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Kloudkicker

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About Kloudkicker

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  1. (Mod) AMPS Development Thread

    I had a few minutes to spare and stumbled across the link below. It's full of cool info that I found festinating. https://en.wikipedia.org/wiki/Cost_of_electricity_by_source
  2. Got a quick SC4 question?... Ask here!

    I found there is one of the two plopable buildings in this mod https://www.sc4evermore.com/index.php/downloads/download/21-other/39-bsc-census-repository-building-by-ripplejet, it will give you a 30000 IR(Farm) cap relief. Its a 2x2 building. Be sure to read the detailed readme HTML file found in side the DL, it has great information. So say you have 90000 sims living in your city and you want to grow farms again, then you will need to plop 4 of these census buildings to get over the 90000 cap you are currently at. Plopping 4 will in turn give you a 120000 cap relief. Allowing you to grow farms until you reach 120000 sims in the city. Once your done growing farms, you may bulldoze the census buildings since they are not needed any more.
  3. (Mod) AMPS Development Thread

    Hay @RobertaME, I came across this newer substation set by @jestarr incase you wanted some more.
  4. (Mod) AMPS Development Thread

    Hello all, good to see some familiar avatars. My ear was ringing and had to come see why and I was wonderfully surprised to see an friend has re-sprung. This has inspired me to hang out some myself. I looked into making the SAM street versions for @marksmango over a year ago but was not able to find the textures or know how to correctly extract them for use. Then I went on another leave of absence so that got nowhere. I bet @nos.17 will have a better chance at it. I'm really happy that AMPS has a little more "spark" in it.
  5. Penthesili Central Station

    Splendid job.
  6. Lot Request Thread

    Here are the van automata. Check out Simfanatik's other files, there are a lot of good ones!
  7. Introduce Yourself Here!

    Welcome to Simtropolis @obi wan kaczynski Check out these two topics below for starters. They are highly recommended by me and others.
  8. KK Transmission Substation Pack w/Hookup

    Your welcome, thank you for your interest. They each produce 600MW along with 5 R$$ jobs.
  9. Penthesili new rail line

    Looking great. You sure know how to set the bar.
  10. Compass roundabout filler

    Love it, thank you.
  11. Show us What you're Working On

    Atlast, custom race tracks at your fingertips My test build...LOL
  12. KK-AP Race Track Pack

    Version 1.1.0

    362 Downloads

    Build your own race track of any size with this modular set of lots made using the amazing models AP published. This set includes; (all lots are found in the Power Menu) 34 racing barrier lots all 1x1, Formula 1 pitstop with garages on a 17x3 lot with One-Way connections(visual only, not TE), a three sided leader board on a 1x1 lot, a sand trap on a 1x1 lot with larger overhanging prop, stands in 4 sizes including a diagonal version, 4 sizes of grandstands including a Mercedes Benz logo version. These 4 lots have night lights and require power., and start/finish line with start positions in 3 different setups (overhanging props for lining up over roads) on a 1x1 lot. Custom query sound effects for the start/finish line lots made by Cyclone Boom (more planned in future update). Stats: Menu Location= Power Jobs= None Monthly Cost= §5 up to §50 for Stands and Grandstands only Landmark Effect= 15/30 up to 60/60 for Stands and Grandstands only Power/Water Used= 10/20 up to 20/40 on Grandstands only. Power is needed for the night lights. Special Notes: The start/finish line lots have start positions that are overhanging props used for lining up over roads when placed next to them. They are designed around and work best with, but not limited to, NAM's(Network Addon Mod) Network Widening Mod and Real Highway mod. Compatible roads I've found to work best are noted within the 'in game' menu descriptions. At least 10 consecutive straight road tiles are needed for the overhanging start positions to visual line-up. See pictures. Flatten train before placing all lots for best results. Transparent ground texture is used on all lots except all grandstands and the pit stop. If after placement there is to much terrain adjustment adjacent to the lot, it could possibly cause the 'water-bug' effect. Rare but if this should happen, no worries just bulldoze and replace the affected lot. Dependencies: A_1P Racing Fences https://community.simtropolis.com/files/file/35333-a_1p-racing-fences/ A_1P Racing Pit Stops https://community.simtropolis.com/files/file/35332-a_1p-racing-pit-stops/ A_1P Racing Pit Walls https://community.simtropolis.com/files/file/35331-a_1p-racing-pit-walls/ A_1P Racing Props https://community.simtropolis.com/files/file/35330-a_1p-racing-props/ A_1P Racing Grand Stands https://community.simtropolis.com/files/file/35359-a_1p-racing-grand-stands-mercedes/ A_1P Racing GrandStands open https://community.simtropolis.com/files/file/35409-a_1p-racing-grand-stands-open/ Grfe_hedge_3m.dat (file found in) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3071 Girafe Narcissus https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2964 Girafe Sparaxis https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2980 BSC-VIP Girafe Urbanpack https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3192 SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ SuperSHK MEGA Parking Textures https://community.simtropolis.com/files/file/31006-supershk-mega-parking-textures F1 Query Sound v1.0.dat included- Made by Cyclone Boom KK_PitRow Textures_v01.dat included- Made by Kloudkicker Note: All of the dependences are required for a complete looking lot; without any brown boxes, missing textures or objects. Files from sc4devotion.com requires a free and simple membership. Installing: After downloading, extract the folder and open it. Remove sub-folder "KK-AP Racing Lots README" and store it in a separate place outside in the "Plugins" folders or just discard it. Last, take the folder named "Kloudkicker" and drop it in the "Documents" "SimCity 4\Plugins" folder. Uninstalling: Bulldoze all of the lots in every city they were placed and then remove the files from your Plugins folder located in "Kloudkicker\Recreational". Credits: A special thanks goes to @AP for the amazing props and your time helping. To @mitsos for his inspiration, consulting and for help in testing. Also to @Cyclone Boom for his great contribution with the sound FX(invited last minute but still made it better). It's been real fun working with you guys. Thanks for all your help. Thanks to all of the Simtropolis community, SC4Devotion and Maxis. But a Big Thanks goes to Dirktator, the founder of Simtropolis, for starting Simtropolis in 2002. Thank you Everyone! Disclaimer: These lots were designed by me(Kloudkicker) and have been tested. Much care has been taken to ensure that there're no errors, but this does not mean that errors do not exist. As always, use at your own risk and please report any errors. Feel free to use this mod for any reason. Please, just give credit to whom it is due. However please DO NOT upload this mod to any site without my permission. Kloudkicker- January 18, 2023
  13. A_1P Racing Grand Stands (open)

    Wonderful models. Thank you for making them.
  14. San Andreas Part1

    Sweet job man. I enjoyed it and can't wait for the rest.
  15. A_1P Racing Pit Walls

    More amazing pit stop props. A++
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