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Version 1a
107 Downloads
Description: This plugin contains some sets of modular parking lots that can be put together in many ways (your imagination is your limit) to create parking lots. Since there are already some modular systems with asphalt textures with white parking lines online, I created sets with gravel and dirt textures instead. Most of these lots allow cars to park on them; however, it is arguable whether this is so useful, since, as you may know, one cannot put several transit-enabled lots next to each other because traffic cannot travel between two lots. Currently, there is a total of three sets, sorted by texture: Gravel, dark dirt, and light dirt. For further information, please refer to the Readme in the download. Note: There's been a last-minute change which is not reflected in the screenshot. I had to use different car props due to some technical issues with some cars appearing only during the day, others only appearing during the night. However, they are mostly placed the same way it looks in the screenshot. Available languages: English, German Dependencies: 11241036 Textures Version 4 (Aug 20th, 2024) and above: https://community.simtropolis.com/files/file/33651-11241036-textures/ PEG MTP Super Pack: https://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/ KSTeam S54 – Prop Pack Vol01: https://www.sc4evermore.com/index.php/downloads/download/234-ksteam-s54-prop-pack-vol01 SC4D LEX Legacy - BSC Common Dependencies Pack: https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/3-sc4d-LEX-legacy-bsc-common-dependencies-pack You only need the files containing the BSC-VIP Girafe Carpack vol01-vol02 v2 (Original) and the BSC-VIP Girafe Carpack vol03 v2. Seasonal Woods (2nd iteration) (you only need the file GSW_Dummy Props.dat): https://community.simtropolis.com/files/file/33889-seasonal-woods-2nd-iteration/ Optional but helpful: SPOT (for the yellow orientation blocks): https://community.simtropolis.com/files/file/24509-spot-simpeg-plop-orientation-tool/ Submenus DLL: https://community.simtropolis.com/files/file/36142-submenus-dll/ Installation: Step 1: Copy or move at least one of these files into your Plugins folder: PLS DirtDark.dat PLS DirtLight.dat PLS Gravel.dat There is one file per set of parking lots; decide yourself which ones you want to keep (you can keep all of them, they don’t override each other). Step 2: Copy only one of these two files into your Plugins folder: PLS Submenus_Parking.dat: This file will put the PLS into the Parking submenu that comes with the Submenus DLL mod PLS Submenus_MiscTransit.dat: This file will simply put the PLS into your Miscellaneous Transport menu. To uninstall, please remove all instances of these parking lots from your cities and then remove all PLS files from your Plugins folder. Submenu compatibility: This plugin has been optimized for usage with Memo’s Submenus DLL. This means that users that have downloaded and installed this mod will find all parking lots being placed into their own submenus. You will find a PLS submenu containing three lower submenus, each containing one texture set of parking lots. Depending on your choice (see step 2), the PLS submenu will be either in your Miscellaneous Transport menu, or in the Parking submenu. All other users will simply find these lots in the Miscellaneous Transport menu. The PLS submenu icon looks like this (not very creative, but it will have to do): Compatibility: This plugin is only compatible with SC4: Deluxe or SC4 with the Rush Hour Expansion pack installed. -
Version 2.0.0
2,859 Downloads
« THE THING » - PRESET II, by PGX Superceeds the previous version and adds many custom resources to the system. PREVIOUS USER OF « THE THING » : YOU ONLY NEED TO UPDATE THE « _PGX - THE THING - ESSENTIALS ». DOWNLOAD « PGX - THE THING - ESSENTIALS UDATE ». UNZIP THE FILE. YOU GET A FOLDER NAMED « _PGX - THE THING – ESSENTIALS II DO NOT DELETE ». REPLACE THE PREVIOUS FOLDER BY THIS ONE IN THE THING MAIN FOLDER. NEWBIE TO « THE THING » : What you see on pictures above is LESS THAN 10% of the whole. FOR SURE THIS IS NOT THE KIND OF PLUGIN YOU DOWNLOAD, DROP INTO YOUR PLUGINS FOLDER AND THAT’S IT ! READ BELOW BEFORE DOWNLOADING ANYTHING OR YOU WILL SOON BE LOST IN A FOREST OF THOUSANDS LOTS ! THEN DOWNLOAD « PGX - THE THING - PRESET II ». INTRO My sim moto is « I hate to be stucked into lack of possibilities and options ». Here are possibilities and options. This modular system comprises 20 sub-systems (called « chapters » and identified by a prefix under the form « XXX ») for a total amount of… around 2700 lots (I have stopped counting precisely). In full or partially only you can add as many chapters as you want to the system. Everything can be mixed with everything. Transition gates and dedicated converters allow a proper junction between different sub-systems. « Satellites » lots (such as fillers, sidings, surrounds) from any chapter can be used with any other one. To make it short, you have to pick up lots from a giant lot bank to build your own modular system. From part of one chapter only to everything, whatever you may choose to get, the organization of the whole will stay the same, with lots sorted by thema and coming in a logical order. PRESET This is the system main folder housing essential custom resources and readme files for the whole system. This folder will also accomodate further downloaded chapters. CHAPTERS See my uploads at Simtropolis to get « THE THING » chapters. DO NOT DOWNLOAD ANY CHAPTER BEFORE DOWNLOADING AND INSTALLING THE PRESET. INSTALL You have two options : do it your way, or do it mine. Since I changed how things are organized many times on the way to improve things, my way has the advantage of experience and might avoid bad job and waisted time. But up to you to decide ;-). My way, good news : all along the process, as much as possible is preset for you. Preset install 1 - Expand the zip file. You get a folder named « PGX - THE THING ». 2 - Drop it as it is in your plugins folder. Open it. Sort it by alphabetical order. My way, bad news : the very first part of your job is to pay serious attention to the « _PGX - THE THING - MAIN README » file before doing anything else. 10 minutes at most for a 5 pages tutorial (including stats and credits). Chapters install My way, easy way : follow the instructions on each Simtropolis page or read the small additional Readme file coming with the downloaded chapter and everything will take place in the system like a charm. COMMON DEPENDENCIES Mostly very common and a basic package for the whole system. For links and instructions see the specific Readme file included in this download. ------------------ So, ready ? Sure to be bold enought to confront « THE THING » * ? DOWNLOAD ! * Cowards are allowed to skip some chapters. Tough guys and gals (or so called ones) must download and install everything ! lol -
Will I be able to get SimCity 4 running on this computer?
nickvon posted a topic in SC4 Bugs & Technical Issues
Hello everyone, I've been thinking of buying an extremely cheap PC because I want to edit lots and create BATs, which I am unable to do on my MAC. Since looking at computers I've been thinking that perhaps I should just upgrade to a new laptop because mine is over ten years old now and slow as heck. I'm incredibly ignorant when it comes to hardware capability, and I've read rumors of this game becoming to old to perhaps play on some machines. So I thought I would ask here, because it is nearing to be a necessity that I be able to run SC4 on a new computer. Would the following be able to run SimCity 4? https://www.walmart.com/ip/Lenovo-IdeaPad-3-15-FHD-AMD-Ryzen-5-3500U-AMD-Radeon-Vega-8-Graphics-8GB-RAM-256GB-SSD-Cherry-Red-Windows-10-81W100DXUS/609542524 Thanks in advance for your time. I will be mostly available in the coming day to answer any questions. -
Can anyone help? I have a tower computer: HP Envy Desktop GeForce GTX 1660 SUPER Model TE01-1177c Generation: 10 Generation Gen Intel® Core RAM: 32GB Graphics Card: 6GB NVIDIA® GeForce® GTX 1660 SUPER™ Graphics Operating Sys.: Microsoft® Windows 10 Home (64 bit): the operating sys. has been reduced to Microsoft 7 Sound: 10/100/1000 Ethernet LAN Communications: Realtek Wi-Fi 5 (2x2) + Bluetooth® 5.0 Processor: 10th Gen Intel® Core™ i7-10700F (8-Core) Processor at 2.90GHz Memory: 32GB DDR4-2933 SDRAM Storage Hard Drive: 1TB 7200RPM SATA Hard Drive aka HHD Storage Solid State Drive: 512GB PCIe® NVMe™ M.2 Solid State Drive aka SSD Writer: DVD Writer Mostly, I have no idea how all of these specifications will affect SimCity 4 Deluxe. The only program that will be on this computer will be SimCity 4 Deluxe. What I would like to know is, will this computer accommodate sufficient storage and speed to create large projects? If not, what items would need to be changed to create sufficient storage and increase speed. I hope this is not too much to ask but I do not have any other resource. Thank you
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¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ So dear and fellow Tarrëans! Today, finally after months of hard work and study, the first report on the most famous transit system in the capital: the tram! The national consortium Saint Maj North Transport (a.k.a. SMNT) just released a brief first part of the anual report on the TRAMsit system (Yeah! It's called TRAMsit!). We just brought our, dear reader an approach to it. That famous little yellow tram that circulates our city has just became 44 years old, being capable of being used 2 million times in a year! It connects so well the city that its prevalence over the car begins to dominate: just a month ago, the Tarrë Central Station just closed its frontal double road and replace with a plaza and a high capacity tram station (the biggest, by the way). The TRAMsit goes over the transit! Wel'll leave you with the director of SMNT, ex-senator, Mr. Hillcrest: "This is at first the map of the actual five high capacity TRAMsit lanes that connect the whole city. The first phase is the orange, within it's origins it connected the first ring of the downtown area to the famous (and now with 50 years old) technological and arts facilities plan upnorth, contemplating high tech industries and the central campus of Tarrë's University (TAU). Just after the yellow line came along, connecting the external radius towards the center of the city. All of the trams are the same model and color with little details to identify it. By this moment the tram shared its place with the roads and avenues almost in all of its lanes, with zero presence of dedicated tram lanes. As you may guess, the history of this system is the same as the cities. With the development of the central campus of TAU, the General Hospital and technological industrym, the city boom. Years afters the Central Business District developed as the GOVNeigh (Government Central Campus) with the presence of the new Congress, the Secretaryship of Security and National Police as the second Grand Hospital for the metro area. By now, the existing two lines were the only ones. Just a couple more years were necessary for the city to expand an join Kar Herne upwest. The discussion of new lanes was a matter of time. The next one was the aqua line (a little bit different from it's actual situation) that connected almost the whole city center along the union of the Tarrë and Kar Herne rivers towards the Kaile. Then the demand needed fulfillment so the purple line served the TAX airport and it's industrial facilities, and as so, the West Industrial Zone needed just the same, so the black line was inaugurated as the largest one, dividing the city almost diagonally, as it rings at downtown. Afterwards the development of this system turns out towards the dedicated lines of the tram almost at all points in the hope of leaving enough space for the growing necessity. As you saw the system is almost capable of moving two million a year. Enjoy, as this system is so complete it has almost six major HUB, and 34 stations in all the city, travel through our TRAMsit!" ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
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So I am finding myself having issues with the road to highway upgrading pretty destructive to my city as my interchange from highway to highway/ highway to road connects early on, but then development proceeds as normal around it. Ive started just trying to get every purchasable land slot upgrade unlocked and purchased, then completely deleting my city to start over and only work on the roadways, and railways before rezoning in hopes that megalopolis will recover without to much headache. Is this the only viable option with the road issues in the vanilla game? is there any tips or pointers that anyone is willing to share with me? please help.
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System RAM not detected or not working on Cities: Skylines
WhyNotLiam posted a topic in Cities: Skylines Technical Help Q&A
I made a post about this on steam and nothing has come of it. People are trying to help me, but I feel like I'm getting nowhere. Shortly after reorganizing my ram sticks (I accidentally put them side by side rather than every other slot) I couldn't play Cities. I've tried everything under the sun: reorganizing my ram (again), rebooting, uninstalling Cities, getting rid of my mods, etc. I obviously couldn't find an answer. I made a thread about this about two-ish months ago, it got nowhere and it went silent after a couple posts. Haven't been able to fix it since and I really need someone who knows what's going on help. I'm sick of not being able to play Cities and I really need a solution. To explain what's happening in my game, whenever I load a city or start one from scratch my system ram stops loading at 6 GB. It stalls from there while I have to either shutdown my PC or make my way to the task manager. Like I said, I haven't found any solutions at all and have tried relatively EVERYTHING. My Specs: GPU: 660 ti CPU: Ryzen 5 1400 RAM: 16GB Keep in mind I'm no computer genius. This is just my explanation of what's going on. -
Hi, One question that has been on my mind for a while is how do other mayors design their water systems? I find the water pipes are an easy part of the game to ignore, once you have them built. If I'm growing a city fast, I'll do a quick basic outline to meet my city's needs before I start building. When I build cities more slowly, I like to expand the water pipes into each neighbourhood as they develop. I really enjoy when there's a rare earthquake, meteor, or a power plant implosion (heaven forbid!) and the water pipes are broken and it leaves a part of the city without water, reflecting the history of how the city grew and developed. I feel like cities are consistently rebuilding water pipes and upgrading capacity, so I find this is a big area were SC4 is lacking in realism (although I realize not everyone enjoys building infrastructure this much!). I would enjoy if we had to upgrade our small town's water pipes to accommodate high-rise districts once they develop. I also try to build water pumps upriver so the Sims gets clean water. Luckily there are some great custom sewage treatment plants which add some great detail, like Simmer2 ‘s Water Treatment Plant , which I always put downriver, of course. What do you do?
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Well, I finally decided to start getting back into SimCity 4 after years of not playing it. Took and installed it on an old System I've had for quite a while. Specs are; Athlon XP 2500+ Barton, 1.5gb dual channel DDR400 ram, Gigabyte ga-7n400 pro2 motherboard, 20gb Maxtor hard drive, Windows XP SP3, Radeon 9600pro advantage 256mb, Sound blaster audigy, 1280x1024 resolution on a 17" Dell LCD monitor. installed SimCity 4 and the Rush Hour expansion plus the latest patch and the latest network mod. Going to start with the tutorials and then then see if I can get my old save games to load. Going to be upgrading to an Athlon 64 X2 4400+ in the next month or so and staying with Windows XP. Then need to get the fastest AGP video card I can find at a decent price.
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Is There a Cheaper Skylines? (And Does It Work on My Laptop?)
Propfam posted a topic in Cities: Skylines Technical Help Q&A
Hello, I want to buy Cities:Skylines in distant future because it has good flexibility comparing to SC4. The base game starts from IDR 199,999 (or around $15) or if I wanted the Deluxe Edition, it would be $20 from Steam. But, if I want to buy all the expansion packs, they'll cost me around $65 dollar, which is ridiculously expensive to me. As comparison, SimCity 4 is priced at $19.99 or around IDR 280,000 and still gets tons of benefit by installing the free mods here on STEX. Yes, SC4 mods have some limits that making them not flexible but still worth it. OK, is there a cheaper C:S, especially with (possibly) all the EPs? If yes, where and when should I buy it? Also, my laptop runs on Linux with 4 GB of RAM, 500 GB of storage, Sandy Bridge Core i5 and HD Graphics 3000. Can I run the game? Is it smooth? Thanks.- 7 Replies
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The Metro, or M, is Alexandria's subway system. With 4 lines and 30 stations, and a light rail line with 23 stations, it's unusually comprehensive for such a small city, particularly in the United States. Today it serves more than 150,000 riders each day. Each line is named after the color as it appears on the map, except for the Brookline Shuttle, which is orange, and the Capital Connect, which is lavender. Every line is subway and elevated rail, apart from the Black Line, which is light rail. Black Line stops are marked with dashes, but stop at the regular stations as well. Sanders used to be called Pullman Street, State House used to be called Central Station, and Capitol Commons used to be called State House (I know, it's confusing). The Madison Black Line Stop is actually nearly directly in front of Sanders Station, but for realism purposes and aesthetic reasons it made more sense for the Blue Line to continue straight west. History of the M Starting in the late 19th century, Alexandria had a network of rail lines running across town. From the west, lines ran from southern Yorktown and the Industrial District, in what is now Kensington. These converged roughly where Sanders Station is today and rose up onto a viaduct. This continued east, stopping at a Chapman Avenue station, and crossed the Seneca River. The Yorktown line then headed northeast before curving east to College Park, while the Industrial District line turned south, descending to ground level. It had two branches: one to Industrial Park, where Acton Park is now, and one to Brownsville, via Hartford and Burlington. The tracks were extended beyond College Park on the first line to Brownsville in 1908, closely following the present alignment of the Blue and Purple Lines. The Halifax line, some of which is still in operation, ran from Halifax to Central Station, near the State House. It passed under Chapman Avenue and ran along the same route as the Capital Connect does today. This line is still in operation. Additionally, two streetcars ran through Alexandria: the downtown Chapman Streetcar, opened in 1908, and the East Side's Brown Streetcar, opened in 1912. All of these were privately owned and operated. By the late 1940s, ridership on the train lines was declining, in part due to the rise of the automobile as the dominant form of transportation. When I-85 was completed in 1956, the lines' fate was effectively sealed, and they closed in 1959. However, with Alexandria growing and congestion increasing, it became clear that Alexandrians needed another way to get around. Studies commenced in 1963, and in 1964 recommended the construction of a rapid transit system. The plan was finalized in 1966, calling for purchasing the old rail right of way and rebuilding viaducts on the East Side with a tunnel under I-85 as well as elevated rail in Seneca and subways downtown. The Blue and Purple Lines would take the same route and stations as the old rail lines on the East Side, but would dive underground to cross the Seneca River. They would stop at Mattapan Square, then diverge. The Purple Line would stop at Camsden Square, the State House, and Central Station. The Blue Line would stop at the planned Robert B. Reich Convention Center, Pullman Street, Ellis Street, and Wellesley Hill. The Red Line, starting at the State House, would head north, stopping at the Convention Center station, continuing north into Seneca with an eastward curve through Kensington. The Chapman and Brown Streetcars would be converted into modern light rail, with their own rights of way and a tube under the Seneca River connecting the two. Construction began on January 25, 1967. Halifax wanted its own line, and the Green Line was added to the plan in 1968. The lines opened in phases, with the Blue Line from Brownsville to College Hill first, then the Red Line from Fisher Street to Kensington, then the Green Line from West Halifax to Yorktown, and then the Purple Line from Burlington to MacArthur. The Black Line opened next, followed by the underground section from Brownsville to Burlington, and finally the downtown subway. The system opened with the full Green Line, the Purple Line from Brownsville to Central Station (which has since been renamed State House), the Blue Line from Brownsville to Wellesley Hill, the Red Line from Fisher Street to State House (which has since been renamed Capitol Commons), and the Black Line from Hartford to Madison. The system has expanded several times since then. The Red Line was extended from Capitol Commons to Hartford as part of the Acton Park redevelopment in 1992; The Black Line was extended to Warren Street in 1998; the Purple Line between State House and Sanders and the Brookline Shuttle was built as part of the Capital Connect in 2015; and the Black Line branch to Newton was built in 2016. Today, 157,000 riders take the M each day, or 38% of all trips made within the city. Alexandria has the fourth-highest transit ridership of any U.S. city. However, problems still remain: the system's proved too popular and the network is over capacity, particularly on the Red Line. The Alexandria Transit Authority is considering options to address this, but no plans have gained traction. A Blue Line train leaving College Hill. The original brown-brick viaducts were restored in 1968. A Black Line train on Brown Street. A Green Line train. Yorktown residents refused a concrete viaduct, so the tracks were placed on an embankment.
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According to Easy Info, when I click on Requirements, it says that I have Windows NT and it gives a big red circle. Also, my memory is at -255 MB. The other categories are way over and good. Is this a problem and why I can't get the Appalachian Mod to work?
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Last time i installed nam... i remembered i choosed yes. Then after playing with nam for a while.. I decided to shut down my computer. The next time i opened my computer, it wasn't starting up anymore. It was like corrupted. PLS HELP. What should I do?? I want to try it out again
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Indeed I'm wanting to play Cities: Skylines but I have an aging system that might not quite meet Recommended Requirements so I'm looking for feedback on what kind of performance others are getting on their specs. I don't want to spend the money on the game right now if it means I'll need a spiffier computer to play it reasonably. Oh, and by reasonably I don't mean with the 25-tile mod, just be able to build some cities that probably won't even necessarily be huge but at the very least spread out on the default nine tiles. I bought this PC about four-and-a-half years ago but I have too many other financial obligations at the moment to justify the expense of a better machine. Of course I have Windows 7 64-bit. My processor is an AMD Phenom II quad-core, 3.4Ghz 8 gigs of RAM Graphics card is AMD Radeon 6450 with its own 4 gigs of RAM Thanks for answering!
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Microsoft Windows is a series of graphical interface operating systems developed, marketed, and sold by Microsoft. Microsoft Windows came to dominate the world's personal computer market with over 90% market share, overtaking Mac OS, which had been introduced in 1984. I started this new topic here in General Off-Topic because it is necessary to have a single topic for all the Windows related issues and topics. Which version of Microsoft Windows do you use? I use Microsoft Windows for work, study and leisure. I have used personal computers with Windows XP and Windows 7 installed.
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Just a filling today. So I hope you all know these "Damnit" Moments we all have time to time? I tried to build a small, lovely town with industrial zone in the north and a rail and -bus system. Look what i got: I didn't even want to get mid wealth! That's the reason why I like mmp-ing, you'll never have such problems. Anybody knows how I can get rid of that? No demand mods installed and not even a huge demand for mid wealth at all. have a nice evening though
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Is there ANYWAY my Mac could meet system requirements ?
HowDaddyIsDoing posted a topic in SimCity (2013) Technical Help Q&A
These are the Mac System Requirements: Processor: Intel® Core™ 2 Duo Minimum OS: Mac® OS X 10.7.x Memory: 2GB RAM Hard Drive: 12GB HD Space Graphics Card: INTEL HD 3000, NVIDIA® GeForce® 9400M or ATI™ Radeon™ HD 2600 Pro or better Broadband Internet: Minimum 256 kbps download, 64 kbps upload Here's what i have: a MacBook Pro (OS X version 10. 6. 8 with an Intel Core 2 Duo (2.4 GHz) and 4 GB of memory... and a Bus Speed of 1.07 GHz Not sure about my Hard drive space... Not sure about the Graphics Card... Not sure about the Broadband Internet category, either HOW DO I FIND THAT INFORMATION ? Please let me know if you have the answer(s) to my problem(s) ! THANKS SO MUCH... and have fun h- 5 Replies
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Version 1.0
1,837 Downloads
This pack contains 3(4) unique sirens for the player to use within their cities. A Whelen 2750, a Whelen 3016 and a Federal Signal 2001 siren. There is also a Whelen 3016 positioned on a 45 degree angle. This package also provides a prop file for each siren type. There is a total of 8 1x1 lots to choose from. Two for each type of siren, one on grass and the other on urban/high density concrete. They can all be found in the Park Menu. They moderately boost both residential and commercial desirability within their effect range **(Approx. 1/4 4x4 Large City Plop), as well as the mayors approval rating. No dependencies. **Their effective range is set at 512 cells (city wide) for now. Low to moderate effect. With some of the free time I have recently obtained I've decided to get back into SimCity 4 and build a new region. I had lost my old up-to-date main one (along with some other things) due to a hard drive failure a while back. Yes, I make back ups but it fell on really bad timing/old hd formats prior. Over the years, I've been kind of surprised by the lack of emergency sirens for customization and eye candy within our cities. So after redesigning the core layout for my new city I've decided to start refreshing my BAT abilities and create some of my own to use within my city, along with recreating the few things I had made before that I also lost due to the hd failure. I never really experimented with BAT or got too hardcore with creating my own custom content for SC4 in my early Sim years. I really only started making a couple BAT creations shortly before I shelved my SC4 activities for quite some time. I had originally planned to create a Federal Signal Thunderbolt siren to go with this pack while making the models the other night but I've decided to wrap this up for now so I can move on. I want to finish working on my city's Service Department AKA Public Works HQ and main yard, a recreation of my first SC4 BAT model/building. Look for its appearance on Simtropolis soon. -
___________________________________________________________ It's been almost 2 centuries since the turn of the millenium, and Humanity's fast paced world and increasing technological capability has jumped a long way from a monsterous world, consuming masses of fossil fuels to a civilization, using a variety of cleaner sources of power and energy. Humanity has even spread far into the abyss of our Milky Way Galaxy after discovering advanced FTL-drive technology hidden in the later identified, Prothean ruins of Mars, to exploit the resources of other worlds and to take up the challenge of galactic colonization. Along this treacherous journey, Human's have even made contact with various interstellar races, varying from the hyper-intelligent to the culturally primitive races, struggling with similar woes Humanity endured through as a race in its dark, yet booming 20th century period of rapid modernization. To begin the trek through the galaxy, we'll start at a major Human Colony on an exo-planet located many light-years from the Sol System; in the star system referred to as Aerene, named after one of the first Asari scientists to discover the star. The colonial settlement of Horizon , officially known as the New Horizon Settlement is a city located on the eastern coast of the continental landmass called Arcadelia. It's also Ferust's capital city; essentially the political, social and economic heart of the planet. Horizon was the first settlement established on the exo-planet Ferust, a lush Earth-like world that was found with an abundance of Oxygen and presented a flourishing eco-system of carbon-based life forms. The colony is the largest in the planet and houses several hundred thousand people. It's a colony full of various Human Cultures from all over Earth, a sign of the many people who left their lives on the homeworld to start fresh and expand Human reach in the greater galaxy. And where better to start than a lucrative and controversial system like Ferust, along the borders of two largely unstable regions of The Milky Way? FOUNDING OF COLONY: 2171. (Banner stating 2182 is incorrect) Here is a presentation of basic background information of the planet Ferust, as well as noting it's 2 natural satellites: Elmere (a moon slightly larger than Earth's Luna) and Orlaca (an asteroid moon which was considered to be a rogue asteroid from the star system's further asteroid belt, captured by Ferust's gravity) You're probably expecting some flying cars around here right? Well unfortunately, the average human civilian cannot seemingly cope and adapt to the controls of a flying vehicle. They have not yet become a popular mode of transportation, but doesn't mean people certainly don't find it interesting. It's rare but not unheard of to encounter flying civilian cars on other colonies, but on Earth, the occurance is more common and widely used. It's why the skies still seem quite bare and getting a view from the Horizon Colony Administrations Center is still not obstructed and obscured by passing vehicles. On the ground, people go about their daily lives, as they would if they were on Earth. Above them, towering modern glass pinnacles invade the sky, which dominate the colony and are often connected by sky-bridges. Humanity's attitude towards city-planning hasn't changed drastically as many people struggled to grasp the idea of walking around a city and having transport stuck underground and electronically controlled by A.I.s and computer systems. The still outdated concept of city planning and construction has prevailed in the next century, as people still adore the freedom of driving around a city. Luckily, in this century, the consequences of driving everyday doesn't cost the planet as much as it did in the 21st century. But! You've still got grinding traffic and frustration at your side. All the fun in driving in a crowding colony. The Homebase District as it's commonly referred to is a bustling area of commerce infused with the grinding financial precincts and the all the boring government service buildings. Of course, the government buildings play a vital role in managing the colony and keeping contact with the 3 other major colonies on the planet, as well as managing communication with other planets. And to get around these political and social powerhouses? LET'S HOP ON A GOLFCART THING. SCREW SEGWAYS. The always beautiful Homebase district is quite the place during the day and is especially beautiful during the evening. It's missing a few trees on it's plaza though. Back at the HCAC, the alluring height of the glass skyscraper is adorned on the ground with native shrubs and trees around it's lobby entrance, to give the city to a more natural ambience and better improve the image and single it out from the ordinary amongst other colony cities. As night falls, the city begins to illuminate, and the towers flood with lights. On the ground, it's not exactly spectacular, but the lights are doing what they're made and placed to do. A couple of operating and rented out holo-boards appear out of nowhere to ambush walking pedestrians and drivers. There have been many reports of these holo-boards inducing seizures all over the colonies, but no one ever seems to do anything about it. Lights a glowin', fog's a rollin' and the city continues on. The colony really never sleeps. Ever. And of course, the Government C-Wing structure decides to illuminate the infamous Horizon sign. So Bright And on another angle, you can see that the plaza has a giant Holographic TV Screen or what everyone actually calls it; A Holo-Screen! Galactic news presented at it's finest, 3 floors up a building in the middle of the colony. There's more to come of Horizon...
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Welcome to the Linux Corner of Simropolis. I started this topic here in General Off-Topic because is necessary a single topic for all the Linux related issues and topics. This is because all the linux related topics are scattered around this forums and are too short; and this need some more order. So here is the new topic, hope so this will not be forgett so easily as the others. Starting with this news from The Linux Mint Blog, with the header Linux Mint 13 “Maya” RC released! LM13RC is featuring the desktops MATE and Cinnamon, seems to be that the team of LM had discarded Gnome-Shell after all the instability of this desktop reported in the Linux Mint forums. Hope so this new version will come more better and fixed than the actual one, LM12. ----The rest of threads in ST about Linux and related topics---- The objective of this list is to link the another threads about this topic and don't left them isolated, if some is needed from them. If I forget one or there are more in the another forums, just link it in a post and the list will grow.
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i was playing it yesterday, so then i took a break from it. about 3 hours later, i tried to play it but it wouldn't work. i decided to wait for today to see if it worked, but it didnt. all that happens is that the icon with the bridge pops up, then nothing happens. i really wanna fix this without reinstalling because i have a good city that i started.

