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Showing results for tags 'fantasy'.
Found 85 results
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Version 1.0.0
343 Downloads
Since this is a large region, the total size of the zip file was 240MB, so I had to split it up into 3 zip files. Download all of them then extract all into the same folder inside your Regions folder. This was all done in pure vanilla without any custom buildings nor mods (not even NAM Lite, though the 4GB patch might be needed), so it should work right out of the box. Disclaimer: it's not that I dislike mods; I was just too lazy to setup my plugins folder at first XD. This is more of an experimental "sandbox" region where I played around with the layouts - as far as vanilla would allow me anyway - rather than optimizing traffic or maximizing population or anything like that. I'm thinking about posting screencaps and my rationale for the layouts along with my regional headcanon "lore" in a city journal at some later point. (PS I crammed tons of both AoT and non-AoT easter eggs on the transportation view See if you can spot them all hehe). I noticed way too late that the region folder I had saved after replacing my laptop was not the 100% completed save from which I had taken the regional screencaps. Though it is still close enough, I would say this was at 95% completion. Of course, I'm using "completed" here in a subjective sense - there's still lots of underdeveloped & unbuilt areas that can be used. Note (2026-05-28): original files were wiped and the file upload function is still wonky after the Simtropolis unintentional shutdown, just send me a personal message if ever. -
Version 1.0.0
91 Downloads
The real-time-strategy (RTS) game from 2001 that was re-released for Steam back in 2019. For when you get tired of all the fighting and destruction and just want to rebuild your empire in peace City names inspired from this reddit post Note (2026-05-28): the region can still be rendered using the in-game CTRL+SHIFT+ALT+R hotkey: In the game's Regions folder, create a new folder then copy config.bmp into it. Download the grayscale topographic image shown below - this can be placed wherever, but for convenience it can be placed in the same new folder. Load the new region named after that folder in the game: it should show as a blank flat region with city boundaries defined by the config.bmp Press CTRL+SHIFT+ALT+R, then select the grayscale image downloaded along with the config.bmp earlier. Note that it has to be converted specifically to a black-and-white grayscale image if it hasn't been already. The terrain rendering will take several minutes especially for larger maps.- 1 Review
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- 5
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- serpent
- serpent empire
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(and 3 more)
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Version 1.0.0
102 Downloads
Never played LoL but watched Arcane when it came out and felt bad for the people of the Undercity - Mayor Heimerdinger was doing a really lousy job; we can do better!! At last, we can finally build our dream: the nation of Zaun 🧐 Used the map image on this reddit post as the main reference, then made a few tweaks: Expanded the peninsulas in the middle to give Piltover & Zaun more buildable area Truncated the peninsulas in the extreme south to make the height divisible by 256 pixels, i.e. a large city tile Moved the southeast archipelago a little to the west to make the width also divisible by 256. Together with #2, this minimizes the number of medium tiles of 128 pixels, and eliminates the need for small tiles of 64 pixels, to reduce the rendering time without the region having any "holes" Added the major rivers but didn't bother to trace out every minor inlet or tributary Note (2026-05-28): the region can still be rendered using the in-game CTRL+SHIFT+ALT+R hotkey: In the game's Regions folder, create a new folder then copy config.bmp into it. Download the grayscale topographic image shown below - this can be placed wherever, but for convenience it can be placed in the same new folder. Load the new region named after that folder in the game: it should show as a blank flat region with city boundaries defined by the config.bmp Press CTRL+SHIFT+ALT+R, then select the grayscale image downloaded along with the config.bmp earlier. Note that it has to be converted specifically to a black-and-white grayscale image if it hasn't been already. The terrain rendering will take several minutes especially for larger maps.-
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- runeterra
- league of legends
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Version 1.0.0
112 Downloads
Created this back in mid-2021 when I felt compelled to skip ahead to the manga ending after the anime tricked me as it did many others that it was supposedly completed because it already had "The Final Season" (only Part 1 as it turned out, Parts 2 & 3 would come out in the years following. Talk about crappy planning haha) I modified someone else's Madagascar map, flipped it upside down, flattened half for more buildable areas and added navigable rivers. I like to include at least one relatively flat large city tile in my new regions so I can lazily start with a dumb grid to overcome procrastination and analysis paralysis, while at the same time giving the regional demand a quick initial boost. Note (2026-05-28): the region can still be rendered using the in-game CTRL+SHIFT+ALT+R hotkey: In the game's Regions folder, create a new folder then copy config.bmp into it. Download the grayscale topographic image shown below - this can be placed wherever, but for convenience it can be placed in the same new folder. Load the new region named after that folder in the game: it should show as a blank flat region with city boundaries defined by the config.bmp Press CTRL+SHIFT+ALT+R, then select the grayscale image downloaded along with the config.bmp earlier. Note that it has to be converted specifically to a black-and-white grayscale image if it hasn't been already. The terrain rendering will take several minutes especially for larger maps. -
Version 1.0.0
61 Downloads
Simple Jack's Maps from Scratch- Lisca Nera 4 Medium Tiles A small island some might like to play on! Ready to go, port-friendly, bridge and tunnel capable city or region maps. No extra terrain-ing required, unless you want it. Use any non-elevation altering terrain texture or water mod. Preview Pic Texture: CPT_TerrainMod_MissouriBreaks Barbados Water Pack - barbados03 - Side Water v2.0 by Cori DarkBlueishGreenish Monkeywater Tree Controller Stand alone or incorporate into larger regions. To Use: Unpack, re-name enclosed folder, place in Regions folder, play.- 1 Review
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- 6
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- meditterainian
- island
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Show off your futuristic cities or homages to classic sci-fi films. Waterworld
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Version 1.0
439 Downloads
Description This will probably be my last map for a little while. With the holidays just around the corner, and my desire to play the game. I'm satisfied for now with the maps I've made and shared. This is just a small mountain region next to a great lake I made, for the sole reason to build small rural towns. I wanted a map with snow peaked mountains, next to bodies of water with mostly flat land. So I took one part of The Andes mountain height map I had, and quickly added some lakes and rivers. Plus a new random name. The rivers are wide, since I usually add smaller ones with mods. There's 9 Big, 38 Medium, and 40 Small city squares by default. For a total of 87. I included an alternate SC4M file in the zip (Gravenford Mountains_LRG.SC4M), if you just want all large cities. These are the texture mods I used in the screenshots. In vanilla it looks pretty much the same, just without the snow. (I'm too lazy to render the whole region again) PEG MTP Terrain Mod 2 PEG ROCK MOD 1 (use Gray Granite) PEG WATER MOD Brigantine Installation The file is in SC4M format. So you will need SC4 Mapper to install. Enjoy! -
Version 1.0
450 Downloads
Description This is another randomly generated region using perlin noise. The land is mostly flat, with subtle hills and large bodies of water. This region is larger than the last one I uploaded (2049x2049 vs 1025x1025). There's 52 Big, 38 Medium, and 40 Small city squares by default. For a total of 130. I included an alternate SC4M file in the zip (Costine Rii_Large.SC4M), if you just want all large cities. Installation The file is in SC4M format. So you will need SC4 Mapper to install. Enjoy! -
Version 1.0
391 Downloads
Description I decided to try something different. This is a randomly generated region using perlin noise. I like building cities with subtle hills, layered like the old SimCity 2000 & 3000 games. But SC4s landscaping tools can be a pain to work with. So I tried to recreate that, but with SC4s more organic look. I'm happy enough with the results. Once I dialed in the workflow, it only takes about 20 minutes to create a new region (15 with coffee in my system). Now you can build roads up and down hills without looking weird. There's 12 Big and 16 Medium city squares. For a total of 28. Also the region name is randomly generated. Installation The file is in SC4M format. So you will need SC4 Mapper to install. Enjoy! -
Version 1.0.0
224 Downloads
First time making a map ever so hopefully I posted this correctly. This map is based on the map from the game Foxhole. Foxhole is a MMO based in a WW1/WW2 style world with persistent war. Wardens in the north and Colonials in the south fight over the land. Heres a picture of some of the Deadlands To install you use use SC4 Mapper 2013. Link: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2880 -
Version 1.0.0
847 Downloads
I personally wasn't entirely satisfied with the existing Tamriel map here, so I decided to make one myself! Comes in two sizes: 60x44, and 120x84. Both only have large cities. Made using modified versions of Complete Map of Tamriel Height Data by Lady Nerevar, and All Tamriel Heightmap by Transbot9. -
Version 1.0.1
405 Downloads
BNTKIDS-STUDIOS Presents A SimCity 4 CREATION PARADISE METRO REGION Description Paradise Metro Region, the most populated Conurbation of the World of Utopia (More Info here) Paradise Metro Region is the central hub of all of Arcadia. The metro region spans across roughly 6 valleys and a massive forest along a chain of mountains. To the east, the Eastern Valley lies along the coast. To the North, Metro Valley resides. Towards the center, Paradise Valley is split in half by the Great River, divided as north and south. To the South, Delano Valley sits along the coast, and far south resides Sunshine Plateau. Paradise Valleys The city of Paradise lies on the coast side upon the mouth of the Grand River. The Grand River splits this massive city in two; The urban district to the south, and the residential district to the north. Nearby to the west of this massive city, New Paradise City stands (on a Medium Sized City), the capitol of the continent of Arcadia. North of the gleaming city of Paradise lies paradise hills, an upland valley of trees and hills. To the south, Portland City is an old port city that contains a massive seaboard that serves the millions of customers in the central and northern metro region. Metro Valley Metro City lies at the mouth of Paradise River. The windy river leads up to Mount Paradise, the tallest mountain in all of Arcadia (as well as Utopia). Though the central business district of Metro City is smaller in comparison to Paradise City's, it is much more modern, thanks to the Neo-Urban Revitalization Project. At night, Metro City lights up it's neon lights upon the many skyscraper buildings. To the east, the coastal town of Agua can be spotted along the Royal River. Delano Valley Delano is a large city that is well known for the setting of many great movies, television shows, and video games. Delano is also notable to be the home of many famous actors and stars. Newport City is an additional port city that works in conjunction with Portand City, to serve the population on the southern parts of the Concurbation. To the west, some small towns and villages lie upon the side of the river, which weaves its way towards Rashnad Peak. Eastern Valley Courtland is a semi medieval town that has recently undergone semi retro-modern development. The old courthouse still stands, as well as a small castle fit for a minor noble built upon the hillside. To the north, a single mountain (Lonely Mountain) stands by itself. Sunshine Plateau Sunshine City is the southernmost city lying upon the mouth of Rashnad River, known for it's beaches and hotels. To the East, Rashnad peak looms, visible from even the great distance of the city on a clear day. Vorochi is a small town to the southwest of Rashnad Peak, notable for it's oriental cuisines and culture. Features The Paradise Metro Region is a large region that spans just over 300 cities. It features two mountain chains, A large forest, several rivers flowing from the mountains into the ocean, several valleys and a large hilly range. Included in this region (the .SC4M file) is: North Paradise Valley South Paradise Valley Metro Valley Delano Valley Eastern Valley (Southern) Sunshine Plateau (Eastern) Other features included in this package is: An HTML file explaining the region (Your reading it right now!) A readme.txt file (Open with your preference of a text editor or document editor.) Author's Notes This is my first region I actually created by hand. I made the entire region in SimCity 4, then imported into SC4Mapper and exported it as an SC4M file. I would appreciate reviews, comments, and suggestions. You can direct all of this on the Simtropolis STEX website, as that's where this Map will be hosted (Under Bnthomason's PARADISE METRO REGION). Also, do note that the working title of the actual region is called Paradise Valley. Enjoy! -
Version 1.0.0
958 Downloads
As October approaches, I quickly whipped up this BAT in preparation for Halloween festivities. This BAT is based on the Haunted Mansion at Disneyland, California. It is offered as a museum in-game. Enjoy and happy haunting. Released on SC4Devotion LEX as well. *DarkNite version only a museum in-game. Enjoy and happy haunting. -
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Axioms Of Dominion: A Fantasy DIP Strategy Game (Release December 2022)
MoLAoS posted a topic in Gaming Talk
Axioms Of Dominion is a project I got about 40% through and then had to let go for life stuff. Now I have roughly a year where I shouldn't have anything else to do so I'm hoping to release in late 2022 or very early 2023 if I run into serious issues. I'd advise reading the wiki for a broad overview: https://axioms-of-dominion.fandom.com/wiki/Axioms_Of_Dominion_Wiki Here is the blog link: https://axiomsofdominion.substack.com/ This is a fantasy geopolitics simulator that is broadly comparable to CK2+Vicky2+Dominions4+more. As a fantasy game it has tons of magic stuff but the focus is on DIP mechanics. Diplomacy(foreign affairs) Intrigue(shadowy affairs) Politics(domestic affairs) I have a Substack which can be located by searching the game name in Google. I have a goal of enabling 40000 provinces on very new PCs but the game is perfectly functional around 14000. I have a major goal of playing an almost purely combat free couple millenia taking down a major empire in the world from the inside. I'd expect an average top tier empire to have roughly 7000 provinces on larger maps if you run history for 4000-8000 years. Anywhere from 15% to 40% of a larger map. What constitutes an empire or even a kingdom is much more fluid and dynamic than in existing games. A 7000 province empire would have something like 10 ~100 province substates at the core, 40 ~50 province "major vassals", and then 200 ~20 province periphery/border vassals. Of course you can fiddle those numbers a bit but that is a good illustration of my goal. Several of the substack posts relate the very detailed political sim I am designing to make this goal plausible. I still have a few major and a few minor things to talk about on the blog. There is a Fandom wiki that has a few dozen pages on various major and minor systems. It hasn't been changed much since mid 2015 when I had to pause working on the game until now. Most of the backend stuff is done and I'm primarily figuring out the equations for mechanics, doing all the UI stuff, and getting the AI to function. I expect I'll do a UI theme, smooth out map generation, and maybe polish up the art assets at the end. The game is turn based with attention points. So you have like 1000 attention points per turn, still testing the proper amount and the costs for actions. I wanted to do a time based system but it is hard to code and people will just get mad anyways. It is a province map style like Sovereignty or Paradox games. There is a very detailed population simulation which interacts with the character mechanics. Ideology covers almost a dozen areas, Propaganda impacts ideology and religion and the military, there's a Quality Of Life system regarding food variety/quality and material goods plus shelter, Religion ties into both magic and diplomacy/politics, population is where your troops come from and there is a logistics system. https://imgur.com/a/AlPew Those are some early maps. The top one almost looks like Europe/Africa/Near East. Maps are generated procedurally as will the world be if you don't start on world creation but run history for a few centuries or millenia. The magic aspect is highly integrated and very expansive. It impacts every game system in various ways. I have a substack post about just magic. My substack is free for anyone to read. Magic can build roads, discover secrets, troop movements, and other knowledge from distant provinces, change the weather and climate, be used in various enchantments, etc. There is even a cool The Runelords(think that is the right series) inspired magical transference/pacts thing where you can empower your soldiers or other people with the powers of captured, or tamed, magical creatures. Or sentient captives. Strength, mana pool, speed, physical features like scales or claws, etc. And you can do evil mad science [censored]. Speaking of evil Axioms allows you to play a truly ruthless tyrant rather than just a good boy. Fear, blackmail, military threats, second class citizens, slaves, etc. The culture system allows a something like a society that reveres dragons, character secretly captures a dragon, transfers dragon traits to himself, become leader of confederation of tribes. Someone finds out, and can blackmail him, reveal him, kill him and become dragon king themselves, etc. You can destabilize a society by cutting off their access to a prestigious food resource that is a traditional staple of cultural diet, say cinnamon, assuming the leader has depleted his political capital and put himself in a risky position. Much more detailed example on the blog. The trade off is graphical sugar, no voice acting or 3d models, random world gen vs handcrafted map, although players/modders can make scenarios if they want, I just don't plan to release official ones but there is mod support. A stretch goal, well not really since there isn't a kickstarter, if I finish the main stuff early before release date is to integrate a "History" system that records important actions and can be loaded/interpreted by a wiki type program to allow you to read "history books" about the game world. The "simulated" history mentioned earlier is just starting a game with no player or observer and letting the AI play a few centuries or millenia and then picking a point jump in. Player could look at data files in theory but the idea is that you only know what your AI guy knew when you swapped in.- 1 Reply
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- strategy
- management
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Version 1.0.0
237 Downloads
SIM-ple Jack's Maps from Scratch Plotted Map 13 0 Large Tiles 12 Medium Tiles, 0 Small Tiles Editable grayscale included. Ready to go, port-friendly, bridge and tunnel capable city or region maps. No extra terrain-ing required, unless you want it. Use any non-elevation altering terrain texture or water mod. Preview Pic Texture: CPT Painted Desert Terrain Mod To Use: Unpack, re-name enclosed folder, place in Regions folder, play. -
Version 1.0.0
3,658 Downloads
This is my second upload and this is BananaLand V2. V2 is a improvement of first one. V2 is diverse real looking region. It's also a handmade region, with the in-game tools I have made the this. It has alot of diverse rivers and few mountain ranges and many islands. This also has alot of flat land too to build normal cities, it has a nice coast and the Badlands in the Up left corner. Alot of diversity to any kind of player making various cities. This region will not be so easy to fill unless you make cities too fast, it will provide a big playground to make lots of cities. Be sure to provide your opinions and feedback! What do you think of V2? Link to first BananaLand here. Also sorry for releasing it more than year later, I never made time to work on it. New features: The region is much bigger. Firstly it was 8x8 tiles now it is 10x10 tiles, it may not seem much but first one is 64 tiles and V2 is 36 tiles more. Also by that it extends the region greatly. By real world numbers it is 40x40km region (quite big). I improved many parts of it, flattened some areas to be better, and improved the bottom mountain range. Also now it has a proper coastline with rivers leading into it. Also added more rivers. To get it in your regions, unzip the file and Extract it to your SimCity 4 Regions folder! Maybe BananaLand V3 Soon? If you wan't it make yourself heard! -
Version 1.0.0
429 Downloads
SIM-ple Jack's Maps from Scratch Plotted Map 12 2 Large Tiles 27 Medium Tiles, 28 Small Tiles Editable grayscale included. Ready to go, port-friendly, bridge and tunnel capable city or region maps. No extra terrain-ing required, unless you want it. Use any non-elevation altering terrain texture or water mod. Preview Pic Texture: Pyrenean https://www.toutsimcities.com/downloads/view/1641 Stand alone or incorporate into larger regions. To Use: Unpack, re-name enclosed folder, place in Regions folder, play. -
Version 1.0.0
1,773 Downloads
Hans Hanelore, SC3000 by Mattb325. --------------------------------------- Made as a request, the Hans Hanelore is a building from SC3000 Euro Set. Not all buildings are beautiful, and this one certainly proves that adage. With its two toned, differently-sized windows, it looks like two different buildings have been pasted together! To that end, I have made a few adjustments in the model (adding mullions, widening and changing the colour of the fins at the rear, etc) to make it a little less awkward in the SC4 environment. In SC3000 it was a residential building, but I have made this is a CS$$ bat that provides 193 jobs. The lot size is 2x2 and it is restricted to the Houston tileset to ensure it doesn't become weedy. --------------------------------------- STATS: Lot Size: 2x2 Growth Stage: 6 Zone Type: Medium and High Density Bulldoze Cost: $734 Demand Satisfied: CS$ 764; CS$$ 193. Pollution at Centre: 7 (air) /4 (water) /9 (garbage) Pollution Radius: 5/6/0 Power Consumed: 16 Mwh Water Consumed: 187 Gallons Occupant Groups: Houston --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one is for dark nite users and one for the standard Maxis nite. You must select and install only one file - depending on which night version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- Dependencies: There are no dependencies required. --------------------------------------- To install, simply unzip these files into your plugins folder. -
Version 1.0.0
353 Downloads
SIM-ple Jack's Maps from Scratch Plotted Map ? 2 Large Tiles 16 Medium Tiles, 36 Small Tiles Editable grayscale included. Ready to go, port-friendly, bridge and tunnel capable city or region maps. No extra terrain-ing required, unless you want it. Use any non-elevation altering terrain texture or water mod. Preview Pic Texture: Berner Oberland Terrain Mod (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2834 Stand alone or incorporate into larger regions. To Use: Unpack, re-name enclosed folder, place in Regions folder, play. -
Version 1.0.0
390 Downloads
SIM-ple Jack's Maps from Scratch Plotted Map 10 0 Large Tiles 12 Medium Tiles, 0 Small Tiles Editable grayscale included. Ready to go, port-friendly, bridge and tunnel capable city or region maps. No extra terrain-ing required, unless you want it. Use any non-elevation altering terrain texture or water mod. Preview Pic Texture: Berner Oberland Terrain Mod (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2834 Stand alone or incorporate into larger regions. To Use: Unpack, re-name enclosed folder, place in Regions folder, play. -
Version 1.0.0
307 Downloads
Plotted Map 9 4 Large Tiles 0 Medium Tiles, 17 Small Tiles Editable grayscale included. Ready to go, port-friendly, bridge and tunnel capable city or region maps. No extra terrain-ing required, unless you want it. Use any non-elevation altering terrain texture or water mod. Preview Pic Texture: Berner Oberland Terrain Mod (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2834 Stand alone or incorporate into larger regions. To Use: Unpack, re-name enclosed folder, place in Regions folder, play. -
Version 1.0.0
429 Downloads
SIM-ple Jack's Maps from Scratch Plotted Map 8 2 large, 4 Medium Tiles, 15 Small Tiles Editable grayscale included. Ready to go, port-friendly, bridge and tunnel capable city or region maps. No extra terrain-ing required, unless you want it. Use any non-elevation altering terrain texture or water mod. Preview Pic Texture: Berner Oberland Terrain Mod (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2834 Stand alone or incorporate into larger regions. To Use: Unpack, re-name enclosed folder, place in Regions folder, play. -
Version 1.0.0
327 Downloads
SIM-ple Jack's Maps from Scratch Plotted Map 7 16 Medium Tiles, 17 Small Tiles Editable grayscale included. Ready to go, port-friendly, bridge and tunnel capable city or region maps. No extra terrain-ing required, unless you want it. Use any non-elevation altering terrain texture or water mod. Preview Pic Texture: heblem desert mod Stand alone or incorporate into larger regions. To Use: Unpack, re-name enclosed folder, place in Regions folder, play. -
Version 1.0.0
228 Downloads
SIM-ple Jack's Maps from Scratch Plotted Map 6 10 Medium Tiles, 4 Small Tiles Editable grayscale included. Ready to go, port-friendly, bridge and tunnel capable city or region maps. No extra terrain-ing required, unless you want it. Use any non-elevation altering terrain texture or water mod. Preview Pic Texture: heblem desert mod(no link) Stand alone or incorporate into larger regions. To Use: Unpack, re-name enclosed folder, place in Regions folder, play.- 1 Review
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- 5
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- fantasy
- industrial
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