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Do ALL trees -Maxis and 3rd. parties- really influence pollution ? I started a new city for this purpose. So I built an electricity factory in one corner, some distance away laid several industry zones, some more distance away i put some commercial zones, and still further away and build the residential zones. There a tile free from the zones and the road along one and/or two sides of the zones. Then I peppered those empty zones everywhere with ALL kind of trees. Then I ran SC4 and let it run for almost three years. Then I checked the pollutions levels and I didn't notice much change. Ergo, my first line.
1,911 DownloadsThis lot has been tested in-game, it was found that at least 2 of them are required to almost completely reduce pollution across a large tile as well as to provide water across a grid of pipes covering the whole tile. It was tested also with the Utility Radius and Traffic Pollution Modd. Use the Data View and Cheetah Speed to monitor changes in water supply, air and water pollution. The pump is programmed to consume a very small amount of water so plop the pump in a non-polluted area as tests indicate it will not immediately clean its own base area and may fail to operate. Location: Water Menu under Utilities Menu, and Power Menu for 1x1 Generator You must connect both the large water pump and the sewage treatment connectors to realize both the effect of the radical volume of water and the treatment. The large water pump is the re-lot that will appear in the water utilities. The dual purpose is combined into one lot with its own unique menu icon. You must connect the water pipe to the water pump house which is in the top-right of the lot, the center connection is for the water treatment connection. Stats: Lot Size: 5 (width) by 6 (depth) Water Produced and Treated: 1,000,000 cubic meters per hour. Pollution Reduction: -1200 over 300 Plop Cost: 25,000§ Maintenance Cost: 10§ Jobs: 15§, 290§§, 15§§§ Moderate Landmark and Park Effect. Transit and Network Enabled Power Consumed: 200 MWh (megawatt hours) Dependency: Included base texture .dat file. Maxis Night-lighting FOLDER: Radical Water Pump and Pollution Reduction V1 File: List of Alternate Water Systems.txt File: Preview and Install.html File: Readme.txt SUB-FOLDER: Radical Water Pump and Pollution Reduction This is the folder inside the unzipped title folder to be placed in your User\Documents\SimCity 4\ Plugins folder. It contains 2 files: 1. the Radical_Water_Pump.SC4Lot, and 2. the BaseTexturesElements_RadicalWaterPump.dat file with base textures extracted from my Vol.1 Base Textures Elements package. If you use the larger package then delete the smaller .dat file included as the textures don't need to be loaded twice. The larger package is linked below: Base Textures Vol 1.1: Elements, for SC4 1.1.0 SUB-FOLDER: 500 MWh Power Generator 1x1 File: RadicalWaterPump_PowerGenerator.SC4Lot I've added a 1x1 lot to generate power for the water pump. If you use the Data View Moisture Mod to locate a high volume of water it may be in a remote area, otherwise a non-polluted area may also be in a remote area. The power generator is equal to 2½ times the wind power plant. Previews: The 2nd preview shows the progressive reduction of air pollution; the reduction of water pollution is about the same. The test city has 2 heavy industry areas and congested traffic generating severe pollution over the entire tile. A third radical water pump would completely eliminate both across the entire tile. The 3rd preview shows at bottom Cori's Data View of Moisture mod which uses the radiation data view to show changes in moisture from rainfall. In more complicated terrain the moisture data view is useful to see where to place water pumps which depend on aquifers. The mod is linked below: Cori's DataView - Moisture v 2017.01.22 by @CorinaMarie The top 2 frames show the progressive increase of water-flow over the entire tile. Water pipes are tedious to place in large tiles requiring about a 30x30 grid. To make the task of watering the tile easier use the Utility Radius and Traffic Pollution Reduction Modd by RalphaelNinja linked below: UtilityRadius TrafPollution Modd by @RalphaelNinja The last preview is of this .SC4Lot in production in the Lot Editor for anyone who has enjoyed using SC4 as a design tool, creating .SC4 city tiles, and who may be considering taking the next step of creating .SC4Lot files. Using Lot Editor is not much more complicated. Below is the tutorial that got me started almost a year ago. Lot Editor: Beginner's Tutorial by @jbbry232 INSTALL: To install copy and paste the Radical Water Pump and Pollution Reduction folder into your User\Documents \SimCity 4\Plugins folder. To also install the power generator copy and paste the 500 MWh Power Generator 1x1 folder into the folder above.
1,794 DownloadsRAH Wat-Air Inc. v2 This is the latest updated version (June 2015) of my Wat-Air Inc. lot. (Wat-Air Inc. v2) It's the final creation and will clean the water and air in a small to medium city. Please replace any older versions with this version 2. It's the better of them. It must be connected to your main water supply or used as the main water supply for it to work properly. Connect those pipes from the pump to that flange! -------------------------------------------------------------------------------------- Description: Got water pollution? Got air pollution? Need water treatment? Need air treatment? Need water purification? Need air purification? Well, brother, you've come to the right lot. You are looking at a revolutionary breakthrough in clean air and clean water. This process sucks all the air it can suck into the large turbo sucker than separates the H2 from the O found in the air and reprocesses the air into large green ionization balls which are than expelled from the top of the big blue ionization building. The 'smoke' you see is nothing more than hot steam used in the process. Backed by little steam injectors, they expel the ion balls into your city's atmosphere. The steam also keeps those little green buggers soft and pliable while they float around your city devouring any and all nasty particles in the air. It's revolutionary, I tell you! The 'waste' from the breaking down of the H2 from the O is 99.44% pure so it can be pumped back into the water system, completely cleaning all grunge and any nasties it finds. Yup, you heard right! Back into the main water system! These little goodies are called waterons and work like tiny microscopic scrubbing bubbles floating around throughout your water system. It's revolutionary, I say! ---------------------------------------------------------------------------------------------- Note 1: It was tweaked to clean two nasty coal burning power plants and one incinerator I have in one of my city's. If you have more dirty industry than that, you may need to plop two or more of them. It is also residential and commercial friendly. It can be plopped most anywhere. I've kept the stats within reason keeping it from being an actual CHEAT lot. The updates are: Increased radius area out to 144. Increased the plop cost from 10,000 simolians to 15,000 simolians. BUT reduced monthly costs from 500 to 200 simolians. Reduced garbage output. Added a small water pump, the same as the small water pumping station in the game. And a couple other minor unimportant thingys. Note 2: Don't forget to connect this lot to your main water supply or use it as the main water supply for it to work properly. Connect those pipes from the pump to that flange! Stats: Plop cost: 15,000 simolians Monthly cost: 200 simolians Bulldoze cost: 1,000 simolians Jobs Generated: 600 ($=100, $$=200, $$$=300) Installation: Unzip the 'RAHWatAirIncv2.zip' folder and place the lot file in your, My Documents/SimCity 4/Plugins folder. Dependencies: There are no dependencies other than Maxis bldgprop_vol1 & bldgprop_vol2 OR Maxis Prop Names&Query Fix ENJOY!!! A little credit goes to SimCoug for helping with the tweaks.
Guest posted a topic in SC4 Bugs & Technical IssuesThese air cleaning lots submitted through Simtropolis is quite useful in terms of decreasing pollution, but if anyone have noticed that if you remove these lots, your city will create the heaviest pollution ever, every part of pollution data shows either red or orange colours, which creates a problem, assuming this is a bug, the pollution will not decrease naturally, if anyone know how to fix this, opinion, comment, all welcomed. Many thanks.