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Showing results for tags 'travel'.
Found 18 results
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Version 1.0.0
578 Downloads
This is another plopable version of RRetail's Pilot Truckstop. RRetail created the Lots. The Lots are not changed other then removing the invisible box. Lot 1: Main Building & Cars (8 x 5 lot) Pilot Store is the main Building Lot 2: Truck Area (8 x 9 lot) Pilot Gas Pumps are the main Building and no longer a Landmark Expense. It has custom menus and Sound. There are custom Icons also. It will be in the Landmark Menu. INSTALLATION I would strongly encourage you to delete all RRetail's Pilot Truckstop Lots from your cities if you already have the RRetail's Pilot Truckstop Download. This is due to the old truck lot adding expenses to the city budget. Step 1: Put the atsf189 RR Pilot Truckstop folder into your plugins folder. Step 2: Add this file from the RRetail Pilot Truckstop Download. RR Pilot-0x5ad0e817_0x27d79b48_0xe850000.SC4Model The rest of the files in the RRetail Pilot Truckstop Download are not needed an can be deleted. IF YOU HAVE DOWNLOADED RRetail's Pilot Truckstop Step 1: Add these Files from the atsf189 RR Pilot Truckstop folder: RR_PilotTruckstop_Cars_8e117166.SC4Lot RR_PilotTruckstop_Trucks_8e201180.SC4Lot to the RR Pilot Truckstop Folder. It Will Overwrite the existing Files These files can be deleted: RR Pilot Car Box-0x5ad0e817_0x27d79b48_0xda90000.SC4Model RR Pilot Truck Box-0x5ad0e817_0x27d79b48_0xdaa0000.SC4Model RR Pilot-0x6534284a-0x27d79b48-0x5e8ab9ab.SC4Desc Dependencies: RRetail Pilot Truckstop LBT MEGA Prop Pack Vol 1 KOSC Logistics Essentials (Dec 2018 Update) v2.0 Mushy's Trailers RR MEGA Prop Pack Vol. 1 RR MEGA Prop Pack Vol. 2 RR MEGA Prop Pack Vol. 3 SM2 MEGA Prop Pack Vol. 1 SM2 MEGA Prop Pack Vol. 2 SM2 MEGA Prop Pack Vol. 3 SM2 Essentials SHK Parking Pack SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures BSC - VIP Girafe Trees/Shrubs BSC VIP Girafe Flora Pack This has not been tested on the Apple Platform -
Version 1.0.0
680 Downloads
About This File This is another plopable version of RRetail's Flying J Truckstop. RRetail created the Lots. The Lots are not changed other then removing the invisible box. Lot 1: Main Building & Cars (8 x 5 lot) Flying J Store is the main Building Lot 2: Truck Area (8 x 9 lot) Truck Gas Pumps are the main Building and no longer a Landmark Exspense. It has custom menus and Sound. There are custom Icons also. It will be in the Landmark Menu. INSTALLATION I would strongly encourage you to delete all RRetail's Flying J Truckstop Lots from your cities if you already have the RRetail's Flying J Truckstop Download. Step 1: Put the atsf189 RR Flying J Truckstop folder into your plugins folder. Step 2: Add the RR Flying J-0x5ad0e817_0x27d79b48_0xe830000.SC4Model file from the RRetail Flying J Truckstop Download. The rest of the files in the RRetail Flying J Truckstop Download are not needed an can be deleted. IF YOU HAVE DOWNLOADED RRetail's Flying J Truckstop Step 1: Add these Files from the atsf189 RR Flying J Truckstop folder: RR_FlyingJTruckstop_Cars_8e1161b5.SC4Lot RR_FlyingJTruckstop_Trucks_0df455a6.SC4Lot to the RR Flying J Truckstop Folder. It Will Overwrite the existing Files These files can be deleted: RR Flying J Car Box-0x5ad0e817_0x27d79b48_0xdac0000.SC4Model RR Flying J Truck Box-0x5ad0e817_0x27d79b48_0xdab0000.SC4Model RR Flying J-0x6534284a-0x27d79b48-0x3e8aa8c0.SC4Desc Dependencies: RRetail Flying J Truckstop LBT MEGA Prop Pack Vol 1 KOSC Logistics Essentials (Dec 2018 Update) v2.0 Mushy's Trailers RR MEGA Prop Pack Vol. 1 RR MEGA Prop Pack Vol. 2 RR MEGA Prop Pack Vol. 3 SM2 MEGA Prop Pack Vol. 1 SM2 MEGA Prop Pack Vol. 2 SM2 MEGA Prop Pack Vol. 3 SM2 Essentials SHK Parking Pack SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures BSC - VIP Girafe Trees/Shrubs BSC VIP Girafe Flora Pack This has not been tested on the Apple Platform -
Version 1.0.0
427 Downloads
About This File This is another plopable version of RRetail's TA Truckstop. Original Model was by Heblem's and RRetail created the Lot. The Lot is not changed other then removing the invisible box and making the TA Truckstop prop the building. It has custom menus and Sound. There are custom Icons also. It will be in the Landmark Menu. THIS IS ONLY FOR THE ALL IN ONE LOT RR_truckstop_HBS_LBT_AllinOneLotTA_a808c6c6.SC4Lot INSTALLATION I would strongly encourage you to delete all RRetail's TA Truckstop v2 Lots from your cities if you already have the RRetail's TA Truckstop v2 Download. Step 1: Put the atsf189 RR HBS LBT TA Truckstop Relot folder into your plugins folder. IF YOU HAVE DOWNLOADED RRetail's TA Truckstop v2 Step 1: Add this File from the atsf189 RR HBS LBT TA Truckstop Relot folder: RR_truckstop_HBS_LBT_AllinOneLotTA_a808c6c6.SC4Lot to the RR HBS LBT TA Truckstop Relot Folder. It Will Overwrite the existing File Dependencies: BSC TexturePack Cycledogg Vol 1b BSC MEGA Props JES Vol 1 BSC MEGA Props SG Vol 1 LBT MEGA Prop Pack Vol 1 LBT Gas Prop Pack SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures BSC - VIP Girafe Trees/Shrubs BSC VIP Girafe Flora Pack This has not been tested on the Apple Platform -
Good morning or evening depending from where you are joining. I believe that due to my recent injury and hospital visit, some of the voting results on important matters regarding New Udanani have not been appropriately presented to you. This is why we shall now have a quick rundown of all relevant votes. Accordingly, be it known that: VIP Terrain Mod was chosen as a rock texture for New Udanani Water texture for New Udanani remains unchanged (Rivit Coastal Modd - Tropic) A second, narrative-oriented city journal on New Udanani will be launched, focusing on cultural and historical aspects of the region and the individual tribes. If you are a reader type, you will enjoy it. Activators shall export their surplus mining products to Altruists. And the latter point is where we start off today... The convoy of barges, loaded full with prime-quality limestone, marble and gravel moved silently up Jaland'di River. Respecting the decision of the Revered Spirits of the St'ropoli Dimension, the Activators have sent a trade mission towards the area occupied by the Northern tribes, hoping to make good profit and new friends. Despite their advantageous geographical location, the Activators have not engaged in any politics yet. The captain of the convoy was enjoying his morning coffee, coordinating the movement of the fleet through the river. As he was taking the next sip of his favorite drink, the radio went on and a somewhat bored but simultaneously tense, military voice announced: - This is Altruist River Patrol corvette "Kingfisher" to approaching barge convoy. Set your transponder code to zero-five-eight-seven and state your business. The captain put his coffee aside, grabbed the microphone and quickly replied: - Setting transponder now... This is Activator merchant convoy, bringing industrial materials for trade or commercial exchange. Requesting permission to moor in Serene Thoughts. - Confirmed. On your way. The barges soon moved past the patrol boat and thrown anchor just outside Serene Thoughts. The government officials have been notified about the arrival of new guests from as yet undiscovered tribe. Two hours later, Activator officials and merchants were invited for a round of talks in the local town center. After the talks concluded, Altruists left the town center with mixed feelings... They were quite shocked to learn that Activators consider harmful dirty industry or sand-swept mining wastelands to be a form of development as good as forests and parks... Some of the delegates described the Activator style of city building as "sickening", pointing out that their cities are too congested and lacking clear boundaries between different developer types. The Activators were a bit more kind towards their new partners and quite impressed with the spatial planning of Altruist cities. Especially the capital of Wellbeing which had no empty spaces but, at the same time, was not a glass-and-concrete desert. All in all, the Altruists agreed for an exchange of ambassadors and also declared their willingness to purchase some of the mining materials brought to their shores. The Altruist Tribal Council planned to establish a new town in the near future and it was determined that quality construction goods might be really useful for their newest plan. But the idea of a new town in the rural Northern Udanani was dwarfed by the great city-building leaps that the Businesspeople have made. Due to the recent Coastline Summit and the business contacts made there, the tribe has gained a lot of new confidence and wealth. These gains made it possible to turn two, unassuming traveler service points on R-1 and R-3 highways into fully-grown towns. Developing new cities along busy communication networks is always good for business. Thus, Newfoundwealth and Dollar Grove have been established. Newfoundwealth is the more successful of the two. Wedged between the Businesspeople capital and the already grown Cashflow, Newfoundwealth is passed by thousands of travelers, tourists and businesspeople on a weekly basis. All of it began from the humble travel service points integrated into R-1. These, later developed into larger, low density area of shops and hotels which are heartily welcomed by automotorists passing by. After the town started to gain strength, some of the CEOs, entrepreneurs and other well-situated people began to move in. These privileged groups of pioneer citizens have established their homes on one of the prominent hills overlooking Newfoundwealth. A very fancy and stylish spot to live in... Eventually, the soaring number of travelers on R-1 stimulated the commercial growth so much, that a local downtown area started to emerge in the city. This is currently one of its most expensive parts. It also neighbors high-density residential blocks. Workforce and workplace numbers are in a good equilibrium so the city is as productive and balanced as possible in its current economic state. For its employees sake, Newfoundwealth has some nice recreational facilities too where office workers can calm their nerves down after work. Some of these include Township Square located in the area where initial urban developments took place. Nearby, one can also find relaxing Merchant Promenade. A highlight to this area is the agricultural market, located at the end of the promenade. The Smileyface and Resident farmers make up most of the traders certified here. A little bit closer to the downtown, one can also find the Profit Hill Gardens. A huge park complex named in honor of the Businesspeople capital city. At the Northeastern tip of the park, one can also visit Levrono Fort. Formerly a medieval dungeon, it was converted into a courtyard garden in the 17th century by the effort of the local noble family by the name Samanssito. All in all, the city of Newfoundwealth has a fitting name and the advantageous location surely contributes to its success. With many free spots being still available throughout the city tile, it is sure to grow even bigger in the future. Things are considerably more challenging in the Dollar Grove. The Businesspeople's first town built along the R-3 highway. R-3 does not receive the same amount of travelers as R-1. This communication network connects Central Udanani with the Resident-occupied areas to the North which are scantily populated. Therefore, although this town could be established without problem, it cannot spread its wings to the same effect as Newfoundwealth. As you can see, the town is rather simple and consists of several roads and low-income neighborhoods. All commercial developments are located along the busiest patch of the main road and lay close to the highway itself. Strategically, the zoning is good but the growth in this isolated patch of Udanani is woefully slow. In an effort to invigorate the town a bit, local government has even allowed some industry to develop West of the highway. The industrial zones bring in the much-needed money but are otherwise a testament to the town's current hardships. Some economists are concerned that the Businesspeople have simply overstretched their resources. However, the success of Dollar Grove is a matter of political ambition for the tribe and the government is ready to support the town for as long as required. While economic considerations are of no interest to them, the Slackers are concerned about the establishment of Dollar Grove for a different reason... According to a nearly forty-year old warning handed out to the Udananites by Sulka - their deity - it is forbidden to build anything it the immediate vicinity of The Sacred Pond of Forces. However, as Dollar Hill is right next to it, many Sulkourbanist believers are fearful of the possible consequences this act may have on the future of Udanani... Thank you for reading and watching through the episode and for your many comments and likes under the previous entry. Comment replies: @sc4baidu - You're most welcome. Same to you! @Tamijo - My choice as well. @Honolulu - Thank you! @JohanD - Thanks! I'm glad you like them! @kschmidt - Thank you for your kind comment. I'm happy you like it! MMPing this area was fun. @TG24 - It is always nice to see you on my pages @TG24. Feel free to drop back in anytime you want. Yes, I agree from my point of view as well - #35 is one of the best and most detailed episodes in this city journal.
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I love traveling. It is actually a large part of my work. This weekend I made the first, small, private, post-covid travel and I loved it. It is great to see the world slowly opening up to us. As tourism starts to slowly resume, I would like to suggest a new megathread where all of the peeps (me included ) can post pictures of the towns and cities they have visited (I don't think anything like that exists yet?). But! There is a catch - you need to guess which town or city is it! Below, find the first photo-riddle that I have for you. This is the place where I spent this weekend. Do you know which city is it? Hint 1: It is located in Poland in the Masovian region. Your answer is...?
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Version 1.0.0
572 Downloads
Description: The Bronze Globe at Cartographer Square is a fictional landmark dedicated to those who explored and mapped the world. Stats: Plop Cost: 25000 (2200 to bulldoze) Budget Cost: 27 Landmark Effect: 95 @ 25 Mayor Rating Effect: 25 @ 256 Power used: 3 Water used: 0 Pollution: 0/0/1/0 @ 1/1/0/0 Lot size: 2x2 Class: Ploppable Dependencies: None. -
Postcards from Ikoma - Japan
Ke|is posted a City Journal entry in Saitama Prefecture - The Port of Japan
• Update #11 || P O S T C A R D S from I K O M A - Japan • ############################################################################## • Hello everyone, today I want to share with you a special update. It is a collection of postcards from the city of Ikoma. I would like to do this with many cities of the Prefecture, I hope you like this idea • # A small residential area in Ikoma. # JR Ikoma station, located in the north of the city. # One of the symbols of the city, Saitama's water towers . # Some of the buildings in the city. # Train stations are the heart of the cities in Japan. # We always have trains in Saitama... # Taikobashi temple / It is always a pleasure to visit it . # Writing a postcard from one of Saitama's trains is always a good idea... # To finish this update, I would like to share this album with all of you. Thanks for your visit. ############################################################################## Greetings / Saludos / Groeten # Jonathan.- 10 Comments
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Travel by car between islands (no bridge, only ferry)
G.B.Lobo posted a topic in SimCity 4 General Discussion
Hi there, simple and kinda dumb doubt: So I created 2 islands not connected by brigde (1 large and 1 small island), since they are too far, well, is just makes no sense connecting them by bridges. Now, I have buildings and people living in both islands but the games creates these missions, e.g. mayor mission "Ribbon Cutting for [mayor name], and you have to drive his limo around, well you know. Thing is, the mission starts with the limo in the large island and you have to get to the small one, which is not connected by brigdes, only by ferries. Is it possible to travel with the mayor's limo (or any other vehicle) by ferries? I know the answer might be negative, but I'm asking just in case XD. -
From the album Europa Anno !
Praha Central Station -
From the album Europa Anno !
Ben Behre Grube! -
Riding from city to city without loading a map
Dreamerrrrrr posted a topic in SimCity 4 General Discussion
Hello! I have just found a wonderful video about which I was dreaming all my life =) The movie is here: Due this video I have noticed that its possible to ride from city to city without exit/load maps, using one vehicle. Can you advise me which addition I need to install for having this beautiful possibility? Oh, and if it can be valid for U Drive It missions, I mean, can I use for example bus/train missions with tasks points marked not only in one city/loaded map, but it could be marked at another city/map? Oh and if its possible for a subway train riding underground in tunnels, and also easily to other maps? Oh and the last little question about roads: is a width of track for avenue as wide as for the standart 2x2 avenue or for the standart road? I think the width of the 3x3 high-speed highway which is gray is less wide, and I wanna be sure that tracks for modded avenues are not less wide. Thank you! -
From the album Mayon Province !
Hartford Valley Airport Overview -
From the album Mayon Province !
Hartford Valley Terminal D -
From the album Mayon Province !
Hartford Valley Airport Central Terminal -
Would any of you rather go on a trip with your parents,friends,alone? I would go with my friends because even though I love my parents very much they argue too much on every trip we go on which ruins it for me.If I go alone I would get pretty bored quickly because there's no one with you to have fun with.With friends you could all have a pretty good time without getting into a fight or argument.
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Today was our first day to wake up in Saturnia. But today was a busy day, so it's best to get right to it. And of course, you'd rather get up early for something enjoyable than something dull. But I digress. We got on the subway for the second time to go to old city. Old City itself doesn't have any subway trains or bus stops within, but there's a subway station just outside the borders of the district. The townhouses that lined the city in the 1700s still stand today, and despite its age, it is still a vibrant neighborhood. It is oftentimes full of tourists, but there are still evidences of the local culture around the place. The said "three spires" of Old City are possibly Saturnia's most recognized landmarks. St Mary's Church, the State House, and the Labor Markets are those three. They were finished in 1742, 1738, and 1748, respectively. While we were visiting the Labor Markets, the skies opened. It was raining, simply put. Not exactly the weather you want to get caught in while sightseeing. The rain can be nice and peaceful sometimes, but other times not. The market was completely indoors. It was built to be the main site of selling agricultural goods. It got its name after the work that was put in to providing for the city, done outside of city limits. While it was still raining, we went to the Museum of Saturnian History to complete the day's theme of history. The museum itself is definitely of high quality, and recommended to any visitor to Saturnia. The exhibits effectively cover the entire history of the city, from the 17th century to the present day. The Neo-Classical building the collection is housed in is also great. At night, the dome of City Hall was easily visible, but it was worth walking over to the plaza to see it up close. The dome is around 300 feet, and is also a certain must see.
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Shortest Path v. Least Cost Path
PlaceInFrance posted a topic in SimCity (2013) Modding - Open Discussion
How difficult would it be to--in some way--affect the algorithm that is used to determine pathing (travel) so that that "least cost path" is used instead of "shortest path"? Better yet, to imitate "real life", randomly select between the two for a select number of Sims. For example, a Sim would first prefer to travel on high-capacity roadways since, in theory, they permit faster travel (i.e., lower travel cost). But when the road is congested, the "cost" to travel on it is increased. Thus, a Sim's route from Point A to Point B is determined by a calculation of "how much it costs" to get there instead of "which is the most direct route (regardless of how long it takes to get through a series of intersection)." I'm thinking that utility vehicles would use "shortest path" but "least cost path" would be an option for other agents. Thoughts? P.S., I'm also thinking that this could be used to effectively render a street into a "one way" street. (Simply make travel on one side of the 2-way street extremely costly.) -
Now to get the writing done. Bombing around on subsistence budget for 23 years is fascinating. Even more fascinating will be the book or books. If he has the notes he claims, it will be more than one volume. I hope he planted his fig tree that he can sit under to watch the world pass when he feels he wants to retire. Someplace neat like Tahiti.

