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Showing results for tags 'tiles'.
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I'm somewhat new to the game, but I have built several cities. I don't understand how to properly use the 'tiles' in a region. Someone please explain! Each 'tile' (2km x 2km I've been told) builds up from scratch with streets, zones, services etc. Okay fine, but there is limited space and resources on 1 tile. Other tiles in the region may have water access, coal, minerals etc and should be able to be developed as industrial. So I should be able to build out one city/tile with mostly residential and commercial to support them, fire/police/power/water etc. But then I should be able to go to another tile with resources and build mines and such and minimal residential or commercial with roads to connect the two tiles. So workers live and eat and play in one place, but commute to work in another tile. Is this possible? When I start another tile, the games AI makes me build in all support from the ground up, schools, shops etc. Doesn't make sense and very limiting.
Hey there! I have some great ideas for new projects, based on a real life buildings. But they are all much bigger than the allowed grid size. Max tile size is around 12x13 while these buildings need at least 20x20. Have any of you made huge buildings like these? How did you do it? You scale it down? You just go bigger and place no props there? Please tell me your experiences. Best regards, Kliekie
Hello. 1. If I start a region that has 14 spots for cities.....are there only 4 tiles per area? Is there not the option to have more that 4? 2. Does a hwy or rail connect all 14 in the region? 3. I though disasters were a no-go in sandbox mode? 4. can i get rid of disasters in sandbox mode? 5. I have been hearing a lot of talk about the recycling centers being buggy? 6. If i build lets say a R tile, industrial tile, academic tile and a gambling tile.....will people from the other lets say 10 tiles (that might be connected only by rail) come to my cities? 7. CAn someone link me to the following pls: Industry Mod by Nikola BoC by Procskalone thx
3,486 DownloadsThis is the United States in it's entirety along with Canada and some parts of South America. This is based off my beta version but this has been smoothed out to address most of the hills which made it unplayable. Please note that this is not an accurate representation in regards to elevations and major land/water features. The basic outline is the same for the continents and most of the water features should be in their proper geographic location but I'm no geography major. The seafloor is not that deep and this is intentional so that you can easily add your own landmasses in the otherwise empty tiles. I have looked over most of the map and most of it has been smoothed but there still might be some areas of unplayability but this can be remedied either in-game or using SC4 Terrarformer. All feedback is appreciated, read and taken into consideration. *Aircraft carrier, submarine and destroyer sold separately and are NOT included but to give you an idea what you can do with so much open water Please note that the map may not look the same as the thumbnail(s) due to certain mods that I have installed and are NOT required dependencies Grass : Meadowshire Terrain Mod Rocks : SHK HD Rock Mod .dat 1 Beaches : White Gravel Beach Mod Water : PEG Crystal Lagoon Difficulty : Advanced The readme is listed below and is included This map is 20x12 large city tiles. Installing the map : 1. Open SC4 Terraformer 2. Open a default SimCity 4 Region 3. Once loaded go to File and then Create Region 4. Name your Region to what you like 5. Locate the SC4M file (usa redux.SC4M) 6. Hit Enter and wait for the region to load 7. Modify the map to what you want it to be and then hit Save 8. Open SimCity 4 and load your region. The Map should look the way you saved it. You will need to place the Tropical Climate Mod Folder in your plugins folder for SimCity 4 and NOT in the documents plugin folder or it won't work. /Program Files (x86)/Electronic Arts/simcity4/plugins Note : The Electronic Arts folder maybe called Maxis but this is the version I have You will need the Tropical Climate Mod Folder to render grass when you start a new city. If you don't then it will be bare scrubland. Credits : Terrain Climate Mod by mayspacy SC4 Terraformer by NHP Creations SC4 Tutorial by Heblem LAST NOTE : This is for the Rush Hour version or Deluxe Edition of SimCity 4. Not sure if it will work for the standalone version. Dependencies Required : SC4 Terraformer http://sc4devotion.c....php?lotGET=731 Requires Registration and Login to download Terrain and climate Mods Pack http://community.sim...mate-mods-pack/ Requires Registration and Login to download Either delete this Readme or put it where you can find it but do not put it in the regions folder FAQ : Having a hard time with the SC4M file ? Here is a tutorial page that should answer most of your questions and will provide threads for topics not listed. http://sc4devotion.c...hp?topic=4640.0 Please do not re-share this map without this readme and give me proper credit. Thank you
This is a support thread I am starting to hopefully address any issues with my maps. Briefly most of my maps will be 16x16 large city tiles which allows for longer gameplay and gives you more room to build either a county, or world region. Also I use huge "base" files for a high level of detail. I'm more interested in high detail and hyper realism than playability. I have found that using the debug application of SC4 Terraformer tends to be more stable in handling 16x16 maps. You will need to uncheck the Render Water box to free up RAM because a 16x16 map is extremely huge and puts a major strain on the program's resources. Another idea is to lower the camera so that it's practically at ground level. The reasoning is that SC4 Terraformer doesn't have to "see" as much to render for you. The biggest problem with my maps are that they are based off of satellite photos and the typical "base" file or the original image are usually in the neighborhood of 5000x5000 pixels for the bare minimum size requirements which offers a high level of detailing when SC4 renders the map from the greyscale image. This in turn produces weird and often unexpected results when the map is rendered in that the map may be extremely hilly or may contain "divots". The fastest way to repair or flatten terrain is to use the smooth tool in SC4 Terraformer or you can use the plains tool in God mode in SC4. If you have additional issues please post in this thread and I will try to troubleshoot it and give you an answer