ASTGTM ALOS - AW3D30 COP-DEM GLO-30 BASE OF MOUNT FUJI SRTM - SRTMGL1 ASTER - ASTGTM Note again the pockmarked or pitted appearance of numerous shallow holes and lumps created by noise in the DEM. ALOS - AW3D30 COP-DEM GLO-30 CENTRAL TOKYO SRTM - SRTMGL1 Note the relatively rough outlines of the coastal edges. ASTER - ASTGTM Note again how SC4 Mapper's default lowest elevation colors are lost as ASTER doesn't well capture these lowest elevations. This is unfortunate, for historical urban design patterns in old Edo and early Tokyo can be divided between the "High City" of the aristocratic mansions and estates centered around Edo Castle on the higher elevations, and the "Low City" of the commoners built on the lowest elevations, reclaimed lands, and canals along the waterfront and Sumida River. ALOS - AW3D30 Note the cluttered river lengths. ALOS does include a separate mask image as an auxiliary file to assist in editing water bodies and channel, but I have not done such manual editing here. On the other hand, ALOS does include numerous islets, rocks, and shore structures missed by the water masking of other datasets. At least for this area, ALOS has the most up-to-date data as can be seen in the reclaimed disposal islands of Tokyo Bay. COP-DEM GLO-30 Note that the Copernicus DEM has the clearest waterways, and the DEM includes a water mask image as an auxiliary file as well as water transparency in the DEM itself. Also note that the reclamation island in Tokyo Bay is not as extensive as that in ALOS, suggesting the data here may not be as recent. IMPERIAL PALACE SRTM - SRTMGL1 ASTER - ASTGTM Note the shallow lumpiness resulting from both baked-in building filtering and noise. I had found that in GIMP 2.10.18, a Selective Gaussian Blur with a pixel radius of 5 and a max. delta of 0.001 was effective at removing most of the lumps without erasing the visible details on the slopes of Mount Fuji. ALOS - AW3D30 Note that major buildings and even urban street corridors are readily apparent. Free ALOS DEMs were based on a commercial 5-meter DEM and 2.5-meter imagery that have been reduced for public release. That high resolution, however, had cleanly picked up enough building surfaces that even the reduced DEMs yield identifiable building mesas in SimCity. I do not yet know what level of filtering will be needed to eliminate them for SimCity, especially as such filtering would need to be strong enough to eliminate the building mesas yet also not so strong as to inadvertently erase the moat walls of the Imperial Palace. COP-DEM GLO-30 Note that there is not as much human structure clutter as the ALOS DEM. Where the ALOS satellite had a resolution of 2.5 meters, Copernicus DEM is based on data from the TanDEM-X and TerraSAR-X twin satellites, which produced a 12-meter resolution WorldDEM. Moreover, while ALOS and ASTER use imagery to calculate visible surface heights from photometric displacements, Copernicus and SRTM were based on radar ground measurement, which to a limited extent penetrated through some of the sponginess of ground clutter like vegetation and human structures. All the datasets then use some filtering and corrective offsets, with varying fidelity and effects. TOKYO HARBOR SRTM - SRTMGL1 ASTER - ASTGTM ALOS - AW3D30 COP-DEM GLO-30 SHIMIZU SRTM - SRTMGL1 ASTER - ASTGTM ALOS - AW3D30 COP-DEM GLO-30 Note that Copernicus did not pick up or has masked away the breakwater. TONE RIVER SRTM - SRTMGL1 Note how with SRTM much of this area in SimCity becomes underwater with numerous tiny pools. This is actually a lowland area, with parts of it devoted to farming or rice paddies, but not the extent shown here. ASTER - ASTGTM Note how ASTER generally does not utilize the lowest elevation color banding of SC4 Mapper. It also lost all trace of the rice paddies, ALOS - AW3D30 Note that in ALOS the lowland rice paddies have, and some of their individual rice paddy separations are visible as stripped berms. COP-DEM GLO-30 Note Copernicus's water masking has correctly revealed Lake Inba-numa and even the narrower Shintone River paralleling the much wider Tone River. RICE PADDIES SRTM - SRTMGL1 ASTER - ASTGTM ALOS - AW3D30 COP-DEM GLO-30 CONCLUSIONS SRTM - SRTMGL1 is based on much older collected data, primarily an 11-day space shuttle mission in 2000, so recent changes in topography may be missing. Water body masking is very rough, with imprecise shorelines and missing islets. SRTM was previously publicly released as 90-meter DEMs, later reprocessed and released as 30-meter DEMs. I find them still relatively blurry compared to the latest options, and I have noticed large scale striping in flat areas. Interestingly, I recall drunkapple/dobdriver once posted that he used SRTM DEMS in his maps and he described issues with water edges and shorelines. As his maps largely were all uploaded before SRTM 30-meter DEMs were publicly released starting in 2014, he may have been using the 90-meter DEMs. ASTER - ASTGTM has more recent data than SRTM and better water body masking as it has been collected and updated since 1999 and was the first worldwide dataset made publicly available at 30-meter resolution. A separate water body mask can be downloaded. Potentially, ASTER can have finer details than SRTM, however, ASTER data is exceedingly noisy and will require significant user filtering. I have found in GIMP 2.10.18 that a Selective Gaussian Blur with a blur radius of 5.00 and with a max. delta of 0.001 has so far yielded greatly improved results for my own purposes. Compared to the other datasets, ASTER reportedly has significantly height variability issues compared to GPS ground measurements for elevations below 7 meters above sea level, and this is quickly seen in SC4 Mapper as the lowest land elevation colors are noticeably less applied. I have also found major islands in the DEM shifted to the wrong locations, or even missing entirely. Lastly, MicroDEM has had the most errors for me with certain downloaded ASTER DEMs, either showing blank maps or wrongly offset landforms, which I have managed to correct by first opening and then resaving the downloaded affected GeoTiffs in QGIS. ALOS - AW3D30 is generally more recent still and, being derived from a 5-meter DEM and 2.5-meter imagery, has better height accuracy and water body masking than both SRTM and ASTER. Some river channels are hard to distinguish as they reach sea level, but a separate water mask is provided to assist in editing. Human structures such as large buildings are particularly prominent, especially in urban areas with large clusters of tall buildings, and will require significant user filtering, though I do not know yet what filtering options would be best. Reportedly, the finer resolution skews elevation data broadly adjusted for tree canopies to be somewhat lower than the other comparable datasets, as the finer resolution is actually picking up more open areas between trees. I have also noticed striping on some extreme slopes. Japan's ALOS satellite may have been damaged by meteoroids and has been rendered dead in space, so it's dataset spanning from 2006 to 2011 will not be further updated with new imagery and some areas may have lesser coverage. COP-DEM GLO-30 is the most recently released (2020), being derived from the 12-meter commercial AIRBUS WorldDEM collected and updated since 2011. It reportedly has the current best height accuracy of the four DEMs listed here. It's water masking is also very accurate and a separate water mask and even water transparency within the DEM are provided. However, it doesn't capture as many islets or finer shoreline details as ALOS. Being radar-based rather than radiometer stereo mapping, it definitely does not suffer from the overall noise of ASTER or much of the human structure clutter of ALOS. I do admit I found the PANDA registration process the slowest and most cumbersome, actually requiring an account registration approval review that took me 24-hours. However, once acquired the DEMs will require the least cleanup editing for use in SimCity. Use the Copernicus DEM. Actually, more specifically, I have been using Copernicus DEMs manually edited with additional shore and islet information from ALOS DEMs. The previous DEMs were good for their time, and, when SimCity 4 was released, SRTM 90-meter at 1/3 the resolution shown here was actually the best publicly available option, but they are now becoming outdated as newer, higher resolutions DEMs collected by higher precision instruments and processing techniques have become available. __________ Somehow, someday, I have to finish and upload this map. -
From the album Cities in Microsoft Flight Simulator
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From the album Cities in Microsoft Flight Simulator
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From the album Cities in Microsoft Flight Simulator
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Diagonal Amenities, by Mattb325. --------------------------------------- After releasing the diagonal filler parks, I was sent some images of the 'Tokyo Toilet Project' and a request to incorporate these into SC4. Since public toilets are quite rare in SC4 (but common in the real world) and the ones from the Tokyo Toilet Project are anything thing but your basic cinder-block sh*thouse, I thought I'd bring them into game. There are three toilets in a prop family, so you will get something different each time you plop (no pun intended). These parks are made as over-hanging props. The lot size is 1x1 and the overhang allows you to cover diagonal/ortho transitions. These parks should not be used on sloping ground. They use the standard Maxis white pavement and have a basic park effect. Please note, that like all of these sorts of overhanging/filler pieces (not just mine, but everyone's), there are various visual glitches where they meet the ground, or network pieces or even other lots. These glitches can be minor or major depending on your video card, shadow settings, placement on the map, etc, etc. Unfortunately I can't do anything about it: I made my peace with the various visual glitches of this old game years ago. --------------------------------------- STATS PARK: Lot size : 1x1 Bulldoze Cost: § 10 Plop Cost: § 40 Demand Satisfied: R§ 250, R§§ 250, R§§§ 250 Landmark Effect: +10 over 10 tiles Park Effect: +5 over 15 tiles Pollution: 0 (Air)/ 1 (Water)/ 0 (Garbage ) Pollution Radius: 2/1/0 Power Consumed: 0 Mwh Water Consumed: 5 Gal/Month Monthly Cost: § 5 Occupant Group: Civic; Park --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: There are no dependencies required for this lot. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.- 2 Comments
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