Jump to content
  • Announcement

    • Dirktator

      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!

Search the Community

Showing results for tags 'flora'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Cities: Skylines
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
    • Indie Projects
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Simtropolis Challenges
    • ST Challenges - Info and Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders.info's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Buildings
    • Lots
    • Mods & Tools
    • Maps
    • Props
    • Textures
    • 3ds Models
  • PLEX (Main Files)
    • Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityPolska Files
  • Cities: Skylines Buildings
    • Maps
    • Roads & Traffic
    • Vehicle Assets
    • Game Mods
    • Props
    • Programs & Tools
  • SimCity (2013) Buildings
    • Game Mods
    • Roads & Traffic
    • Vehicles
    • Programs & Tools
    • User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • Cities & Maps
  • CitiesXL Buildings
    • Mods & Tools
    • Maps
    • Textures & Props
    • Lots
    • 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders.info's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Weekly Challenge
  • Extended Challenge
  • Monthly Challenge
  • Content Challenge
  • Voting Period
  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • City-Builders.info's Events

Skype


Location


Interests


City-building game(s)

Found 33 results

  1. Hello, I've seen @CorinaMarie recommends "flora blast" cheat code to cover city tiles with floras. How does it work? How I can use it? Thanks.
  2. Brown box Maxis Palms No Palms Heblem Palms !

    Brown Box Maxis Palms No Palms Heblem Palms ! Today I continued on my desert project. Desert Fort and Outpost lot´´s represented me unless no dependecncy´s where noted with some brownboxes, psuedo missing maxis palms ? First I tried a Sayonal Maxis Trees 1.1 replacement. This didn´t removed the brown boxes No result ! . Brainstorming I decided to add Buildingprops 1 -2 and Porkyprops 1-2. Succes, but unless the tree weren´t palms. Sayonal Maxis treen however didn´t contain Palms. Yes that´s the aim of this exercise. Sollution googling for replacement mod and make them visible, very clever as desolate worlds aren´t so common to create. Removed the Sayonara Maxis tree.1.1 I tried the found the sollution at last using SHK Maxis Palm replacement Mod and Heblem Flora pack 01. Succes ! This Mod uses the Heblem Flora Prop pack 01 Succes ! Yet there´s another problem where to find electricity into this desert world, solar power or wind, yet the SimCity 4 Extra Cheats the icon can be hided for now ! Now leave this desolate world but will return in a Sketchscape CJ soon ! Enjoy !
  3. Maxis Tree HD Replacement Mod

    Version 1.0.1

    4,041 Downloads

    MAXIS TREE HD REPLACEMENT MOD 1 - INTRODUCTION/OVERVIEW Hey folks, you might not be aware of this, but this file actually marks my 100th STEX upload!! I think this justifies a little interruption of the usual IRM fare. I've been tinkering with such a mod for at least 2 years, but up until recently I had always run into a brick wall because there were simply not enough suitable tree models available. This is really harder than you might think because a tree must have the following characteristics to replace its Maxis counterpart: similar height (so it covers about as much as a Maxis tree would, but doesn't interfere with anything) similar diameter (so it doesn't cut into adjacent structures and will fit wherever the corresponding Maxis tree fits) LOD centered on the trunk and not the crown (so the trunk isn't off center and ends up next to a planter, bed, or dirt circle instead of right inside) lack of branches near the ground (so it won't cover entrances, benches and other stuff that's supposed to be under the tree crowns and not buried under twigs and leaves) Finding trees that fit the bill is really hard, but I'm positive that I finally did it. While this choice may not be perfect, I'm confident it's one of the best options available while I'm writing this. To my knowledge, while there have been noteworthy and admirable mods in the past, this is the first one that replaces all Maxis trees on lots and along streetsides/roadsides with 100% HD flora made by girafe and Orange_o_, two BAT masters whose flora props raised the bar considerably and set the standard these days IMO. It bugged me that so many Maxis trees - SD at 2003 quality level - were still to be seen everywhere when we already had modern, crisply rendered, high-definition flora for pretty much everything else. Well, not any more! This upload consists of three components - the base pack and two optional bonus packs. Here's a breakdown of these three components and what they'll do: -------------------- THE BASE PACK - this is the actual mod. The bonus packs work as extensions of this mod, i.e. they require this base pack as a dependency. It does the following: It will replace all Maxis trees on lots with beautiful HD trees. Lots already existing in your city will automatically switch to the new trees. Whatever grows or is plopped subsequently will show the new trees in place of the old Maxis ones. Besides, it will replace roadside trees that occasionally show up at the sides of streets and roads (T21's for the tech-savvy among you). All Mayor Mode and God Mode flora in the city map will remain unaffected. However, the Mayor Mode tools (menu icons) for setting Maxis trees are removed. Why? Well, if you use this mod, the tools will actually plant the new HD replacements for the Maxis trees. This is superfluous because you need the corresponding tree packages as dependencies anyway, and these come with far superior and more flexible Mayor Mode tools, which will show up in your menu instead. For those of you who don't like palm trees, the pack contains an optional palm tree override. If you decide to use it, all Maxis palms will not revert to better HD palms, but to cypress trees instead. They are similar in terms of dimension, and I think they also offer a nice flair that conveys the same feeling as the palms did - a wealthier area, warm climate... If you still don't like that, I'm afraid you'll have to pretend those tall and slender trees are actually poplars. I won't tell anyone, and I don't judge you.^^ The growing lot flora will also be replaced, but with full-grown trees. It would have been possible to recreate the effect of flora growing taller over time (just like the Maxis flora does), but unfortunately, the game will only display the shadow for the first, smallest version. Hence, as the tree grows to full size, the shadow of the sapling will remain. Apparently this is a game limitation. ______________ BONUS PACK 1, A PLUGIN FOR THE SFBT STREET TREE MOD - this is the first bonus pack intended for those of you who use SFBT's Street Tree Mod. For those of you who are unfamiliar with that mod, it adds streetside parking and streetside trees, and it is highly modular and versatile. Several tree sets come with the mod (e.g. for Maxis and for Cycledogg trees), and depending on which of these tree sets you keep, the corresponding trees will appear. You can mix and match freely, use either set, any combination, or even all of them at the same time. This is what the bonus pack included in this upload will do: When used in conjunction with the SFBT Street Tree Mod, the contained files should replace the original files that made Maxis trees appear. Maxis_Street_Deciduous_Trees_HD_Replacement.dat - replaces the file "SFBT_Maxis_Street_Deciduous_Trees.dat" and ensures that HD trees will grow instead of Maxis deciduous trees. Maxis_Street_Pine_Trees_HD_Replacement.dat - replaces the file "SFBT_Maxis_Street_Pine_Trees.dat" and ensures that HD trees will grow instead of Maxis pine trees. Maxis_Street_Palm_Trees_HD_Replacement.dat - replaces the file "SFBT_Maxis_Street_Palm_Trees.dat" and ensures that HD palms will grow instead of Maxis palm trees. Like the originals they are based on, these files can be mixed and matched freely. For example, if you select pine trees and palm trees, you'll get a mix of pines (well, their replacements) and palms. If you only use the files for deciduous trees and pine trees, you'll get all kinds of trees, but no palms. (This is independent from your selection for the main mod!) ___________ BONUS PACK 2, AN OVERRIDE FOR SITHLRD98's T21 MOD - this second bonus pack is intended for those of you who may use the WideRadius Curves T21 Mod by Sithlrd98. These add sidewalk pavement, streetlights and trees alonside many smooth road & avenue curves as well as FA (fractional angle) road sections. This is what the bonus pack will do: All trees will be replaced with HD versions from this mod Instead of the single tree that was used repetitively, randomised trees will now appear for a more varied appearance ___________ Each of the three packs is in a separate download because most of you probably won't use all of the stuff mentioned here. 2 - USE 2.1 - BASE PACK 2.1.1 - Installation Simply drop the files into your plugins folder. By default, they will unzip into a sub-folder called \Maxis Tree HD Replacement\. However, you can change this to pretty much anything you like. (It's a simple override of the default files, and anything anywhere in your plugins folder will override the game files because plugins load after the game itself). By default, you will also get the file Maxis Tree HD Replacement_PalmsToCypresses.dat. This file is the one that will override palm trees with cypresses. If you want to see palm trees, simply remove that file. As with the other files, you can also copy it out of and back into your plugins folder as you like, switching back and forth between palms and cypresses. 2.1.2 - Deinstallation Simply remove the file again. All affected trees will revert back to Maxis trees again, and the corresponding menu icons will no longer be blocked from your menu. No need to bulldoze anything. 2.2 - BONUS PACK 1 (for SFBT Street Tree Mod) 2.2.1 - Installation First of all, you need to have the SFBT Street Tree Mod installed (see "Dependencies" section for link). Then, I suggest you locate the tree props folder of that mod (by default \SFBT\Street Tree Mod\Tree Props). This folder will contain .dat files for all the tree types that you select while installing the SFBT Street Tree Mod. Simply delete the following files from that folder if present: SFBT_Maxis_Street_Deciduous_Trees.dat SFBT_Maxis_Street_Palm_Trees.dat SFBT_Maxis_Street_Pine_Trees.dat Then copy any one, two or all of the following files from Bonus Pack 1 into the aforementioned folder: Maxis_Street_Deciduous_Trees_HD_Replacement.dat (for HD deciduous tree replacements) Maxis_Street_Palm_Trees_HD_Replacement.dat (for HD palm tree replacements) Maxis_Street_Pine_Trees_HD_Replacement.dat (for HD pine tree replacements) You can leave the non-Maxis tree packs in there if you want. In this case, you may get a mixture of SD trees by Pegasus and/or Cycledogg and these HD trees, depending on what combination of packs you left in there. 2.2.2 - Deinstallation Simply remove the file again, and replace it with any tree packs for the SFBT Street Tree Mod that you want to use instead. If you delete the files from this download and fail to replace them with any of the original files again, no trees will show at all. For deinstallation of the entire SFBT Street Tree mod, see the documentation included in that download. 2.3 - BONUS PACK 2 (for Sithlrd98's T21 mod) 2.3.1 - Installation Place the included file anywhere in your plugins folder where it will load AFTER the original file. By default, the original file zzzSithlrd98 Wide Radius Curves Curves T21 Data .dat should be in a sub-folder named \Sithlrd98 WideRadius Curves T-21 Mod\. If you place the file from this bonus pack, zzzSithlrd98 Wide Radius Curves Curves T21 Data HD.dat, in the same sub-folder or in any folder that loads afterwards, the trees will change to the HD replacements. 2.3.2 - Deinstallation Simply delete the file zzzSithlrd98 Wide Radius Curves Curves T21 Data HD.dat from this download again. It will no longer override the original trees, and these should revert to default Maxis trees again. Once again, there's no need to bulldoze anything. 3 - DEPENDENCIES 3.1 - BASIC DEPENDENCIES (required in any case) Obviously, this mod relies on the tree models made by girafe and Orange_o_. In total, Maxis uses 42 tree props plus 8 flora objects that rely on 15 different individual models. The following packs were required to replace them all: BSC - VIP girafe ashes (v. 1.0) by girafe BSC - VIP girafe beeches (v. 1.0) by girafe BSC - VIP girafe Canary date palms (v. 1.0) by girafe BSC - VIP girafe cypresses (v. 1.0) by girafe BSC - VIP girafe lindens (v. 1.0) by girafe BSC - VIP girafe rowan trees (v. 1.0) by girafe VIP orange fagus seasonal flora (v. 1.0) by Orange_o_ 3.2 - DEPENDENCIES FOR BONUS PACK 1 - required for use with the SFBT Street Tree Mod SFBT Street Tree Mod (v. 1.0) by Andreas 3.3 - DEPENDENCIES FOR BONUS PACK 2 - required for use with Sithlrd98's T21 mod WideRadius Curves T21 Mod 1 - this makes trees and streetlights appear; it is the actual mod. If you want to see sidewalk along these smooth curves, you have the following options (only one is required): White Maxis pavement: Sithlrd98 AvenueCurves White Sidewalk Redone (avenue curves) Sithlrd98 Road Curves White v2 (road curves / FA road sections) Brown sandstone pavement (matching the SMP Sidewalk Reaplcement MOD 1): Sithlrd98 AvenueCurves Sandstone Sidewalk (avenue curves) Sithlrd98 Road Curves Sandstone v2 (road curves / FA road sections) SAP Euro Asphalt (matching the Euro asphalt sidewalk mod by SAP23): Sithlrd98 Avenue Cuves SAP Euro Asphalt Sidewalk texture (avenue curves) Sithlrd98 Road Curves SAP v2 2 (road curves / FA road sections Portuguese textures (matching the Portuguese texture set 1 by gn_leugim): Sithlrd98 Avenue Curves Gn leugim Portuguese Texture (avenue curves) Sithlrd98 Road Curves Gn leugim v2 (road curves / FA road sections JRJ sidewalk textures (matching the JRJ Sidewalks Mod (v1.0) by jeronij): Sithlrd98 WRC Sidewalk Texture Mod Jeronij Texture 1 (avenue as well as road curves / FA road sections) NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS That's simple this time: If you like those HD trees that you see and you are not familiar with girafe's and Orange's entire portfolio, just go over to www.sc4devotion.com, access the BSC File Exchange, and use the power search feature to display all of their stuff. Voila, tons of great flora mods - from small flowers to towering trees - right at your fingertips! 4 - FINAL WORDS I'd like to dedicate this upload to the SimCity community as a whole. We all have been learning from one another, inspiring each other, and helping each other out for almost 15 years now. Whatever we do now benefits from stuff other people have done before us. We are really standing on the shoulders of giants these days, and I'm no exception in this respect. Just look at this upload: Maxis gave us the game we all love, and tools like the Lot Editor and the BAT, Sites like Simtropolis and their respective admin teams give us the place to come together and share, People like CowKilla and SimFox have been instrumental in making the use of 3dsmax viable for BAT, BAT artists like Girafe and Orange_o_ used this to great effect to model the wonderful trees I have been using, iLive and cogeo provided the additional tools that I have used to get these models to do what I had in mind, People like Andreas Roth and Equinox helped me take the first steps in those tools, getting me on the road to where I am now, rsc204 (a.k.a. MGB) taught me a method of making resizing overrides for existing props that I used to tweak the dimensions of some props, Due to all this, I merely had to put these foundations to good use and contribute my little part. So at a first glance, one might say this is "my mod". But it really is 95% community effort, made possible by a community whose spirit has always been characterised by non-profit sharing. It is a pleasure to be part of such a community, and here's to hoping that it will remain strong for years to come. That being said, extra kudos to flora masters girafe and Orange_o_ as well as T21 mod authors Andreas Roth and Sithlrd98 once again. You guys are awesome! T Wrecks, August 8, 2017 _________________________ NOTE FOR DOWNLOADERS WHO USE THE CASCADIA TREE CONTROLLER: @PaulSawyer kindly reported that he had problems with Maxis palms on roadsides not being replaced as they should by this mod. Apparently this problem could be fixed by changing the loading order. So if you use both the Cascadia Tree Controller and this Maxis HD Tree Replacement Mod and run into the same problem, try changing the order in which both mods load. If you don't know in which order the game loads plugins and/or need help changing the load order, you will find information on that with a little forum search. If you don't find anything, don't hesitate to ask on the forums or send a PM my way.
  4. Too many trees

    So, as I was playing earlier today I realized that I have just wayyyyy too many trees in my mayor's menu. Now, other than @Magneto's Maxis tree replacement mod, which uses a bunch of VIP and @Girafe's trees, I haven't downloaded any trees just for trees and I do like these and want to keep them plop-able. But, most of the other ones in my mayor menu are from dependencies for various lots I have downloaded. The trees aren't causing me any problems other than it takes a good long while to scroll to the bottom of my mayor's menu. Is there any way to take out the trees I don't want to plop from the menu without disturbing the dependencies, I wonder?? It's really quite astounding how quickly the trees add up with all the dependencies
  5. Central European Tree Controller

    From the album Content Creation (S3-20-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] This plugin provides you with a tree controller, that allows you to plant large forests consisting of trees mostly created by girafe. On lower altitudes, leafy trees are being planted, and the higher you go, eventually mixed forests, conifer forests, shrubby plains and meadows with flowers will appear instead. Aside from the conifer trees, all plants will be seasonal. As already announced in the Central European Tree Controller - Development Thread, I've been aiming at creating a tree controller that basically does what its name says: it plants trees and only trees, keeps filesize expansion moderate, allows for seamless transitions between god-mode planted flora and MMP's and uses high-quality HD flora. Please make sure to carefully read the installation instructions that come with the Readme before just trying it, regarding which files that come with this plugin you need actually if you want to install the CETC properly.
  6. Version 1.02a

    892 Downloads

    Description This plugin provides you with a tree controller, that allows you to plant large forests consisting of trees mostly created by girafe. On lower altitudes, leafy trees are being planted, and the higher you go, eventually mixed forests, conifer forests, shrubby plains and meadows with flowers will appear instead. Aside from the conifer trees, all plants will be seasonal. As already announced, I've been aiming at creating a tree controller that basically does what its name says: it plants trees and only trees, keeps filesize expansion moderate, allows for seamless transitions between god-mode planted flora and MMP's and uses high-quality HD flora. NEW with version 1.02: This tree controller comes in two versions, one with evergreen trees, one with seasonally changing trees. Please make sure to carefully read the installation instructions (see Readme) before just trying it, regarding which files that come with this plugin you need actually if you want to install the CETC properly. Important note: Generally, tree controllers are not intercompatible and an attempt to install multiple tree controllers may cause unexpected behaviour of the game. In the worst case, you may never be able to load any city in a particular region again until you have corrected all mistakes. Unless you know exactly what you do, stick to these two rules when dealing with tree controllers: Never install more than 1 tree controller at a time! When switching to another tree controller, always remove any and all trees planted with your previous tree controller before uninstalling your old tree controller! Available languages: Basically, the CETC adapts to any language, but the Readmes are available in English and German. Discussion, Feedback, Bug reports: Please post them in this thread: Dependencies BSC – VIP Girafe Trees: A long row of trees (and flowers) made by girafe are required for this tree controller: Ashes: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2854 Beeches: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2995 Chestnuts: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 Maples v2: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2809 Lindens: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 Oaks: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2632 Norway Maples: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2740 Common Spruces: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 Conifers: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2698 Subalpine Firs: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2770 Larches: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2892 Daisies: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3251 Sparaxis: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2980 Narcissus: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2964 Bushes: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2711 BSC MEGA Props CP Vol 02: Contains a few seasonally changing bushes that are part of this plugin as well. http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 Seasonal Flora Patch: If you don’t have a terrain mod or if your terrain mod doesn‘t support seasonally changing flora, you need this patch to make sure that the seasonal version of the CETC works properly (the evergreen version will work without the Seasonal Flora Patch). http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2612 Note: To my knowledge, the following terrain mods do not require installation of the Seasonal Flora Patch (please feel free to tell me if otherwise): Berner Oberland (Gobias) Sudden Valley (Gobias) Appalachian Terrain Mod (Lowkee) Credits Girafe, CP for creating the trees used by the CETC in the first place – without their work, this tree controller would have never existed
  7. Version 1.0.0

    1,916 Downloads

    Time to give our SC4 coastlines some love! This MMP pack comprises of 17 different sea and coastline items. From fish to vegetation to rocks, etc. They will literally paint your terrain. For individual plops please click once. They will also complement my previous MMP release, SM2 Breakwater Concrete Blocks. Included are a couple of pics for reference. No dependencies. Enjoy! Simmer2
  8. I want to create a semi-desert highland type region, for example like Montana in U.S. or sub-siberian regions in central Asia. I would like the terrain to be light orange/reddish like laterite soil. The terrain should be rugged & rough. Can anyone please suggest any terrain mod for this purpose? Also it would be of great help if anyone can suggest me good flora mod for this type of region (especially spikey, cactus type of trees). Any suggestion for any fauna mod for above region would also be great! Note that my pc is really hopeless at handling hd mods so please suggest sd mods.
  9. Hi all, I was wondering if anyone could please point me to some good ploppable flora that I can use. I looked on sc4 devotion and became overwhelmed with all the different choices. Ideally, some trees that are native to more Western Europe than North America will be the best. Regards
  10. SC4 Terrain and Vegetation

    Based on a map of the Columbia River Gorge in Oregon, using SC4 'in-game' Terra-former, Columbus Tree Controller and RVT Coastal Mod. Initial grayscale rendering see here.
  11. Flunight Props Vol 01 - Flora

    Version 1.0.0

    1,550 Downloads

    This pack contains props and Mayor Mode Ploppable (MMP). The props are tropical plants, palms and trees. This pack has been created for the Rio 2016 Project. Installation Instructions: Unzip the file and move its contents to Documents/SimCity4/Plugins There is no dependencies.
  12. I cant seem to figure out how make the god mode flora work. All my trees work fine in mayor mode but no trees appear in god mode. I have 2 flora add ons. Arden and hbs Californian Mediterranean.
  13. Farms - Herringway and increased flora

    It's March and flora is growing rapidly. New plants have been spotted in and around Mumsyville and Farmville. Poppies, lupins and narcissus to mention a few. They are hard to see through the thick grass and straws but with time they blossom even more. Some locals have also found berry bushes mainly scattered along the Residential Evil rail line, but also near one of the many forests. The highlight of Farms is the rearranged settlement, or suburb if you will, called Herringway. It was a nameless suburb to Residential Evil but after years of complete traffic chaos and poor (though not as bad as R.E) commute time, Mayor Wournos II unleashed the demolishing crew only to rebuild in a more straight-forward fashion. The streets are made of red bricks laid out in a fish bone fashion. Grass and straws are starting to return to the former mud pit. The landscaping artists are hard at work planting trees but it is tedious work and the back-log is slowly increasing. Only the north-east segment has growing broad-leaf trees and a handful of conifers. There are plans of expanding Herringway north-west to get back the population that were evacuated before the rebuild. Currently only 2800 people live in farms, as opposed to the 5000 before the Integration Mission started. Overview of Herringway. There are plenty of jobs available though. Many new farms have cropped up (pardon the pun) north-west of Mumsyville, and a brand new cheese factory with additional cow pasture has opened between Mumsyville and Herringway. It offers 85 jobs in general cow management; milking, feeding, engineering of equipment, logistics etc. There is also a garden and crop shop across the street owned by DDT and Sons. They have 87 workers and are looking for an additional 8 workers to handle the supplies, sales and so on. Cheese factory and farming supplies. Lastly, kind of... Mr Tim has finally taken on the task of camp management alongside his farming business. Currently he rents out 1 camp site at a nearby field. If it pays off there may be additional lots to rent. Mr Tim's camp rental site. The missing woman was, according to newly acquired info by the detective on the case, supposed to visit her boyfriend out of town but never showed. It seems that the theft was a crime of opportunity and not planned at all but suited nicely with her going away - albeit earlier than planned. The time frame of events suggests that she had to have stayed the night within Mumsyville before heading on. The only local place, aside from a single camp site, is a motel a 5 minute drive from the highway. The detective have made contact with the owner of the motel but no further actions have been taken so far. This place needs some lighting!
  14. Farms - overview and Mumsyville

    Residents: >4100 Commercial: >2200 Industry: >6500 Funds: >480000 Farms has seen a drastic change since the very first initial city report. Residents have been reduced by 900 people, commercial has dropped by 800, agricultural industry has dropped by 500 and funds are roughly §20000-30000 lower than before. This is due to major shuffling of zones. The numbers are expected to rise to match what was, if not more, once the transformation of the county is... well, not complete but more... integrated. Overview In the pipeline Develop Rural Forest further - paused Remove roundabouts and make ”diamond intersections” - 3/6 replaced Adjust residential and rail to make room for intersections - adjusted a H of a lot more than planned! Replace power lines - paused Improve nature around Mumsyville Mumsyville In year 43 a new small village called Mumsyville was founded in the grand county of Farms. It's one of those sleepy villages where life pass on in its own speed. The locals vary in age but the most prominent demographic is families, with around 2.3 children per household. Mumsyville almost mimics Farmville in layout. The main difference is the rail road traverse the village core, and the commercial area is twice the size of Farmville's - if not three times bigger. It has a small elementary school with few attending students and a large fire station. Currently crime is extremely low, which makes law enforcement redundant. The plan for Mumsyville is to expand agriculture a tad bit and expand residential areas. Recreational life also need to be addressed. The only local enjoyment for now is shopping at Mum's Pineapple Flower Stand next to the elementary school. As for tourism, the only place to stay the night is a motel not too far from the main highway. There's plenty of fields though so anyone with camping equipment may set up camp without much hassle from any landowners. No one has been spotted so far though. Mumsyville centre An abandoned paddock next to a newly founded corn field. Mr Tim may rent the field to campers. Who knows. As for the woman who was reported missing some time ago. A police officer from two towns over was conducting a health and environment check at a doughnut shop in Mumsyville and thought he spotted what could be the missing woman. She was last seen at an auto shop across the street trading her car for an older model and started acting agitated when she noticed the police car. If this really is the missing woman remains to be seen. A private investigator has been assigned the case by the woman's relatives. Sam's auto shop.
  15. Farms - intersection #2 and flora

    After deliberation on how and where to kick-start the transformation of the road and rail network, mayor Wournos III sent her road builders and landscaping artists to the least used roundabout, located in the South-East area of the county. It would require the least amount of work and would serve as a foundation on how to proceed with the project. Some of the pines in Rural Forest had to be cut down, nearly exposing the abandoned loading bay by the single-track-rail. New trees, mostly tall broad-leaf ones, were planted in and around the intersection to preserve the forest feeling the locals had grown so fond of. One resident was caught in the line of fire and had to have their entire property rebuilt (free of charge) because its original location interfered with a sliproad. The previously open fields South-West of the new intersection now serves as a small community with a few shops and farmland. One large field divided into two segments by a crumbling low stone wall were kept intact due to local demand. The fields serves as a perfect location for Midsummer celebration. Besides, who wants to live close to a highway? Lastly, the road team went ahead and tackled a not so unused roundabout. A few local farmers lost their land and a fairly used train station was demolished. Worst case scenario - more than just a few bits of rail will have to be rebuilt. Best case scenario - the train station is rebuilt a merely 30 metres west of its previous location. It's something for the rail builders to discuss. Meanwhile the flora keeps growing and spreading inside the second intersection.
  16. Sherwood - intro

    Mayor: Wournos I Residents: >3200 Commercial: >7000 Industry: >2200 Funds: >300000 City area: Small Overview Sherwood is a forest and flora city. It has medium density residential with medium commercial zones away from the city center, and high density commercial along the central avenue. High-tech industry coats the edges to fill the need in Residential Evil. Flora and fauna is a big thing in Sherwood and the city has undergone three changes so far. Initially, the trees were quite bland but after mayor Wournos I came across seasonal flora and had her landscaping artists do their work, the city flourished. However, the economic advisors failed to announce the forest had an upkeep of §1-2 depending on what was planted, so it had to be demolished in favour of positive numbers. Currently, the landscaping artists are planting a mix of tall seasonal flora such as aesculus and birches, and non-seasonal flora such as juniper and broad-leaf trees. Sherwood is connected to Residential Evil by avenue and rail, and Watergate West by rail only. Neighbour deals Water: bought from Residential Evil In the pipeline Cut down palms from sidewalks Extend flora and fauna Evaluate replacement of rail stations Rail freight yard
  17. Farms - intro

    Mayor: Wournos III Residents: >5000 Commercial: >3000 Industry: >7000 Funds: >500000 City area: Large Overview Farms was originally an area with residential to the West and farmland in the middle, with an open, unplanned area to the far East. Two avenues on either side of the farmland functioned as low-speed highways that connected Farms to Residential Evil and Industrial to the North. Farms was also connected to Residential Evil by rail that runs past the residential area. The city was boring and stagnant. When the mayor in neighboring city Industrial made a conscious decision to upgrade their rail with viaducts and improved stations (NAM), the mayor of Farms jumped on the bandwagon and replaced the avenues with proper highways (RHW). The transition was nothing but problematic. With inexperienced workers unable to build intersections and FLUPs mayor Wournos III decided to interrupt the highway with roundabouts - eight in total, four on either side of the farmland. Traffic would keep flowing with minimal congestion despite this choice. The farmland underwent improvement (SPAM) that resulted in a greater variety of crops. In an attempt to speed up goods transportation the rail road crew built a line from Industrial that cut through the farmland down the South and out of the city. The rail has changed since then. Now it splits at the border to Industrial and pass through Rural Forest, the previously open unplanned area, and turns west and connects to the line that pass alongside Farms’ residential area. Neighbour deals Water: bought from Residential Evil Garbage: sold to Industrial In the pipeline Develop Rural Forest further Remove roundabouts and make ”diamond intersections” Adjust residential and rail to make room for intersections Replace power lines Old picture. All Maxis trees have been removed. New flora has been ordered!
  18. Fern - TPB Nature Series

    Version 1.0

    845 Downloads

    This Fern is relatively High Tris for this game. It is intended for use in small quantities to decorate gardens, parks, landscapes. Do NOT mass plant this with the brush tool or otherwise, unless your machine is powerful. I don't take responsibility for any hardware malfunctions 798 Tris 1024x512 texture. No dirt patch at base when plopped. All credit for Models goes to Nobiax, thank you for letting me use your models man. Ported and modded by me. HD Screenshot by Jenkins
  19. Bamboo - TPB Nature Series

    Version

    1,052 Downloads

    This is intended for use in small detailing work for landscaping in small areas. Do NOT plant this like crazy with the brush tool. Unless you got a powerful machine. 1440 Tris. 1024x1024 texture. (Sorry it said 512 when I uploaded but it was incorrect.) No dirt patch. Models by Nobiax, ported and modded by me. The good screenshot is by Jenkins. Enjoy. Ps. These models are really nice, it's a real privilege for me to be allowed to use these for the benefit of the community. The screenshots don't do it justice, try it for yourself.
  20. Hey Guys! I recently downloaded a GOD MODE seaonal trees plop and a new terrain mod(Still trying to find them in my plugins, forget which ones i downlaoded). Anyhow the cities crash a few simdays into playing. I have the all cheat mod in my plugins and when I try to use the FLORA OFF cheat it does not remove the seasonal trees hence when I do find the mod I cant remove it if the trees are still in my cities. Any help? The region has a good 100 hours of play time and I would like to keep playing this region. Once I figure out which terrain mod and seasonal trees I have I will edit this post. Please any help would be awesome. This stinks :/ EDIT: CPT_TERRAINMOD_OLYMPIC, CASCADIA TREE CONTROLLER, z_LK_FloraTuningParameters_Seasonal_CP_Olympic.Dat I have pegs granite rock mod and beach mod along with the common water mod(Dark Blue Color). They all work fine but cause the cities to crash after awhile. Conflicts? Need to figure out how to save my region. Thanks guys! Im sure this isnt the right thread for this post. If the moderators coul move this post to the correct one or point me in the right direction that would be greatly appreciated.
  21. Wairoa Reservoir - Terrain Detailing

    Wairoa Reservoir - Terrain Detailing Terrain detailing... set aside a few hours, put on your inner zen... and click your way to MM flora enlightenment.
  22. BSC - VIP girafe birches

    Version

    3,103 Downloads

    This is a set of 5 birches flora for the mayor menu. It contains 2 different versions: - summer - seasonal You could find these creations in mayor mode at the beginning of the list. For LOTters, these trees are available in Lot Editor Props Section's, under the name: Grfe_birch_... It contains 2 versions of props: -timed props -non-timed props Cooperation between lot of members for this set - special thanks to Lowkee33 and Dedgren for the seasonal modding.
  23. Version

    3,916 Downloads

    This is a set of 5 parasol pines flora for the mayor menu. It contains 1 evergreen version: - summer You could find these creations in mayor mode at the beginning of the list. For LOTters, these trees are available in Lot Editor Props Section's, under the name: Grfe_parasol_pine_... Cooperation between lot of members for this set - special thanks to Lowkee33 for the seasonal modding, Quesh for the icons © Pictures by Yan077 - Corsica
  24. Sayonara! Maxis Trees

    Version 1.1

    2,451 Downloads

    100% inspired by Marsh's Maxis Tree Replacement Mod, I present you the Sayonara! Maxis Trees Mod, my personal take on Maxis flora replacement. It will instantly replace every instance of Maxis tree flora and tree props from your lots, T21 mods and mayor mode plopped trees. While I acknowledge Marsh's mod has a fine and visually appealing selection of trees, it sometimes does take a bit too much space and leads to undesired effects, making lots and streets look a bit overcrowded in my opinion. This mod was created to avoid this - the mindset was to replace trees with trees of similar size and volume. Palm trees were deliberatly omitted as they do not fit in every type of city, but you still can use SHK's Maxis Palm Replacement Mod if you wish to have palm trees; just make sure it loads after the present mod and you'll be set. Update 1.1 Originally the mod used quite extensively beeches props as replacement but those were unavalaible to download for some time. Now that Girafe released a new livery of the beeches, the mod is exactly how I designed it in the first place. Also flora parameters left in their original state could lead to unpredictable and/or undesirable effects when used with advanced tree controllers- those were corrected to ensure proper functionality with said controllers. Many thanks to blunder for the heads-up! PS: the screenshots haven't been updated... Feeling lazy Installation Drop anywhere in your plugins folder to enable, delete to revert. Additional Note This mod was separated in 2 parts: one for prop replacement, the other for flora. You'll notice there are 2 flora replacement files: Maxis Tree Flora Replacement Regular.dat and Maxis Tree Flora Replacement Enhanced.dat. They both replace the same trees but the "Boost" version is twice more effective against pollution and the radius has been increased too (originally -2 over 2 tiles, improved to -4 over 4 tiles). Choose one and delete the other. Should you keep them both for whatever reason, the regular version will override the enhanced version. Regular or enhanced? I didn't have the time to test this extensively, The use of enhanced version in an existing region may trigger undesired effects related to pollution. Therefore I advise to avoid it's use in such circumstances. However if you start fresh, you should have no troubles using the enhanced iteration as long as you keep it in your plugins (and do not swap for regular every now and then). Fortune may favors the bold! Dependencies BSC mega props cp vol 01 BSC mega props cp vol 02 BSC - VIP girafe honey locust (only Grfe_props_pack_LE_HONEYLOCUST.dat is needed) BSC - VIP girafe chestnuts (only Grfe_props_pack_MM_chestnuts.dat is needed) BSC - VIP girafe lindens (only Grfe_props_pack_LE_lindens.dat is needed) BSC - VIP girafe ashes (only Grfe_props_pack_LE_ashes.dat is needed) BSC - VIP girafe oaks (only Grfe_props_pack_oaks.dat is needed) BSC - VIP girafe beeches (only Grfe_props_pack_LE_beeches.dat is needed) VIP orange aesculus (only VIP_Or_Aesculus_Props.dat is needed) VIP orange fagus (only VIP_Or_Fagus_Props.dat is needed) ! To avoid brown boxes, be sure to have the latest version of those files. Credits -thanks to Girafe for the superb tree models; -thanks to blunder for sharing his knowledge and many 0s; -...and thanks to _marsh_ for the original idea! さようなら Suggestions or Problems with this mod: report here please
  25. Trees on roundabouts

    Version 0.9

    1,412 Downloads

    Here is a little T21 mod that will add seasonal flora (mostly trees) on your street and road roundabouts. Flora will show only when the roundabout is zoned, and if it was built prior to the present mod installation, you'll have to click with the street tool to trigger flora. Note that there are 4 different instances of trees for Residential & Commercial §§-§§§ and 2 different instances of flora for Industrial and Low-wealth R & C. You can "cycle" through the various instances by clicking on the street tool, but the selection will be totally random. Please allow some time for the flora to appear, as it's seasonal. Res & Com §§-§§§: chestnut, maple, ash, aesculus Ind & Low wealth Res Com: bushes (2 slightly different types). Installation Anywhere in your plugins, but the mod must load after the NAM as some exemplars share the same ID. Uninstallation Remove the mod from the plugins folder and click on the roundabouts where there's flora with the street tool to revert. Dependencies BSC - VIP girafe ashes (only the LE file is needed) BSC - VIP girafe chestnuts (v1.0) VIP orange aesculus BSC - VIP girafe maples v2 (v1.0) (only the LE file is needed) BSC - VIP girafe bushes (v1.0) This mod is still in beta stage Suggestions or Problems with this mod: report here please
×

Thank You for the Continued Support!

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Echange.
Make a donation and get one or all three discs today!

stexcollection-header.png

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections