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Found 31 results

  1. Hi all, I wanted to share a new project I've been working on, Piedra Verde. The idea is to try and build up a city organically, over time, with some backstory - hopefully this will result in a neat creation with some realism as well. I've started this in the early 90s - early enough that I have plenty of time to grow the area before reaching the present day, but late enough where I can get away with using most of the vehicles and buildings from the game. (Of course, some vehicles will look a bit too modern, and some buildings a bit older, just go ahead and look the other way ) Piedra Verde (a.k.a. Green Stone) is a set of islands in the middle of the Pacific Ocean. Although it was sighted a few times before the 20th century, there was never any settlement. All anybody knew was rumors about a faint green glow coming from an island in the Pacific. (It turns out that glow is due to rare radioactive ores, but more on that later.) The islands somehow remained unknown until around World War II, and then during the Cold War it was agreed to keep the islands as a mostly secret neutral uninhabited area. Once the Cold War ended, the existence of these islands became more widespread. In the new spirit of international cooperation, an organization was formed to settle this area and investigate the glowing rocks... and profit off of the ores if possible. In 1991, the territory of Piedra Verde was born. In the rush to settle it and construct the original facilities, not that many photos exist of its first year. Here you can see the main settlement - a small port, a couple of factories, and some basic housing. They did at least have a nice football/soccer field though. Here's a closer look at the port area, including the main fuel depot for the settlement. Of course, the main reason for this new territory was the mysterious glowing rock. So far the mining operations haven't actually found much of the glowing stone - the reports of glowing were probably quite exaggerated. There was, however, plenty of coal and iron to dig up, so there was plenty of profit to be made in this new land. With all the new hype, the island's infrastructure is being significantly expanded - construction is probably the second biggest industry on the island. So that's a little preview of Piedra Verde, in the future the territory will get some actual government organization, and they'll be sure to take plenty of pictures.
  2. Island Hopping !

    Island Hopping ! This short CJ we go offshore. Mayon Bay got a great selection of small islands to visit ! We start at with a overview of the area. Largest island in the bay is Isle Mayon ! A picture has been created to give a full view of the island, in practice there split in two ! Odd situation, they all have there own departments of police, fire and healthcare. Still there living quit as good friends ! Tourisme most busiest commercial tourisme port side ! People looking for silence can get away with the other side ! Wildlife reserve direct opposite Isle Mayon ! Now we move to some lighthouse islands, wich were quit necesary in the old day´s. Still non computer navigated veasels use these beacons ! Oh no how will they avoid this island, where they electricty is off ! Last we visit Isle Grayon at the gateway to the bay ! Visitors are welcome as long they respect the wildlife ! Well this is the CJ for this month, Meadowshire terrain Mod added and fully MMP´t. Hope you enjoyed this CJ and see you back in the next one !
  3. Nordfriesische Inseln XL

    Version 1.2.0

    196 Downloads

    DE: Dies ist eine Karte der Nordfriesischen Inseln ohne Sylt, Größe 33x33km, also eine Bigmap. SimCity kennt keine Gezeiten, daher gibt es auch keine Deiche, die müssen bei Bedarf nachträglich erzeugt werden. Obgleich einige Inseln durch einen schmalen Pfad verbunden sind, müssten diese ebenfalls nachträglich straßentauglich gemacht werden. Die Herausforderung dieser Map besteht demnach darin, die Inseln durch Fährverbindungen wirtschaftlich effizient zu verbinden. Die Region ist knapp besiedelt, die wichtigsten Wirtschaftszweige sind Tourismus und Landwirtschaft, es ist somit die zweite Herausforderung für den motivierten Spieler, etwas mehr rauszuholen. Dabei wünsche ich viel Spass. In eigener Sache betreibe ich eine kleine aber internationale facebook-Gruppe für Simulationsspiele aller Art, insbesondere natürlich SimCity 4, die SimCity4 AG, schau doch mal vorbei, oder mach gleich mit. Installation: SC4-Mapper ist ausdrücklich NICHT zu empfehlen, sondern: 1. SimCity 4 starten, neue Region erstellen, Wasser auswählen und benennen, zB: Nordfriesische Inseln 2. SimCity 4 beenden, den SimCity-Regionsordner öffnen (bei mir: C:\Users\Nick Bauer\Documents\SimCity 4\Regions), und mit der geladenen config.bmp die vorhandene ersetzen 3. SimCity 4 erneut starten, neue Region auswählen, Strg+Alt+Umschalten+R zusammen drücken, in kleinen Fenster oben links die geladene "nordfriesische.inseln.2049.bmp" suchen (bei mir meist im Download-Ordner: C:\Users\Nick Bauer\Downloads) 4. Hat alles geklappt wird die Region erzeugt, das dauert etwa 10-15 Minuten, vielleicht mit einem Kaffee o.ä. überbrücken 5. Sobald die neue Region angezeigt wird kann es losgehen 6. Bei Problemen wende dich an die o.g. Gruppe oder an mich persönlich: Nick Bauer Ich freue mich über Kommentare und höchstmögliche Bewertungen. EN: This is a map of the North Frisian islands without Sylt, size 33x33km, so it's a bigmap. SimCity does not know tides, so there are no dikes, which have to be produced afterwards. Although some islands are connected by a narrow path, they would also have to be enlarged in the game. The challenge of this map is therefore to connect the islands economically efficiently by means of ferry connections. The region is sparsely populated, the main economic sectors are tourism and agriculture, making it the second challenge for the motivated player to get a little more. I wish you lots of fun. On my own behalf, I run a small but international facebook group for simulation games of all kinds, especially SimCity 4, the SimCity4 AG, have a look, or join in. Installation: SC4-Mapper is NOT recommended, but: 1. Start SimCity 4, create and name a new region, eg North Frisian Islands, choose water 2. Exit SimCity 4, open the SimCity region folder (for me: C:\Users\Nickbauer\Documents\SimCity 4\Regions), and replace the existing config.bmp with the loaded one 3. Restart SimCity 4, select the new region, press Ctrl + Alt + Shift + R, find the "nordfriesische.inseln.2049.bmp" in the small window at the top left: (for me: C:\Users\Nick Bauer\Downloads) 4. If everything has worked out the region generates, which takes about 10-15 minutes, maybe with a cup of coffee 5. Once the new region is displayed, it can start 6. If you have any problems, please contact the group above or myself: Nick Bauer Please feel free to commend and rate high.
  4. Hey everyone! Just wondering what all people like to see in their favorite maps.
  5. Jaruna Islands [part 2/2]

    Hello, today I'm going to show You second and the last part of update from Jaruna Islands. There's no photoshop, all shots were taken during weather effects developed by JENX. And please don't miss the end! 1. 2. 3. Summer time on Jaruna Islands lasts only one month. Most part of the year is rainy and snowy. Here some autumn shots. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. And now... winter is coming! Brrrr.... 14. 15. 16. 17. 18. 19. Finally, a special GIFT for all of You, check it!
  6. Jaruna Islands [part 1/2]

    Ahoooy ST! First of all I'd like to apologize for my English. I understand this language very well, but there might be few harmless mistakes in my writting Today I'd like to introduce my CJ called Principality of Jantra. We'll start with not big project called Jaruna Islands. This place is little bit inspired by https://en.wikipedia.org/wiki/Ertholmene. I'm going to divide this update on 2 parts, today I'm gonna show you general shots taken on spring time. 1. It's small archipelago. Actually there are two inhabited islands: Jaruna Island (bigger one) and smaller Dziewanna Island. 2. An entrance to the harbour: 3. The strait between the islands creates a perfect natural harbor: 4. There is small but charming town called Jaruna, only 100 inhabitants: 5. Main street: 6. 7. 9. A footbridge between Islands: 10. Short stone wharf on the Dziewanna Island: 11. A little bit of nature, there are a lot of lupins and other dwarf plants: 11. Rocky wharf: 12. A lighthouse on the top hill: 13. General overview: Cheers!
  7. Mini Lake For XXL

    Version 1.0

    18 Downloads

    Work With: - Cities XXL Map Info: - Full Water Land - Full Waste Land - Full Farm Land
  8. Randgen map №1

    Version

    96 Downloads

    It is a random map with some corrections height map is generated in a Blender Size: 56x56km (3136km2) 1. Unzip file 2. Download program mapper 3. Start mapper 4. Click button "Create region">Click button "SC4M">Сhoose our map 5. Click button "Save region">Give it a name 6. Done
  9. Krampa DeSimmia

    Version 1.0.0

    245 Downloads

    Helloooooooo! This wouldn't have been possible without inspiration from CorinaMarie, a fantastic simtrop member. Her way of using cloud grayscales was how i made this. File includes: Config.bmp Greyscale Sc4mapper file readme on terms of use, and how to put this in SimCity 4 (not just pasting it into folder, theres a process!) History: Krampa DeSimmia is a micronation that archaeologists found to be the site of multiple meteorite, meteor, asteroid, etc. attacks. It is high up in cliffs and is very eroded. mayor (your name if you downloaded this) has taken it upon himself to develop it, Can he do it?! Thing not mentioned in readme: lowkee addons were the cliff addons, transparent water, snow and increases elevation, danke!!!
  10. Jan Mayen Island

    Version 1.0.0

    1,625 Downloads

    Jan Mayen is a volcanic island in the Arctic Ocean and a part of the Kingdom of Norway. It is 55 km (34 mi) long (southwest-northeast) and 373 km2(144 sq mi) in area, partly covered by glaciers (an area of 114.2 km (71.0 mi) around the Beerenberg volcano). It has two parts: larger northeast Nord-Jan and smaller Sør-Jan, linked by a 2.5 km (1.6 mi) wide isthmus. It lies 600 km (370 mi) northeast of Iceland (495 km (305 mi) NE of Kolbeinsey), 500 km (310 mi) east of central Greenland and 1,000 km (620 mi) west of the North Cape, Norway. The island is mountainous, the highest summit being the Beerenberg volcano in the north. The isthmus is the location of the two largest lakes of the island, Sørlaguna (South Lagoon), and Nordlaguna (North Lagoon). A third lake is called Ullerenglaguna (Ullereng Lagoon). Jan Mayen was formed by the Jan Mayen hotspot. Although administered separately, Svalbard and Jan Mayen are collectively assigned the ISO 3166-1 alpha-2 country code "SJ". - https://en.wikipedia.org/wiki/Jan_Mayen I worked a lot on this map. It contains oil, forestry, minerals, and animals. The theme is Winter. It is very smooth and ideal for building. Recommended for players who want more challenge, as it is very difficult to strategically figure out how to maximize efficiency in this map. Have fun.
  11. Martin Falls : Islands

    When the tourist boom began in earnest, a lot of money-grabbing realtors began looking for places to build -- but the people who lived around Lake Martin were adamantly polysyllabic : NO rampant urbanification. Still, one entrepreneurial tycoon, named Don Rump, looked at the map and thought : But There Be Islands ! He immediately connived and schemed and bought under tables and he managed to get the main island all to himself. There would have been a murder of skyscrapers, and (good gracious !) a bridge to the lake's shore there if the People hadn't united and fought his dastardly plans. A compromise was reached. There would be no bridge, no skyscrapers, no building higher than two storeys. But, it would all be high-paying property and strictly controlled -- in fact like a gated community, except the gates are the waters of the lake, as you need either to own a boat (but no big boat allowed, remember : rowing or sailing only) or to take the daily ferry. And so was born L'Île aux Angles. Of course, there are no cars either. Then the UCF (the United Citizen Front) rallied the rest of the population and a bill was passed by the City Council declaring all Lake Martin's islands natural preserves. But it was after one of the islands was bought by Normand Bates, a misanthropic billionaire who'd made his fortune in computer stuff but wanted to return to a simpler way of life. What he was offering the city was just too god to pass, so they waited for him to be installed to vote on the bill. He just had a tent, at first. But, little by llittle, he built a nice little place for himself. In thirty years he hasn't left the island now named L'Île à Normand or l'Île-au-Fou. He has a cow, some sheep, bees, and an old rickety pick-up truck that hasn't moved in decades. Sometimes, for no fathomable reason, he paints it -- all red, or yellow, or blue. So, the other islands were safe. There is, unavoidably, L'île-à-Jacques and L'Île-à-Martin, named after the city's founding fathers ; they're small, and generally left alone for the birds, and swimming racoons. The islands that form the Sainte-Eulalie river's delta are affectionately called “The Paw". It is clear why : you have three fingers and the palm, right ? That's the only part of the river that has been canalized, mostly because of the railway bridge and mostly farther west. The three fingers have respectively been called Einie, Minnie and Moe ; the palm is, more seriously, the Île Morisset. But none have been built upon. Einie Island, closer : Now you may wonder why Martin Falls is called... well, Martin Falls. You'll see next time.
  12. OOC: Hey everyone and welcome to my new Cities Skylines journal. Now for everyone that's worrying that this means that Gasbtoria is cancelled it isn't, I just wanted to try playing the game without any mods or custom content which, thanks to launch commands I can easily do while not losing all the stuff I need for Gabtoria. Now anyone whos seen any of my SC4 journals probably knew at some point that this was coming and as usual I'll only be using officially released content from CO. On top of that as CO built it into the game for us I will be allowing myself to use the Asset Editor as long as I only use CO models in my Assets. Now as you've probably realised this means that I wont be building huge cities as I'll only have 9 tiles to work with but I'll make sure I use the maps to get around this fact. Anyway without any more rambling from me let's get on with the new journal! Sinatora Island's Hello everyone. This Journal will focus the small island nation of Sinatora and growth from uninhabited to hopefully bustling. First however lets take a look at a little history of the tiny nation. Located here a little way off the coast of North-West Australia and Indonesia, this small island chain was recently prospected by the British for its potential mineral and resources. With these potential gains the a number of people from several countries were attracted to the islands alongside the original British people that had moved out to begin harvesting the resources. Originally the first settlement was on one of the central islands where resources were brought in to begin the construction process but the geologists had apparently discovered the greatest potential on the southern island (now Sinatoa) so the original landing never really received much in the way of a actual settlement. Now with their sites set on the southern island construction began on a (rather cheaply built) highway to bring materials in and resources out of the island however it didn't go entirely to plan. Miscalculations on behalf of the geologists meant that the actual resources on the island were a lot less than the expected amounts and as such, interest in the project ran dry pretty quickly. Without any investors the projects began on the island namely the highway was left as it stood as the construction crews moved off island. Still, there were people on the island who couldn't just up sticks and leave and as such the area was slowly turned over to the few hundred citizens that were left. Anyway before we start looking at the where these few hundred are now lets take a look at the island as it was before support pulled out. Sinatoa Islands The southern most islands in the chain this is where the main operation was meant to commence before the venture fell through. As you can see the islands only really have the one large inhabitable island surrounded by a number of smaller uninhabitable ones. In the centre of Sinatoa you can also see Mt Sina, and extinct volcano that has still given the island a rather rich tree loving soil hence the huge amount of trees present. You can see where the road got to construction wise in the above overview before it was halted. Below you can also see several closer images from the island showing the 3 bridges that lead to the island, the very southern tip of the island with the Lands End Lagoon ,Mt Sina and the area where we'll be taking a closer look at next, Sinato Sandbanks. Introducing the town of Sinato Now as mentioned, when the island was abandoned by the investors and support fell through a few hundred settlers were left behind to fend for themselves. Using the end of the highway over the intervening years the small town of Sinato has gradually developed. Centred around the this small park in the centre of town, it grew around the small sheltered Sinato Sandbanks. As you can see the town looks doesn't look too hard done by espicially when you look at some of the houses that are alongside the centre of the town. However, heading towards the other side of the town where you'll find the small nations attempts at being environmentally friendly with the wind farms and also the uglier side of the town in the form of the shanties. With the power lines running through the middle of the shanties and the looming presence of the windfarm, you'd be forgiven for assuming that the area was a complete mess, but its not all that bad. Sure the quality of life isn't the same as in the centre of the town but for most here its just a stop gap while they save to afford their own larger more permanent home. Also living here isn't the end to any social standing as the two sides seem to happily intermingle with no hostility on either side. Anyway, before we leave off from this introduction to the small islands, we have a panoramic view of the developed area with Mt Sina reaching upwards behind it. Anyway be sure to check back when next time we'll take a look at the industries present on the island as the inhabitants strive to support themselves and grow a economy. (OOC: So as you can see its a bit different to Gabtoria. The plan is for it to be a bit more serious in the way that its written and more organised in the actual structure of the towns. This doesn't mena that the entire thing will be planned out as I like developing naturally but it does mean that I'll be puitting more emphasise on the asethetic look of the settlements. Anyway hope you all enjoyed this first look a the island. Cheers James)
  13. Gard Delta

    Version 1.0.0

    6,543 Downloads

    Gard Delta has almost all types of terrain, which is really strange for such little area... Natural resources: 1. Has Oil 2. Has Ore 3. Has Farming places 4. Has Forests 5. Has Water Outside Connections: 1. Has Highway Connections 2. Has Train Connections 3. Has Ship Connections 4. Has Plane Connections Map theme: Temperate Suitable area for building: 76% Put the .crp file (it's inside the archive) in: C:/Users/*Your username*/AppData/Local/Colossal Order/Cities_Skylines/Maps
  14. Entry 2: Industrial Endeavours

    Replies: Benedict: Thanks, lets hope I can continue to keep it interesting! Entry 2: Industrial Endeavours In the second part of our introduction to the small town of Sinato entry we'll take a look at the backbone of the growing town in form of its industrial economy. Yes that's it. Still with the population only being a couple of thousand the small scale industrial areas do make sense. Coupled with the fact that shipping items into and out of the island at the current point in time is both time and money consuming, a lot of this industry is simply there to provide food and goods for the people living in Sinato. As you can see from the following images the area isn't exactly the nicest to work in with the towns dumps in the centre of the industrial estate. and is completely opposed to the tiny governments attempts at a environmentally friendly area. Still its a necessary evil for the town to survive (quite literally in the case of the farms below) Unfortunately though we do have a slight issue in that the attempts the government have made to provide education to the residents of the town have resulted in people not wanting to work on the farms resulting in many of them becoming abandoned and a real risk of food shortage becoming increasingly likely. Still the locals have tried to make the roundabout that marks the entrance to the town a little more inviting with a little landscaping. Not that it adds much but it gives them something to do and makes them feel better about the whole industrial area that marks the entrance. And that's all for the look at the industry in the small town. At the moment the aim is to combat the increasing reluctance to work on the farms so we'll have to see how we manage that in future looks at the town. For now though we'll leave you with another Panorama of the small town showing the whole thing. Sinatora Government Correspondant
  15. Entry 1: Introducing Sinatoa

    OOC: Hey everyone and welcome to my new Cities Skylines journal. Now for everyone that's worrying that this means that Gasbtoria is cancelled it isn't, I just wanted to try playing the game without any mods or custom content which, thanks to launch commands I can easily do while not losing all the stuff I need for Gabtoria. Now anyone whos seen any of my SC4 journals probably knew at some point that this was coming and as usual I'll only be using officially released content from CO. On top of that as CO built it into the game for us I will be allowing myself to use the Asset Editor as long as I only use CO models in my Assets. Now as you've probably realised this means that I wont be building huge cities as I'll only have 9 tiles to work with but I'll make sure I use the maps to get around this fact. Anyway without any more rambling from me let's get on with the new journal! Sinatora Island's Hello everyone. This Journal will focus the small island nation of Sinatora and growth from uninhabited to hopefully bustling. First however lets take a look at a little history of the tiny nation. Located here a little way off the coast of North-West Australia and Malaysia, this small island chain was recently prospected by the British for its potential mineral and resources. With these potential gains the a number of people from several countries were attracted to the islands alongside the original British people that had moved out to begin harvesting the resources. Originally the first settlement was on one of the central islands where resources were brought in to begin the construction process but the geologists had apparently discovered the greatest potential on the southern island (now Sinatoa) so the original landing never really received much in the way of a actual settlement. Now with their sites set on the southern island construction began on a (rather cheaply built) highway to bring materials in and resources out of the island however it didn't go entirely to plan. Miscalculations on behalf of the geologists meant that the actual resources on the island were a lot less than the expected amounts and as such, interest in the project ran dry pretty quickly. Without any investors the projects began on the island namely the highway was left as it stood as the construction crews moved off island. Still, there were people on the island who couldn't just up sticks and leave and as such the area was slowly turned over to the few hundred citizens that were left. Anyway before we start looking at the where these few hundred are now lets take a look at the island as it was before support pulled out. Sinatoa Islands The southern most islands in the chain this is where the main operation was meant to commence before the venture fell through. As you can see the islands only really have the one large inhabitable island surrounded by a number of smaller uninhabitable ones. In the centre of Sinatoa you can also see Mt Sina, and extinct volcano that has still given the island a rather rich tree loving soil hence the huge amount of trees present. You can see where the road got to construction wise in the above overview before it was halted. Below you can also see several closer images from the island showing the 3 bridges that lead to the island, the very southern tip of the island with the Lands End Lagoon ,Mt Sina and the area where we'll be taking a closer look at next, Sinato Sandbanks. Introducing the town of Sinato Now as mentioned, when the island was abandoned by the investors and support fell through a few hundred settlers were left behind to fend for themselves. Using the end of the highway over the intervening years the small town of Sinato has gradually developed. Centred around the this small park in the centre of town, it grew around the small sheltered Sinato Sandbanks. As you can see the town looks doesn't look too hard done by espicially when you look at some of the houses that are alongside the centre of the town. However, heading towards the other side of the town where you'll find the small nations attempts at being environmentally friendly with the wind farms and also the uglier side of the town in the form of the shanties. With the power lines running through the middle of the shanties and the looming presence of the windfarm, you'd be forgiven for assuming that the area was a complete mess, but its not all that bad. Sure the quality of life isn't the same as in the centre of the town but for most here its just a stop gap while they save to afford their own larger more permanent home. Also living here isn't the end to any social standing as the two sides seem to happily intermingle with no hostility on either side. Anyway, before we leave off from this introduction to the small islands, we have a panoramic view of the developed area with Mt Sina reaching upwards behind it. Anyway be sure to check back when next time we'll take a look at the industries present on the island as the inhabitants strive to support themselves and grow a economy. (OOC: So as you can see its a bit different to Gabtoria. The plan is for it to be a bit more serious in the way that its written and more organised in the actual structure of the towns. This doesn't mena that the entire thing will be planned out as I like developing naturally but it does mean that I'll be puitting more emphasise on the asethetic look of the settlements. Anyway hope you all enjoyed this first look a the island. Cheers James)
  16. Spotlands

    Version 1.0

    171 Downloads

    original version of my floodplains map No fancy mapskills here just a bunch of islands to build on (flat) and more space if you reclaim the land which it currently underwater Free to use, mod, share apart from steam - valve platforms Mod for free, not for 25% Author LV
  17. Illusion Islands

    Version 1.0

    744 Downloads

    The first in the Island series, build your metropolis or your farm town on this fertile land. Modeled from a group of real world islands somewhere in the world. (I don't quite recall where)
  18. Lofoten Islands

    Version 1

    954 Downloads

    Hello everyone, this is a map created around Reine (Norway). Lofoten Islands has a lot of lakes, big mountains, a waterfall and some small islands. The real challenge here is to build a city at small flat spaces between/around the mountains. I hope you like it, have fun.
  19. Slarock islands

    Version

    498 Downloads

    Invented by me. Size 24х28 km (6x7 big city).
  20. Solar Islands

    Version 1.0

    311 Downloads

    Invented by me. 5 big city, 10 medium city, 17 small city.
  21. Ohtichan Islands

    Version

    329 Downloads

    Invented by me. 6 big city, 9 medium city, 1 small city.
  22. The Isles of Pandora

    Version 1.0

    3,390 Downloads

    Hello! This is my second ever file, an archipelago region called Isles of Pandora. Hopefully this will make up for the disaster that was my first upload... ( Jorjoba ) [Grimace ] Anyway, the region is the size equivalent of 28 x 24 small tiles (or 7 x 5 large tiles) and contains 32 large tiles and 12 medium tiles. It is a fantasy map handmade by me in SC4 Terraformer. It's not based off of anything in particular, although some sections are "inspired" by real-life regions of the world. The Isles of Pandora are divided into three primary sections: Arcadia Island to the Southeast, Lawrence Island to the Southwest, and the Mainland to the North. The map is designed to be well-suited for urban mayors who like to throw in a little touch of nature here and there. As such, the land is mostly flat, although there are some prominent geographical features (I tried my best to create proper sources for the rivers and decent-looking mountain ranges) Also, you might notice that many islands have small sections that hang over into other cities. This is intentional: The region is designed to give mayors the choice between relying on bridges or ferries to connect the islands. In this way, I have given you multiple different ways to play this region. In the end though, the choice is yours. Have fun! ~~~ Disclaimer: When you open up some of the city tiles, you will likely notice that sometimes there are awkwardly-placed water features, such as land protruding to just below sea level, or rivers being incredibly narrow. This is due to the fact that I am still new to SC4Terraformer. Don't worry though; A couple clicks with God tools should fix all of the issues. ~~~ The download contains a readme, an overview picture, the .SC4M file, and the config.bmp. Installation instructions are included on the readme.
  23. So I've been searching the web for a map of Japan, but every map I come across has some of the south cut off or the islands ommited. I'm looking for a heightmap or SC4M file that contains all of Japan, all the way down to the Okinawan islands, and all the way north to Hokkaido. I really like building in Japan, and I want all of it to build on so I can make my own Tokyo, Kyoto, Okinawa, Nagasaki, Sappuro, etc. I'd be greateful if someone knows where I can get an entire map of Japan, or if someone could make one. I've tried making heightmaps before from real world data but I've never even gotten close. It'd be nice to have a fairly large map if possible, Japan may be small but it doesnt need to be tiny like I've seen some maps/regions. The best I can do for a heightmap is make a flat map
  24. Archipelago

    Version 1.0

    702 Downloads

    Archipelago - an island group or island chain, is a chain, cluster or collection of islands the map contains 10 x 10 Large cities (100 cities). Once the file is downloaded, extract the contents to your regions directory, as in place the folder "Archipelago" into your Region folder. Then start up the game load up Falklands and then press " Control + Alt + Shift + R" then once the screen has popped up, navigate to the Archipelago.jpeg file in the regions --> Archipelago folder and then go make yourself a drink! Obviously the more RAM etc your computer has, the quicker the map shall render.
  25. Mirani

    Version

    1,260 Downloads

    This is a map of Mirani which I plan to use in my CJ, here. There region has large rivers, small islands and many areas for cities. My first upload to the site, please leave constructive critisism in the comments! If anything is wrong with the file, please let me know ASAP. Made using SC4 Terraformer. If you do not know how to install a map, please read this http://www.simtropolis.com/omnibus/_/SimCity-4/mapping-and-terraforming/installing-a-map-created-by-sc4terraformer-r71 Thank you! -CM
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