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Found 30 results

  1. Stanley Seawalls

    Version 1.0.0

    6,742 Downloads

    12/16/15: This was originally released as a PLEX exclusive, and has now been added to the STEX "as-is". Original Readme: Stanley Seawalls: Base Set ~by: blunder This is a simple set of seawalls inspired by and (loosely) mimicking the seawalls in Stanley Park, Vancouver BC. Menu Locations: Transportation > Water Item Order: -10 (near the top) Pieces Contained in this set: 1x left endpiece 1x right endpiece 4x ortho pieces (empty, lightpost only, light and flower planters, light and park benches) 1x Outer Corner (soft) 1x Inner Corner (soft) sadly the soft inner corner doesn't quiiiiite line up right. I've been unable to fix this feature, but will release a hard Inner Corner piece in an upcoming expansion. This set is provided 'as-is' meaning it is not perfect. Graphical flaws exist in this set which can usually be solved by rezooming or changing your viewing angle. What can i say? The game can be funny when displaying narrow geometry. dependencies: none! Feel free to drop any feeback in my BAT thread at simpeg: RIP simpeg. which is where i'll be most likely to see it. Cheers.
  2. Kamchatmanjaro

    Version

    483 Downloads

    Kamchatmanjaro a map by: blunder So i had the itch to create a map recently. This is what came out. This does not represent any kind of return to regular custom content creation for me; this is just a one-off project. Also, because this map is more than 100km on a side I am inducing the Drunkapple Large Map Mercy Rule on showing a fully rendered pic. ------------- Description: Kamchatmanjaro is ..... well wait; what is this? This is a fantasy map featuring a hodgepodge of different mountains, including: Kilimanjaro, tallest volcano in Africa Kliuchevskoi (and it's entire volcanic group) tallest volcano in Kamchatka, Russia Mt. Fuji, tallest volcano in Japan Pavlov, tallest volcano in the Aleutian chain. Water is hand drawn by me. This map is 108km x 60km and made from 2' aster satellite data, patched with 3' STRM. Map made using satellite data, image editing software, and drunkapple's invaluable advice. ------------- Installation: This map is in .png format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .png file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. *This map contains high altitude and requires you to have modded your terrain mod to allow a max height of 5000m or greater, or it requires you to have installed a terrain height mod. **If you want a smaller map that will run more easily on a PC with lower ram, the left side of the PNG can be cropped to provide a map of 60km x 60km that is quite nice too. For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming!
  3. Cascadia Tree Controller

    Version

    8,778 Downloads

    Cascadia God Mode Tree Controller ~by: BlunderThis is a seasonal tree controller designed to give trees generated by your god-mode flora brush the appearance of a mix of flora from across the pacific northwest. It features a large selection of flora, including deciduous mixed with conifers, evergreen forests, scrubby slopes, meadows, alpine wildflowers, etc. There are 2 versions of this file; one with MMPs and one without MMPs. Also included are uninstall support files, so that it is possible to switch away from this controller without removing all flora in your cities first. Tree controllers are advanced game mods with many issues if you're not careful. Because of that it is VERY IMPORTANT to read the documentation first! Failure to do so before posting issues/complaints may lead to 'RTFM'-isms. For more screen shots please see this entry of my CJ. Contents: There are 4 files with this controller- Cascadia_TreeController_WithMMPs.dat Cascadia_TreeController_noMMPs.dat CTC_uninstallsupport_WithMMPs.dat CTC_uninstallsupoort_noMMPs.dat The first 2 are the tree controller. Choose only ONE. As the name states, the first also has MMPs while the other one doesn't. As this controller is made up of a whopping 38 brushes you might not want to clog your MMP menu with the MMP controller. The other two files are only for uninstall support so that you don't have to bulldoze all the flora planted with with this controller if you ever desire to switch tree controllers. Do not have one of the bottom two files in your plugins if you want to use the controller. If you only wish to use the MMPs but not this god-mode controller, choose the file CTC_uninstallsupport_withMMPs.dat. All 4 files are fully interchangeable. Compatibility: Due to game mechanics there are no such thing as compatible tree controllers. Therefore you must remove whatever existing tree controller you are using (such as Vortext's, CP's, Heblem's, my old one, or a God Mode patch like for the PEG pines). BUT FIRST you must remove all flora planted with that tree-controller. For this reason it is HIGHLY RECOMMENDED that you switch tree controllers only when starting new cities; new regions would be even better. Loading a city tile that has trees on it from a tree controller that no longer exists in your plugins will result in a Crash To Desktop. Installation: 1. Do what it says under Compatibility; bulldoze all trees from your previous controller on tiles you will play on, then remove the old controller file from your plugins. Alternatively, instead of manually bulldozing your flora, you can use the extra cheat 'flora off' followed by 'flora on' to remove all flora from your city tile before installation. Note that this removes ALL flora on the tile and not just what was planted with the god-mode controller (requires extracheats.dll addon) 2. Place this tree controller file in your /Plugins directory. 3. Install all of the dependencies in your /Plugins directory too. 4. Plant those trees! Uninstallation: If you ever wish to remove this tree controller, you do not have to bulldoze all your existing flora. Instead simply place one of the CTC_uninstallsupport_**MMPs.dat files in your /Plugins directory and remove the Casacadia_TreeController_**.dat file. This will allow your already planted flora to continue to exist without brown boxes or crashing to desktop. Known Issues: Tree Controllers are advanced mods and you should not underestimate their capacity to Make Things Go Wrong. 1. CTD- As mentioned above, any flora from an old tree controller must be removed before the old tree controller file is deleted from your Plugins or a crash will occur. A lesser known issue is that if the file with the old MMP brush is gone but the model file still exists in the plugins, the tree will still show up and the game will be playable. However if that tree gets destroyed (either by bulldozing or by changing the elevation of the terrain underneath it) this will also cause a crash. 1b. Sometimes a crash occurs when the tool hits the edge of a city tile. This can have two possible causes: 1- It's a multicore issue, so set your -CPUcount:1 tag in your desktop shortcut. 2- Your game is not updated to at least version 1.6.38. Go update it. Getting it to version 1.6.40 would be ideal. 2. Performance- All tree controllers have a significant detrimental effect on your game's speed because of the large number of items they place in your city. To make matters worse, this controller contains a large number of small and HD items placed closely together. These factors mean that this tree controller will likely completely destroy your game's performance. You can mitigate this somewhat by turning shadows to 'low' in your graphic settings while planting trees, and only turning the shadows back up to 'high' when you're done. I HIGHLY recommend turning shadows to 'low' while planting, then turning them back up to 'high' later. Recommended minimum PC specs: 2.5GHz or greater CPU cores, 64-bit OS with the 4Gb address patch applied to the simcity4.exe file and at least 4Gb RAM. Tree controllers also usually behave oddly on multicore processors. Try setting your -CPUCount:1 tag in your desktop shortcut if you experience graphic 'jumping' while planting or other issues. Note that this is not a universal rule, and some multicores actually handle the game quite well, so test as you will because your mileage will vary. 3. Terrain Controllers- These mods of visual goodness interplay with Tree Controllers in a number of ways. a- Cliffs. If you use a 15m Diagonal Jagged Edges mod (DJEM) you will have trees landing on your cliffs. This is because the variable that controls where cliffs appear on your landscape is found in your Terrain Exemplar and is called MaxNormalYForCliff (MNYFC). A DJEM sets MNYFC to .77. However I have calibrated this tree controller for my own personal use to work with a MNYFC of .65, because mountains look much better with a lower MNYFC. So have your bulldozers ready if you tree around cliffs. b- Snowline. Both the snowline on your terrain mod and the treeline of a tree controller are modifiable variables, and if you have modified your own snowline or are using a terrain mod other than Lowkee's or Gobias' then you will have to adjust this manually to your own settings. Advanced users only: To customize your treeline, open the ilive's Reader tool. If you are using Lowkee's or Gobias' terrain mods, then open the file **Properties_**.dat. If you use any other terrain mod, open the file zLK_FloraTuningParameters.dat (see dependencies). Which ever you opened, look for the exemplar file that is named Flora Tuning Parameters. The variable you want to alter is called Flora: Elevation Scale Range. It will take trial and error on your part to determine what value of this property works best for you. A note on useage: Often I see people using my PNW tree controller to just lay down a bare minimum amount of trees that comes from quickly swiping the tool over the terrain. This is not how a tree controller is meant to function. It takes time moving the tool over an area to apply the full range of flora; so be sure to take your time planting trees! You will notice a large difference in the time it takes to cover an area between the lower elevation and higher elevation trees. The lower stuff takes up a much larger space and hence is placed quicker. The tool works very quickly on the lower elevation stuff. However the subalpine and meadow content is very, very small, and likewise requires a significantly longer amount of time to completely cover in trees. You might want to use the alpine stuff sparingly as much of it is not visible from region view and because it’s HD it will bloat your filesize. (For those of you who worry obsessively about prop pox and filesizes: don’t. Flora does not write to the network subfile and hence does not contribute to prop pox). Because it’s seasonal, you need to plant trees about September 1. Anything planted between Aug 5 and Sept 4 will change seasons at the same time, so you have some leeway as to when to plant. Dependencies: There are several dependencies for this tree controller. If you use flora MMPs at all you likely have all of these already. Yes there are a lot. No I don't care, because there isn't some magic alternative where they're bundled together; it's this or nothing. Make darn sure you have the latest update of these files; many have been updated since their initial release. Flora by CP: BSC Mega Props CP01 BSC Mega Props CP02 VIP flora: VIP Rural Pack VIP Fagus VIP Aesculus Flora by Giraffe: Feather Grass Sparaxis Narcissus Poppies Berries Lupines Bushes Conifers Subalpine Firs Larch Common Spruce Ash Birch Noweigian Maples Chestnuts Flora Tuning Parameters by Lowkee. As mentioned, if you already use Lowkee's or Gobias' terrain mods you DO NOT NEED THIS because it comes bundled within their terrain mods. Credits: First, a great big old THANK YOU!!! goes to CP and Girafe for BATing all this excellent flora that we get to work with. I also have to give a big shout out to Lowkee for documenting much of the current knowledge about modding flora and tree controllers and for all his contributions to the community. Mad props go to my testing crew, including but not limited to Paeng, Simcoug, Vortext, Tariel, Shroud, Nos17. Also big thanks to the whole simpeg crew who offerend their thoughts, constructive criticisms, and support on this project. And last but certainly not least, a big thanks to you for downloading. Feel free to drop any and all thought in my BAT thread; Blundered BATs over at simpeg.com
  4. The Reflectoblob

    Version

    3,959 Downloads

    The Reflectoblob ~a blundered BAT Inspired by (and poorly mimicking) Cloud Gate in Chicago, the reflectoblob is a Landmark style piece of urban art for your downtown. Comes in Dark Night and Maxis Night varieties: please download only one. *Note for relotters- the two separate models do not share the same TGI's, so relotting for one -night model will not automatically work for both. Each model comes with 2 lots: Reflectoblob Plaza - This is a simple lot with only the basic landmark effect. Reflectoblob Monument - Same as the Plaza but also has the cap relief effects of the Convention and Research centers combined in one. I did that because i wanted to get those effects without plopping those lots for myself in my downtowns. As such it needs road access, but thankfully pedmalls fulfill this requirement. Both lots appear near the top of your Landmarks menu. The base texture is just the simple medium wealth white, and consequently should get overwritten if you use a texture changer, like in my 3rd pic. This file has No dependencies, however it is an HD export, so hardware rendering may be necessary (which you should already be using if you use an HD terrain mod). For questions, comments, suggestions, whatever, please visit my BAT thread at simpeg.com: Blundered BATs. Happy Gaming
  5. Zurich Switzerland

    Version

    2,152 Downloads

    Zurich, Switzerland a map by: blunder ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: Zurich and environs are located in switzerland. The compressor tool was used in terraformer because the real shorelines of Lakes lucerne and Zurich are about 30m apart in elevation; in this map they are 4m apart. Also, the bottom of the valleys below the surface of lake Zurich have consequently been flattened. Although this loses some reality in the valley bottoms, more flat land is gained for building in a manner not too unrealistic; a decent trade in my opinion. This huge map is 72km x 80km and made from satellite data. It contains both a standard and a custom config.bmp, please choose only one. Map made using satellite data, image editing software, and drunkapple's invaluable advice. (I HIGHLY recommend using the high altitude + snow installation of Gobias' Alpine terrain mod found over at sc4d) For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming!
  6. Lucerne Switzerland

    Version

    1,591 Downloads

    Lucerne, Switzerland a map by: blunder ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste ONE OF the config.bmp files into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: Lake Lucerne and environs are located in switzerland. This map has a standard large tile config and a custom config. Only one can be used at a time. This map is 32km x 40km and made from satellite data. Map made using satellite data, image editing software, and drunkapple's invaluable advice. (I HIGHLY recommend using the high altitude + snow installation of Gobias' Alpine terrain mod found over at sc4d) For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming!
  7. Grand Teton National Park

    Version

    423 Downloads

    Grand Teton Nat. Park, Wyoming a map by: blunder ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: Grand Teton National Park lies just south of Yellowstone. This map is 28km x 60km and made from satellite data. Map made using satellite data, image editing software, and drunkapple's invaluable advice. For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming!
  8. Version

    323 Downloads

    Lebanon; Tripoli & Qadisha Valley a map by: blunder ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: The Qadisha Valley in Lebanon is home to the Cedars of Lebanon and several monasteries. This map is 40km x 36km and made from satellite data. Map made using satellite data, image editing software, and drunkapple's invaluable advice. (I HIGHLY recommend using the high altitude installation of Gobias' Sudden Valley terrain mod found over at sc4d) Snowline in the screenshot is from my tweaking of the terrain mod, your snowline will be lower unless you tweak too. For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming!
  9. Portland, Oregon (and surroundings)

    Version

    1,524 Downloads

    Portland, Oregon a map by: blunder ------------- Installation: This map is in .png format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .png file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: Portland is the largest city in Oregon state, USA. It lies in the Pacific northwest along the willamette and columbia rivers and is surrounded by mountains and forests. This huge map stretches from West Crater in the east to Scappoose in the west, and from Lake Merwin in the north to Canby in the south. This map is 72km x 80km and made from satellite data. It is mostly terrain and scale accurate. I didn't include all of the wetland ponds or sloughs in the Columbia basin. Which turned out to be a good thing because I made an error with the watermask, and 'fixing' it led to all waterways being 4 tiles too wide. I can live with that because i don't have the several hours it would take to redo the waterlayers. Map made using satellite data, image editing software, and drunkapple's invaluable advice. (I HIGHLY recommend using Gobias' Sudden Valley terrain mod, Vancouver BC beach mod, and Inside Passage water mod, which is what i used to render this map) For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming!
  10. Pacific Northwest MMPs

    Version

    7,849 Downloads

    Pacific Northwest MMP set by: Blunder Here are the MMPs for my Pacific Northwest Tree Controller. These MMPs are duplicates of the brushes found in the Pacific Northwest tree controller. Therefore, you only need these if you do not use the Pacific Northwest Tree Controller. For instance, if you wish to switch from the PNW tree controller to another controller, placing these MMP's in your plugins will allow you to keep the trees you've already planted without doing massive amounts of bulldozing. Having both these files and the tree controller installed at the same time won't hurt anything, but you will have duplicates in your menu. These brushes are made to be the components of a God-Mode controller, so blending of brushes is the priority, not making the greatest number of different models availible to the player. For that reason, there is a lot of duplication of models across brushes. Hence, I've left the MMPs in their individual files so you can discard what you don't want, whereas the tree controller is merged into a single DAT. Small Brushes, starting with the top row of the screenshot: 1. Coastal scrub (does not appear in god mode) 2. Coastal firs (does not appear in god mode) 3. Berry Patch 4. Huckleberry 5. Shrubby Slopes 6. Subalpine fir/meadow Large Brushes, starting with the top row of the screenshot: 1. Coastal Rainforest 2. Mature Conifer Forest (almost Old Growth) 3. Cedar/Fir/Hemlock mixed forest 4. Spruce/Fir/Hemlock mixed Forest 5. Maple/Cedar mixed forest dependencies: These MMP's have a rather exhaustive list of deps. (Same as God Mode controller): BSC Mega Props CP01 (earth 2012 update: be SURE your file is the updated version) BSC Mega Props CP02 CPT No.8&9 Tree Models giraffe bushes giraffe parasol pines (only used in the Coast2 file) giraffe norweigian maples giraffe subalpine firs Lowkee's seasonal flora patch. (if you use Lowkee's Appalacian Terrain Mod you do not need this file because it's already included in his terrain mod). Happy Tree'ing
  11. Version 1.01

    13,283 Downloads

    Pacific Northwest Tree Controller by: Blunder This is a seasonal tree controller designed to give trees generated by your god-mode flora brush the appearance of flora from the Pacific Northwest. The lower elevation features maples intersperced among large conifers, the middle elevation transitions from large to small conifers, and the upper elevation consists of shrubby meadows and small firs. (see pics) It also includes MMPs for each of the brushes used by the God-Mode tool and then some. This tree controller has been optimized to be placed on Lowkee's excellent Appalacian Terrain, and has been calibrated to avoid cliffs generated by using a 15m DJEM. For further previews, see this entry of my CJ. UPDATE: 17 dec. 2012. File updated. Turns out i missed a value in the flora-table that was allowing forest scenes to show up in rare instances. Also i forgot to merge the blocker's blank model into the dat, both of these have been fixed. Please redownload and overwrite the old file. Compatibility: Due to game mechanics there are no such thing as compatible tree controllers. Therefore you must remove whatever existing tree controller you are using (such as CP's, Heblem's, or a God Mode patch like for the PEG pines). BUT FIRST you must bulldoze all flora planted with that tree-controller. For this reason it is HIGHLY RECOMMENDED that you switch tree controllers only when starting new cities; new regions would be even better. Loading a city tile that has trees on it from a tree controller that no longer exists in your plugins will result in a Crash To Desktop. Installation: 1. Do what it says under Compatibility; bulldoze all trees from your previous controller on tiles you will play on, then remove the old controller file from your plugins. 2. Place this tree controller file in your /Plugins directory. 3. Install all of the dependencies in your /Plugins directory too. 4. If you have the Pacific Northwest MMP Flora package installed, remove it. It merely duplicates the MMP files in this controller and will create 11 redundant MMPs in your mayor menu. Uninstallation: If you wish to switch to a different tree controller you must follow the same steps as when you installed this one. However with this controller there is a difference. If you wish to keep the flora planted with this controller simply install the alternate Pacific Northwest MMP Flora package and the old trees can stay: no bulldozing. Known Issues: 1. CTD- As mentioned above, any flora from an old tree controller must be removed before the old tree controller file is deleted from your Plugins or a crash will occur. A lesser known issue is that if the file with the old MMP brush is gone but the model file still exists in the plugins, the tree will still show up and the game will be playable. However if that tree gets destroyed (either by bulldozing or by changing the elevation of the terrain underneath it) this will also cause a crash. 2. Performance- All tree controllers have a significant detrimental effect on your game's speed because of the large number of items they place in your city. Testing indicated that this controller only had a slightly more detrimental impact than CP's tree controllers, so if you can run one of his, you should be able to run this one without much hassle. However if game performance becomes an issue for you, try disabbling your shadows and dialing down your graphics settings during tree planting. 3. Terrain Mods- This tree controller was optimized for use with Lowkee's Appalacian Terrain Mod. If you use another terrain mod the placement of flora can be less than ideal. For instance, on many of CP's terrain mods the middle elevation trees will land on snow, and the subalpine meadows won't show up until you get very high above the snowline. For average users: I believe Lowkee is in the process of updating his seasonal flora patches. When/If a new version of these becomes available, update it. For advanced users only, Optional: If you use reader, the value to change this can be found in the file z_LK_FloraTuningParameters_Seasonal_#TerrainName#.dat. To change it, open the file using reader. The value you want to change is the last one: Flora: elevation scale range. Experiment to find what value works for your terrain mod. The best result will be an elevation close to that of your snowline (hint: the extra cheat "terrainquery" is useful). Do this at your own risk. Dependencies: Now that I've made you read about those issues, it's time to download the deps. Yes there are several. No i don't care, because if you use custom flora at all you probably have most if not all of these. BSC MEGA PROPS CP01 - earth day 2012 update (be darn sure you have the updated version) http://sc4devotion.c...php?lotGET=1180 BSC MEGA PROPS CP02 http://sc4devotion.c...php?lotGET=2790 CPT No. 8&9 Tree Models http://sc4devotion.c....php?lotGET=631 giraffe's parasol pines (only used in the Coastal Fir MMP, not a requirement for god-mode) http://sc4devotion.c...php?lotGET=2758 giraffe's norweigian maples http://sc4devotion.c...php?lotGET=2740 giraffe's subalpine firs http://sc4devotion.c...php?lotGET=2770 giraffe's bushes http://sc4devotion.c...php?lotGET=2711 Lowkee's seasonal flora patch (only necessary if you DO NOT use Lowkee's terrain mod) http://sc4devotion.c...php?lotGET=2612 Credits: First off, a huge THANK YOU!!! goes to CP and Giraffe for making the flora models used in this controller. The second Thanks goes to Vortext for letting me use the terrain brush and maxis blocking exemplars that he already whipped up for his own controller, as well as letting me peek under the hood of how his worked. Mad Kudos go to Lowkee, both for creating the Appalacian Terrain Mod that this was designed to work with and for his driblets of knowledge on the inner workings of flora that are left on various webpages. This controller absolutely would not be possible without these guys. Also props to my testing crew; Vortext, simcoug, 7238320, tariel, and reform. I also owe thanks to all the people who commented and offered their input during this project. And, of course, a big thanks to YOU for using this mod. FAQs: Q: I installed your mod and now i can't play because i get a CTD! Help! A: go up and read Issue 1. Q: I did that and now there's brown boxes! A: You missed a dependency. Q: Ok i got all the dependencies but it looks like there are trees missing in some areas. A: Your version of CP01 is old. Make sure you have the updated version and delete the old one. Q: I like your tree controller but i don't want to give up using CP's. What should i do? A: I am working on a set of MMPs that cover the core of CP's controller. Look for these soon. In the meantime some of his stuff is availible from other MMP files (Lowkee has made a couple) Q: I like that swap out idea but want to keep all my old CP flora. Can't you just modify CP's controller so we can keep both? A: Regretably NO because 1- that's plagiarism, and 2- his file has over 500 exemplars in it so that's a lot of work. Q: Do i really have to plant stuff on Sept. 1 for it to align with the seasons? A: Not quite. If you plant your items anytime from Aug. 5 to Sept. 4 it will change at the same time, so don't sweat it too much, you just have to get the calendar close. Also, having stuff change at different times can produce some nice effects; don't be affraid to experiment. Q: Why am i getting trees showing up on cliffs? A: These brushes are calibrated to stay off of the cliffs generated by a 15m DJEM. All 15m DJEMs set the cliff value in your terrain mod to a specific value. If you have trees showing up on large amounts of rocky areas, it means you are not using a 15m DJEM. Because of game mechanics and rounding, it is possible that you may have an occasional tree showing up on the shallowest parts of cliff-faces. Q: Nice! Will you make X now? A: I have two other controllers planned, although it will likely take me a long time to finish them. I also have a small palm controller requested by someone to finish. So no, i am not taking requests, sorry. However i welcome all input and suggestions, so head over to my production thread, Blundered BATs, at simpeg.com.
  12. Tokyo, Japan

    Version

    5,233 Downloads

    Tokyo, Japan a map by: blunder ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: Get out your commuter trains. Tokyo is the worlds largest metropolitan area with over 32 million inhabitants (or something like that, i'm going from memory). This map is a whopping 76km x 76km and made from satellite data. If you want to make it smaller, don't forget you can black out areas of the config.bmp as long as the resulting configuration forms an acceptable grid to sc4's engine. Map made using satellite data, image editing software, and drunkapple's invaluable advice. edit: Map is scale and terrain accurate. (I HIGHLY recommend using the high altitude + snow installation of Lowkee's most excellent Appalachian Terrain Mod and shokthrpy's Brigantine 2.0 HD water and HD rock mods) For questions, comments, and requests please see my Map Thread (Blundered Cartography) over at simpeg.com Happy Gaming!
  13. Glacier Peak, Washington

    Version

    408 Downloads

    Glacier Peak, Washington, USA a map by: blunder ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: Glacier Peak is the remotest of Washington's dormant volcanoes. It might appear tall, but it is short for a cascadia volcano because it is built on top of an existing ridgeline. For such a small volcano it has a violent history, launching ash clouds that have traveled far east and lahars that have reached puget sound. The last eruption, a few hundred years ago, was witnessed and remembered by local natives. Over its centuries of sleep about a dozen glaciers have built up on it giving it the name Glacier Peak. This map is 40km x 36km and made from satellite data. Whereas most of my maps i try to be accurate, this one i've manipulated a bit. Using the compress tool in terraformer i've taken all of the valleys below a certain elevation and squished them down to create building space that isn't naturally there. This should give the map an Alps feel. Also lowered the map 400m to give a better snowline with Gobias' and Lowkee's terrain mods. Map made using satellite data, image editing software, and drunkapple's invaluable advice. (I HIGHLY recommend using the high altitude + snow installation of Gobias' Alpine terrain mod found over at sc4d, or Lowkee's most excellent terrain mod, also at sc4d.) For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming!
  14. The Dolomites, Italy

    Version

    495 Downloads

    The Dolomites, Italy a map by: blunder ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: The Dolomites are located in northeastern italy, and are an eastern part of the alps. This specific map is centered around the town of Selva, Italy. This map is 24km x 16km and made from satellite data. It has also been lowered to give a good snowline with Lowkee's terrain. A slight warning: the map data i used for this was patched together by someone else and i couldn't fix everything, so there are some slight errors with this map that you will probably notice. Oh well. Map made using satellite data, image editing software, and drunkapple's invaluable advice. (I HIGHLY recommend using the high altitude + snow installation of Lowkee's most excellent Appalachian Terrain Mod and shokthrpy's Brigantine 2.0 HD water and HD rock mods) For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming!
  15. Liezen, Austria

    Version

    474 Downloads

    Liezen, Austria a map by: blunder ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: Liezen is a small city in the Alps of austria. This map is 36km x 16km and made from satellite data. Map made using satellite data, image editing software, and drunkapple's invaluable advice. (I HIGHLY recommend using the high altitude + snow installation of Gobias' Alpine terrain mod found over at sc4d) For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming!
  16. Berchtesgaden, Germany

    Version

    582 Downloads

    Berchtesgaden, Germany a map by: blunder ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: Berchtesgaden sits high in the mountains near Lake Konigssee and also Salzburg, Austria. This map is 12km x 20km and made from satellite data. Map made using satellite data, image editing software, and drunkapple's invaluable advice. (I HIGHLY recommend using Gobias' Terrain mod for this map, found over at sc4d) For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming!
  17. Poole, Eng

    Version

    1,405 Downloads

    Poole, England a map by: blunder Requested by: DocRorlach ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: Poole is a coastal city on the southern coast of england. This map is 24km x 24km and made from satellite data. The map is not quite true to reality; the river on the west side has been largely exaggerated. Map made using satellite data, image editing software, and drunkapple's invaluable advice. (I HIGHLY recommend using Lowkee's most excellent Appalachian Terrain Mod and shokthrpy's Brigantine 2.0 HD water and HD rock mods) For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming!
  18. Cannon Beach, OR

    Version

    442 Downloads

    Cannon Beach, Oregon a map by: blunder *Now with 2x 'N's because my degree is in a math-related field, not linguistics. ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: HEY YOU GUYYYYYYYYYYS! do the truffle shuffle. Canon Beach is located on the oregon coast. This map contains Seaside, Ecola state park and Tillamook Head, Canon Beach, and the shoreline down to Smuggler's Cove. This map is 8km x 30km and made from satellite data. Terrain is scale accurate. Map made using satellite data, image editing software, and drunkapple's invaluable advice. (I HIGHLY recommend using the high altitude + snow installation of Lowkee's most excellent Appalachian Terrain Mod and shokthrpy's Brigantine 2.0 HD water and HD rock mods) For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming!
  19. Sisters and Madras, OR

    Version

    373 Downloads

    Sisters/Madras, Oregon. a map by: blunder ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: Another map from central Oregon, the Sisters/Madras area is just north of bend and downstream on the Deschutes river. Map features the canyonlands on the deschutes near madras, the flatlands of Oregons high plains, and the crest of the cascade mountains. Volcanoes on this map are Mt. Jefferson, Mt. Washington, Three Fingered Jack, and Belknap Crater. This map is 64km x 60km and made from satellite data. Terrain is scale accurate but has been lowered to give a snowline i like and to flood the lower part of the Deschutes river. Map made using satellite data, image editing software, and drunkapple's invaluable advice. (I HIGHLY recommend using the high altitude + snow installation of Lowkee's most excellent Appalachian Terrain Mod and shokthrpy's Brigantine 2.0 HD water and HD rock mods) For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming!
  20. Bitterroots Montana

    Version

    245 Downloads

    Bitterroot Mnts., Montana a map by: blunder ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: The Bitterroot Mountains and River are located in Southern Montana. This map is 40km x 60km and made from 1/3 arc satellite data. Map is scale accurate but has been lowered to give a nice snowline using Lowkee's Terrain Mod. Map made using satellite data, image editing software, and drunkapple's invaluable advice. (I HIGHLY recommend using the high altitude + snow installation of Lowkee's most excellent Appalachian Terrain Mod and shokthrpy's Brigantine 2.0 HD water and HD rock mods) For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming!
  21. Kamchatka Russia

    Version

    576 Downloads

    Kamchatka, Russia a map by: blunder ------------- Description: In Soviet Russia, Terraformer maps YOU! Kamchatka is a Russian peninsula on the Ring of Fire north of Japan. This map follows the Kamchatka river past the massive volcano of Kliuchevskoi and 2 of its neighbors: Kamen and Bezymianny. It passes the town of Klyuchi and then spreads out into a large wetlands area before reuniting and passing through the mountains to the east on it's way to the pacific. Only some of the wetlands has been converted to SC4 game water (about 1/3 to 1/2) since converting ALL of the marshes wouldn't leave much room to build on the flat lands. And also because i made this map to suit my own style of play and to appear in my CJ, the Ring of Fire. HUGE props go to drunkapple for his advice in how to fix what i was doing wrong with the SRTM satellite data, this map wouldn't have been possible without his immense help. ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. This map is 60 km x 60 km (15 x 15 = 225 large tiles). It is scale and elevation accurate, other than one annoying hole in the satellite data. The volcano Kliuchevskoi tops out at just under 5000m game elevation, so you will need a terrain mod or a patch that has it's max altitude set to AT LEAST 5000m to load this map. (I HIGHLY recommend using the high altitude + snow installation of Lowkee's most excellent Appalachian Terrain Mod and shokthrpy's Brigantine 2.0 HD water) For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming!
  22. Cairo Egypt

    Version

    1,759 Downloads

    Cairo, Egypt a map by: blunder ------------- Description: Cairo, Egypt sits on the Nile river just above the start of the delta. It is home to the Great Pyramids at Giza as well as so much history. This map is 32 x 48 km and is scale accurate, made from 3 arc satallite data. Map rendered using Marsh's Desert Terrain, Rock mod, and Beach mod. Water is shok's Brigantine 2.0 ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. For more check out my map thread on simpeg.com: Blundered Cartography. Thanks for looking and enjoy!
  23. Phuket Thailand

    Version

    947 Downloads

    Phuket, Thailand a map by: blunder requested by: shockthrpy ------------- Description: Phuket is an island on the west coast of Thailand. The map is 22km x 52km, and made from less-than-awesomely-detailed satellite data (I don't remember the resolution, it might have been 3 arc). It is fairly scale accurate; I say fairly because I made some mistakes in overlaying the water and there's some surprise cliffs on the west coast. Whoopsie. There are 2 config files to choose from. 1- a custom one by me that is a little odd. 2- a standardized large tile one. ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. If you wish to see behind the scenes or request a map, please visit my thread at simpeg Map was rendered using Lowkee's Terrain and Shok's Brigantine 2.0 Water, which i highly suggest you use too. Thanks for looking and enjoy!
  24. Rimrock Lake, WA

    Version

    345 Downloads

    Rimrock Lake, WA a map by: blunder ------------- Description: Rimrock Lake lies in the cascade mountains between White Pass and Yakima, WA. It is a popular outdoors destination with several campgrounds surrounding both Rimrock and Clear Lakes. Clear lake has a slightly higher elevation and so must be filled in with ploppable water if you so choose. The map is 16 x 6 km, and is divided up into medium sized tiles. it is scale accurate and made from 1/3 arc DEM and satellite data. ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. If you want to make a request please drop it in my map thread at simpeg. Thanks for looking and enjoy.
  25. Index, WA

    Version

    511 Downloads

    Index, WA a map by: blunder ------------- Description: The town of index, WA lies near the triple spire of Mt. Index, one of the most impressive vertical rock faces in the cascade mountains. This is a small map (10km x 8km) with only small amounts of building area availible in the river valleys. ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. If you want to make a request please drop it in my map thread at simpeg. Thanks for looking and enjoy.
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