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Showing results for tags 'freight rail'.
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Version 1.5
2,201 Downloads
TL-SCF-Heretic Modular Regional Airport This modular aiport has three parents. SimCityFuturist is the one who did the original, which I loved and used often. And since I know many players are scared to death at the idea of making custom airports - like me -, I thought I would just relot it. And maybe add a Rail Station ? And remake the Freight Station ? And what if they were both functional, too ? And could subway be added to the Passenger Rail terminal ? That was a bit beyond my pay grade, and that’s where Tyberius, a.k.a. Heretic, intervened and did the modding heavy lifting, as well as give some TLC to parkings and general transport areas (and convince me about some props). This thing occupies a whole medium city tile in length and about 30 city squares in width. The airport per se is not functional, although the runways’ lights twinkle prettily and automata land and take off jauntily. You will need to add SFBT(Andreas) Airport Shuttle to your plugins in order to satisfy your citizens clamoring for air transit. But the rest is functional. You can extend the Freight rail to a much bigger freightyard if you so desire, as well as link the two double tracks of the passenger rail to more lines. And there is a subway station. The other option is if you want to satisfy air transit demand, plop the Airport Tram and Swamper77 Air Support lot instead (they go together). Many thanks as usual to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help (this time with a much needed parking texture). And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Cyclone Boom, Catty-cb, Corinamarie, Andreas…). We need support when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting. ----------------------------------------------- EDIT : Was just made aware of a Planes-on-Taxiway MMP by joelyboy0911. Sharing. You're welcome. _____________________________ Installation: IF you have a folder called TL-SCF-Heretic Airport FIX LOTS - remove it. If you have the previous Tariely LOTS folder - then just let the new files to override the old files. If you have a folder called Included Dependencies (most probably in the root of your plugins folder) with the following files: - TL-PROPS JRJ Yellow taxis 2.dat - Heretic-Tariel Airport Textures_text.dat TL-PROPS Mikeseith Airport Shuttles folder with 7 additional *.dat files you need to remove these files. In the new Tariely LOTS folder with this v1.5 upload you should still have an Included Dependencies folder with only two files: Heretic_Additional_Custom_paths.dat, Heretic-Tariel Airport Textures_text.dat. You must keep these files. Place/copy the Tariely LOTS folder into your plugins folder. In any case after installation you need to replop the following lot files in game where you used them: TL-SCF-Heretic Airport pt01 - Runway 1 TL-SCF-Heretic Airport pt05 - Terminal 1 TL-SCF-Heretic Airport pt06 - Terminal 2 Middle TL-SCF-Heretic Airport pt07 - Terminal 3 End TL-SCF-Heretic Airport pt09 - Cargo Rail Freight TL-SCF-Heretic Airport pt10 - Passenger Rail OR alternatively: TL-SCF-Heretic Airport pt10b - Passenger HRW Terminal – This is a new lot, it meant to be connected on one DTR line with the new (post NAM v38) HRW network***. The other DTR line is still reagular rail. It has higher transport capacity than the original version. On these passanger rail lots all car route are modded for the OWR network. You might experience odd custom paths at the middle top of these lots, ignore them or send a PM to Tyberious06 if you have any questions. ***To connect that TE track with this new HRW network, use the Monorail tool at the edge of the lot. Uninstall: bulldoze all of these lots from your cities then remove all these files from your plugins. Bear in mind, that one of the main dependency (due to the nightlights) is the Tariel-Rivit's Essentials, which has been updated to V5, and you need this new version for the updated version of these lots. Dependencies AC MEGA Props vol.02 AC MEGA Props vol.03 AC MEGA Props vol.05 AC MEGA Props vol.06 AC VLT Cargo Planes vol.01 BSC MegaProps CP Vol.01 BSC MegaProps JES vol.01 BSC MegaProps JES vol.02 BSC MegaProps JRJ vol.02 BSC MegaProps Misc. vol.02 BSC BATProps RT SNM vol.01 BSC BATProps RT SNM vol.02 BSC MegaProps RT vol.02 BSC MegaProps SG vol.01 EN SAAB 340 prop Set Glenni Bus Prop Pack JENXAIRPORT Rental Car (only AVIS) Maxis Prop Names And Query Fix Mikeseith 8 level Parking Garage (only Airport Shuttles) MGB RRW to Subway Ramp (you only need the RRW Ramp_Resource.dat) MS AU SolarisBuses (you only the bus props) nos.17 Essentials SM2 Mega Prop Pack Vol1 SM2 Mega Prop Pack Vol4 PEG Security Fencing Kit Porkie Props vol.01 R6 Prop Pack 2019 vol.01 SCAG Learjet 45 Pack 1 SHK Parking Pack Tariel-Rivit’s Essentials V5 **You need the new UPDATED v5 version of this Essentials (must load after any light replacement mod) Tamorr’s Resource 2.05 TSC Orange Mega Prop Pack vol.01 WMP Mega Props vol. 02 Network Addon Mod v42 or above (for the TL-SCF-Heretic Airport pt10b - Passenger HRW Terminal_5da36589.SC4Lot) AC MEGA Textures vol.01 AC MEGA Textures vol.02 BSC Textures vol.01 PEG MTP SuperPack KOSC SuperSHK MEGA Parking Textures 1.01 KOSC SuperSHK _ FA3 Parking textures KOSC Logistics Essentials ------------------ General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection. (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, some trees will just revert to Vanilla Maxis Trees ; perhaps you should use it, it is a neat mod, and yes, it allows you to get rid of palms…) (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lightpoles will be different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take the relevant items out of my Essentials folder (check its Readme). (5) I like trees. I usually make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated. ***Girafe trees always Necessary for Twrecks Maxis Trees HD replacement ***: Ashes - Beeches - Canary date Palms (if you want palms)- Cypresses - Lindens - Rowans - VIP orange fagus Seasonal Flora- 41 Comments
- 7 Reviews
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Could someone please remind me where NewmanInc RailWareHouse can be found ? I believe it is in a megaprop pack, but I don't remember which one...
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Version 1.0
12,102 Downloads
This is the next official BAT release from RJM Designs. RJM Intermodal Shipping Depot (Simdaq: ISD) is a full service rail freight station empowering your region's industrial sector. Whether you need to ship thinga-mabobs or doohickey bob-jiggers, the ISD will help you move your SimNation into the future. The ISD is Transit enabled, both for passenger / freight rail to the rear of the lot and the entrance on the front side of the lot. The ISD has two unique firsts for RJM Designs. This is the first of many BATs that we have added a custom query sound to our custom UI. Also, at different times of the day not only will there be different containers seemingly going in and out of the depot but there will also be containers showing up just on the crane, just on the dock, on both and on neither. The containers have been grouped in to a .DAT file and included in this installation. A special thanks goes out to hdorriker for providing us with his Intermodal Shipping Containers .SC4Model and .GMAX files and allowing us to mod those files and incorporate them in to this BAT. Remember to visit the RJM Design BATs thread to see what other BATs are upcoming for release. Also, for any problems, bugs or general questions with this or other BATs by RJM Design please visit the thread - Click here to access the thread Remember to support all Lot/BAT creators by commenting and rating their creations. *************************** Dependencies: BSC Mega Props - JES Vol01 Gizmo - Vehicle Props (DMD Public Works Center ver. 1.5 - Not needed) CSX MEGA Props - Vol04 Texture Pack 02 by RJM Designs RJM_Intermodal_Props.dat (included) Edit: 02.09.2018 Uupdated dependency links by Tyberius06 (Also I found 3 missing props which take place at the top left corner of the lot on the parking lot. Hoewever, they are not appearing on the attached pictures either, so I can't tell what they should be.) Edit: 02.09.2025 Updated dependency links (Dependencies mentioned in Readme are obsolete.) - CaptCity- 38 Comments
- 27 Reviews
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- 4
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- rjm designs
- trans
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(and 2 more)
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Version 2.1
18,226 Downloads
This is version 2 of the highly successful Newman Inc Coal Mine bycitynut and the BSC. The original lot was good, this one's better. Themajor changes are: - The lot now uses PEG's new streams and props, so the lot can join seamlessly with streams - The lot acts as a self sufficient power source. It generates enough power to supply a small town of a few thousand people - It has significantly more jobs. This lot has undergone significant testing and will successfully starta city and sustain it to over 2,500 people. Note that the lot will notgenerate water. You will need to use another water source (such as the BSC Forest Water Tower). Please see the readme file for all details of the changes, detailed installation instructions, lot specs and some notes on how to use thelot to start a city. Dependencies The pre-req files required by this lot are in the following table: File Link to file (if not in zip) BSC MEGA Props NewmanInc Vol04 v2 BSC MEGA Props DEDWD v3 CSX MEGA Props Vol 06 v3 BSC Textures Vol01 SC4D LEX Legacy - BSC Common Dependencies Pack v6 (and above) bldgprop_vol1.dat Maxis Building As Props and DLC Props v2 PEG_MTP_SUPER_RESOURCE_PACK.dat and PEG-SUPER_TEXTURES.dat PEG MTP SUPER PACK v1.5 PEG_Stream-Kit_Style1_206.dat and PEG_WaterPlants_PROP_205.dat PEG Stream Kit Deluxe Edition Thanks to Pegasus who kindly has given us permission to use his props. Installation Instructions Copy/extract the BSC parent folder into your Plugins. If you extracted the _Documents folder into you plugins too, it's highly recommended to keep it, but move it out of the Plugins folder. Assuming you didn't change the install location the files will be in: The .SC4Lot, .SC4Model and .SC4Desc and .dat files will be in My Documents\SimCity 4\Plugins\BSC\Newman Inc\Newman Inc Coal Mine v2/ BSC_NewmanIncCoalMine_2.1.dat The readme (this file) and lot pictures will be in _Documents/BSC_Readmes/Newman Inc Note that if you have already installed the older version of this lot, you must go through your Plugins folders and remove the following files. Make sure you remove/bulldoze all the Coal Mines from any cities where you might have used, before you remove these files: - BSC_NewmanIncCoalMine_1_ae549783.SC4Lot - BSC_NewmanIncCoalMine_2_4ebf9d2f.SC4Lot - BSC_NICM_Textures.dat - BSC_NICM_Props.dat as these files have changed with the new release. Make sure you remove the Coal Mine from any cities before you do this, or the city might not load. If you have downloaded the original version of this lot ("Newman Inc Coal Mine") you will need to remove some files (the original lot file, and the props & texturesfiles). See the readme for details.- 25 Comments
- 25 Reviews
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- 10
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- bsc
- industrial
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