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      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

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City-building game(s)

Found 42 results

  1. Dependencies fault

    Hello friends, I have a dependency problem, but in my game not show any brown box... help please...
  2. Help me find the dependency?

    I downloaded the Moonrise Appartments mod by Daeley (this is the link: But it comes up as an empty lot. Can anyone direct me to the dependencies which are obviously not listed? Thank you!
  3. Gals and guys, I have an ethical problem : when one tiny item in a (re)lot is the dep of a dep of a dep but correspond to a huge prop pack, and when, for my own use, I sieved said prop pack through the Reader to keep only the item I need, it is right to spare the eventual donwloaders and put my selection as an included dep (while giving, of course, the link to the full pack) ? I could take that tiny item out of the relot, but somehow I feel balky about that -- although I relotted that lot so that it needs less big deps !
  4. Are there dependencies for this "MPRow04_res" building? when I downloaded it, I didn't find any dependency list. This is how it looks in my game...just a blank lot.
  5. Hello, I personally dislike (but not hating) how @BSC packs the dependencies. They're making packing deps in .exe and (making worse) creating it in huge number, so I can't install it fast like @Pegasus did. Also, Pegasus is packing the previous files, making the installing much easier (for instance, CDK3 Super Pak or The Terrain Kit) with his own. I don't hate BSC, they're producing quality content and the popular mods: Census Repository and CAMeLot Counter, aren't possible without BSC. I'm using Linux, how do I install the dependencies fast?
  6. I downloaded the Heretic Seaport Project as well as its dependencies, but the railway textures are still missing. And I already downloaded the railway textures. What did I do wrong to cause this issue?
  7. What is merged.dat ?

    The title says it all. I'm rustling up deps for some lots I did and want to have tested, and although I do have merged.dat as a permanent dep, for the life of me I can't say what is is, where it comes from, how necessary it is and more importantly where to find it ; a search here sends me to CAM. UH ? I don't use it and haven't got it installed -- especially not in my working plugins folder.
  8. I suggest to ban the upload of third party relots. If I relot a bat or a prop done by another user, I can't know if this bat or prop is still online tomorrow. The creator might take it offline any time he likes. As me as a relotter can't control this and I even can't check if the dependencies I used are still online every few days - so with every relot the risk grows that a single dependency might result in hundreds of lots not to work properly. Those lots, if not fixed - and this can be done only by the original creator of the lot and not by third party - may cause harm or frustration to end users/players. If relotting is furthermore allowed it might happen a batter taking his models offline causing hundreds of lots by different lotters not working correctly anymore - which will cause the STEX to become quite unpopular if the content dependend isn't taken too offline and so (somewhere in the future) browsing through 20.000 download of whom 5000 not working because of missing dependencies. This will make the STEX out-of-favor. So to limit the damage single data loss can do to the community as a whole and to avoid that people leaving having a cascades effect on several third party content, so to prevent lost dependencies causing a mass mortality of custom content - the use of models on lots has to be controlled the way that the model creator and the lot creator has always to be the same. And therefore to give future stability to custom content - the reuse of props and bats to create custom content by people other than the creator itself must be banned. [EDIT] Okay if banning is too radical, at least one could think of a way to limit it to avoid a scenario as described above.
  9. I'm going to spill the beans. SimCity 4 has been out for a solid 14 (!) years now, yet we as a community still have pretty good control over this game's content. What are the benefits and / or risks if, say I upload my plugins folder somewhere for anyone to download? That would be at their own risk. Obviously it's nice to credit the creator, as if everyone downloads files individually they can track the number of people who are using their files. It also lets members rate and comment on them too for good feedback. If rules were relaxed, there's be a big change to this. I get asked all the time to upload my plugins folder and usually my answers for not doing so seem to fall flat, especially over the years. It may be a good time for us to refresh our policy around this topic. A change to protectionism could open SC4 to a bunch of new users, but that comes with changes to the use policies we as a community have set up. I'd like to know your thoughts. This thread is for discussion only. It is not a means to argue or challenge anything. EDIT: See a similar discussion on SC4D here: http://sc4devotion.com/forums/index.php?topic=17599.0 Thanks @Akallan!
  10. How are you guys doing? I hope you're all having a good time. When a dependency comes with a text file, I usually use the cleanitol to scan for redundant dependencies. I also know that cleanitol moves the files that are jpg, txt, and html that have been placed into the plugins folder by manual installations into another location. What else does it does? Does it remove redundant dependencies by itself when installing new ones even without inputting a text file? Also, I don't think it's gonna be a problem if I grouped all the dependencies in one folder, is it?
  11. SC4 Catalog at CB

    For those people that have ever visited the CB Website, they know that we have two types of SC4 Custom Content Indexes (File Name and Location) https://city-builders.info/cb-documents/13-catalog-by-picture https://city-builders.info/cb-documents/11-catalog-by-website and also a picture Catalog https://city-builders.info/catalog We have never been able to combine them together due to the amount of information involved, this is something that we are hoping to change ... we have made the new Directory public so people can see what it will look like https://city-builders.info/cb-directory we can add additional fields which will be in the "View Details" area, now would be a really good time to tell us what you consider absolute essential information to have for a plugin, we can't add everything as we simply don't have the server space so it really needs to be must have fields and not nice to have. The Categories are the Groups from the TGIs http://wiki.sc4devotion.com/index.php?title=InstanceFormats We will be adding more information to them to make it easier to tell what they are. As this will be a very long term project, nothing will be deleted from CB until its been transferred to the new Directory. -catty
  12. the page for the download link on this freight station did not list any ground texture dependencies, but there are missing textures, and it's such an eyesore especially in this soon-to-be industrial zone.
  13. first, I downloaded the Caribou Elevated Rail Station, which serves as the dependency for the Monorail version of the same station. However, even with the El-Rail version installed, the Monorail version still shows up as a brown box. any way to solve this?
  14. Too many trees

    So, as I was playing earlier today I realized that I have just wayyyyy too many trees in my mayor's menu. Now, other than @Magneto's Maxis tree replacement mod, which uses a bunch of VIP and @Girafe's trees, I haven't downloaded any trees just for trees and I do like these and want to keep them plop-able. But, most of the other ones in my mayor menu are from dependencies for various lots I have downloaded. The trees aren't causing me any problems other than it takes a good long while to scroll to the bottom of my mayor's menu. Is there any way to take out the trees I don't want to plop from the menu without disturbing the dependencies, I wonder?? It's really quite astounding how quickly the trees add up with all the dependencies
  15. Hi guys, I'm a old SimCity franchise player. I started on SNES SimCity and had been playing all the next games. SimCity 2013 become a deception and SimCity 4 brings again with many mods (this is my first time modding SC4). Thats is very cool but i dint have time or pacience to download thousands of dependencies. Now i'm using a pack founded on internet but this is not enough. For now i have NAM, CAM and another minor improvements installed. So many nice changes but i need more. Seeing videos a lot people around there have excelent cities with almost all building being custom content. The question is: Anyone have growable buildings replacements without need to download many dependencies? Like a all in one pack? This community really need to slow down with dependencies because large files is not a problem anymore. Many addons descriptions have "high size" apologies to make dependencies but were not in 2005 anymore, 600kb = large file? Thx
  16. most of my custom content that I downloaded have either missing textures or just brown boxes. but the weird thing is that I downloaded the correct dependency for those custom content. for example, the Marrast Embankment set (as seen in the picture below). I downloaded the dependency as well, but only the tile shows up when I build it, and the seawall texture is totally missing. same goes for the RTMT (Roadtop mass transit) mod. where there's supposed to be a bus stop or subway station, only a brown box shows up. those aren't the only mod with missing textures or just a brown box. I can't enumerate which is which, but most of my CC are just brown boxes growing and it's not a great view. what is a fix for this?
  17. I've finally decided to start catching up on my missing dependancies, especially now that I installed CAM. When going through the cleanup list, some files Cleanitol will give SimTropolis URLs for, but the urls are in the obsolete format, as when I click on the links, I get a page saying the old page doesn't exist anymore, since the stex no longer uses "simtropolis.com/stex/index.cfm?id=<number>" as the url for files on the STEX. How do I find, for example, a file that had the url "simtropolis.com/stex/index.cfm?id=4100"?
  18. I just saw that an old (august 2005) Simgoober bat has been "updated" in the STEX. Out of curiosity, I looked at it... just to see only the description had been updated (reformatted to fix html/bb code). That's fine... there is no problem with fixing such things. (but maybe it would be better if all old stuff that is corrected this way wouldn't appear as "updated" ?? I don't know if there's a way). But... What is not fine at all is that this bat has some dependencies (Simgoober's stuff always uses a lot) and there is no mention of it in the description. To be sure I downloaded it and yes it is written in the readme, but I think it's an absolute necessity that it's also indicated here !! So please, moderators... if you come across stuff like that... it would also be nice to also check if there's something important missing.
  19. Not a question but a commentary and heads-up for gamers relatively new to SC4. You now have far better and numerous resources than we old... hands had when we began playing with custom content. I can't recommend highly enough the City Builders website indexes both for SC4D and the STEX (and a few others, like Sim Kurier). Don't fret about dependencies, go hunt for them, it is now so easier that it is almost FUN !
  20. I picked up simcity 4 after a few years abstinence. I never really got much into CAM, so I decided to install it along NAM. I want to install the CAM starters packs for all categories which are... CAM Residentials BSC CAM Commercial Offices BSC CAM Commercial Services BSC CAM Industrials BSC CAM Stage 6 & 7 Farms BSC I decided to download all dependencies like the props, lots, packs and the plugins themselves for all of the above. Apparently this is a 2 day ordeal! Because SC4 Devotion has a limited download quota for one day, and I just exceeded it with 25+ zip files in my download directory. I know about a game that has a great modding community just like Simcity 4. Although it's far from a city simulator game. This game is called "Kerbal Space program" and has a Mod program called "CKAN" A repository plugin collector that hyperlinks and auto downloads/installs to the specified directory. It is funded by donations and adds on the database sites where the actual content is posted. I'm SURE that this will not happen for Simcity 4 since the game is so old. And I'm sure I'm not the only brain pie that conceptualized the idea in 13+ years of SC4 existence. But I couldn't go along without mentioning the idea and I'm happy to receive information why Simcity 4 doesn't have this. In any case, I don't understand why Simcity 4 never got something like this in the past. Basically it's a search box function within a program window. Let's say you search "Collosus Addon Mod" You would find necessities, dependencies that are auto checkboxed (with the ability to uncheck if you are aware of duplicates, although cleanitol is still necessary ofcourse) Followed by a selection tree of alternative/additional extras (unchecked by default)......... You get the general idea. Question: And why is it that many of the CAM packs on SC4Devotion that require dependencies have a listed amount of mods that are on-site dependencies and still loads of offsite dependencies? Can't these modders just be friends with one another and cooperatively decide to only have one site for the mods database, and if not, still make sure that their props, packs, plugins, lots are uploaded to both or multiple sites. I mean, it's not like I need to climb the mount everest or something but I find this rather strange. Apparently the modders of KSP (that previously named game) earlier in this thread have succeeded in cooperatively evading this problem? Maybe that is just a new age thing, if so, I get it. Because I have to say, this modding/dependency thing I'm reminded with as I have recently started, it's far from the ideal way... I'm not trying to gain anything from posting this. I just wanted to exhale my thoughts about it, and I'm sure alot of people think similarly. But I also think alot of people can explain it to me.
  21. Hello, I didn't want to start a thread for this but i'm really desperate. I'm talking about the SFBT Moscow Apartments by Andreas and Chrisim, such as this one: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2539 The dependencies needed are: BSC Textures Volume 01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 SFBT Playground Props http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2540 SFBT Essentials http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=750 I have downloaded all the dependencies listed, installed over and over again, cleared the rest of my Plugins folder to make sure there are no problems with other dependencies, tried everything but still the base textures are not showing, and i get the maxis region background showing under the building. Anybody knows anything about this? Thanks for your help.
  22. I know this might be a lot to ask, and i'm sure it exists somewhere, but is there a tool that would tell me if a lot i have is missing any dependencies? i have some brown boxes on the streets, but im not sure which file i have is missing a dependency. Thanks. EDIT: I have added a pic of the brown boxes i have. they are on the street. if anyone has seen these before, i would appreciate any help.
  23. I'm searching for the file PEG_CSK_SmallPort_RESOURCE.dat It should be part of PEG CSK2 Small Port. is it retrievable?
  24. Hi everyone, I am having the strangest issue with these brown boxes. Initially I thought that the issue was me not having the proper dependency files in my Plugins folder but I've checked and I'm still having issues. What is strange is I was scrolling through my "Landmarks" menu in-game and I clicked the John Hancock building and plopped it, being a Chicago native I just wanted to see what it looked like. There are brown boxes all along the base of the building. When I saw this I went to the Plugins folder to make sure that I had the "bldgprop" .dat's, and I have both of those included. My game is also up to date as are my dependency files. I can attach photo's so that way you have a visual. Some of the buildings that I am having issues with are the John Hancock, Eile Department Store (found here on STEX), Pearl Place (found here on STEX), and TG AMP Centre (found here on STEX). There are almost too many buildings with these brown boxes and it is quite the eye sore. If someone can help me out that would be great. Thank you!
  25. Question about dependencies

    hi peoples can u help me to find these dependencies; mcdoinfos.dat and plugin tree or bush.dat

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