-
Content Count
62 -
Joined
-
Last Visited
Community Reputation
89 LegitimateAbout ASV7900
-
Rank
Sophomore
Recent Profile Visitors
601 Profile Views
-
CoriBoom Cori's No Kickout Lower Wealth Mod - Now CAMpatible
ASV7900 replied to CorinaMarie's topic in SimCity 4 General Discussion
@Cyclone Boom - I just reinstalled the game, and copied back my old plug-ins folder since I'm continuing my gameplay. How do I check/test if this mod is still working properly? I started a new region and noticed $$ residents kicking out my $ residents.- 95 Replies
-
- nko
- no kickout
-
(and 7 more)
Tagged with:
-
Let's write our own SC4 hardware renderer
ASV7900 replied to simmaster07's topic in SC4 Modding - Open Discussion
Yup! I love using me mouse instead of the damn trackpad... -
New Region - Zero Population Growth
ASV7900 replied to ASV7900's topic in SimCity 4 General Discussion
@rsc204 - You were absolutely right on the land value part. See screenshot below!!! Too green for any low EQ/low wealth sims to move in! So I've started a new city (Fairview District 03) with absolutely no decorations, just roads and residential zones to trigger regional growth. Seems to be working for now, fingers crossed. I was so used to playing in my previous region where there's already 15+ cities, so this silly issue never came up. Oh, the damn joys and pains of playing SC4, where there's always a new issue to solve. LOL! Note to self: This region is going to be a pain in the ass to develop for the first 100+ years of so. -
New Region - Zero Population Growth
ASV7900 replied to ASV7900's topic in SimCity 4 General Discussion
@rsc204 - Hey man. It's been a while. Hope you're doing well, and thanks for the advice. Since it's a new region, would it help if I switch my another city (completely empty), and create natural R/C/I demand there first, and over time, hopefully that would spur demand/growth in the above city which I overdeveloped? -
Hi All, I'm having a silly problem with a new region I've just started. There's ample jobs (Commercial, Industrial & Farms) for this new city I just started up, however after close to 1 year of running the city, my residential zone is not developing at all. I can't identify the reason, so asking for help. HELP!!!
-
Let's write our own SC4 hardware renderer
ASV7900 replied to simmaster07's topic in SC4 Modding - Open Discussion
Just to share my personal experience trying to Install SimCity 4 on two of my laptops after reformatting my old one, with the same installation methods for both: 1) Selenite X - Running on AMD processor + GTX 3080, Windows 11 = Cannot run on Hardware (DX) or OpenGL. = Runs on software but extremely laggy & buggy. = Gave-up and uninstalled the game. 2) Selenite Pro - Runnin on Intel processor + GTX2060, Windows 10 = Able to run on Hardware (DX). = Smooth most of the time, unless running large cities that have populations more than 1 million. = Getting back into playing the game again with CAM + NAM + plug-ins that I've accumulated over the past year. As much as I love playing the game and the support community, I really hope there's a better City Builder that's up & coming to replace the best of the best, SC4. -
May I ask, as part of this project, will there be a CAM 3.0? With more and more enhancements and improvements vs. 2.0?
- 62 Replies
-
- colossus addon mod
- CAM
- (and 4 more)
-
Thanks for the detailed explanation. So in summary, there's a few choice paths when installing the mods: 1) Existing Region - Do not demolish previously plopped parks / rewards, otherwise will result in 3x negative cap reliefs. Unless you want to go down the difficult path and demolish & re-plop everything. Should still be okay to use for regional expansion if no major demolishment planned, right? 2) New Region - Perfect start for CAM & this mods. Can I also ask, any crash to desktop issues faced? I'm going to try this out.
- 14 Replies
-
- 1
-
-
- CAM
- population
-
(and 1 more)
Tagged with:
-
@rsc204 - Thanks for the excellent uploads. May I ask, if I install these dat files, will it affect previously plopped Parks and Rewards? Asking cause my region is halfway developed with CAM Skyscrapers, and having to destroy each park & rewards previously plopped and do it from scratch would be a major pain point.
- 14 Replies
-
- CAM
- population
-
(and 1 more)
Tagged with:
-
@rsc204- Thanks for sharing the 3x3 Park. Let me give it a try out. On trying to mod the MAXIS parks, I would agree that they require CAMifying - and even those reward buildings that give CAP Reliefs for residentials. That way it wouldn't be cheating too much, since the bigger rewards earned gives a bigger CAP Relief, while the parks give smaller proportionate CAP Reliefs as well. For example - CAP Relief Rewards (Since CAM increases Stages from 8 to 15, basically 2x the number of available stages, the CAP Relief from these rewards +related MAXIS parks can be 2x as well?) • Farmer’s Market (R§, R§§) • Major Art Museum (R§§, R§§§) • Major League Stadium (R§, R§§) • Minor League Stadium (R§, R§§) • Opera House (R§§§) • Tourist Trap (R§) I'm quite surprised nobody faced CAP Relief issues playing with CAM + NAM before and not much custom content out there either.
- 14 Replies
-
- 2
-
-
- CAM
- population
-
(and 1 more)
Tagged with:
-
Sharing the screenshot. Will all the boxes ticked, the Mayor Names are still missing.
-
Thanks for the comprehensive reply. I've read the Prima Guide + CAM documents and I'm aware of the Cap Relief - which made me factor in building a lot of large parks / flower gardens / plazas on my map, depending on the zoning. That being said, it still doesn't seem sufficient enough. I've grown my R$ & R$$$ after that screenshot, let me share my latest one here. Have grown my R$ & R$$$ to match the jobs demand, and built even more parks to try and provide Cap Relief for R$$ - with some additional custom content (parks & stadiums), but it's a long journey and painfully slow process though. You're right about the regular Hospitals, Schools and other services - I've already downloaded the necessary upgraded services to account for CAM, and going well so far. Noted on the landmarks for Com population - funny thing, I never seem to face issues growing Com on CAM. Their demand is always sky high, especially with my region growing so nicely (Total Population now 12 million +++).
- 14 Replies
-
- 1
-
-
- CAM
- population
-
(and 1 more)
Tagged with:
-
I've built both stadiums + the stock exchange. Basically, almost all my rewards have been plopped, but I'm still hitting the caps. That being said - I have CAM installed, and city size is more than 1 million. I guess I have to download some custom stadiums to boost it further? Does building landmarks lower the demand caps?
- 14 Replies
-
- CAM
- population
-
(and 1 more)
Tagged with:
-
Hello everyone! I'd like to ask for some help. As you can see from below census screenshot, I'm about to hit a population cap on my R$$. How do I solve this / bring the cap down? What is the most effective way to do so? My SC4 game is running with CAM + NAM, and this is the XL city tile (below Bigger City + Big City). Thank you.
- 14 Replies
-
- CAM
- population
-
(and 1 more)
Tagged with:
-
Hello SC4 Peeps, Silly question here - Some of my cities don't have the Mayor Name's appearing. This region is the tutorial region, so I'm wondering if it's related to some bug or something. Any help / insight on how to fix it would be appreciated. Thanks.
