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City-building game(s)

Found 6 results

  1. How would you rate each of the city-builder games you've actually played. Listed below I've included the games generally covered on ST. If there is a city-builder game that you play that is not on the list then add it to your list of games actually played and give it a rating. The ratings are from 1 to 10. There are 9 listed game titles and 1 'other' which you can name or choose not to. If you have not actually played the game give it a rating of n/a, or simply leave it off your list. A rating of 1 would be what you consider the least, a rating of 10 would be what you consider the best. You can either rate them as a list from 1 to 10, or rate each one individually between 1 and 10. Either way it should be obvious which way you decided to rate the games. You can copy and paste the text below to enter your ratings. You can also quote the text below and enter your ratings in the quote box. +++++++++++++++++++++++++++++++++++++++++++++++++ 1. Cities Skylines ___ 2. SimCity (2013) ___ 3. SimCity 4 (Rush Hour) ___ 4. SimCity 3000 ___ 5. Cities XXL ___ 6. SimCity Buildit ___ 7. City Life ___ 8. SimCity 2000 ___ 9. SimCity Societies ___ 10. Other ___ ++++++++++++++++++++++++++++++++++++++++++++
  2. STEX rating rules?

    There was a time uploads on the STEX were rated simply with 1 -5 stars and without a written comment and nobody did know - why someone only rated something 3 stars. Now you need to give a comment. And I thought this comment is to explain the rate you give. F.e. if someone uploads a yellow house and you don't like the color yellow - you give 3 stars and and write: this house is yellow and i don't like it yellow, blue it would be much better (as you could before without telling your motivation). So now other users will see - Ah, that's the reason fantozzi rated this 3 stars, but me, I love the colour yellow, so why should I care about fantozzis rating? As me, being objective, I can try, but it's almost impossible, as I'm not almighty in my knowledge and capabilities and on judging content I'm not always 'right' in the sense of public opinion or the opinion of everyone and therefore my opinion might be 'strange' to others. That's a result of me being a subject, an individual, I think. I can fail. Even on opinion or judging. So I can't always do right to everybody. Now I see subjective ratings on uploads will be deleted. So objective criteria is needed - criteria that can be applied on all ratings the same way and exclude subjective judgements like about which colour is better for a building. Or I won't rate anymore anything here - as beeing attacked by moderators just for stating my subjective (and maybe wrong - in a public view) opinion, I don't like this. So please tell me what I am allowed to say and what not when rating.
  3. I created this little graphic for your workshop descriptions: To embed it into your workshop description, use this code (click on it to get to raw text):
  4. Thanks everyone for the suggestions. Right, some big news... I've now created an interactive spreadsheet, which hopefully provides a solution to the issues, and makes it easy for us to calculate results. Baseline Automated Ranking System (BARS) Features Summary Ranking Automatic ranking of challenge results. Priority sorting by the rating, then the number of votes. Entries with more votes are ranked higher, in case the rating is identical. Ties In the event of identical ties, the rep prize is split between those entries. This still keeps to the total Prize Fund (as close as possible when rounded to a whole number). Ties are clearly highlighted on the rank. Baseline Method As a solution for entries with a low sample, the "Baseline Method" is used. Consider it a cut line, which is established using the averages of votes & ratings. There are two baselines: Base Votes and Base Rating. Base Votes limits the possible ranking for entries with a small # of votes (compared to others). It's calculated using 75% of the mean (average) votes, and is rounded to a whole number. The Base Rating is calculated the same way, using 75% of the average rating. This is used to make the ranking more logical. For example, entries with a low votes sample, but a higher rating will rank above. This is because the priority is still given to the rating. Entries outside the band are highlighted with a red flag icon. Reputation Prize Fund Prize fund is calculated and distributed to the top entries. This is based on the number of entries & the challenge type. New "Bonus" rep, which adds a bit of variance to the Prize Fund. This is calculated based on the average rating, and the number of entries. Calculation to add the author's new reputation total. Checkbox to mark when the prize has been awarded. Data Validation checks to ensure data is entered accurately. Alerts box which show any glaring mistakes with the data. This kind of works like a checklist. Options to customise each challenge (e.g. ranks which receive a rep prize, manual adjustment of Prize Fund & multipliers). This means prizes could be allocated say to the top 10. Cell formatting for certain conditions (e.g. top 3, tied ranks, duplicates). Each challenge is stored on an individual sheet. Misc stats for each challenge. Preview from the "City Life" challenge (click for full size): How does the ranking work? The basic concept is quite simple. For each entry, it first checks whether it meets the 'Baseline' for rating and votes. If so, it looks at the rating value and ranks them accordingly, highest to lowest. Then a tiebreaker is used, which is calculated using the votes tally. This allocates a decimal number, which is unique to the # of votes. The more votes an entry has, the smaller the tiebreaker will be (and vice versa). It's then added to determine the final rank. If an entry fails the 'Baseline' test, it's placed in a second rank. Here entries are still sorted by the rating, but appear further down the list. The majority of the calculations are done using hidden sort columns. Really it's a bit more complex than it looks from the outside! Why not just do a simple sort using the ratings? Well, the main reason is to ensure consistency. It allows results to be decided automatically, and eliminates the need to manually split ties, or decide how many votes is a fair sample. All it requires is data to be entered accurately (in the spreadsheet). Initially I was considering doing something even more complex. For example, to use weighted ranks based on the rating & votes for each entry. Essentially to award points to each entry, and then sort highest to lowest. But in the end, I think the 'Baseline Method' is more transparent, easier to understand, and keeps most of the sorting by the ratings. Will the data be revealed for each challenge? Yes, when results are announced, I'll include a link to the spreadsheet. This will be a read-only version uploaded to OneDrive. The voting data for all challenges can be found at the following link: ST Challenges - Results Data (Excel spreadsheet shared on OneDrive) Hope this sounds useful! If all goes well, we aim to bring all results up-to-date this weekend.
  5. UPDATE 16th October: New ranking method announced! http://community.simtropolis.com/forums/topic/69295-baseline-automated-results-system-bars/ Original post:
  6. I was wondering if I should get the new SimCity. - I don't care about online only. - I'm over the city size limit. - I don't care about server issues (it'll be resolved eventually) - I don't care about teraforming (I found it a little too time consuming SimCity 4) Is there anything else wrong with it? I actually have the game in my hands but I was wondering if I should install it or get a refund. I'm asking this because of the low ratings on Amazon (It's the same as SimCity Societes!). Update: This topic seemed to get more responses than I expected. I think I'll install the game (Probably one of the last games I'll ever buy from EA). Really the only thing holding me back was the small city sizes, but I think I can deal with it (Eventually). Update 2: I really enjoyed the game (Took me forever to get to play though) Although I still feel the city sizes are too small. One thing that I didn't like was that it seems impossible for me to get a airport (And a lot of other things) because of the small city sizes. I really don't think I can fit much stuff in one city (Unless I make a city and transfer loads of money over there). The city sizes restrict me in more than one way. Everything else is great though (Except the servers).
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