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Found 36 results

  1. SC4 Cheat List

    I found this link to the file "SimCity 4 Cheat List.pdg" in a post by FlyHigh. It's like ten years old, and downloaded it. When trying to open it Adobe Reader says the file is faulty. My search for it failed.
  2. Version 1.3

    12,946 Downloads

    The fusion power plant cheat is comprehensive and requires EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of the fusion power plant. All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode. The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same: Modified instances: (see screenshot for SimCityPak). Advanced Fusion Reactor Fusion Reactor Level Fusion Power Plant Standard Fusion Reactor What this mod does: No plop or maintenance cost Water requirements greatly reduced (from 38,000 to 38). Garbage requirements zeroed out. Controlnet set to a requirement of 1 for each component (for a maximum of 4). Amount of power needed to jump-start the plant set to 1 watt. Power plant output is at default levels Not affected: Wave fusion power plant Note: You will experience the normal duration (~ 30 seconds) for your city to recover from charging the plant, despite power jump-start requirement being only 1 watt, with the surrounding buildings losing power, etc. You will also still experience the plant's negative effects on desirability in the area. To use: Place all files in SimCity\SimCityUserData\Packages. If you already have the script files, you don't need to put them in there again, just the included package file. If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here. If you use this file, delete and replop any existing fusion power plants. Same holds true if you remove the file.
  3. I accidentally named a city the same name as a city that is already in the region, and I already built on all the land (small city), so I tried the WhereRUFrom cheat but it is not working properly I tried renaming 'Zekrom Black' to 'Van Buren' but when I type into the cheat window, WhereRUFrom Van Buren, it names the city "Van" not "Van Buren" The city name is incomplete. How do I fix this?
  4. May NOT be a flaw. The standard use of n-coordinates is that the y--coordinate is used for East-West or vice-versa. The x--coordinate is for the North-South or vice-versa. These are in the same flat plane. The z--coordinate is used for heights. Values can be positive or negative. But I don't know if these conventions are hard wired, or if they can be interactive. To get back to this topic, I noticed that the TerrainQuery cheat is using the z--coordinate as the x--coordinate. The little pic explains it better: (from Wikipedia) This little glitch baffled me for a good while until I checked the cheat's values with a gray map height levels. They correspond rightly. EDIT: I wrote "cheat is using the z--coordinate as the x--coordinate". It should be "cheat is using the z--coordinate as the y--coordinate" as @CorinaMarie rightly pointed this out in a post below.
  5. Cheat: Easy Money / RCI / Freight mod

    Version 1.0

    19,507 Downloads

    As with my other mods, this mod accommodates my own incorrigible penchant for extreme cheating (cough) ease of play. Not compatible with other RCI mods (RCI plop mods are fine). Tax building values are high, pollution levels are low, freight quantities and frequency of production are increased. -- Offline only -- For all RCI buildings: * Tax building value set to 100,000 simoleans. * Minimum workers for operation for all buildings reduced to 1. * Garbage reduced to 0. * Water capacity set to 15 and water usage to 5 (or left alone if lower) * Power capacity set to 15 and power usage to 5 (or left alone if lower) * Self-ignite threshold property set to 500, up from either 45 or 90. Additionally, for all industrial buildings: * Transmitter amount (volume of pollution) set to 0. Occasionally, some industrial buildings show as polluting, but nothing comes of it. * Transmitter Rate (how frequently a building pollutes) set to every 10 hours (600 in-game minutes). * Skill threshold (number of educated citizens needed for tech level) set to 1 for low, medium and high residents. * The delay, in minutes, for producing the next batch of freight set to 15 (down from 36, 48, and 72). * Freight production doubled. ---> Note: More than likely, you will need to replop existing industry. This mod only affects RCI buildings, so transportation, utilities, trade, landmarks, etc., are not affected. Compatible with RCI Plop (003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140231_2_1_RCIHCPLOPALL.package). Thanks to rzvsividra for identifying the instance ID#s of low tech medium density buildings, freight amount, and freight production delay. To use: Place all files in SimCity\SimCityUserData\Packages. If you already have the script files, you don't need to put them in there again, just the included package file. If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here. If you use this file, delete and replop any existing industry.
  6. I tried using the extra cheat "DrawPaths" to see if my FLUPs are connected. Not only is there no path illuminated under my RR, but the avenue ramps are dark as well. T_T Does anyone know enough about both the drawpaths cheat and FLUPs to know if the gap in illumination is a gap in paths or simply a gap between mods?
  7. For example Or the same guy got map with full $$$ value (full map, even garbage etc) land wichout park, academy etc. I know some ppl love cheat but this kill "online" game. This cash cheat i see on many server... always 4-5 the same user.
  8. Cheat: Water (Single Player Only)

    Version 1.1

    14,589 Downloads

    The water cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of water. The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same: Modified instances: (see screenshot for SimCityPak). Basic Water Pump Filtration Pump Hydro Pumping Station Water Pumping Station Water Tower Water Treatment Plant What this mod does: If you plop the water pumping station and add a single filtration pump to it, then over time, the water table will first stabilize, and then grow. See screenshots. Greatly increased the pumping station's output. Number of workers required to start operating set to 1. No plop or maintenance cost for any other water facility (tower / hydropump). To use: Place all files in SimCity\SimCityUserData\Packages. If you already have the script files, you don't need to put them in there again, just the included package file. If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here. If you use this file, delete and replop any existing water facilities. Same holds true if you remove the file.
  9. Version 1.01

    18,881 Downloads

    Transportation cheat requires both base game and the CoT expansion. This mod zeros out plop and maintenance costs for most forms of transportation. Greatly increases passenger counts and busses per garage. Roads, rails, boats, and the airship are not modified so as to maintain some compatibility with other mods. What this mod does: Increases number of buses per bus garage. Increases number of passengers for the bus, train, maglev station. Increases number of passengers per bus stop. Reduces the amount of ControlNet needed for the maglev station to 1. Removes plop and maintenance cost of the airport, passenger terminal, and cargo terminal. Increases air cargo capacity from 54 to 540 crates of freight (does not increase the number of modules). Removes plop and maintenance cost of the streetcar depot. Increases number of passengers per streetcar depot to 2000. Increases number of passengers per streetcar to 2000. All above elements have had their power, water, and garbage greatly reduced. Reduces the number of employees needed to run any of the above to 1. Unaffected: Price of roads, rails, and maglev rails. Boats Airship Note: Experiment with how many garages you need at first. With 30 buses per garage, you can clog your streets really fast if you plop all of the garages. Two garages is a good number to start out and see from there. Also, because the number of buses are increased per bus garage, this mod may conflict with any mod that claims to reduce the number of agents. Note: If you do not destroy and then replop transportation facilities, and you have mods that increase the number of modules per facility, you may get weird plopping errors. Have not tested against any mods that increase number of modules per transportation type. I do NOT have SUGPAK installed and therefore have not tested this against SUGPAK. However, this mod is compatible with the following, separate installations of: 000 - OFFLINE - Roads - Roads With No Traffic Lights - 1.5 - MaxvSk - 20140823.package 000_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_Akar.package 000_OFFLINE_Roads_Bi-level Streets Pack_2.0.175_MaxvSk_20141024.package 001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0.5_AkarRoadsSet.package 001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0_AkarDecoration.package 002_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1_2_Avalon.package 002_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_RegionalBridge.packag 003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140231_2_1_RCIHCPLOPALL.package 6A-Buildings-HomelessTent-1.0-Offline-SUGC_TEAM.package Oppie_OFFLINE_CentralTrainStation.package To use: Place all files in SimCity\SimCityUserData\Packages. If you already have the script files, you don't need to put them in there again, just the included package file. If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here. If you use this file, delete and replop any existing transportation facilities. Same holds true if you remove the file.
  10. Cheat: Garbage (Single Player Only)

    Version 1.0

    16,601 Downloads

    The garbage cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of garbage, including the garbage trucks, atomizer and incinerator. All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode. The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same: Modified instances: (see screenshot for SimCityPak). Garbage Dump Garbage Atomizer Garbage Truck Garage Garbage Incinerator Garbage Truck Dump Zone What this mod does: Number of workers required to start operating set to 1. Jobs tweaked slightly upward in some cases. No plop or maintenance cost. Power and water requirements for all parts of the garbage dump greatly reduced. Garbage capacity increased to approximately 6,000 tons (5.9k) per garbage dump zone (lists as 600). Atomizer controlnet requirement reduced to 1 with a capacity of 900 tons per hour. Incinerator capacity increased to 900 tons per hour. Air pollution still lists as high but actually isn't. Dump truck capacity increased to 50 tons. Unaffected: Garbage dump roads To use: Place all files in SimCity\SimCityUserData\Packages. If you already have the script files, you don't need to put them in there again, just the included package file. If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here. If you use this file, delete and replop any existing garbage dumps. Same holds true if you remove the file.
  11. NoCarsForLowAndMediumWealth

    Version 1.0

    2,807 Downloads

    Introduction NoCarsForLowWealth modifies the Sim and SimCar packages and sets the number of possible sims for a Low wealth and Medium wealth vehicle to be 0 - meaning that driving is no longer an option for low wealth and medium wealth sims. They will be forced to walk, or use the tremendously hideously broken public transport system to get to their place of work. While possible to also make High wealth sims to not take their cars, I've found through experience that this makes the game unplayable, since the sims are just too stupid to find a place to work, and you cause more problems than you solve. Fortunately, High wealth sims aren't as many as low wealth or medium wealth sims, so having their cars on the road won't be an issue. To make this work effectively, be sure to build a bus depot close to the residential zone so that it will function, and then be able to bus sims to other parts of your city, to provide workers for your far away places like the sewage plants and garbage dumps. I've tested this mod with a population of over 600,000 with no gridlock issues. Pictured above is a low wealth sprawl both low density - and later, high density - and as you can see the only vehicles driving around are school busses and shuttle busses - no cars This mod is for offline only. Attempting to use it online will cause rollbacks. Instructions Unzip the zip file, and place the Mods-Sim.package and Mods-SimCar.package into your SimCity\SimCityUserData\Packages folder. This mod depends on the SimCity-Scripts_287520926.package, which you can copy from SimCity\SimCityUserData\EcoGame to your SimCity\SimCityUserData\Packages folder. Restart/start your game (be sure your'e playing in offline mode first) Caveats Due to the game's Artificial Stupidity, you may will experience a fair amount of frustration watching the sims take the bus from bus stop A to bus stop B, only to walk back to bus stop A, never actually finding a place to work or shop. You will have a lot of issues filling jobs, and you will have a lot of industries and shops close down due to lack of workers, despite there being more sims than jobs. This is akin to the problem of segregating cities, and the "solution" to that is to provide both low and medium wealth sims, which seems to increase the chances of sufficient jobs being filled. The only industry which seems to fail almost all the time is petroleum, because so many workers are required for the refineries. Additionally, none of your great works will ever work, since it appears that to get workers to them they have to drive. For a mod that affects Low Wealth Sims only, check out http://community.simtropolis.com/files/file/29765-nocarsforlowwealth/
  12. I'm fed up with plopping park repeatedly, so I found a mod "Radical Super Park Mod" which has a serious error and made me reinstall Simcity. Is there any super effective park that works both on residential and on commercial?
  13. Version 1.03

    14,532 Downloads

    The groundscrubber cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of the groundscrubber. All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode. The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same: Modified instances: (see screenshot for SimCityPak). Ground Scrubber What this mod does: No plop or maintenance cost. Power and water requirements greatly reduced Controlnet reduced to 1. Processing increased to 900 just under 6600 tons of ground pollution per hour (see screen shots for pollution removed in just a few game-hours). No air pollution. Cleans up all forms of pollution (radiation, ground pollution faster). Note: I did not increase the radius of the ground scrubber. To use: Place all files in SimCity\SimCityUserData\Packages. If you already have the script files, you don't need to put them in there again, just the included package file. If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here. If you use this file, delete and replop any existing ground scrubbers. Same holds true if you remove the file.
  14. Cheat: Sewage (Single Player Only)

    Version 1.3

    14,958 Downloads

    The sewage cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of sewage, including the sewage sanitizer. All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode. The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same: Modified instances: (see screenshot for SimCityPak). Sewage Outflow Pipe Sewage Treatment Plant Sewage Sanitizer Sanitizer Tank Sewage Treatment Tank What this mod does: Number of workers required to start operating set to 1. Jobs tweaked slightly upward in some cases. No plop or maintenance cost. Power and water requirements for all parts of the sewage treatment plant and sanitizer greatly reduced. For the sanitizer, controlnet reduced to 1 controlnet per sanitizer tank plopped (probably will never need more than 1 tank). Increased the amount of sewage treated to approximately 1,500 kgal/hour for the treatment plant (lists as 200). Increased the amount of sewage treated to approximately 4,500 kgal/hour for the treatment plant (list as 600). Ground pollution on the outflow pipe reduced to 0. Note: I set the amount of the water pumped equal to the amount of sewage treated, but there is a percentage factor that reduces water pumped slightly, and I did not change this percentage. It's still far higher than normal. To use: Place all files in SimCity\SimCityUserData\Packages. If you already have the script files, you don't need to put them in there again, just the included package file. If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here. If you use this file, delete and replop any existing sewage treatment plants or sanitizers. Same holds true if you remove the file.
  15. Cheat: Education (Single Player Only)

    Version 1.05

    23,957 Downloads

    The education cheat is comprehensive and requires just the base game. You may experience issues if you have also installed other mods that affect any aspect of education, including the individual buildings of the university, grade school/high school classrooms, and buses. All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode. ** It's recommended that you tear down existing education facilities if you use this mod. The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same: Modified instances: (see screenshot for SimCityPak). Classrooms (grade school) Classrooms (high school) College Sign Community College Dormitory Extension Wing (Community College) Grade School Grade School Sign Gymnasium High School High School Sign Public Library School Bus School Bus Lot (grade school) School Bus Lot (high school) School Bus Stop Schools of Business, Education, Engineering, Law, Medicine, Science University University Sign What this mod does: Number of workers required to start operating set to 1. No plop or maintenance cost Power and water requirements greatly reduced. Garbage requirements zeroed out. Increases capacity of the library to 1,000. Increases capacity for buses to 300 students per bus. Increases capacity of the school bus stop to 300 students. Increases number of buses per bus lot to 20 buses per lot. Increases capacity for classrooms to a maximum of 9500 for grade school and 10,000 for high school. Increases capacity for the gymnasium to 50,000. Increases capacity for the university to 8,000 students and 5,000 students per each university school (education, medicine, science, etc.). Increases capacity for the university dorms to 5,000 per dorm building. Increases capacity for the community college to 5,000 and its extension wing to 5,000. Sets university research requirement costs to 1 simolean per researched item. Research for all university projects now only require 1 student each, making research time nearly non-existent. Not affected: Job counts Museums Flagpoles University pedestrian roads Note: High school has a base number of students at 8,000 and each classroom an additional 2,500, but maxes out at 10k. To use: Place all files in SimCity\SimCityUserData\Packages. If you already have the script files, you don't need to put them in there again, just the included package file. If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here. If you use this file, delete and replop any existing education facilities. Same holds true if you remove the file.
  16. Cheat: Police (Single Player Only)

    Version 1.01

    17,995 Downloads

    The police cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of the police stations, including police drones. All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode. The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same: Modified instances: (see screenshot for SimCityPak). Jail Cells Jail Cells (Ground Floor) LawDroneHangar Police Precinct Crime Prevention Center Detective Wing Police Dispatch Tower Police Helipad Patrol Car Lot (Precinct) Patrol Car Lot (Police Station) Police Station Police Station Sign What this mod does: Number of workers required to start operating set to 1. Drone hangar capacity increased to 500. Power and water requirements greatly reduced. Garbage requirements zeroed out. Starting number of patrol cars increased significantly. Patrol cars per parking lot increased. Jail cell count increased (both starting number of cells and per jail cell plop). Job counts tweaked slightly up in some cases. Not affected: Flagpole Premium Content (Dr. Wu, etc). To use: Place all files in SimCity\SimCityUserData\Packages. If you already have the script files, you don't need to put them in there again, just the included package file. If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here. If you use this file, delete and replop any existing police stations. Same holds true if you remove the file.
  17. After having to re-install Simcity 2013 COT due to a system format, the Budget Boost cheat Alt+W does not work any longer - not even in Sandbox Mode - Any ideas?
  18. Cheat: Worship (Single Player Only)

    Version 1.0

    4,139 Downloads

    I wanted to remove garbage production from houses of worship. Affects church, mosque, temple, new temple. Reduced garbage, required workers reduced from 2 to 1, worshiper count increased from 200 to 500. No other changes. ** Replop existing houses of worship. -- Does not affect any other cultural items (landmarks, etc.). -- Does not increase number of ploppable houses of worship (default left alone at 4). Houses of worship already had no associated maintenance or plop cost. Install in SimCity\SimCityUserData\Packages. * I turned off my garbage dump and walked away from my city for an hour and let it run at full speed, and the churches eventually produced garbage. I'll see what else will need to be done. * The increased worshiper count and required worker count is fine.
  19. I noticed the posting of the SugCPak installer, and so I've updated the descriptions introducing my 10 cheat mods to be clearer about the likelihood of incompatibility with other mods that modify the same aspects of the game. Anyone who has downloaded any of my cheat mods, and then downloads and installs the SugCPak, may render almost all of my cheats inert, which is perfectly fine if that's what people want to do, but I'm letting people know. I also updated the groundscrubber this morning to use even less water. I use certain aspects of the Sug stuff, but installed one-by-one. There may be other mods in the SugCPak that are compatible that I simply haven't downloaded, but I know that the ones listed below in the SugCPak are compatible with my mods because I'm using them (or have recently used them until I made made my own mod to transportation, which I do not intend to upload): ⦁Project Akar UI Enhancement Author:Yayie ⦁Unidirectional Networks (Udon) Author:Xoxide ⦁Parklets Author:yayie ⦁The Simcity Decoration Pack Author:Danny ⦁Oppie's C$$ Burger King Author:Oppie ⦁Oppie's C$$ Mcdonalds Author:Oppie ⦁Oppie's Museum Author:Oppie ⦁Oppie's Public Transport Stops Author:Oppie ⦁Airship Upgraded Author:Nikola ⦁Regional Maglev Author:Yayie ⦁Homeless Tents Author:Yayie ⦁New RCI 1.1(More Workers,Shoppers and Freights) Author:Nikola ⦁Street With No Traffic Lights Author:MaxvSK
  20. Cheat: Clinics (Single Player Only)

    Version 1.1

    11,217 Downloads

    The clinic cheat is comprehensive and requires just the base game. You may experience issues if you have also installed other mods that affect any aspect of the clinic, including the ambulance bay and other clinic facilities. All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode. You must tear down existing clinics. The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same: Modified instances: (see screenshot for SimCityPak). Ambulance Bay Clinic Patient Rooms Wing Clinic Sign What this mod does: Number of workers required to start operating set to 1. No plop or maintenance cost Clinic waiting room capacity increased to 150. Clinic patient capacity increased to 200. Patient Rooms Wing capacity increased to 200. Ambulance bays increased from 4 to 10 (be sure to tear down existing clinics first). Garbage requirements zeroed out. Not affected: Job counts Power and water requirements Hospitals (separate mod) To use: Place all files in SimCity\SimCityUserData\Packages. If you already have the script files, you don't need to put them in there again, just the included package file. If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here. If you use this file, delete and replop any existing clinics. Same holds true if you remove the file.
  21. Cheat: Hospitals (Single Player Only)

    Version 1.1

    16,270 Downloads

    The hospital cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of the hospital, including drones, ambulances, ambulance bays, and other facilities. All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode. The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same: Modified instances: (see screenshot for SimCityPak). Ambulance Bay Diagnostic Lab Emergency Center Hospital MediDrone Hangar Patient Rooms Wing Hospital Sign Surgical Center Wellness Center What this mod does: Number of workers required to start operating set to 1. No plop or maintenance cost Drone hangar capacity increased to 500. Power and water requirements greatly reduced. Garbage requirements zeroed out. Job counts tweaked slightly up in some cases. Hospital's base number of patient rooms increased to 500 and its waiting room capacity increased to 400. Patient Rooms Wing capacity increased to 750. Not affected: Clinics (separate cheat mod) To use: Place all files in SimCity\SimCityUserData\Packages. If you already have the script files, you don't need to put them in there again, just the included package file. If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here. If you use this file, delete and replop any existing hospitals. Same holds true if you remove the file.
  22. Version 1.0

    15,471 Downloads

    The fire station cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of fire fighting facilities, including drones, garages, and helipads. All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode. The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same: Modified instances: (see screenshot for SimCityPak). Fire Dispatch Tower FireDrone Hangar Fire Truck Garage Fire Marshall Office HazMat Garage Fire Helipad Large fire Station SIgn Large Fire Station Fire Alarm Fire Station Sign Fire Station Fire Station Garage What this mod does: Number of workers required to start operating set to 1. Drone hangar capacity increased to 500. Power and water requirements greatly reduced. Garbage requirements zeroed out. Job counts tweaked slightly up in some cases. Not affected: Flagpole To use: Place all files in SimCity\SimCityUserData\Packages. If you already have the script files, you don't need to put them in there again, just the included package file. If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here. If you use this file, delete and replop any existing fire stations. Same holds true if you remove the file.
  23. I recently used SimCityPak 4.0 to make a series of custom cheats for myself. Some are fairly extensive and touch practically every element of a given facet of the game. For example, about the only thing my police cheat leaves alone is the cost of the police sign. My police, fire, and medi drone hangars, included in my Police, Fire, and Hospital overhauls, each come with 500 drones. Few, if any, of my buildings have a plop or maintenance cost, produce garbage, and almost all have had their water/power consumption reduced by an order of magnitude while increasing their desired outputs. Most items requiring controlnet have had their requirements reduced to 1 controlnet. So you get the idea. I have avoided posting my mods because I don't feel like getting ripped by people who don't like cheats. If you don't like cheats, move on. Don't sit there and savage someone else's work because you're suddenly inflamed with some sort of trumped-up moral indignity because someone created a ridiculous imbalance. Just don't download it and keep moving. I'd like to post them, but don't feel like getting flamed for doing it.
  24. NoCarsForLowWealth

    Version 1.1

    2,807 Downloads

    Introduction NoCarsForLowWealth modifies the Sim and SimCar packages and sets the number of possible sims for a Low wealth vehicle to be 0 - meaning that driving is no longer an option for low wealth sims. They will be forced to walk, or use the tremendously hideously broken public transport system to get to their place of work. While possible to also make Medium and High wealth sims to not take their cars, I've found through experience that this makes the game unplayable, since the sims are just too stupid to find a place to work, and you cause more problems than you solve. Fortunately, Medium and High wealth sims aren't as many ias low wealth sims, so having their cars on the road won't be an issue. To make this work effectively, be sure to build a bus depot close to the residential zone so that it will function, and then be able to bus sims to other parts of your city, to provide workers for your far away places like the sewage plants and garbage dumps. I've tested this mod with a population of over 600,000 with no gridlock issues. Pictured above is a low wealth sprawl both low density - and later, high density - and as you can see the only vehicles driving around are school busses and shuttle busses - no cars This mod is for offline only. Attempting to use it online will cause rollbacks. Instructions Unzip the zip file, and place the Mods-Sim.package and Mods-SimCar.package into your SimCity\SimCityUserData\Packages folder. This mod depends on the SimCity-Scripts_287520926.package, which you can copy from SimCity\SimCityUserData\EcoGame to your SimCity\SimCityUserData\Packages folder. Restart/start your game (be sure your'e playing in offline mode first)
  25. I recently found a property file that allows you to have ten levels for a MegaTower (by punching in a cheat) in SimCityPak. The instance ID is 0x21982bfb. I was hoping that if some people did some exploring, we could figure out how to allow more levels for a MegaTower. I don't know what the cheat is I'll have to figure that out.
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