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City-building game(s)

Found 21 results

  1. LEX Files - New Download Links Using @CorinaMarie's SC4 Devotion LEX Files Cross Reference, I started some month's ago to compile a list with new URLs for LEX downloads. I could find matching links for almost 90% which leaves a few hundred entries open. Perhaps we can fill the gap together? If you have a working link for one of the missing URLs (or a correction or update) please post this below and I will update the table. As with Cori's LEX Cross Reference, use Ctrl+F here to search. The File ID corresponds to the lotGet= number in the LEX URL, e.g. File ID "2920" is for the LEX URL: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2920
  2. SC4 Dictionary

    Version 2.4.0

    1,019 Downloads

    More than 1200 acronyms and technical terms explained Description This is a dictionary of the most common abbreviations, acronyms and technical terms around SimCity 4. It started as my personal notes and since I used the file format of a stand-alone wiki I am sharing it here. I hope it will be useful, particularly to new mayors who try to navigate the SC4 world. Installation The file is a zipped HTML file. Unzip it and open it with a browser, with JavaScript enabled. Suggestions and Corrections I am sure there is more work to be done. There are aspects of the game that I haven't explored yet and there will likely be things I got wrong. Please share your suggestions and corrections with me in this topic: Thanks to Cori and Cyclone Boom for your advice and input! simmering
  3. The first version of my SC4 Dictionary is ready. But I am sure it needs more work. So I hope, in this topic you will share what you think, what else should go into it and what needs correcting. Your input is very much appreciated. Here is the link to STEX: Thank you all very much simmering
  4. Your One-Stop Shoppe for Side Water Downloads As y'all know, most of the Water Mods peeps have made for SimCity 4 change only the surface water color while leaving the sides Maxis blue. CB and I have spent several days creating side water overrides for all the mods which don't already have them. Using SHK Brigantine, here's an example of the difference: All the mods listed in Cori's Water Shoppe are here in the same order. (Said order there was simply which ones I found and tested first.) The format for this Shoppe is: A reference number (which is basically a consecutive number to help us keep track) Cori's Side Water: (Indicator) Downloadable Side Water File Image of the side water in use The mod pack, variety name, and @Creator the side water is made for [Linky to the Water Mod Itself] The exact file name the side water is made to work with Installation: If the water mod you are using shows Maxis blue water sides, you can drop our file anywhere in your plugins. The only thing it needs to override is the game's main .dat files. There are a couple or three water mods which have side waters included, but I've still made my own as an alternative. For these few, drop the file in the same folder as the original water mod and based on the file name, it should override. If any file names have been changed, simply double check that Cori's Side Water file is renamed or located in a place to override the current water mod. Ref #001 Cori's Side Water: Dogfight's Cold Blue - Side Water v2.0 by Cori.dat Created For: Water Mods - Cold Blue by @dogfight [View Water Mod] Use with their Surface Water: dogfight_ColdBlue_WaterMod.dat Ref #002 Cori's Side Water: Dogfight's Marshy - Side Water v2.0 by Cori.dat Created For: Water Mods - Marshy by @dogfight [View Water Mod] Use with their Surface Water: dogfight_Marshy_WaterMod.dat Ref #003 Cori's Side Water: Dogfight's Muddy Lake - Side Water v2.0 by Cori.dat Created For: Water Mods - Muddy Lake by @dogfight [View Water Mod] Use with their Surface Water: dogfight_MuddyLake_WaterMod.dat Ref #004 Cori's Side Water: Joergs Water Mod 2 - Black Sea - Side Water v3.0 by Cori.dat Created For: Joergs Water Mod 2 - Black Sea by @joerg [View Water Mod] Use with their Surface Water: blacksea.dat Ref #005 Cori's Side Water: Joergs Water Mod 2 - Bloody Nile - Side Water v2.0 by Cori.dat Created For: Joergs Water Mod 2 - Bloody Nile by @joerg [View Water Mod] Use with their Surface Water: bloodynile.dat Ref #006 Cori's Side Water: Joergs Water Mod 2 - Caribbean Dream - Side Water v2.0 by Cori Created For: Joergs Water Mod 2 - Caribbean Dream by @joerg [View Water Mod] Use with their Surface Water: caribeandream.dat Ref #007 Cori's Side Water: Joergs Water Mod 2 - Emerald Isles - Side Water v2.0 by Cori.dat Created For: Joergs Water Mod 2 - Emerald Isles by @joerg [View Water Mod] Use with their Surface Water: emeraldisles.dat Ref #008 Cori's Side Water: Joergs Water Mod 2 - Icy Arctic - Side Water v2.0 by Cori.dat Created For: Joergs Water Mod 2 - Icy Arctic by @joerg [View Water Mod] Use with their Surface Water: icyartic.dat Ref #009 Cori's Side Water: Joergs Water Mod 2 - Mediterranean - Side Water v3.0 by Cori.dat Created For: Joergs Water Mod 2 - Mediterranean by @joerg [View Water Mod] Use with their Surface Water: medeteranian.dat Ref #010 Cori's Side Water: Joergs Water Mod 2 - Muddy River - Side Water v2.0 by Cori.dat Created For: Joergs Water Mod 2 - Muddy River by @joerg [View Water Mod] Use with their Surface Water: muddyriver.dat Ref #011 Cori's Side Water: Joergs Water Mod 2 - Northern Pacific - Side Water v3.0 by Cori.dat Created For: Joergs Water Mod 2 - Northern Pacific by @joerg [View Water Mod] Use with their Surface Water: northerpacific.dat Ref #012 Cori's Side Water: Joergs Water Mod 2 - Rivers of Lava - Side Water v2.0 by Cori.dat Created For: Joergs Water Mod 2 - Rivers of Lava by @joerg [View Water Mod] Use with their Surface Water: riversoflava.dat Ref #013 Cori's Side Water: Joergs Water Mod 2 - Yellow Puke - Side Water v2.0 by Cori.dat Created For: Joergs Water Mod 2 - Yellow Puke by @joerg [View Water Mod] Use with their Surface Water: yellowpuke.dat Ref #014 Cori's Side Water: Mas71 Water MOD - Waters_100 - Side Water v2.0 by Cori.dat Created For: Mas71 Water MODs - Waters_100 by @Mas71 [View Water Mod] (LEX File) Use with their Surface Water: Mas71_Waters_100.dat Ref #015 Cori's Side Water: Mas71 Water MOD - Waters_200 - Side Water v2.0 by Cori.dat Created For: Mas71 Water MODs - Waters_200 by @Mas71 [View Water Mod] (LEX File) Use with their Surface Water: Mas71_Waters_200.dat Ref #016 Cori's Side Water: Mas71 Water MOD - Waters_300 - Side Water v2.0 by Cori.dat Created For: Mas71 Water MODs - Waters_300 by @Mas71 [View Water Mod] (LEX File) Use with their Surface Water: Mas71_Waters_300.dat Ref #017 Cori's Side Water: Mas71 Water MOD - Waters_400 - Side Water v2.0 by Cori.dat Created For: Mas71 Water MODs - Waters_400 by @Mas71 [View Water Mod] (LEX File) Use with their Surface Water: Mas71_Waters_400.dat Ref #018 Cori's Side Water: Mas71 Water MOD - Waters_500 - Side Water v2.0 by Cori.dat Created For: Mas71 Water MODs - Waters_500 by @Mas71 [View Water Mod] (LEX File) Use with their Surface Water: Mas71_Waters_500.dat Ref #019 Cori's Side Water: Peg Water Mod - Brigantine - Side Water v2.0 by Cori.dat Created For: PEG WATER MOD Brigantine by @Pegasus [View Water Mod] Use with their Surface Water: PEG_WATERMOD_Brigantine_205.dat Ref #020 Cori's Side Water: SHK Brigantine 2.0 - BluGrn - Side Water v2.0 by Cori.dat Created For: SHK Brigantine 2.0 BluGrn by @shokthrpy [View Water Mod] Use with their Surface Water: SHK_Peg_BrigantineHD_BluGrn.dat Ref #021 Cori's Side Water: SHK Brigantine 2.0 - ClrBlue - Side Water v2.0 by Cori.dat Created For: SHK Brigantine 2.0 ClrBlue by @shokthrpy [View Water Mod] Use with their Surface Water: SHK_Peg_BrigantineHD_ClrBlue.dat Ref #022 Cori's Side Water: SHK Brigantine 2.0 - DkBlue - Side Water v2.0 by Cori.dat Created For: SHK Brigantine 2.0 DkBlue by @shokthrpy [View Water Mod] Use with their Surface Water: SHK_Peg_BrigantineHD_DkBlue.dat Ref #023 Cori's Side Water: SHK Brigantine 2.0 - Emerald - Side Water v2.0 by Cori.dat Created For: SHK Brigantine 2.0 Emerald by @shokthrpy [View Water Mod] Use with their Surface Water: SHK_Peg_BrigantineHD_Emerald.dat Ref #024 Cori's Side Water: SHK Brigantine 2.0 - LtBlue - Side Water v2.0 by Cori.dat Created For: SHK Brigantine 2.0 LtBlue by @shokthrpy [View Water Mod] Use with their Surface Water: SHK_Peg_BrigantineHD_LtBlue.dat Ref #025 Cori's Side Water: SHK Brigantine 2.0 - Orig - Side Water v2.0 by Cori.dat Created For: SHK Brigantine 2.0 Orig by @shokthrpy [View Water Mod] Use with their Surface Water: SHK_Peg_BrigantineHD_Orig.dat Ref #026 Cori's Side Water: SHK Brigantine 2.0 - Silt - Side Water v2.0 by Cori.dat Created For: SHK Brigantine 2.0 Silt by @shokthrpy [View Water Mod] Use with their Surface Water: SHK_Peg_BrigantineHD_Silt.dat Ref #027 Cori's Side Water: SHK Brigantine 2.0 - Teal - Side Water v2.0 by Cori.dat Created For: SHK Brigantine 2.0 Teal by @shokthrpy [View Water Mod] Use with their Surface Water: SHK_Peg_BrigantineHD_Teal.dat Ref #028 Cori's Side Water: Peg Water Mod - Clipper - Side Water v2.0 by Cori.dat Created For: PEG WATER MOD Clipper by @Pegasus [View Water Mod] Use with their Surface Water: PEG_WATERMOD_Clipper_205.dat Ref #029 Cori's Side Water: Peg Water Mod - Windjammer - Side Water v2.0 by Cori.dat Created For: PEG WATER MOD Windjammer by @Pegasus [View Water Mod] Use with their Surface Water: PEG_WATERMOD_Windjammer_205a.dat Ref #030 Cori's Side Water: Peg Water Mod - Hawaiian Holiday - Side Water v2.0 by Cori.dat Created For: PEG WATER MOD Hawaiian Holiday by @Pegasus [View Water Mod] Use with their Surface Water: PEG_WATERMOD_Hawaiian Holiday_205.dat Ref #031 Cori's Side Water: Peg Water Mod - Crystal Lagoon - Side Water v2.0 by Cori.dat Created For: PEG WATER MOD Crystal Lagoon by @Pegasus [View Water Mod] Use with their Surface Water: PEG_WATERMOD_Crystal Lagoon_205a.dat Note: This water mod shows a more elaborate texture at zooms 4, 5, and 6, as follows: Ref #032 Cori's Side Water: SMP Teal Water Mod - Side Water v2.0 by Cori.dat Created For: SMP Teal Water Mod by @SimtropiaProductions [View Water Mod] Use with their Surface Water: Tealwater.dat Ref #033 Cori's Side Water: SMP Paradise Blue Water Mod - Side Water v2.0 by Cori.dat Created For: SMP Paradise Blue Water Mod by @SimtropiaProductions [View Water Mod] Use with their Surface Water: Paradisebluewater.dat Ref #034 (No Side Water Override Needed) Existing Side Water Previewed From: SMP Paradise Blue Water Mod by @runamuck [View Water Mod] However, I felt that was too dark with the lighter part in the wrong places so I also made: Cori's Side Water: Runamuck's HD Water MOD v1 - Side Water v2.0 by Cori.dat Use with their Surface Water: Blue-Green Water MOD V1 12-2-2013.dat (My file must override theirs. This will only affect the two side water textures.) Additional Comparison: Ref #035a Cori's Side Water: ELSHA WATER MOD (Their Original) - Side Water Split v2.0 by Cori.dat Created For: ELSHA WATERMOD by @roe99 Use with their Surface Water: ElshaWater1beta.dat [View Original Water Mod] Note: They deliberately created this water mod to have completely different water surface textures depending on the zoom level. At zooms 1 and 2 it is as seen above, but at the closer zooms it is darker and the water has ripple / wave patterns. Due to this difference, my side water is an average of the two distinctly different colors to hopefully be better than the Maxis Side Water. As a comparison: Ref #035b Cori's Revised ELSHA v1.1 with Side Water: ELSHA WATER MOD v1.1 (Revised by Cori) with Side Water v2.0.dat Surface water and side water are included in my revised mod above. Note: My revised version 1.1 of the ELSHA Water Mod makes all zooms commensurate with the color already included for zooms 1 and 2. This also allows my side waters to be more in tune with the surface water colors. As follows: Ref #036 Cori's Side Water: Realistic Water v1 by Joerg and Teirusu - Side Water v3.0 by Cori.dat Created For: Realistic Water v1 by Joerg and Teirusu – Uploaded by @Karybdis [View Water Mod] Use with their Surface Water: DarkBlueishGreenish.dat Ref #037 (No Side Water Override Needed) Existing Side Water Previewed From: Drunken Water Mods, The Blues and Greys. In HD! – Blue1 by @drunkapple [View Water Mod] Ref #038 (No Side Water Override Needed) Existing Side Water Previewed From: Drunken Water Mods, The Blues and Greys. In HD! – Blue2 by @drunkapple [View Water Mod] Ref #039 (No Side Water Override Needed) Existing Side Water Previewed From: Drunken Water Mods, The Blues and Greys. In HD! – Blue5 by @drunkapple [View Water Mod] Ref #040 (No Side Water Override Needed) Existing Side Water Previewed From: Drunken Water Mods, The Blues and Greys. In HD! – Grey by @drunkapple [View Water Mod] Ref #041 (No Side Water Override Needed) Existing Side Water Previewed From: Drunken Water Mods, The Blues and Greys. In HD! – Grey1 by @drunkapple [View Water Mod] However, I felt like messing with it anyhow. Cori's Side Water: z Drunken Water Mods In HD! - Grey1 - Side Water v2.0h by Cori.dat Must override their Water Sides contained in: Grey1.dat The backstory for this is I've been using drunkapple's Grey1 water mod for a few years and I love it. However, as I studied more about how water mods work with the additional colorization obtained from the top pixel of the 69EFB6F8 texture, I realized I could add more of a blue tint to this one while not going as far as his blue set choices do. Unlike all the other side waters I've created for this shoppe, my override for Grey1 deliberately alters the surface water color via the side water top pixel influence. This'll be noticeable if you have old pics and then make new ones plus it'll make a bit of a change in the region view. Region water color comparison: Ref #042 (No Side Water Override Needed) Existing Side Water Previewed From: Drunken Water Mods, The Blues and Greys. In HD! – Grey3 by @drunkapple [View Water Mod] Ref #043 Cori's Side Water: Ocean River Mod Final 1.1 - Side Water v2.0 by Cori.dat Created For: Ocean River MOD final 1.1 by @MayorBean [View Water Mod] Use with their Surface Water: WaterSurface_256.dat Ref #044 (No Side Water Override Needed) Existing Side Water Previewed From: Gobias HD Water Pack 1 - GB Bodensee by Gobias [View Water Mod] (LEX File) Ref #045 (No Side Water Override Needed) Existing Side Water Previewed From: Gobias HD Water Pack 1 - GB Seto Inland Sea by Gobias [View Water Mod] (LEX File) Ref #046 (No Side Water Override Needed) Existing Side Water Previewed From: Gobias HD Water Pack 1 - GB Staten Island by Gobias [View Water Mod] (LEX File) Ref #047 (No Side Water Override Needed) Existing Side Water Previewed From: Gobias HD Water Pack 2 - GB Cape Cod Bay by Gobias [View Water Mod] (LEX File) Ref #048 (No Side Water Override Needed) Existing Side Water Previewed From: Gobias HD Water Pack 2 - GB Caribbean by Gobias [View Water Mod] (LEX File) Ref #049 (No Side Water Override Needed) Existing Side Water Previewed From: Gobias HD Water Pack 2 - GB Mississippi River by Gobias [View Water Mod] (LEX File) Ref #050 (No Side Water Override Needed) Existing Side Water Previewed From: Gobias HD Water Pack 3 - GB Chicago River by Gobias [View Water Mod] (LEX File) Ref #051 (No Side Water Override Needed) Existing Side Water Previewed From: Gobias HD Water Pack 3 - GB Inside Passage by Gobias [View Water Mod] (LEX File) Ref #052 (No Side Water Override Needed) Existing Side Water Previewed From: Gobias HD Water Pack 3 - GB Loch Lomond by Gobias [View Water Mod] (LEX File) Ref #053 (No Side Water Override Needed) Existing Side Water Previewed From: LK StarterSet by @Lowkee33 [View Water Mod] (LEX File) Ref #054 Cori's Side Water: Coastal Modd - DkBlue - Side Water v2.0 by Cori.dat Created For: Coastal Modd - DkBlue by @rivit [View Water Mod] Use with their Surface Water: RippledSeaDkBlue.dat Ref #055 Cori's Side Water: Coastal Modd - DkCyan - Side Water v2.0 by Cori.dat Created For: Coastal Modd - DkCyan by @rivit [View Water Mod] Use with their Surface Water: RippledSeaDkCyan.dat Ref #056 Cori's Side Water: Coastal Modd - Emerald - Side Water v2.0 by Cori.dat Created For: Coastal Modd - Emerald by @rivit [View Water Mod] Use with their Surface Water: RippledSeaDkBlue.dat Ref #057 Cori's Side Water: Coastal Modd - Green - Side Water v2.0 by Cori.dat Created For: Coastal Modd - Green by @rivit [View Water Mod] Use with their Surface Water: RippledSeaGreen.dat Ref #058 Cori's Side Water: Coastal Modd - Ice - Side Water v2.0 by Cori.dat Created For: Coastal Modd - Ice by @rivit [View Water Mod] Use with their Surface Water: RippledSeaIce.dat Ref #059 Cori's Side Water: Coastal Modd - Overcast - Side Water v2.0 by Cori.dat Created For: Coastal Modd - Overcast by @rivit [View Water Mod] Use with their Surface Water: RippledSeaDkBlue.dat Ref #060 Cori's Side Water: Coastal Modd - Steel - Side Water v2.0 by Cori.dat Created For: Coastal Modd - Steel by @rivit [View Water Mod] Use with their Surface Water: RippledSeaSteel.dat Ref #061 Cori's Side Water: Coastal Modd - Tropic - Side Water v2.0 by Cori.dat Created For: Coastal Modd - Tropic by @rivit [View Water Mod] Use with their Surface Water: RippledSeaTropic.dat Ref #062 Cori's Side Water: Coastal Modd - Turbid - Side Water v2.0 by Cori.dat Created For: Coastal Modd - Turbid by @rivit [View Water Mod] Use with their Surface Water: RippledSeaTurbid.dat Ref #063 Cori's Side Water: Coastal Modd - Ultramarine - Side Water v2.0 by Cori.dat Created For: Coastal Modd - Ultramarine by @rivit [View Water Mod] Use with their Surface Water: RippledSeaUltramarine.dat Ref #064 (No Side Water Override Needed) Existing Side Water Previewed From: Sudden Valley Terrain Mod – SV Water by Gobias [View Water Mod] (LEX File) Ref #065 (No Side Water Override Needed) Existing Side Water Previewed From: Berner Oberland Terrain Mod – BO Water by Gobias [View Water Mod] (LEX File) Long ago I used the full Berner Oberland mods and I felt the side water was a bit too bright near the surface, so this is another I've created an alternative for. Cori's Side Water: z Berner Oberland Terrain Mod - BO Water - Side Water v2.0 by Cori.dat Use with their Surface Water: BO Water and Shore Mod.dat (My file must override theirs. This will only affect the two side water textures.) Additional Comparison: Ref #066 Cori's Side Water: Tobermory Style Water VERII - Side Water v2.0 by Cori.dat Created For: Tobermory Style Water VERII by @timotheus4 [View Water Mod] Use with their Surface Water: guelph v2.dat Ref #067 Cori's Side Water: Edmonton Water Texture VERII - Side Water v2.0 by Cori.dat Created For: Edmonton Water Texture VERII by @timotheus4 [View Water Mod] Use with their Surface Water: edmonton v2.dat Ref #068 Cori's Side Water: Sharp Teal Water Texture - Side Water v2.0 by Cori.dat Created For: Sharp Teal Water Texture by @timotheus4 [View Water Mod] Use with their Surface Water: grflm.dat Ref #069 Cori's Side Water: Tobermory Style Water VERI - Side Water v2.0 by Cori.dat Created For: Tobermory Style Water VERI by @timotheus4 [View Water Mod] Use with their Surface Water: guelph v1.dat Ref #070 Cori's Side Water: Minnetonka Style Water - Side Water v2.0 by Cori.dat Created For: Minnetonka Style Water by @timotheus4 [View Water Mod] Use with their Surface Water: minnetonka.dat Ref #071 Cori's Side Water: Pennsylvania Style Water - Side Water v2.0 by Cori.dat Created For: Pennsylvania Style Water by @timotheus4 [View Water Mod] Use with their Surface Water: blendapenna.dat Ref #072 Cori's Side Water: BBlue Water Texture - Side Water v2.0 by Cori.dat Created For: BBlue Water Texture by @timotheus4 [View Water Mod] Use with their Surface Water: bblue.dat Ref #073 Cori's Side Water: Tropical Style Water Modd - Side Water v2.0 by Cori.dat Created For: Tropical Style Water Modd by @timotheus4 [View Water Mod] Use with their Surface Water: tropo v7.dat Ref #074 Cori's Side Water: PEG Stream Kit Water - Side Water v2.0 by Cori.dat Created For: PEG Stream Kit Water by @timotheus4 [View Water Mod] Use with their Surface Water: PEGstream.dat Ref #075 Cori's Side Water: Oppie Canal Water - Side Water v3.0 by Cori.dat Created For: Oppie Canal Water by @timotheus4 [View Water Mod] Use with their Surface Water: oppiecanal.dat Ref #076 Cori's Side Water: Green Water - Side Water v2.0 by Cori.dat Created For: Green Water by @timotheus4 [View Water Mod] Use with their Surface Water: green.dat Ref #077 Cori's Side Water: Auckland Water Texture - Side Water v2.0 by Cori.dat Created For: Auckland Water by @timotheus4 [View Water Mod] Use with their Surface Water: auckland.dat Ref #078 Cori's Side Water: Purple Water Texture - Side Water v2.0 by Cori.dat Created For: Purple Water by @timotheus4 [View Water Mod] Use with their Surface Water: purple.dat Ref #079 Cori's Side Water: Bright Blue Water v2 - Side Water v2.0 by Cori.dat Created For: Bright Blue Water by @timotheus4 [View Water Mod] Use with their Surface Water: brightbluv2.dat Ref #080 Cori's Side Water: Japan Water Pack - blendedjapan - Side Water v2.0 by Cori.dat Created For: Japan Water Pack – blendedjapan by @timotheus4 [View Water Mod] Use with their Surface Water: blendedjapan.dat Ref #081 Cori's Side Water: Japan Water Pack - japan01 - Side Water v2.0 by Cori.dat Created For: Japan Water Pack – japan01 by @timotheus4 [View Water Mod] Use with their Surface Water: japan01.dat Ref #082 Cori's Side Water: Japan Water Pack - japan02 - Side Water v3.0 by Cori.dat Created For: Japan Water Pack – japan02 by @timotheus4 [View Water Mod] Use with their Surface Water: japan02.dat Ref #083 Cori's Side Water: Japan Water Pack - japan03 - Side Water v2.0 by Cori.dat Created For: Japan Water Pack – japan03 by @timotheus4 [View Water Mod] Use with their Surface Water: japan03.dat Ref #084 Cori's Side Water: Japan Water Pack - japan04 - Side Water v2.0 by Cori.dat Created For: Japan Water Pack – japan04 by @timotheus4 [View Water Mod] Use with their Surface Water: japan04.dat Ref #085 Cori's Side Water: Barbados Water Pack - barbados01 - Side Water v2.0 by Cori.dat Created For: Barbados Water Pack – barbados01 by @timotheus4 [View Water Mod] Use with their Surface Water: barbados01.dat Ref #086 Cori's Side Water: Barbados Water Pack - barbados02 - Side Water v2.0 by Cori.dat Created For: Barbados Water Pack – barbados02 by @timotheus4 [View Water Mod] Use with their Surface Water: barbados02.dat Ref #087 Cori's Side Water: Barbados Water Pack - barbados03 - Side Water v2.0 by Cori.dat Created For: Barbados Water Pack – barbados03 by @timotheus4 [View Water Mod] Use with their Surface Water: barbados03.dat Ref #088 Cori's Side Water: Barbados Water Pack - barbados04 - Side Water v2.0 by Cori.dat Created For: Barbados Water Pack – barbados04 by @timotheus4 [View Water Mod] Use with their Surface Water: barbados04.dat Ref #089 Cori's Side Water: Barbados Water Pack - barbados05 - Side Water v2.0 by Cori.dat Created For: Barbados Water Pack – barbados05 by @timotheus4 [View Water Mod] Use with their Surface Water: barbados05.dat Ref #090 Cori's Side Water: Barbados Water Pack - barbadosblend2 - Side Water v2.0 by Cori.dat Created For: Barbados Water Pack – barbadosblend2 by @timotheus4 [View Water Mod] Use with their Surface Water: barbadosblend2.dat Ref #091 Cori's Side Water: Barbados Water Pack - barbadosblend - Side Water v2.0 by Cori.dat Created For: Barbados Water Pack – barbadosblend by @timotheus4 [View Water Mod] Use with their Surface Water: barbadosblend.dat Ref #092 Cori's Side Water: Barbados Water Pack - barbadosblendblur - Side Water v2.0 by Cori.dat Created For: Barbados Water Pack – barbadosblendblur by @timotheus4 [View Water Mod] Use with their Surface Water: barbadosblendblur.dat Ref #093 Cori's Side Water: Water Pack 2 - Baltimore - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Baltimore by @timotheus4 [View Water Mod] Use with their Surface Water: baltimor.dat Ref #094 Cori's Side Water: Water Pack 2 - Blood - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Blood by @timotheus4 [View Water Mod] Use with their Surface Water: blood.dat Ref #095 Cori's Side Water: Water Pack 2 - Chesapeake - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Chesapeake by @timotheus4 [View Water Mod] Use with their Surface Water: chesap.dat Ref #096 Cori's Side Water: Water Pack 2 - Fiery-Darker - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Fiery-Darker by @timotheus4 [View Water Mod] Use with their Surface Water: fiery-darker.dat Ref #097 Cori's Side Water: Water Pack 2 - Fiery-Lighter - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Fiery-Lighter by @timotheus4 [View Water Mod] Use with their Surface Water: fiery-lighter.dat Ref #098 Cori's Side Water: Water Pack 2 - Flamesrock - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Flamesrock by @timotheus4 [View Water Mod] Use with their Surface Water: flamesr.dat Ref #099 Cori's Side Water: Water Pack 2 - Medium Blue - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Medium Blue by @timotheus4 [View Water Mod] Use with their Surface Water: medblu.dat Ref #100 Cori's Side Water: Water Pack 2 - Metallic Grey - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Metallic Grey by @timotheus4 [View Water Mod] Use with their Surface Water: metalgrey.dat Ref #101 Cori's Side Water: Water Pack 2 - Navy Blue - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Navy Blue by @timotheus4 [View Water Mod] Use with their Surface Water: navyblu.dat Ref #102 Cori's Side Water: Water Pack 2 - Tropical - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Tropical by @timotheus4 [View Water Mod] Use with their Surface Water: tropocal.dat Ref #103 Cori's Side Water: Water Pack 2 - Venice - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Venice by @timotheus4 [View Water Mod] Use with their Surface Water: venice.dat Ref #104 Cori's Side Water: Water Pack 2 - Wintry - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Wintry by @timotheus4 [View Water Mod] Use with their Surface Water: wintrx05.dat Ref #105 Cori's Side Water: Water Pack 2 - Yellow - Side Water v2.0 by Cori.dat Created For: Water Pack 2 – Yellow by @timotheus4 [View Water Mod] Use with their Surface Water: yellow.dat Ref #106 Cori's Side Water: Edmonton Style Water - Side Water v2.0 by Cori.dat Created For: Edmonton Style Water by @timotheus4 [View Water Mod] Use with their Surface Water: edmont.dat Ref #107 Cori's Side Water: Port Huron Style Water - Side Water v2.0 by Cori.dat Created For: Port Huron Style Water by @timotheus4 [View Water Mod] Use with their Surface Water: huron.dat Ref #108 Cori's Side Water: Muddy Grey Water - Side Water v2.0 by Cori.dat Created For: Muddy Grey Water by @timotheus4 [View Water Mod] Use with their Surface Water: muddygrey.dat Ref #109 Cori's Side Water: Dark Green Water - Side Water v2.0 by Cori.dat Created For: Dark Green Water by @timotheus4 [View Water Mod] Use with their Surface Water: darkgreen.dat Ref #110 Cori's Side Water: Bright Blue Water - Side Water v2.0 by Cori.dat Created For: Bright Blue Water by @timotheus4 [View Water Mod] Use with their Surface Water: deepblu.dat Ref #111 Cori's Side Water: San Fransisco Style Water - Side Water v2.0 by Cori.dat Created For: San Fransisco Style Water by @timotheus4 [View Water Mod] Use with their Surface Water: sanfran.dat Ref #112 Cori's Side Water: Rocky Bottom Water Texture - Side Water v2.0 by Cori.dat Created For: Rocky Bottom Water by @timotheus4 [View Water Mod] Use with their Surface Water: rocky.dat Ref #113 Cori's Side Water: Timotheus4 Water Pack - Algae - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – Algae by @timotheus4 [View Water Mod] Use with their Surface Water: algae.dat Ref #114 Cori's Side Water: Timotheus4 Water Pack - Dark Mud - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – Dark Mud by @timotheus4 [View Water Mod] Use with their Surface Water: drkmud.dat Ref #115 Cori's Side Water: Timotheus4 Water Pack - Emerald Brownish Try Two - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – Emerald Brownish (Try Two) by @timotheus4 [View Water Mod] Use with their Surface Water: embrx02.dat Ref #116 Cori's Side Water: Timotheus4 Water Pack - Emerald Brownish Try One - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – Emerald Brownish (Try One) by @timotheus4 [View Water Mod] Use with their Surface Water: emrald brownish.dat Ref #117 Cori's Side Water: Timotheus4 Water Pack - Faded Blue - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – Faded Blue by @timotheus4 [View Water Mod] Use with their Surface Water: fadedblue.dat Ref #118 Cori's Side Water: Timotheus4 Water Pack - Hot Pink - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – Hot Pink by @timotheus4 [View Water Mod] Use with their Surface Water: hotpink.dat Ref #119 Cori's Side Water: Timotheus4 Water Pack - Muddy - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – Muddy by @timotheus4 [View Water Mod] Use with their Surface Water: muddy.dat Ref #120 Cori's Side Water: Timotheus4 Water Pack - Natural - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – Natural by @timotheus4 [View Water Mod] Use with their Surface Water: natu-rals.dat Ref #121 Cori's Side Water: Timotheus4 Water Pack - Reddish - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – Reddish by @timotheus4 [View Water Mod] Use with their Surface Water: reddx01.dat Ref #122 Cori's Side Water: Timotheus4 Water Pack - Rich Blue - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – Rich Blue by @timotheus4 [View Water Mod] Use with their Surface Water: richblu02.dat Ref #123 Cori's Side Water: Timotheus4 Water Pack - UK X01 - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – UK X01 by @timotheus4 [View Water Mod] Use with their Surface Water: ukwx01.dat Ref #124 Cori's Side Water: Timotheus4 Water Pack - UK X02 - Side Water v2.0 by Cori.dat Created For: Timotheus4 Water Pack – UK X02 by @timotheus4 [View Water Mod] Use with their Surface Water: ukwx02.dat Ref #125 (No Side Water Override Needed) Existing Side Water Previewed From: VIP Terrain Mod – VIP Water by @BadSim [View Water Mod] (Dropbox File) A note to any creator of any of the above water mods: My Side Water files contain two specific textures and they do not alter your surface water FSH textures in any way. Should any of y'all wish to include my side water files inside your water mods, feel free to package them with yours and add instructions so peeps'll know they need not come here to get them separately. Other Threads in Cori's Shoppe Series: Cori's Water Shoppe (Linkys to and Pictures of every Water Mod) Cori's Rock Shoppe (Linkys to and Pictures of every Rock Mod) Cori's Beach Shoppe (Linkys to and Pictures of every Beach Mod) Cori's Terrain Shoppe (Linkys to and Pictures of every Terrain Mod) Cori's Jolteon's Ferrians's Tree Shoppe (Linkys to and Pictures of almost every Tree Mod) Special thanks to @Cyclone Boom for all his help again with the mods creation and especially the formatting and structure of this post. Return to SimCity 4 Ultimate Guide: https://community.simtropolis.com/forums/topic/762954-SimCity-4-ultimate-guide/
  5. Hello, This is the link to the Prima Guide in case if you need it: https://archive.org/details/SimCity_4_Rush_Hour_Prima_Official_eGuide You can use this tag to quickly jump to this topic: https://community.simtropolis.com/tags/prima guide/ Thanks.
  6. NAM 37 works on Mac

    I've been using NAM (Network Add-on Mod) 37 for a week, and I'm happy to report I've had no crashes or problems of any kind. This is contrary to NAM 36, which worked intermittently but then started to crash. I removed plug ins and tinkered with it. Then I couldn't even get it to load. NAM 37 is the first version to allow me to play SimCity 4 reliably on the Mac. I was never much of a gamer, but I have returned after a long absence because SimCity 4 at Steam for 4.99 was too hard to resist. I have played the game a lot during recent weeks. I'm still learning, but at least the game works now. I have many years of experience with the Mac, so I might be able to answer questions. You must have Java installed before you install NAM 37. After starting, the game takes a couple minutes to load all the plug ins. I highly recommend @rob_mtl's helpful videos at Rob's Guide to SimCity 4 at YouTube. He does an excellent and thorough job, especially on the NAM. I wouldn't know about it if not for him. I'm playing SimCity 4 Deluxe Edition (with Rush Hour Expansion Pack) version 1.2.1, bought from Steam. The following settings worked for me. I might playing around with them. This is on a mid 2011 iMac: i7 at 2.8 Ghz 32 GB RAM AMD Radeon HD 6770M 512 MB macOs Sierra 10.12.6. Game settings: Auto go to disaster - check Edge scrolling - check Auto edge reconciliation - uncheck Urgent advice dialogs - uncheck Expanded tooltips - check Graphic options: Visual effects - medium #Cars/Sims - low Shadows - low Bulding draw speed - medium Texture quality - medium City detail - medium Cloulds/fog - uncheck Waves - uncheck UI transparency - check Color cursor - check Variable speed - check Resolution - 1600x1900 Renderer - hardware Music - off Sound - on
  7. Since the Omnibus links don't work anymore, I thought I'd post a document with all the things I wish I could have easily found in one place (& simple explanations for things that people often don't give explanations for because it's so basic/"everyone knows it already") when I first started playing & modding SC4 on the Mac. ********** 1)EDIT 02/23/2020: Aspyr has updated the App Store version (Steam version still pending) to 64 bit/Catalina-compatible, but it's introduced some new bugs related to the Transit Compatibility bug. Aspyr is ACTUALLY updating SC4 (& SC2013) to 64 bit/to be Catalina-compatible. Don’t know WHEN, so for right now, don’t install Catalina yet if you wanna play SC4. (Will update when this changes.) 2) Few people here use the Mac, and those who do, some of them play the Windows version either in an emulator, or dual booted. There’s not much support here for Mac users. But people try. I’ll pop in from time to time and look at stuff. @CorinaMarie doesn’t use the Mac but is helpful. 3) Here’s the Mac forums. https://community.simtropolis.com/forums/forum/20-SC4-mac-users/ (You’ve probably discovered them already, as you’re reading this file.) 4) There’s 2 versions. One is from the App Store/Aspyr. The other is from Steam. The App Store version puts Plugins in a different place from the Steam version. (I run Aspyr/App Store.) Steam: /Users/USERNAME/Documents/SimCity 4/Plugins App Store: /Users/USERNAME/Library/Containers/com.aspyr.simcity4.appstore/Data/Documents/SimCity 4/Plugins Update 2021: It appears the AppStore version now uses a different location, at least this is confirmed under Big Sur, if the previous location isn't there, you should look for the UserData here instead: /Users/USERNAME/Library/Containers/SimCity™4 Deluxe Edition/Data/Documents/SimCity 4/Plugins Thanks to ArduousCynic (SC4D) for this information. To install Plugins, you literally just put the extracted files in the proper Plugins folder. That's it. It's that simple. (Note: you have to unzip zip files & get the files out of exe files. More on that at 5.) (Note that sometimes ppl who have the App Store version will also have a "/Users/USERNAME/Documents/SimCity 4/Plugins" folder. Putting Plugins in there WILL NOT WORK. It won't crash or anything; it simply won't see them & won't load them.) 5) If you want Plugins that are in .exe’s, there’s a couple of ways of getting at them: extracting the file using FileJuicer (but you need to know what files you need, which to throw out, and it’s a paid program), creating a WineSkin using Wineskin Winery and running the EXEs through that (you have to tell it where to put the stuff EVERY TIME, and sometimes it still puts stuff in the default folders/incorrect place). Using Keka to extract used to work, but I haven’t seen it work in years. FAQ on FileJuicer: Using WineSkin: 6)There’s a special version of the NAM: Network Addon Mod (MAJOR & extremely popular mod that deals with transit/roads) for the Mac. But word around is that most people find a lot of success installing it in Windows with the Windows version & then just literally copying & pasting the files over to their Mac. (Link to that later) (Note: I don't run the NAM, so any issues with that, you'll have to ask someone else. EDIT 11/12/2019: HOO BOY, does the Mac NAM installer not like Mojave (MacOS 10.14). Me and so many other folk just simply can NOT get the installer to run. THAT being said, if you have a Wineskin Wrapper set up for extracting other EXE plugins, it seems to work just fine with the Windows NAM installer. Make sure you select that you're installing it to port to a Mac.) 7) Plugin BATs won’t glow from within at night, unless they’re specially coded to glow on the Mac (and few are). DarkNite, a popular mod to make Plugin BATs glow, does NOT work on the Mac. Sorry. Here’s some BATs that are specially coded to glow at night on the Mac: https://community.simtropolis.com/tags/mac compatible/ EDIT 11/15/2019: @rsc204 figured out how to do it on a per-file basis!!! Due to limitations, it can't be done for all the files, but you can request a favorite file or 2 and maybe someone will do it for you. (Also, of course, the tools required to do it (Reader 0.9.3 and Model Tweaker) are Windows only. Unsure if they work in Wine.) The thread on how to do it starts here: 8) If you have too many files and/or folders in your Plugins directory, you may have problems with SC4 and/or it may crash. (Don't worry about the exact number, just know if you have a LOT (we're talking hundreds or thousands of files + folders), and you're having issues, give this a shot.) There’s a number of work-arounds for it, including making your directory structure more shallow (every folder counts as a file for these purposes), deleting crap (the ReadMes & image files aren't necessary for a BAT to work properly), using XML to change your system’s file limit, or using jDatPacker to turn a bunch of files into 1 big file. (FWIW, I use jDatPacker.) XML workaround: jDatPacker: https://www.sc4devotion.com/forums/index.php?topic=16500.0 9) There’s a bug with some transit BATs only showing 1/100th (or 1/1000th) of its capacity. It’s related to having a 1 in a spot where there should be a 0. @CorinaMarie can fix the files for you or show you how to do it yourself, because she’s a sweetheart. Here’s a thread with fixes requested (and a few fixes): Here’s how to do it yourself: 10) @mmprog has gotten iLiveReader to work under Wine. This is a program that lets you edit the properties of a BAT, so you can make it do what you want it to do. (And fix things like the Transit Bug.) A How-to is forthcoming. 11) There’s a thing called Prop Pox where your props disappear in certain big city tiles if you install a small handful of certain files. IDK if you can get it on the Mac, and I’m not sure there’s a Mac fix. But here’s the main Prop Pox fix (for Windows) thread and the Mac thread about it. 12) There’s something called SC4MacInjector which lets you use a few of the Windows DLL plugins, but only the ones that have already been converted. (Buggi’s Cheats (inc. additional money cheats from what’s already in the game) & Real Upgradeable City Halls included) 13) Sometimes when I load it up or Command+Tab between SC4 & other programs, the Auto Scroll (with arrow on edge of screen)/Edge Scrolling turns itself off. You can easily turn it back on again in the Options menu at whatever level you're in (City or Region). 14) Additional Landmarks, Buildings As Props, and other Maxis files can be found here: https://community.simtropolis.com/SC4-maxis-files/ (Make sure if you’re patching the game itself you only use Mac-specific patches.) 15) If you decide you'd rather run the Windows version in Wine, here's a fantastically detailed file on doing so. (Note: I haven't tried it myself so I don't know how well it works.) 16) To rotate buildings on a keyboard w/o the PgUp & PgDn keys (Mac laptops, etc.) Fn key + up or down arrow. (If you have DoubleCommand installed, it won’t work with “PC style Home & End keys” enabled.) Other helpful keyboard commands Fn + left or right arrow - changes the direction the ploppable faces Control while zoning - zones whatever size you want as a single lot Alt/Option while zoning - direction of those zones Shift while zoning - removes auto roads 1-6 = Zoom levels. 1 is all the way out, 6 is all the way in. (I usually play between 3 & 5.) ctrl+` = pause ctrl + 1-3 = play at those speeds Ctrl+R = avenues Option+R = streets R = roads T = Trains Shift + T = subway i = pipes L = power Lines QWE = low, mid, high density residential ASD = low, mid, high density commercial ZXC = ag, mid, high density industrial V = dezone B = Bulldoze ? = Query option+? = Route Query Ctrl+S=Save Any other questions? Don't hesitate to ask. (I might do a general document next.)
  8. I have a mod in development that includes a debug panel that shows the item Move It is currently hovering over. It has a button to load that item in the ModTools scene explorer, which works beautifully. But if the user doesn't have ModTools installed, they get this System.Reflection.ReflectionTypeLoadExection exception when the level loads and the mod doesn't run: The mod uses Harmony, but not for the debug panel's ModTools button. All the code that uses the ModTools reference is in one file, that isn't called by any of the rest of the code (as in, this class is never instantiated). If it uses anything to do with ModTools, the error occurs. So (with this as my entire debug-panel-ModTools-button file; SceneExplorer is a ModTools class), loading the game throws the exception: using ModTools; namespace MITE { class ModToolsTest { public SceneExplorer scene; } } Whereas this does not throw any exception: using ModTools; namespace MITE { class ModToolsTest { public int scene; } } Could it be a compiler or project configuration error? I have a reference to 000_ModTools.dll. Or is this a limitation of Harmony?
  9. A few days, I rebooted an old attempt to recreate the Tampere, Finland region in SC4, using a map I generated on terrain.party last year and Google Maps as a reference tool, and started to wonder why some things weren't aligning correctly. Took me a full day to figure out what was going wrong: ^ The above is from the aforementioned terrain.party- map generated about a year ago. Note the points circled in red, which I had assumed to be in a perfectly straight, east-west horizontal line... ^ ...and this is what confirmed my suspicions when I went back to trace the same points in Google Maps today. I'm not 100% sure exactly what caused this discrepancy, but I have a strong feeling it has to do with Google Maps' abandonment of the Mercator projection, which IIRC happened some time after I generated the terrain.party map. Fortunately I noticed this already in the relatively early stages of the project, so "only" a day or two's worth of work had gone to waste. So this is basically a PSA to make sure your references line up before you start, especially if you're using a map from some time ago.
  10. There are lots of user-made Lots and Buildings on STEX and elsewhere. I'd like to have a better look at the visual appearance of those I've downloaded before I add them for use in gameplay. What would be the best way of viewing them? These are the ways I can think of: 1) Look at them in Lot Editor. 2) Look at them in Reader, using LotConfig "Lot preview". 3) Look at them in PIM-X? There's space for a picture of Lots, but it's always blank. 4) With Extra Cheats plugin, use "PlopBuilding" command. This is slow and clunky. 5) With Extra Cheats plugin, use "PlopAllBuildings" or "PlopAllLots" to plop everything on the map. I downloaded a MAXIS Blocker, hoping it would block all vanilla Maxis buildings from plopping, so I'd be left with the modded buildings, but it had no effect.
  11. MySim Thought and Speech Balloon Dictionary by CorinaMarie@Simtropolis Image created by @Cyclone Boom (Translations based on the available Lua script. If anything is hard coded differently in the .exe the results may vary from what I've written here.) About the Environment SunshineGreen ('cb9539a2') Triggered by: MySim is on foot and the nearby air pollution is less than the pollution low tuning constant. MySim is in a car and nearby air pollution is less than the pollution low tuning constant. MySim is traveling, is idle, and nearby air pollution is less than the pollution low tuning constant. MySim is at home, nearby air pollution is less than the pollution low tuning constant, and 25% random chance. SunshineRed ('0b953c55') Triggered by: This one is defined in the table, but is never used. PollutionGreen ('8b953967') Triggered by: This one is defined in the table, but is never used. PollutionRed ('2b953c27') Triggered by: MySim is on foot and nearby air pollution is greater than the pollution high tuning constant. MySim is in a car and nearby air pollution is greater than the pollution high tuning constant. MySim is traveling, is idle, and nearby air pollution is greater than the pollution high tuning constant. MySim is at home, nearby air pollution is greater than the pollution high tuning constant, and 25% random chance. MySim is at home, nearby water pollution is greater than the pollution high tuning constant, and 25% random chance. RatGreen ('cb953981') Triggered by: MySim took a trip to a landfill and the available capacity is greater than 25%. MySim took a trip to a recycling center and the city's uncollected garbage is less than or equal to zero. RatRed ('8b953c40') Triggered by: MySim is at home, the local garbage is greater than the pollution garbage medium tuning constant, and 30% random chance. MySim took a trip to a landfill and the available capacity is less than 25%. MySim took a trip to a recycling center and the city's uncollected garbage is greater than zero. GlowRatGreen ('cb9538fc') Triggered by: This one is defined in the table, but is never used. GlowRatRed ('2b953bde') Triggered by: MySim is at home, there is a nuclear power plant nearby, and 30% random chance. MySim is at work and is chatting about glowing red rats and 10% random chance. MySim took a trip to a toxic waste dump. RadGreen ('eb953978') Triggered by: This one is defined in the table, but is never used. RadRed ('6b953c3a') Triggered by: MySim took a trip to a nuclear power plant. About the Civic Things HealthGreen ('0b953905') Triggered by: MySim is on foot and the nearby health quotient is greater than the health quotient medium tuning constant. MySim is traveling, is idle, and the nearby health quotient is greater than the health quotient medium tuning constant. MySim took a trip to any health building and the global health grade is greater than three. HealthRed ('6b953be5') Triggered by: MySim is on foot and the nearby health quotient is less than the health quotient low tuning constant. MySim is traveling, is idle, and the nearby health quotient is less than the health quotient low tuning constant. MySim is at home, the nearby air pollution is greater than the pollution high tuning constant, and 25% random chance. MySim took a trip to any health building and the global health grade is less than or equal to three. JusticeGreen ('6b953928') Triggered by: MySim is on foot the and the nearby crime is less than the crime low tuning constant. MySim is in a car and the nearby crime is less than the crime low tuning constant. MySim is traveling, is idle, and the nearby crime is less than the crime low tuning constant. MySim is at home, the nearby crime is less than the crime low tuning constant, and 25% random chance. JusticeRed ('6b953bfc') Triggered by: This one is defined in the table, but is never used. CrimeGreen ('6b9538d7') Triggered by: This one is defined in the table, but is never used. CrimeRed ('eb953bbf') Triggered by: MySim is on foot and the nearby crime is greater than the crime high tuning constant. MySim is in a car and the nearby crime is greater than the crime high tuning constant. MySim is traveling, is idle, and the nearby crime is greater than the crime medium tuning constant. MySim is at home, local crime is greater than the crime medium tuning constant, and 30% random chance. JailGreen ('0b95391a') Triggered by: MySim took a trip to a jail and the number of arrests in the city is less than the jail system capacity. JailRed ('6b953bf3') Triggered by: MySim took a trip to a jail and the number of arrests in the city is greater than the jail system capacity. EducationGreen ('cb9538e8') Triggered by: MySim is on foot and the nearby education quotient is greater than the health quotient medium tuning constant. (This is a typo in the Lua script.) MySim is traveling, is idle, and the nearby education quotient is greater than the education quotient low tuning constant + 20. EducationRed ('4b953bcf') Triggered by: MySim is on foot and the nearby education quotient is less than the education low tuning constant. MySim is traveling, is idle, and the nearby education quotient is less than the education low tuning constant. My Sim Observations FriendGreen ('2b9539c1') Triggered by: MySim is approaching a residential destination and 60% random chance. FriendRed ('eb953c6d') Triggered by: MySim is approaching a residential destination and 5% chance. (Simulating being near a home of a Sim who was cheating on their boy/girl friend.) ParkGreen ('6b95395d') Triggered by: MySim took a trip to a park and the nearby air pollution is less than the pollution medium tuning constant. ParkRed ('4b953c1f') Triggered by: MySim took a trip to a park and the nearby air pollution is greater than the pollution medium tuning constant. LandmarkGreen ('ab953939') Triggered by: MySim is at home, there is a landmark nearby, and 30% random chance. MySim took a trip to a landmark. LandmarkRed ('cb953c04') Triggered by: MySim is at home, there is no landmark nearby, and 5% random chance. RewardGreen ('4b95398b') Triggered by: MySim took a trip to a reward building and 30% random chance. RewardRed ('cb953c48') Triggered by: MySim took a trip to a reward building and 30% random chance. HotelGreen ('2b953910') Triggered by: MySim is at home and 3% random chance. MySim took a trip to a motel/hotel and 60% random chance. HotelRed ('eb953bec') Triggered by: MySim took a trip to a motel/hotel and 30% random chance. DiningGreen ('8b9538df') Triggered by: MySim is R$ and took a trip to a low wealth food-related building. (Inactive) MySim is R$$ And took a trip to a Family Diner. (Trigger remarked out in the Lua script and contains a bug.) MySim is R$$$ and took a trip to Chez Fancy. MySim is at home and 3% random chance. MySim took a trip to any commercial food-related building and 60% random chance. DiningRed ('4b953bc7') Triggered by: MySim is R$$ or R$$$ and took a trip to a low wealth commercial food-related building. (Inactive) MySim is R$ or R$$$ and took a trip to a Family Diner. (Trigger remarked out in Lua script.) (Inactive) MySim is R$ or R$$ and took a trip to Chez Fancy. (Trigger remarked out in Lua script and contains a bug.) MySim took a trip to any commercial food-related building and 30% random chance. ServiceGreen ('0b9538c6') Triggered by: MySim took a trip to a car-related commercial service. ServiceRed ('6b953bb7') Triggered by: MySim took a trip to a car-related commercial service and 30% random chance. ShoppingGreen ('2b953998') Triggered by: MySim took a trip to a shopping-related commercial service and 60% random chance. ShoppingRed ('8b953c4f') Triggered by: MySim took a trip to a shopping-related commercial service and 30% random chance. MovieGreen ('0b953954') Triggered by: MySim took a trip to see a movie and 60% random chance. MovieRed ('0b953c0d') Triggered by: MySim took a trip to see a movie and 30% random chance. TractorGreen ('0b9539ab') Triggered by: MySim took a trip to a farm and the air pollution is less than the pollution medium tuning constant. TractorRed ('eb953c5c') Triggered by: MySim took a trip to a farm and the air pollution is greater than the pollution medium tuning constant. About Transportation WalkGreen ('4b9539cd') Triggered by: This one is defined in the table, but is never used. WalkRed ('4b9d445d') Triggered by: This one is defined in the table, but is never used. CarGreen ('cb9538b9') Triggered by: MySim is in a car and the traffic congestion is less than the traffic congestion low tuning constant. CarRed ('2b953bb0') Triggered by: MySim is in a car and the traffic congestion is greater than the traffic congestion high tuning constant. MySim is at home and nearby traffic congestion is greater than the traffic congestion high tuning constant. (As in traffic noise.) MySim is at home and there is no road connection. BusGreen ('ab9538ae') Triggered by: MySim is R$ or R$$, at home, a bus stop is nearby, and 30% random chance. MySim is on a bus and traffic congestion is less than the traffic congestion low tuning constant. BusRed ('cb953ba9') Triggered by: MySim is on a bus and traffic congestion is greater than the traffic congestion high tuning constant. MySim is R$$$, at home, a bus stop is nearby, and 30% random chance. TrainGreen ('4b9539b3') Triggered by: MySim is traveling by Subway, Train, Elevated Rail, or Monorail and there is no trip delay. TrainRed ('2b953c62') Triggered by: MySim is traveling by Subway, Train, Elevated Rail, or Monorail and the trip is taking twice (or more) longer than it should. FerryGreen ('eb9538f0') Triggered by: This one is defined in the table, but is never used. FerryRed ('cb953bd7') Triggered by: This one is defined in the table, but is never used. BoatGreen ('8b9538a0') Triggered by: MySim is at work, there is a Marina near their home, and 5% random chance. MySim took a trip to a Seaport, Marina, Car or Passenger Ferry and the water pollution is less than the pollution medium tuning constant. BoatRed ('2b953b99') Triggered by: MySim took a trip to a Seaport, Marina, Car or Passenger Ferry and the water pollution is greater than the pollution medium tuning constant. AirplaneGreen ('eb953890') Triggered by: MySim took a trip to an airport. Random Conversations Exercise1 ('8c0d2e8a') Triggered by: MySim is in a residential building and 10% random chance. MySim is at work and 5% random chance. Exercise2 ('ec0d2eac') Triggered by: MySim is in a residential building and 10% random chance. MySim is at work and 5% random chance. Exercise3 ('ec0d2ebe') Triggered by: MySim is in a residential building and 10% random chance. MySim is at work and 5% random chance. Food1 ('0c0d306c') Triggered by: MySim is in a residential building and 10% random chance. MySim is at work and 5% random chance. Food2 ('ac0d308c') Triggered by: MySim is in a residential building and 10% random chance. MySim is at work and 5% random chance. MySim is at home and 3% random chance. Food3 ('0c0d3096') Triggered by: MySim is in a residential building and 10% random chance. MySim is at work and 30% & 5% random chance. MySim is at home and 3% random chance. Movies1 ('6c0d312a') Triggered by: MySim is in a residential building and 10% random chance. MySim is at work and 5% random chance. Movies2 ('4c0d3145') Triggered by: MySim is in a residential building and 10% random chance. MySim is at work and 5% random chance. Movies3 ('2c0d315a') Triggered by: MySim is in a residential building and 10% random chance. MySim is at work and 5% random chance. Party1 ('ec0d2ed1') Triggered by: MySim is in a residential building and 10% random chance. MySim is at work and 5% random chance. Party2 ('6c0d2ef2') Triggered by: MySim is in a residential building and 10% random chance. MySim is at work and 5% random chance. Party3 ('ac0d2f04') Triggered by: MySim is in a residential building and 10% random chance. MySim is at work and 5% random chance. Romance1 ('8c0d31c5') Triggered by: MySim is in a residential building and 10% random chance. MySim is at work and 5% random chance. MySim is at home and 3% random chance. Romance2 ('6c0d31da') Triggered by: MySim is in a residential building and 10% random chance. MySim is at work and 5% random chance. MySim is at home and 3% random chance. Romance3 ('0c0d31ee') Triggered by: MySim is in a residential building and 10% random chance. MySim is at work and 5% random chance. MySim is at home and 3% random chance. Style1 ('6c0d30da') Triggered by: MySim is in a residential building and 10% random chance. MySim is at work and 5% random chance. Style2 ('0c0d30e5') Triggered by: MySim is in a residential building and 10% random chance. MySim is at work and 5% random chance. Style3 ('ec0d30f9') Triggered by: MySim is in a residential building and 10% random chance. MySim is at work and 5% random chance. Tech1 ('cc0d3177') Triggered by: MySim is in a residential building and 10% random chance. MySim is at work and 5% random chance. Tech2 ('cc0d318b') Triggered by: MySim is in a residential building and 10% random chance. MySim is at work and 5% random chance. Tech3 ('cc0d31a1') Triggered by: MySim is in a residential building and 10% random chance. MySim is at work and 5% random chance. Sunshine ('6b8c3221') Triggered by: This one is defined in the table, but is never used. Pollution ('cb8c3209') Triggered by: This one is defined in the table, but is never used. Health ('8b8c3218') Triggered by: This one is defined in the table, but is never used. Justice ('eb8c31fe') Triggered by: This one is defined in the table, but is never used. Crime ('eb8c3189') Triggered by: This one is defined in the table, but is never used. Education ('0b8c31f5') Triggered by: This one is defined in the table, but is never used. Walk ('0b85ba93') Triggered by: This one is defined in the table, but is never used. Car ('8b85ba82') Triggered by: This one is defined in the table, but is never used. Bus ('2b85ba76') Triggered by: This one is defined in the table, but is never used. Ferry ('cb85ba8a') Triggered by: This one is defined in the table, but is never used. Train ('eb85ba9e') Triggered by: This one is defined in the table, but is never used. All The Balloons Downloadable In case anyone would want them, the three attached files are the .png images. The first file contains the originals as extracted from Simcity_1.dat and have the Pink (#FF00FF) background used as a transparency layer. The second file has all the images as I've posted them in this thread. And the third file is all of the images as a single .dat file which could be tweaked for in game use. MySims Balloons Originals.zip Sim Balloons as Posted.zip MySimBalloons.dat
  12. Version 1.0

    851 Downloads

    This is one of the extra files @catty-cb has maintained on her site and now has kindly passed over to us here at Simtropolis for hosting. In the zip file is a 24 page PDF of the SimCity 3000 Unlimited Quick Reference. You will notice this file is not my creation and credit for keeping it alive goes to catty. This STEX entry will stay under my name tho since I'm in charge of the new SimCity 3000 Sub-Forum and I'll be the one to reply to comments or questions.
  13. Cori's Tree Shoppe

    wait what do you mean cori's not doing this one? oh okay fine i'll do it then Ferrian's Tree Shoppe by Toby Ferrian A picture catalogue of (almost) every known Tree Controller Mod for SimCity 4 Note: I did not create any of these mods. This thread is simply to display each tree controller mod using the same city tile for easy comparison. If you find this useful bookmark or follow this thread. All images are hosted right here on Simtropolis, so they will likely be around for as long as the site stays up. All of the content in this post is freely available under a Creative Commons Attribution 4.0 International license, meaning you can share any part of this post as long as you attribute it to me. For people with 16:9 (or other wide screen) monitors, or a dual monitor setup, you can open this thread in two separate windows side by side. This allows you to have independent scroll bars to compare specific mods, but if you spread it across multiple monitors there may be some slight color difference between the two. For those that don't know what a tree controller is: A tree controller mod is a mod that replaces the trees that appear when you use the god mode tree brush. Other Threads in Cori's Shoppe Series: Cori's Water Shoppe (Linkys to and Pictures of every Water Mod) Cori's Side Water Shoppe NEW! – March 2022 (Pictures and in topic Downloads of the Water's Edge for every Water Mod) Cori's Rock Shoppe (Linkys to and Pictures of every Rock Mod) Cori's Beach Shoppe (Linkys to and Pictures of every Beach Mod) Cori's Terrain Shoppe (Linkys to and Pictures of every Terrain Mod) Note: If you download a mod and have any difficulty with it and when all else fails, read the ReadMe instructions that come with it. All of the pictures below were taken of the same hill with Maxis textures and shadows disabled. Due to the limited terrain variation not all trees are shown, and results may vary depending on your terrain and textures. If there are any tree controllers I forgot to add, let me know and I'll add them as soon as possible. The spoilers contain important information, so check them. Maxis trees: Cascadia Tree Controller by blunder My personal favorite tree controller. Pacific Northwest Tree Controller by blunder: CPT Italia Tree Controller by cycledogg: Works with flora blast CPT Olympic Coast Tree Controller by cycledogg: CPT Missouri Breaks Tree Controller by cycledogg: Yes, it's supposed to look this barren. With this tree controller, trees only show up in areas with high moisture. To find areas with high moisture, use this mod. CPT Meadowshire River Tree Mod by cycledogg: Like the Missouri Breaks tree controller above, it's supposed to be this barren. CPT Painted Desert Tree Controller by cycledogg: HBS Yucatan Tropical Tree Mod 1: HBS Californian Mediterranean Tree Controller: HBS Chihuahuan Desert Flora Mod Central European Tree Controller by 11241036 ARDEN Seasonal Tree Controllers by vortext: (missing - contact me on the simtropolis discord if you have it) This is the "Coast Regular" variant of the mod. Monkeywater's Always Green and Very Coniferous Tree Controller by monkeywater: FedEx Tree Controller by missing dependencies: This is what you get when you don't read the ReadMe-s and descriptions, and don't install the dependencies. So again, read everything in the description and ReadMe file for the mod you choose. Unless, of course, you like the brown boxes enough to fill your city tiles with them. Return to SimCity 4 Ultimate Guide: https://community.simtropolis.com/forums/topic/762954-SimCity-4-ultimate-guide/
  14. Cori's Terrain Shoppe by CorinaMarie@Simtropolis A picture catalogue of every known Terrain Mod for SimCity 4 Note: I did not create any of these mods. This thread is simply to display each terrain mod using the same city tile for easy comparison. If you find this useful feel free to use your browser's Save As function and do a Save Complete Web Page. This will give you an offline copy with all the pictures. My content is freely available for use by anyone. You can even make a duplicate thread on any other site if you like. Please, just be sure to give me credit for the original creation. The first three Terrain Mods are hosted on both the LEX and the STEX and have slightly different names, but are the same mods. So, you only need the left hand side or the right hand side as separated by the slash. Ofc, the ones on LEX require a separate login. If you haven't signed up there I highly advise it. They've got great content too. (And a side note, the registration for the LEX is separate from the SC4Devotion forums.) The linkys that are indented in a bullet list (like this) are the dependencies. You'll notice a lot of duplication of the those deps. If you get the CPT No3 & No4 once, you do not need to re-get them for other terrain mods that require them. For peeps with 16:9 (or other wide screen) monitors you could open this thread in two separate windows side by side. This would allow you to have independent scroll bars to compare specific mods. It would also work if you have dual monitors tho there may be some slight color difference between the two. Other Threads in Cori's Shoppe Series: Cori's Rock Shoppe (Linkys to and Pictures of every Rock Mod) Cori's Water Shoppe (Linkys to and Pictures of every Water Mod) Cori's Side Water Shoppe NEW! – March 2022 (Pictures and in topic Downloads of the Water's Edge for every Water Mod) Cori's Beach Shoppe (Linkys to and Pictures of every Beach Mod) Cori's Jolteon's Ferrians's Tree Shoppe (Linkys to and Pictures of almost every Tree Mod) And see: C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4 (Quick alternative realistic map making method) Note: I have the Beach Extend Mod 1.0 installed for more beachiness. Otherwise, it's all vanilla. So, what you see is what the complete mod does. Some have Cliff (rock), Beach, and Water. Or some combination. Or only the terrain itself. If you download a mod and have any difficulty with it and when all else fails, read the ReadMe instructions that comes with it. Note 2: The following images were shot on my low end system at 1280 x 1024 resolution. See @rsc204's post later in this thread for comments on how you can improve the look on your system and for a linky there to a tutorial on how to do that. Ok, so let's start out with plain vanilla so we have that as a basis from which to compare: CPT Painted Desert Terrain Mod1 (v1.0) / CPT Painted Desert Terrain Mod CPT No3 Terrain Textures (v1.0) / CPT No3 TerrainTextures CPT No4 Terrain Textures (v1.0) / CPT No4 TerrainTextures CPT OlympicTerrain Mod1 (v1.0) / CPT Olympic Terrain Mod 1 CPT No3 Terrain Textures (v1.0) / CPT No3 TerrainTextures CPT No4 Terrain Textures (v1.0) / CPT No4 TerrainTextures CPT Missouri Breaks Terrain Mod (v1.0) / CPT Missouri Breaks Terrain Mod CPT No3 Terrain Textures (v1.0) / CPT No3 TerrainTextures CPT No4 Terrain Textures (v1.0) / CPT No4 TerrainTextures CPT Italia Terrain Mod (v1.0) CPT No3 Terrain Textures (v1.0) / CPT No3 TerrainTextures CPT No4 Terrain Textures (v1.0) / CPT No4 TerrainTextures CPT Canyonlands Terrain Mod (v1.0) CPT No3 Terrain Textures (v1.0) / CPT No3 TerrainTextures CPT No4 Terrain Textures (v1.0) / CPT No4 TerrainTextures CPT Grand Canyon Terrain Mod (v1.0) CPT No3 Terrain Textures (v1.0) / CPT No3 TerrainTextures CPT No4 Terrain Textures (v1.0) / CPT No4 TerrainTextures Columbus Textures for jeronijs mod aka Columbus Terrain Mod v1.0 Columbus Terrain Mod von Cycledogg aka Columbus Terrain Mod v2.0 CPT No3 Terrain Textures (v1.0) / CPT No3 TerrainTextures CPT No4 Terrain Textures (v1.0) / CPT No4 TerrainTextures Meadowshire Terrain Mod (v1.0) CPT No3 Terrain Textures (v1.0) / CPT No3 TerrainTextures CPT No4 Terrain Textures (v1.0) / CPT No4 TerrainTextures LBT Bajio Terrain Mod 2 LBT Cumbres Terrain Mod 2 LBT Yucatan Terrain Mod 2 LBT Chihuahuan Terrain Mod 2 HBS Californian Terrain Mod 1 Terrain Mod Pack contains 16 total (there is a zip within the zip for the 2nd eight) Dark Rock: Dirt: Dry Grass: Grass: Grass and Flowers: Ice and Grass: Savannah: Snow and Grass: Now in Alien Terrain Pack of Terrain Mod Pack Blue #2: Blue: Circuit: Green: Lava: Moon: Space: Web: Terrain Mod Pack 2 contains 4 Blue Moon: Green #2: Lava Rock: Red: Alien Terrain Grass Lands Terrain Mod Socorro Terrain Mod 1 CPT No3 Terrain Textures (v1.0) / CPT No3 TerrainTextures CPT No4 Terrain Textures (v1.0) / CPT No4 TerrainTextures Socorro Terrain Mod [V. 2] contains 2 CPT No3 Terrain Textures (v1.0) / CPT No3 TerrainTextures CPT No4 Terrain Textures (v1.0) / CPT No4 TerrainTextures Dry Coasts: Regular Coasts: PEG MTP Terrain Modd 1 ^ No, it's not plain vanilla. It's rearranged vanilla. (See ReadMe in download.) THL Terrain Pack 2.3 contains 5 Grassland: Sandy Desert: Scrubby Desert: Scrubby Red Desert: Wet Tropical: TRK Wasco Terrain Mod (v1.0) CPT No3 Terrain Textures (v1.0) / CPT No3 TerrainTextures CPT No4 Terrain Textures (v1.0) / CPT No4 TerrainTextures The following is HD so you will need to have Hardware Rendering or you will get CTD. PyreneanTerrainMod v 1.0 Pyrenean Texture Pack One Pyrenean Texture Pack Two Pyrenean Texture Pack Three ^ This site is in French. Click the Télécharger Button to download. (Special thanks to @rathefalcon for getting the dependency linkys.) The following is HD so you will need to have Hardware Rendering or you will get CTD. Sudden Valley Terrain Mod (v1.0) Sudden Valley Texture Pack A (v1.0) The following is HD so you will need to have Hardware Rendering or you will get CTD. Berner Oberland Terrain Mod (v1.0) The following is HD so you will need to have Hardware Rendering or you will get CTD. LK Appalachian Terrain Mod - WINDOWS (v1.0) LK Terrain Textures 01 (v1.0) Ok. So, here's the above Terrain Mod with the full LK_StarterSet (v1.0) installed too: Antarctic Terrain Mod v1.0 The following is HD so you will need to have Hardware Rendering or you will get CTD. Runamuck's HD Terrain MOD v1 NHP Palm Springs California (v1.0) ^ This one is really a Map File, but there is a separate terrain mod with it. NHP San Faraway ^ This one is really a Map File, but there is a separate terrain mod with it. Sahara Terrain Mod 1.0.0 The following is HD so you will need to have Hardware Rendering or you will get CTD. VIP Terrain Mod by Cédric. (Attached to this post on Devotion.) Note: In addition to the Terrain Mod there are also Beach, Rock, and Water mods. The following pic shows all 4 installed: ^ Thanks to @Indiana Joe for mentioning this one. Special thanks to @RandyE for checking that all the linkys go where they are supposed to go. Again, if you know of any Terrain Mods I've missed please post linkys. So, when peeps ask: Which terrain mod should I get?, show them this thread so they can compare and decide. Attached is the medium size city tile I've used for these pics that way you can make your own with the exact same layout. City - Terrain Mods.sc4 Return to SimCity 4 Ultimate Guide: https://community.simtropolis.com/forums/topic/762954-SimCity-4-ultimate-guide/
  15. Cori's Beach Shoppe

    Cori's Beach Shoppe by CorinaMarie@Simtropolis A picture catalogue of every known Beach Mod for SimCity 4 Note: I did not create any of these mods. This thread is simply to display each beach mod using the same city tile for easy comparison. If you find this useful feel free to use your browser's Save As function and do a Save Complete Web Page. This will give you an offline copy with all the pictures. My content is freely available for use by anyone. You can even make a duplicate thread on any other site if you like. Please, just be sure to give me credit for the original creation. For peeps with 16:9 (or other wide screen) monitors you could open this thread in two separate windows side by side. This would allow you to have independent scroll bars to compare specific mods. It would also work if you have dual monitors tho there may be some slight color difference between the two. Other Threads in Cori's Shoppe Series: Cori's Rock Shoppe (Linkys to and Pictures of every Rock Mod) Cori's Water Shoppe (Linkys to and Pictures of every Water Mod) Cori's Side Water Shoppe NEW! – March 2022 (Pictures and in topic Downloads of the Water's Edge for every Water Mod) Cori's Terrain Shoppe (Linkys to and Pictures of every Terrain Mod) Cori's Jolteon's Ferrians's Tree Shoppe (Linkys to and Pictures of almost every Tree Mod) And see: C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4 (Quick alternative realistic map making method) Note: If you download a mod and have any difficulty with it and when all else fails, read the ReadMe instructions that comes with it. Ok, let's start off with plain vanilla: Now, let's extend the beach area a wee bit. Using Limitless_Beach.dat from Beach Modd: Or, even more beachiness using Beach Extend Mod 1.0: And for all of the following pics, the above Beach Extend Mod is installed. White Gravel Beach mod: Riverside Beach Mod: HD White Sands Beach Mod: HD Sandy Beach Mod: Beach Modd contains 7 Arctic Beach: Black Sand Beach: Grass Beach: Grey Rocky Beach: Mud Beach: Snow Beach: White Sand Beach: SMP Black Sand Beach mod: Basaltic Sands Texture mod 1.0.0: Gobias HD Beach Pack (v1.0) contains 8 (there's 4 tweaked for Lowkee and 4 for Gobias terrains) I'm showing the 4 Gobias ones. GB Cape Cod Beach: GB Nantucket Beach: GB St. Lucia Beach: GB Vancouver Island Beach: LK_StarterSet (v1.0) LK_StarterSet_Beach.dat: Sudden Valley Terrain Mod (v1.0) SV Beach.dat: Berner Oberland Terrain Mod (v1.0) BO Beach Mod.dat: Coastal Modd contains 9 The Foreshores .dats are the textures for the beach terrain. There are also 6 Beach .dat files which are for ploppable beaches. Special thanks to @rivit for clarifying these for me cause I was confuzzled about them. Here's just a quick sample. First vanilla for both beach terrain and a beach lot: And here using GreySandBeach.dat with GreySandForeshore.dat: And now back to just the beach terrain textures. Brown Rock Foreshore: Brown Sand Foreshore: Green Rock Foreshore: Grey Rock Foreshore: Grey Sand Foreshore: Pink Sand Foreshore: White Sand Foreshore: Yellow Rock Foreshore: Yellow Sand Foreshore: Runamuck's HD Shoreline MOD v1: CPT Painted Desert Terrain Mod CPT_B_MoabBeach_Optional.dat only: CPT Olympic Terrain Mod 1 CPT_B_OylmpicBeach_Optional.dat only: CPT Missouri Breaks Terrain Mod CPT_B_MissouriBreaksBeach.dat only: Columbus Terrain Mod von Cycledogg CPT_B_ColumbusBeach_Optional.dat only: Socorro Terrain Mod [V. 2] _beach_.dat only: The following is HD so you will need to have Hardware Rendering or you will get CTD. Beach Mod contained in VIP Terrain Mod by Cédric. (Attached to this post on Devotion.) Note: In addition to the Beach Mod there are also Terrain, Rock, and Water mods. The following pic has all 4 installed: ^ Thanks to @Indiana Joe for mentioning this one. So, if anyone asks: Which Beach Mod should I get?, show them this thread so they can compare and decide. P.S. If I've missed any Beach Mods, feel free to post a linky to them and I'll get them screenshotted and added here. Attached is the city tile I used for these pics in case you want to make the same comparison. (Note to guests: You prolly can't download this attachment, but when I finish all my Shoppes threads, I'll also make a STEX download for all the tiles.) City - Beach Mods.sc4 Return to SimCity 4 Ultimate Guide: https://community.simtropolis.com/forums/topic/762954-SimCity-4-ultimate-guide/
  16. Cori's Water Shoppe

    Cori's Water Shoppe by CorinaMarie@Simtropolis A picture catalogue of every known Water Mod for SimCity 4 Note: I did not create any of these mods. This thread is simply to display each water mod using the same city tile for easy comparison. If you find this useful feel free to use your browser's Save As function and do a Save Complete Web Page. This will give you an offline copy with all the pictures. My content is freely available for use by anyone. You can even make a duplicate thread on any other site if you like. Please, just be sure to give me credit for the original creation. For peeps with 16:9 (or other wide screen) monitors you could open this thread in two separate windows side by side. This would allow you to have independent scroll bars to compare specific mods. It would also work if you have dual monitors tho there may be some slight color difference between the two. Other Threads in Cori's Shoppe Series: Cori's Side Water Shoppe NEW! – March 2022 (Pictures and in topic Downloads of the Water's Edge for every Water Mod) Cori's Rock Shoppe (Linkys to and Pictures of every Rock Mod) Cori's Beach Shoppe (Linkys to and Pictures of every Beach Mod) Cori's Terrain Shoppe (Linkys to and Pictures of every Terrain Mod) Cori's Jolteon's Ferrians's Tree Shoppe (Linkys to and Pictures of almost every Tree Mod) And see: C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4 (Quick alternative realistic map making method) New Information Many of the water mods have Maxis nuclear blue sides. I've now written a tutorial showing how to fix those. See here: ---------- Note: If you download a mod and have any difficulty with it and when all else fails, read the ReadMe instructions that comes with it. I do have Ennedi's HD Sandstone1 Brown Rock Mod installed, but otherwise my game is vanilla. Let's start with the default Maxis blue water: And here I'm showing the underwater view. I hope I've designed this so all aspects of the water mods will show their various colors based on elevations. Water Mods by dogfight contains 3 Cold Blue: Marshy: Muddy Lake: Joergs Water Mod 2 contains 10 Black Sea: Bloody Nile: Caribbean Dream: Emerald Isles: Icy Arctic: Mediterranean: Muddy River: Northern Pacific: Rivers of Lava: Yellow Puke: Mas71 Water MODs (v1.0) contains 5 Waters_100: Waters_200: Waters_300: Waters_400: Waters_500: PEG WATER MOD Brigantine: SHK Brigantine 2.0 contains 8 BluGrn: ClrBlue: DkBlue: Emerald: LtBlue: Orig: Silt: Teal: PEG WATER MOD Clipper: PEG WATER MOD Windjammer: PEG WATER MOD Hawaiian Holiday: PEG WATER MOD Crystal Lagoon: SMP Teal Water Mod: SMP Paradise Blue Water Mod: Runamuck's HD Water MOD v1: ELSHA WATERMOD: ^ This one looks vastly different depending on zoom. Realistic Water v1 by Joerg and Teirusu: Drunken Water Mods, The Blues and Greys. In HD! contains 6 Blue1: Blue2: Blue5: Grey: Grey1: Grey3: Ocean River MOD final 1.1 contains 6 with 4 variations each This one goes beyond the typical single .dat file. Be sure to check out the Readme.html file in the download. For the following pics I did install the TerrainProperties.dat and the WaterSurface_256.dat. There are also 4 other files for blending. I skipped those in favor of brevity. DeepSea_5F5F00: DeepSea_669966: DeepSea_669999: ShallowWater_5F5F00: ShallowWater_669966: ShallowWater_669999: Gobias HD Water Pack 1 (v1.0) contains 3 All 3 of the Gobias Water Mod Packs have two variations tweaked for use with either Lowkee or Gobias Terrain Mods. There's also a Berner Oberland Shore Patch for two different altitudes. Check out the Readme files in the download. For the following pics I used the GB version. GB Bodensee: GB Seto Inland Sea: GB Staten Island: Gobias HD Water Pack 2 (v1.0) contains 3 (see comments under pack 1 above) GB Cape Cod Bay: GB Caribbean: GB Mississippi River: Gobias HD Water Pack 3 (v1.0) contains 3 (see comments under pack 1 above) GB Chicago River: GB Inside Passage: GB Loch Lomond: LK_StarterSet (v1.0) Coastal Modd Ok, so this one contains: 10 Offshore Textures 14 Inshore Textures 9 Foreshore Textures 6 Beaches Be sure to check out the Readme file included in the download. Since this could yield a zillion combinations I simply picked the Offshore and Inshore .dats which have corresponding color names to illustrate here. DkBlue: DkCyan: Emerald: Green: Ice: Overcast: Steel: Tropic: Turbid: Ultramarine: Sudden Valley Terrain Mod (v1.0) SV Water.dat only: Berner Oberland Terrain Mod (v1.0) BO Water and Shore Mod.dat only: Tobermory Style Water VERII: Edmonton Water Texture VERII: Sharp Teal Water Texture: Tobermory Style Water VERI: Minnetonka Style Water: Pennsylvania Style Water: BBlue Water Texture: Tropical Style Water Modd: PEG Stream Kit Water: Oppie Canal Water: Green Water: Auckland Water Texture: Purple Water Texture: Bright Blue Water v2: Japan Water Pack contains 5 blendedjapan: japan01: japan02: japan03: japan04: Barbados Water Pack contains 8 barbados01: barbados02: barbados03: barbados04: barbados05: barbadosblend2: barbadosblend: barbadosblendblur: Water Pack 2 contains 13 Baltimore: Blood: Chesapeake: Fiery-Darker: Fiery-Lighter: Flamesrock: Medium Blue: Metallic Grey: Navy Blue: Tropical: Venice: Wintry: Yellow: Edmonton Style Water: Port Huron Style Water: Muddy Grey Water: Dark Green Water: Bright Blue Water: San Fransisco Style Water: Rocky Bottom Water Texture: Timotheus4 Water Pack contains 12 algae: ^ Same as: Algae Water drkmud: ^ Same as: Dark Mud Water embrx02: ^ Same as: Emerald Brownish Try Two emerald brownish: ^ Same as: Emerald Brownish Try One Fadedblue: ^ Same as: Faded Blue Water hotpink: ^ Same as: Hot Pink Water muddy: ^ Same as: Muddy Water natu-rals: ^ Same as: Natural Water reddx01: ^ Same as: Reddish Water richblu02: ^ Same as: Rich Blue Water ukwx01: ^ Same as: UK Water X01 ukwx02: ^ Same as: UK Water X02 The following is HD so you will need to have Hardware Rendering or you will get CTD. Water Mod contained in VIP Terrain Mod by Cédric. (Attached to this post on Devotion.) Note: In addition to the Water Mod there are also Beach, Rock, and Terrain mods. The following pic has all 4 installed: ^ Thanks to @Indiana Joe for mentioning this one. So, when peeps ask: Which water mod should I get?, show them this thread so they can compare and decide. P.S. If I've missed any water mods, feel free to post a linky to their download and I'll get them screenshotted and edit them into this post. I plan to make similar threads for Beach, Terrain, and Tree mods. You can already get your rocks off here. (I might take a bit of a break tho. This is a tedious and boring task I've set for myself.) I hope everyone makes good use of my reference threads. Attached is the medium size city tile I've used for these pics that way you can make your own with the exact same location. City - Water Mods.sc4 Return to SimCity 4 Ultimate Guide: https://community.simtropolis.com/forums/topic/762954-SimCity-4-ultimate-guide/
  17. Cori's Rock Shoppe

    Cori's Rock Shoppe by CorinaMarie@Simtropolis A picture catalogue of every known Rock Mod for SimCity 4 Note: I did not create any of these mods. This thread is simply to display each rock mod using the same city tile for easy comparison. If you find this useful feel free to use your browser's Save As function and do a Save Complete Web Page. This will give you an offline copy with all the pictures. My content is freely available for use by anyone. You can even make a duplicate thread on any other site if you like. Please, just be sure to give me credit for the original creation. For peeps with 16:9 (or other wide screen) monitors you could open this thread in two separate windows side by side. This would allow you to have independent scroll bars to compare specific mods. It would also work if you have dual monitors tho there may be some slight color difference between the two. Other Threads in Cori's Shoppe Series: Cori's Water Shoppe (Linkys to and Pictures of every Water Mod) Cori's Side Water Shoppe NEW! – March 2022 (Pictures and in topic Downloads of the Water's Edge for every Water Mod) Cori's Beach Shoppe (Linkys to and Pictures of every Beach Mod) Cori's Terrain Shoppe (Linkys to and Pictures of every Terrain Mod) Cori's Jolteon's Ferrians's Tree Shoppe (Linkys to and Pictures of almost every Tree Mod) And see: C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4 (Quick alternative realistic map making method) Note: If you download a mod and have any difficulty with it and when all else fails, read the ReadMe instructions that comes with it. The rest of my game is vanilla atm so the only difference between the pics is which rocks are installed. First off, here's the vanilla Maxis texture: dogfight Rock Mods (v1.0) contains 3 Calm Limestone: Dark Igneous: Dark Limestone: ENN Rock Mod Set 1 SD contains 8 Brown Granite1: Dark Granite2: Dark Granite3: Dark Granite4: Granite9: Red Igneous: Sandstone1 Brown: Sandstone1 Gray: Tropical Mossy Rock Mod: Sandy Rock Mod: Mossy Rock Mod: Grassy Rock Mod: Jeronij Maxis Rock Mod: JRJ PEG Limestone Rock Mod: Mossy Rock Mod: Grassy Rock Mod: Granite Rock Mod: Sphinx Rock mod: PEG PPOND Rock Mod: PEG ROCK MOD II Weathered Granite: PEG ROCK MOD II Eroded Sandstone: PEG ROCK MOD II Golden Sandstone: PEG ROCK MOD II Dark Basalt: PEG ROCK MOD contains 6 Craggy Sandstone: Gray Granite: Gray Rock: Limestone: Red Craggy: Sandstone: The following are HD so you will need to have Hardware Rendering or you will get CTD. ENN Rock Mod Set 2 HD (v1.0) contains 3 Granite9: Sandstone1 Brown: Sandstone1 Grey: The following are HD so you will need to have Hardware Rendering or you will get CTD. ENN Rock Mod Set 3 HD (v1.0) contains 3 Dark Granite2: Dark Granite3: Dark Granite4: The following is HD so you will need to have Hardware Rendering or you will get CTD. LK_StarterSet (v1.0): The following is HD so you will need to have Hardware Rendering or you will get CTD. Sudden Valley Terrain Mod (v1.0) SV Rock.dat only: The following is HD so you will need to have Hardware Rendering or you will get CTD. Berner Oberland Terrain Mod (v1.0) BO Rock Mod.dat only: SMP Gray Marble Rock Mod: VIP Orange Snowy rock mod (v1.0): Les Roches de l'Aubrac v 1: CPT Painted Desert Terrain Mod1 (v1.0) / CPT Painted Desert Terrain Mod CPT_C_MoabCliff.dat only: CPT OlympicTerrain Mod1 (v1.0) / CPT Olympic Terrain Mod 1 CPT_C_OlympicCliff_Optional.dat only: Columbus Terrain Mod von Cycledogg CPT_C_ColumbusCliff_Optional.dat only: Meadowshire Terrain Mod (v1.0) CPT_C_MeadowshireCliff.dat only: The following are HD so you will need to have Hardware Rendering or you will get CTD. SHK HD Rock Mods contains 5. SHK_HDRockMod_01.dat: SHK_HDRockMod_02.dat: SHK_HDRockMod_03.dat: SHK_HDRockMod_04.dat: SHK_HDRockMod_05.dat: The following is HD so you will need to have Hardware Rendering or you will get CTD. Rock Mod contained in VIP Terrain Mod by Cédric. (Attached to this post on Devotion.) Note: In addition to the Rock Mod there are also Beach, Terrain, and Water mods. The following pic has all 4 installed: ^ Thanks to @Indiana Joe for mentioning this one. So, when peeps ask: Which rock mod should I get?, show them this thread so they can compare and decide. Attached is the medium size city tile I've used for these pics that way you can make your own with the exact same mountain. City - Rock Mods.sc4 Return to SimCity 4 Ultimate Guide: https://community.simtropolis.com/forums/topic/762954-SimCity-4-ultimate-guide/
  18. Entry no.40 - The Apotex Refinery pt.2

    This is the last update featuring the Apotex Refinery and the industrial area of Baycole. Parts of the refinery, specifically the hydro corridor, tank farm(s) & associated piping, power plant & incinerator were already seen in entry 38 & 39. This time I'll be showing the central areas of the refinery and mosaics of the whole complex both day and night. This will be the last industrial update for a few. Entry's on landscaping and a major highway interchange are next on the agenda. Central Unit Closeups 2. 3. 4. 5. 6. The physical connection between the two sections can be seen below. Also the facility is partially automated which is why you see robots running around all over the place Secondary Unit 9. 10. 11. In the mood for some very colorful night shots? 13. 14. 15. 16. 17. And here come the mosaics. First the the Central Section(the Primary Production Unit) The Secondary Unit across the road and the rail fueling depot both looking West 21. looking East 23. 24. Some wide angle pano action 26. 27. 28. Final shot(s) of the entire facility. 31.
  19. Upon closing the game, everything was fine. Next time I reopened it, a few hours later, I was bombarded with the following message: Object reference not set to an instance of an object [System.NullReferenceException] Details: No details As soon as I pressed "play", the error would continuously come up, essentially making the game unplayable. I have no idea what is causing this issue; as far as I'm concerned, it never appeared before I saved the city. In any case, here are a couple of logs: output_log.txt from Cities Skylines itself Loading log from "Loading Screen Mod" Any help would be greatly appreciated. This is driving me crazy. I currently have the Save our Saves mod installed, but it didn't help. I also have Advanced Vehicle options and of course the Loading Screen mod. Nothing helped apart from giving me the above error logs.
  20. China reference help for batters

    To all mods: Feel free to move this thread to another section or pin it if you think it's interesting. Anyone who's interested in using street view and Google Earth might have figured out China is a tough location to find any information about. China doesn't allow to use any Google related programmes or tools and, therefore, Streetview and Bird's eye views or only rarely available. However, China has their own software to discover their land: Baidu search engine: Chinas most used search engine and comparable with Google. Can be used as a good ressource to fins information about any building as long as searching for them in Chinese. Tencent Maps: Tencent maps offers basically the same as Google Maps. Political, physical maps and satelite shots of most parts of the country including Street View in all major and many minor cities. Also, it offers a large database of building names in Chinese plus their adresses making it easy to get more pictures of it when searching through Baidu. Edushi: Edushi has a large library of cities available from bird's eye view. It also has acces to every building in the maps giving the name and the address making it easy to get further information. To acces the cities, the easiest way is to replace Anyang by any other city in China which offers that mode. If it doesn't. you will get a traffic map of the city. The cities available are: Anyang, Baotou, Beijing, Changchun, Changsha, Chaozhou, Chengdu, Chongqing, Dalian, Danyang, Fushun, Fuyang, Fuzhou, Guangzhou, Guilin, Hangzhou, Hefei, Huizhou, Jiaxing, Jinan, Jingzhou, Jinhua, Jining, Jiujiang, Lijiang, Linfen, Lishui, Liuzhou, Nanchang, Nanchong, Nanjing, Nantong, Ningbo, Putian, Puyang, Qingdao, Qinhuangdao, Quanzhou, Rizhao, Shanghai, Shaoxing, Shenzhen (insert sz), Shijiazhuang, Suzhou, Taixing, Taizhou (Jiangsu), Tianjin, Weihai, Wuhan, Wuhu, Xian, Xiamen, Xinxiang, Yangzhou, Yinchuan, Yingkou, Yiwu, Zhengzhou, Zhuji, Zibo. Just some hot tips in case any of you batters are planning to dedicate yourself to Chinese architecture. Those are my main sources. It needs some time to get used to it but it's definitely worth it. Have fun discovering China lol
  21. Reference list Lotplop

    Hello With the SimCity 4 Extra Cheats Plugin it is possible to plop almost every lot on the map. But with the extra cheat plugin it isn't possible to know what each building looks like. See image below. The SimCity 4 extra cheats plugin can be find here: So here are a few reference lists from me, that I'm sharing on Google. It's okay to post this on your site but please give credits to the owner. Some lots are plugins that can be find on Simtroplis (they aren't made by me!) Any question no problem to contact me! This link can be opent with Word. (Each document is very big, cause there are pictures included) Documents online stalled Residentials Sim City Lots Residentials$$$: https://docs.google.com/file/d/0B3C2Tnclrz4cTkM5OHFKODFUd0k/edit?usp=sharing Sim City Lots Residentials$$ : not finished yet Commerical Sim City 4 Lots Shops$: https://docs.google.com/file/d/0B3C2Tnclrz4cUDFmY3hwZmh3bEU/edit?usp=sharing Sim City 4 Lots Shops$$ : https://docs.google.com/file/d/0B3C2Tnclrz4caGdaM0h3YzNMdWM/edit?usp=sharing Sim City 4 Lots Shops$$$ : https://docs.google.com/file/d/0B3C2Tnclrz4caERRYnpWWTYzQVE/edit?usp=sharing Sim City 4 Lots GS-Shops$$ : https://docs.google.com/file/d/0B3C2Tnclrz4cbXlFa3JidENjZjQ/edit?usp=sharing Sim City 4 Lots GS-shops$$$ : https://docs.google.com/file/d/0B3C2Tnclrz4cOWNGVi1pXzgyTUU/edit?usp=sharing I hope you enjoy! Greetings Ernest
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