Jump to content


  • Content Count

  • Joined

  • Last Visited

  • Most Liked  


About airman15

  • Rank
    Simtrop Enthusiast

Profile Information

  • Gender
  • Location
    Garden Valley, California, United States
  • Interests
    I'm up for discussing a lot of topics. Several of my core interests include aircraft types, both civil and military. I like other vehicles such as cars, ships and trains. In my spare time, I watch a lot of animated shows or listen to music.
  • City-building game(s)
    SimCity 4

Recent Profile Visitors

31,907 Profile Views
  1. I'm so old that ...

    I'm so old, I still believe the last best gaming systems were of the likes of the PS2, Original Xbox, PSP, and N64.
  2. Fly-in Residential Neighborhoods

    @CorinaMarie- Saved and saved!
  3. Airman's Hangar

    That's interesting, it was an entire wrap for a body color? That gives me an idea to stop others from dinging up Carol's doors again. I'd love to take her in to the body shop, but it would have to wait until I take her in for an inspection, get a new radio, battery, tires, and windshield repair first. Just a small update to an older file- if you remember the New Routemaster made a few years ago, the bus was designed for LHD cities but I never included one for RHD. Until now. You can get them here; they'll be the file labelled "RHD".
  4. Fly-in Residential Neighborhoods

    @CorinaMarie- That's a great idea! If only there were a matching curve piece then it'd be perfect! I was actually referencing the bits where the taxiways join the runway. The only exit from the runway requires the 2x tile taxiways. Otherwise, I can see your 'T' design working well for a rural or private airfield. Btw- that 'Private' marking is a thing of beauty! Definitely a must-download with the rest of the airport sets I use. @APSMS- Every time I tried the DAMN, it never worked. I could build up a menu but the in-game directories don't show anything. Is it a problem that has to do with OS? I've still got Windows 7 and I haven't changed the game in any way other than install a pallet worth of mods.
  5. There is one other set i'm aware of that fits the bill for cars of that vintage, but I recall them being on SimCity.cn. I did a Model T-based truck for an older file with steamboats but none as a standalone file. Most cars I focus on are more late-50's to modern day. Though I had an idea for a 1948 rarity but my current backlog goes on forever.
  6. Buffalo Bill's Resort & Casino. Located near the NV/CA border in the town of Primm. It has it's own roller coaster and log ride. Primm is also one of those 'cities' which has a map marking but the only residential sector is more like a cluster of apartments. Large casinos are not allowed in my home state unless it were built on reserved land, so there are lots of these settlements built on the very edges of Nevada's side since their laws still apply. They waste no time to get you gambling as soon as you enter the state; i'll let the map speak for itself. Buffalo Bill's is at the northeast of this view.
  7. Airman's Hangar

    @Thin White Duke- Or bright orange, or hot pink, or deep velvet? So many colors to choose from, and all wasted opportunities. People actually bought teal cars 20 years ago; it can be done again. Get out your switchblade combs, your poodle skirts, your spats, and make your way to the malt shop! It's 1957 again and now the Bel Air is ready to glide along your city streets! All cars come with a unit of pomade and your choice of 'B' movie!
  8. 1957 Chevrolet Bel Air

    Version 1.0.0


    In this modern world, it has become commonplace for the public at large to own a car and drive to where they need to be. In some regions it's a way of life. Look around at the dealers or in the classifieds; cars are not much more than appliances with rubber tires. They all look and drive the same. And it really doesn't matter if it were sourced from abroad or made at the local factory. They will all leak oil and fall apart as soon as you step off the sales floor. The pages of history wish to discount that, and they say once upon a time cars had character! A set of whitewalls and a lot of chrome were all you needed! The Chevrolet Bel Air is the choice of the modern driver! You will be flying high with it's aerodynamic fins and futuristic curved windshield! They may not be smog or collision friendly like today's cars, but you can still be king of the roadside diner in one! About the Upload- There are nine vehicles contained in this zip folder. Each one is a 1957 Chevrolet Bel Air. These are Mid-Wealth vehicles, given their status as a classic collector. They will appear on your road networks. Dependencies? None required.
  9. Fly-in Residential Neighborhoods

    @CorinaMarie- Hmm that's not quite the one I was thinking of. It is the same idea which reduces the the footprints of the maxis airports to 2x2, 3x3, and iirc 3x4. These are the crucial bits as they still function like the maxis airports with the same stats and the same job offerings. You're off to a promising start! The runway looks long enough to where it can support Grand Caravans or twin engine planes! Being that these airfields are more of a part of the suburbs there are lots of additional items that can be forgone. Items like a VOR checkpoint or ILS towers are added items if you're intending to build fields that support airliners. In General Aviation, you can get away without using them as pilots can opt for Visual Flight Rules which is most always the case I see in fly-ins. This also means you don't have to add lights on and around the runway. After a bit of reworking, I wanted to see if it were possible to slim down the taxiways to a more 'realistic' size. The method was surprisingly simple and it allowed for an extra space for housing and a new hangar on each row! This is good as it helps to offset the expenses the remaining runway tiles. These shots were again taken the other night, but Verizon seems to have it out for me. There is one oddity where the taxiway markings imply pilots can only turn on or away from the runway since there isn't really a 'T' intersection to speak of for this arrangement. From a distance it isn't noticeable. And because not everyone is certified to work on their own planes, there is now a 'public' section with a maintenance wing and hangar space for rent. Offices in the narrow hangar, fuel provided on site.
  10. I'm so old that ...

    I'm so old I get an obsessive urge to fix a spiral cord that got untwisted in places.
  11. Airman's Hangar

    @Hotwheeler- Now that you've mentioned the Fiat, I remember one in Rocklin that was just as you've described! Same color too! The 500 series is the best Fiat in a long time because it executes the retro look flawlessly. US attempts are rather hit and miss. The new Mustangs and Challengers are examples where it works.. and the Chevrolet HHR and Ford Thunderbird could've been better. Sometimes i'll watch an episode of MST3K and in between the commentary, i'm always trying to spot as many vintage autos in the background as I could! @T Wrecks- That is a really strong point. The Dodge Daytona and Plymouth Superbird were among the fastest on paper when each were rolled out but everyone thought they looked ridiculous with the wing and nose. So much that a few dealers took it upon themselves to remove those elements and convert them into base models just to get them sold. And that makes sense that the way a car is shaped can affect how it looks in a specific color. If new Toyotas, Lexus didn't have those horrid grille arrangements I bet they could pull off the greens and golds their model lines used to have. It's like are makers trying to give all of their offerings an aggressive look? It's probably why the new beetle can do any color well versus the new Toyota which I don't think really compliments it's shape. Moreover, it feels like the same five shades of grey every car has are the next worst thing to happen since.. Fifty Shades of Grey.. @raynev1- You're welcome, and thank you! I sort of have a soft spot for seeing these around! And i'm glad it were posted on a special day! It's not often that I can celebrate with my significant other. Not that I could find one anyway! Hahahaha! Oh... If you're hearing the distant rhythm of a Chuck Berry song in the distance, it isn't just you. The Bel Airs are coming soon!
  12. Fly-in Residential Neighborhoods

    Absolutely! These were taken the night before, but Verizon strikes again and my internet went from 4G to 3G to dead. A little bit of an overview with this arrangement is it goes threshold>runway number>4x2 w/ beginning skidmarks>landing target zone. Beyond that would be plain runway sections with some occasional taxiway exits. It's a simplified marking arrangement as these are rather short. Those lights off to the side are glideslope lights, though I realize the ones for 18 are on the wrong side.
  13. Fly-in Residential Neighborhoods

    @Jackspital- Using these sets, I never have to acknowledge the Maxis airfields again! Granted, this means that Area 5.1 and the DLC Air Base must be relotted to match, but it's a small price to pay for overall realism. I never even use the old cruise ship port because there is the Pegasus waterfront lots and a terminal was made to fit with it. @DavidDHetzel- I agree the taxiways seem a bit big for the surroundings, and should be slimmed down. I don't think there's really an issue with the runway itself as when I go back to Cameron Park as my example it seems to fit being a standard runway in the real world. The only exception I can think of is the Jumbolair in Florida because that's where Mr. Travolta lives and the runway needed to support an airliner. Still, it wouldn't be a bad idea at all to create a set of 'dirt' runways. That may even be a boon to rural settings as those types of runways can be found at crop dusting hubs! @CorinaMarie- That is a fantastic first attempt! And you're right it does take a learning curve and an extra serving of patience. I can't tell how many airports I abandoned or scrapped because the layout wasn't right or I bit off more than can be chewed. Also, Thinning out unnecessary lots can be helpful for keeping menus simple, often if I run into lots where I just don't use or need them I move them into a repository on an external drive. In case I ever want to use them at a later time. @Cyclone Boom- Thank you! I was surprised by the initial results. Since there aren't any taxiways which act like road connections, it may not be possible yet to introduce flight at the level of "kids, get in the plane or you'll be late for school". But I would prefer this method instead. Propellers spinning at several thousand rpm would not be good news in one of those community fender benders that always happen. Funny that I have all the RMIP sets, except for that MML. Yes, I am a bit of a masochist when there's an airport under construction that way. If it's like any other other MML's I have from the Japanese SC4 sites all lots will be hidden unless those MML lots are built. Then after the project is complete the MML gets demolished and the remaining lots are hidden again.
  14. Fly-in Residential Neighborhoods

    @Jackspital- Using these packs will change everything! It can be a time-consuming process and airports may need a whole tile dedicated it their layout but it's well worth it. Fun point; the Maxis airports are way underscaled versus how long runways actually get! The International airport has the longest runways in-game at 31 tiles long. Since tiles are roughly 16m sq. that translates to 496m. The shortest paved runway at Juancho E. Yrausquin airfield is 400m. Maxis may have passed the shortest, but it's still far shorter the likes of San Francsico (2,232m), Heathrow (3,660m), or Tokyo Narita (2,500m)! And those aren't the longest runways for each.
  15. Fly-in Residential Neighborhoods

    @Jackspital- Thank you! I agree; it's insane how expensive housing can be in a given location. There was a news story from San Francisco several months ago where housing is so high in town even a charred ruin still went on the market for $800k. The runways and hangars are part of the RMIP series. There are four main components in the series which include the landing strip, the taxiways, several buildings and support structures. The runway lengths can be custom tailored to about any length and taxiways can be laid about in any configuration too! And the cherry on top is they can be landed on when flying the in-game aircraft! RMIP Vol 1 RMIP Vol 2 RMIP Vol 3 RMIP Vol 4