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Showing results for tags 'mission'.
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Hey! I have 3+ passenger and freight train stations. The passenger train stations are in use and people use them to commute. Just have regular SC4 installed with Rush Hour, no mods. I have yet to see an actual train or have any train u-drive it missions show up. Anyone know what's going on there? I've never had a car ferry mission either. I've played multiple cities. Still nothing.
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- u drive it
- udi
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Exerpt from the "About this city journal" tab: ####################### Dear successor, For the past 10 years I have been the Mayor of this wonderful small city; the city's population more than tripled, oil industries were swapped for tourism, and fossil fuels were replaced by renewable clean energy. The railroad network was greatly extended and the Ramora Bay University of Applied Sciences (RBUAS) was succesfully established. Now it's time for me to leave office and hand over the responsibility of managing Ramora Bay to the next generation, to you. We have achieved a lot and I am eternally gratefull to our citizens for their trust in me. This will be my final report and I would like to share the lessons that I have learned and the insights I have gained with you, and highlight some important issues that will have to be taken care of in the coming decades. ##################################################################### Are you the next mayor of Ramora Bay? Check out the job requirements on steam: http://steamcommunity.com/sharedfiles/filedetails/?id=700840293 ##################################################################### Final Report 1) Infrastructure & Industry 1a#The city as seen from Highway Four. Ramora Bay is situated at the end of Highway Four, which terminates in the middle of the city. The first interchange can be found immediately after the city border; this is primarily an industrial access interchange and provides out-bound connections exclusivly. 1b#Three Highway interchanges. This interchange could potentially be expanded to service freight transport into the city as well, especially if new industrial estates are developed on the abbandoned mining sites to the west of this interchange. At the same time this would improve industrial access to commerce in the western part of the city. 1c#View from the elevated roundabout interchange. The second interchange has long been the only one in the city, and used to be very busy untill the industrial interchange was built. It was upgraded to an elevated roundabout soon after I entered office. Presently it is mainly used by residents in the south-eastern part of the city and the lumber industy on the western border of the city. The main avenue flowing south from this elevated roundabout interchange was only recently upgraded to 6 lanes to deal with increased traffic volumes. The new situation still has to be evaluated and dealt with if the situation does not improve. 1d#West-bound avenue. 1e#Southeast-bound avenue. 1f#Traffic on the upgraded 6-lane avenue heading southeast. The third and final highway interchange provides direct access to the new city core and the university. It terminates in a large roundabout to reduce vehicle speeds and is mainly used by residents. 1g# Highway Four terminating in a large roundabout. The rail retwork has been greatly expanded; 1h# Railroad overview. the external south-east and west connections were connected, and the network provide access to three freight stations and one passenger station. One freight station is primarily used by the lumber industry and another by the high-tech robotics industry that was spun off from research conducted at the RBUAS. 1hi#Lumber Industry and freight station. The third freight station exclusively serviced the ore-mining industry to the north of the city, that had been established at Ramora Bay since it foundation. It brought the city great wealth and provided it with the neccesary resources to build up its tech industries. At present however, the economically viable ore pockets have been exhausted and pockets further up the mountains have yet to attract favorable investors. The station is occasionally used to transport supporters to the sport-stadium that can be found next to it. 1i# Freight station servicing tech-industry. The external rail connection is partially disconnected from the railroad going through the center of the city; the split on the west side of city is not functional towards the south so as to not allow any external traffic passing through the city center, but forcing it to take the longer route passing north of the city between the first and second highway interchange. 1j# On top: internal and external passenger-stations. The inner-city railroad is connected to 5 passenger stations connecting (from west to east): a buisness park and the lumber industry, the expo-center, Downtown, the university and leisure district, government buildings and exernal passenger rail station. 1k# Downtown passenger station servicing the blue and green lines. The network is very well used by locals and to alleviate pressure on the rail-lines (and to connect further areas of the city through public transport), permissions have been granted to develop a bus- or metro-network. 1l# Busy 1st class coupons of a passenger train. Throughout the city there are also numerous hiking paths, promenades and pedestrian bridges improving connectivity for pedestrians and cyclists. 1m#Hiking path. ---------------------------------------------------------------------------------------------------- 2) Demography & Urbanization 2a#Highrises and Tenements have sprung up throughout the city. The city has seen a strong growth in population over the past years, tripling in just under a decade. While education and public services such as healthcare, have kept up, deathcare was neglected, resulting in a so called "dead-wave" around christmas 2024. Unfortunately not much could be done during my last two years and keeping strong immigration is adviced to increase the number of working-age adults and lower the current percentage of seniors (22,4 %). 2b#Statistical data on the "dead-wave" phenomenon To promote the health of our citizens, numerous parks and walking trails have been established throughout the city and cycling is encouraged. 2c#Pedestrian Bridge crossing the passenger railroad. Public transport is free for citizens to in order to reduce the traffic volumes and improve air quality. The university also houses a medical center on its extensive campus and provides large areas of greenspace that could potentially be transformed into sport-parks. 2d#RBUAS campus. ---------------------------------------------------------------------------------------------------- 3) Energy 3a#Going green. To improve its reputation as a tourist destination and a worldwide leader in sustainability, the exploitation of oil pockets near the coast was discontinued: the environmental risk of an oil spill, which would have devastated the weak tourism sector, and the low market price of oil rendered further investments unfeasible. 3b#Incinerators as back-up/baseline power supply. Anno 2026, the city is able to draw up to 100% of its energy and heat from renewable sources; the solar power plant near the stadium and the wind turbines on its western border provide during sunny/windy hours, and during night/windless hours, incinerators throughout the city burn garbage that cannot be recycled and leftover biomass from the lumber sector. 3c#High tech housing reducing the carbon footprint of they city. Various (costly) edicts are in place to improve energy & water efficiency, and reduce garbage production. If the treasury is running low these could temporarily be retracted since they consume up to 33% (!) of the cities expenses. 3d#City policies. 3e#Edicts consuming up to 33% of the city's annual expenses. ---------------------------------------------------------------------------------------------------- 4) Tourism 4a#Blue Heaven Although a lot has been invested, the tourism sector is still in its infancy. Promenades along the beaches and Hotels along the shorelines have been constructed. In addition the city has invested a lot in tourist attractions such as the Colossal Orders building, the Museum of Modern Art and the characteristic tower of High Interest, which dominates the city's skyline when seen from the ocean. Leisure activities have sprung up in close vicinity to the beaches and taxi's transport tourists from the intercity-station to tourist destinations. 4b#Promenades along the beaches. 4c#High Interest Tower dominating the shoreline. 4d#Public transport connecting Leisure Buildings Nevertheless it seems that most attractions are mainly used by locals who are responsible for over 99% of the sectors revenue. A wisely placed airport with good connections to the leisure districts might improve the situation... 4e# Plenty of room to build. ####################### Are you the next mayor of Ramora Bay? Check out the job requirements on steam: http://steamcommunity.com/sharedfiles/filedetails/?id=700840293 Good luck & enjoy!!!
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Hello Sim City 4 gamers, I have been wondering, how people play this game since it does not have just one objective? So, what are you aiming to achieve when playing SC4? Aesthetics, functionality, quantity, resemblance? Do you have any rules you follow? No cheats, realistic mass transit, etc? I am both just curious to know and also hoping to get some great inspiration. To start off, currently I am playing with the aim of building dense cities with mass transit (transit oriented development). It is fun to try to nudge the sims out of their cars and onto the trams; I hope to achieve massive density by having high mass transit capacity. I play the economic aspect too so the cities must be financially viable - which is not that difficult on 'easy' setting but I intend to increase the difficulty as I improve. I use adjacent tiles as pollution sinks for my main city. Though I don't really like this simulation wise, it seems necessary if I aim to achieve high density. What is your mission when playing SC4?
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- scenariossandbox
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Version 1.0
3,576 Downloads
+============+ | DESCRIPTION | +============+ Mod simply enhances properties of most existing UDI vehicles, without breaking game in any way. There is already "Stronger UDI" mod by Daeley, but didn't like all changes he made to vehicles, and for some reason he destroyed functionality of few cars eg. Ice Cream Truck, rendering mission effectively impossible to do. Changes: - Increased greatly hitpoints of all land vehicles. Mind that you still crash after hitting certain objects. It's hardcoded in game, and out of my reach. - Decreased slightly train hitpoints in order to fix certain rare sound bug. - Increased moderately max speed of all land vehicles. - Increased slightly acceleration of all land vehicles. - Increased slightly max speed of all watercrafts. - Increased slightly max speed of helicopters and UFO. - Increased moderately max speed, climb angle and bank rate of fighter plane. - Unlimited missiles for fighter plane and military helicopter by pressing [space] button. +============+ | INSTALLATION | +============+ Just unzip archive and copy&paste Enhanced_UDI_Vehicles_by_Acron.dat file to your Documents/SimCity4/Plugins folder. File can be DatPacked without any problems. +==============+ | REQUIREMENTS | +==============+ Rush Hour/Deluxe + 1.638 patch or higher +=============+ | DEPENDENCIES | +=============+ None. +=============+ | COMPATIBILITY | +=============+ Non-compatible with mods editing vehicles.lua, aircraft.lua, watercraft.lua like both "Stronger UDI" mods by Humpti and Daeley. +===========+ | DISCLAIMER | +===========+ Modify and use it to your heart content, if you want to include mine file in your mod, just do it, I don't care, it's not rocket science anyway, anyone with reader could this mod, but giving a small credit would be nice. Use with caution, as UDI is really buggy with or without mod. -
What is the trick to solving the Fire Plane Mission for the City Zoo Reward? I started 3 fires in my city, and selected the Fire Truck, which then gave me the mission each time. As I successfully put the fire out with the water each time, it finally granted me the Fire Airstrip. I placed it and now have a Fire Plane. I can fly the Fire Plane and do both the missions it comes with. However I've never been awarded a City Zoo for it. Does anyone know the trick to doing the Fire Plane UDI Mission correctly to be awarded the City Zoo? Or has no one does this, and it is a bug whereas it is documented but has never worked? Thx!
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- fire plane
- city zoo
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Why do all the Ice Cream Truck UDI Missions Fail? I have placed 3 elementary Schools (2 regular, 1 large), and have received the 2 Ice Cream Truck Missions. I drive them to their school destination (outlined in red) and wait there, and nothing happens. It never registers that I am at the destination, then fails the missions. Has anyone else seen this kind of trouble with Ice Cream Missions? Is there a trick to it that is different from other missions? Does it matter if you have the ice Cream Truck music on or off? How long must you wait in front of the school? Must you hit any other buttons when you get there (like with some fire truck missions)? Any help would be appreciated. Thx!
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Has anyone ever done a Ferry UDriveIt Mission? I recently have been trying to do all the UDriveIt Missions in the game, and winning all the rewards, however today I realized that the 2 UDI missions for the Car & Passenger Ferry have never popped up. I have lots of Ferry Terminals (8 of them and 6 passenger only terminals) and every one of them active, connected to roads, and traveling many passengers, for many decades, however no Ferry mission indicators ever show up. Additionally, when I go to the Water Vehicle Menu and select to drive the Ferry, it has no mission, only free drive. Can anyone share the trick to getting to do the Ferry UDI Missions? Thx!
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UDI Missions v.s. Difficulty We all know that an 'Easy' difficulty city will not be offered some UDI missions. For example, when I used to play only 'easy' difficulty cities, I never saw an ice cream truck mission for placing 2 elementary schools, but I always do on medium difficulty cities. But will UDI missions reserved for Medium also be offered on Hard? And will the ones that work on Easy also work on Medium and Hard cities? Or are we always limited to exactly the UDI mission set per each difficulty city level? If we are limited in that way, then since I play UDI missions a lot, I may have to start choosing the city difficulty based upon which rewards I will want to unlock via UDI. It would be helpful to know that always starting a Hard city would for sure unlock all UDI missions, but I suppose thats the question here for the SC4 GURUs, isnt it? Thanks! (Hmmmm.... perhaps this could be my next Mod [or someone's] - A Mod that allows all missions to be offered when the requirements are met, regardless of which difficulty city you are building.)

