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Showing results for tags 'mayor'.
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The title says it, but ... This is for all those who had / got a negative mayor rating and could not find a cause. As you search the net you will constantly get the suggestions that it is caused by, pollution, crime, taxes, no trees/parks, and the list goes on. Well, I had all of those well and truly covered. Yet not matter what I tried my city would start off OK, then slowly dive all the way to about -80%. No matter what I tried it would not come up, although one time, using heaps of trees and parks I got it to 0%, but then it just slowly went back to about -80%. A LOT of people said you must be doing something extremely bad for it to go so low. But that was not the cause. I know this is long, but, please let me show you how I found out it was not me, nor anything I was doing. After reading a bizillion web pages, I found one comment that suggested it could be a bad MOD and I think it was on this site Simtropolis. And that's how I found out what it was. So here is the run down. 1 – The cause :- It was a badly written MOD. In my case it was “Reserved Lots” I used this to mark out areas as well as reserving lots for latter expansion. I now use “Planning Block” by Corine (love your work by the way). 2 – How I found out :- 1 – I uninstalled SimCity 4 completely. And deleted all folders associated with it. 2 – I installed the vanilla version from GOG (Deluxe Edition v1.1.641 hotfix). Did not start game. 3 – I installed SC4 Launcher. Started game for the 1st time thru SC4 Launcher. 4 – I ran the game and started a new region and city, and ran it for a few sim years to make sure. +80% mayor. 5 – Next installed NAM and about 3 MOD's. I kept track of which MOD's I had installed. 6 – I repeated Step 3 and ran the city for a few Sim years. +80% mayor. 7 – I kept repeating this process, installing about 3 MOD's each time, and each time creating a new region and city, and ran it for a few years. 8 – After a few 'rounds of repeats' the mayor rating started to plummet. all the way to about -80%. 9 – It had to be one of the last 3 MOD's I installed. So I removed all 3 and added one at a time, and each time creating a new region, city, and ran it for a few years. 10 – As soon as I had ”Reserved Lots” installed AND used them, the mayor rating nose-dived. Even it I bulldozed all of it lots, the negative mayor rating remained. The only way I could 'fix' it was to uninstalled “Reserved Lots” and delete all cities that I had used it on. 11 – Now my mayor rating sits about +80-90%% I hope this helps anyone with the same or similar issue. Just another SC4 addict, oops, lover Kevin
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Hi, I am a fairly new player in SC4. I have several mods and buildings that I have added to my plugins folder. However, I have come across a peculiar situation and need some help. So I was using the MoneyTree on one city of mine. However, the game ended abruptly as I was apparently making so much money the game registered it as me losing all of my money. So, in order to deal with this problem, I downloaded the Extra Cheats DLL so I could use the Moolah cheat and set the amount of Simoleons in my treasury to however much I want it to be. However, as soon as I did this, I noticed that my Mayor Ratings suddenly plummet hard into the negatives. Unfortunately before even noticing the effect this cheat had on my ratings, I saved the game which means I cannot go back to the city before this phenomenon occurred. The only thing that stops this from happening is if I toggle the Mayor Rating ordinance, but even then it causes the Mayor Rating to go up into four bars at most. Before this happened, my mayor rating was practically perfect. What happened? And how can I fix it? Is this a matter of plugins butting heads? I have attached a few screenshots detailing what plugins I have installed. Thanks in advance!
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Hello SC4 Peeps, Silly question here - Some of my cities don't have the Mayor Name's appearing. This region is the tutorial region, so I'm wondering if it's related to some bug or something. Any help / insight on how to fix it would be appreciated. Thanks.
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Hello SC4 Peeps, Silly question here - Some of my cities don't have the Mayor Name's appearing. This region is the tutorial region, so I'm wondering if it's related to some bug or something. Any help / insight on how to fix it would be appreciated. Thanks.
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Can I change the mayor's mansion lots to something else for use in the SimCity4 game? I have the reader program installed already and have used it before. I would like to name it like Executive Residence or similar.
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Version 1.0.0
1,508 Downloads
Mon Repos, by Mattb325. --------------------------------------- In the 19th century, the mark of the self-made classes eager to assert their place in society was the grandeur of their home. As the home was an outward expression of the aspirations of its owners: it was therefore important to be à la mode. And in the late 19th Century, the Italianate Villa was all the rage. Home pattern-books were shipped around the globe and would-be-owners could select their house of choice and commission local builders to complete the design. Architects of the day drew inspiration from well known houses and copied different elements at will. This particular design borrows heavily from the famous 1828 villa in Corfu of the same name. This grand home is restrained and symmetrical: striking circular wings protrude from each side; dual oeil-de-boeuf windows grace a covered terrace supported with columns in the Doric order. The only departure from the original design is the central tower which was more popular with Italianate houses of the late 1800s. This BAT is offered as a Mayor's house on a stunning, classically landscaped 8x8 lot complete with Mediterranean inspired plantings, such as Bosco verde, roses and columnar cypresses. It is found in the reward menu. Placing this reward will boost surrounding desirability for business and residential, raise demand caps, provide jobs, and provide both landmark and park effects. It needs road, power and water. There are no restriction as to how often these lots can be placed and this reward will not over-write, or interfere with, any other mayor house rewards (including the in-game version). --------------------------------------- STATS: Lot size: 8x8 Plop Cost: $9,900 Bulldoze Cost: $1,800 Monthly Cost: $50 Wealth: High Park Effect: 180 over 70 tiles Landmark Effect: 130 over 54 tiles Mayor Rating: 20 over 220 tiles Pollution at Centre: 1 (air) /1 (water) /6 (garbage) Pollution Radius: 2/3/0 Demand Created: R$ 3, R$$ 25, R$$$ 3 Power Consumed: 25 Mwh Water Consumed: 60 Gallons Occupant Groups: Reward; Mayors House --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins folder: *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC MEGA Props - SG Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746) *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) --------------------------------------- To install, simply unzip the file into your plugins folder.- 8 Reviews
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Hello, Having blank-titled cities are nice, either the city name, mayor name, or both. This is useful for instance, regions with only one city and you don't need to name the tiles since they obviously belong to just one city. Or as in @CorinaMarie case, the region is controlled by one mayor, so no need to put your name. In the past, you made cities with blank title using dots (@CorinaMarie's method). But now, I going to show you the most elegant way to make a blank-titled city. Fire up your SimCity 4. Plan which cities you want to name them blank. Head to https://www.compart.com/en/unicode/category/Zs. Pick a space that isn't either space or non-breaking space since both are banned in the game. I personally use either en quad or em quad. Copy the space from the page and switch to the game. Open up one of your tile. Assuming your tile is undeveloped, click on the mayor tab and fill out either the city name, mayor name, or both with your selected character. Voila! Your city name, mayor name, or both are now blank. Save your city and leave the region if you wish just to name the city. If you fail, repeat the step 4 with other characters and try again. I hope this tutorial is useful. Thanks.
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Did You Know That Former Mayor of Surabaya Plays SimCity?
Propfam posted a topic in City-Building Games
Hello, Did you know that Tri Rismaharini, former mayor of Surabaya that recently appointed to be the Indonesia's Minister of Social, actually plays SimCity. Here is the interview with the mayor: (In Indonesian, as usual) She said in 0:42, FYI, she had been in charge of governing Surabaya since 2010 to December 23 this year due to minister appointment. So, she must have played SimCity 4 or SimCity Societies since SC4 also features online gaming, tho only for maps etc, otherwise known as SimCityscape, not true online experience. Personally, she could have played SC4. But, there's no exact info online which version she played. In the show tho, Tukul, the host, gave a tablet to her, so she could have been playing SimCity franchise to this day, specifically BuildIt. The BuildIt presence also amplified by the image shown on the screen behind the show. After that, she told the experience of managing RCI, civics, budgeting, utilities, and landscaping. Speaking of, landscaping, she told the experience how to build lakes, something that can be only done straightforward in BuildIt since 13 if I'm not mistaken doesn't have any terraforming tools aside from road elevation hotkeys and even then, they cause terrain changes indirectly and nondestructively. Or, she could have played SC3000 or 2000. She also told that upgrading a building causes a protest. I don't really know which SC version that doing that. What I really know is if you're really bulldozing the building first and then rezone it then obviously there'll be a risk. In the end, she did a park rearrangement. What do you think? Should ST host an exclusive interview with her? Sorry for my words. Thanks. -
In the region "Timbuktu", the city "Big City". How do I change the mayor's name from the default "Defacto". I had all of this kind of info written down and in a file box. My apt got broken into. The person though I had important papers in the blue file box. All that was in the file box was notes, short cuts and cheats for games, Windows and things like that. Plus blank forms and other things for Amateur Radio. All of that stuff was only important to me. It was worthless to anyone else.
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Version 1.0.0
1,468 Downloads
Ben Rose House, by Mattb325. --------------------------------------- Made famous by the 1986 movie, 'Ferris Bueller's Day Off', the Ben Rose House is a modernist residence designed by architect James Speyer in Highland Park, Illinois, for Ben and Francis Rose. The steel, timber and glass house was built in 1953 and sits surrounded by many trees overlooking a ravine. A separate pavilion was built in 1974. The house was recently put on the market, and despite representing stunning modernist design, failed to secure buyers. In addition to the interiors of the house requiring modernisation, the main reason that was given for lack of buyer interest was the two separate pavilions: while visually charming, this is quite impractical during winter in many temperate locations, let alone the bitter weather that Chicago often experiences. The house eventually sold after many years on the market and substantial discounting. To that end, I have added a glass walkway to connect the two pavilions, so this house is by no means a replica. This BAT is offered as a Mayor's house. There are two different versions included in the download: you can keep one or both, and both can be used at the same time in the same city if you wish. The first version is a 6x6 heavily wooded lot with a custom foundation that is designed to be placed on hillsides. This gives the mayor a perfectly private sanctuary overlooking his or her city. The second version is a 4x4 lot without a custom foundation that is designed for more level ground and has far fewer trees: this version is more suited to areas which are more urban, or for those who predominantly play on flat areas. Like the in-game Mayor's House, both lots are found in the Rewards Menu and have a separate icon and description to easily distinguish between the two versions. Placing this reward will boost surrounding desirability for business and residential, raise demand caps, provide jobs, and provide both landmark and park effects. It needs road, power and water. There are no restriction as to how often these lots can be placed and this reward will not over-write, or interfere with, any other mayor house rewards (including the in-game version). --------------------------------------- STATS: Lot size: 4x4 or 6x6 Plop Cost: § 4,550 Bulldoze Cost: § 730 Monthly Cost: § 45 Wealth: High Park Effect: 150 over 60 tiles Landmark Effect: 120 over 60 tiles Mayor Rating: 8 over 220 tiles Pollution at Centre: 1 (air) /1 (water) /5 (garbage) Pollution Radius: 2/3/0 Demand Created: R§ 5, R§§ 10, R§§§ 2 Power Consumed: 24 Mwh Water Consumed: 32 Gallons Occupant Groups: Reward; Mayors House --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins folder: *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) --------------------------------------- To install, simply unzip the file into your plugins folder. -
Version 1.0
796 Downloads
Living the high life can be obtained in a myriad of ways, as long as you have the proper connections or the resources to do so. Yet, when you find your way into that lifestyle your options for vehicles are all the same garish brands that each bring you the same judging sneers from the public at large. But you don't give a Hoover Damn! You feed on it! You earned your position early on and they are only jealous! It doesn't matter if you're a small time rap star, or a failed real estate mogul, or the mayor of Podunk in Whoknowswhere County, you still deserve a chariot from which to show off in! About the Upload- The vehicle is a 2017 Cadillac Escalade and is driveable once the Mayor's House is constructed in your city. It is a replacement for the Maxis Mayor's Limousine. Also includes a second matching file for use as standard automata. Dependencies? None needed. Components for the textures were derived from Kelley Blue Book. -
What if a SimCity Mayor had to run for reelection?
CorinaMarie posted a topic in SimCity 4 General Discussion
This showed up in my suggested vids on YouTube: Makes me wonder how many peeps are evil towards their Sims. -
Travel by car between islands (no bridge, only ferry)
G.B.Lobo posted a topic in SimCity 4 General Discussion
Hi there, simple and kinda dumb doubt: So I created 2 islands not connected by brigde (1 large and 1 small island), since they are too far, well, is just makes no sense connecting them by bridges. Now, I have buildings and people living in both islands but the games creates these missions, e.g. mayor mission "Ribbon Cutting for [mayor name], and you have to drive his limo around, well you know. Thing is, the mission starts with the limo in the large island and you have to get to the small one, which is not connected by brigdes, only by ferries. Is it possible to travel with the mayor's limo (or any other vehicle) by ferries? I know the answer might be negative, but I'm asking just in case XD. -
Looking for active and cooperative mayors to join region and continue a supportive community. Experienced or new mayors encouraged. Below is a link for a site that allows you to check all map plots to give you an idea before you claim it. (resources, wind direction, rail and boat/shipping connections etc.) http://www.simcityplanningguide.com/2013/10/traffic-and-rci-tips.html Rules/Guidelines: Original SimCity 2013 only please, no Cities of Tomorrow (all other adaptations are ok, just ask before deploying mods) Be active in communicating and collaborating with other mayors. 2 map lots per mayor (Please ask before claiming more than one map lot), preferably just 1 to start and eventually we'll roll into 2 cities per mayor if they are not occupied completely. play at your speed, don't feel rushed. Just enjoy and have fun! lets get some awesome skyline pictures and let the creativity flow and learn a thing or two from one another. If you want to discontinue playing with this group just let me know and please abandon the map so i can manage it and clear it for someone else to play. I chose Rambling Badlands because of it's fairly linear arrangement of terrain (other maps are much too gradient/sloping and cause graphics issues), plentiful resources and allows 7 cities on each side of mountain range with 1 great work on each side. I personally thought it was a much better set up than just 4 mayors per region quadrant. Also Rambling Badlands is extremely bug free. Badlands is also a nice change of scenery from the traditional maps. My Origin name is: Moogu69 I have been an active mayor since release of this title with 1300+ hours logged so please message me if you're interested! cheers!
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Are there any good medieval city building games? or does such an type of game not exist?
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From the album Parks and Plazas (S3-11-C)
Before voting, we recommend you download and try out this item of content: [Download Here] And again, there's a challenge entry from me... Why being limited to either trees, statues, OR fountains whenever you can have all three? I've been impressed by a particular square layout seen on the challenge thread about the Parks and Plazas theme with a plaza containing a lot of trees on it, therefore, I designed a part of this lot in this way. -
Version 1.0
687 Downloads
Description: Mainly created for the center of a large or medium-sized city, this square is supposed to honor the mayor and his wife/her husband (or any other famous personality, for that matter). Two statues (one male, one female) are located in its center, surrounded by trees on one side and fountains on the other. Of course, common accessoires, like a refreshment stand and a news stand, cannot be lacking there. For further information, please refer to the readme in the download. Available languages: English, German (both Readme and file; the game will choose the language on its own) Dependencies: Maxis Buildings as Props: can be found here: https://community.simtropolis.com/sc4-maxis-files/ BSC Common Dependencies Pack: https://sc4evermore.com/index.php/downloads/download/3-sc4d-LEX-legacy-bsc-common-dependencies-pack BSC VIP Girafe Flora Pack: https://www.sc4evermore.com/index.php/downloads/download/27-sc4d-LEX-legacy-bsc-vip-girafe-flora WMP Mega Props Vol. 1: https://community.simtropolis.com/files/file/33621-wmp-mega-props-vol-01-misc-general-props/ Required files: Murimk_Park_props_1_small.dat Required files: unknown (recommended: install all) Installing: Copy or move the folder containing this plugin into your Plugins folder. To uninstall, just remove it after bulldozing all instances of this plugin. Compatibility: This plugin should be compatible with all versions of SimCity 4. If not, please notify me. Support: Please feel free to post issues, bug reports, and suggestions in this thread: -
Exerpt from the "About this city journal" tab: ####################### Dear successor, For the past 10 years I have been the Mayor of this wonderful small city; the city's population more than tripled, oil industries were swapped for tourism, and fossil fuels were replaced by renewable clean energy. The railroad network was greatly extended and the Ramora Bay University of Applied Sciences (RBUAS) was succesfully established. Now it's time for me to leave office and hand over the responsibility of managing Ramora Bay to the next generation, to you. We have achieved a lot and I am eternally gratefull to our citizens for their trust in me. This will be my final report and I would like to share the lessons that I have learned and the insights I have gained with you, and highlight some important issues that will have to be taken care of in the coming decades. ##################################################################### Are you the next mayor of Ramora Bay? Check out the job requirements on steam: http://steamcommunity.com/sharedfiles/filedetails/?id=700840293 ##################################################################### Final Report 1) Infrastructure & Industry 1a#The city as seen from Highway Four. Ramora Bay is situated at the end of Highway Four, which terminates in the middle of the city. The first interchange can be found immediately after the city border; this is primarily an industrial access interchange and provides out-bound connections exclusivly. 1b#Three Highway interchanges. This interchange could potentially be expanded to service freight transport into the city as well, especially if new industrial estates are developed on the abbandoned mining sites to the west of this interchange. At the same time this would improve industrial access to commerce in the western part of the city. 1c#View from the elevated roundabout interchange. The second interchange has long been the only one in the city, and used to be very busy untill the industrial interchange was built. It was upgraded to an elevated roundabout soon after I entered office. Presently it is mainly used by residents in the south-eastern part of the city and the lumber industy on the western border of the city. The main avenue flowing south from this elevated roundabout interchange was only recently upgraded to 6 lanes to deal with increased traffic volumes. The new situation still has to be evaluated and dealt with if the situation does not improve. 1d#West-bound avenue. 1e#Southeast-bound avenue. 1f#Traffic on the upgraded 6-lane avenue heading southeast. The third and final highway interchange provides direct access to the new city core and the university. It terminates in a large roundabout to reduce vehicle speeds and is mainly used by residents. 1g# Highway Four terminating in a large roundabout. The rail retwork has been greatly expanded; 1h# Railroad overview. the external south-east and west connections were connected, and the network provide access to three freight stations and one passenger station. One freight station is primarily used by the lumber industry and another by the high-tech robotics industry that was spun off from research conducted at the RBUAS. 1hi#Lumber Industry and freight station. The third freight station exclusively serviced the ore-mining industry to the north of the city, that had been established at Ramora Bay since it foundation. It brought the city great wealth and provided it with the neccesary resources to build up its tech industries. At present however, the economically viable ore pockets have been exhausted and pockets further up the mountains have yet to attract favorable investors. The station is occasionally used to transport supporters to the sport-stadium that can be found next to it. 1i# Freight station servicing tech-industry. The external rail connection is partially disconnected from the railroad going through the center of the city; the split on the west side of city is not functional towards the south so as to not allow any external traffic passing through the city center, but forcing it to take the longer route passing north of the city between the first and second highway interchange. 1j# On top: internal and external passenger-stations. The inner-city railroad is connected to 5 passenger stations connecting (from west to east): a buisness park and the lumber industry, the expo-center, Downtown, the university and leisure district, government buildings and exernal passenger rail station. 1k# Downtown passenger station servicing the blue and green lines. The network is very well used by locals and to alleviate pressure on the rail-lines (and to connect further areas of the city through public transport), permissions have been granted to develop a bus- or metro-network. 1l# Busy 1st class coupons of a passenger train. Throughout the city there are also numerous hiking paths, promenades and pedestrian bridges improving connectivity for pedestrians and cyclists. 1m#Hiking path. ---------------------------------------------------------------------------------------------------- 2) Demography & Urbanization 2a#Highrises and Tenements have sprung up throughout the city. The city has seen a strong growth in population over the past years, tripling in just under a decade. While education and public services such as healthcare, have kept up, deathcare was neglected, resulting in a so called "dead-wave" around christmas 2024. Unfortunately not much could be done during my last two years and keeping strong immigration is adviced to increase the number of working-age adults and lower the current percentage of seniors (22,4 %). 2b#Statistical data on the "dead-wave" phenomenon To promote the health of our citizens, numerous parks and walking trails have been established throughout the city and cycling is encouraged. 2c#Pedestrian Bridge crossing the passenger railroad. Public transport is free for citizens to in order to reduce the traffic volumes and improve air quality. The university also houses a medical center on its extensive campus and provides large areas of greenspace that could potentially be transformed into sport-parks. 2d#RBUAS campus. ---------------------------------------------------------------------------------------------------- 3) Energy 3a#Going green. To improve its reputation as a tourist destination and a worldwide leader in sustainability, the exploitation of oil pockets near the coast was discontinued: the environmental risk of an oil spill, which would have devastated the weak tourism sector, and the low market price of oil rendered further investments unfeasible. 3b#Incinerators as back-up/baseline power supply. Anno 2026, the city is able to draw up to 100% of its energy and heat from renewable sources; the solar power plant near the stadium and the wind turbines on its western border provide during sunny/windy hours, and during night/windless hours, incinerators throughout the city burn garbage that cannot be recycled and leftover biomass from the lumber sector. 3c#High tech housing reducing the carbon footprint of they city. Various (costly) edicts are in place to improve energy & water efficiency, and reduce garbage production. If the treasury is running low these could temporarily be retracted since they consume up to 33% (!) of the cities expenses. 3d#City policies. 3e#Edicts consuming up to 33% of the city's annual expenses. ---------------------------------------------------------------------------------------------------- 4) Tourism 4a#Blue Heaven Although a lot has been invested, the tourism sector is still in its infancy. Promenades along the beaches and Hotels along the shorelines have been constructed. In addition the city has invested a lot in tourist attractions such as the Colossal Orders building, the Museum of Modern Art and the characteristic tower of High Interest, which dominates the city's skyline when seen from the ocean. Leisure activities have sprung up in close vicinity to the beaches and taxi's transport tourists from the intercity-station to tourist destinations. 4b#Promenades along the beaches. 4c#High Interest Tower dominating the shoreline. 4d#Public transport connecting Leisure Buildings Nevertheless it seems that most attractions are mainly used by locals who are responsible for over 99% of the sectors revenue. A wisely placed airport with good connections to the leisure districts might improve the situation... 4e# Plenty of room to build. ####################### Are you the next mayor of Ramora Bay? Check out the job requirements on steam: http://steamcommunity.com/sharedfiles/filedetails/?id=700840293 Good luck & enjoy!!!
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Good Evening Mayors! Portuguese guy from Algarve, south of the Country. I'm looking forward to improve much more my City Management with your help and Tips! I've always been SimCity fan since the first one on NES! Played that one and got hooked right away! Then, since I didn't have a pc by then, I only got to play SimCity 4 and now SimCity 5 and can't wait for a New One!! Thank You and Good Game!
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Version 1.0
950 Downloads
Ah, fame and fortune! One of the most sought after lifestyles on earth. And holding the title of Mayor provides a great stepping stone to it. But even the very best have their limits in taste- I mean, who rides in limosines anymore? Constantly needing to avoid wide turns and getting stuck on shallow inclines alone have prompted the elite to transfer to a more sensible means of transportation. The Chevrolet Suburban provides a touch of class all the while providing ample room for more of your friends and fans. About the upload: This file is a replacement for the Maxis Mayor's Limosine. The vehicle is a 2011 Chevrolet Suburban and is drivable once the Mayor's House is constructed in your city. Dependencies? None required. -
Mayor's Limosine Tour (My First Mod?)
PrivatePyle99 posted a topic in Cities: Skylines Modding - Open Discussion
Okay, I'm a System's Analyst but I've but I've never worked on games, only business software. I'm thinking about an idea for my first mod and I wanted to run it by you all and see what you thought and if you had any advice. I'm starting from scratch here. Here's the idea: When things are going slowly in the city, I, as the mayor, could take a driving tour of the city in my own limousine. (An additional cool feature that would probably be more difficult to do as a mod would be to have people yell stuff at me. "Hey Mayor" or "Great Job Mayor" or "What are you doing about crime?" based on how the city's doing. I don't do voices though.) I thought about how the driving part would be done as a mod and I thought the bus lines would be perfect. I don't want to drive the limousine, I want it to drive me. So to mod the game, I'm thinking you would need like a special bus line that only runs when I tell it to. It would only have one bus on the line and it would be a limousine instead of a bus. You could call it the mayor's tour line. Then, in the game, I could set up the mayors tour line just as I would a bus line and then whenever I wanted to, let it run and hook on to the limo with the follow function (and first person cam mod if desired). What do you think? Could it be done? Should it be done? -
Underground ramps helped to relieve the left turns and lineup to get onto the motorway... It does get busy! And the asset interchange made for Foggy Heights (the u-turn was taken out and made farther down from the outside under and reattached outside). The idea was to get traffic off on a exit before letting new travelers on. The modified underground Autobahn interchange at Ashton. Now one cause for the crisis of, "Not Enough buyers" was the Castle Condo which started after the rail cargo harbor was demolished (for lack of use). The demolishing may have started the crisis and coupled with the mass influx of new J. Garnerians forced a snowball down a mountain. We really should have waited for the impact study before demolishing, but the bulldozers were already there! Least I forget, the modified Franklin access to the rail cargo terminal... Notice the Carey Loftin look-a-likes? I'm told our luncheon is cancelled! I was so much wanting to get those Buffalo Wild Wings... just have to wait. Mayor (Acting) Haylo Stachoo
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A short update here from your Acting Mayor Haylo Stachoo about some changes and some direction from the populace. First, we have moved our Regional Airport which coincides nicely with the new area called, “Fun ’n Sun Spot.” We have Motorway, Metro and the Regional Airport to service this happy land which is enjoying a tax-free introduction. We hope visitors and tourists will flock and play! The area vacated by the Regional Airport gave the green light for the International Airport, as, it was the only option available. The tax burden reduced our overall receipts and we have made some road adjustments within the industrial areas to maximize the tax benefits while still providing excellent coverage from Police and Fire. Everyone is excited at the PENTAGON intersection serving Foggy Height’s and Barlow Oil to Ashland and Briarwood’s Woods. Also, the underground highway serving the Commercial and Industrial at Ashland and Briarwood’s Woods to Franklin Extractors made Residential snarls a thing of the past. The original “T” intersection that gave Briarwood’s Woods it’s start has gone through four rebuilds and after our returning city planner has his say we may be upgrading to a turbine intersection to handle the increasing needs of our citizens. One very important point I must make is the overwhelming desire of our citizens to not let J. Garner become a high-rise nightmare. While we do have high-rise buildings appearing our roads would need to be substantially expanded and services geared for those changes. This is contrary to the founding spirit which lives ingrained in our populace. We do appreciate CTNX for settling and employing so many of our Home Schooled graduates. Just in time too as the DDos attack was making life miserable. Foggy Height’s eyes a potential industrial expansion into the ore rich hills near our International Airport. This expansion would contradict the desire for a limited growth, but would bring the budget up to finance public projects. My door is still “open” even though I have hung a Shirley Temple shower curtain (a gift from Captain January) so, stop by and drop your two-cents in. We mean it, we need the cash!

