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    • Dirktator

      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!
    • CorinaMarie

      Outages - STEX re-available to guests :)   09/21/2018

      Update: 25 Sept, 2018 @ 18:57 EDT With the success of Dirk's server tweaks we have now brought the STEX back online for guests. Their download speed will be unchanged from 500 kB/s, but we are temporarily adding a 10 second delay as well as one download at a time allowed. The 20 downloads per day limit will remain the same as it's always been. We'll see how this test goes and if successful then bring the Gallery back and later remove the additional temporary restrictions we've imposed for downloads. Update: 25 Sept, 2018 @ 13:20 EDT Dirktator our Webmaster has adjusted the site's server configuration in attempt to resolve the degraded performance. Should this provide a notable improvement, we will attempt to bring the STEX fully back online later this evening and see how it goes. Here's hoping! For now the STEX remains online to members only with the same download throttling in place. Update: 25 Sept, 2018 @ 08:00 EDT As previously mentioned we are temporarily adding a few limits for member downloads. Transfer speed will be dropped to 1,024 kB/s (previously 2,048 kB/s), one download at a time (previously unlimited simultaneous downloads), and a 10 second delay before the download starts (previously a zero second delay). Again, these are temporary measures we are taking in the hopes that it will keep the site from going totally offline. Update: 25 Sept, 2018 @ 07:15 EDT The site went totally unresponsive twice overnight. Cyclone Boom was able to get us going again. The underlying server issue is still eluding us. We will need to go the other direction in an attempt to balance member access to the STEX while not losing the site altogether. This means the planned reopening of the STEX for guest downloads will be postponed and we may need to place some temporary limits on members such as reducing the file transfer speed, the number of simultaneous downloads, and a short waiting time before the download starts. To be honest, this really sucks. On the other hand, any usable access to the files will be better than none at all. We appreciate everyone's patience while we struggle with these problems. Update: 24 Sept, 2018 @ 21:00 EDT All seems to still be working with quick response times. As mentioned below we will continue this test until tomorrow evening before adding guests back to the settings. Tis now my bedtime so please don't break anything while I sleep. But, if anything seems wacky, please post in the ST Bugs Thread. Update: 24 Sept, 2018 @ 19:45 EDT We've been up for one hour with this STEX test and so far server loads are looking good, page load times seem normal, and avatar hover overs are mostly zippy fast. The plan is to run with this configuration until tomorrow evening to give us plenty of time to see if the site stays responsive before we add the STEX access back for guests. (Rest assured, dear guests, we are not trying to force you to join ST. It's just that we have to figure out what has been causing the site to totally crash.) Update: 24 Sept, 2018 @ 18:41 EDT We've brought the STEX back online for members only as our next test. This test might also overload the site as there is some underlying bug which we have not yet identified. Both Cyclone Boom and I are here to keep an eye on the performance. Should ST get overloaded and go down you will first start seeing long page load times and eventually 522/524 errors from Cloudflare. At that point CB will work his magic and then you'll start seeing a 403 Forbidden error. (This means all access is blocked so the site can re-recover.) And then in about 10-15 minutes we'll bring it back without the STEX again should this bad stuff happen causing the aforementioned site crash. See also: My initial Bugs Thread post and CB's recent post there saying we are up in test mode for members. Update: 23 Sept, 2018 @ 22:22 EDT The site stayed up a wee bit longer, but still succumbed to whatever is causing the trouble. At this point we are taking the STEX and the Gallery offline, but will try to keep the forums going. Update: 23 Sept, 2018 @ 18:59 EDT Cyclone Boom has optimized all database tables which is sort of like defragmenting a hard drive. We've brought the site back online and are hoping it helps with the problems. The previous message (below) still applies until we are sure everything is fixed. Previous message: Simtropolis is experiencing random spikes of heavy server load and excessive lag to the point the whole site becomes unresponsive. We've been taking it offline to let it catch up with the load and then bringing it back. This is the best stop gap measure we have at the moment. If you are creating a new topic or post I suggest making a copy and paste to a text editor before clicking the submit button as we can't be sure it won't go offline at the wrong moment for you.
    • CorinaMarie

      A Separate Bug   09/24/2018

      We are also having trouble with the Contact Us thinger. I do receive them (and they come to me as an email), but now when I reply they immediately bounce back. This could be due to peeps providing invalid email addresses or it could be an actual problem. I do reply to all of them so if you don't get a response within 24 hours you might consider sending me a private message here on ST instead. -Cori (PM me here.)

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City-building game(s)

Found 265 results

  1. So, today I´ve began an expansion plan in my city, to create some new highways and develop the town around them, so I went out and downloaded a few intersections from the workshop, here´s the intersections I downloaded: https://steamcommunity.com/sharedfiles/filedetails/?id=1130120664&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1478500621&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1498250478&searchtext= I replaced the vanilla T intersection with the trumpet one I downloaded, replaced a normal intersection with this really small roundabout and just placed the windmill one. And then suddenly my industry and offices said they can´t sell their goods even though I have plenty of commercial, also a lot of dead people turned up. Traffic isn´t that bad, it was like this already. What happened to my city? How can I fix it?
  2. Hi, folks! It has been several years since I have played SC4 and all my old files are lost in time. I wondered if anyone could tell me the best (or updated) apps that are considered awesome. Like, what is the most recent NAM called? Can I still find those old seawalls for building ports, special buildings and stuff? Does the cheat DLL still exist? Thx, Barbagris
  3. Is there a way to level/raise water into land surface without it turning to sand where trees won't grow? Thanks.
  4. Usemos desde ahora en más este hilo para cualquier pregunta sobre encontrar archivos --matias93 Hola a todos, soy nuevo en este grupo; no sabia que habia un espacio especial para quienes hablamos español. La pregunta que quiero hacer es ésta : las paredes que se encuentran en ese circulo rojo las puedo conseguir o son una creación de quien subio la foto y no están disponibles? Gracias por su atencion
  5. Getting Back In The Game

    Hey Simtropolis, I'm trying to get back in the SC4 game. What big mods or epic buildings did I miss out on in the 2 years I've been away? Not sure when I'll be ready to get the Ionica City Journal back up and running because most of the tiles I was working on before I stopped were long term projects. Hopefully I'll have built up enough material by fall to show you.
  6. 1 mod it is that puts residents in the house anymore? 2.a mod that adds more jobs in shop or plants or factories? 3.a mod that adds more range to services or more students to the school?
  7. Highways are not Black

    Hello I try to put my highways in black like my other game I have before delete and install all new again... I find a mod to make this but only some parts are black... can someone tell me the mod for do it please...
  8. The recent Parklife update wrecked my save hard. As per topic, (using Loading Mod allows me to monitor memory usage) the game starts allocating memory, then tries to start the simulation part of loading, drops to 2 GB memory usage and finally crashes. The error says: "object not set to an instance of an object" - a very telling error I must say :| I attach output.log and a report made by Loading Mod about assets. I've been already told that it may have to do with roads (vaguely speaking), but as far as I know since Parklife game is smart enough to delete offending road segments instead of breaking the save, so I don't know what to do. I tried launching the game in --noWorkshop, --disableMods, and with crucial mods enabled. I also checked the compatibility list on steamdiscussions and confirmed that all enabled mods are compatible with Parklife. Any other things I should try? P.S I also made sure to backup the save (pre-parklife) before trying to load it, so every time I made some changes to the settings or sth, I reverted the save to backup. This ensures that I'm not trying to load an already broken save. P.P.S I will also add mod/asset list that I used for my save. output_log.txt AutoSave-AssetsReport-2018-05-28_21-40-16.htm Sprawl Mods.xml
  9. Is this happening to others? As many of you surely can relate to, I have 100+ mods, and about 70+ activated at any given moment. C:S forgetting which should be active is f&^#$$Rcking me pretty hard. Is this being caused by one of the mods?
  10. Hi all city-builders! I would like to request the best mods for some stuff I want to make in my cities: a) Airport: one I can plop each piece but also that makes some commercial/industrial demand (that is, not being only cosmetic); b) The best slope mod and leveler stuff for building dockyards, ports, nice tunnels, channels, etc; c) The proper ports and dockyards' pieces which are ploppable; d) Is there a pack with many many models of schools, police departments, firestations, etc.? e) Which is the mod that puts bus stops "within" the road tile?
  11. Well with the release of Parklife have put up a list of mods working and not working with Parklife.. Working: The listed mods in the image seem to be working fine at this point in time.. Network Skins: Updated.. Prop Snapping Tool: Updated.. Traffic Manager PE: Has been updated.. Loading Screen Mod: Updated.. Network Extensions 2: Updated seems to be working.. Road Zoning Tool: Updated not sure it works.. Not Working: Move It Extra Filters
  12. Hello. sorry if its been asked before, i couldnt find any info. I havent played in a long time and i decided to try mods, NAM, spam and spar. seems to work correctly together but when i try to place one of the Spar roads, which i know are essentially cosmetic, they dont seem to want to line up correctly. for example i have 2 farms next to each other with space in between for a road. when i try to place the sections, they dont line up down the road, they only want to line up across the farms. other sections do the same thing. anything i can do?
  13. Hi, 1st post here and I am stuck. I am trying to download a number of mods for City Skylines including BloodyPenguin's Advanced buildings editor. When I subscribe to the mod Steam says its downloading, and when I look in the content manager the game says its there but when I open the Asset editor there are no additional options or menus. When I look in Cities_Skylines\FilesMods I just have the base ones, like Hardmode and when I look in Local\Colossal Order\Cityckylines\Addons\Mods its empty. Anyone any idea what's going on? Verifying the game cache does nothing it says all is OK and unsubscribing/subscribing also does nothing. I can download assets from the workshop, such as joaks excellent 4 track train station and these work fine. Do I have to enable something in game in order to use mods like the Advanced Buildings editor? I cannot find anything on the net saying this. Hope someone can help.
  14. No ground on mods

    Hello. I've recently started downloading some mods for SC4. They load just fine, but when I place them, any tiles/ground/pavement seems to be missing. I downloaded any and every park pack, and it's just a green square no matter what I place, even parks that are supposed to be all paved. I downloaded a strip mall as well, and it looks good, except the parking lot is missing. It just looks like the cars are parking on grass. I'm hoping this is just a simple settings issue I can't figure out....
  15. Hi, I was wondering whether those two ideas would be feasible and would like to ask mod specialists. Functioning clocks. In principle, it shouldn't be difficult to link the rotation angle of two props (clock hands) to the system time (or to the game time, I would leave both options). Functioning fountains with jets of water. As there is already a mod for dynamic fireworks, it should be possible to use particle systems for that as well. The main difference is that the objects shouldn't have a finite duration, but run in an infinite loop. Would that impact performance significantly?
  16. Here's the situation. I'm trying to add traffic stains to my roads(as can be seen in the pics). The only way I know how to do this is by superimposing props, problem is that I hit the prop limit, no more! That is unacceptable. I'm wondering if there is some way to colorize, in other words stain the given game roads and use them as upgrades on existing roads without using props. After all, all we talking about is changing the existing color pixelization on the asset with no additional program elements. Is there some way of doing this? And I hope outside of using the Asset Editor which always crashes for some reason.
  17. Update 1: Downtown

    Update 1: I'm not satisfied with the current location of downtown. 1. It's landlocked, with little room for trade. 2. It's surrounded by a small district of 20,000 people. 3. It was an experimental build. It did not take into account its surroundings nor any other lessons I may have learned since its construction. The Present Location: As you can see, this new downtown area is right next to the Borus River. This opens the city up for both trade routes and waterfront property, both of which will increase revenue and business. Also, i'm horrible at giving cities an 'organic' look to them (I prefer a city-block style), so the river gives me the illusion of fluidity. Heh. Drawing Major Throughways: Of course, the downtown will have roads. They're necessary for people to actually get there and have a feasible alternative to public transport (plus emergency services - I don't need an army of garbagemen to swarm the area to take care of garbage). I'll work on the smaller streets in a bit. I'm unsure of how much commerce will take place here, so I must build the means for it to begin: industry. The New New Port: I've begun construction of the basic shape. Sea walls are a major bitch to construct, I gotta say, so i'll probably just procrastinate doing them. Lol. The Canals: When I was a senior in high school, my family and I traveled to our ancestral homeland, Germany. Now don't get me wrong, Germany is a beautiful land (especially in winter), but when we stopped in Amsterdam, I was just blown away by the intricacy and beauty of the city. The canals, compact buildings, tiny shops, and weed cafes really captivated me. Someday, maybe as a foreign exchange student, I'll go back again. In honor of that city that will never leave my memory, I'm dedicating this downtown area to be Amerstdam-esque, with a humble dose of America. This is going to be the end of this entry. I'll add more (and edit the road layout) tomorrow. Thank you.
  18. I just got back into SimCity 4 again and I downloaded a deluxe version of it online not through steam, my problem is that it appears that only some of the mods are working but I am also not 100% sure on that either. I downloaded an extra cheats plugin to see what all it had that I could do and that menu doesn't pop up with the cheats bar, I also downloaded and industry doubler which I think might be working and I downloaded a realism mod that is not working... I am asking because I just downloaded the NAM mod and I haven't tested it yet but I have a feeling that that won't be working either. Can someone shed some light on this for me? I'm not sure why they are not working...
  19. Hello, I have beel playing CS for a while now, but took a break from playing for some time. When I started up the game again, mods do not show up in my content manager. I tried to reinstall the game, I've unsubsribed all mods, tried to change place of the isntallation folder from CS but nothing works. Anybody got any ideas what can solve this problem?
  20. Hello! Can you create a short step by step guide of full installing of the game? During playiing even with original game with widescreen resolution, the game was crashed sometimes without save. And now, after installed some of addons, textures of some buildings didn't appear, for example, I don't see textures of the Fiesta de Turistica hotel and 2 others buildings at Commercial sectior, and when I have downloaded a separate building of Fiesta de Turistica recently, it still doesn't shows itself, and I have just rebuilt it by myself. And the game became more often crashing even when I am trying to make a save during the pause. Now I am thinking, maybe it would be much better to create a hot short guide of step by step game installing? Or it has already done? For example, a guide can contain something like this: 1) Install the original Rush Hour game; 2) Set the widesrceen resolution. 3) Download these packs of mods/addons firstly, and those pack secondly. 4) And if you wanna more trains, buses, download this for thirdly. Oh! And maybe, the next step would be beautiful (if its possible), for example: 5) And finally, if you wanna to reformat a map/cities to 3D, in GTA San Andreas Universe, only for riding, without build progress, but if you wanna ride at all the cities at the whole map, just do some things..., and if you wanna to join your cities with GTA SA cities, do this... (I am looking for GTA SA dimension becuase its not resoursable for computers, and it has the unlimited map; maybe, GTA Vice city also would be beautiful but its map had borders, and vehicles comes back to the center of the map automatically. For example, its possible to reconvert GTA IV to GTA SA, so, maybe if it will be something possible between SC4 and GTA dimensions?). Thank you!
  21. Greetings Good People, It has been almost a year since I played Cities Skylines. I am now coming back to play it. In that time I have noticed that there are a plethora new DLC, mods, etc. So, my question is, which DLC should I get? Are there any must have mods? I was only used to the vanilla game. I stopped playing because it got boring. Is there any dlc or mod that I can download that makes the game more interesting? Thanks for any insight.
  22. so, I installed BadPenaut's roads, including Narrow Roads Pack and Suburban Streets. When I open the game and access the Content Manager, I don't see the assets I installed. I tried putting the .crp files, moving them to Mods and back but it's not working. What am I doing wrong? Also, I enabled Network Extensions 2 and New Roads for Next, but the new roads don't appear for me.
  23. Can anyone help me with the link of Project Akar UI Enhancement base file for low resolution please? Need it badly.

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