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City-building game(s)

Found 8 results

  1. JP Schriefer's BATs

    Here I'll show you how my BATs are looking and your tips, comments and suggestions are welcome 667 Madison Avenue (New York City, NY, USA) 600 Madison Avenue (New York City, NY, USA) 261 5th Avenue (New York City, NY, USA) Great Southwest Building (Houston, TX, USA) Continental Tower (São Paulo, SP, Brazil) Capital Building (São Paulo, SP, Brazil) Park Tower (São Paulo, SP, Brazil) Sophia Building (Belo Horizonte, MG, Brazil) Saint Thomas Building (Belo Horizonte, MG, Brazil) Castelo Del Mar (Recife, PE, Brazil) 32 Court Street (New York City, NY, USA) 15 Goitacazes Street (Belo Horizonte, MG, Brazil) 1001 6th Avenue (New York City, NY, USA) Hauzeff Building (Molching Feinßed, EU, Molching) Palácio do Planalto (Brasília, DF, Brazil) Tiradentes Building (Belo Horizonte, MG, Brazil) Solar das Paineiras - Residential (Belo Horizonte, MG, Brazil) Magnolia Building (Dallas, TX, USA) Museu da Inconfidência (Ouro Preto, MG, Brazil) Porthos Building (Eindhoven, NB, Netherlands) 32 Old Slip (New York City, NY, USA) John Wesley United Church (Sault Ste Marie, ON, Canada) Habib's (Belo Horizonte, MG, Brazil) Central Bank of Brazil (Brasília, DF, Brazil) Little Whinging Style House (Little Whinging, England) John-Mansville Building (New York City, NY, USA) CCBB (Belo Horizonte, MG, Brazil) Old Train Station (Belo Horizonte, MG, Brazil) Hampshire House (New York City, NY, USA) Santiago Civic Buildings (Santiago, RM, Chile) Aria Condos (Philadelphia, PA, USA) Edifício Acaiaca (Belo Horizonte, MG, Brazil) 500 5th Avenue (New York City, NY, USA) Singer Building (New York City, NY, USA) Kemper Building (Chicago, IL, USA) John Adams Building (Washington D.C., USA) Skatteskrapan (Stockholm, Sodermanland, Sweden) Maracanã (Rio de Janeiro, Brazil) Pripyat Azure Pool (Pripyat, Ukraine) Parc Avignon Residential (Belo Horizonte, MG, Brazil) Hearst Tower (New York City, NY, USA) Colégio Loyola (Belo Horizonte, MG, Brazil) Palácio Tiradentes (Belo Horizonte, MG, Brazil) Mineirão (Belo Horizonte, MG, Brazil) Copacabana Palace (Rio de Janeiro, RJ, Brazil) Tacoma Financial Center (Tacoma, WA, USA) German Appartments Blocks (Erlangen, BY, Germany)
  2. Perth Council Building

    Version 1.0.0


    Perth Council Building, by Mattb325. --------------------------------------- Inspired by the Council Building in Perth's Stirling Gardens, here is another iconic early 1960's building. This is an example of the modernist style with Bauhaus leanings, and has distinctive external 'T' shaped sun-shades in alternating patterns over the curtain glass wall to block out the hot Western Australian sun. Conversely, the roof area has a perspex covered walkway which I imagine would be about as comfortable as an ant under a magnifying glass in the broiling summer heat! It is with the 'T' shaped awnings that I taken most of the liberties with this building; reducing the width of the top part of the 'T' to ensure that each sun-shade is clearly visible in game rather than blurring into one. The real-life building was actually slated for demolition in the 1990's, but was saved and renovated as well as adding one extra floor at the top of the building. Recently, the building was also fitted thousands of coloured leds: hence, the unusual, and prettily-coloured night-lights. This BAT functions as a government building and town hall in game. In addition to providing your sims with 185 highly desirable civic jobs, it will help alleviate the commercial demand caps that can hinder city development. Given the way that the game is designed, in addition to providing health, education, safety, etc, using rewards is an absolutely necessary part of being able to develop large cities and regions. It sits on a 5x3 lot and will easily blend in with other park lots (such as the SFBT mid-wealth set) that use the Maxis R$$ plain grass. Similarly, given the fact that the building is 13 floors high, it will also work well in a dense city environment. * It is offered as a reward without needing to meet pre-existing conditions. * It is located in the REWARD Menu * It can be placed more than once in a city. * It DOES NOT over-write the ingame town hall (or any re-lotted versions there-of), so can be used in conjunction with the standard Maxis town hall reward. * It DOES NOT over-write any of my other town hall lots (so can be used in conjunction with these as well). --------------------------------------- STATS: Lot size : 5 x 3 Plop Cost: §47,000 Monthly Cost: §1,170 Budget Item: Government Buildings Occupant Groups: Reward, Courthouse Demand Created: Jobs§: 23, Jobs§§: 151, Jobs§§§: 11. Landmark Effect: +105 over 33 tiles Pollution: Air 3 over 2 tiles, Water 2 over 3 tiles, Garbage 31 over 0 tiles Power consumed: 55 MwH Water consumed: 111 Gallons/Month Bulldoze Cost: §11,720 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO file types in two seperate folders; one for dark nite users (and other night-time darkening mods, such as Gizmos or Mashty's night-mods) and one for the standard Maxis nite. You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC Mega Props - CP Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC MEGA Props - SG Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746) --------------------------------------- NOTE ABOUT PARKING TEXTURES: Sadly, negative comments/reviews from a few members of the community continue to force me to add this utterly ridiculous disclaimer...this building has underground parking, and I have not used parking textures. If you wish to add parking textures, please do so using the lot editor and keep your negativity to yourself. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  3. 2404 Wilshire Blvd

    Version 1.0.0


    Former American Cement Building, by Mattb325. --------------------------------------- While this is not a recreation, this building draws heavy inspiration from the American Cement Building on Wilshire Blvd, Los Angeles. This particular building style was very popular in the 1960's and features a complex concrete latticework exo-skeleton and raised parking platform. Such treatment, as well as being decorative, provided additional structural integrity. Despite being a very common place design, they are very under-represented in SC4. It is on a 4x3 and 4x4 lot as a high-wealth commercial office (CO§§§) for medium and high density zones. It is offered as a growable mid-rise building only - on all tilesets - and competes well with many of the Maxis mid-rises. Stats, links and dependencies are listed below. --------------------------------------- STATS (CO§§§): Growth Stage: 5 (medium and high density zones) Bulldoze Cost: §730 Capacity Satisfied: CO§§ 1440, CO§§§ 1008 Pollution: 6 (Air)/ 6 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 41 Mwh Water Consumed: 447 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Commercial Office Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files! If you use the dark nite version, you will need a dark nite mod. Either: (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) OR (http://gizmo.aplaceforwebsite.com/index.php) --------------------------------------- DEPENDENCIES: BSCBATPropsMattb325_Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) BSCBATPropsMattb325_Vol03.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2768) To install, simply unzip the file into your plugins folder. Thankyou and enjoy.
  4. Ionica - Sun Bu-er

    Welcome back to Sun Bu'er This small zone is located north of Tan Chuduan, the one shown in the previous entry. As we get further from the center of the city we are starting to see lower density some residential areas which are a preview to what lies beyond the dreamy spires of Ionica. The canal in this Zone is the continuation of a series that travels across seven small Zone above Avalon and it serves no real purpose other than to allow Sims to leisurely travel from one Zone to the next. Open your window and touch the clouds. In the last entry I called these suburbs, but they are really just low density neighborhoods. These areas were designed based on principles of Ecological Urbanism which is an evolution of, and a critique of, Landscape Urbanism; a theory of planning and design for urbanism arguing that landscape, rather than architecture, is more capable of organizing the city and enhancing the urban experience. The main focus of this type of design is to adjust the relationship between the city and nature. Each modernist home has three rooms and two basement levels with an easy to use and maintain self sustaining Aquaponics system. Each home is also equipped with a small backup geothermal generators which means residents will have power in case the local power station blacks out. I wonder what the modernist home looks like from the inside... Oh wow, nice bathroom! Replies: ggamgus: That is totally awesome, dood! D: *uses rusty time travel machine to go to Ionica* WHOA!! D: Thanks ggamus. Those darn time machines and their rustiness. We'll welcome you with open arms. Schulmanator: That park is awesome! It's all good but I like the very well laid out park the best Thanks Schulmanator, I'm just having way too much fun with those paeng parks right now. dubaidude303: Wow! Really did it up this time! That suburban area looks amazing! Great work dude! Thanks dude, the 'suburban ' area is just kind of a concept, but yeah I think its working pretty well so far. Forthwall: Excellent work! Is that a loki wanted poster on that building ? Thank you. lol, it isn't a Loki poster but I can see how it looks a lot like him. It is an advertizement for Gaius Baltar's book, My Triumphs, My Mistakes, from Battlestar Galactica. RepublicMaster: Nice shots, very Vibrant Thanks RepublicMaster. Hazani Pratama: Cool City! Thank you. Fox: Ahahaha .. thanks for the response .. I love it! As for the update.. love the little residential area on the edge of the city last two pictures), very pretty and unique. But I have to admit, I'm not a fan of those town houses.. it looks very alien in the center of the city like that and they kind of look like sore thumbs poking out. I can see what you are trying to accomplish but perhaps a better idea might be to make them in to a circular formation and have the park/paths in the center of the circle. Thanks for the great feedback Fox, I see what you are saying. I think that it would look better on a bigger scale. What I did was just a small tile and that didn't give a lot of space to fully realize the concept. I'll have to do some more 'testing'. what12311: Very good work, I hope to get as good as some of the other members on here one day. Thanks, so do I. KonstantinII: Where to get those cubic buildings in the first picture?And the small low density houses in the last picture. Both of those buildings are by rp2004. stonie03: The park from the last two pictures is amazing And it's all thanks to paeng. Well, I'll take a bit for credit for a bit of imagination. spursrule14: i like the look and design of the residential area, very different and exciting :bd Thanks. I like the idea of old meets new so we'll see how that progresses. SilverCyric: Wow!! Amazing work. I especially liked the elevated road/split. The night lighting on that is superb!! Thanks for sharing with us Thanks. Yeah that elevated split road sure gets people, thanks bripizza. Thanks for stopping by.
  5. ERJ_2x2Bldg_02

    Version 1


    ERJ_2x2Bldg_02 HD NO dependencies!! ERJ_2x2Bldg_02 HD is another W2w building inspired by a building in Lima, belongs to the "Instituto de Formación Bancaria." Again, it is HD, gmax-rendered. Comes in both growable and ploppable version, both with 450 CO$$ Jobs. Installation: Unzip the file and place it in your plugins folder located in /Documents/Simcity4/Plugins. Delete this readme and the pictures, or use BSC Cleanitol for a faster game. dependencies: NONE! Now... the usual legal gibberish, Don´t distribute it without my previous authorization, use at your own risk, etc. Enjoy! erjolog B.S. Civil Engineering '16 For other languages, para otros lenguages, für andere Sprache, voor een ander Taal, use: translate.google.com
  6. ERJ_2x2Bldg_01

    Version 1


    ERJ_2x2Bldg_01 HD I know most people don't bother reading the ReadMe!... so I'll be brief. NO dependencies!! Alright, for those of you who want to know more: ERJ_2X2Bldg_01 is a W2W building inspired by a run-down building in the centre of Lima, Perú, though it is not exactly the same. It is intended as a 2x2 filler that can be placed in corners, on its own, or between two (or more) W2W buildings. It's not a fancy bat, I finished it in one afternoon and I really did not pay much attention to detail (as I said... it is a filler). The style is modernist and can be used for pretty much any city style. I made this Bat using HD gmax. Why? Because I am too lazy to create a day/night version in Autocad for a filler, yet I love high def. Installation: Unzip the file and place it in your plugins folder located in /Documents/Simcity4/Plugins. Delete this readme and the pictures, or use BSC Cleanitol for a faster game. dependencies: NONE! Stats: 511 CO$$ Jobs, both grow and plop Stage Grow 7 Now... the usual legal gibberish, Don´t distribute it without my previous authorization, use at your own risk, etc. Enjoy! erjolog B.S. Civil Engineering '16 For other languages, para otros lenguages, für andere Sprache, voor een ander Taal, use: translate.google.com
  7. Enterprise Office Space



    Before my trip to New York City, I was inspired to make a more modern Wall-to-Wall building, like several you'd find in the city. After returning I finally finished this building. It was inspired by a building in NYC though I've taken some liberties with it definitely where it doesn't look like a building in particular from there. It's meant to be W2W on its east, west, and north sides for the first 17 stories before the tier tops. It can be W2W with any other building, bigger or smaller. It's mean for a very Urban areas, but it can be a stand alone tower if it grows that way, maybe one could put a parking lot or large alley ways around it if that'd be the case. In game it's named Enterprise Office Spaces. It's meant to be another generic structure so feel free to rename it. It fits rather tightly on it's lot, so there isn't a lot a space. I decorated it with a few prop families of plants people, and some shops on the front. Feel free to change up the lot as well. It is also only growable, I still don't know how to make ploppables. Lay off me. You can easily plop it with the Extra Cheats Plugin DLL which I'd recommend for anyone. However, if you could make it ploppable yourself, and if one was to do so I'd love to add a ploppable lot to this file. PM if you could do that for me. But it doesn't have to be done. STATS- Growable Lot Size- 3x2 Occupant Type- CO$$ Jobs- 1809 If you'd like to change its stats your self, like convert it to a commercial service building or CO$$$ or anything else for any reason obviously you are free to do that as well. Just use the model file in the Plug-in Manager or any other similar tool. Enjoy this upload! Yes I have to yell at you to enjoy this.
  8. UNAM Library



    UNAM central library Proudly brought to you by Harishna The building: Central Library (UNAM Biblioteca Central), is the main library in the Ciudad Universitaria Campus of the National Autonomous University of Mexico (UNAM). It holds one of the largest collections in Mexico. It is in a group of landmark buildings that make the Campus a World Heritage site. The library opened its doors for the first time on April 5, 1956. It currently holds around 400,000 books. The outside of the library building is covered with several murals, which were painted by Juan O'Gorman. The tiles were brought from many different parts of the country because a large number of colors were needed for the construction. North Wall: Pre-Hispanic Past This mural represents the ancient past of Mexican Culture, having a rough representation of what Mexico City was originally. It contains a River that encompasses what used to be the Center and on the border the symbols for the different surrounding neighborhoods are represented. In the Center a Tenochtitlan representation recreating the Mexico City foundation legend, in which the natives were supposed to found their city in the place where they find an eagle eating a snake and standing in a cactus. South Wall: Colonial Past East Wall: Contemporary World West Wall: The University and Modern Mexico (source: Wikipedia) The model: This is my first completed 3d model (excluding an earlier version of the same model done using gmax) and after an incredible long process (more than one year) my first released BAT. What it is included? SimFox DarkNite and MaxisNite versions Installation Simply select and copy the files contained into your plugin folders. Remember to select one and only one .SC4model files according to your preference (maxisnite or darknite). Dependecies The Darknite version requires SimFox DarkNite Numbers… • Lot size: 5 x 5 • Plop cost: 1250 • Monthly cost: 1350 • Student capacity: 415000 • Catalogue capacity 415000 (close to real life numbers ) • School coverage radius: 5320 Credits • Model: Building: Harishna • Trees: Girafe • Modding: Harishna Aknowledgements: Many thanks to JasonCW and Girafe for rendering and exporting the model! Everyone at ST specially to the BAT forum community! Leave your comment or PM me. ENJOY!!

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