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Found 79 results

  1. TL-RCC Three Exotic Plazas 2x2

    Version 1.0.0

    61 Downloads

    Those three 2x2 plazas are not that exotic, but I wanted a less longer name then the original ! They just needed a bit of greenery, in my opinion. They can be used alone or combined. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to help is a constant and pleasant comfort for us noobies. The originals are at : RCC traditional Latin American fountain gazebo tower clock and plaza V 10 2 https://community.simtropolis.com/files/file/3662-rcc-traditional-latin-american-fountain-gazebo-tower-clock-and-plaza-v-10/ __________________________ Stats : Fuente : Plopcost : 100 Park Effect : mag.20 rad. 60 Pollution : Air 0 Landmark effect : mag.20 ; radius 9 Belvedere : Plopcost : 120 Park Effect : mag.30 rad. 50 Pollution : Air-0 Landmark effect : mag.25 ; radius 10 Torre : Plopcost : 150 Park Effect : mag.30 rad. 50 Pollution : Air 0 Landmark effect : mag.20 ; radius 10 And this is for SC4 Rush Hour. _______________________________ Dependencies : (mostly the same as the other parks…) All three .Models and .Desc from RCC original BSC MegaProps_CP_Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 BSC MegaProps_MJB_Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=407 BSC MegaProps_MJB_Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 BSC Textures vol.01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BlaM FC_FloraPack_1.v2.dat http://community.simtropolis.com/files/file/17864-blam-fc-flora-pack-1/ Nams Props Pack Vol.1.dat Nams Props Pack Vol.2.dat In Nams Props Pack 1 & 2 : https://www.toutsimcities.com/downloads/view/1780 https://www.toutsimcities.com/downloads/view/1882 NDEX_Glenni_MegaProps_Vol01.dat http://community.simtropolis.com/files/file/19096-ndex-glenni-mega-props-vol01/ Tamorr_Family_Prop_V1.dat in Tamorr’s Resource 2.05 http://community.simtropolis.com/files/file/21940-tamorrs-resource/ VIP-Girafe Daisy http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3251 VIP-Girafe Lindens http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 VIP Rural Pack https://community.simtropolis.com/files/file/26806-vip-ruralpack/ wmp_power_props01.dat in WMP Power Lots http://community.simtropolis.com/files/file/26376-wmp-power-lots/ Merged.dat (perhaps not necessary but just-in-case, included) RVT_ParkLights2.dat (included) zLightCones_RVTNite.dat (included) Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
  2. PlazasTariel-JAR EuroPlazas 2x2 3x3

    Version 1.0.0

    25 Downloads

    Tariel-Jarnomie Euro Plazas 2x2 2x3 Those two plazas seem to have disappeared from the STEX. A pity, since they were both simple and well done. If anyone can find them, and their creator, please tell.I added a little 1x1, to extend or link them as desired. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to help is a constant and pleasant comfort for us noobies. ________________________ Stats : 2x2 Plaza Plop Cost : 100 Park Effect : mag.25 rad. 25 Pollution : Air 0 Landmark effect : mag.60 ; radius 15 3x3 Plaza : Plopcost : 300 Park Effect : mag.35 rad. 30 Pollution : Air 0 Landmark effect : mag.80 ; radius 15 And this is for SC4 Rush Hour. ______________________ Dependencies : (mostly the same as the other parks, but so much less !…) BSC_BATProps_Mattb325_vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 VIP-Girafe Elms http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3347 VIP-Girafe Lindens http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 VIP-Girafe Maples http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2614 wmp_power_props01.dat in WMP Power Lots http://community.simtropolis.com/files/file/26376-wmp-power-lots/ just in case, although I am not sure it is needed : merged.dat, included RVT_ParkLights2.dat (included) zLightCones_RVTNite.dat (included) Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
  3. Version 1.0.0

    56 Downloads

    Tariel-EBLT Fountain Circle Plaza The io_bg-EBLT’s originals are splendid by themselves, in their use of the beautiful NDEX Konietzko Fountain. I use them extensively (and I am not the only one ! You may soon find more of them relotted on the STEX). I too thought they could do with a little modern TLC. As I fell in love with their base texture I used it in many of my other plazas, so I added a little 1x1 to link them if desired. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to help is a constant and pleasant comfort for us noobies. The originals are at : io_bg EBLT Plazas https://community.simtropolis.com/files/file/22429-eblt-plaza-pack/?page=2&tab=comments _______________ Stats : Plopcost : 500 Park Effect : mag.20 rad. 60 Pollution : Air-16 Landmark effect : mag.50 ; radius 10 And this is for SC4 Rush Hour. ____________________ Dependencies : (mostly the same as the other parks…) NDEX Konietzko Fountain [Model].dat In NDEX Konietzko Fountain https://community.simtropolis.com/files/file/12747-ndex-konietzko-fountain/ BSC MegaProps_swi21_Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403 BSC TexturePack Cycledog V01b http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 DEL_People MMP in VIP Delecto Ploppable People http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3448 FrankU Farm Prop Families Maxis and Bsc V1.1.dat http://community.simtropolis.com/files/file/26485-franku-farm-prop-families-maxis-and-bsc/ FrankU General Essentials v1.dat in BNL essentials v.1.2 http://community.simtropolis.com/files/file/28639-bnl-essentials/ Nams Props Pack Vol.2.dat In Nams Props Pack 1 & 2 : https://www.toutsimcities.com/downloads/view/1882 NDEX Base Texture Set 1 https://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/ NetworkAddonMod_Props.dat in NAM 34 and up PEG_MTP_SUPER_RESOURCE_PACK.dat PEG-MTP SUPER Textures Pack in PEG MTP SUPER PACK http://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/ PorkieProps-Vol1.dat http://community.simtropolis.com/files/file/11421-porkie-props-vol1-european-street-accessories/ SFBT_Party_Props.dat in SFBT Essentials http://community.simtropolis.com/files/file/14212-sfbt-essentials/ RVT_ParkLights2.dat (included) zLightCones_RVTNite.dat (included) Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
  4. TL-KOSC Devlin Square

    Version 1.0.0

    45 Downloads

    This one is a… reimagining of what is, I believe, the very first lot KOSC uploaded. He has since gone on to ever grandioser things, which is encouraging for us noobies (see his content at : https://community.simtropolis.com/profile/33566-kingofsimcity/content/?type=downloads_file ) He has graciously accepted that I tinker with his lot – and helped me learn new things on the way (Menu order ! Menu icons !) Many thanks to him and to my other technical gurus, Rsc204, and Dreadnought. And especially Rivit, who lighted my SC4 world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, RandyE, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing is a constant reassurance : we’re not alone! The original is at : https://community.simtropolis.com/files/file/11957-devlin-square/ __________ TL-KOSC Devlin Square ________ Stats : Plop cost : 800 Park effect : magnitude 75 radius 75 Pollution : Air -50 Landmark effect : 60, radius 10 And this is for SC4 Rush Hour... __________ Dependencies : (again mostly the same as the other parks…) BSC_BATProps_Mattb325_vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 BSC MegaProps_MJB_Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=407 BSC MegaProps_MJB_Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 BSC Mega Props SG Vol01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 BSC MegaProps_swi21_Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403 BSC MegaProps_swi21_Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=405 BSC Textures vol.01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BLaM French Connections Mega Pack 2 http://community.simtropolis.com/files/file/17436-blam-french-connections-mega-pack-2/ Nams Props Pack Vol.1.dat Nams Props Pack Vol.2.dat In Nams Props Pack 1 & 2 : https://www.toutsimcities.com/downloads/view/1780 https://www.toutsimcities.com/downloads/view/1882 PEG_MTP_SUPER_RESOURCE_PACK.dat in PEG MTP SUPER PACK http://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/ Tamorr Family Props v210 in Tamorr’s Resource 2.05 http://community.simtropolis.com/files/file/21940-tamorrs-resource/ R6_VIP-HerbesPampaBig.dat in VIP Rural Pack http://community.simtropolis.com/files/file/26806-vip-ruralpack/ VIP-Girafe Birches http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2620 WMP Power Props01, in WMP Power Lots http://community.simtropolis.com/files/file/26376-wmp-power-lots/ RVT_ParkLights2.dat (included) zLightCones_RVTNite.dat (included) Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
  5. Tariel-D66 Serenity Garden

    Version 1.0.0

    85 Downloads

    This one is another Relot Riff, on D66 Serenity Plaza, which is another mainstay of mine. But I wanted it a little less somberly ornate and so a little more… serene. Which is why my relot is called Serenity Garden. The original is at : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1085 (If you want to have a look at D66’s other creations, go to the LEX and do a Power Search with her name. Her lots are great !) I said it in my very first upload, but it bears repeating : Many thanks to my technical gurus, rsc204, kosc and dreadnought. And especially rivit, who lighted my SC4world. Also the willing victims of the beta-tests, robertLM78, handyman and, again, dreadnought. And the guys and gals on the forums (twalsh, RandyE, matias93, fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to help is a constant and pleasant comfort for us noobies. ---------------------------- TL-D66 Serenity Garden Stats : Plopcost : 250 Park Effect : mag.40 rad. 65 Pollution : Air-5 Landmark effect : mag.20 ; radius 10 And this is for SC4 Rush Hour. --------------------------- Dependencies : (mostly the same as the other parks…) BSC_BATProps_Mattb325_vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 BSC MegaProps CSX vol03 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=461 BSC MegaProps_MBEAR_Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=345 BSC Mega Props SG Vol01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 BSC MegaProps_swi21_Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403 BSC MegaProps_swi21_Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=405 BSC MegaProps_Misc_Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=426 BSC Textures vol.02 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638 BLaM French Connections Mega Pack 2 http://community.simtropolis.com/files/file/17436-blam-french-connections-mega-pack-2/ Nams Props Pack Vol.1.dat Nams Props Pack Vol.2.dat In Nams Props Pack 1 & 2 : https://www.toutsimcities.com/downloads/view/1780 https://www.toutsimcities.com/downloads/view/1882 PEG_MTP_SUPER_RESOURCE_PACK.dat in PEG MTP SUPER PACK http://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/ Tamorr Family Props v210 in Tamorr’s Resource 2.05 http://community.simtropolis.com/files/file/21940-tamorrs-resource/ WMP Power Props01, in WMP Power Lots http://community.simtropolis.com/files/file/26376-wmp-power-lots/ RVT_ParkLights2.dat (included) zLightCones_RVTNite.dat (included) Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
  6. Tariel Chevrons Park 3x3

    Version 1.0.0

    71 Downloads

    I love parks, plazas, green spaces, even treed parking lots, anything that will let a cityscape breathe, by day or by night. Over the years I collected a lot of them, with a dozen loved one I always find myself going back to. But at some point, playing in night mod, I noticed that many of them were not lit, or not enough for my taste. Ditto for too many sport parks. I don’t want my peeps to be mugged when taking a stroll in a park or playing catch with the kids ! So I decided to learn how to light stuff. Among other things. So here is the very first park I lotted, (as any new modder would...) when I was hopped up on textures. There will be others. I thought it was time to add to our collective collection. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat). The lot and its 1x1 addon (to extend the paths if desired) should show up at the beginning of the Park menu, or somewhere thereabout – menu order is also player-dependent. Many thanks to my technical gurus, rsc204, kosc and dreadnought. And especially rivit, who lighted my SC4world. Also the willing victims of the beta-tests, robertLM78, handyman and, again, dreadnought. And the guys and gals on the forums (twalsh, matias93, fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to help is a constant and pleasant comfort for us noobies. *********** Chevrons Park 3x3 : STATS : Plop cost : 250 Park effect : magnitude 40 – Radius 65 Pollution at center : -5 Pollution radius : Air 10 – water, garbage radiation : 0 Landmark effect : 20 radius10 Dependencies : Yes. The bread & butter of custom content. You should already have most of those. If you don’t, it’s time to get them ! BSC BatProps Mattb325 Vol02 : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 BSC Mega Props D66 Vol01 & Vol02 : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=396 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=556 BSC Mega Props MJB Vol02 : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=407 BSC Mega Props swi21 vol01 : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403 NetworkAddonMod_Props.dat (in NAM 34 or later) Namspopof Props Pack Vol.01 & 02 : https://www.toutsimcities.com/downloads/view/1780 https://www.toutsimcities.com/downloads/view/1882 PEG-MTP SUPER Resource Pack & PEG-MTP SUPER Textures Pack : http://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/ VIP Girafe Chestnuts : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 Del_People.dat, in VIP-Delecto Plop People : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3448 Tamorr Family Props v210, in Tamorr’s Resource 2.05 : http://community.simtropolis.com/files/file/21940-tamorrs-resource/ RVT_ParkLights2.dat (included) zLightCones_RVTNite.dat (included)
  7. TL-ADC Bingham Plaza 6x6

    Version 1.0.0

    91 Downloads

    And now I begin to pay a grateful homage to the wonderful batlotters who have given and are still giving me hours of pleasure when I play. It is Relot Time ! My Bingham Plaza is a riff on ADC splendid Buckingham Fountain. It is the first dependency, for the SC4.Model ans SC4.Desc – but also to have ADC (smaller) park in your park stash ! [ See Ardecila content at https://community.simtropolis.com/profile/21619-ardecila/content/?type=downloads_file ] STATS : Plop cost : 250 Park effect : magnitude 30 radius 50 Pollution : none Landmark effect : 20, radius 5 Other Dependencies : (if you downloaded the previous parks, you should have most of them already...) BSC MegaPropPack CP vol01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 BSC Mega Props Misc.Vol02 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 BSC MegaProps_RT_Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=398 BSC TexturePack Cycledog V01b http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 BlaM-FC_Garden and Plaza_props.1 http://community.simtropolis.com/files/file/17913-blam-fc-garden-and-plaza-props-1/ Del_People.dat (in VIP-Delecto Plop People) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3448 FrankU Farm Prop families Maxis And BSC V1 http://community.simtropolis.com/files/file/26485-franku-farm-prop-families-maxis-and-bsc/ NDEX Base Texture Set 1 https://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/ VIP-Girafe Honey Locust http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3065 Orange TSC MegaProp V01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1955 PEG-MTP SUPER Resource Pack http://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/Tamorr Family Props v210 in Tamorr’s Resource 2.05 http://community.simtropolis.com/files/file/21940-tamorrs-resource/ RVT_ParkLights2,dat (included) zLightCones_RVTNite.dat (included) [if using the LRM, and finding your lights dimmer, take out the zLightCones_RVTNite.dat] Last but not least, this is for SC4 Rush Hour.
  8. Tariel Chestnut Park 3x3

    Version 1.0.0

    45 Downloads

    Second Park. Still hopped on textures. But trying new stuff... Many thanks to my technical gurus, rsc204, kosc and dreadnought. And especially rivit, who lighted my SC4world. Also the willing victims of the beta-tests, robertLM78, handyman and, again, dreadnought. And the guys and gals on the forums (twalsh, matias93, fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to help is a constant and pleasant comfort for us noobies. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat). The lot and its 1x1 addons (to extend the paths if desired) should show up at the beginning of the Park menu, or somewhere thereabout – menu order is also player-dependent. Last but not least, this is for SC4 Rush Hours STATS Plop cost : 250 Park effect : magnitude 40 – Radius 65 Pollution at center : -5 Pollution radius : Air 10 – water, garbage radiation : 0 Landmark effect : 20 radius10 Dependencies (you'll find they tend to recur...) : Chestnut Park 3x3 : BSC Mega Props D66 Vol01 & Vol02 : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=396 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=556 BSC Textures vol01 : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 NetworkAddonMod_Props.dat : in NAM 34 or later Del_People.dat (in VIP-Delecto Plop People) : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3448 Namspopof Props Pack vol01 & vol02 : https://www.toutsimcities.com/downloads/view/1780 https://www.toutsimcities.com/downloads/view/1882 NDEX-Glenni Mega Props vol01 : http://community.simtropolis.com/files/file/19096-ndex-glenni-mega-props-vol01/ Porkie Props vol01 : http://community.simtropolis.com/files/file/11421-porkie-props-vol1-european-street-accessories/ WMP Power Props01, in WMP Power Lots : http://community.simtropolis.com/files/file/26376-wmp-power-lots/ Tamorr Family Props v210, in Tamorr’s Resource 2.05 : http://community.simtropolis.com/files/file/21940-tamorrs-resource/ VIP Girafe Chestnuts : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 RVT_ParkLights2.dat (included) zLightCones_RVTNite.dat (included)
  9. I need some brave, bucolic souls to beta-test my first set of parks and plazas lots and relots (nine items). Players who use the LRM mod, players who don't, users of NAM 34 and up -- or down. PM me ? Thanks !
  10. 1. Fieldsborough once had fields. Not any more. The city planners have taken Mayor Brownstone's demands very seriously : as little grid as possible ! 2. 3. 4. Although there are still pockets of griddy resistance here and there. 5. Not wanting to be outdone, Aldergrove (where the groves of alders have long since disappeared) also tried its best to comply : 6. Although building diagonally still escapes the vast majority of contractors. 6. There too, as you can see above, a few farms hang on. But it's a losing battle, 7. The MacKinnon flower farm. (Imagine living there in the spring and summer, perfumes wafting on the breeze... and the deafening buzz of buzzy bees.) 8. 10. Last but not least, the further away from Mont-Valin and Middletown, Elmsborough has seen its growth shaped by the railway that goes through it, forcing the planners to give up a little on their ungridding fervor. 11. But they still made a valiant effort. 12. 13. 13.However commerce and some mansions owners still like a good, simple grid... 14. The school and one of the town's clinics : 14. There is one medium shopping center, at the edge of town... 15. ... but the Ste Ermenegilde church hasn't ceded an inch of its propriety -- the cemetery has been relocated, though, and the space converted to the town plaza. 16 Many ancient farmhouses have been converted : 17.The last big farm, half of what it was in its glory days, before the railway came :
  11. Mont-Valin : Agrestan

    Time to resume our little journey in the Mont-Valin region. North-East of Middletown, Agrestan has become a suburb of Mont-Valin, like Middleton and the other towns of the region, now amalgamated under the name of Mont-Valin, with only one Mayor, Arielle Brownstone (remember her ? the anti-grid Mayor.) Like the other cities, it was a quiet agricultural town, more like several hamlets separating big farms. That time has passed. it is now a bona fide town. 1. 2. Agrestan has taken to Mayor Brownstone's policies when building new neighborhoods. 3. 4. Some big farms did survive the onslaught of urbanisation : 5. 6. Not much industry but flourishing commerce : 7. 8. it's mostly East Agrestan that has stayed agricultural (the following picture will be from East to West) 9. 10. 10. Next time : A few shots of the other little towns, Fieldsborough, Aldergrove and Elmsborough.
  12. Definitely Back

    I have now victoriously reconstituted all four CJ entries that had been photoborked. Here's to hoping no more pictures will catastrophically disappear. You may come and visit at your leisure
  13. 1.The youngest Zabnis, groomed to become mayor after her father, is Cora, the Elder Zabnis' grand-daughter, who's been the town's mascot since a very early age. But she's not one for nepotism. She studied successfully as an engineer and landscape designer. She's begun to work for the city in the Park & Recreation Department and is making her way up from the trenches, so to speak -- at some point she worked on the dredging of a few swamps. One she replaced by a small but welcome rustic amusement park in the middle of town, Cora's Play Pond : 2. The other she tried to keep as much as possible in a natural state and it is now Cora's Park (both names were put up to a city-wide vote and those are the names which won). 3. 4. But there is are still plenty of places left where Cora Zabnis will be able to exercise her knack for taming waters, as the city grows : 5. Some she will left as is, I guess 6. 7. 8. And some of Smalville's waters will stay proudly untamed, like the Coyla... 11. ...or some of the original swamps... 12. ... or St Narcissin's Waterfall : 13. 14.
  14. Among the first settlers, very early on -- we're talking beginning of the Nineteenth Century, here -- there were priests and clerics, as usual. A contemplative order, the Narcissinists (following the rule of Saint Narcissin, an ascetic) built their community in the woods. It lasted about thirty years, then a fire destroyed the Abbey and the pious brothers moved closer to town. But the place is still a touristic attraction and also a magnet for painters and photographs, especially in winter, when the rock formations become sheathed with ice, and shine with fantastic, prismatic colours. P. R. of course and alas, was there in the summer... 1. 2. 3. 5. 6. Another remnant of the religious past is St-Vincent -- another ill-fated church ; but that one fell because of a design flaw -- and I mean the roof literally fell -- just during its inauguration, killing more than forty faithfuls (they were buried there). Superstitions flew around it for a while and it was a forbidden place (where the city's youth love to dwell !) The good thing is, it protected it from urbanization although the building stood right in the middle of what was becoming a very busy part of Smallville. After some struggle with avid realtors, the whole place was turned into a park. As what is left of the building has been certified solid, the interior of the church, with its carefully tended lawn, is now the setting for summer concerts -- classical music, of course. The accoustics are quite good. 7. 8. 9. As the terrain was a bit on the marshy side (perhaps a cause of the catastrophe : insufficiently compacted soil ?), it was drained thoroughly -- the pipes are hidden underneath of course, but the architect who oversaw the works (guess who ? Yes, Viktor Teynman) had a romantic well built along the paths. It's now called the Lovers' Well -- the kind where you get your wedding photographs taken and throw some change in. Once a year, the well is dredged and the sometimes surprising amount of small change is used for the park's maintenance.
  15. Smallville : Agricola

    1.Agriculture is still a vibrant economic part of Smalville's economy. In an alluvial plain, the earth is fertile, and once the temperamental rivers and the swamps had been tamed, Smallville became the bread basket of the Eden region. 2.The Country Fair is a year long tourist attraction 3. Rolling fields 4. 5. Smallville is very proud of its big and very efficient water treatment system. 6. However, some farms are being slowly caught up by the creeping urbanization : 7. The local beer, the Zabnis (surprise !), made from for local hops, is quite good -- and high in alcohol content. P. R. had some problems with that... 8. More farms... 9. 10. There is also good cheeses in the region, Here's one of the numerous cow pasture, with the remnant of a tamed swamp : 11. 12 Another farm with cows : 13. The Local Food Movement is very much alive in Smallville.That's Peter Nagy's Farm, the main producer of artisanal cheese in the region. 14. Also, the kids like to pet the lambs...
  16. Smallville : A serviceable city

    Smallville is not so small. In fact, it's the second most populated city in the region after Eden Bay which is the Real Thing with mucho skyscrapers et al. (its excuse being that it's where the big seaport is ; but you won't get to see it : P. R. 's pictures of it were destroyed in a fatal computer crash). It was already an urban area when her sisters towns were still villages, and has kept on being the main commercial center (after Eden Bay, of course). For a long time, it was also where people went for their health or their education. Its attraction has lessened now but it still is where you get the best services. 1. Police, (one of the two) hospitals, Kendrick football stadium... 2. And very early on, it got The Cathedral, St.-Adele -- in more religious times, it was an important symbol, and there was a heated regional debate on which town would get it. The rather overblown Town Hall was built later on, to the envious snickerings of the neighbouring towns. 3. Perhaps you noticed the bowling alley, in the previous picture. But Smallville's citizenry can practice (relatively) more strenuous sports : 3.1. The Municipal Stadium 4. And then, there came The Airport, one of Zabnis Senior's grand projects, with the canalization of the Mathis river. 6. But it never went beyond the grass phase, because Eden Bay then built its own -- faster, and directly in concrete, no grass stage ! The City Council then overrode the Mayor, counter-proposing a heliport which would shuttle people to Eden Bay's airport. St-Jerome grass airport now is used by the local piloting school -- and gives air rides for your birthday, and parachuting (P. R. had fun.) 7. The heliport turned out to be a commercial boon for the city that had a big growth spurt at the time. Traffic became hectic, parkings popped up everywhere, pollution rose, the citizen grumbled... The Mayor took drastic measures ; "If you unbuild them, they will stop coming" he said, in a memorable council seance. He itched up parking fees, tripled the bus services (with “green” buses, too) and demolished almost all parkings in town (the last big one, underground, is at the heliport, in fact.). Astute rezoning also helped -- not concentrating commercials or industrials in one place. Smallville is now a walking city. More than two-third of the population walks to work and the bus services are slowly ramped down. And so, like her sister towns, Smallville is now a green city. Very green. Extremely green. 8. Either where the Mayor (Zabnis Junior now) lives... (it's his daughter's birthday -- Cora Zabnis-Letellier ; she's beeing groomed to take over after him. But more about her later.) 9. ... on the outskirts of town ... 10. 11..... or in the middle of the town :
  17. Smallville : Churches & Parks

    Since the middle of the Nineteenth Century, there have been several waves of settlement in the Eden Bay region, mostly Europeans. First the French, then the English, then Poles, Ukrainians, Italians... It has trickled down somewhat now, but people are still coming in from all corners of the world, lured by the opportunities and the quality of life in the region. Each wave of immigrants brought its own culture and, in Smallville, it shows in the name of the churches. Of which there are many -- at some point, Smallville vas nicknamed the City of the Bells, for each hour and half-hour was ringed in everywhere. Now only the Cathedral Sainte-Adèle has this privilege --fortunately, because sleep would be hard otherwise. P. R. didn't visit every small church and chapel, but only the main ones. 1. The baptist church, St.Temperance, and its park : 2. 3.The Lutheran church, St.Ephrem, close to the old City Hall & police station, and to the mayor's house. Three generations of Zabnises have played in the nearby Serenity Park. 4. 5. En route to another church, P. R. went through the more secluded Melancholia Park; by then, she was getting the nagging feeling all the city's parks had been designed by the same landscape artist. And... those names ! 6. In the middle of the town, close the the new City Hall, there is St.Antoine -- which was the main church before the Cathedral was built. 9. 10. Closer to the outskirts of town, the small St.Saturnina, with coloured glass windows imported from Italy at great cost by the Italian community. 11. The austere St.Tomàs church 12. Most churches are neighbourhood churches, with few parishioners now. Some have even been decommissioned. This one, St-Ephrem, has been converted into a small art gallery and concert hall. 13. One of the smallest, St.Apostolska, near the Wessermeyer College. 14. St.Gilda, right in in what is now one of Smallville's busy commercial neighbourhood. 15. 16. At the point, P. R. got confused. Hand't she already seen that church ? Yes, St.Ardua, near the Towers : Ardua and Gilda were twin sisters, the legend has it, and the Italian community, then in full swing, decided that there would be sister churches. Which is somewhat confusing indeed for tourists who walk around without a map -- like P. R. 17. St Ardua and the Towers are graced with one of the big city park, Fortitude Park. There, P. R 's questions about the builder of the city's parks were answered : indeed, it was the same man, Viktor Wessermeyer, a German-Polish immigrant of the very early TwentiethCentury, who lived a long and productive life, albeit a sad and bereft one. A poet as well as an architect, and a romantic at heart with a rather somber inclination, he favoured a particular path design, interlocking circles or half-circles supposedly figuring infinity. O....K.... P. R. thought to herself after thanking the kind old gentleman who'd enlightened her at length. At least, there are parks in Smallville ! 18. The design was reproduced when the Towers were built, as an hommage. 19. P. R. had been directed to the cemetery where Wessermeyer had been buried -- the old one, close to St-Adèle : there are almost no cemeteries left in the city, they have all been pushed to the city limits. But that one was kept, enclosed in walls and transformed into another park, where admirers of Wessermeyer can come and meditate on his grave. Jim Morrison's it ain't, but still, faithfulls come each year on his anniversary ; Wessermeyer had been famous enough as a poet to deserve that, and have a college named after him. As per his wishes, a tall dark tree was planted near his tomb. 20.
  18. 1.In Smallville, you generally live close to the place you work in -- and you often go to work on foot, as I said earlier. For some, the early morning jog can be quite picturesque : 2. 3.The construction of the Heliport brought some trouble, concentrating a lot of commercials in the same place, but it was soon resolved by a carefully planed rezoning of the whole town, mixing residentials and commercials. 4. ...but true to their origins, the City Fathers didn't have the county fair rebuilt somewhere else... 4. 5. Some big commercials are even built close to the city limits: 6. Here is one of the quiet neighbourhood, despite being where the Agricollege (left), and the Sainte-Claire Hospital, park and church are situated. 7. The industrial zones have been planned the same way , in order to get people to live close by : 8. They're mostly high tech, low-polluting industries (the Clean Air ordinance is severely implemented in Smallville). 9. 10. 11. The greener industries love to be as close as possible to the fields : 12. The Schriefer Industries' Headquarter (upper left), the first of the two agressively green city building, opposite the Gatureck Fire station : 13. And this is the other one, more recent, Floss Inc.: Next : Agricola...
  19. Smallville : River and Canal

    1. The Coyla, north-west of the city, was the first to be (relatively) tamed by bridges, and then the settlers began settling in earnest. It meant dealing with water -- a lot of water, beginning with the Mathis River and its many swamps (in the whole Eden Bay region, swamps were the bane of the first settlers.) The Mathis was especially prone to flooding, and very early on the first mayor, Zabnis Senior, decided it would be completely canalized. 2. 3. To convince the citizen to fork out their hard-earned money for the long-lasting, costly project, he had a sample built --his detractors derided it as “Zabnis' Folly”, but were overridden by the people. The Mathis would be vanquished ! 4. The work proceeded at a reasonable pace during the elder Zabnis' life. 5. Nice promenades were built along the canalized waters : 6. 7. 8. Zabnis Senior was reelected five times, but he would not see the end of his pet project. His son, Zabnis Junior, took the mayor's mantle after him and thought he would finish the job. But times had changed, something had been blowing in the wind and as the flooding had been reduced almost to nothing -- the engineers had begun, of course, with the sectors most prone to flooding -- the younger, greener generations wanted the river to keep on flowing free. A serious political struggle begun about a part of the Mathis which was now in the middle of the city, but still was a birds' refuge. A compromise of sort was reached : 9. After that and the changing of the guard, the Taming of the Mathis was no more first and foremost on the City Council's agenda : younger councillors were busier with commerce and industry projects. 10. And the river stayed otherwise free : 11. 12.
  20. Smallville : Logging

    1. For a long time the main industry in Smallville was logging, on Mount Harrelson. Once almost clearcut to death, it is now taken care of, replanted, and listed as "Renewable resource". Of course, the alluvial plain was also deforested in order to build the new Smallville (once bridges had been built on the Coyla). But three generations of tree-loving Mayors (the Zabnises, of which more later on) saw to that, and as you could see in the previous entry, the city is green enough. Now on with the logging. (Mostly a picture dump from P. R.'s memory album, if you don't mind, guys and gals. Xmas is looming ever near...) Here's the source of the small stream that helps bring the logs down to Lake Harrelson : 2. 3. 4.... where it all happens 5. 6. 7. 8. 9.Logging roads... 10. 11. 12. 13. Logs, logs everywhere... 14. 15. And finally, the people without whom none of this could occur : loggers hard at work.. 16. 17.
  21. Eden Bay : Smallville (intro)

    1. The third and last town where P. R. Crastina stayed, in that golden half-year of her first big residence as a writer, way back then, was Smallville.. 2. ...Another part of the amalgamated city of Eden Bay, under the aegis of Mayor Zabnis -- all three generations of them. Please forgive the small pictures : P. R. had only a small, non-digital camera at the time -- beginning writer, almost a student's budget... y' know... 3. It was another pretty, quiet and green town : 4. 5. 6. with only two honest-to-God skyscrapers to its name (and the oldest citizens grumbled a lot about those) : 7.They were all from old Polish farmer's stock, and their parents could still remember the humble, agricultural beginnings of the town. Almost nothing is left of it, only the Adamcyk Farm, north of the Coyla river, which no bridge had yet crossed, at the time. 8. 9. 10. 11. But the river would have to be bridged, and it was, once the forestry industry came to the region and logging began in earnest, as wood was (and still is) the main resource of that part of the region. Next : Logging.
  22. Agriculture in Thille is still going strong and well protected, even though it is slowly gnawed at here and there. The ancient river beds, for instance, are carefully zoned so the residential and commercial encroachments do not become irreparable (and just in case of The Deluge). 1. 2. Close to the heliport (and its commercial and residential development), clean energy in remnant fields : 3. The passenger rail line also stops in the fields: 4.The cows can't play trainspotting but at least they can hear the trains arriving in the station... 5. And now, let's go to Northey Lake 6. The first area to develop economically way back then was, bizarrely, away north and east from the airport : Northey Lake. The lake is a bizarre thing in itself : a small salted water lake, an implausible remnant of the sea that used to cover the region when dinosaurs or something roamed the land. 7. Some "hippies", as they were called at the time, came to build a Research Institute for Sustainable Fishing Industries (now known as RISFI). They had been to Japan and observed the Fishing industries there. So, with the help of a Japanese architect friend, they decided to build it on and in the water, a decision that made them the butt of many jokes from the locals – but gained them a grudging respect when they managed to pull it off. 8. The RISFI fish farms now provide excellent, fresh seafood (way inland...) to all Thille's restaurants, as well as to the whole region, and are not laughed at anymore. Bon Appétit ! 9. There is also a pigmy whales aquarium (ah, the miracles of biogenetics !) 10. 11.
  23. Thille : Mushroom City

    The first time P. R. visited Thille, when she was a kid, it was on the smallish side, a quiet agricultural community of little hamlets, devoted to their fields and pastures. Then it became the dormitory of Strosswald, the nearby, bigger city east of it. But those stretches of flat land also became the target of the region developers : it was the ideal place to put a bigger, more modern airport. And so farmers were bought off or expropriated, amidst much anger, demonstrations and civil disorder. But the Juggernaut of Modernization knows nothing too big not to be rolled over and so the airport came to be. And Thille began to Develop. 1. (yes, it's blurry, sorry. But it gives an idea of the lay of the land...) 2. (not Blurry...) It grew... 3. and it grew... 5. ... and now it's Mushroom City : 6. And Commute City, too. The Thille airport is a hub of communications (passengers and freight both) for the whole region, and not one but two bus shuttles link it to the city. A heliport and a big passenger terminal, at the end of a short highway, also help commuters.Thille's farmers have so far successfully kept any highways from coming farther in, as they don't want to loose any more farming land, but it's the subject of heated debates at the City Council 7. The freight station 8. Some commercials and residentials ; (the soundproofing contractors made a bundle...) 9. The Northey bus shuttle (top) 11. The heliport with it's little bit of highway (in the upper left corner, the small hotel where P. R. was staying during her stint in Thille. Thankfully, the soundproofing was excellent there too.)
  24. 1.The most striking aspect of Thille now is that almost all citizens walk to work – the Thillois are in very good health ! That was not really intended – industries came flocking in as soon as the airport was built and the city’s father scrambled to house all the people that were flocking in in their wake, with little regards to city planning. (Goober & Sons Architects made a bundle during that period !) But it worked nicely out for everybody. There is very little car traffic and the buses are almost always half-full at best (but the city has the means to keep them running and does, mostly for outsiders !) 2. 3. 4. 5. 6. 7. 8. 9. 10.
  25. Thille : Old & New

    Thille is mostly a modern city now but a few churches hint at its past : The Old Church (Sainte Ermentrude), which was once the main piece of a fortified town, long gone since, and Sainte-Apotolska, built later by the first immigrants in the region (Polish farmers). Sainte-Ermentrude and Sainte-Apostolska were the biggest, in fact the only, towns of the place. They have been absorbed, as all their much smaller sisters, by the growing city. Those churches' proud spires, once the highest buildings in the region, are now dwarfed by condos towers and such. So it goes. 1. Sainte-Ermentrude 2. 3. Sainte-Apostolska : 4. 5. On the right bank, near City Hall (upgraded several time as the city was booming, from its first, small, pink original building), there is also Ste-Christine, a grander church, Eighteenth Century baroque style ; the fire station alarms ring louder than its bells, now. Right on the other side of the road, the Tourism Office. 6. Everywhere the mushrooming city comes right up close to the fields : 7. It is indeed a big city now nevertheless, with a keen eye for entertainment. On the right bank, in front of the City Hall Complex, the aptly albeit unimaginatively named “The Megaplex”, provides popular films and fun for all ages – having killed most of the city's other small movie theaters in the process ; 8. 9. The Moondance Century Theatre, in the quieter suburbs, has managed to survive by offering quality programming and film festivals. 10. Closer to Downtown, the Denis Rivard Convention Center (named after the first mayor) doubles as the city's Theatre and Opera (the accoustics are to die for, the afficionados say). 11. This neighbourhood is in fact the cultural hub of the city,000 and also of some of its commercial entertainement, with the Rivard Center, its subterranean semi-open commercial Plaza (never snows or rains in Thille, apparently !) and the PKO Radio Building, which also sports a small auditorium (that's where P. R. gave a few readings and lectures.) 12. 13.
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