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Found 344 results

  1. Real Population

    Version 1.1

    16,440 Downloads

    This mod replaces the "Fudged population" and instead puts the real one. Many people have made this mod but it seems they haven't uploaded it here so I'm uploading it here. As you can see in the examples. A city of 120,000, the real population is only 18,000. See the diffrence credits Various redditors for discovering that the population was fudged and explaining how to make it. Oppie for his SimcityPak And of course Maxis for its wonderful game Note: MOD DOES NOT WORK WITH THE GLOBAL MARKET MOD
  2. San Francisco

    Today, we're taking a look at another one of the United States' iconic cities - San Francisco. This hilly city sits on a peninsula between the Pacific Ocean and San Francisco Bay in Northern California - and since it's founding in 1776, it's evolved into a cultural, commercial, and financial center. With plenty of famous landmarks and attractions dotting the city - it's also one of the country's top tourist destinations as well. We'll start the trip off in the city's Central Business District - with a number of the city's tallest buildings like Transamerica Pyramid, 555 California Street (formerly Bank of America Center), and 345 California Street in full view. A view of San Francisco's stunning skyline at nighttime. At the center of the city's skyline is the distinctive, pyramid shaped Transamerica Pyramid. Upon its completion in 1972, it was the world's 8th tallest building - and even though it's not the tallest skyscraper in the city anymore (since surpassed by the 1,070 ft. Salesforce Tower, completed this year), it's still the most iconic. We venture out of downtown and onto the city's infamously hilly streets - and it gets especially steep on Lombard Street. This street is famously known for a one block stretch where it zigs and zags down the hillside - and these 8 hairpin curves have given it the title of "The Most Crookedest Street In The World". The crookedness serves a purpose, too - as it was intended to slow down vehicles and to reduce the steep gradient of the hillside, all while offering incredible views of the city. Located northwest of Lombard is the stunning Palace of Fine Arts. Constructed in 1915 for the Panama-Pacific Exposition, this Greco-Roman palace and attraction - complete with a rotunda and columns - has remained one of the city's most popular landmarks ever since. Art exhibitions are still shown regularly, and it also serves as a park and popular wedding destination. Our next destination can be found on top of the city's steep Telegraph Hill - the beautiful Coit Tower. Built as a gift from the late socialite Lillie Hitchcock Coit, this 210 foot tall art deco tower has remained an icon on the San Francisco skyline ever since its opening on October 8th, 1933. For our next destination, we catch a ferry ride at Pier 33 to visit "The Rock" - Alcatraz Island. This small island in San Francisco Bay was developed in the mid 1800s with military fortifications, a lighthouse, and most famously - a prison. Once a small military prison, it quickly grew in size and served as a federal prison from 1934 to 1963, housing some of the country's most hardened criminals like Al Capone. The rugged terrain and frigid water made it the perfect place for inmates - and the unforgiving punishments handed out here gave it a harsh reputation. Although it's been abandoned for decades - it's still one of the city's most well known landmarks and tourist attractions. The San Francisco Museum of Modern Art is located in the heart of the city and is another one of the city's most distinctive landmarks - the current building was constructed in 1995 and houses some 33,000 pieces of artwork. It's one of the world's largest modern and contemporary museums - any visit here is sure to inspire the mind. The earthquake of 1906 brought much devastation to San Francisco and its skyline - and the old city hall was one of its most prominent buildings brought to rubble. The new San Francisco City Hall, re-opened in 1915, has remained an icon on the skyline ever since with its distinctive Beaux-Arts Dome rising 307 feet above the city. Last but not least is the city's most iconic landmark - the legendary Golden Gate Bridge. This 8,981 foot long suspension bridge spans a narrow straight connecting San Francisco Bay to the Pacific Ocean - and has been open for traffic since 1937. Despite the name, the bridge is actually painted in a brilliant "international orange" color, and it makes for a truly stunning sight, day or night. Don't forget to comment, like, and follow True Earth if you haven't already! -korver Previous Update: "U.S. Skylines" Thanks to @Cyclone Boom, @Silur, @Krasner, @art128, @Toby Ferrian, @RobertLM78, @CorinaMarie, @Handyman, @mrsmartman, @tonyr, @redfox85, @simmytu, @Androgeos, @bobolee, @The British Sausage, @jakis, @raynev1, @ESP15, @nycsc4, @kingofsimcity, @tariely, @scotttbarry, @MAW, @Odainsaker, @mike_oxlong, @feyss, @Simmer2, @etg-nc2nyc, @9gruntsand1hammer, @ByeByeBayou, @aciaKa, @Elenphor, & @_Michael for all the likes!
  3. U.S. Skylines

    Today, we're returning to the United States to cover a few more of the country's most stunning skylines. After already taking a look at the iconic skylines of New York, Los Angeles, and Chicago in previous updates - we'll be viewing St. Louis, Portland, Houston, and Philadelphia today. St. Louis, Missouri We begin in the Midwest - with our first stop being St. Louis. This major city sits right on the Mississippi River and is home to the iconic Gateway Arch, which towers 630 feet above the surrounding skyscrapers. It holds the title of being the tallest man made monument in the United States and serves as a symbol of the city's past - a true "Gateway to the West" for pioneers. Portland, Oregon Located in the United States' Pacific Northwest, Portland has one of the United States' most unique skylines with a mix of historic buildings and post modern skyscrapers like the 509 foot tall KOIN Tower. The "City of Roses" sits right under the shadow of Mt. Hood, and can offer some stunning panoramas: It's usually rainy here, but snowfalls can happen during the winter months - it's always a special sight. Houston, Texas We're headed to the South for our next city - Houston. During the late 1970s and early 1980s, oil production was booming and the city's skyline saw massive growth, with the 1,002 foot tall JPMorgan Chase Tower (1982) and 992 foot tall Wells Fargo Bank Plaza (1983) rising above the rest. A massive oil glut however soon followed and the city's skyline became stagnant for decades - but construction has picked back up in recent years. Philadelphia, Pennsylvania Our last stop today will be on the East Coast - where we'll visit the "City of Brotherly Love" and home of the Philly Cheesesteak - Philadelphia. Once the capital of the United States, it's a city noted for its historic buildings like Independence Hall and Philadelphia City Hall - but in recent years, the skyline has been growing rapidly as well. With the 1,121 ft tall Comcast Technology Center (2018) and the 974 ft tall Comcast Center (2008) joining an already impressive skyline - it's truly one of the country's most stunning skylines. Special thanks for the photographs used in this update: St Louis night, CCSA2.5, Daniel Schwen | Portland at Dusk, CCSA2, Alejandro Rdguez | Houston night, CCSA2, eflon | Philadelphia from South Street Bridge July 2016 panorama 3, CCSA3, King of Hearts/Maps and stuff. Each photograph has the same license as the original, was resized, sharpened/blurred, and given a filter, border and vignette. Don't forget to comment, like, and follow True Earth if you haven't already! -korver - - - Previous Update: "Lagos" Thanks to @The British Sausage, @bladeberkman, @redfox85, @Silur, @CorinaMarie, @RobertLM78, @jakis, @AndisArt, @Toby Ferrian, @Krasner, @feyss, @tonyr, @bobolee, @mike_oxlong, @Cyclone Boom, @raynev1, @kingofsimcity, @Handyman, @ByeByeBayou, @SC4L0ver, @Manuel-ito, @Angry Mozart, @weixc812, @Duco, @scotttbarry, @Tyberius06, @Androgeos, @aciaKa, @9gruntsand1hammer, & @mrsmartman for all the likes!
  4. Hello, I have compiled a list here of the SimCity series and related games, including the more famous ones as well as independent projects and links to various other related games. Please feel free to mention any relevant games and link this post to other SimCity forums as I will be updating this list over time. Some of the games in the list I found in the forums here. My goal is to make a sort of archive list of any modern city builder games so if you are looking for something older, newer, different, similar, etc you can use this list as a reference. I also recommend checking out the Mobygames database - here is a list of city builder games, merchant/trade builder games and transportation network builder games. If you are into ancient and medieval city building games I have also posted a similar topic in the Heavengames forums here and a copy of that thread as well as a thread of linked threads in the City Builder Games forums here. The list below will contain games from any modern city building genre, as long as there is some kind of minimal amount of building involved. There are a bunch of independent modern city builder games so there is a lot of potential for a new SimCity sequel or new type of game, whether done in a classic 2d style or 3d style, either developed by a big company or independently. One promising example of independent development is the ancient military rts game 0AD, which can be interpreted as a remake of Age of Empires but in 3d, more historically realistic and the game will be fully moddable - so it seems there are still ways that the rts and city building game genres can evolve. Maybe creating a game engine, code, or game that could be custom modded is possible at this point after over a couple decades of various city builders. A game where people could modify the setting to include various modern urban settings such as a pre-Industrial age, early Industrial age, modern age, various post-Industrial age settings, alternate histories, scifi, alien, fantasy and alternate/"what if" past, present, and future settings would be interesting. A recent example of a futuristic scifi/fantasy city-building game is Anno 2070 which is included below. I have added some games in this list which are not directly related to modern city building. For example the Rise of Nations and Empire Earth series are military rts games, but they feature a modern age setting either in an age-progression or standalone-age game. I also added Spore and related games and programs to this list because they are and expanded version from city to global scale building. So I felt it would be interesting to include it here as it might open up some possibilities for new game finds and ideas. As some know, the final Spore game came out to be different from the 2005 video demo, so there is still untapped potential in the genre of biological simulation and global civilization building games. Modern city building games: SimCity (1984, 1993) Utopia: The Creation of a Nation (1991) SimCity 2000 (1993) SimCity 2000 Collection (1993) SimCity Classic (1994) SimTown (1995) Constructor (1997) Infustry Giant (1998) Mob Rule (1999) SimCity 3000 (1999) SimCity 3000 Unlimited (2000) Tropico (2001) Industry Giant 2 (2002) Atlantis Underwater Tycoon (2003) Tropico 2: Pirate Cove (2003) SimCity 4 (2003) SimCity 4: Rush Hour (2003) Locomotion (2004) Geniu$: The Tech Tycoon Game (2005) Genius: Biology (2005) City Life (2006) Deep Sea Tycoon: Diver's Paradise (2006) Tycoon City: New York (2006) City Life (2006) SimCity Societies (2007) City Life: World Edition (2007) City Life Edition 2008 (2007) SimCity Societies: Destinations (2008) Cities XL (2009) Tropico 3 (2009) Eco Tycoon: Project Green (2009) Plan It Green (2009) Cities XL 2011 (2010) Cities In Motion (2011) Anno 2070 (2011) Cities XL 2012 (2011) Tropico 4 (2011) SimCity (2013) Cities In Motion 2 (2013) Banished (2014) 1849 (2014) Evopollution (2014) Tropico 5 (2014) Cities Skylines (2015) Cities XXL (2015) The Architect (?) Factorio (?) Outer space colony builder games: Outpost (1994) Outpost 2 (1997) Sid Meier's Alpha Centauri (1999) Space Colony (2003) Space Colony HD (2010) Maia (2013) Spacebase DF9 (2014) PeriAreion (2015) Unclaimed World (2015) Offworld Trading Company (2015) Colonisation: Moonbase (?) Shackleton Crater (Cancelled/?) Other urban modelling programs: CityEngine (2008) CityScape (2008) IBM CityOne (2010) Enodo (2010) ArchTech (2012) Independent mods and games: Transport Tycoon (1995) LinCity (1999) Simutrans (1999) Open TTD (2004) LinCity NG (2005) ElectroCity(2007) City Empires (2007) My Virtual City (2007) City of Rauma (2007) MyMiniCity (2007) Micropolis (2008) Virtual City (2009) OpenCity (2009) VirtuCity (2009) SimCity Deluxe Gold (2011) Subversion (2011?, unreleased) Untitled project by Fritzpoll (?) Creatopolis (?) Cities of World (?) Utopia Unlimited (?) FreeTrain (?) SimMars (?) City Builder (?) Synekism (?) Urbs Urbis (?) Simtropolis 1000 (?) The Metropolis Project (?) ProjectCB (?) (?) (?) (?) (?) SimCity 5: Boomtown (?) Main Street MMO: Real Cities in Realtime 3D (?) Civitas (Cancelled, ?) (?) (?) Citybound (?) Other related modern age setting games: Rise of Nations (2003) Rise of Nations: Thrones and Patriots (2004) Empire Earth (2001) Empire Earth: The Art of Conquest (2002) Empire Earth 2 (2005) Empire Earth 2: The Art of Supremacy (2006) Other city builder and economic game series: A-Train series Stronghold series Anno series Patrician series Settlers series Alien Nations series Cultures series Port Royale series Tropico series SimCity series Impressions City Builder series Tilted Mill City Builder series Various ancient Roman city builder games Medieval Lords: Build, Defend, Expand Various merchant and trade-oriented games Spore series and other planet management sims: SimEarth: The Living Planet (1990) The Game of Life (1992) SimEverything (1994, unreleased early Spore version) Evolution: The Game of Intelligent Life (1997) Star Wars: Episode I - The Gungan Frontier (1999) L.O.L.: Lack of Love (2000) WorldKit (2003?, unreleased) Spore (2005, unreleased early version) Spore (2008) Spore: Creepy and Cute Parts Pack (2008) Spore: Creature Creator (2008) Spore: Galactic Adventures (2009) Untitled independent Spore-like game (?) Bowshock (?) The Universim (?) Civilization series Various biological simulation games Various Spore-like games Other biological simulation programs: Avida (1993) Various digital organism simulators Various evolution simulation programs Other virtual globe programs: Celestia (2001) Stellarium (2001) Nasa Worldwind (2004) Google Earth (2005) Earthsim (2005) Earthsim 2 (2010) 3d Planet (2011) Related websites, forums, game and mod links: SimCity official website Simtropolis SimCity 4 Devotion SimCity Forever SimCity Central SimCity Forum SimCity Societies Forum at Tilted Mill SimCity Forum at SkyscraperCity SimCity at City Data Forum Timeline of Sim games at Game Informer City Builder Games Forum Game Mod Database Indie Game Database City Building Games at Wikia City Building Games at Wikipedia Chronology of City Building Games at Wikipedia Mobygames Videogame Database and Forum List of related rts and city builder projects and discussions: - 0 AD (2000, ?) - an ancient military rts game, sort of a Age of Empires 3d "remake" but better, is open for game testing and and will have the option for custom modding. - Glest (2004) - is a game engine for fantasy rts games. - Zero-K (2010) - is an open source futuristic military rts game. Related thread lists These game lists have been cross posted on related gaming forums: A list of ancient city builder games here, here Also see: A list of fantasy and sci-fi rts and city builder games here, here, here So some options for new city builder games may be the following: - mod the existing games in some ways such as the many SimCity 4 mods for something different - research existing and past attempts at independent games that weren't completed and use some of the data if allowed and/or work on completing them - create new games independently from scratch which will take time if funds and talent is limited, but is certainly possible - it's up to gamers to post on various forums, social networks, and game mod websites to generate interest and potential collaborations - ideally an open source version of a city building game can be made where anyone can go in and mod it to add any historical time periods and civilizations or completely new settings, including ancient, medieval, pre-industrial, modern, post-industrial, alternate history, fantasy, scfi, alien, custom, any specific historical time/culture/location, etc.
  5. Lagos

    Today, we're taking a trip to Lagos, Nigeria - home to some 21 million people, it's not just Africa's largest city but also one of the largest cities in the world. As you'll see in the pictures below - the streets here can get unbelievably crowded, and played a part in the country moving its capital to the more centrally located (and more spacious) city of Abuja in 1991. The city has continued to grow since then however - and has further developed into a financial center for all of Africa. While today, Lagos is a city known for its sprawling markets, crowded housing districts and busy streets - there was a time when the city was a little less chaotic. Here in 1910, the city was just beginning to grow - with the first steam tramways crossing the streets. By the 1960s and 1970s, the city was growing rapidly and quickly became known for its intensely crowded streets - and Nnamdi Azikiwe street in the heart of the city is one the city's busiest. Markets like Idumota Market spill out onto the streets and can make traveling anywhere quite difficult. Another view of Nnamdi Azikiwe and Idumota Market in the 1980s. While the streets are usually crowded at all times of the day - it gets especially bad during rush hour, and you could be stuck in a traffic jam for hours behind an endless stream of yellow Danfos buses. There's a reason why they call them "go-slows". We move forward to current times to take a look at one of the city's most iconic landmarks - the Lagos Central Mosque. Opened for worship in 1988, its distinctive Ottoman style minarets can be seen from nearly everywhere in the heart of the city. Close by is another one of the city's most important markets - the sprawling Balogun Market, widely recognized as one of the best places to buy fabrics in the city. For our next sight, we're making a brief stop on the mainland - where it's a common sight to see wood merchants and sawmills dotting the shorelines. There's a number of bridges crossing the lagoon to get here - with the most stunning being the Third Mainland Bridge, which wraps around the perimeter of the shoreline for nearly 40,000 feet, and is usually filled with the city's iconic buses. We head back South across Lagos Island to take a look at the city's Central Business District. Many of the country's most important corporations, financial institutions, and major commercial banks are headquartered here, and it serves as a financial center for all of West Africa. For our last scene, we're taking a glimpse into the future to visit the city's Eko Atlantic development, being built on the city's reclaimed Atlantic shoreline on Victoria Island. This new development will house some 250,000 residents and include a variety of commercial and financial developments as well, leading some to call it a modern African Wall Street. While the development won't be completed for years to come - it still gives hope that it will transform the city into an even larger financial hub. Don't forget to comment, like, and follow True Earth if you haven't already! -korver - - - Thanks to @scotttbarry, @_Michael, @AsimPika3172, @Handyman, @Krasner, @CorinaMarie, @jakis, @mike_oxlong, @Manuel-ito, @redfox85, @raynev1, @Toby Ferrian, @Angry Mozart, @tariely, @Silur, @pcwhiz24, @bobolee, @matias93, @Odainsaker, @9gruntsand1hammer, @Huggy-Bear, @Androgeos, @Elenphor, @kschmidt, @SC4L0ver, & @RobertLM78 for all the likes on the preview!
  6. SimCity: Wishlists

    I'm sure there's probably a few around the site, but being that this is a new forum and up at the top of the list now, there may be more of a chance that if someone at EA or Maxis is looking for ideas from the Sim City user community, they might see this thread. My wishlist is rather long, so I'll start with general gameplay elements: Design a world: instead of just a region, have it set up so we can play using an entire planet, and after there is enough high-technology industry in the world, allow trade with other planets. Including a terraforming feature for the region-view would be better too, so utilities like SC4Terraformer for Sim Ciy 4 isn’t necessary. For the cities themselves: less emphasis on building enormous cities all the time, allow us to build lower population cities spread out across a wider area, or rural areas, if we want to build farmland, let us, especially for the "world" idea. Now for specific elements of the game: Buildings: Allow for buildings to be rotated more than just at 90-degree angles to eliminate dead space on diagonal roads. Mixed-use development in medium and high-density zones for more realism Design the game itself in such a way that buildings for Sim City 4 can be either directly imported or easily converted to import into Sim City 5. This will instantly allow for a vast level of customization. Transportation: The biggest improvement ever would be having freeform transportation networks so they’re not confined to the grid, as well as having curves. Allowing Elevated transportation networks to be built on top of roadways and low-density industrial or commercial lots, which would save space and also look more realistic. More built-in highway interchange options, such as a built-in stack interchange. Double-decked bridges, since bridges are expensive enough as it is, might as well allow a second form of transportation to use the span too. For rail-based networks, allow for the ground-level rail, elevated rail, and subway to be one continuous network. Upgradeable networks. For example, a city could only have a light rail system until the ridership gets above 100,000 riders in a given period, and then they can start operating heavy rail. After 500,000 riders a day, they can unlock improvements to upgrade to high-speed rail. For monorails, have them upgradeable to magnetic levitation monorails. This could be expanded to highways too, with the only highways available at first being small four-lane highways, then upgrading them to higher and higher capacity highways as the city grows. An idea from Sim City 3000, having seaports being their own zone, frankly the Sim City 4 seaport is ugly and unrealistic.
  7. Pedriana Pharmaceuticals

    Version 1.0.0

    1,139 Downloads

    Pedriana Pharmaceuticals is a Comercial Ofices Building created by the Maxis Team. Style: Chicago 1890 File content: -Functional Landmark with 5,500 CS$$$_Maxis Nite Version -Functional Landmark with 5,500 CS$$$_Dark Nite Version -Functional Landmark with 5,500 CS$$$_Original Maxis Version Notice: 1.- The model presented here is an interpretation of the author. The measurements and size may vary from the original model made by Maxis. 2.- The models are not exact replicas of the original models created by Maxis, so new features could be included, some earlier removed or altered. 3.- If any model does not meet your requirement, you can download the original version of the maxis file offered in this file and edit it as you wish. 4.- This is a work of exploration and experimentation that Diego Del Llano wanted to share with the community of Simtropolis. If some of this work does not satisfy you, you have the option of not downloading this file. 5.-Diego Del Llano appreciates your understanding and wishes you to enjoy this project to the fullest. 6.- Acknowledgments and all the credits to the original authors of this model.
  8. Sydney

    Our trip to Sydney begins with one of the world's most recognizable buildings - the Sydney Opera House. Built in 1973 - its unique white seashell shape truly sets this skyline apart from the rest. Sitting just behind it is the Royal Botanic Gardens - opened in 1816, there's no better place to take a stroll on a sunny day. Just as recognizable is the world famous Sydney Harbour Bridge - built in 1932, it's one of the best ways to cross the harbour. At night, its distinctive lights dominate the surrounding waters. Water taxis are a great way to get around the harbour, and the Circular Quay (whose name contradicts its squarish shape) near the CBD is one of the most popular destinations in the entire city. Sydney is a city known for it's suburbs. In fact, it's got 555 of them - but few are as beautiful as Lavender Bay. It's easily reached by water taxi, has great views of the Harbour Bridge and the skyline in the distance - not to mention being ranked consistently as one of Sydney's most livable suburbs. It's a great place to call home. A rainy day in the CBD. Some of Sydney's most recognizable buildings can be found near Hyde Park - such as the MLC Centre, which held the title as the city's tallest building for 15 years. Nearby is the Sydney Tower - completed in 1981, you can enjoy some exotic cuisine 360 degree rotating restaurant. Another scene from the CBD - some of Sydney's tallest buildings - Deutsche Bank Place, Chifley Tower, Aurora Place, and Governor Philip Tower tower over the Royal Botanic Gardens. However, it's at night that these buildings truly come to life. And finally, some overviews of the city. Special thanks goes out to all the various creators at 3D Warehouse, as many buildings here were imported from there (too many to list). If you're interested, just search "Sydney" there and you'll find many of the same models I used - you'll need to have basic gmax/3dsmax knowledge to get the model into the game however, but it isn't very difficult. The highway system is modular, for an insight of how I created it and the process behind it, please take a look at the comments section of my "City Overview" and "Night Scenes" ST challenge entries. A pic illustrating how I set it up and some of the pieces in game can be seen here. Don't forget to comment, like, and follow True Earth if you haven't already! -korver
  9. Music is powerful. SimCity's music is no exception. That's why I decided to upload it. Each game's music is individually packaged, so you can pick and choose what you want. Simply unzip - I recommend 7zip for the task - and enjoy. If you want to view my first attempt at a SimCity music collection, you can see it here. What you're reading right now is the third overhaul of this collection to date. And yes, I might get around to The Sims' music one day. -biff --- DOWNLOADS All music is sorted by date of release. All archives are ZIP format. More detailed information about the music itself can be found in the .txt files packaged with each game's music. -- ORIGINAL SIMCITY MUSIC SimCity for Windows, SimCity Classic for Windows, SimCity Enhanced 3 MIDI files, 1 MP3 file at 128 kbps, 611 kilobytes uncompressed (not including box art) SimCity (Amiga CDTV) 18 MP3 files at 320 kbps, 57 megabytes uncompressed SimCity (SNES) 24 MP3 files at 79-159 kbps, 50 megabytes uncompressed (including images) The music for the two ports, both of which came out in 1991, was never officially released. -- SIMCITY 2000 MUSIC MIDIs from 1994 original release and 1995 Special Edition release 19 MIDI files, 112 kilobytes uncompressed Original sound effects from original release & SE 30 WAV files, 455 kilobytes uncompressed MAC version, released 1994 15 MP3 files at 256-320 kbps, 54.7 megabytes uncompressed Assembled by biff; thanks to jjakucyk for originally uploading and researching additional information IBM PC General MIDI recording (1994) 14 MP3 files at 320 kbps, 63 megabytes uncompressed General MIDI is a standardized specification for music synthesizers that respond to MIDI input. Likewise, the IBM Personal Computer was the personal computer that put IBM-like personal computers on the map, and its influence is felt to this day. This recording is from an IBM PC using General MIDI. Originally recorded by VengefulChip IBM PC Roland MT-32 recording (1994) 14 MP3 files at 320 kbps, 63.2 megabytes uncompressed The Roland MT-32, originally released in 1987, proved popular enough to set a de facto standard for game music up until the mid-90's. This recording is from an emulation. Originally recorded by VengefulChip Microsoft GS Wavetable Synth recording (1995) 19 MP3 files at 192-256 kbps, 56.7 megabytes uncompressed The Microsoft GS Wavetable SW Synth is the MIDI synthesizer that was bundled with Windows when SC2K Special Edition came out. It uses a sound set created by Roland in 1991, a superset of the General MIDI standard of the day. The samples were considered high quality when it was released. Recorded by biff SNES version, released 1995 10 OGG files at 128 kbps, 9.88 megabytes uncompressed (including images) Emulator rip by Felamine Sega Saturn version, released 1995 16 MP3 files at 320 kbps, 80 megabytes uncompressed (including images) Originally recorded by VengefulChip PlayStation version, released 1996 Music - 18 MP3 files at 320 kbps, 76 megabytes uncompressed Sound effects - 34 WAV files at 88 kbps, 496 kilobytes uncompressed 80 megabytes total (including images) Sound effects ripped by Nero1024 at vg-resource.com, music ripped by wzg45 Sound Blaster AWE64 recording (1996) 14 MP3 files at 256 kbps, 52.4 megabytes uncompressed The Sound Blaster Advanced Wave Effects 64 ISA sound card from Creative Technology was released in 1996, and was generally considered the best sound card of the '90s. Recorded by AndrosynthNuclear, assembled by biff Nintendo 64 version (Japanese exclusive released around 1997/1998) 38 MP3 files at 85-198 kbps, 53 megabytes uncompressed (including images) Original USF files provided by Josh W. & converted/made up by wzg45 SimCity 2000 Special Edition WillTV Thanks to the Internet Archive for hosting this all along so I don't have to -- SIMCOPTER MUSIC Soundtrack 27 MP3 files at 128 kbps (320 kbps for menu/hangar music), 132 megabytes uncompressed Advertisements & DJs 95 WAV files at 88 kbps, ~14 megabytes uncompressed 148 megabytes total (including images) Note that the music was originally encoded at a low bitrate, hence the quality (and a certain self-aware radio identifier). There is no known commercial release for this music. Thanks to shoptroll for helping me acquire this -- STREETS OF SIMCITY MUSIC Soundtrack 16 MP3 files at 204-232 kbps, 1 WAV file (at 176 kbps, 621 KB) 124 megabytes uncompressed Advertisements/DJs 145 WAV files at 176 kbps, ~41 megabytes uncompressed Additional radio music 7 WAV files at 352 kbps, 80 megabytes uncompressed 250 megabytes total (including images) Included are both the high quality soundtrack and the additional radio music, because there are some radio tracks that aren't in the soundtrack. Thanks to Cool_Z for helping me acquire this -- SIMCITY 3000/UNLIMITED MUSIC SimCity 3000 Soundtrack 16 MP3 files at 128 kbps (except 2000 Theme which is 160), 1 WAV file (705 kbps), 80 megabytes uncompressed SimCity 3000 Unlimited Soundtrack 5 MP3 files at 101-128 kbps, 2 WAV files at 705 kbps, 25 megabytes uncompressed 21 MP3 files, 3 WAV files, 238 megabytes total (including images) Game sounds 798 WAV & MP3 files, 125 megabytes uncompressed The SimCity 3000/Unlimited music is stored in the game's files in a proprietary file format. Sound effects were converted with the Switch Sound File Converter. -- SIMCITY 4/RUSH HOUR MUSIC SimCity 4 Soundtrack 24 MP3 files at 128-320 kbps, 178 megabytes uncompressed Rush Hour Soundtrack 13 MP3 files at 128-320 kbps, 60 megabytes uncompressed 35 MP3 files, 247 megabytes total (including images) All of the SimCity 4/Rush Hour music is available in the game's directory, in the Radio folder. -- SIMCITY SOCIETIES/DESTINATIONS MUSIC SimCity Societies Soundtrack 15 MP3 files at 320 kbps, 100 megabytes uncompressed 14 additional OGG files 43 megabytes uncompressed Rockstar & Street Performer tracks ripped by wzg45 Destinations music 7 OGG files, 17 megabytes uncompressed 36 files, 166 megabytes total (including images) The official soundtrack consists of only 15 tracks from the base game, which are in MP3 format. All but one of the rest are in Ogg Vorbis format. The soundtrack was only released in digital format. -- SIMCITY DS MUSIC SimCity DS 32 MP3 files at 320 kbps, 162 megabytes uncompressed Ripped by Knurek at http://hcs64.com; uses Legacy of Ys: Book II driver hacked by Caitsith2; converted by wzg45. SimCity Creator Wii 57 MP3 files at 320 kbps, 60 megabytes Ripper unknown, music provided by wzg45. SimCity DS 2 AKA SimCity Creator DS 13 OGG files, 47 megabytes Ripped by wizzario007, music provided by wzg45. 112 megabytes total (including images) SimCity Creator was released for the Nintendo Wii in September 2008, and SimCity DS 2 (also known as SimCity Creator in Europe, North America, and Australia) was released in March 2008. The music for either was never officially released. -- SIMCITY BUILDIT & SOCIAL MUSIC 8 MP3 files at 128 kbps, 16 megabytes uncompressed -- And just for kicks SimMars Soundtrack (direct download link) 22 MP3 files at 128-224 kbps, 103 megabytes uncompressed This is from a SimCity 4 mod and not part of the collection, but I want to provide a direct link anyway. A bit more convenient than downloading a text file containing the link to the download, no? --- If you want to support Jerry Martin and the other composers & musicians, I suggest you purchase any and/or all available albums of this music from Amazon or iTunes. The music from Streets, SC3K, SC4 and SC Societies - as well as the 2013 reboot and its expansion, not included here for copyright reasons - are available from both services. However, the Societies and 4 selections are sadly incomplete, and the music from SC3K Unlimited & Societies Destinations is missing entirely. To play this music (or any other music for that matter) in SimCity 4, find your SC4 application folder and go to Radio\Stations. There should be two folders, Mayor and Region. Inside each of these folders is another folder named Music. Only MP3 files will play in the game, so place whichever MP3 files you want into the folder you want. For previous SimCity games, muting the in-game music and playing this collection with an external music player will suffice. - Compressed size of version 2.5 (last version before V3 update): 923 megabytes Uncompressed size of version 2.5: 956 megabytes Compressed total size of version 3: 1.94 gigabytes Uncompressed total size of version 3: 2.05 gigabytes - Thanks to: http://alerante.net & http://simsoundtracks.com/ for SimCity 3000/4 track information, trivia & quotes shoptroll, Cool_Z, CaptCity, cromabianca (he's remixed some of SC2K's music here if you're interested) & A Nonny Moose Will Wright, Jeff Braun & Maxis The Videogame Music Preservation Foundation VengefulChip (YouTube channel) Squakenet (YouTube channel) jjakucyk (YouTube channel) AndrosynthNuclear (YouTube channel) Builder4563 (YouTube channel) TheSims3EAmusic (YouTube channel) banaan442 (YouTube channel) wzg45 Every composer and musician listed elsewhere in the collection YOU for downloading or even reading any of this -- Update history: SimCity Music Collection V. 1 released August 3rd, 2009 SimCity Music Collection V. 2 released March 20th, 2012 SimCity Music Collection V. 2.1 changes(September 14th, 2012): Updated SimCity SNES music SimCity Music Collection V. 2.2 changes(May 29th, 2013): Updated readme & SimCity 3000 Unlimited music/sound effects, Readme updated (again) on June 9th, 2013 with references to other parts (SimCopter) SimCity Music Collection V. 2.3 changes(October 21st, 2013): added SimCity Classic Deluxe music, updated Readme SimCity Music Collection V. 2.4 changes(January 30th, 2014): added Streets of SimCity music, updated Readme SimCity Music Collection V. 2.5 changes(April 15th, 2014): transferred all files to Google Drive, reuploaded uncorrupted Part 4, removed 'alternate' music which was just MIDI files run through a faulty converter, updated Readme SimCity Music Collection V. 3 released 4:15 AM, September 3rd, 2015 - almost completely rewrote Readme, added metadata to and properly organized all tracks possible, added box/disc/album art where available, added text files with more detailed album/track/artist data where available, added SimCity Creator (Wii/DS) music, reconverted SimCity Societies music, added more Streets of SimCity music/radio files, added SimCopter radio files, added SimCity DS/DS 2 music, revamped and added to SimCity 2000 music February 1st, 2017: Swapped out Streets of SimCity track #14 for a version with proper audio channels thanks to Prisoner416 -- Disclaimer: SOUNDTRACKS, SOUNDS, LOGOS, ART AND OTHER MATERIAL FROM STREETS OF SIMCITY, SIMCITY 3000, SIMCITY 4, SIMCITY 4 RUSH HOUR & SIMCITY SOCIETIES ARE COPYRIGHT (©) ELECTRONIC ARTS. NO INFRINGEMENT IS INTENDED FROM THIS COLLECTION. NO PROFIT IS INTENDED TO BE MADE FROM THIS COLLECTION. NO AFFILIATION WITH EA/MAXIS IS CLAIMED. ALL THIRD PARTIES CREDITED WHERE POSSIBLE. ... Beware reading my posts beyond this point, at least up to around page 6 - I was but a neophyte then!
  10. Lind Entertainment

    Version 1.0.0

    948 Downloads

    Lind Entertainment is a Comercial Ofices Building created by the Maxis Team. Style: New York 1940 File content: -Functional Landmark with 4,500 CS$$$_Maxis Nite Version -Functional Landmark with 4,500 CS$$$_Dark Nite Version -Functional Landmark with 4,500 CS$$$_Original Maxis Version Notice: 1.- The model presented here is an interpretation of the author. The measurements and size may vary from the original model made by Maxis. 2.- The models are not exact replicas of the original models created by Maxis, so new features could be included, some earlier removed or altered. 3.- If any model does not meet your requirement, you can download the original version of the maxis file offered in this file and edit it as you wish. 4.- This is a work of exploration and experimentation that Diego Del Llano wanted to share with the community of Simtropolis. If some of this work does not satisfy you, you have the option of not downloading this file. 5.-Diego Del Llano appreciates your understanding and wishes you to enjoy this project to the fullest. 6.- Acknowledgments and all the credits to the original authors of this model.
  11. Hello. I've never used mods before but decided to give it a try. I've downloaded a Water Mod for Simcity 5. I've unzipped the .package file to the correct folder. The script files were already up to date so there was no need to copy/paste them into their folder. Launched the game and started a new region.....saved it....completely exited the game, including Origin. When I reloaded the region, put in the basics to be able to provide water. I selected the first water tower, and saw that it said $Free $No Cost and thought 'Great! The mod works!' ... When I tried to plop the tower, I noticed a red message stating 'No Water Available In This Area'.... Rubbish! The water table was dark blue! I plopped it anyway, and at first it showed I was getting water. A moment later the residents were saying they had no water. I clicked on the tower, and suddenly my available water was -0.1.... Did I do something wrong? I'm on a laptop running Windows 10 with the Digital version of Simcity including CoT through Origin. EDIT: I've managed to get a region going with some working mods. However, if I exit for the night and reload the game the next day, the mods no longer work.
  12. Van Prooijen Trading

    Version 1.0.0

    1,727 Downloads

    Van Prooijen Trading is Comercial Ofices Buildin, the Heights is 200 m approximately. Style: Houston 1990 File content: -Functional Landmark with 4,000 CO$$$_Maxis Nite Version -Functional Landmark with 4,000 CO$$$_Dark Nite Version -Functional Landmark with 4,000 CO$$$_Original Maxis Version Notice: 1.- The model presented here is an interpretation of the author. The measurements and size may vary from the original model made by Maxis. 2.- The models are not exact replicas of the original models created by Maxis, so new features could be included, some earlier removed or altered. 3.- If any model does not meet your requirement, you can download the original version of the maxis file offered in this file and edit it as you wish. 4.- This is a work of exploration and experimentation that Diego Del Llano wanted to share with the community of Simtropolis. If some of this work does not satisfy you, you have the option of not downloading this file. 5.-Diego Del Llano appreciates your understanding and wishes you to enjoy this project to the fullest. 6.- Acknowledgments and all the credits to the original authors of this model.
  13. Can anyone help me with the link of Project Akar UI Enhancement base file for low resolution please? Need it badly.
  14. SUGCPack

    Version 1.0

    77,034 Downloads

    SUGC’s ModPack For SimCity 2013 To help promote SimCity SUGC have compiled the most current mods that have been created into one downloadable and simple to install package. Installing Instructions: The Installer will take care of the uninstallation of the old packs/mods. If you installed SimCity to the default Origin folder you can start installing right away. If you installed SimCity to a custom folder you need to browse to your \simcity folder and start installing there. Some mods need a game restart after you have created a new region for them to work. Also some mods needs a bit of background explanation how they work so if you don't get how a mod works, please visit the respective page. Cities of Tomorrow Expansion pack is needed for some mods. Does not work on pirated copies of the game. Simtropolis does not support pirating in any manner. Changelog: Added: December 2014 Credit for each mod goes to the individual author's and teams who created them. If you like our work please visit our Facebook page: https://www.facebook.com/pages/SUGCTeam/283275895198835 Compatibility This modpack includes mods which have been tested for compatibility with each other. Disclaimer Electronic Arts (EA) does not pre-screen, endorse or officially support SimCity mods and you use this product at your own risk. Notes: If you are having troubles with crashes on the launcher try installing without the old worldtradecenter plaza mod. Staff Edit: Minor revision to description.
  15. WalkUp Tower

    Version 1.0.0

    2,164 Downloads

    WalkUp is a Residential Ofices Building created by the Maxis Team. Style: Houston 1990 File content: -Functional Landmark with 3,500 CS$$$_Maxis Nite Version -Functional Landmark with 3,500 CS$$$_Dark Nite Version -Functional Landmark with 3,500 CS$$$_Original Maxis Version Notice: 1.- The model presented here is an interpretation of the author. The measurements and size may vary from the original model made by Maxis. 2.- The models are not exact replicas of the original models created by Maxis, so new features could be included, some earlier removed or altered. 3.- If any model does not meet your requirement, you can download the original version of the maxis file offered in this file and edit it as you wish. 4.- This is a work of exploration and experimentation that Diego Del Llano wanted to share with the community of Simtropolis. If some of this work does not satisfy you, you have the option of not downloading this file. 5.-Diego Del Llano appreciates your understanding and wishes you to enjoy this project to the fullest. 6.- Acknowledgments and all the credits to the original authors of this model.
  16. SimCity Version Graphics

    From the album Scenes from the Cutting Room Floor

    1. SimCity,1989 2. SimCity 2000, 1993 3. SimCity 3000, 1999 4. SimCity 4, 2003 5. SimCity, 2013
  17. Version 2.3.0

    223,553 Downloads

    Have you wanted an easy way to install Project Orion and all of the mods you need to effectively use it? Have you gotten frustrated trying to make the mods you've wanted since Day 1 work? I know I have! If you answered yes to one of those questions, you might be in for Orion's Belt, the new way to quickly set up your modded SimCity playing experience! Introduction Orion's Belt is an idea I came up with when observing people trying to install the group of mods related to bigger map sizes. for people had trouble with the idea of placing files into a folder. I knew I would get frustrated with trying to get into modded SimCity, so I thought I could do the community a justice and create a simple installer for the newcomers and mod enthusiasts alike. I've recently tried to make the modpack more and more foolproof against novices. Note: Scroll down to see how to install. Mods Included Project Orion by Xoxide, maintained by Yayie This provides the basic functionality of bigger map sizes; however, this mod only changes a handful of variables and it doesn't provide the end-all be-all solution for gameplay. UniDirectional Networks by Xoxide These are one way roads, something the community has been asking for from day one! Highways and one-way streets are included in UDoNs, and you can unleash your mechanical creativity with traffic rules Project Akar by Yayie This is a UI enhancement mod, and it adds some new menus to make space for many of the essential SimCity mods people use. Project Akar's AkarRoadSets by Yayie You can how build in the region with AkarRoadSets, since this mod is the foundation of building in the 4K terrain with flying colors. Project Akar's Project Avalon by Yayie This supplies the menu strucutres for the ploppable buildings which will allow you to develop RCI outside of the 2K city tile. Project Akar's All RCIHC Plop by Yayie, formerly Niclistin This gives the menu items for every building, whether it is a high-density, medium-wealth skyscraper or a low-density, high-wealth mansion in-game in the menus supplied by Avalon. Parklets by Yayie You have the ability to make miniature parks, i.e., parklets which act like normal parks, but fit into small places in your city, and add lots of decor and textures you probably haven't noticed before! Regional Bridges (and some tunnels) by HinataaHyuga With this mod, you can make regional street and avenue bridges outside the 2K city tile, along with extra rail and streetcar bridge and tunnels as well. Regional Street Tunnels by HinataaHyuga These tunnels allow you to build regular streets outside the 2K terrain, and the best part is there are some you can build underwater! Regional UDoN Bridge and Tunnel by HinataaHyuga You now have the ability to tunnel above and below the terrain with UDoNs! Go crazy with underground one-way roads and regional one-way bridges! Regional Coastline Roads by HinataaHyuga These roads are preset at 7 meters above the water and can be used in the ocean to make your cities, or on the coast for nice coastlines to show everyone! Regional UDoN Coastline Roads by HinataaHyuga These do exactly what the regular coastline roads do, except with UDoNs! One-way streets, highways, and ramps are available to use Pedestrian Path Regional Tunnels by HinataaHyuga With this mod, and Xoxide's Pedestrian Path mod, you can build tunnels to burrow beneath the surface with sidewalks! Coastline Pedestrian Paths by HinataaHyuga You can build sidewalks on the coastline to get your sims walking on beaches! Build amusement parks on the beach or ocean! Go wild with your imagination! Coastline and Waterway Tools by Xoxide You now have the ability to define where you can plop ferry terminals and anything that plops on the coast! Redraw the hidden roads ships travel upon and Pedestrian Paths by Xoxide You make make your own Central Park with this mod! Just drag a sidewalk or pedestrian path to make a concrete path sims can walk upon! Plop buildings to make walk-able shopping centers! Regional Bulldozer by Xoxide The Almighty Xoxide gave us a God tool like none other: a way to demolish the pre-made Maxis roads! Be careful with this one, for if you bulldoze hidden sinks which produce the agents on the regional freeway, you will crash the game. How to Use Properly After successfully installing the modpack, you must do four things in order to play. Open a city, save, quit the game, and re-open it. Use regional roads outside the 2K plot Understand that all 2K map resources are stretched out into the 4K map by a 2:1 ratio. Understand that All RCIHC Plop will not function unless if you save, quit, and restart the game. If you remember these things, you can avoid lots of frustration when playing with your massive 4K city tile. Just know that all of the space you can build on is always in the northwest to the original city plot. The new city tile boundary lines are wrong. Trust the camera when building. TL;DR: Follow the list, and know that if the camera can't move past a certain part of the map, you can't build there. How to Install You don't have to read this, but make sure to read the README. Windows users, please use the AUTOMATIC version. Mac users, please use the MANUAL version. Install AUTOMATIC by Launching "Orion's Belt v2.3.0 Installer.exe" Clicking "Next" until there is a place to put your SimCity install directory. Putting "C:\Program Files (x86)\Origin Games\SimCity" in the box. Clicking "Next" then wait for the files to be installed. Clicking "Next" until you can exit the installer. Install MANUAL by Extracting the .zip folder named, "Orion's Belt Manual Install" to C:\Program Files (x86)\Origin Games\SimCity OR Opening the .zip folder, "Orion's Belt Manual Install" Copying the folders "SimCity" and "SimCityUserData" to C:\Program Files (x86)\Origin Games\SimCity Acknowledgements I dually thank Yayie, Xoxide, HyugaHinataa, and all of the other contributors to SUGC and the mods they have produced. We have fostered in a new era of modding in SimCity, and I am proud to make it just a little bit easier for users to enjoy. I would like to thank Markusloo, known as chappers on Simtropolis, for the photo used on the STEX. That man can sure make a city. I also thank you, the user, for giving purpose to this simple modpack designed to make your life easier.
  18. ~⛥ ~ Private Region ~⛥~ DLC: Cities of Tomorrow Server: North America East 1 Region Type: Viridian Woods Region Name: Fantasia Origin ID: HelloKittyZOMG Hopefully this region will end up lasting a good while with lots of active players. *:・゚✧*:・゚✧ *:・゚✧*:・゚✧ *:・゚✧*:・゚✧ *:・゚✧*:・゚✧ *:・゚✧*:・゚✧ *:・゚✧*:・゚✧ Region Rules: 1. If you add me as a friend, don't add me and then bail out on me later. 2. Please only claim 1-2 Cities. Leave room for other people who would like to join. 3. Be active, friendly, and sociable like I am. 4. Don't make a City and then abandon it to make another because you messed up. If you mess up just ask for help. 5. Everyone is welcome to join! let's build a wonderful and fun region!!!
  19. Paris (Pt. 3/3)

    Our trip to Paris continues with a trip to the Sacré-Cœur Basilica (Basilica of the Sacred Heart of Paris) - one of Paris' most beautiful churches, often drawing comparisons to the Taj Mahal. Located on top of a small hill in the heart of the city, the church is visible for miles around. The next stop is Place de la Concorde - Paris' most famous square. Originally designed in 1755, this square is unlike anything else in the city - complete with a massive authentic Egyptian obelisk in the middle. The Panthéon, located in Paris' Latin Quarter, is another one of the cities most famed landmarks. Originally modeled after Rome's Pantheon and built as a church - it now functions as a mausoleum for many of France's most famous citizens. The Bourse de commerce is one of the city's most unique buildings, both in shape and function. It was originally used as a place to trade grain upon completion in 1763, then as a stock exchange, and more recently, plans are underway to transform it into a major art museum. The 689 foot tall Tour Montparnasse is the tallest skyscraper in Paris - and is hard to miss. Upon completion in 1973, the building was heavily criticized for its style and for being out of place - and as a result, buildings over 7 stories tall were banned from the city center. A massive renovation is slated to begin in 2019. Our tour of Paris ends with one of the city's most famous landmarks - the Arc de Triomphe. Built between 1803 and 1836, this iconic monument serves as a tribute to French soldiers lost in wars and has important military leaders engraved on its walls. For those wishing to get up close - make sure you use the underground tunnels instead of dodging the traffic.. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Paris (Pt. 2/3)" Big thanks to @CorinaMarie, @Odainsaker, @MushyMushy, @matias93, @Angry Mozart, @RobertLM78, @Silur, @_Michael, @The British Sausage, @RandyE, @Toby Ferrian, @feyss, @Manuel-ito, @redfox85, @Fantozzi, @mike_oxlong, @Mr Saturn64, @bobolee, @raynev1, @APSMS, @SC4L0ver, @gigius76, @bladeberkman, @kingofsimcity, @Haljackey, @scotttbarry, @mrsmartman, @jakis, @Talla 2XLC, & @Jonas_Chaves for all the likes!
  20. I downloaded the Heretic Seaport Project as well as its dependencies, but the railway textures are still missing. And I already downloaded the railway textures. What did I do wrong to cause this issue?
  21. Hi, It's been some time since I came to Simtropolis, I only came every once in a while to check things out, and I noticed that Simtropolis have been slowly dying. The chat which is my favorite place rarely have anyone. I have some suggestions that can help revive Simtropolis to it's former glory, to make Simtropolis great again - pun inteded. I'll break it into parts. The STEX: Choosing from the categories which game you would like to download stuff for is very annoying, simpler approach would be best, for exemple when you enter STEX you will have 3 clickable images, each one will take you to the STEX of the approprate game, for exemple a clickable image for SimCity 2013 STEX, another one for Cities skylines, and another one for SimCity 4, and more if there is. Currently when I choose to enter the STEX for SimCity 4 (or the other ones) the listing is using the webpage space very inefficiently, it looks messy and ugly, I liked Simtropolis as it was before, now the while website looks very messy and not inviting at all as it used to be, what happened? On a positive side, I like the extra options that we now have to have a quicker access to see our activity in the forum or in the STEX, also the sorting options, those are great and can be useful for many. The Home Page: it looks messy, the featured city journals don't look as it used to be, and the frame of it is a little boring. The STEX Featured and the Newly Added Files sections look not as good as it used to be, the featured stuff images should be bigger to fill all that wasted empty space and maybe take those sections to the top of the home page right above or right under the featured city journals section or maybe on the side. Somewhere less far away from the top of the page. The "From The Gallery" is not being used much and it's navigation is not inviting to use, as a proof for that you never find any like or comments on gallery images. It's a bit not user-friendly. Simtropolis Challenges Winners Podium section should be higher in the home page. Basically I think that you need to show the best stuff at the home page to impress and invite new comers and to make them stay, try to put best quality stuff and add more variations. The Forums: The forums sections is fine and looks great, no problem there. The City Journals: In just few words, it's ugly, it's a bit of a mess, it used to be better in the past, easier to navigate and easier to find stuff. The chat: No problem there, but I have an idea to make it alive again, along with Simtropolis, everyone are mostly using smartphones now, why not an app for Simtropolis chat? Or an app that let players watch the city journals, the forums and enter the chat (they don't need to download from the STEX or anything, but maybe seeing the STEX files and commenting on them would also be useful), it should be a light app for quick use, people don't chat from PC as often as before. I imagine something like a cross between Instagram but with a chatroom for everyone to chat in, something like messengers' pop out chat window that is easy to use and won't force you to quit any other running apps or to stop playing your game to type a word or two in chat. I think it will be a big update and would bring some life back to Simtropolis. Also maybe some advertising for Simtropolis on Facebook or other places? Or simply Youtube videos? I don't know.. I'm just not sure what you can do about this, esspecially the funding for that. I also suggest to add a bit more ads to Simtropolis to bring more funding to your website to keep improving and doing the great work! Maybe a video ad from time to time, or an optional section of the website where members can watch ads or leave ads playing to help Simtropolis? Ads in a Simtropolis app that can be desabled by making a payment would make more sense. Another way to bring more funding to Simtropolis is to have a shop section where you sell game keys for Cities Skylines, SimCity 4, and the other city building games, and even strategy games like Age of Empires or Age of Mythology and others... basically concentrating on building games. These are just my opinions All the best
  22. Scenes From Europe

    The Leaning Tower of Pisa Pisa, Italy Originally built in 1173, this world famous bell tower began to tilt as soon as it was being constructed. Soft soil coupled with an inadequate foundation meant that the tower had to be built slightly curved just so it wouldn't fall over during construction. The tower slowly began to tilt more and more as the years went by, and by 1990 the tower was on the verge of collapse and had to be closed to the public. Numerous attempts at straightening the tower were made throughout the 1990s, and was deemed safe enough to reopen in 2001. Today, the tower stands at a 4 degree tilt. National Library of Greece Athens, Greece The heart of Athens comes alive at night. The National Library of Greece, built in 1829, holds one of the world's largest collections of Greek manuscripts behind it's impressive stone columns. Landwasser Viaduct Swiss Alps One of the most noteworthy locations on the legendary Glacier Express passenger train is the breathtaking Landwasser Viaduct, especially during wintertime. Standing 213 feet at it's highest point, it's one of the most picturesque locations in the entire Swiss Alps. The Pantheon Rome, Italy Perhaps the most well preserved building of Ancient Rome, the Pantheon remains to this day as a temple to the Roman Gods. The circular oculus at the top allows light to enter, as well as the rain and any other natural elements. While there's numerous ways to get to the Pantheon, you can't go wrong with the time-tested solution: a horse drawn carriage through the streets of Rome. Puente Nuevo Ronda, Spain Located in the Andalusia region of Spain, the mountaintop city of Ronda is split in two by the 390 foot deep El Tajo canyon. Connecting the two sides of the old town is the breathtaking Puente Nuevo (New Bridge) - completed in 1793, to this day it remains one of the world's most iconic bridges. Contra Dam Swiss Alps Opened in 1965, Switzerland's Contra Dam is one of the most impressive locations in the entire Alps. Most notably, in 1995 it was featured in the bungee jumping opening sequence of GoldenEye (one of my favorite movies of all time, which is why I chose to make it in the first place). Periodically, the two spillways on each side of the dam will open, releasing 1,300 m/s of water, truly an amazing sight. Special models used in this update: Heblem Dam Set Landwasser Viaduct Puente Nuevo Pantheon Fountain Don't forget to comment, like, and follow True Earth if you haven't already! Thanks -korver
  23. South America + Bonus Pictures

    After visiting the world's tallest waterfall and largest rain forest, our small Cessna finally lands at our next destination. We've got quite the trip planned, so enjoy Our first stop in our journey is the capital and largest city of Suriname, Paramaribo. It's truly a one of a kind city, with its mixture of beautiful colonial Dutch architecture on the edge of the rain forest. The Dutch architecture serves as a reminder to the past - the country was under Dutch rule for nearly 150 years as Dutch Guiana until it gained its independence back in 1975. Our time in Paramaribo is brief - and unfortunately, the rain never seems to stop during our stay, as is common in much of the country. We board our plane once again and head back out. Cloaked in heavy rain clouds, Mount Roraima on the Brazil/Venezuela/Guyana border is truly breathtaking with its imposing sheer cliffs. Countless waterfalls plunge off of its tiered slopes - yet another sign that we're in the middle of rainy season. We land our plane just inside the Amazonas state of Eastern Venezuela for a quick excursion. We're up for a challenge, and the imposing Autana Tepui provides just that. After a couple of days of nerve wracking climbing, we finally reach the top and put up our tents for the night, taking in the view. We get back on our plane and land a couple hundred miles north in Valencia. We'll be traveling by car for now on, and the first stop is the small town of Puerto Colombia on the southern coast of the Caribbean Sea. It's a charming little village, with its small river filled with brightly colored riverboats. No trip here would be complete without taking one for a cruise through the village, and we do just that. After driving along the Caribbean coast for a couple hundred more miles, we finally make our way to the Pan-American highway. Taking that south, we travel high through the Andes mountains of Colombia for quite some time until we finally reach Colombia's Cocora Valley. This place seems almost unreal, with it's famed wax palm trees climbing to heights of up to 200 feet tall. The surrounding landscape is equally impressive, with quaint farming villages surrounded by rolling hillsides and steep, rocky slopes. The locals are quite hospitable, letting us stay the night. Not too far from the Cocora Valley is another one of Colombia's famous attractions, the Las Lajas Sanctuary. Built between 1916 and 1949, this church is one of the most impressive sights in all of South America, standing high above the steep Guáitara River canyon. Between the location, waterfalls, and reports to this day of "mysterious healing" - it's truly a magical place. After driving for seemingly an eternity through nothing but the barren deserts of Central and Southern Peru, we eventually reach a sight worth looking for. There's one landmark here that you'll want to keep your eye out for - they're easy to miss. Eventually we find one of the legendary Nazca lines - the condor. Created between 500 B.C. and A.D. 500, the Nazca culture created these lines by removing the rocks from the desert floor, revealing the lighter colored ground beneath. The best way to view these lines is by air however, so we catch a quick ride and do just that. After checking out the famed Nazca lines, we start to head our way inland towards Cuzco and finally make our way towards the legendary Machu Picchu. There's no more roads from this point forward - the only way to the top is by foot. After stopping at a local village, we get out our backpacking gear and get ready for the adventure ahead of us. It's quite the climb up the mountain, but after numerous days and nights traversing through dense rain forest, finally seeing these majestic ruins makes it all worth it. We get back on the highway and start heading south once more. The landscape initially is barren - but eventually it turns into something much more beautiful. The steep slopes of the Andes mountains have been terraced by local farmers for thousands of years, and there's no better example of their work than the Colca Canyon. Through advanced irrigation strategies they transformed these steep mountainsides into workable farmland, and to this day the locals make their living off them. Our trip through the Andes slowly gets higher and higher in elevation as we start heading eastwards. Eventually it becomes hard to just catch out breath, but we soon adapt to the massive height difference. Perched in the middle of these mountains is the world's highest lake, Lake Titicaca, a sight that we wouldn't want to miss. One of the most remarkable sights here is the floating islands of the local Uros people. By taking the tough reeds that surround the lake (totora) - they've managed to build floating islands that entire families can live on. They allow us to have a glimpse into their daily lives, allowing us onto one of their island and to observe some of their ancient traditions. We're finally out of the mountains, but the adventure as just begun for us. This swampy, densely forested area of Brazil is known as The Pantanal - and there's only one way through it, the transpantaneira. The road acts as the only safe route through the wetlands, and we run into numerous herds of cattle on the road along the way. It doesn't take long for us to get into our first standoff - as a couple of crocodile-resembling caimans need to make their way across the road. We finally reach the capital of Brazil, Brasília. Seeking a more centrally located capital, in 1960 the capital was changed from Rio de Janeiro to Brasília and an entire city was planned and built from the ground up. Architect Oscar Niemeyer designed many of the important buildings here, giving them a distinctive flair. There's no better example than the Palácio do Planalto - the official workplace of the President of Brazil truly comes alive at night. From Brasília, we start traveling eastwards towards the Brazilian coastline. Every Brazilian beach side city is magnificent, but Rio stands out from the rest. Standing atop of Corcovado Mountain is the famous Cristo Redentor statue - a must visit for any tourist, especially at sunrise. Completed in 1931, its arms were placed in an open stance, symbolizing peace. A couple hundred miles west is another Brazilian beach side city that you don't want to miss, Santos - one of the most beautiful cities that we encounter during our journey. It's gardens (the world's longest) and beaches are truly magnificent, stretching for as far as the eye can see. After all the traveling we've done thus far - some time spent relaxing on the beach is more than overdue. When traveling through Brazil, you're bound to run into a number of favelas (slums) on the outskirts of many of the larger cities. We saw a number of them in Rio de Janeiro - and as we travel through São Paulo, we see quite a few more. The people here make the most of their situation, gathering whatever they can find in order to create a house for their families. We begin the final leg of our journey with the mighty Itaipu Dam, located on the Paraná River on the Paraguay/Brazil border. You truly can't underestimate the size of this massive structure - it's the largest hydroelectric scheme in the world. This dam alone provides nearly 80% of Paraguay's electricity, as well as much of the power to many important cities in Brazil - but it did come at a steep $20 billion cost. It's the rainy season - so we get to see an up close view of the spillway in action, which drains out any excess water from the Itaipu reservoir. Our next stop is some 20 miles south - the world famous Iguazu Falls. From miles around you can hear them rumbling - you can just sense the power of these falls. There's a seemingly infinite amount of waterfalls here, and the best way to experience them is to get up close. One way is to board one of the many boats that travel along the lower river - and we do just that, getting as close to the falls as possible. But no trip is complete without visiting the "Devil's Throat" (seen in the top left corner of the picture) - an elevated walkway takes us as close as we can possibly get to it, witnessing a one of a kind wonder. Finally, our journey wraps up when we reach one of the premier destinations in South America - Buenos Aires. Once you see the avenues and architecture, it's not hard to see why it's called the "Paris of South America". 9 de Julio isn't just wide - it's the world's largest avenue - and right in the middle of it is the famous Obelisco de Buenos Aires. Built to commemorate the founding of the city in 1536, it's truly amazing at night. - Bonus Pictures - Everything else that didn't make it into an update this year, so here's their final destination. Enjoy! Yaounde, Cameroon Ngorongoro Crater, Tanzania Agbokim Waterfalls, Nigeria Ancient City of Djado (1000 A.D.), Niger Rubber Farm, Liberia Mother and Child Balancing Rocks, Matobo National Park, Zimbabwe Great Blue Hole, Belize Sutherland Falls, New Zealand Great Wall of China Prague's Christmas Market New Year's Eve in Prague - Tutorials - Itaipu Dam Itaipu Dam was one of the more difficult projects I did, and after many trials and tribulations I was able to successfully get it into the game. To make it, I first downloaded the pieces from here, here, and here. After I brought it into 3dsmax, the next objective was to break it up into small pieces so it would render properly. This picture illustrated what exactly I ended up doing. Next, the pieces had to be edited with the Reader to make their occupant sizes 1x1x1, so other things such as MMPs could be plopped around them, and most importantly so they would fit onto 1x1 tiles. Then, all the pieces were put onto 1x1 tiles, and moved around countless times to ensure they would line up as close as the game would possibly allow. Finally, it was a matter of placing everything in the game and plopping water and MMPs around the entire dam structure. Some minor editing was done after the fact, such as to add extra steam on the spillway in addition to the plopped JENX small + medium waterfall lots, to add power lines between the plopped power poles, and to clean up any small imperfections between pieces. Machu Picchu Now, I'll probably get some questions on my Machu Picchu so I'll try my best to explain my method here as well. I've struggled with terraces in the past (that's why you haven't seen any so far ), but now with this method, you'll probably see things like terraced rice paddies in the future as well. So pretty much what I did was firstly download a couple of Machu Picchu models I found off of 3d warehouse. They're actually pretty easy to make though, so I'd recommend that if you can do it. I took the good elements of each, moved things around, rescaled, rotated etc and combined them to make a really nice model. Retextured it, then converted it to an editable poly, selected faces, and carefully selected and removed all the flat grass faces on the model. Cut out a section of it, rendered it, made the LODs 1x1x1 in reader, and placed it on a 1x1 lot. Opened up Model tweaker, then offset it something like 500 ft so now it's hanging way off the lot and the 1x1 lot won't interfere when I'm terraforming. Once in game, I plop it, terraform hills to the contour of the terraces, and put down lots of MMP grass where the grass used to be on the model. This picture should help illustrate that a bit (taken right at the beginning, so terraforming/MMPing wasn't done, but hopefully you should get the idea). Finally, the last adjustments were made in PS, the biggest of which included adding shadows (which is important here because models won't cast shadows on MMPs) Base Textures A couple of the city streets were MMPed, but the rest were not - and they're not actually traditional "base textures", like the ones you would expect to find in lot editor. Instead, I'll prepare a large, highly customized texture for each city scene I'm working on based on a number of pictures. Once it's done, it's placed on a big flat plane in 3dsmax and rendered, ready to be placed in game. It takes way longer than simply using modular road sets (usually a day or two) - but the increased realism is worth it, and I'll probably be using it fully moving forward. - - - Special thanks once again to all the various creators on 3d warehouse for providing invaluable models for this update. Attribution for the pictures: Waterkant Paramaribo, CCSA3, Forrestjunky | Tepuy Autana (Kuaymayojo), CCSA3, Fernando Flores | View from Mt. Roraima "Window", CCSA2, Paulo Fassina | puerto colombia (choroní, venezuela), CC2, Olga Berrios | Ceroxylon Quindiuense Cocora, CC3, Diegotorquemada | Santuario Nacional de Las Lajas 02, CCSA3, GameOfLight | Colca Canton Puno, CCSA2, world-wide-gifts.com | Machu Picchu, Peru, Creative Commons Attribution ShareAlike2.0, Pedro Szekely | Nazca Lines - Condor, CCSA2, Paul Williams | Uros Islands in Lake Titicaca - panoramio, CC3, Frans-Banja Mulder | Por do Sol Pantanal em Mato Grosso Brasil, CCSA3, Filipefrazao | Yellow Jesus, CCSA3, dabldy | Panoramica Santos, CC2, Diego Silvestre | Sao Paulo, Brasil, CC2, Francisco Autunes | Usina Hidroelétrica Itaipu Binacional / Itaipu Dam, CC2, Deni Williams | Iguazu National Park Falls, CC3, Tomfriedel | Obelisk Buenos Aires, CC2, Nestor Galina. Notes: Various edits were made to each picture, including color, slight blurring, and sharpening. All these banners have the same license as the original pictures. - - - Don't forget to comment, like, and follow True Earth if you haven't already! -korver
  24. The Amazon

    Our journey through the Amazon starts off in Manaus, located on the Rio Negro in the heart of the rain forest. It's one of the largest cities in the Amazon - despite it's remote location, it's well worth the visit. We take a stroll down many of it's historic roads, enjoying some of the architecture - the best example being it's beautiful ornate opera house. The Amazon Theatre was constructed back in 1896, back when the surrounding region was flourishing from the rubber trade. Lots has changed since then, and unfortunately we'll meet some of the harsh realities quickly.. After our visit in Manaus, we board our boat and begin traveling north through the rain forest. Unfortunately, it'll take quite some time before we actually get to see the untamed forest, as deforestation has cleared out much of the land. Once pristine sections of rain forest have been replaced by the signature "fishbone" pattern for as far as the eye can see. The need for cattle ranching and crops means that many will do just about anything for more land, including slashing and burning whole sections in one go. Although the rate of deforestation has dropped in recent years, it can't change the fact that nearly 20 percent of the forest has been destroyed over the last 40 years alone. Our journey continues northwards, and we move from the Rio Negro to one of it's smaller tributaries, the Rio Demini. As the river undulates and curves it's way gently through the rain forest, we finally get our first true taste of the Amazon. We get a chance to observe some of the surrounding wildlife - a pair of jaguars being the clear highlight of the day. Once we reach the small fishing village of Lisbão, we get a chance to meet the locals and stock up on supplies as we continue on deeper into the rain forest. The river gets narrower and narrower the further we go along - and it leaves us less room for error as we continue our travels. Once we finally reach some rapids, the only way to continue onward is by foot. We were told that the local Yanomami people inhabit these lands - but after many days hiking through the deep forest, we thought we would never see them. Finally, right at the Venezuela/Brazil border, we catch a smoke cloud far off in the corner of our eyes. As we move closer, sure enough we see the roof of a shabono (their circular huts) peeking over the canopy of the forest - we've finally found found them. As we move closer to greet them, the situation quickly turns murky as they take out their bow and arrow. They've never seen outsiders before, and not knowing if we're friend or foe - they threaten to shoot. To dispel the situation, we offer a pair of matches and they cautiously accept the gift. After learning how they work, they put down their weapons - we've finally gained their respect. After hiking for weeks from small village to small village, we finally reach one with a small airport. They're offering plane rides over Angel Falls - an offer we can't refuse. The ride takes us over a number of tepuis in the Guiana Highlands - stunning for sure, but they won't compare to what we see next. We finally reach the falls a couple hours later - getting about as close as you can possibly get by plane. At over 3,200 feet tall, the world's tallest waterfall doesn't disappoint - it's truly an extraordinary view. Don't forget to comment, like, and follow True Earth if you haven't already! Thanks -korver --- Replies for "Scenes From Africa":
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