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armpit43

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About armpit43

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  1. Hello users! It's been a while since I've used my British plugins. I've been playing on vanilla for many years, but I miss having a proper British looking SimCity. If you're still around, JustforFun has some great new houses and shops that'll look perfect for a suburban British city: https://community.simtropolis.com/profile/765771-justforfun/
  2. Thoughts on the community

    We have a small but steady community over on Reddit. Join us there! I haven't played in a while but its still the only game I ever will play apart from Minecraft.
  3. Just want to add to this post - I found a very easy way to play SC4 on vanilla - simply open a new user account on your PC and open the application. Should have a clean plugin and region folder!
  4. I have found that large, ploppable buildings reduce the loops to some extent. @ILL Tonkso's ploppable buildings are good for this, as they just soak up commuters. Not too unrealistic either because you can create large "out of town" soulless commercial districts. Would the No Kickout Mod solve loops to any extent? I'm thinking whether the game's tendency to push out $ jobs and sims so quickly might lead to an imbalance of $$ sims looking for jobs.
  5. To me the things I cannot stand about SimCity is just how clunky the game gets beyond Vanilla. For example, pressing "home" all the time to cycle through dozens of road pieces, then missing your piece, then having to cycle through all the pieces again just to find a 45 degree avenue piece. It seriously eats into playing time and I don't have the patience for it, so I've never been able to build these fantastic ultra-realistic cities because I hate having to spend time micromanaging everything - especially terrain and "plopping" water. (sounds horrible) I just stick to the game simulation, which is the way I learnt to play SimCity right back to SimCity Classic in the 90s. In the 3000 days, there wasn't much scope for ultra-realism and even if there were, there was no way my parents would allow me to be downloading custom content from the Internet in the year 2000 when you had to pay, per MB, was it? Plus I was far too young to use the internet at the time anyway and I doubt my Dad would even understand the concept of a file exchange so long ago. So I ended up learning how to play SC by watching my Dad play twenty years ago. I would always grow so frustrated that I couldn't play like him and my cities would go into the red instantly. So when I got a bit older playing SC4, I remember how happy I was when my cities would start growing $$ lots because that meant I had grown better at the game. So now, it's far more rewarding for me to follow the simulation and organically grow large cities like my Dad used to build because it was something completely beyond my capabilities as an 8 year old. I've fallen back in love with the simulation thanks to @CorinaMarie's pictures of her vanilla gameplay. There is a lot of customisation you can do just by being more creative with the default SC4 toolbox. FOr instance, I have recently discovered if you zone farmland, but destroy the premade grid streets that the game generates, you can create some interesting weaving country roads through your fields and snuggle farms more realistically into land contours. Instead of splitting one large grid of fields. That said, I have been playing this game consistently since Autumn 2003 (except that time in 2007 when I briefly lost the disc) and there is nothing annoying enough in this game that'll keep me from playing it until computers literally cannot run it anymore.
  6. Huzzah! I've finally got the Maxis trees back! Seems there was more than one copy of the file in my plugins. Like four of the same file. Even managed to import my favourite SC3000 tracks into the game too Keep your plugins folder tidy folks, keep it tidy. Thanks for everyone's help.
  7. The tree controller I want to get rid of is HBS Tropical Flora Mod (God Mode): https://community.simtropolis.com/files/file/24400-hbs-tropical-flora-mod-god-mode/. Unfortunately, I downloaded it many moons ago as a teenager (before I bothered to read readmes) and have been lumbered with it since. I say lumbered, its a good file, just when I never completed a project I wanted the trees for, I was stuck with them. Regarding brown boxes; that's what I meant; getting rid of the TC produces them. But @Cyclone Boom's suggestion to use the 'flora off' command could remedy the situation. Thanks for all your help.
  8. Thanks all, that's very helpful. Thanks, I do have a question about your earlier post. You say renaming the plugins folder to plugins main will create a vanilla SimCity. If I wanted to go back to my plugins, should I just remove the 'main'?
  9. Thanks both for your replies. Really helpful. Was going to ask if there was something like a plugin manager as I know such a thing existed for custom content over at Microsoft Train Simulator. In regards to trees, could I just install a new controller? Or will I still have to remove all the trees?
  10. Hi all, I was wondering if anyone could provide answers to a few questions I have. Firstly, I have a God mode tree mod that I downloaded a long time ago that I really want to remove. When I do so, the orginal Maxis trees do not appear, just boxes. Is there a way to bring the orginal Maxis trees back? Or should I just download another God mode tree mod? Secondly, is there a way to have two installed copies SC4 installed on my machine at the same time? I have a bit of a mess of a plugin folder and would like to play "Vanilla" for a while.
  11. Freight trains are an overlooked part of SimCity, compared to their passenger carrying siblings. Part of this reason I believe is because freight rail is city specific and does not create traffic across city tiles unlike other transport modes. I was wondering therefore, if it would be possible to change the behaviour of freight trains so that they pass through city tiles, like passenger trains, in order to seek out the region border or a freight rail station next to a seaport? I can see two advantages of this: Seaports become more important - being about to handle traffic from multiple city tiles across the region. Plus they become cheaper in real terms, because each city won't need its own seaport to handle industrial traffic from its own city-tile. Railway laying will become more complex and realistic if the player has to handle passenger traffic and a higher number of freight trains passing through each city tile. I hope this makes sense.
  12. A thought came to me today - is there any merit in building avenues and highways early on, before there's enough traffic to actually justify them, just to provide a faster road speed for sims to reach job markets? I ask because I'm trying to find ways to get Sims to commute as far as possible to reach a Downtown office area, in order to create a more realistic, low density LA-style urban-sprawl, and I'm assuming standard roads, with their lower speeds, would lead to commute time abandonment in the suburbs.
  13. Somewhere in Surrey

    Thanks Thanks @Henry Crun, it's just a shame that building was highlighted red when I took the picture. Unfortunately, I have to use the Origin downloadable SC4 copy because the disk no longer works on PC. It seems on Origin copies, you don't have the option to change to LHD.
  14. UK players' club

    Thanks, Callagrafx's stuff is amazing. Can't believe I haven't came across him before.
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