-
Announcement
-
Simtropolis Returns! 05/26/2026
See here for details about our site recovery efforts.
-
Search the Community
Showing results for tags 'tree controller'.
Found 23 results
-
Version 1.0.0
284 Downloads
The tree line of flora you plant in God Mode is determined by the Flora: Max Elevation Range property in the Flora Tuning exemplar 0x6534284a, 0x7a4a8458, 0x1a2fdb6a (see also this tutorial for more information). If you're using Lowkee's Seasonal Flora Patch, or Lowkee's Appalachian Terrain Mod, then the tree line will be set to 500m above sea level. Compared to the tree line in real life (which is roughly at 2000m in the Alps, for example), this is quite low. This means that if you play on real-world maps, you may find that already no trees will be planted anymore at unrealistically low elevations. You can fix this by manually editing the Flora: Max Elevation Range property in the Flora Tuning exemplar, but this mod gives you a different option by leveraging Exemplar Patching. By leveraging exemplar patching, this mod should be compatible with any tree controller and terrain mod. Included with this mod are 6 different elevations for the tree line: 500m, 750m, 1000m, 1500m, 2000m and 2500m. Choose only one of them, obviously, and remember that these are the heights above sea level, which is 250m by default. (If you want to change the sea level, have a look at my Universal Sea Level Mod). If you have a good reason to have another elevation as tree line - for example you want the tree line to correspond to the snow line of your terrain mod - then you can send me a request to add it, or you can just open the .dat file in the Reader and update the Flora: Max Elevation Range property. Do yourself a favor and install this with sc4pac. This allows you to quickly switch tree lines by resetting the smf-16:universal-tree-line-mod:height variant. Dependencies: memo:submenus-dll (this is needed for the exemplar functionality to work). Acknowledgements Thanks a lot to @11241036 and his great explanation about how tree controllers work, which is what caused me to make this mod.-
- 10
-
-
-
-
- tree controller
- terrain
-
(and 1 more)
Tagged with:
-
Hi! For me, flora is essential when it comes to creating an atmosphere in the game, and I'm amazed by the latest Tree Controllers that use HD Tree Models (I use the Cascadia TC in my personal region, and I love how it enriches the landscape). I've had the project of a tropical island region in mind, but I never developed it, partly because of the lack of elements to create the proper ambiance for it, I must confess I'm not entirely satisfied with the existing tropical TC's. I'd like to tell you that I'm studying Forestry Engineering and my home is in a rainforest zona in South America, so I have knowledge about trees and forests, and I'd like to apply it to this game that I enjoy playing. However, I don’t have any modding experience. That's why I'm starting this thread. I would be very grateful if you could guide me on how to start working, I have the Reader and some HD tree models I've downloaded over time. Some of these are props, while others are MMPs. I've been reading some existing discussions about the subject but I still don't have a clear idea of where and how to begin my tests. My idea is to create a vibrant and species-rich tropical tree mod suitable to represent tropical areas from all around the world. I've searched extensively for HD Tree Models and found some interesting things, but for my purposes, there are limitations in the number of available HD tree models. I can work with the existing ones to achieve a reasonably good result. But if I’m ambitious, for a perfect Tropical Tree Mod I’d like to include a series of new models, I wonder if any experienced creator would be inspired to collaborate. Here I share some ideas I have: New models of tropical-looking trees: Many tropical trees have these buttress roots as an adaptation for sustain themselves (many are tall) in poor soils with much competence. Trees covered with epiphytic plants, this is very common in tropical regions: Standalone trees, some species reach really big heights, such as 40 meters, protruding from the canopy. More palm tress: nothing screams ¡Tropical! more than hundreds of palm trees Some bromeliads, ferns and shrubs for grow in steep slopes and cliffs: Arborescent ferns: That could be interesting: a "non vertical" model suitable for grow in slopes: Seasonal models for spectacular-blooming trees (a green model and a blooming model), or even have the foliage change between seasons (in many tropical areas, there are two seasons: the dry and the wet season). I'm just thinking about the possibilities here. I'd like to read your thoughts and recommendations, best regards! Javier.
- 3 Replies
-
- 7
-
-
-
- tree controller
- trees
-
(and 2 more)
Tagged with:
-
Edit tree controller parameters for wider beaches?
tagehring posted a topic in SC4 Modding - Open Discussion
I'm working on a region and want to be able to have extended beaches/sandy flats. I've modified the parameters in my terrain mod to show beach texture for 2 meters above sea level and 0x99 for depth from water surface. I use the Cascadia seasonal tree controller for vegetation, but want to know if it's possible to edit the parameters to only grow sparse vegetation on the beaches (between 250 and 251.9 m)? I use the god mode tree brush and blanket my tiles; it would be nice if they could give me more realistic "sand dune"/coastal vegetation. Or is there another tree controller that would be better for this?-
- tree controller
- terrain mod
-
(and 1 more)
Tagged with:
-
Making my terrain mod play nice with tree controller and modding both
monkeywater posted a topic in SC4 Modding - Open Discussion
So this thread is mostly to track my progress as I play with my terrain mod, and tree controller to get them to go well together. I have done this before, however now i find myself forgetting how i did it, so 50% of this is to remember what I did for next time, 50% is to give back to community and solicit feedback, and 50% is because it will force me to organize myself as I do this and post sexy pictures of tests. Also I will probably ask questions of those more skilled than me who have helped in the past. (thank you to @rsc204 @11241036 @matias93 @CorinaMarie @Cyclone Boom who helped with my last tree controller here. This is intended to be much better) Things that will be covered over the coming days, months, and probably more -adjusting cliff slopes on my terrain mod and when they show up -making trees not grow on cliffs -building my own tree controller again, all hd but with more diversity of trees this time and hopefully some realism.- 29 Replies
-
- 3
-
-
Tree controllers and two SC4 installs at once? (Technical questions)
armpit43 posted a topic in SimCity 4 General Discussion
Hi all, I was wondering if anyone could provide answers to a few questions I have. Firstly, I have a God mode tree mod that I downloaded a long time ago that I really want to remove. When I do so, the orginal Maxis trees do not appear, just boxes. Is there a way to bring the orginal Maxis trees back? Or should I just download another God mode tree mod? Secondly, is there a way to have two installed copies SC4 installed on my machine at the same time? I have a bit of a mess of a plugin folder and would like to play "Vanilla" for a while.- 16 Replies
-
- 1
-
-
- tree controller
- tree
-
(and 3 more)
Tagged with:
-
a very banal question I have installed Vortex Ærden tree controller but i doubt it works, i think only maxis ordinary trees pop up how can i check this ? the seasonels works ok
- 10 Replies
-
Monkeywater's Always Green and Very Coniferous Tree Controller
monkeywater posted a file in Graphical Mods
Version 1.0.0
1,035 Downloads
This is my first upload ever. It is a tree controller, that makes very high density old growth forests at mid and low levels. At low levels it is rainforesty coniferous with a few birches. When you bulldoze a forested area, birches show up on the edges, much like how new tree types show up on the edge of clearcuts. The final image uploaded shows this At medium levels the deciduous content is replaced with more coniferous, mimicking the transition to alpine. A few patches of deciduous show at both levels if the moisture is right, which helped break up the banding. At high levels, you have either meadows without bushes(second 2 images) or lots of bushes(first 2 images). Everyone has their own preference regarding how they like that area landscaped. Two controllers are included and named as such, pick your favorite based on the images above. Include the 3rd file in your plugins regardless. It is not a seasonal controller, as I like my trees to stay green. It has the following dependencies: CP_PropPack_Vol02.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2770 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=631 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2758 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2698 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2620 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2711 only summer versions are needed for all the above. Any issues let me know. I think I have all the dependencies sorted. Oh and Flora blast works with it. 'flora blast 3000 3000 3000' generated all images above -
Current wisdom is that this is impossible. But somehow, I have downloaded enough things that I seem to be able to use two different tree controllers without issue. I can use the PNW tree controller, do god-mode tree planting leave those trees in my tile, switch controllers and do another type.
-
I decided i wanted to switch from the Italia River tree controller to the olympic tree controller. I demolished all trees that i planted with the old one and then switched them but it somehow still places the old trees that i used even in new cities and even though the file isnt even in my plugins anymore. Can anybody help me out with this? I tried to look for answers but couldnt find anything.
- 8 Replies
-
- tree controller
- trees
-
(and 1 more)
Tagged with:
-
What is the easiest way to do this? I want to cover an entire tile in these https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 summer spruces? They are in mayor mode, so I presume I would have to figure out how to create a tree controller?
-
I have tried and tried for years to get a proper tree controller working. A few days ago I decided to play this game again for the first time in two years. The Cascadia Tree Controller never worked for me despite carefully checking for dependencies and fruitlessly downloading files over and over again. Keep in mind I have never successfully used a seasonal tree controller, so I dont't think there are any conflicts running abound here Today I tried three separate controllers which require similar files, including the Central Europe, Cascadia and Arden. I tried my best to figure out the solution but I am about at my wits end on this issue. For context I have decided to attach a couple screen shots. This is with the Central European Controller. It appears I have far more trouble with the lower rather than higher elevation. I really do not believe I am lacking any dependency as I have downloaded almost every item more than once carefully installing it into the folder. I am starting to think there is a massive glitch I am not aware of. You can also see the dependencies in my plugins, I put all of the ALN files into one big folder. Any help is appreciated.
- 10 Replies
-
- tree controller
- tree
-
(and 2 more)
Tagged with:
-
From the album Content Creation (S3-20-C)
Before voting, we recommend you download and try out this item of content: [Download Here] This plugin provides you with a tree controller, that allows you to plant large forests consisting of trees mostly created by girafe. On lower altitudes, leafy trees are being planted, and the higher you go, eventually mixed forests, conifer forests, shrubby plains and meadows with flowers will appear instead. Aside from the conifer trees, all plants will be seasonal. As already announced in the Central European Tree Controller - Development Thread, I've been aiming at creating a tree controller that basically does what its name says: it plants trees and only trees, keeps filesize expansion moderate, allows for seamless transitions between god-mode planted flora and MMP's and uses high-quality HD flora. Please make sure to carefully read the installation instructions that come with the Readme before just trying it, regarding which files that come with this plugin you need actually if you want to install the CETC properly.-
- 7
-
-
- tree controller
- trees
-
(and 2 more)
Tagged with:
-
wait what do you mean cori's not doing this one? oh okay fine i'll do it then Ferrian's Tree Shoppe by Toby Ferrian A picture catalogue of (almost) every known Tree Controller Mod for SimCity 4 Note: I did not create any of these mods. This thread is simply to display each tree controller mod using the same city tile for easy comparison. If you find this useful bookmark or follow this thread. All images are hosted right here on Simtropolis, so they will likely be around for as long as the site stays up. All of the content in this post is freely available under a Creative Commons Attribution 4.0 International license, meaning you can share any part of this post as long as you attribute it to me. For people with 16:9 (or other wide screen) monitors, or a dual monitor setup, you can open this thread in two separate windows side by side. This allows you to have independent scroll bars to compare specific mods, but if you spread it across multiple monitors there may be some slight color difference between the two. For those that don't know what a tree controller is: A tree controller mod is a mod that replaces the trees that appear when you use the god mode tree brush. Other Threads in Cori's Shoppe Series: Cori's Water Shoppe (Linkys to and Pictures of every Water Mod) Cori's Side Water Shoppe NEW! – March 2022 (Pictures and in topic Downloads of the Water's Edge for every Water Mod) Cori's Rock Shoppe (Linkys to and Pictures of every Rock Mod) Cori's Beach Shoppe (Linkys to and Pictures of every Beach Mod) Cori's Terrain Shoppe (Linkys to and Pictures of every Terrain Mod) Note: If you download a mod and have any difficulty with it and when all else fails, read the ReadMe instructions that come with it. All of the pictures below were taken of the same hill with Maxis textures and shadows disabled. Due to the limited terrain variation not all trees are shown, and results may vary depending on your terrain and textures. If there are any tree controllers I forgot to add, let me know and I'll add them as soon as possible. The spoilers contain important information, so check them. Maxis trees: Cascadia Tree Controller by blunder My personal favorite tree controller. Pacific Northwest Tree Controller by blunder: CPT Italia Tree Controller by cycledogg: Works with flora blast CPT Olympic Coast Tree Controller by cycledogg: CPT Missouri Breaks Tree Controller by cycledogg: Yes, it's supposed to look this barren. With this tree controller, trees only show up in areas with high moisture. To find areas with high moisture, use this mod. CPT Meadowshire River Tree Mod by cycledogg: Like the Missouri Breaks tree controller above, it's supposed to be this barren. CPT Painted Desert Tree Controller by cycledogg: HBS Yucatan Tropical Tree Mod 1: HBS Californian Mediterranean Tree Controller: HBS Chihuahuan Desert Flora Mod Central European Tree Controller by 11241036 ARDEN Seasonal Tree Controllers by vortext: (missing - contact me on the simtropolis discord if you have it) This is the "Coast Regular" variant of the mod. Monkeywater's Always Green and Very Coniferous Tree Controller by monkeywater: FedEx Tree Controller by missing dependencies: This is what you get when you don't read the ReadMe-s and descriptions, and don't install the dependencies. So again, read everything in the description and ReadMe file for the mod you choose. Unless, of course, you like the brown boxes enough to fill your city tiles with them. Return to SimCity 4 Ultimate Guide: https://community.simtropolis.com/forums/topic/762954-SimCity-4-ultimate-guide/
- 60 Replies
-
- 39
-
-
-
-
- tree controller
- sample pics
-
(and 4 more)
Tagged with:
-
Central European Tree Controller - Development Thread (TESTING PLAYERS WANTED)
11241036 posted a topic in SC4 Modding - Open Discussion
As its title implies, this thread will be all about developing a future tree controller which mostly uses Girafe's great HD trees and plants (along with a few plants from other authors). With this work, I'm aiming to create a tree controller that lives up to its namesake by just flooding everything with trees: As much as I like the idea to have a few meadows, clearings, marshes every now and then, nothing actually prevents you from just keeping a certain area devoid of trees or using the bulldozer to remove a few trees to plant some MMPs there. But it's surely tedious to fill a large area with trees by any other means than a tree controller if you want to make sure that you get a good overview picture, so you need a good tree controller. makes sure that there can be an almost seamless transition between god mode and mayor mode planted trees, keeps filesize increase moderate, and uses well-looking and seasonal flora. Since I can't think of a better name, I simply call it "Central European Tree Controller" because it uses mainly trees that grow in Central Europe. Current State of Development: Version 1.03 released: Version 1.03 (Aug 1st, 2018): Two additional Evergreen versions added: one for trees that always look like fall trees, one for winter trees. You can safely remove any previous version and replace all files with version 1.03. Version 1.02a (Jan 13th, 2017): Bugfix: In-game descriptions fixed. You can safely remove any previous version and replace all files with version 1.02a. Version 1.02 (Jan 7th, 2017): Evergreen version added. Minor graphical fix: One RKT4 altered. You can safely install the new version over the old one. Version 1.01 (Dec 31st, 2016): Base version released. I'd hereby like you ask you to test my tree controller and give me feedback about any issues or what to improve, either by PM or in this thread. For more screenshots, please make sure to check this thread, as these are too many to just include them in one post. When downloading and installing, please make sure to follow these instructions: Download and install all dependencies lest you will only be able to plant brown boxes: Girafe Daisies: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3251 Girafe Chestnuts: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 Girafe Beeches: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2995 Girafe Sparaxis: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2980 Girafe Narcissus: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2964 Girafe Common Spruces: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 Girafe Larches: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2892 Girafe Lindens: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 Girafe Ashes: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2854 Girafe Maples v2: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2809 Girafe Subalpine Firs: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2770 Girafe Norway Maples: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2740 Girafe Bushes: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2711 Girafe Conifers: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2698 Girafe Oaks: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2632 BSC MEGA Props CP Vol 02: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 Before launching SimCity 4, make sure to start an entirely new region and remove any other tree controller from your Plugins folder. Remember: Tree controllers are (generally) not intercompatible. When trying, it is recommended to try it on a high variety of height levels, as the tree combinations created by this tree controller will highly depend on altitude and slightly on moisture. It is also highly recommended to leave your testing city without saving. This tree controller is still a WIP and previous versions may not be compatible with new versions, either. Issues, such as CTD's or unexpected behaviour can only arise, however, if our region has been saved with god-mode planted trees - if there are no god-mode planted trees, no issues will occur. ___________________________________________________________________________________________________________ Former name of this thread: Self-made Tree Controller: How does FloraPreference Property work? Former content of the first post: Since I'm planning to start a new region, it's time to lay out the basics: I'm currently trying to develop a tree controller on my own, containing a lot of Girafe's trees, mainly for my own needs of landscape designing (however, if I'm really successful with this, I might share it, if there's interest). Unfortunately, I couldn't find a tutorial on this topic, but at least some posts scattered across sc4devotion.com helped me by providing me with some informations. I've also looked into some other tree controllers (Cascadia, Maxis, Aerden) to find out what's going on there. I hope someone can help me with an issue I stumbled upon: I'd like to make sure that it would be possible to plant more than one type of tree at a specific location (to increase variety) - if possible, determined by the FloraPreference property. I should note that I've been able to make my controller actually work - but it only plants one type of tree. I can recall that Cascadia allows for placing several types of trees (I've counted at least 5) at least on level terrain. I've looked into the files, but I can't make neither heads nor tails with the values there. I know as of now that setting one of the 256 reps in the FloraPreferences property to a value >0 and up to 1 will basically allow a tree to grow at a certain location (according to moisture and terrain height above sea level), but it seems I can't find a combination of values that would give me what I want. Some questions have been arising for me, such as: What happens if I set a value to below 1? Did I forget something about all of this, let's say some other property that influences the placement of trees? What happens if two trees have the same rep set at a value higher than 0? Can both of them appear (apparently not, according to my experiments)? What if it's not the same value? I hope someone can shed some light on this topic. I'm not new to modding, but this is the first time I'm trying to develop a tree controller (and, actually, my first time dealing with flora exemplars). Please feel free to pose some questions if you need to know something, or point out something I've overlooked.- 33 Replies
-
- 6
-
-
- tree controller
- florapreference
-
(and 3 more)
Tagged with:
-
I installed the Cascadia Tree Controller by Blunder. I downloaded and installed all of the dependencies listed. I'm getting brown boxes on the largest stages of the coastal conifers and coastal conifer transitions. I tried finding what I'm missing for about an hour. Does anybody know what I'm missing? I can't figure out what it is because I don't think it would give me stages 1 & 2 of the coastal pines but not stage 3. Any help would be great.
-
Problem with Cascadia Tree Controller, two props missing
Wodong posted a topic in SC4 Bugs & Technical Issues
I'm a fan of Blunder's Cascadia Tree Controller. It was working just fine before I uninstalled SC4. Now that I've come back and tried to reinstall everything (and yes I do have all the dependencies installed) I'm missing two specific props: "transition Aspen High" and "transition Aspen Low". Now, I have no idea which if any of those dependency packs were supposed to have those props, but once I hit the magic elevation, those two—and only those two—tree types just won't appear and I get the missing prop box. Well technically a funny multicolored thing that the Opps/Oops mod puts up instead of boxes. I've installed and reinstalled everything on the tree controller dependencies list, but I'm just stumped by this. At the least if anyone knows which dependencies contain those two particular tree models, I'd have a place to start looking for the problem. If anyone can help me out, I'd really appreciate it. P.S., I'm in China and have to use a (very slow) VPN to do much of anything online, so I'm not really at liberty to provide and pictures, though to be honest all you'd see is a box with the pointer hovering over it listing one of the aforementioned aspen types.- 4 Replies
-
- tree controller
- god mode
-
(and 1 more)
Tagged with:
-
TUTORIAL - Use CPT_No7a and CPT_No7 tree controllers both at the same time!
Angry_Bubble posted a topic in SC4 - Custom Content
Hello guys, I do not know if I'm violating any rights to the plugins, but I want to share something I found. Its use a (ONLY ONE) old CPT_No7 controller + one CPT_No7a any. Let's work! Many people complain that some old controllers has no variety, which does not plant out using the terrain curves (getting more realistic) and the new CPT_No7a sometimes do not plan too much, or plant only those trees cut with the tractors. Here's an interesting solution I found: USE ONE OLD CPT + ONE CPT NEW! Install any CPT_No7a (Italy River, for example), it will create a folder called "CPT_No7a_TreeController" in Documents/SimCity 4/Plugins folder. In this folder we will CPT_No7a ...... dat file and, in my case, I put the CPT_No8 No9 and dependencies in the same folder, but if you already have these dependencies do not need to do this! When you download the old CPT_No7 it will create a folder called "CPT_No7_AssortedTreeControllers" Documents / SimCity. There will be all the old controllers, and the readme. In my case, I downloaded all new CPT_No7a and put them in the same folder, as you can see: Now we will go to the controller folder inside the plugins folder. Choose a former controller (I will use the example of Elm). VERY IMPORTANT HERE: Rename it so that it is always before CPT_No7a controller like I did here: (in my case I removed the "RequiresNo8andNo9") Ready, open the game. Some important things to point out: - Some controllers in the beginning only plant the tree CPT_No7, but over time becomes mixed with the CPT_No7a. Some already are mixed at the beginning and are thus the rest of the game. In both cases you get a planting along the lines of its land since last SimCity 4 is reading the CPT_No7a and then it is picking up the settings. - I have not tested with the controller "Default Maxis" and not the "Generic", but I believe there should be no problems. - Working Elm + anyone CPT_No7a is quite boring! Sometimes right away he was already mixing well, other enters the above rule (spending time), sometimes not even that! But usually me after a while he mixed well. Here are some of my results and good luck to you! Italia River + Juniper: Italia River + Aspen: Italia River + Lodgepole: Italia River + ShorePine: Italia River + Cottonwood:- 14 Replies
-
- 4
-
-
- tree controller
- cpt
-
(and 1 more)
Tagged with:
-
Version 1.0
14,850 Downloads
Cascadia God Mode Tree Controller ~by: BlunderThis is a seasonal tree controller designed to give trees generated by your god-mode flora brush the appearance of a mix of flora from across the pacific northwest. It features a large selection of flora, including deciduous mixed with conifers, evergreen forests, scrubby slopes, meadows, alpine wildflowers, etc. There are 2 versions of this file; one with MMPs and one without MMPs. Also included are uninstall support files, so that it is possible to switch away from this controller without removing all flora in your cities first. Tree controllers are advanced game mods with many issues if you're not careful. Because of that it is VERY IMPORTANT to read the documentation first! Failure to do so before posting issues/complaints may lead to 'RTFM'-isms. For more screen shots please see this entry of my CJ. Contents: There are 4 files with this controller- Cascadia_TreeController_WithMMPs.dat Cascadia_TreeController_noMMPs.dat CTC_uninstallsupport_WithMMPs.dat CTC_uninstallsupoort_noMMPs.dat The first 2 are the tree controller. Choose only ONE. As the name states, the first also has MMPs while the other one doesn't. As this controller is made up of a whopping 38 brushes you might not want to clog your MMP menu with the MMP controller. The other two files are only for uninstall support so that you don't have to bulldoze all the flora planted with with this controller if you ever desire to switch tree controllers. Do not have one of the bottom two files in your plugins if you want to use the controller. If you only wish to use the MMPs but not this god-mode controller, choose the file CTC_uninstallsupport_withMMPs.dat. All 4 files are fully interchangeable. Compatibility: Due to game mechanics there are no such thing as compatible tree controllers. Therefore you must remove whatever existing tree controller you are using (such as Vortext's, CP's, Heblem's, my old one, or a God Mode patch like for the PEG pines). BUT FIRST you must remove all flora planted with that tree-controller. For this reason it is HIGHLY RECOMMENDED that you switch tree controllers only when starting new cities; new regions would be even better. Loading a city tile that has trees on it from a tree controller that no longer exists in your plugins will result in a Crash To Desktop. Installation: 1. Do what it says under Compatibility; bulldoze all trees from your previous controller on tiles you will play on, then remove the old controller file from your plugins. Alternatively, instead of manually bulldozing your flora, you can use the extra cheat 'flora off' followed by 'flora on' to remove all flora from your city tile before installation. Note that this removes ALL flora on the tile and not just what was planted with the god-mode controller (requires extracheats.dll addon) 2. Place this tree controller file in your /Plugins directory. 3. Install all of the dependencies in your /Plugins directory too. 4. Plant those trees! Uninstallation: If you ever wish to remove this tree controller, you do not have to bulldoze all your existing flora. Instead simply place one of the CTC_uninstallsupport_**MMPs.dat files in your /Plugins directory and remove the Casacadia_TreeController_**.dat file. This will allow your already planted flora to continue to exist without brown boxes or crashing to desktop. Known Issues: Tree Controllers are advanced mods and you should not underestimate their capacity to Make Things Go Wrong. 1. CTD- As mentioned above, any flora from an old tree controller must be removed before the old tree controller file is deleted from your Plugins or a crash will occur. A lesser known issue is that if the file with the old MMP brush is gone but the model file still exists in the plugins, the tree will still show up and the game will be playable. However if that tree gets destroyed (either by bulldozing or by changing the elevation of the terrain underneath it) this will also cause a crash. 1b. Sometimes a crash occurs when the tool hits the edge of a city tile. This can have two possible causes: 1- It's a multicore issue, so set your -CPUcount:1 tag in your desktop shortcut. 2- Your game is not updated to at least version 1.6.38. Go update it. Getting it to version 1.6.40 would be ideal. 2. Performance- All tree controllers have a significant detrimental effect on your game's speed because of the large number of items they place in your city. To make matters worse, this controller contains a large number of small and HD items placed closely together. These factors mean that this tree controller will likely completely destroy your game's performance. You can mitigate this somewhat by turning shadows to 'low' in your graphic settings while planting trees, and only turning the shadows back up to 'high' when you're done. I HIGHLY recommend turning shadows to 'low' while planting, then turning them back up to 'high' later. Recommended minimum PC specs: 2.5GHz or greater CPU cores, 64-bit OS with the 4Gb address patch applied to the simcity4.exe file and at least 4Gb RAM. Tree controllers also usually behave oddly on multicore processors. Try setting your -CPUCount:1 tag in your desktop shortcut if you experience graphic 'jumping' while planting or other issues. Note that this is not a universal rule, and some multicores actually handle the game quite well, so test as you will because your mileage will vary. 3. Terrain Controllers- These mods of visual goodness interplay with Tree Controllers in a number of ways. a- Cliffs. If you use a 15m Diagonal Jagged Edges mod (DJEM) you will have trees landing on your cliffs. This is because the variable that controls where cliffs appear on your landscape is found in your Terrain Exemplar and is called MaxNormalYForCliff (MNYFC). A DJEM sets MNYFC to .77. However I have calibrated this tree controller for my own personal use to work with a MNYFC of .65, because mountains look much better with a lower MNYFC. So have your bulldozers ready if you tree around cliffs. b- Snowline. Both the snowline on your terrain mod and the treeline of a tree controller are modifiable variables, and if you have modified your own snowline or are using a terrain mod other than Lowkee's or Gobias' then you will have to adjust this manually to your own settings. Advanced users only: To customize your treeline, open the ilive's Reader tool. If you are using Lowkee's or Gobias' terrain mods, then open the file **Properties_**.dat. If you use any other terrain mod, open the file zLK_FloraTuningParameters.dat (see dependencies). Which ever you opened, look for the exemplar file that is named Flora Tuning Parameters. The variable you want to alter is called Flora: Elevation Scale Range. It will take trial and error on your part to determine what value of this property works best for you. A note on useage: Often I see people using my PNW tree controller to just lay down a bare minimum amount of trees that comes from quickly swiping the tool over the terrain. This is not how a tree controller is meant to function. It takes time moving the tool over an area to apply the full range of flora; so be sure to take your time planting trees! You will notice a large difference in the time it takes to cover an area between the lower elevation and higher elevation trees. The lower stuff takes up a much larger space and hence is placed quicker. The tool works very quickly on the lower elevation stuff. However the subalpine and meadow content is very, very small, and likewise requires a significantly longer amount of time to completely cover in trees. You might want to use the alpine stuff sparingly as much of it is not visible from region view and because it’s HD it will bloat your filesize. (For those of you who worry obsessively about prop pox and filesizes: don’t. Flora does not write to the network subfile and hence does not contribute to prop pox). Because it’s seasonal, you need to plant trees about September 1. Anything planted between Aug 5 and Sept 4 will change seasons at the same time, so you have some leeway as to when to plant. Dependencies: There are several dependencies for this tree controller. If you use flora MMPs at all you likely have all of these already. Yes there are a lot. No I don't care, because there isn't some magic alternative where they're bundled together; it's this or nothing. Make darn sure you have the latest update of these files; many have been updated since their initial release. Flora by CP: BSC Mega Props CP01 BSC Mega Props CP02 VIP flora: VIP Rural Pack VIP Fagus VIP Aesculus Flora by Giraffe: Feather Grass Sparaxis Narcissus Poppies Berries Lupines Bushes Conifers Subalpine Firs Larch Common Spruce Ash Birch Noweigian Maples Chestnuts Flora Tuning Parameters by Lowkee. As mentioned, if you already use Lowkee's or Gobias' terrain mods you DO NOT NEED THIS because it comes bundled within their terrain mods. Credits: First, a great big old THANK YOU!!! goes to CP and Girafe for BATing all this excellent flora that we get to work with. I also have to give a big shout out to Lowkee for documenting much of the current knowledge about modding flora and tree controllers and for all his contributions to the community. Mad props go to my testing crew, including but not limited to Paeng, Simcoug, Vortext, Tariel, Shroud, Nos17. Also big thanks to the whole simpeg crew who offerend their thoughts, constructive criticisms, and support on this project. And last but certainly not least, a big thanks to you for downloading. Feel free to drop any and all thought in my BAT thread; Blundered BATs over at simpeg.com- 60 Comments
- 47 Reviews
-
- 25
-
-
-
- blunder
- tree controller
-
(and 3 more)
Tagged with:
-
Version 1.0
4,093 Downloads
This is a mediterranean god flora mode, this mod is common in california, this flora suits with my Californian terrain mod Installation: Just drop the HBS_CalifornianMediterraneanTreeMod.dat into your plugins folder, and make sure to get the dependencies. Uninstall: Remove all the flora and delete de HBS_CalifornianMediterraneanTreeMod.dat file from your plugins folder. DEPENDENCIES To ensure the proper functionality, make sure the files mentioned below are installed in the plugins folder. Jeronij Plop Mod 04 BSC Mega Prop Pack jeronij Vol05 LBT Mega Prop Pack vol.01 Tree Models CPT No8 & No9 SimFox TreePack #2 Suggested terrain mod: This flora mod was designed to work with the next terrain mod HBS Californian Terrain Mod Special thanks to Jeronij, SimFox and Berethor07 for their wonderful trees... enjoy!!!- 13 Comments
- 22 Reviews
-
- 2
-
-
- california
- mediterranean
-
(and 2 more)
Tagged with:
-
Version 1.0
4,822 Downloads
This is a tropical god flora mode, this tropical flora are common in southern mexico, this flora suits with my yucatan terrain mod Installation: Just drop the HBS_YucatanTropicalFloraMod.dat into your plugins folder, and make sure to get the dependencies. Uninstall: Remove all the flora and delete de HBS_YucatanTropicalFloraMod.dat file from your plugins folder DEPENDENCIES To ensure the proper functionality, make sure the files mentioned below are installed in the plugins folder. BSC Prop Jeronij Vol 02 Trees GDV MAYOR MODE TROPICAL TREE SET (gdv_COCONUTTREE_single-0x5ad0e817_0xef8be8f7_0x2f0000.SC4Model) Suggested terrain mod: This flora mod was designed to work with the next terrain mod LBT Yucatan Terrain Mod Special thanks to Jeronij for his great tropical trees and goldiva for his palm tree enjoy!!! Cori Edit: Fixed the GDV Linky. The BSC Prop Jeronij Vol 02 Trees are still a mystery. Supposedly they are in the BSC Common Dependencies Pack. -
Version 1.0
4,222 Downloads
This is a desert god flora mode, this desert flora are common in northern mexico, this flora suits with my chihuahuan terrain mod, more to flora mods come Installation: Just drop the HBS_ChihuahuanDesertFloraMod.dat into your plugins folder, and make sure to get the dependencies. Uninstall: Remove all the flora and delete de HBS_ChihuahuanDesertFloraMod.dat file from your plugins folder DEPENDENCIES To ensure the proper functionality, make sure the files mentioned below are installed in the plugins folder. SimFox TreePack #2 Suggested terrain mod: This flora mod was designed to work with the next terrain mod LBT Chihuahuan Terrain Mod enjoy!!! -
Version 1.0
77,803 Downloads
UPDATE: same trees and controllers, but repackaged all in one file. Also, now includes install program written by Andreas Roth. (Thanks Andreas!) REMOVE ANY PREVIOUS VERSIONS FROM YOUR PLUGINS BEFORE INSTALLING. THIS INCLUDES: CPT_No8_TreeModelsPartOne.dat CPT_No9_TreeModelsPartTwo.dat any file beginning with CPT_No7 any file beginning with CPL_ Contains an assortment of god-mode and mayor-mode trees. For questions, comments, more info, and a tree guide with pictures of each tree go here. Dependencies: BSC Mega Props SG Vol 01 BSC MEGA Props - swi21 Vol01 BSC MEGA Props - swi21 Vol02 BSC MEGA Props - MJB Vol02 BSC Props Jeronij Vol 02 Trees Jeronij Props Vol 03 Plopable Trees and Seasonal Woods CPTNo8TreeModelsPartOne CPTNo9TreeModelsPartTwo 2014-12-19 - Prens: Added up-to-date links + tags.

