About This File
TL-Paeng Monument Park Modular Set
Here is my respectful relot of one of Paeng’s iconic parks sets, Monument Park, which was published in Parks 205 Revisited. I adore Paeng’s parks, but when I began to play with nightlights, I realized to my utter dismay that they were not lit, or so little as to be very dark at night. It’s one of the main reasons I began learning to lot : as a Mayor, I want my peeps to feel safe in my parks and plazas !
I changed very little, apart from the lights and a 3x1 Park Administration piece redone as a 3x2. I tried to keep the pieces as relatively greenery-free as the originals, so that you can MMP them to our heart’s content (they’re more welcoming to MMPs, thanks to MGB Override — see picture of a test MMP’d Monument Park). I gave them new icons and they are SPOTted for directions (easier plopping). Finally, I tried to group them so that they will show up in the Park Menu in a logical order (Basics, Ends, Addons, Wides) — depending, of course, of each player’s plugins.
As some players, like me, may not want the lots to be seasonal, (Paeng used Porkie Trees), I added my Evergreen version of those trees to the deps so as to give you the option. If you want the seasonals, just chuck that dep, or leave it anywhere in your folder ; as long as it does not load last, the trees will stay seasonal.
And do visit Paeng’s excellent content.
N. B. : This park’s path texture is compatible with some of the parks of Tariel’s Big Modular Parks & Paths Project uploaded a while back , like TL-Holly Hocks Parks & Paths Set and TL-Gazbo Modular Parks & Paths Set (there are transition pieces for them).
Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Tyberius06, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting.
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Dependencies (mostly my usual suspects) :
BSC MEGA Props CP vol.1
BSC MEGAProps D66 vol.2
BSC_MEGAProps MJB vol1
BSC_MEGAProps MJB vol2
BSC MEGAProps SG vol.1
MJB TGN for Parks205 Override, (only that folder is needed) in MGB TGN for Gobias Sudden Valley Terrain Mod
Murimk Park Props (Murimk_Park_props_1_small.dat)
Paeng_Resource_Parks205
Paeng_TexturePack_v104.dat
PEG-SPAM Super Resource Pack (for PEG-SPAM_Crops-01_RESOURCE_b200.dat & PEG-SPAM_RESOURCE-01_b200.dat)
PorkieProps-vol.1.dat
PorkieProps-vol.2.dat
rfy_warehouse_props.dat (beginning of the list)
SPOT_v-rc 100.dat
Tamorr_Family_Props V210.dat
Tariel Trees Evergreen [must load after BSC MegaProps CP vol.1] ; you only need Porkie Trees Evergreen
Tariel-Rivit’s Essentials [must load after the NAM]
wmp_Power_Props, in WMP Power Lots
N.B. : Mac Players may need merged. dat (included).
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General warnings :
(1) This is for SC4 Rush Hour.
(2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !)
(3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different [not the trees in this park!] ; perhaps you should use it… Check the few Girafe trees you need as deps for it, though)
(4) I play Nights. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take them out of my Essentials folder dep.
(5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated.
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