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City-building game(s)

Found 7 results

  1. Version 1.0.0

    546 Downloads

    Gooooooooooong! "Attention on platform two! Now arriving Regio Runner to Leipzig Central Station! Please stand clear of the edge of platform two!" - This or something similar takes place on Germany's train stations every day. Unfortunately, the number of German train stations for SimCity was next to nonexistant. And weren't you looking for a station with elevators that can be connected to the NAM overpasses? That can be changed with this set: Five new stations with typical German appearance for urban and rural settings, with and without elevator, some with parking lots and integrated bus stop, handicap accessible, with information plates and ticket machines. The stations are designed after real-life examples around Leipzig, Germany - ideal for your cities with European flair! ChangeLog (compared to the original SimCity Kurier and SC4D LEX releases): ll stations have been updated for the latest NAM/MTA capacity/TSEC standards. The lots are supported by the SubMenu DLL mod. They can be found in the Miscellaneous Power Utilities Passenger Rail Station submenu. It is highly recommended that if you previously used these lots in your cities, before you update, you must bulldoze all of these older versions and remove all instances from your plugins. Due to these changes, to avoid conflicts, please, it is highly recommended to use any of the third party cleanitol tools and remove any previous versions from your plugins. In the ~Documents folder in the main ZIP you can find a Cleanitol_SFBT Kenworth Commuter Stations.txt file and by using either the newer nos.17's SC4 Cleanitol or the older BSC Cleanitol tool you can search and remove old and outdated versions of these files. The stations are located in the Railway menu. Lot size: 2x1 (7x1), 7x3, 8x1, 8x2 tiles Plop cost: § 200 Bulldoze cost: § 20-50 Monthly cost: § 10-25 Capacity: - S-Bahnhof Anger-Crottendorf - 85000 passengers (supports subway and bus service ) - S-Bahnhof Engelsdorf - 90000 passengers (supports subway and bus service) - S-Bahnhof Gerichshain - 75000 passengers (supports bus service and car park) - S-Bahnhof Paunsdorf - 70000 passengers (supports bus service) - S-Bahnhof Sellerhausen - 70000 passengers (supports bus service and car park) Flammability: 37 Power consumption: 5-3 MWh/month Water consumption: 4-8 Gallons/month Air pollution: 2-3 over 1 tiles Water pollution: 1-2 over 2 tiles Garbage pollution: 3-6 over 0 tiles SC4Lot files: SFBT_S-Bahnhof_Anger-Crottendorf_957c283e.SC4Lot SFBT_S-Bahnhof_Engelsdorf_75458a8d.SC4Lot SFBT_S-Bahnhof_Gerichshain_95460f57.SC4Lot SFBT_S-Bahnhof_Paunsdorf_d542efe7.SC4Lot SFBT_S-Bahnhof_Sellerhausen_5369f69c.SC4Lot Props: SFBT_S-Bahnhof_Props.dat Installation Copy/extract the SFBT parent folder into your plugins. If you extracted the ~Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder. Uninstallation To un-install the files, simply bulldoze every lot from this download in your cities and delete the files from the plugins folder afterwards. You can also uninstall only the growable or ploppable version by deleting the corresponding lot file. Dependencies: To ensure the proper functionality, make sure the files mentioned above are installed in the plugins folder. In addition, you need the following files: SC4D LEX Legacy - BSC Common Dependencies Pack v9 (and above) The below listed dependencies are all can be found in the hereby linked dependency pack compilation. BSC Textures Vol01 SFBT Essentials Maxis Buildings As Props and DLC Props v2.1 Credits: All models and lots have been made by Kenworth. Thanks to the SFBT for their suggestions and the beta test of this set. update: 08.10.2024 - Tyberius06 as part of the SC4D LEX and SimCity Kurier Restoration efforts.
  2. Version 1.0.0

    759 Downloads

    This Grand Rail Station was created by @RaikaS and was released one of their older website (http://raika-s.hp.infoseek.co.jp/) which is not accessible anymore, therefore the lot is no longer available. If you wish to check Raikas other creations please check them on the following link: SimCity-BAT memo Please note with the permission of the Simtropolis Staff Members (Cyclone Boom and CorinaMarie), this file has been uploaded on behalf of Raikas. It was not available anymore due to the unfortunate demise of the their old website. The model and the lot originally were created by Raikas, but during the restoration attempts it has received an update with the X-Tool (SC4 PIM-X) and the capacity and transit switches have been updated according to NAM standards by the STEX Custodian/Tyberius06. A second lot has been created by Tyberius06 based on the original lot which serves the next generation Hybrid RailWay (HRW) network. Special gratitude goes for @Raymond7cn, who helped me recover this great rail station. This upload contains the original model and two lot files. Please note, that this is an old model (it was created and released around 2004), the LODs are all over the place which means some LOD clipping effects may show up here and there, also the rail tracks were baked into the model (as it was common practice back then), there is nothing that anybody could do with that. Installation: Unzip the whole bundle, or COPY the "Raika" parent folder from the *.zip into your plugin folder. You don't need to keep the "_Documents" folder in your Plugins, best if you remove it somewhere safe outside of your plugins. To uninstall: bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. Dependencies: Network Addon Mod v44 (or above) - for the Hybrid RailWay version Building as Props vol01-02 Raika Mega Props vol02 - optional, it contains the same model in the mega prop pack, which comes with this upload
  3. Version 1.5

    2,204 Downloads

    TL-SCF-Heretic Modular Regional Airport This modular aiport has three parents. SimCityFuturist is the one who did the original, which I loved and used often. And since I know many players are scared to death at the idea of making custom airports - like me -, I thought I would just relot it. And maybe add a Rail Station ? And remake the Freight Station ? And what if they were both functional, too ? And could subway be added to the Passenger Rail terminal ? That was a bit beyond my pay grade, and that’s where Tyberius, a.k.a. Heretic, intervened and did the modding heavy lifting, as well as give some TLC to parkings and general transport areas (and convince me about some props). This thing occupies a whole medium city tile in length and about 30 city squares in width. The airport per se is not functional, although the runways’ lights twinkle prettily and automata land and take off jauntily. You will need to add SFBT(Andreas) Airport Shuttle to your plugins in order to satisfy your citizens clamoring for air transit. But the rest is functional. You can extend the Freight rail to a much bigger freightyard if you so desire, as well as link the two double tracks of the passenger rail to more lines. And there is a subway station. The other option is if you want to satisfy air transit demand, plop the Airport Tram and Swamper77 Air Support lot instead (they go together). Many thanks as usual to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help (this time with a much needed parking texture). And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Cyclone Boom, Catty-cb, Corinamarie, Andreas…). We need support when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting. ----------------------------------------------- EDIT : Was just made aware of a Planes-on-Taxiway MMP by joelyboy0911. Sharing. You're welcome. _____________________________ Installation: IF you have a folder called TL-SCF-Heretic Airport FIX LOTS - remove it. If you have the previous Tariely LOTS folder - then just let the new files to override the old files. If you have a folder called Included Dependencies (most probably in the root of your plugins folder) with the following files: - TL-PROPS JRJ Yellow taxis 2.dat - Heretic-Tariel Airport Textures_text.dat TL-PROPS Mikeseith Airport Shuttles folder with 7 additional *.dat files you need to remove these files. In the new Tariely LOTS folder with this v1.5 upload you should still have an Included Dependencies folder with only two files: Heretic_Additional_Custom_paths.dat, Heretic-Tariel Airport Textures_text.dat. You must keep these files. Place/copy the Tariely LOTS folder into your plugins folder. In any case after installation you need to replop the following lot files in game where you used them: TL-SCF-Heretic Airport pt01 - Runway 1 TL-SCF-Heretic Airport pt05 - Terminal 1 TL-SCF-Heretic Airport pt06 - Terminal 2 Middle TL-SCF-Heretic Airport pt07 - Terminal 3 End TL-SCF-Heretic Airport pt09 - Cargo Rail Freight TL-SCF-Heretic Airport pt10 - Passenger Rail OR alternatively: TL-SCF-Heretic Airport pt10b - Passenger HRW Terminal – This is a new lot, it meant to be connected on one DTR line with the new (post NAM v38) HRW network***. The other DTR line is still reagular rail. It has higher transport capacity than the original version. On these passanger rail lots all car route are modded for the OWR network. You might experience odd custom paths at the middle top of these lots, ignore them or send a PM to Tyberious06 if you have any questions. ***To connect that TE track with this new HRW network, use the Monorail tool at the edge of the lot. Uninstall: bulldoze all of these lots from your cities then remove all these files from your plugins. Bear in mind, that one of the main dependency (due to the nightlights) is the Tariel-Rivit's Essentials, which has been updated to V5, and you need this new version for the updated version of these lots. Dependencies AC MEGA Props vol.02 AC MEGA Props vol.03 AC MEGA Props vol.05 AC MEGA Props vol.06 AC VLT Cargo Planes vol.01 BSC MegaProps CP Vol.01 BSC MegaProps JES vol.01 BSC MegaProps JES vol.02 BSC MegaProps JRJ vol.02 BSC MegaProps Misc. vol.02 BSC BATProps RT SNM vol.01 BSC BATProps RT SNM vol.02 BSC MegaProps RT vol.02 BSC MegaProps SG vol.01 EN SAAB 340 prop Set Glenni Bus Prop Pack JENXAIRPORT Rental Car (only AVIS) Maxis Prop Names And Query Fix Mikeseith 8 level Parking Garage (only Airport Shuttles) MGB RRW to Subway Ramp (you only need the RRW Ramp_Resource.dat) MS AU SolarisBuses (you only the bus props) nos.17 Essentials SM2 Mega Prop Pack Vol1 SM2 Mega Prop Pack Vol4 PEG Security Fencing Kit Porkie Props vol.01 R6 Prop Pack 2019 vol.01 SCAG Learjet 45 Pack 1 SHK Parking Pack Tariel-Rivit’s Essentials V5 **You need the new UPDATED v5 version of this Essentials (must load after any light replacement mod) Tamorr’s Resource 2.05 TSC Orange Mega Prop Pack vol.01 WMP Mega Props vol. 02 Network Addon Mod v42 or above (for the TL-SCF-Heretic Airport pt10b - Passenger HRW Terminal_5da36589.SC4Lot) AC MEGA Textures vol.01 AC MEGA Textures vol.02 BSC Textures vol.01 PEG MTP SuperPack KOSC SuperSHK MEGA Parking Textures 1.01 KOSC SuperSHK _ FA3 Parking textures KOSC Logistics Essentials ------------------ General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection. (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, some trees will just revert to Vanilla Maxis Trees ; perhaps you should use it, it is a neat mod, and yes, it allows you to get rid of palms…) (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lightpoles will be different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take the relevant items out of my Essentials folder (check its Readme). (5) I like trees. I usually make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated. ***Girafe trees always Necessary for Twrecks Maxis Trees HD replacement ***: Ashes - Beeches - Canary date Palms (if you want palms)- Cypresses - Lindens - Rowans - VIP orange fagus Seasonal Flora
  4. Version 1.0.2

    261 Downloads

    TL-DT-RVT Manta Rail Station 3x5 Some time ago, I decided to go through my stash of passenger rail stations to see how they worked through the lens of my newly acquired Reader and Lot Editor. Of course I ended up remaking some of them, especially to add parkings to them because I am lazy, (despite all the excellent modular parkings we can nowadays lay out while playing). As I am into smaller cities, they are mostly small to medium stations, with a few exceptions here and there. I ran into some problems with this one, which Rivit helped me solve. That is why a new model by rivit is included in this upload instead of the original as well as his patched lot. (You will see the original lot icon in your rail menu — unavoidable, sorry.) The capacity is 37000 and the other properties are also the same as the original’s. The original is here. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Tyberius06, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting. _______________ Dependencies : BSC MegaProps_CP_Vol01.dat BSC_MegaProps_DAE vol.01 BSC_Textures_Vol03 MegaPack NDEX Texture Pack vol.01 RLM_MMS_Textures_v100.dat SHK Parking Pack 1.2 Tariel-Rivit’s Essentials (must load after the NAM) Tamorr_Family_Props_V210.dat wmp_power_props01.dat, in WMP Power Lots. NetworkAddonMod 34 or up (for the RRW textures) zDTB_TR_UHP_MANTA_1x3S_ONE-0x5ad0e817_0xd131e532_0x30000.SC4Model (included) General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection ; generally, from NAM 34 up, my lots should be OK for you. (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…***) (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take them out of my Essentials folder dep. (5) I like trees. I usually make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated. ***Girafe trees always Necessary for Twrecks Maxis Trees HD replacement ***: Ashes - Beeches - Canary date Palms - Cypresses - Lindens - Rowans - VIP orange fagus Seasonal Flora (links in readme).
  5. I did some relots of existing passenger railway stations on which there were a subway and/or bus station. Mine are not functional, though. I am not sure for the bus, but I know (by checking for instance Bripizza 15m multipurpose station in the Reader), that you can place a tile of subway in the lot, thus enabling it as a subway stop once the tile is connected to a subway line. How do I do that ? Or is it only doable by the NAM team ? (surely not, as @mattb325 has brilliantly proven...)
  6. Version 1.0

    586 Downloads

    TL-Aamthaak Grande Gare Delpi (6x8) Here is (the first of many) a passenger rail station that I have relotted mostly in order to add a parking because : (1) There should be parkings with transport stations in general ; (2) I’m lazy and don’t want to always add one by hand while playing. You can check the original by Aamthaak , and Aamthaak’s content on the STEX (good stuff there !) A list of deps is in the folder. ***You will need the Model and Desc from the original*** Capacity 30 000. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is a constant and pleasant reassurance. General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection. (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…) (4) I play Nights. Hence the included RVT zNightLighting. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or get rid of them entirely. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s a link, once for all ; just follow it into the woods.
  7. Well, the title says it all. I can add a functional bus station (thanks, MGB !) but how do I do that for a subway station without adding a surface station ? Is it possible to add only the function ? If so, how ?
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