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Found 10 results

  1. Modular Plaza System (MPS)

    From the album Modular Complexes (S3-15-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] There are some plaza plugins out there on the STEX, even a few modular ones, but with this set, I'm aiming at creating a fully comprehensive modular system of plazas which have a variety of different functions, are easy to combine, and allow adjustment of textures. This plugin contains a good number of modular lots that will allow you to create your custom plaza, sidewalk, or seawall. Fountains, ponds, benches, seawalls, market stalls, trees – nearly everything is available, I’ll leave it to your experimenting pleasure to find out. Most of them are purely decorational (while having park and landmark effect), only the market stalls will yield a bit money. All lots have been designed in a way that they are rather simple, thereby being able to be combined with each other easily. All lots can be found in the park menu, just below the default Maxis parks. By default, all lots will use the standard Maxis white pavement texture, however, I’ve included some texture override files that will allow you to customize this plugin in a way that all lots will change their textures. Mainly included are textures fitting with the PedMall puzzle pieces from the NAM, but since I’ve seen many users using plugins that override the PedMall textures, I’ve also included a few extra overrides.
  2. Version 1

    519 Downloads

    Short Description: There are some plaza plugins out there on the STEX, even a few modular ones, but with this set, I'm aiming at creating a fully comprehensive modular system of plazas which have a variety of different functions, are easy to combine, and allow adjustment of textures. This plugin contains a good number of modular lots that will allow you to create your custom plaza, sidewalk, or seawall. Fountains, ponds, benches, seawalls, market stalls, trees – nearly everything is available, I’ll leave it to your experimenting pleasure to find out. Most of them are purely decorational (while having park and landmark effect), only the market stalls will yield a bit money. All lots have been designed in a way that they are rather simple, thereby being able to be combined with each other easily. All lots can be found in the park menu, just below the default Maxis parks. By default, all lots will use the standard Maxis white pavement texture, however, I’ve included some texture override files that will allow you to customize this plugin in a way that all lots will change their textures. Mainly included are textures fitting with the PedMall puzzle pieces from the NAM, but since I’ve seen many users using plugins that override the PedMall textures, I’ve also included a few extra overrides. Note: There has been a last-minute change to this plugin that isn't reflected in the screenshots above: I had to remove all the people lurking around on the lots because their immense amount looked horrible, and I couldn't find a way to randomize their appearance. Please make sure to read the included readme carefully, since you can't just install this plugin and play - due to the texture overrides, you need to customize it first. Available languages: English, German Dependencies: Please refer to the Readme for information about what the dependencies do. Unfortunately, this time you get a good load of dependencies, fortunately, however, most of them are candidates I'm using frequently, anyway, or just dependency packages that do nothing except adding props/textures and won't flood you with a lot of lots that will fill your menu quickly. Exception: I've had to use one file from the Historic Harbor plugin, which comes with many lots. You only need one file from there (see below). BSC Mega Props - KWKVol02: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=627 BSC Mega Props - SG Vol01: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 BSC Mega Props - swi21 Vol01: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403 BSC Mega Props Gascooker Vol01: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=397 BSC VIP girafe Ashes: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2854 BSC VIP girafe Beeches: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2995 BSC VIP girafe Birches: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2620 BSC VIP girafe Common Spruces: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 BSC VIP girafe Elms: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3347 BSC VIP girafe Lindens: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 BSC VIP girafe Norway Maples: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2740 Buildings as Props: http://www.simcityplaza.de/index.php/tools-und-andere-downloads/offizielle-downloads/file/446-buildings-as-props-von-maxis SFBT Essentials: http://www.simcityplaza.de/index.php/props-und-texturen/essentials?download=162:sfbt-essentials-dezember-2015-(windows) You only need the file Fence - Iron small.dat from the Historic Harbor plugin. Optional but helpful: The following dependencies are required for some of the texture overrides, but the base MPS plugin will entirely work without them: BSC Textures Vol01: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BSC Textures Vol02: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638 Vortexture 1 - Base Set: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3211 Contained Files: MPS Core Files.dat (mandatory): Contains all lots for the Modular Plaza System, along with their descriptions and icons. MPS Textures.dat (mandatory): Contains a few overlay textures that have been created specifically for the MPS. Seawall Connection Lots.dat (optional): 4 lots that can be used on slopes to connect ground traffic routes to the overpass puzzle pieces from the NAM and thereby blending them in with the seawall system you get with this download. You can, of course, as well do this with the NAM’s default hillside transition pieces, but they won’t fit into the seawalls, visually. z_(Name).dat (all optional): A total of 10 additional files that you can choose form that will override your existing MPS lots to give them different base textures. Keep only one of them, or just remove them all if you want to play with the base Maxis white pavement texture (see installation instructions below). Installation: Please move or copy all existing files (except the Readme files) into the Plugins folder of your edition of SimCity 4. After doing so, please choose one texture override. These texture overrides are located one each in all files starting with z_. To apply one, remove all other texture override. To play with the default Maxis White Pavement, remove all texture overrides. You may want to look into the folder “Screenshots Texture Overrides“ to find out how they will look in-game. You can at any time switch to another texture system by replacing the existing texture override file with another one, in-game, the textures will adapt automatically. To uninstall this plugin, please bulldoze all MPS lots in your cities and then remove all MPS files from your Plugins folder. Compatibility: This plugin is only compatible with SimCity 4: Rush Hour or SimCity 4 Deluxe.
  3. Mayor's Square

    From the album Parks and Plazas (S3-11-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] And again, there's a challenge entry from me... Why being limited to either trees, statues, OR fountains whenever you can have all three? I've been impressed by a particular square layout seen on the challenge thread about the Parks and Plazas theme with a plaza containing a lot of trees on it, therefore, I designed a part of this lot in this way.
  4. Mayor's Square

    Version 1

    395 Downloads

    Description: Mainly created for the center of a large or medium-sized city, this square is supposed to honor the mayor and his wife/her husband (or any other famous personality, for that matter). Two statues (one male, one female) are located in its center, surrounded by trees on one side and fountains on the other. Of course, common accessoires, like a refreshment stand and a news stand, cannot be lacking there. For further information, please refer to the readme in the download. Available languages: English, German (both Readme and file; the game will choose the language on its own) Dependencies: Maxis Buildings as Props http://www.simcityplaza.de/index.php/tools-und-andere-downloads/offizielle-downloads/file/446-buildings-as-props-von-maxis Required files: all BSC MEGA Props – SG Vol 1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 Required files: all BSC Textures Vol 1: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 Vol 2: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638 Required files: all BSC – VIP girafe Beeches/Chestnuts/Elms/Norway Maples Contains all the trees on this lot. Adds trees to the MMP menu. Beeches: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2995 Chestnuts: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 Elms: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3347 Norway Maples: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2740 Required files: all except those containing props_pack in their file name Required files: Murimk_Park_props_1_small.dat Required files: wmp_station_props.dat Required files: unknown (recommended: install all) Installing: Copy or move the folder containing this plugin into your Plugins folder. To uninstall, just remove it after bulldozing all instances of this plugin. Compatibility: This plugin should be compatible with all versions of SimCity 4. If not, please notify me. Contact: In case you have discovered a bug, please write me a private message on Simtropolis Exchange or leave a post on the thread where you have downloaded this plugin.
  5. Main Market Square, Cracow

    From the album Realistic Recreation (S3-08-M)

    40.000m2 (430.000ft2) square meters of urban space in the heart of european city? Yes! Welcome to Poland, welcome to Cracow! This realistic recreation is inspired by the biggest medieval market square in Europe. More about Main Square: https://en.wikipedia.org/wiki/Main_Square,_Kraków Before you'll vote I recomend to take a look on this picture for small comparison. How many landmarks are you able to recognize?
  6. By default, Simtropolis uses Round Avatars as of July 2015. While the Round Army may have won the battle when Simtropolis voted, I have a solution for those of you who want square avatars. I have tweaked the CSS code for a modern, sleek square design with smooth edges. I did this to address concerns that the round avatar style cropped too much while addressing the want for a modern look. This is available for Firefox and Chrome users only. Internet Explorer worshippers can weep in a corner. UPDATE: Browser Support: Supported and Tested Browsers: Firefox, Chrome Untested Browsers (but it should work): Safari, Opera Little or no support: Internet Explorer: No support. Please download Firefox or Chrome. Mobile browsers: Mobile browsers still do not have strong add-on support in general. You can try. Please tell me if it works. Here is a sample screenshot: Install Instructions: 1) You will need the "Stylish" extension/add-on for Firefox and Chrome. (7 May 2017 - Update: Stylish has revamped and updated their plug-in. Make sure you are using the latest version) Stylish Links here: Firefox: https://addons.mozilla.org/en-us/firefox/addon/stylish/ Chrome:https://chrome.google.com/webstore/detail/stylish/fjnbnpbmkenffdnngjfgmeleoegfcffe Safari: http://sobolev.us/stylish/ Opera: https://addons.opera.com/en/extensions/details/stylish-for-opera/ 2) Install my Stylish code here: https://userstyles.org/styles/116688/simtropolis-avatar-rounded-square-by-hellken Screenshot: Spoiler
  7. Square Island

    Version 1.0.0 (A)

    836 Downloads

    Greetings all. This is my first upload to the Simtropolis community, and I hope despite the bad quality, you can find some enjoyment out of my creation. -------------------------------------------- As you can see by the title, this map is basically a big square that fits (sort of) into a 1x1 tile in the game (an area of 2km squared in the game). It technically isn't a square, since I have modified a small area north of the highway entrance of the city to be able to fit water and sewage pumps, so it's playable in the one tile, but that doesn't really matter, and also to get the highway and railway down to ground level, and have them enter at 90 degrees to the tile border, I have made a slight outcrop into another square. Unfortunately, I suck at making things. A lot. And this map is just one example. The edges aren't very straight, and venture very slightly outside the 1x1 tile this map is supposed to cover; this will be fixed in the future. Also, since I made this in about 5 minutes or so, it isn't very realistic (not in the sense that this island can't exist in the real life, which it can't); the sea floor is set to 60, sea level to 65, and land height is 70, so forgive me if you get annoyed by the sea floor being visible, I will fix this in a newer version. Also, there may be a few dents in the island, since I didn't bother properly smoothing it out. Also, you may be wondering what the (A) in the version number stands for. Well, there are going to be at least 2 versions of this map. Version A is playable normally (in theory), with all connections available, and everything is buildable in the one grid square. The second version, the B version, will not have any road connections, and therefore is impossible to start your city in without mods. I am also thinking of making a C version, with resources available, subject to user interest. Installation: Place the .crp file in C:\Users\[Your Username]\AppData\Local\Colossal Order\Cities_Skylines\Maps I hope you find some enjoyment from my map. Cheers, ApexDriver
  8. Hey everyone! So I've been trying my hand at modelling buildings lately, and things were going great until I realized that I could reduce my building's UV mapping from 2048x2048 to 2048x1024 without impacting the texture quality too much. Unfortunately, I didn't make this realization until I was nearly done with the texturing. An hour of hair pulling later, here's my current situation: ^ The original, before I started messing with it. ^ Now. I can't seem to figure out a way to crop the UV map from 1:1 to 2:1 without the faces automatically scaling to 2:1 as well. I'd very much like it not to alter the dimensions of everything because I don't want to start over when I'm this far in. I know how to visually fix the issue (by leaving the UV map at 2048x2048 and dragging the image to fit) but that kinda defeats the purpose of scaling it. Has anyone else had to deal with this? Any ideas / tips / solutions? That would help a lot. Thanks!
  9. Centro de la Ciudad

    Bienvenidos a Capital. En este articulo les dejo algunas fotos de la ciudad capital de mi Región. Espero que les guste. Está inspirada en una ciudad... ¿Quien la conoce? Bienvenidos a Capital.
  10. I have played Simcity 4 for quite some time now, and have a 2 gb folder full of mods. But the thing I miss the most is actually a terrarforming tool, for use with for example CDK3 docks and seawalls. So hereby I request a experienced mod maker to provide those of us that crave for such a tool. To create it and share it with the community. Special point of interest, I know about the Simpeg leveling tool. I have used it and still use it, but it won't work with water for things as docks.
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