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Showing results for tags 'shadow'.
Found 5 results
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Hello Everyone, I'd like to ask - is there any way to remove shadows from MMPs? I have a problem with PEG's rock ploppables which come with MTP pack. The shadows which are attached to the boulders and rocks in this package look terrible the more slanted the terrain is. In fact, they don't even look well on a flat terrain... I thought I found the properties that control the props shadowcasting in iLives and tried to either remove them or enter "0" value in the "Shadow strength" property. I have a memory that I did something like this in the past and it worked. This time, it didn't. After these actions were taken, the shadows were still present. I even removed all of my plugins to check whether I have duplicated instances of these rocks somewhere and the game reads incorrect file but this was not the case either. Do you have any idea how to simply get rid of this problem? And yes, I know that I can just turn shadows off in the settings, but this is not a solution.
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Problems with Shadow appears Cracks Fissure
Buildings_Top posted a topic in SC4 Bugs & Technical Issues
All of the buildings,Both vanilla and downloaded,the shadow cracks in game What should I do -
Help please, I have a prop(not texture) that's invisible(all zoom levels) when a shadow is over it, it's the yellow lines. What can I do to make it visible again? Still can see a little in the bottom middle. Thanks for your time!
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Guys, I would like to ask for your kind help. Some time ago, I have created a set of 3x3 forest lots, to accelerate the process of creating forests and wooded areas. However, I have recently noticed that any MMPs that I place close to my forest lots, completely obscure the shadows normally cast by the trees used for the lots. In other words - it's as if the MMPs do not receive shadows from the trees. Any tips or instructions on how I could force the shadows onto the MMPs, so it looks normal again? Thank you.
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Daveopia City 2.0 Evolved (City Skylines)
Turth Zero posted a City Journal entry in Daveopia..... The Beginning of Skylines
Welcome to the third update of my city experience! Daveopia the original city has taken a backseat to my new, beautiful city, built on the knowledge of the original Daveopia. Currently Daveopia 2.0 is roughly at 85K population, a 50 hour work in progress build. I would like to thank the prop makers cause I use a lot of them. Lots of pics from different times in my cities lifetime. Enjoy! Please comment! I want to hear your thoughts on this passion of mine. This is currently where Daveopia 2.0 is in development, roughly 85K. There is a growing central business district, airport and university system. City as a whole is expanding onto roughly 5 squares. View from my newest district in the foreground to the CBD. Aerial of the heart of Daveopia. The large entry loop and the serpent like elevated pedestrian pathway system seem dominate. Picture of the entry loop below. Entry Loop into the city. Far in the background are my satellite dishes, makes for an interesting backdrop. Large overview of the city. University System Love interchanges. Urban area, densely packed. Entertainment district, red light type of night. This might be my most satisfying picture. What your seeing is the culmination of roughly 8-9 bus routes, four metro loops and a network of elevated pedestrian walkways come together. Always busy, thousands of daveopians. Make sure to look at the "vintage" pic of this area in its infancy in the journal later. Airport System. Albeit extremely large for the city but it makes up for the lack of a seaport at the moment. Train. Yasss. Okay, now for a teleport back in time, below are pics from Daveopia 2.0's early stages! Times were easier then. Horse Farm still stands in same spot. One of my favorite shots. Farm Area. More, well, farm. This is the vintage transportation hub pic I was referring to earlier in the journal entry, same hub but very early on in the cities development. This picture reminds me of the 1980's for some reason. First expansion over the river in what will eventually become my most elite residential area. Growing city. I would say city population of 40K at this moment. Prison located far away from civilization, linked with a dirt road. Has its own water system and wind turbine. City Population roughly 45K at this point. Central Business District growing, highways expand out preparing for growth. Large cemetery in foreground. City Population 65K at the point, CBD grew a lot. Satellite stations overlooking Daveopia. ________________ Time for something special. This is my city from literately 2008 called Davidious. Crazy how graphics have changed. Thought some would enjoy. _________________ Hope you liked my city! Till next time.

