Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'heretic'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 21 results

  1. Version 1.0.0

    390 Downloads

    These are two GLR/Tram stations with a rather smaller/compact footprint. Both of the stations are heavily using @Simmer2's various props that he made for stations (platforms, shelters, subway entrances). They were requested on SC4Evermore discord as GLR stations that provide subway service too. These lots support the following transit/ravel types: GLR, Bus, Subway. Special gratitude goes for the following people: Simmer2 for most of the props on these lots Cogeo and Ebina for the split GLR textures MGB204 for the custom GLR paths for the split/island type tracks z1 and the fellow MTA/NAM members for establishing the current standards for transportation LOTs. Lot Names Tyb06 GLR Station with Subway_4x1 Tyb06 GLR Station with Subway (Island Type)_5x1 Note There can be some minor graphical glitches (known as z-fighting effect), that I'm aware of, though I won't bother fixing it. The split/island type GLR textures originally were created by Cogeo for an early and ancient version of the GLR, and later Ebina created an override texture set to match with the currently used GLR textures (see dependencies). These textures will be incorporated with NAM v49 (hopefully). For the island type station the split tracks have custom paths. The path files were created by MGB204 and updated by Tyberius06, this upload contains by defult the RHD version (GLR Island Type Track Paths v1.1 RHD.dat) in the _Resources subfolder, while an LHD version can be found in the _Documents/Optional LHD Paths folder (GLR Island Type Track Paths v1.1 LHD.dat). USE ONLY ONE OF THEM. Bear in mind these path files are also planned to be incorporated with the NAM v49. Lot Size: 4 x 1 tiles and 5 x 1 (island type) Menu Position: Building: Transportation, Building: MiscTransit, Building: Strikable Transit, Building: El Train, Building: Bus Stop Jobs: Jobs $ : 18, Jobs $$ : 3, Jobs $$$ : 0, R-$ : 18, R-$$ : 3, R-$$$ : 0 (4x1 version) Jobs $ : 19, Jobs $$ : 3, Jobs $$$ : 0, R-$ : 19, R-$$ : 3, R-$$$ : 0 (5x1 Island type version) Plop Cost: § 2000 (both versions) Bulldoze Cost: § 450 (4x1 version) § 500 (5x1 Island type version) Monthly Cost: § 45 (4x1 version) § 50 (5x1 Island type version) Flammibility / Fire Stage: 33 / 1 Power Consumption: 1 MWh/month Water Consumption: 0 Gallons/month Air Pollution: 3 over 1 tiles Water Pollution: 2 over 1 tiles Garbage Pollution: 5 over 0 tiles Catalog Capacity: 70000 (4x1 version) 75000 (5x1 Island type version) Installation: Unzip the whole bundle, or COPY the Tyberius06 parent folder from the *.zip into your plugin folder. You don't need to keep the "_Documents" folder in your Plugins, best if you remove it somewhere safe outside of your plugins. You will find the LHD path file in the _Documents/Optional LHD Paths folder if you need that. Use either the LHD OR the RHD version depending on your game install. To uninstall: bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. Dependencies: SM2 Mega Prop Pack Vol1 SM2 Mega Prop Pack Vol2 SM2 Mega Prop Pack Vol3 SM2 Mega Prop Pack Vol4 Network Addon Mod v48 (or above). ebina Track Textures for Cogeo GLR Stations - for the split tracks/island type station GLR Island Type Track Paths v1.1 RHD.dat* - INCLUDED, you will find it in Tyberius06/_Resources folder *GLR Island Type Track Paths v1.1 LHD.dat - INCLUDED, you will find it in the _Documents/Optional LHD Paths folder.
  2. Version 1.0.0

    328 Downloads

    Let me introduce you to the Heretic-Neko's Fountain Park Expansion (Extenders) which was based on Neko's Japanes Parks, more precisely the Pound/Fountain Parks. This set was made for a request of @pgxpgx, but I decided to give it a public go. These are a ploppable "park" pieces, but they can be found under the civics - health menu. Neko didn't mod his set and kept every stats as the PIM-X generated them, so I did the same. I only modified the item order, so the expansion piece now can be found with the original pieces. These are 1x1 tiles lots with overhanging props, they are working as extenders, so can be used under bridges or any other transparent based lots. In order to make it confortable, I used the modified s3d files technique on some of the original models. Luckily Neko made most of the models off-set, but to give more freedom to the players, I chose to modify a re-IID'd copy of the straight pound wall pieces and moved them by 16 meters to the other direction using the Model Tweaker. These modified components can be found in the Included Dependencies subfolder. In all cases, I modified the INSTANCE IDs of the new s3d files of increasing the fifth digit by 6 - so f.e. a 0x00030100 instance value was changed to 0x00036100. If anybody made similiar custom modifications on these files that may cause conflicts. Installation: Copy the "Heretic Projects" folder from the zip (or unzip it) into your plugin folder. If something wanted to be overwritten, you can accept it, that's OK. Highly recomended to keep the provided folder structure, because all of my uploads have the same format, and since sometime I'm working with included dependencies (such as textures or descriptor datas) it's better if these "inclouded dependencies" are in the same place. If you unzipped the upload, you may delete or remove the "Documentation" folder from your Plugin Folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. LIST OF ITEMS: * Heretic-Neko_Park_B 1x1 (Bridge 1x2 overhang extender) * Heretic-Neko_Park_B 1x1 (Straight 2x1 overhang extender Left). * Heretic-Neko_Park_B 1x1 (Straight 2x1 overhang extender Right) * Heretic-Neko_Park_B 1x1 (Water 1x2 overhang extender) * Heretic-Neko_Park_B 1x1 (Water 2x2 overhang extender) * INCLUDED DEPENDENCY: heretic-Neko_Fountain_Park_Straight_mod_s3d.dat - credit for the original models goes to Neko. As I described above, this DAT file contains modified model contents (s3d files), which were originally made by Neko. The original model files stayed intact, in fact they are used on the very same lot alongside with the modified ones. Dependencies: NekoPropSet02 - Direkt Link for the prop set NekoPropSet03 - Direkt Link for the prop set Credits: The original model and prop files were created by Neko. Have fun and enjoy! - Tyberius06
  3. Version 1.5

    2,201 Downloads

    TL-SCF-Heretic Modular Regional Airport This modular aiport has three parents. SimCityFuturist is the one who did the original, which I loved and used often. And since I know many players are scared to death at the idea of making custom airports - like me -, I thought I would just relot it. And maybe add a Rail Station ? And remake the Freight Station ? And what if they were both functional, too ? And could subway be added to the Passenger Rail terminal ? That was a bit beyond my pay grade, and that’s where Tyberius, a.k.a. Heretic, intervened and did the modding heavy lifting, as well as give some TLC to parkings and general transport areas (and convince me about some props). This thing occupies a whole medium city tile in length and about 30 city squares in width. The airport per se is not functional, although the runways’ lights twinkle prettily and automata land and take off jauntily. You will need to add SFBT(Andreas) Airport Shuttle to your plugins in order to satisfy your citizens clamoring for air transit. But the rest is functional. You can extend the Freight rail to a much bigger freightyard if you so desire, as well as link the two double tracks of the passenger rail to more lines. And there is a subway station. The other option is if you want to satisfy air transit demand, plop the Airport Tram and Swamper77 Air Support lot instead (they go together). Many thanks as usual to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help (this time with a much needed parking texture). And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Cyclone Boom, Catty-cb, Corinamarie, Andreas…). We need support when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting. ----------------------------------------------- EDIT : Was just made aware of a Planes-on-Taxiway MMP by joelyboy0911. Sharing. You're welcome. _____________________________ Installation: IF you have a folder called TL-SCF-Heretic Airport FIX LOTS - remove it. If you have the previous Tariely LOTS folder - then just let the new files to override the old files. If you have a folder called Included Dependencies (most probably in the root of your plugins folder) with the following files: - TL-PROPS JRJ Yellow taxis 2.dat - Heretic-Tariel Airport Textures_text.dat TL-PROPS Mikeseith Airport Shuttles folder with 7 additional *.dat files you need to remove these files. In the new Tariely LOTS folder with this v1.5 upload you should still have an Included Dependencies folder with only two files: Heretic_Additional_Custom_paths.dat, Heretic-Tariel Airport Textures_text.dat. You must keep these files. Place/copy the Tariely LOTS folder into your plugins folder. In any case after installation you need to replop the following lot files in game where you used them: TL-SCF-Heretic Airport pt01 - Runway 1 TL-SCF-Heretic Airport pt05 - Terminal 1 TL-SCF-Heretic Airport pt06 - Terminal 2 Middle TL-SCF-Heretic Airport pt07 - Terminal 3 End TL-SCF-Heretic Airport pt09 - Cargo Rail Freight TL-SCF-Heretic Airport pt10 - Passenger Rail OR alternatively: TL-SCF-Heretic Airport pt10b - Passenger HRW Terminal – This is a new lot, it meant to be connected on one DTR line with the new (post NAM v38) HRW network***. The other DTR line is still reagular rail. It has higher transport capacity than the original version. On these passanger rail lots all car route are modded for the OWR network. You might experience odd custom paths at the middle top of these lots, ignore them or send a PM to Tyberious06 if you have any questions. ***To connect that TE track with this new HRW network, use the Monorail tool at the edge of the lot. Uninstall: bulldoze all of these lots from your cities then remove all these files from your plugins. Bear in mind, that one of the main dependency (due to the nightlights) is the Tariel-Rivit's Essentials, which has been updated to V5, and you need this new version for the updated version of these lots. Dependencies AC MEGA Props vol.02 AC MEGA Props vol.03 AC MEGA Props vol.05 AC MEGA Props vol.06 AC VLT Cargo Planes vol.01 BSC MegaProps CP Vol.01 BSC MegaProps JES vol.01 BSC MegaProps JES vol.02 BSC MegaProps JRJ vol.02 BSC MegaProps Misc. vol.02 BSC BATProps RT SNM vol.01 BSC BATProps RT SNM vol.02 BSC MegaProps RT vol.02 BSC MegaProps SG vol.01 EN SAAB 340 prop Set Glenni Bus Prop Pack JENXAIRPORT Rental Car (only AVIS) Maxis Prop Names And Query Fix Mikeseith 8 level Parking Garage (only Airport Shuttles) MGB RRW to Subway Ramp (you only need the RRW Ramp_Resource.dat) MS AU SolarisBuses (you only the bus props) nos.17 Essentials SM2 Mega Prop Pack Vol1 SM2 Mega Prop Pack Vol4 PEG Security Fencing Kit Porkie Props vol.01 R6 Prop Pack 2019 vol.01 SCAG Learjet 45 Pack 1 SHK Parking Pack Tariel-Rivit’s Essentials V5 **You need the new UPDATED v5 version of this Essentials (must load after any light replacement mod) Tamorr’s Resource 2.05 TSC Orange Mega Prop Pack vol.01 WMP Mega Props vol. 02 Network Addon Mod v42 or above (for the TL-SCF-Heretic Airport pt10b - Passenger HRW Terminal_5da36589.SC4Lot) AC MEGA Textures vol.01 AC MEGA Textures vol.02 BSC Textures vol.01 PEG MTP SuperPack KOSC SuperSHK MEGA Parking Textures 1.01 KOSC SuperSHK _ FA3 Parking textures KOSC Logistics Essentials ------------------ General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection. (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, some trees will just revert to Vanilla Maxis Trees ; perhaps you should use it, it is a neat mod, and yes, it allows you to get rid of palms…) (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lightpoles will be different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take the relevant items out of my Essentials folder (check its Readme). (5) I like trees. I usually make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated. ***Girafe trees always Necessary for Twrecks Maxis Trees HD replacement ***: Ashes - Beeches - Canary date Palms (if you want palms)- Cypresses - Lindens - Rowans - VIP orange fagus Seasonal Flora
  4. Hello Everybody! I decided to bring a development thread here which mostly will be based on my original (and first) Tyberius (Heretic Projects) Lotting and Modding Experiments on SC4Devotion. But also will be a bit different. This thread will be the main showcase surface of my older stuffs, including the older version of my NeoNoir region, which had been discontinued when the prop pox hit the most developed city (NoirCity - North Harbour) 2 years ago. Then I remade the layout of the MAP, I expanded it and restarted this city tile while I transfered the rest of the cities and modified them to match with new North Harbour transportation layout. Of course I still have the original MAP with the original cities and since the Prop Pox issue has been solved I removed the triggering stuffs from the original city. I was lucky because after a bunch of bad experiences with game crashes and prop pox and other stuffs I had several well documented back-ups for the whole region, so I have a most recent working version of it. So I'm actually thinking about playing both on the original city and the new, at least I want to finish North Harbour as I planned years ago, because with the new one I'm following a more contolled method, with limited amount of plugins (the original plugin folder contained a huge amount of unused stuffs, mostly all the main dependency packages from LEX and STEX, it didn't matter if they were used or not at all, but I can not change now the structure of it after this many years specially that the datpacked files were modified a couple of times, so any changes would break my game probably), and because the original one is almost finished. The other reaseon is - and part of this thread will be about it -, that I made custom modified projects since 2015 (it started before this NeoNoir map and since then I revisited most of them after I released the Heretic SeaPort Project and figured it out how many mistakes I'd made on my earlier relots), and the inspiration came from Samgoogolplexian/@Moonraker0 SimCity 4: Let's Play Pinecastle youtube videos and SimCity 4 Let's Play—Solitude, and when he shared his custom made fillers, gave me the idea to start making similiar fillers. Well I haven't released them yet (they have an evolution as well, but I think I didn't keep the first early version of them), but they are actually the updated versions of my very first custom lots, however I recently started a project and with that some of these lots will get an other update, mostly texture-wise. I'm planing comparsion images between the old and new region to show how I changed the layout on highly developped existing cities. I used to share images about North Harbour here on Simtropolis (Show us... threads), but I had couple of problems with image hosters so mostly I lost those images or would be too tedious work to restore them. I restored most of the images on SC4 Devotion, but I couldn't find the early developmental WIP images for the Heretic Seaport Project (you can read the general statement about it clicking onto the link), but since that was way too long ago and it has been released since then, it doesn't really matter. As I said this thread will show a bunch of early lotting stuffs and how they and I have been evolving since then. I found my earlies remaining relots from the end of 2015 and begining of 2016, but most of the very first version had been overwritten by updates. In the following posts, however, I'll bring one of my "special" unreleased relot, which also lost its first version, but I can show a kind of evolution of it, since it's under revisit atm for a possible future release. In this first post (and the first section of it) I'm gonna collect all of my upload from LEX and STEX too and will update when I release some new stuffs. (Klicking onto the picture you can reach the primary release - by default that is the LEX -, and where there is alternative download option you can find that under the picture, but some of my releases only available on STEX.) I. Section 1) Heretic Seaport Project v1.5 STEX link 2) Heretic Seaport Project Expansion vol. 1 STEX Link 3) Heretic Slope Side Walls STEX Link 4) Heretic IRM Fillers Diagonal Walls Expansion STEX Link 5) Heretic-Tariel Various Plaza Lots (Only available on STEX atm) 6) Heretic-Tariel EBLT Plaza Expansion (Mirror Pieces) (Only available on STEX atm) 7) Heretic Paeng's Urban Recreational Canal Expansion (Only available on STEX atm) 8) Heretic SG CAL Canal Expansions STEX Link 9) Heretic Essentials v1.1 (built: 13.09.2018), STEX Link 10) Heretic Shell Service Station STEX Link 11) Heretic GLR Station and Terminus Pack volume 1 - You got a Name STEX Link 12) Heretic GLR Station and Terminus Pack volume 2 - Custome Made STEX Link 12) Heretic GLR Station and Terminus Pack volume 3 - The Big Fellas STEX Link 13) Heretic-Caribou GLR Ramp Transitions Relot v2 - updated: 13.11.2018 STEX Link 14) Heretic URHTS Project 01 - Strickland Terminal STEX Link 15) Heretic URHTS Project 02 - CounterPoint Shinjuku Station Complex STEX Link 16) Heretic-Neko's Fountain Park Expansion (Extenders) STEX Link TBC... II. Section - Restoration works (only available on STEX under the original creator's name) Don Miguel's CSX Pier Mall Jason5871's Cruise Ship Port Set Paeng's PEG-PPOND Tahoe Three Pontoon Boats Paeng's Urban Recreational Canal set Paeng's Sandstone Parks (Beta) NDEX ITS High Level NAM Terminus by Ill Tonkso Paeng's Abandoned Parking Lot Paeng's Prepos Automobile Shredder (expanded) Paeng's Break Bulk Station Paeng's Surf Shacks NHP DMScopio - Shenzhen Library and Music Hall NHP DMScopio - Simlympic Set vol 1 NHP DMScopio - University Sport Pack Vol1 NHP DMScopio - New Anfield Stadium V3 NHP DMScopio - Anfield (LFC) Stadium NHP DMScopio - Boleyn Ground aka the Upton Park Stadium NHP DMScopio - University Campus Pack Vol1 TBC... III. Section - Sharing Custom Lots Projects (There will be a Google Drive link here with the contents of these projects. Originally these projects not for official release, mostly Take It Or Leave It stuffs, mostly related to my city building projects. All of them will contain a list of dependencies and pics, but they have limited support) Heretic SeaPort Project Expnsion Vol. 2.0 BETA You can find more details about this into the LINKED post. - Tyberius
  5. Version 2.0.0

    1,032 Downloads

    Let me introduce you to the second release of a series of station LOTs, which is called Heretic Urban Rail and HSR Terminal and Station Project (in short: URHTS). In the second release you will meet with the Heretic CounterPoint Shinjuku Rail Station, which has subway, carpark and bus station function too. This readme contains all the necessary dependencies for this station. Also let me tell a little background story. I've met with the Shinjuku Complex lot at the very fist time in Samgoogolplexian/@Moonraker0 SimCity 4: Let's Play Pinecastle youtube videos and I started using it in my first city attempts from the late 2014. Than later in 2015 when I frist started to use the Lot Editor (with a huge lack of knowladge about anything), this complex (the West Wing more precisely) was one of the first relots what I've ever made to change the rail textures and some additional parts. This is one of my favourite station complex in the game and in the past couple of years it got many alterations. Now I feel it's time to give one of them to you. Some of you may know that CounterPoint is a bit of special part of my capitol city in SC4 (Noir City), partially standard European, partially very parisian and there are parts of it which recall more Far-Eastern architechtures. The last (now released) version of the Shinjuku Station Complex is the main central station of CounterPoint. For me, I like to mix the different styles, that's why the Japanese station complex got very western additional buildings on the East Wing (this is v1) and since it was made mostly for my CounterPoint City part I call it CounterPoint Shinjuku. Although some of you might not like this mixture, therefore I made a more japanese looking version (v2), and I call it just simple Shinjuku East Wing. The dimensions for both wings were changed compared to the original LOTs made by @tepodon. The two wings has different stats, you can see these into the readme, and only the West Wing has subway cover. If you find any problem/issue or you have any further question about this or any of my projects, please, visit my development thread on SimCity 4 Devotion. Installation: Copy the "Heretic Projects" folder from the zip (or unzip it) into your plugin folder. If something wanted to be overwritten, you can accept it, that's OK. Highly recomended to keep the provided folder structure, because all of my uploads have the same format, and since sometimes I'm working with included dependencies (such as textures or descriptor datas) it's better if these "included dependencies" are in the same place. If you unzipped the upload, you may delete or remove the "Documentation" folder from your Plugin Folder. To uninstall, bulldoze any instance of this plugin in your city, then remove the file(s) from your Plugins. LIST OF ITEMS: * 6x15 CounterPoint Shinjuku West Wing Rail Terminus with Subway, Bus station and Carpark function and with 1010 jobs and 115000 passanger capacity. * 10x15 CounterPoint Shinjuku East Wing Rail Station (v1 - Heretic mixed style)with Bus station and Carpark function and with 885 jobs and 115000 passanger capacity. * 10x15 Shinjuku East Wing Rail Station (v2 - Japanese style) with Bus station and Carpark function and with 730 jobs and 115000 passanger capacity. Dependencies: tepodon TKY - Shinjuku Station East Wing tepodon TKY- Shinjuku Station West Wing ITS Vantage Metro Central (only for v1 - Heretic mixed style) JP Schriefer - Failing Office Building (only for v1 - Heretic mixed style) Art128 Japanese Buildings Pack 2 (only for v2 - Japanese style) kei_jpn - Mizuho Bank Branch v1.01 (only for v2 - Japanese style) kei_jpn - High-rise office building Daito New City v1.0 (only for v2 - Japanese style) WMP AD Station Props WMP Station Prop Pack SM2 Mega Prop Pack Vol1 SM2 Mega Prop Pack Vol2 SM2 Concrete Sound Barriers (v3) SM2 Essentials SM2 Underground Ramp SM2 Subway Stations Pack BSC TSC girafe French Road Signs BSC - VIP girafe urbanpack vol. 1 Was Dutch Prop Pack Tamorr's Resource 2.05 Murimk Props Vol02 TSC CM Catenaires and Railsign Prop Pack Heretic Essentials v1.1 or above Network Addon Mod v36 or above Thanks everybody for the help and support! Credit goes to Tepodon - main station buildings, JP Schriefer, Ill Tonkso, Kei_jpn and Art128 for the additional office buildings. Nick (Simmer2) - for awesome new props and models, some of them were made for request, and for making his two Mega Prop Packs which makes listing tons of dependencies easier. Brian (b22rian) - for the constant support and of course all the great creators of the models what I used for this project Have fun and enjoy! - Tyberius06
  6. Version 1.0

    548 Downloads

    Let me introduce you to the first release of a series of station LOTs, which is called Heretic Urban Rail and HSR Terminal and Station Project (in short: URHTS). In the first release you will meet with the Heretic Strickland L1 E-RRW Terminal, which is also functioning as a GLR terminus, it has subway, carpark and bus station function too. This readme contains all the necessary dependencies for this station. If you find any problem/issue or you have any further question about this or any of my projects, please, visit my development thread on SimCity 4 Devotion. Installation: Copy the "Heretic Projects" folder from the zip (or unzip it) into your plugin folder. If something wanted to be overwritten, you can accept it, that's OK. Highly recomended to keep the provided folder structure, because all of my uploads have the same format, and since sometimes I'm working with included dependencies (such as textures or descriptor datas) it's better if these "included dependencies" are in the same place. If you unzipped the upload, you may delete or remove the "Documentation" folder from your Plugin Folder. You will also find one additional folder: To uninstall, bulldoze any instance of this plugin in your city, then remove the file(s) from your Plugins. *z____MGB Mods - you need this if you're playing with MGB's SEN or SWN Mod. This is a texture override to cover the new overlay texture pieces what I made for my GLR sets. Copy the z____MGB Mods folder directly into your Plugin folder and let it merge with MGB's original MOD folder OR place the file from this subfolder into your SWN/SEN folder. LIST OF ITEMS: * 5x7 Strickland L1 E-RRW and GLR Terminal HUB with Subway, Bus station and Carpark function and with 380 jobs and 95000 passanger capacity. Dependencies: Mattb325 Multifunction Station Pack DARK NITE SimCity4IE Suburban Luas GLR Station Cogeo GLR Stations and Hubs BSCBATPropsMattb325_Vol02 WMP Station Prop Pack SM2 Mega Prop Pack Vol1 SM2 Mega Prop Pack Vol2 BSC TSC girafe French Road Signs BSC - VIP girafe urbanpack vol. 1 RDQ HD Prop Pack Darknite Version Tamorr's Resource 2.05 Heretic Essentials v1.1 or above Network Addon Mod v36 or above SuperSHK MEGA Parking Textures 1.0.1 Credits and Special thanks Thanks everybody for the help and support! @mattb325 - for the wonderful station models which gave the first kick to this project. @SimCity4IE - for the GLR station platform Nick ( @Simmer2 ) - for awesome new props and models, some of them were made for request, and for making his two Mega Prop Packs which makes listing tons of dependencies easier. Robin (MGB204/ @rsc204 ) - GLR Path files (RHD and LHD), texture overlays for Sandstone GLR version. Brian ( @b22rian ) - for testing very thoroughly all the stations and for the constant support and of course all the great creators of the models what I used for this project Marry Christmas! Have fun and enjoy! - Tyberius06
  7. Version 2.0.0

    1,064 Downloads

    Let me introduce you to the Heretic-Caribou GLR Ramp Transitions Relot. UPDATE NOTE: a) Well, I expanded the set with the third ramp, which is the L0 (ground level) to Underground, and as the previously indroduced L2 to Underground this has the same dual function. It's working perfectily with the FLUP or Underground TRAM system, or you can connect to the subway system. b) Fixed LHD paths. Somehow I forgot to reverse the paths in the previous upload. These lots have 400k capacity to provide pass through traffic, but they don't have the typical transit station function, so people won't switch between networks. The original Caribou lots don't have custom transit paths which would allow the tram/el-rail cars to follow the line of the tracks on the ramp, they are working as transit stations. One side the the El-Rail network drop the passangers down and the other side the other network pick them up, but those lots are NOT UDI enabled. My new lots HAVE custom transit paths, so the automata can pass through the lots without switching between networks and the UDI is working seemlessly with these new lots. Also the L2 to Underground versions have direct El-Rail/GLR to SUBway connection via restricted direct transit switches. The real extra is that the L2 to Underground transitions are compatible with the FLUPs or Underground Tram networks. If you find any problem/issue or you have any further question about this or any of my projects, please, visit my development thread on Simcity4 Devotion. LIST OF ITEMS: * 6x1 Heretic-Caribou L0 to Underground GLR transition. It doesn't have specific station function, but it has a nominal 400000 passanger capacity. - NEW!!! in V2 * 8x1 Heretic-Caribou L2 to L0 GLR transition (industrial). It doesn't have specific station function, but it has a nominal 400000 passanger capacity. * 8x1 Heretic-Caribou L2 to L0 GLR transition (urban). It doesn't have specific station function, but it has a nominal 400000 passanger capacity * 9x1 Heretic-Caribou L2 to Underground GLR transition (industrial). It doesn't have specific station function, but it has a nominal 400000 passanger capacity. * 9x1 Heretic-Caribou L2 to Underground GLR transition (urban). It doesn't have specific station function, but it has a nominal 400000 passanger capacity. For more details such as installation and infromation about the lots please READ the provided Readme (which contains all the necessary dependencies aswell). Dependencies (Be prepared, there is a billion of dependencies): Caribou Long Slopes Special thanks goes to @Simmer2, who made these awesome files available for the STEX community and of course for Caribou who made these nice ramps. Have fun and enjoy! - Tyberius06
  8. Version 1.0

    1,052 Downloads

    Let me introduce you to the Heretic GLR Station and Terminus Pack volume 3 - The Big Fellas. With the third volume (out of 4), I bring SIX new GLR Terminuses and stations to your cities. These LOTs have different capacities, but all of them is functioning as a GLR Station and in addition and/or BUS station and/or SUBway station as well. LIST OF ITEMS: * 10x4 Greenbelt Downtown GLR Terminal HUB with Subway, Bus station and Carpark function and with 975 jobs and 70000 passanger capacity. * 10x4 Mitaki Downtown GLR Terminal HUB ith Subway, Bus station and Carpark function and with 1025 jobs and 80000 passanger capacity. * 3x12 Glendale-on-Valleymede GLR Interchange with Subway station, 85 jobs and 70000 passanger capacity. * 8x5 WestEnd City Center GLR Terminus HUB, Subway and Bus Stop with 1500 jobs and 60000 passanger capacity. * 8x3 Tonkso Europa Downtown GLR Station and Subway Stop with 650 jobs and 35000 passanger capacity. * 7x3 Mid-City Downtown GLR Terminus, Subway and Bus Stop with 780 jobs and 55000 passanger capacity. * 8x3 WestEnd Cross Downtown GLR Station, Subway and Bus Stop with 650 jobs and 40000 passanger capacity. For more details such as installation and infromation about the lots please READ the provided Readme (which contains all the necessary dependencies) and check the attached excel spreadsheet (which contains the dependencies one by one for each stations). To avoid conflicts and problems, it is really important, that you have to re-download the Heretic Essentials (if you have v1.0), which was updated to v1.1. Also it is important, that you have to remove/delete the Heretic Essential v1.0 folders (which are taking place in you Plugins\Heretic Projects\Dependency Essential) completely before you install the v1.1. Dependencies: General Dependencies (These are common dependencies for all 4 Heretic GLR Station Packs) Cogeo GLR Stations and Hubs WMP AD Station Props WMP Station Prop Pack WMP Power Props 01 SM2 Mega Prop Pack Vol1 SM2 Mega Prop Pack Vol2 RDQ HD Prop Pack BSC TSC girafe French Road Signs Was Dutch Prop Pack Tamorr's Resource 2.05 Heretic Essentials v1.1 or above If you already had the v1.0 you MUST re-download this updated version (v1.1) and its new dependencies. Bear in mind that it has its own dependencies, which you must have in order to use this GLR station set. Network Addon Mod Track Textures for Cogeo GLR Stations Additional Dependencies Deadwoods Sunken Plazas - Mall Set Nams Props Pack vol 2 Murimk Props Vol02 SM2 Essentials SM2 Roundabout Sculptures Set SM2 Concrete Sound Barriers (v3) BSCBATPropsMattb325_Vol02 KOSC SuperSHK MEGA Parking Textures 1.0.1 Main Building (Building as Props) Dependencies Nilo07 Greenbelt Metrorail Station EBLT Art128 Train Station Mitaki BlaM Glenni Modern Oslo T Bane station AndisArt Sunken Lots Pack NDEX ITS MultiStory Parking Garage ITS Vantage Metro Central ITS 2011 Corner Office D Mattb325 ING Direct Mattb325 Downtown Hotel Mattb325 Europa House Mattb325 Bonzai Building Art128 Japanese Buildings Pack 2 MS W2W Storey Car Park If you find any problem/issue or you have any further question about this or any of my projects, please, visit my development thread on Simcity4 Devotion. Thanks everybody for the help and support! Nick (@Simmer2) - for awesome new props and models, some of them were made for request, and for making his two Mega Prop Packs which makes listing tons of dependencies easier. Robin (@rsc204/MGB204) - GLR Path files (RHD and LHD), texture overlays for Sandstone GLR version. Brian (@b22rian) - for testing very thoroughly all the stations and for the constant support and of course all the great creators ( @art128, @ILL Tonkso, @Nilo7, @Glenni, @mattb325 , @motokloss, @AndisArt and @cogeo) of the models what I used for this project and gave the inspiration to make these stations. Have fun and enjoy! - Tyberius06
  9. Version 1.0

    675 Downloads

    Let me introduce you to the Heretic GLR Station and Terminus Pack volume 2. - Custom Made With the second volume (out of 4) I bring SIX new GLR Terminuses and stations to your cities. These LOTs have different capacities, but all of them is functioning as a GLR Station and in addition and/or BUS station and/or SUBway station as well. This readme contains all the necessary dependencies for this second station pack, but in the Documentation folder (in the zip) you will find a detailed excel spreadsheet with station statistics and dependencies for each stations. LIST OF ITEMS: * 5x2 Brian55 Pass Through GLR Station 2x and BUS stop with 8 jobs and 50000 passanger capacity. * 5x3 B22rian Pass Through GLR Station 3x and BUS stop with 12 jobs and 70000 passanger capacity. * 5x1 Kitsune Suburban Low Wealth GLR Terminus with 5 jobs and 15000 passanger capacity. * 5x1 Kitsune Suburban Low Wealth GLR Pass Through and BUS stop with 3 jobs and 25000 passanger capacity. * 6x1 Redfox84 Suburban Low Wealth GLR Terminus Island-type and BUS stop with 5 jobs and 27000 passanger capacity. * 7x1 Redfox84 Suburban Low Wealth GLR Pass Through Island Type with 3 jobs and 20000 passanger capacity. For more details such as installation and infromation about the lots please READ the provided Readme (which contains all the necessary dependencies) and check the attached excel spreadsheet (which contains the dependencies one by one for each stations). To avoid conflicts and problems, it is really important, that you have to re-download the Heretic Essentials (if you have v1.0), which was updated to v1.1. Also it is important, that you have to remove/delete the Heretic Essential v1.0 folders (which are taking place in you Plugins\Heretic Projects\Dependency Essential) completely before you install the v1.1. General Dependencies (These are common dependencies for all 4 Heretic GLR Station Packs) Cogeo GLR Stations and Hubs WMP AD Station Props WMP Power Props 01 SM2 Mega Prop Pack Vol1 SM2 Mega Prop Pack Vol2 RDQ HD Prop Pack BSC TSC girafe French Road Signs Was Dutch Prop Pack Tamorr's Resource 2.05 Heretic Essentials v1.1 or above If you already had the v1.0 you MUST re-download this updated version (v1.1) and its new dependencies. Bear in mind that it has its own dependencies, which you must have in order to use this GLR station set. Network Addon Mod Track Textures for Cogeo GLR Stations Additional Dependencies Nams Props Pack vol 2 SM2 Essentials Main Building (Building as Props) Dependencies Shmails GLR Avenue Station Shmails GLR Station 1 Shmails GLR Station 2 Shmails GLR Station 3 Thanks everybody for the help and support! Nick (@Simmer2) - for awesome new props and models, some of them were made for request, and for making his two Mega Prop Packs which makes listing tons of dependencies easier. Robin (@rsc204/MGB204) - GLR Path files (RHD and LHD), texture overlays for Sandstone GLR version. Brian (@b22rian) - for testing very thoroughly all the stations and for the constant support and of course all the great creators ( @art128, @ILL Tonkso, @Nilo7, @Glenni, @SimCity4IE, @gshmails and @cogeo) of the models what I used for this project and gave the inspiration to make these stations. Have fun and enjoy! - Tyberius06
  10. Version (v2)

    1,377 Downloads

    IMPORTANT UPDATE MOSTLY FOR MAC USERS, (but the sake of consistency bulldozing the old lots, redownloading this updated version and replopping the new version is highly recommended for everyone): v2 - 17.09.2018: I updated the files due to a modding error, which only affects on the game under MAC systems. Bulldozing the old lots, re-downloading the updated version (v2) and replopping the lots is required for all players, but it's ESSENTIAL for MAC Users! The new files can be copied to overwrite the old ones. Sorry for the inconvenience! Let me introduce you to the Heretic GLR Station and Terminus Pack v.1. With this first release I bring NINE new GLR Terminuses to your cities. These LOTs have different capacities, but all of them is functioning as a GLR Station and in addition and/or BUS station and/or SUBway station as well. LIST OF ITEMS: * 1x9 Periam Street Greenbelt GLR Terminus with 12 jobs and 30000 passanger capacity. * 1x7 Hearth Streeet Sukamoto GLR Terminus with 8 jobs and 20000 passanger capacity. * 12x1 Spartan Square Mitaki GLR Terminus with 15 jobs and 33000 passanger capacity. * 1x12 Woodbelt Muroran GLR Terminus with 10 jobs and 30000 passanger capacity. * 6x1 Comrade Place Small GLR Terminus with 10 jobs and 15000 passanger capacity. * 2x8 Cosham Downtown Old GLR Terminus with 650 jobs and 50000 passanger capacity. * 2x6 The Spire Luas GLR Terminus with 20 jobs and 35000 passanger capacity. * 1x1 GLR Zebra Crossing with 400000 passanger capacity to ensure automata functionality, but there is NOT any transit connection with other networks such as bus, car or pedestrians. * 1x1 GLR Cross-over-Switch with 400000 passanger capacity to ensure automata functionality, but there is NOT any transit connection with other networks such as bus, car or pedestrians. For more details such as installation and infromation about the lots please READ the provided Readme (which contains all the necessary dependencies) and check the attached excel spreadsheet (which contains the dependencies one by one for each stations). To avoid conflicts and problems, it is really important, that you have to re-download the Heretic Essentials (if you have v1.0), which was updated to v1.1. Also it is important, that you have to remove/delete the Heretic Essential v1.0 folders (which are taking place in you Plugins\Heretic Projects\Dependency Essential) completely before you install the v1.1. General Dependencies (These are common dependencies for all 4 Heretic GLR Station Packs) Cogeo GLR Stations and Hubs WMP AD Station Props WMP Station Prop Pack WMP Power Props 01 SM2 Mega Prop Pack Vol1 SM2 Mega Prop Pack Vol2 RDQ HD Prop Pack BSC TSC girafe French Road Signs Was Dutch Prop Pack Tamorr's Resource 2.05 Heretic Essentials v1.1 or above (STEX LINK) If you already had the v1.0 you MUST re-download this updated version (v1.1) and its new dependencies. Bear in mind that it has its own dependencies, which you must have in order to use this GLR station set. Network Addon Mod Track Textures for Cogeo GLR Stations Additional Dependencies BSC - VIP girafe urbanpack vol. 1 BSCBATPropsMattb325_Vol02 Deadwoods Sunken Plazas - Mall Set SM2 Roundabout Sculptures Set KOSC SuperSHK MEGA Parking Textures 1.0.1 Main Building (Building as Props) Dependencies Nilo07 Greenbelt Metrorail Station Art128's Japanese Transport Pack 1 EBLT Art128 Train Station Mitaki Shmails GLR Avenue Station BSC ITS GLR Tramway Interchange Station BlaM Glenni Modern Oslo T Bane station ITS 2011 Street Office A SimCity4IE Suburban Luas GLR Station Thanks everybody for the help and support! Nick (@Simmer2) - for awesome new props and models, some of them were made for request, and for making his two Mega Prop Packs which makes listing tons of dependencies easier. Robin (@rsc204/MGB204) - GLR Path files (RHD and LHD), texture overlays for Sandstone GLR version. Brian (@b22rian) - for testing very thoroughly all the stations and for the constant support and of course all the great creators ( @art128, @ILL Tonkso, @Nilo7, @Glenni, @SimCity4IE, @gshmails and @cogeo) of the models what I used for this project and gave the inspiration to make these stations. Have fun and enjoy! - Tyberius06
  11. Hi everybody! I start this topic as a general discussion and brainstorming thread regarding that I started to work (besides my general lotting stuffs which is running under the Heretic Projects name) on some much administrative-ish side projects on both Simtropolis/STEX and on the LEX. You may read this announcement from @CorinaMarie about my involvement to helping the STEX Team's work and make a little house keeping work. Also almost at the same time there a discussion was started in the Sharing Plugins Folders - Discussion topic about helping the SC4 Devotion staffs' work and making the files on the LEX more user friendly. Regarding the files on LEX, I started to extract the files from the exe installers and placing them under their given folder structure. I call this process "de-installerizing". At some point on the LEX the uploads will get an update following the new system. Also the provided readmes will get an update regarding the dependency links. On the STEX as the announcement states, I started to work on Paeng's files, first I tend to upload the still unavailable files with readmes and proper folder structures. After that I'll go through his already uploaded files and update them with a proper folder structure. And this is step one. As you may know there are thousands of files on the exchanges without proper folder structures and with the Installation advice to copy the content of the zip into the plugin folder, which means (most of the times) in the lack of folder structure, that you get a bunch of model and lot files in a confusing order into the root of your plugin folder, which can't really be identified later, if you want to get the rid of it some of them. So that's why I'm following a pretty straight forward folder structure system (if you downloaded either one of my uploads, or my Paeng uploads you did see that) for easier access for the players. In the future I plan to do the same treatment on as much files on STEX as much I can. In all cases the original uploads will be intact, I won't change anything they will stay there as they are, but there will be a second option. The most common example of this process what the Staff used in the case of Nob's Ftexture. The STEX contained an outdated version of the file, and basically most of the people didn't know that they not necessarily have to go to the SimCity 4 China page to get this file, because it was already on the STEX. So the original upload were left intact on the STEX and got two updated version: one was the original latest version from SC4 China and one was from myself providing a more user friendly approach with a proper folder structure. Now to get to the point after this long introduction. I would like to hear/read your opinion about my planned/suggested folder structure. I use the same method for myself with my uploads (and during while I'm organizing my plugins back-up on my HDD). The idea would be if you, guys and girls, ladies and gentlemen are up for it, to make a more or less unified and universal folder structure system for the users/players and we, as custom content creators would be following this system. So let's see what I'm talking about. The folder/subfolder structure what I use is the following (it's just an example) inside the UPLOADED CUSTOM CONTENT.ZIP: Team Name folder \ (if there is a team) Creator's Name folder\ Content Name folder\ Actual content (it can contain other subfolders) NYBT\ Darknono35\ Olympic Tower\ lots, models, descs, other subfolders Heretic Projects\ Slope Side Walls\ lots etc… Simmer2\ Props\ SM2 Prop Pack vol.1 In practice this would mean a folder hierarchy which collects the similar contents in the player's active plugin folder under the same name. The red marked cells mean the actual folder which goes to the root of the player plugin folder. So if one is playing with NYBT plugins from multiple creators, in ones plugin folder there is a NYBT folder which collects all the NYBT's plugins, than the next level is the Creator folder which collects all the NYBT plugins from one Creator (in the above case this is Darknono, but another case it could be Aaron Graham too) etc… If one is playing with my stuffs, that means all my stuff is collected under the Heretic Project name. In the case of Paeng's recently uploaded plugins (by me), the main folder is the Paeng which goes to the root of the plugin folder. In every case the possible documentations (like readme and pictures) are taking place outside this main folder – they can go into a Documentations or Readme or any other folder, or they can directly take place into the zip, but outside of the main (Team Name or Creator Name) folder, so when the player is following the instructions and copying the contents of the zip or unzip the plugins into the plugin folder, than these additional and from the point of view of the game itself really useless files won't go into the plugin folder directly or they will be in the root, where they can be found and deleted easily. So I'm asking your opinion about this kind of folder hierarchy organization, and as a custom content creator would you consider to use it in your uploads? (Nonetheless it would be a huge help in my work with on both STEX and LEX because as I said in the introduction, I'm about to do this process with the already released older stuffs.)
  12. Heretic Shell Service Station

    Version 1.0

    609 Downloads

    Let me introduce you to the Heretic Shell MIGM and Service Station which was based on nos.17 B62's Remastered services stations. This is a plopable Landmark with some Cs$$ jobs. The lot is using a bunch of timed props (from my recently uploaded Heretic Essential Dependency Pack): cars, people, so it has a rhythm. Installation: Copy the "Heretic Projects" folder from the zip (or unzip it) into your plugin folder. If something wanted to be overwritten, you can accept it, that's OK. Highly recomended to keep the provided folder structure, because all of my uploads have the same format, and since sometime I'm working with included dependencies (such as textures or descriptor datas) it's better if these "inclouded dependencies" are in the same place. If you unzipped the upload, you may delete or remove the "Documentation" folder from your Plugin Folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. LIST OF ITEMS: * Heretic Shell MIGM and Service Station which is a plopable Landmark with some jobs. Dependencies Props Heretic Essentials It has additional dependencies, that you must have in your plugin folder nos.17 Essentials nos.17 - B62 Remastered - Service Station Mega Pack v03 only the 2 Shell Station folder is needed, and you don't need the lot files BSC - VIP girafe conifers BSC - VIP girafe common spruces BSC - VIP girafe urbanpack vol.1 SM2 Mega Prop Pack Vol1 SM2 Prop Pack Vol11 WMP Station Prop Pack WMP Power Props 01 Textures KOSC SuperSHK MEGA Parking Textures 1.0.1 BSC Textures Vol 01 BSC TexturePack Cycledogg V 01b Have fun and enjoy! - Tyberius06 Edit: updated dependecy links 04.09.2018 by Tyberius06
  13. Tyb06 (Heretic) Essentials v2.0

    Version 2.0-restored

    1,203 Downloads

    Let me introduce you to my dependency essential package which contains almost 900 timed props altogether in 96 "new" timed props families from creators like Girafe (cars), AndisArt (also cars), Motokloss (buses), Namspopof and Delecto (people), Blanco_05 (HD buses and railcars, rail engines), Orange_o and R6 (vehicles), Simmer2 (in this release only a few of his hard working people props show up, but stayed tuned for more), SimCityFreak666 (railcar props) and there are additional single timed props too. Also I merged into this package some of my previous already released prop famillies, so clreanitol file is included too and the end of the list of dependencies you will find the name of files, what you should remove in order to avoid any conflicts. This is Tyb06 (Heretic) Essentials v2 (second update). In order to use this update (and avoid possible conflicts) you must remove/delete any previous versions of the Heretic Essentials (which is v1.0 and v1.1); by default you MUST remove the Dependency Essential subfolder from the Plugins/Heretic Projects/ location. If you used a different folder structure from what I provided, please, only remove the Dependency Essential subfolder. Option B and the more preferable one is, that you should use any of the third party cleanitol tools and remove any previous versions from your plugins by using the provided script. In the ~Documents folder in the main ZIP you can find a Cleanitol_Tyb06 (Heretic) Essentials v2.txt file and by using either the newer nos.17's SC4 Cleanitol or the older BSC Cleanitol tool you can search and remove old and outdated versions of these files. This is a DEPENDENCY PACKAGE to my releases in the future (and in some cases to the past), there is NOT any plopable or growable item in this release, however Lotters may find it useful, since I gathered together many very useful and quite common props and turned them into timed prop then organized them into prop families. You will find a detailed spreadsheet about the contents of the essential and the used Prop Family IIDs. Be aware of that this is a dependency package with additional dependencies, in order to use this (or a part of it) you need to download the below listed dependencies. For more information and for the list of contents please read the provided readme file in the package. Installation: remove/delete any previous versions of the Heretic Essentials. You should use any of the third party cleanitol tools and remove any previous versions from your plugins by using the provided script. In the ~Documents folder in the main ZIP you can find a Cleanitol_Tyb06 (Heretic) Essentials v2.txt file and by using either the newer nos.17's SC4 Cleanitol or the older BSC Cleanitol tool you can search and remove old and outdated versions of these files. Copy/Extract the "Tyberius06" folder from the zip (or unzip it) into your plugin folder. Highly recomended to keep the provided folder structure, because all of my uploads have the same format, and since sometimes I'm working with inclouded dependencies (such as textures or descriptor datas) it's better if these "included dependencies" are in the same place. If you unzipped the upload, you may remove the "~Documents" folder from your Plugin Folder, but idealy you should keep it in a safe location outside of the plugins. To uninstall, bulldoze any instance of this plugin in your city, then remove the file(s) from your Plugins. If you find any problem/issue or you have any further question about the Essential, please, visit my development thread on Simtropolis. _____________________________________________________________________________________________________________________________________________________ Dependencies: Dependencies for the Timed Props and Prop Families SC4D LEX Legacy - BSC Common Dependencies Pack v9c (and above) The below listed dependencies are all can be found in the hereby linked dependency pack compilation. BSC-VIP Girafe Carpack vol01-vol02 v2 (Original) BSC-VIP Girafe Carpack vol03 v2 BSC-VIP Girafe Urbanpack (CarPack vol04) vol01 v3 - you need both the Grfe_Props_Pack_Carpack vol04.dat and the Grfe_Props_Pack_Urbanpack v2.dat. You can either download and install the file from the BSC Common Dependencies or you can get it from the separate STEX release. Both versions are the same. SC4D LEX Legacy - BSC VIP Girafe Flora Pack v4 The below listed dependencies are all can be found in the hereby linked dependency pack compilation. Bushes - you need this Grfe_Props_Pack_MM_bushes.dat Oaks v2 - you need this Grfe_props_pack_MM_oaks.dat Larches - you need this Grfe_props_pack_MM_larches.dat TSC Props Pack - Nams Mega Props TSC Props Pack - Blanco_05 Transportation TSC Props Pack - Orange Mega Props v3 TSC Props Pack - R6 Mega Props VIP Delecto Ploppable People MS Solaris Vacanza 12 & InterUrbino 12 - only the props you need Murimk - Props Vol01 - Bicycle Props with Bikers MMP - new in v2 AndisArt's Modern HD Car Props SM2 Mega Prop Pack Vol1 SM2 Mega Prop Pack Vol2 - new in v1.1 SM2 Mega Prop Pack Vol3 - new in v2 SM2 Mega Prop Pack Vol4 - new in v2 WMP Mega Props vol. 01 - Misc General Props SCF Train Prop Pack vol.1 Dependencies for the regular Prop Families and additional props Murimk Waterfront Pack 2 - Sheds and Rowboats WMP Rowing Props - from the WMP Abtei Rowing Club (ARC) by DocRorlach SM2 Concrete Sound Barriers - new in v1.1 MandelSoft's LRM v4.0 - new in v2 (it's an installer based plugin. For the essentials you only need the models/props installation) Network Addon Mod - new in v2 - there are a few props in the Tyb06 Mixed Essential Resources.dat that are based on models from the NAM Dependencies for the Industrial Essentials CT14 FAB Diagonal Industrials SC4D LEX Legacy - BSC Common Dependencies Pack v9c (and above) The below listed dependencies are all can be found in the hereby linked dependency pack compilation. BSC MEGA Props JES Vol01 v2 BSC MEGA Props JES Vol06 v2 BSC MEGA Props T1 Vol03 v2 The Ill Tonkso 2011 series related prop families that were added with version 1.1 based on the following dependencies have been removed from version 2 as they now can be found in the SC4 Legacy - NDEX Ill Tonkso Dependency Pack/NDEX ITS MEGA Pack Vol05 v2 prop pack. ITS 2011 Street Office B - new in v1.1 ITS 2011 Street Office C - new in v1.1 ITS 2011 Street Office D - new in v1.1 ITS 2011 Street Office E - new in v1.1 ITS 2011 Corner Office A and B - new in v1.1 ITS 2011 Corner Office C - new in v1.1 ITS 2011 Corner Office D - new in v1.1 Credits & Special Thanks: Thanks everybody for the help and support! Simmer2 - timing lessons, support, textures (some of my base and overlay textures are based on his awesome texture creations), the special underground parking ramp and the slightly different version of the Roundabout Subway and Bus Station MGB204/rsc204 - GLR Path files (RHD and LHD), texture overlays Vortext - Model Tweaker Art128 - making me the Bus Terminal models and props Girafe - making me the half circular parking cars model and prop Barrocco Hispano (AGC or JLC) - allowing me to release some of his early car models and props Brian (b22rian) - constant support and of course all the great creators of the models what I used for this project Have fun and enjoy! - Tyberius06
  14. Version 1.1

    1,085 Downloads

    UPDATE V1.1: I removed from the previously attached Included Dependencies folder the following files: Heretic-Murimk Rowing Boats.dat, Heretic-WMP Rowing Boats Prop Family.dat, Heretic-WMP Rowing Sculls Prop Families.dat, because those files now can be found in my Heretic Essentials v1.0. They haven't been changed in functionwise. Do NOT remove the above mentioned files from the Essential folders, only from the Included Dependencies folders. This is a simple "patch" and a starter expansion set for CAL Goobers Canals 2007 Baseset BSC. Disclaimer on "patch/fix": The original idea came from the existing prop family conflict between the CAL_SG_Canal_Extra_1x1_Straight+1.sc4lot (and its belonging prop family in the SG_CAL_Canal_Straight_PropFamily.dat) and Glenni's Norwegian House Set vol. 2 and since the props and prop families has been merged into Glenni's Mega Prop Pack the conflict applies with this too. Accidently back in 2006/2007 both set got the same prop family ID, so depending on the load order either nice norvegian houses popped up or the canal pieces, when you plopped the Straigh +1 canal piece. I made a new family (which is identical CAL's one) for the canal pieces, since easier to fix on this side the problem then messing with the Mega Props or the original house set. You will still need the SG_CAL_Canal_Straight_PropFamily.dat since this contains the original models, but I made a new lot which uses the newly made prop family and it won't be conflicting with anything any more. Installation: Copy the "Heretic Projects" folder from the zip (or unzip it) into your plugin folder. If something wants to overwrite anything you can accept it, that's OK. Highly recomended to keep the provided folder structure, because all of my uploads have the same format, and since sometime I'm working with inclouded dependencies (such as textures or descriptor datas) it's better if these "inclouded dependencies" are in the same place. The Documentation folder contains a Cleanitol CAL SG Straigh +1 Canal.txt file with the name SG_CAL_Canal_1x1_Straight+1_d3919b22.SC4Lot either you can manually delete the mentioned file or you can run the BSC Cleantiol program and browse the Cleanitol CAL SG Straigh +1 Canal.txt to delete the file. It's important and very highly recommended to delete the above mentioned original *.sc4lot file. If you unzipped the upload, you may delete or remove the "Documentation" folder from your Plugin Folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. LIST OF ITEMS: * 1 pcs 1x1 straight canal piece with randomly appearing pipes, drains, overflows * 3 pcs 1x1 water tile with various boats, rowing boats and punts and rowing sculls * 1 pcs 2x1 Small boat marina * 1 pcs 3x2 Small Transit Enabled (TE) Street Raising Bridge with a transit capacity of 2400 Dependencies: * CAL Goobers Canals 2007 Baseset BSC * CAL Goobers Canals 2007 Extras * Murimk Waterfront Pack 2 - Sheds and Rowboats * Murimk Waterfront Pack 3 - Rural Marina (only the Murimk_Rural_Marina_Resource.dat) * WMP Rowing Club (only need the wmp_rowing_props.dat) Heretic Essentials It has many additional dependencies, but for this upload you mostly need the Regular Prop Families folder from the Essential and the below listed dependencies cover the related dependencies of the Essential. However higly recommended to place all parts of the Essential into your plugin folder and download all its necessary dependencies. * Heretic_SG_CAL_Canal_Straight_PropFamily.dat (included) Have fun and enjoy! - Tyberius06
  15. Version 1.1

    1,338 Downloads

    UPDATE V1.1: I removed the previously attached Included Dependencies folder, because those files now can be found in my Heretic Essentials v1.0. They haven't been changed in functionwise. This is an Expansion set for Paeng's Urban Recreational Canals set, but I also used a bunch of WMP props. The original idea was to give more variety to the urban canals using more boats, which required to give the set some marinas. Later when I revisited the set, I remade most of the lots, and expanded the original relot set to get 26 new pieces. LIST OF ITEMS: * 4 Waterfall pieces - three modular pieces (1x2), one 3x2 lot, which can be used as a connection between the canal set and game water * 2 modular bridge pieces (1x1)(left side, right side - for center pieces the original PEG Pond Bridge Center pieces can be used) * 2 Straight longer URC pieces (3x1), one for the Walls, on for the Promenade * 3 water tiles (1x1) with boats, skulls etc. There are three sets of prop families one for each lot. * 5 pcs. Marina type lots: Small Straight Marina (1x1), Small Boathouse (1x1), Large Straigh Marina (2x1), Punts Dock (2x2), Rowing Club (5x3) * 6 pcs. Various Ped Bridges in different size and usage. There are two lots which use overhanging bridge props * 4 pcs. URC Streams Extra addons - two transition piece between URC and URC Streams (2x1), one URC Stream Bridge, and one URC Stream with Ped Bridge Installation: Copy the "Heretic Projects" folder from the zip (or unzip it) into your plugin folder. Highly recomended to keep the provided folder structure, because all of my uploads have the same format, and since sometime I'm working with inclouded dependencies (such as textures or descriptor datas) it's better if these "inclouded dependencies" are in the same place. If you unzipped the upload, you may delete or remove the "Documentation" folder from your Plugin Folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. Dependencies: Props: * Heretic Essentials It has many additional dependencies, but for this upload you mostly need the Regular Prop Families folder from the Essential and the below listed dependencies cover the related dependencies of the Essential. However higly recommended to place all parts of the Essential into your plugin folder and download all its necessary dependencies. * JS Seawalls V3 * SPOT (Simpeg Plop Orientation Tool) * PEG The Terrain Kit (7in1) * PEG Pond Kit II - Deluxe Edition (transparent) * PEG StreamKit-Deluxe Edition (transparent) * PEG MTP Super Pack - *Murimk Bicycle Props - with MMP bikers New dependency added on 09.09.2018 see this post for details. * Murimk Props Vol02 v2.01 (Park Props) * Murimk Waterfront Pack 2 - Sheds and Rowboats * Murimk Waterfront Pack 3 - Rural Marina * Murimk_Props_Vol03__Industrials * SHK Parking Pack * Porkie Props Vol 01 * SG 01 Megapack * VIP Delecto Ploppable people * BSC - VIP girafe maples v2 * BSC - VIP girafe feather grass * BSC - VIP girafe cypresses * BSC - VIP girafe honey locust * BSC - VIP girafe daisy * Nams Props Pack vol 1 * Nams Props Pack vol 2 * WMP Power Props * WMP Bridge Props * WMP Rowing Club * WMP Abteibruecke * WMP Garden Props vol 02 * WMP Car Props 01 * Neko Prop Set 04 (only need the "Hei" folder) * nos.17 Essentials 11 for this additional dependencies may require: BSC - VIP girafe carpack vol. 1 & 2, BSC - VIP girafe carpack vol. 3, BSC - VIP girafe urbanpack vol. 1, R6 - Prop Pack 2010 Vol1, MS 60s-70s Car Props (only the MS_Motokloss_60s-70s_CarProps.dat) Textures: * KOSC SuperSHK+ FA3 Textures * WMP Texture Mega Pack Have fun and enjoy! - Tyberius06 EDIT: the link of the PEG Terrain Kit was pointed in the wrong place, now it's fixed. Sorry for that, thanks to @catty-cb noticing it. EDIT v2: 09.09.2018 - new dependency added, I accidently failed to list the Murimk Props Vol01 - Bicycle Props. Also I attach the updated readme here: Heretic-Paeng URC Expansion Set vol. 1.1.html
  16. Version 1.1

    581 Downloads

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- UPDATE: v1.1 - I removed the "Included Dependency" folder, because since than Tariel uploaded her essential files which contains the previously attached texture file. You will find that dependency here: Tariel-Rivit's Essentials ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Background: One of my first relotting project was to make a "redirected" mirrored version of @io_bg's EBLT Plaza Set, to make a flawless looking plaza route combining the original set of plazas and the relots. Well doing my "house keeping" on my bunch of experimental relots, I decided to revisit my old lots. Since @tariely started her very nice projects on plazas and gardens, we made a team-up and she facelifted my lots with nice nightlights and other fancy stuffs, and also made three plazas for this set. Huge thanks to her for the hard work on this project! List of items: 6 1x1 modular plaza walk pieces. Using the SPOT you can make bigger plazas with flawles plaza routes. (see attached pictures) 2 2x1 modular-ish plaza walk pieces. 5 2x2 Mirrored Plaza for the purpose of expanding the existing EBLT Plaza set. 2 2x2 Plaza using the same route-ways as the original set. (They are not mirrored pieces, credit goes to Tariely for these pieces) 2 2x4 plaza pieces - one regular and one mirrored version The listed items can be working together nicely, but I guess, need a little patience and experimentings for better results. Install: Copy the "Heretic Projects" folder from the zip (or unzip it) into your plugin folder. Highly recomended to keep the provided folder structure, because all of my uploads have the same format, and since sometime I'm working with inclouded dependencies (such as textures or descriptor datas) it's better if these "inclouded dependencies" are in the same place. If you unzipped the upload, you may delete or remove the "Documentation" folder from your Plugin Folder. You will find these lots in the Park Menu close to the original set. The plop cost of the original 2x2 set is 50$. To keep the additional pieces close to the original set, I gave the following values: 2x2 plazas - 51$ 1x1 plazas - 52$ 2x1 plazas - 53$ 2x4 plazas - 55$ Dependencies (it's quite a long list, but it contains pretty common prop packs, specially if you're already using Tariel's one or more parks/plazas from previous uploads): Props: BSC Mega Props - CP Vol. 1 BSC Mega Props - CP Vol. 2 BSC Mega Props - SG Vol. 1 BSC Mega Props - MJB vol. 1 BSC MEGA Props - MJB Vol02 BSC MEGA Props Jen_P Vol01 BSC MEGA Props D66 Vol02 BSC MEGA Props Misc vol01 BSC MEGA Props Misc Vol02 BSC - VIP girafe birches BSC - VIP girafe maples v2 BSC - VIP girafe lindens VIP Delecto Ploppable people RDQ HD Prop Pack Darknite Version Murimk Props Vol. 2 Was Dutch Prop Pack NBVC Plazas with fountains Porkie Props vol. 1 Tamorr's Resource 2.05 PEG MTP Super Pack S.P.O.T. (SimPeg Plop Orientation Tool) Neko PropSet 2 Nams Props Pack vol 1 Nams Props Pack vol 2 WMP Power Props Tariel-Rivit's Essentials - new dependency for replacing the previously included dependency file. Textures: NDEX Base Texture set vol. 1 BSC TexturePack - CycleDogg vol. 1 Rivit BSCTexturesCycledoggVol1Extra (included) Removed, see above the new linked dependency. Credits: Huge thanks to Tariel for her help on this project. All the nightlights are her work, so all credits on the night lights is hers! Also I would like to thank to Tariel her ideas and help on the lots, and that she provided her versions for this set. Also would like to thank to @rivit to helped us out with a little overlay texture addition to CycleDogg overlays, which seemed a necessary addition to this set. Credit on that is his! Enjoy! - Tyberius
  17. Version 1.1

    1,470 Downloads

    UPDATE v1.1: I revisited the attached Included Dependencies files and merged them into ONE dat file. That won't have any affection on the lots, purelly aesthetical/organizing modification happed to my pleasure. Updated dependency list, since Tariely uploaded her essential files, therefore there is an easier access to the necessary files. Also I attached a cleanitol file to help you remove the unecessary files. Background: During this autum I ran into a little problem in one of my cities. I needed some medium plazas with the dimensions of 2x3/3x2-3x4/4x3 and I couldn't find anything what I already wouldn't use in my cities, so I came up with the idea to making some new lots. The original idea wasn't about a public release, since I don't have too much experience (neither too much motivation) with plazas and I wouldn't have wasted to much time trying to make something which could be satisfying for everyone. But during the working process @tariely came up with some ideas and thoughts about nightlights (which is an other thing I'm not interested in), so she got the files to put her touch on them. Later I combined the two sets, Hers and mine, and here we are with this quite massive plaza set, which contains: 18 medium plazas (5 - 2x3, 5 - 3x2, 2 - 2x4, 4 - 3x4, 2 - 4x3) 3 larger plazas 6x5 I moded the plaza effects such as pollution and things like this totally random, so don't look for any realism, I don't really care the gameplay aspect in that deep, so they can be unballanced, but if you recognize some ballancing gameplay problem, probably will know how to fix it. Hint: LE Prop or Reader tool are your friends. Of course, I'm open any suggestion, and if you have accurate values for me which numbers I should change for what, I can and will do it and can update the upload. The plaza plop costs are variable according to the sets: Heretic (yepp that's me) 2x3/3x2 plazas - 400 Heretic 3x4/4x3 plazas - 405 Tariel 2x3/3x2 plazas - 410 (yepp, they are more expensive, because they are admittedly nicer, less out of the box, than mine) Tariel 3x4/4x3 plazas - 415 Heretic-Tariel 6x5 plazas - 500 Install: Copy the "Heretic Projects" folder from the zip (or unzip it) into your plugin folder. Highly recomended to keep the provided folder structure, because all of my uploads have the same format, and since sometime I'm working with inclouded dependencies (such as textures or descriptor datas) it's better if these "inclouded dependencies" are in the same place. If you unzipped the upload, you may delete or remove the "Documentation" folder from your Plugin Folder. You will find these lots in the Park Menu. Dependencies (it's quite a long list, but it contains pretty common prop packs, specially if you're already using Tariel's one or more parks/plazas from previous uploads): Props: BSCBATPropsMattb325_Vol02 VIP vnaoned monuments pack Was Dutch Prop Pack BSC MEGA Props Misc vol01 BSC MEGA Props Misc Vol02 BSC MEGA Props - swi21 Vol01 BSC Mega Props - CP Vol. 1 BSC Mega Props - CP Vol. 2 BSC Mega Props - MJB vol. 1 BSC MEGA Props - MJB Vol02 BSC Mega Props - SG Vol. 1 BSC - VIP girafe lindens VIP Delecto Ploppable people RDQ HD Prop Pack Darknite Version Murimk Props Vol. 2 Porkie Props vol. 1 NBVC Plazas with fountains Tamorr's Resource 2.05 PEG MTP Super Pack The Reflectoblob BLaM FC Garden and Plaza Props Neko PropSet 1 Neko PropSet 2   NOB Ftexture - updated link, now it can be downloaded from STEX. WMP Power Props Nams Props Pack vol 1 Nams Props Pack vol 2 Tariel-Rivit's Essentials - updated link Textures: NDEX Base Texture set vol. 1 BSC TexturePack - CycleDogg vol. 1 BSC Textures Vol 01 SCILT, Paeng's Sandstone Sidewalks Version (choose your own scilt variation) Huge thanks to Tariel for her help on this project. All the nightlights are her work, so all credits on the night lights is hers! Also I would like to thank to Tariel her ideas and help on the lots, and that she provided her versions for this set. The beautiful Heretic-TL 3x4 Med Virgin Mary Fountain Plaza lot is completely her vision, so all credit is hers! Enjoy! - Tyberius EDIT: I left out one dependency, now the Ftexture.dat is attached to the dependencies here (but the included readme doesn't contian that - sorry for that). Now it's included! (23.07.2018) EDIT 2: fixing broken dependency link (BSC MEGA Props - swi vol. 1)
  18. Version 1.0

    2,177 Downloads

    Well finally I got the time and put together this little set of diagonal IRM walls expansion. Altogether this pack contains 15 new lots based on @T Wrecks' IRM Fillers (I-D, I-M, I-HT), each set gets 5 new pieces (2 full concrate - one with grass props, one without them -, 2 sidewalk-concrete - same variation like concrete version - and a dirt-concrete). Same stats as the original IRM Fillers. They can work without the original set, but strongly recomended using with them. Dependencies (like the original set): SFBT Essentials - for the diagonal overlay, the barrier, and those nifty positioning indicators. This pack will be used on upcoming filler sets as well. https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=750 - SC4Devotion LEX http://www.simcityplaza.de/index.php/props-und-texturen/essentials?download=162:sfbt-essentials-dezember-2015-(windows) - SimcityPlaza BSC Mega Props Jestarr Vol.01 - for most of the cargo props and some ancillary objects https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 BSC Mega Props Jestarr Vol.02 - some less important props https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=338 BSC Mega Props Gascooker Vol.01 - for the containers and a dumpster model I used. https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=397 Rail Yard and Spur Textures Mega-Pak 1 Version 1.02 - for the base textures. https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2177 OR RealRailway (RRW) NCD BSC Texture pack Update (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3350 Maxis Buildings as Props http://www.simcityplaza.de/index.php/tools-und-andere-downloads/offizielle-downloads/file/446-buildings-as-props-von-maxis BSC Mega Props CP Vol.01 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 CP SCILT (CHOOSE THE ONE ACCORDING TO YOUR SIDEWALK TEXTURE) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3173 SM2_Tyberius_Ovsx4_tex.dat (INCLUDED) - Huge thanks to @Simmer2, who let me attache this little file to this pack. - Tyberius EDIT: updating broken dependency links
  19. Heretic Slope Side Walls

    Version 1.0

    1,047 Downloads

    It's time to share some slope walls. I always missed a more natural kind of set from slope walls, which can fit along with elevated rail lines (on slope of course) and a lot of other situation as well. They can be used as little park elements or park walks too. The set contains actually 2 kind of sets and altogether 17 lots. Set 01 - natural (terrain texture based) grass ground on slope with trees, bushes etc. 2 Outer Corner/End pieces 1 Inner Corner 1 One tile section with trees 1 Three tiles section with trees Set 02 - natural (terrain texture based) grass ground on slope with paths, trees, bushes etc 2 Outer Corners with paths 2 End Pieces (one of them can be use as an other side of the path bridges) with path 1 Inner Corner with path 1 One tile section with path 1 Three tiles section with paths 1 TEE section with paths 1 Cross section with paths 1 Three tiles overhanging pedestrian bridge (wmp bridge) with path 1 Four tiles overhanging pedestrian bridge (Troll Bridge) with path 1 Bridge other side section with path Installation: The uploaded *.zip file contains two folders: a Documentation folder with this readme and some pictures, and a so called Heretic Projects folder. The Heretic Projects folder also contains a Slope Side Walls folder. Place the Heretic Projects folder into your Plug-in folder. Uninstall: Demolish the unwanted lots in your city and than delete the unwanted files from you plug-in folder. Dependencies: BSC_TexturePack_Cycledogg_v01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) CSX MEGAProps - Vol04.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=462) Neko_GuardPipe_Avenue_Desc.dat - Neko Prop Set 01 (http://hide-inoki.com/bbs/phpbb2/viewtopic.php?p=3112#3112) Nams PROPS PACK Vol 2.dat (https://www.toutsimcities.com/downloads/view/1882) WMP_BridgeProps.dat (http://workingman-productions.co.uk/downloads/wmp_props.asp) Glenni-Troll_bridge2tls (https://community.simtropolis.com/files/file/21627-troll-bridge/) (you need the model file) Grfe_props_pack_LE_maples.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2809) Grfe_props_pack_LE_norway_maples.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2740) Grfe_props_pack_LE_daisy.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3251) Urbanpack.dat - Girafe Urbanpack (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3192) Grfe_props_pack_LE_rowan_trees (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3244) Grfe_props_pack_LE_feather_grass.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3001) Grfe_props_pack_LE_birches.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2620) Grfe_props_pack_LE_lupins.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2871) Grfe_props_pack_LE_berriers (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2888) Grfe_props_pack_LE_sparaxis (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2980) Grfe_props_pack_LE_narcissus (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2964) Grfe_props_pack_LE_ashes (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2854) Grfe_props_pack_LE_common_spruces (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945) Grfe_props_pack_LE_chestnuts (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049) Any question, notice, advice, critique are welcome and needed, so feel free... Enjoy and have fun! - Tyberius
  20. Heretic SeaPort Project Expansion

    Version 1.0

    1,829 Downloads

    Introduction Here is a few more addition to the SeaPort Project, altogether it contains 19 new additional lots (6 of them are totally new). With this expansion pack you get the old PEG-CDK3 Docks and some of the other CDK3 related Lots (Acme Algea Farm, Captains Jack’s Landing, Blackies Boat Yard, Fred Ginger Fishery, Vandy Shipping Company and the two Garbage Disposal Docks) and I made two transition pieces between the PEG-CDK3 and PEG-CDK3-SP sets. After the SG-CAL canal transition pieces, I made transition pieces between game water and the original old fashined SimGoober canals, and combinated the bigger industrial rail yard type lots with warehouses and canal pieces as well. The contents: - cleanitol for removing the old pieces of the CDK3 set. - the PEG-CDK3 Docks set and related lots - two new transition pieces between the CDK3 and CDK3-SP docks - add SimGoober Canal Lock Transition (almost the same as the SG-CAL Canal Lock Transition) - add three more warehouse-seaport-rail yard lots (2 for SG-CAL Canal, 1 for SimGoober Canal) Installation The *.zip file contains two folders called Heretic Projects and Documentation. The Heretic Projects folder contains a Seaport Project folder, which contains two subfolders: Open the Documentation folder and check the Cleanitol file. If you don’t want to use the original sets and you have those files from the attached cleanitol, you can remove those files manualy from your plugin folder or you can run the BSC Cleantiol program. 2. You just simply copy the so called Heretic Projects folder from the zip file into your plug-in folder. If something wants to overwrite anything you can accept it, that’s OK. If you don’t want to use any of these lots, you just simply delete the unwanted files. Dependencies (that’s quite a long list): (the same as the Heretic SeaPort Project’s dependencies, but here is the list) SM2 RRW nsb Tex (v4) SM2 Prop Pack vol. 1 PEG CDK3 MASTER SEAPORT CONTROLLER PEG CDK3 SP Container Ship Fleet PEG CDK3 SP Pier One (Only the Resource file) BldgPropVol1.dat BSC - VIP girafe carpack vol. 1 & 2 SAM 1 Override 1.1.1 (you only need the Grfe_Cars_family_props.dat from the HD Car Props version of that upload) BSC BAT Props - T1 Vol3 BSC BAT Props - T1 Vol7 BSC Mega Props - JES Vol. 01 SuperSHK MEGA Parking Textures Tamorrs Resources v205 BNL Essential PEG PPOND Water Mill (only the Resource file) PEG Security Fencing Kit PEG CDK3 SUPER PAK PEG CDK3 SP Vandy Shipping (Only the Resource file) PEG CDK3 SP SEAPORT SUPER PAK PEG CDK3 SP Rail Fleet BSC Mega Props - JES vol. 06 BSC Mega Props - JES vol. 07 BSC Mega Props - JES Vol. 08 BSC MEGA Props Misc Vol02 MGB - RRW to Subway Ramp (only the RRW Ramp_Resource.dat) Cogeo's Logistics Centre Dependency Pack BLS CAL Canal Wharves BSC Heretic-JES_Freight_Railcar_prop_families_v1.dat (included) Only for the contents of the Heretic-PEG-CDK3 Docks folder PEG CDK3 Garbage Docks (Only the PEG-CDK3_GarbageDock_RESOURCE.dat file you need from this download) PEG CDK3 Blackies Boatyard (Only the PEG-CDK3_BoatYard_RESOURCE_100.dat file you need from this download) PEG CDK3 Capt Jacks Landing (Only the PEG-CDK3_CaptJacksLanding_RESOURCE.dat file you need from this download) SM2 RRW Lottex SW v1 Only for the lots with SimGoober Canals: MGB - RRW to Subway Ramp (only the RRW Ramp_Resource.dat) BSC Canals - Base Set (only the SG_Canals_Brick.dat and the SG_Canals_Brick_Variations.dat) BSC Brick Canal Set Add-on - Locks (only the SG_Canals_Brick_Lock.dat) Network Addon Mod (z0_PEG_CDK_Ferry.dat) Only for the lots with SG-CAL Canals: CAL Goobers Canals 2007 Baseset BSC (only the Baseset.dat and Straight PropFamily.dat) CAL Goobers Canals 2007 Extras (only the Extras.dat) Heretic_SG_CAL_Canal_Straight_PropFamily.dat (included) Credits & Special Thanks Thank you for: - Simmer2 for his amazing RRW NSB Overlay texture set as that was the main inspiration of this project. And of course for his nice barrier props and other RRW overlays what he made. - Pegasus and the PEGPROD team for their work on the original Seaport set, on the models and props. - MBG204/rsc204 for the very nice RRW rail tunnel model. - Tamorr for his prop families and his original ideas about SET Endings, canal transitions. - NBVC for making the original Modular Container Port set. - FrankU for his nice prop families. - Kingofsimcity for his work on SuperSHK parking textures. - CAL and Simgoober for their work on canals - Girafe and the VIP team for their car props. - Jesstarr and the BSC team for the amazing industrial related props among them trucks and railcars. And me, Heretic/Tyberius for the LOT Modifications and the new additional seaport Lots. Thanks for the support, oppinions, suggestions, criticism for everybody!
  21. Heretic SeaPort Project

    Version 1.5

    5,108 Downloads

    Heretic SeaPort Project EDIT: 24-07-2017 - I updated one of the dependency, now I can download the PEG PPond Locks from STEX as well. Version 1.5 (please read the attached readme file): - minor changes on lots (the included readme contains a list about the changed files), therefore I included two new dependency file (they are in the upload) - attached Cleanitol file - corrected dependency - with the update an updated readme. I also deleted the previously included "Images" folder, because the readme contains every picture. IMPORTANT NOTICE: As the PEG-CDK3 Master SeaPort Controller mod refers the PEG Seaports (which I also use in this upload) are not compatible with any other seaports or seaport mods including the BSC Seaports aswell. As @Eggman121 pointed to me into the right direction in my development thread over there on SC4Devotion, you can only use each of the Seaports: the PEG-CDK3 Seaports with the Master Seaport Controller OR the BSC Seaports, but you can NOT use these together at the same time. Introduction This project was initially made for my personal use to get a better (for me more satisfying) design in my cities, which idea was inspirated by Simmer2's RRW NSB overlay texture set. I like the PEG-CDK3-SP system, and I've been using them since I found them on SimPEG a few years ago. But I don't like the base texture what it uses, and there are some configuration what was also problematic (I really don't like those rail-crossings on the inner corner LOTs, at least not in every situation), so I decided to change them. But if I change one or two LOTs, I have to change all of them, or the most used ones for the uniformity. This upload contains retextured and relotted items from three different creators/teams who made the original sets and additions for the original set and contains a lot of new additional lots made by Me. The re-made original contents are the following: PEG-CDK3-SP Docks, Seaports, Warehouse Docks from Pegasus Large Warehouse Outer Corner (for CDK3-SP Raw Warehouse set) from NBVC Modular Container Port from NBVC Tamorr CDK3-SP End Lots from Tamorr Bob’s CSK Transfer Dock from Tamorr CDK3-SP Rail Port WH from Tamorr Tamorr’s CDK3-SP Freight Station from Tamorr Altogether with my creations this project contains 130 Lots. Apart from the three PEG-CDK3-SP Seaport Lots (Container Seaport, Pier One Seaport, Break-Bulk Seaport) these are not overrides, this is kind of a new set based on the original lots. However the three mentioned Seaport Lots override the original PEG Seaports, or replace them. Installation The *.zip file contains three folders called Heretic Projects, Heretic-PEG-CDK3-SP Seaports and Documentation. The Heretic Projects folder contains a Seaport Project folder, which contains 11 folders. 1. You just simply copy the so called Heretic Projects folder into you plug-in folder. 2. The Heretic-PEG-CDK3-SP Seaports folder contains a ZZZZ_PEG SEAPORTS subfolder. Copy the ZZZZ_PEG SEAPORTS folder to your plug-in folder. NOTE: if you’ve already used the original PEG-CDK3-SP Seaports either you should remove those from your plug-in folder (in that case if some reason you changed the original paths of those plugins), or let them overwrite with the new files. To avoid any conflict you should use only ONE set (PEGs or mine, but you shouldn’t use both in the same time.). I didn’t changed the stats of these lots, only give them a new Item Name and the new texture design. Dependencies (that’s quite a long list): General dependencies for (almost all) most of the lots: SM2 RRW nsb Tex (v4) SM2 Mega Prop Pack Vol1 PEG CDK3 MASTER SEAPORT CONTROLLER PEG CDK3 SP Container Ship Fleet PEG CDK3 SP Pier One (Only the Resource file) PEG CDK3 SP Pier Seaport (You should use the Pier Seaport from my set, but it must be installed because it contains a necessary inbuilt prop in the dat file) PEG CDK3 SP Rail Fleet PEG CDK3 SP SEAPORT SUPER PAK PEG CDK3 SP Vandy Shipping (Only the Resource file) PEG CDK3 SUPER PAK PEG Security Fencing Kit PEG PPOND Water Mill (only the Resource file) BNL Essential SuperSHK MEGA Parking Textures Tamorrs Resources v2051 BSC - VIP girafe carpack vol. 1 & 2 SAM 1 Override 1.1.1 (you only need the Grfe_Cars_family_props.dat from the HD Car Props version of that upload) BSC BAT Props - T1 Vol3 BSC BAT Props - T1 Vol7 BSC Mega Props - JES Vol. 01 BSC Mega Props - JES Vol. 02 BSC Mega Props - JES Vol. 03 BSC Mega Props - JES vol. 06 BSC Mega Props - JES vol. 07 BSC Mega Props - JES Vol. 08 BSC MEGA Props Misc Vol02 BldgPropVol1.dat Heretic_SG_CAL_Canal_Straight_PropFamily.dat (included) Heretic-JES_Freight_Railcar_prop_families_v1.dat (included) Only for the SG-CAL canal related lots: CAL Goobers Canals 2007 Baseset BSC (only the Baseset.dat and Straight PropFamily.dat) CAL Goobers Canals 2007 Extras (only the Extras.dat) BLS CAL Canal Wharves BSC MGB - RRW to Subway Ramp (only the RRW Ramp_Resource.dat) MGB - Terrain Grass NAM (TGN) for Gobias Sudden Valley (only this file: MGB TGN BSC Vol1-3 Override.dat) Only for the PEG-PPond Lock Transition lot: (I made the lot using the PEG PPond settings, but it also could work with the older style CSK2 settings.) PEG-PPond_Kit_102 PEG PPonds Canal Kit PEG PPond Locks PEG PPond Lift Bridges Only for the NBVC Modular Container port and the LAND filler lots of mine SM2 RRW Lottex SM2R2 SG Container Freight Yards Only for the Industrial Rail Yard 04-05 Warehouses and the DTR-STR Inner Corner Cogeo's Logistics Centre Dependency Pack Credits & Special Thanks Thank you for: - Simmer2 for his amazing RRW NSB Overlay texture set as that was the main inspiration of this project. And of course for his nice barrier props and other RRW overlays what he made. - Pegasus and the PEGPROD team for their work on the original Seaport set, on the models and props. - MBG204/rsc204 for the very nice RRW rail tunnel model. - Tamorr for his prop families and his original ideas about SET Endings, canal transitions. - NBVC for making the original Modular Container Port set. - FrankU for his nice prop families. - Kingofsimcity for his work on SuperSHK parking textures. - CAL and Simgoober for their work on canals - Girafe and the VIP team for their car props. - Jesstarr and the BSC team for the amazing industrial related props among them trucks and railcars. And me, Heretic/Tyberius for the LOT Modifications and the new additional seaport Lots. Thanks for the support, oppinions, suggestions, criticism for everybody!
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections