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Showing results for tags 'workshop'.
Found 58 results
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Hello everyone, I've been thinking for a while now about creating a thread where I could present ideas, projects, etc. Well, here it is. Any suggestions, comments, questions, criticism, etc. from you are welcome. Let's begin. I am currently working on a farm pack. I will present its progress when there is something to show. Today, I would like to present a project to you, if you think it is worth pursuing, for fillers for the SAM3 and SAM 4 curves. Here is a sketch. (Unfortunately, Timed Prop only allows me two seasons.)
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Version 1.0.0
349 Downloads
Give your sims some hands-on jobs with these S3D Victorian workshops, featuring two building styles in red and brown bricks. Look closely and you'll see the sims at work at whatever it is they are making! (just Maxis animations used creatively). These industrial estates grow on high-density zoning and provide each 1000 manufacturing jobs. The first one comes in two 14x7 lot variations, the second one takes a 13x6 lot. Just zone accordingly holding the Ctrl key down and they'll likely pop up. You can of course rearrange the models in the LE to make smaller or even bigger lots. IMPORTANT: these models are S3Ds, not BATs, which means they look like the ingame automata, with crisp textures yet no shading. They will stand out from other models and look sharper and brighter. As they weigh much less than BATs, you can enjoy all this industrial bounty for less than 75 KB of disk space! DEPENDENCIES: JFF Victorian Row Shops Pack 01 version 1.1.0 (ESSENTIAL for the models) JFF Victorian Row Houses Megapack 01 (for the courtyard walls, the BAT version is also fine) 11241036 Textures BSC MEGA Props - CP Vol01 BSC MEGA Props - DAE Vol01 BSC MEGA Props - Gascooker Vol01 BSC MEGA Props - JBSimio Vol01 BSC MEGA Props - JES Vol05 (for the sugar bags) BSC MEGA Props - MJB Vol01 BSC MEGA Props - Misc Vol02 BSC MEGA Props - SG Vol 01 Gizmo Vehicle Props Historic Harbor (Barrels.dat, Carts.dat, Crates.dat, Junk.dat, Sacks.dat) NDEX Glenni MEGA Props Vol01 (for the old truck) PorkieProps Vol1 SFBT Essentials SM2 Mega Prop Pack Vol6 WMP Mega Props Vol01 (for the blue truck) jestarr Bubbas Bait Shop (for some barrels) Maxis Buildings as Props Vol01 If you enjoy these S3D models, stay tuned for more coming to the STEX! justforfun -
Weird issue with assets / district styles
Lord Ganjanoof posted a topic in Cities: Skylines Modding - Open Discussion
Hello everybody, This is my first post. I've never been good at introducing me, so let me just congratulate all the people contributing to the community. As the title says, I'm struggling at getting district styles working properly. I downloaded two, that look recently maintained. I downloaded both the styles and the subsequent collections from the workshop. I can apply the styles, but some (many ?) assets are definitely missing in game. My city districts do not look like the pictures provided by the author. The 'Colonial' style includes office buildings for example. Well, in my city, office zones won't grow under that style. I used the content manager to check the enabled assets. Many are reported as missing. Hitting 'Subscribe to all' won't solve the issue. There are still plenty of missing assets. Now the funny part, when clicking on the magnifier icon for a particular asset listed as missing : sometimes it ends up on a broken workshop page. In this case, I suppose this is just because the asset is deprecated and it is really missing ; sometimes it ends up on a living workshop page showing that I actually subscribed to that asset. So where is it if the content manager reports it as missing ? I already unsubscribed to all, cleaned the 'C:\Program Files (x86)\Steam\steamapps\workshop\content\255710' folder, re-subsribed to all, rinse and repeat. Is it buggy or me ? I know there is another way of customizing district looks, through the Building Themes mod (or Ploppable RICO), but I actually thought it would be easier through a vanilla tool. Thanks in advance ! -
Hello there~ Please welcome my Fayeddd's project page. I would like to share my idea and asset creation progress in this thread. For people who want request to me making something, You are allowed here. I made many mods already for Cities XXL you can check here : Resources from fayeddd At this time I am recreating my old mods (not all of them) into an asset in Cities Skylines. So... allright allright..
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Is there a better way of managing mods?
Kaschperl posted a topic in Cities: Skylines General Discussion
Hello Simtropolitans! I've got a bit of a problem with motivating myself to play CSL which mainly has to do with modding, so hold your horses: I really want to play and enjoy this game, but each time I've come back to it in the past years it manages to frustrate me in a matter of hours. In comparison modding SC4 extensively was fun while modding CSL to be on par with SC4's visual beauty still having it feel like playing a game rather than a map editor is a pain in the *** if not impossible. I was very excited to see it being released five years ago, which I assume most of us were, and it was great in the beginning. Cool mods came up and of course I downloaded them, since I was used to the refined look andfeel of SC4 and wanted to try everything to get as close to that as possible. I thought CSL had a bright future in front of itself and it would be the city builder I've been waiting for the past decade. However, it didn't turn out as great as I had hoped. On the way there, over the course of 1 1/2 years, the looks of the game definitely improved a lot but the experience deteriorated at a rate faster than that. At the end it felt like I was spending 1/3 of the time playing while being busy with mod management the rest of the time. I'm frustrated with the tons of fixes and additions whithout which I feel it really shows that this game was developed by a tiny team. To me, vanilla CSL is an eyesore with questionable design decisions galore, bad sound design and unstable simulation, all in all inferior to SC4. I'm aware that modding SimCity 4 reqires at least the same amount of files and downloading. However the Steam Workshop, while being a good tool for games which require few mods, is not the right thing for CSL where I'm subscribed to dozens of items before I can even start looking for building assets. Compared to downloading and moving a file to a folder manually, which isn't a lot more work, this is the worse solution. The way the workshop is structured encourages tiny assets to be uploaded separately. I find myself on the workshop klicking buttons to download SINGLE AC ROOF UNITS so a building will look like it's supposed to. This wasn't the case in SC4 because it would have been ridiculous to ask users to go to someone else's website and downloading their props one by one for a buidling to be complete. And it still is ridiculous, but for some reason people many content creators don't care about that in CSL. The only difference is that the separate websites are now located under one single domain in the steam workshop, which practically changes nothing. Where are universally used prop packs? Themed asset packs, maybe even with props included? Building variety packs? Workshop collections, I have to say, are a horrible excuse to proper packs, because the items still can't be managed in groups in-game. The in-game management consits of scrolling through endless lists of an unordered item mess. There's no way to organize stuff, neither in-game nor in the workshop. Some merciful people make prop packs, usually very small ones, but then there's building creators who use those and single props to subscribe to side by side, which makes no sense. It worked so well in SC4. Maybe that's because platforms had to be created by users themselves to host the files so a certain level of moderation was present opposed to just being able to throw everything on the god-given workshop and letting users manage the misery, but I don't know. Another thing that's in the way is a ton of DLCs with no end in sight, as is to be expected with a Paradox game. I see that they're targeting more casual player as well, but I just hope it ends at some point. Mods need to be updated every once in a while and I've seen a bunch of good mods go down the drain by not getting updated any more, so that's a bummer. Obviously I can't be bothered to throw more money at this game at the moment so I'm stuck with AD and snowfall so far. I don't want you to get me wrong, I appreciate every creation and useful addition to CSL very much. The problem is the organisation of the huge mass of items there is, and I feel like that should be manageable, since SC4 showed that it could be done. You may also say: why don't you just play SC4 then? I do, but obviously there's so much potential in CSL, and I want it to be better that what I've managed to make it. There's fantastic screenshots and videos out there, so I know it's possible, I want to find out what could help getting the best out of the game. Maybe it simply is a lot of patience. So my question is: does anyone else feel like that, or am I doing something wrong? I know everyone's play style is different but I hope you see what I mean. I would be grateful to hear suggestions for breaking the vicious circle of needing more mods to make the game better while having more mods making the game management a pain. Maybe transferring workshop items to the offline mod folder is the way to go, though I remember having read somewhere that the number of mods is limited then. Or maybe I just haven't found the right content creators, maybe there's a good mod manageing application, I don't know. I didn't want to sound too dramatic, but I guess I needed to vent a bit How do you manage your mods, have you found a better way, or are we stuck with what we have?- 3 Replies
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- cities skylines
- workshop
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Hi, I recently try to use some mods in the game. I subscribe in steam workshop, but the mods I subscribe does not appear in the mods' list. I even try to get some mods from other sites, and copy them in the path User/your name/AppData/... Colossal order ...but still no signs of mods. Sometimes it works with some mod when I say it works mean they appear in the list I turn them off but in the game they don't appear in the tool bar. Would you please help me with the problem? PS/ Is it important what DLC to run? I have installed Mass Transit, After Dark, Snowfall, Concerts.
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Theme Mixer 2 - New features/share themes
PUGG3RS Gaming posted a topic in Cities: Skylines General Discussion
As you may have already seen on the workshop TPB has released "Theme Mixer 2" which is packed full of new features, some easy to follow, others rather complex. After speaking with TPB we have together put together this video that will hopefully answer all those questions and help you benefit from creating your very own unique Theme Mixes. https://youtu.be/7DBjpMiV17k It is also possible to create and share your very own Theme Mixes onto the workshop for you and your friends to enjoy together. https://youtu.be/WNws3ohUEwQ I hope this information will aid you to getting the most out of Theme Mixer 2! Any questions feel free to ask -
Re-texture of a car prop asset, need help
kwetzel345 posted a topic in Cities: Skylines Modding - Open Discussion
Hello everyone, So recently I have been able to figure out how to re-texture buildings, quite proud of that, but have decided I want to move on to something new. That new thing now being car models. My most recent project is the street sweeper model by ninjanoob slayer. I just want to remove the marking and I just want a prop version of it, however upon doing so(after modifying the d file and the psd file, since that have marking on it too), the model always loads up like this.(pic below). My questions are as the flowing: What is the culprit with this?. what is a a psd file needed for? if I am correct, I use one or the other, right?(fbx or obj, there just different file formats of the 3d object itself I believe) -
PSA To asset creators regarding asset integration to Varsity Sports
kwetzel345 posted a topic in Cities: Skylines Modding - Open Discussion
Hello creators, I am hoping this is useful tid-bit to any asset creator that has a arena or stadium they would like to update to varsity sports. Just Make sure you include a color map(black colored) into the updated asset as not doing so will change the building to what ever color you chose for the team. As well as importing the new asset under the varsity sports category as well. Tho that's self explanatory. Hope this helps!.-
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PSA regarding Tomas 13TO Indoor arena
kwetzel345 posted a topic in Cities: Skylines Modding - Open Discussion
For the some people that where asking for it, his indoor arena has no been updated to work as a varsity sports venue. If you are looking for it, head over to the workshop and look for the name "sports arena" by hkcgalantfan001. Enjoy everyone! Special thanks goes to Thomas13TO himself for giving me permission to update his awesome arena. -
Could someone make a illumination map for me for this asset
kwetzel345 posted a topic in Cities: Skylines Modding - Open Discussion
So, there is this great asset on the workshop that I want to add night lights to(need a contributor for that) ,remove some aspects of the texture map(done) and make functional for varsity sports(know how to do ). I would do it myself but I really don't understand it. I have read threads and watched videos, but I still don't get it. Could someone make one for me?. I would credit you for your work on my workshop of course and if you have a steam username, tag you as a contributor. My goal is to just get as many of the stadiums on the workshop to actually function , this is one of them. I have got both the indoor arena by Tomas13TO functioning and the Delta Center by Crazyglueit is nearly complete(one bug left and I am done, thank god tho it doesn't involve night lights). I have also re-imported the Byars Hall assets by KingLeno to make them functioning, witch they are. Hopefully someone can be my co-project creator on this asset and help in this regard. Thanks a ton!. btw, the asset in question is Maple Leaf Garden arena by TooToXiC2K. I could not get into contact with the author, so I am doing it on my own, but for sure will give him model credit if I can get it that far. -
Hello again guys, So recently I have been trying to get this asset, the delta center, to become a campus dlc venue.However, I am having the following issue(look below) Note to new readers, mntoes solution is one to old issue, not current one in below postwith pics.
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PSA regarding VecchioChirsto Coast Guard Ship
kwetzel345 posted a topic in Cities: Skylines Modding - Open Discussion
If anyone wants a quality coast guard ship that happens to match ninjanoob slayers coast guard rescue helicopter(to make a complete set), then head over to my page hkcgalantfan001 and look for coast guard vessle. All I did was re-texture it so it matchs his helicopter model Special thanks goes to VecchioChirsto for giving me permission to retexture and reupload his model. -
PSA regarding Byars hall assets by KingLeno
kwetzel345 posted a topic in Cities: Skylines Modding - Open Discussion
For anyone who might want an alternate choice for dorms, the Byars Hall assets(both male and female versions) form him have been updated. They now work as they should, actual dorms!. If you want them, just search Byars Hall and look for the username hkcgalantfan001. Special thanks to KingLeno himself for giving permission to do this. -
So, as it stands now we have a very good amount of useful, quality assets on the workshop(with good variety as well) , however since the addition of some of the most recent DLC's(industeries, campus, concerts)some of these assets have not been able to reach there full potential of usability. The reason mainly is they have not been updated to reflect that. That is why I am hopping that if I list them here, they may be able to be updated(maybe by the mod author or someone else who knows how to do it) to no longer be that case. If other users have any others that I missed, please tell me and I will add them to the list. Thank you to anyone who helps!. Good News!. Using mod tools, I was able to categorize the indoor Arena(as a start/test) to a varsity sports arena. however there is 1 problem, this one being most common: 1(most common)- if you change the teams color to whatever you want, the whole building changes to that color as well. This is tho a simple fix, one of which I can do or anyone can on their own, just need mod tools to dump the file and then a color map added, which would look like the following:asset name_c and asset name_c_lod, and both painted black However, each asset will also have it own special issue and generally it is as follows: 1. building has sub buildings fix: mod tools does allow you to export sub buildings, but I can not figure out how to do it. I tried, no luck. 2. building has no night lights fix: building needs a illumination map added to it, but I can not figure out how to do it. Too complicated or default textures are not good enough to convert to a illumination map(too pixlated , poor quality ) If such occurs, new texture map for windows would have to be created, WAY BEYOND MY ABLITY. 3. building exports with it's x axis changed fix: open file in blender and hit ctrl +m, then x, save as a obj file NOTE:I WILL NOT RE-PUBLISH ASSETS THAT HAVE SPECIAL ISSUES 1-4(UNLESS SOLVED) , AS THOSE ASSETS ARE NOT OF QUALITY(EITHER OF MINE OR THE ORIGINAL AUTHOR'S WORK,BUG FREE) THAT MAKE THEM SAFE TO PUBLISH ON THE WORKSHOP. ALSO, THOSE ASSETS ARE NOT MINE AND PUBLISHING THEM WOULD BE STEALING THE WORK OF THAT SAID AUTHOR'S ASSET . SUCH ASSETS WILL ONLY GET PUT ON THE WORKSHOP AFTER I GOT FULL APPROVAL FROM THOSE AUTHORS, IF SUCH OCCURS. -Pre-varsity sports/concert assets that need(could benefit) to be updated Prudential center by Thomas 13TO status:NEEDS UPDATING asset issue:building has sub-buildings and I myself can not figure out how to extract them. Plus building has reversed/inverted textures which is related to how mod tools exported it(changed the x axis, can fix). Asset is also missing color map(can fix) author status:does not have time to fix asset himself, nor do I have his permission to fix/reupload asset. Also, fixing asset is not worthwhile(for myself to do) as I can not get the whole building dumped with mod tools. Is possible, just can't figure out on my own. United Center by Thomas 13TO status:NEEDS UPDATING asset issue:building has sub-buildings and I myself can not figure out how to extract them. Plus building has reversed/inverted textures which is related to how mod tools exported it(changed the x axis, can fix). Asset is also missing color map(can fix) author status:does not have time to fix asset himself, nor do I have his permission to fix/reupload asset. Also, fixing asset is not worthwhile(for myself to do) as I can not get the whole building dumped with mod tools. Is possible, just can't figure out on my own. indoor Arena by Thomas 13TO status:fixed asset issue:building had no color map(fixed) author status:relased Gula's Emilie Arena by Gula status:fixed(somewhat) asset issue:building has no color map author status:author can not be reached for comment Maple Leaf Gardens by TooToXiC2K CURRENT status:fixed(half way) active status:Delayed asset issue:building has no color map, plus no light map(needed to fix no night lights) author status:author can not be reached for comment, nor can I fix the light map issue myself. Tried, no success Ford Center Evansville by CRISGAMES status:NOT fixable asset issue:no color map author status:author can not update due to not having dlc Delta Center Salt Lake City by Crazyglueit current status:fixed active status:published asset issue::building had no color map, among other issue. author status:author could not be reached for commet, but another creator,Strategy Nerd, took it up and has now made it functional!. Thank you a ton man! -Pre-Postal service inclusion assets that need(could benefit) to be updated Small Post Office by Exurbanite current status:fixed active status:none asset issue:none author status:gave me the files, asset now works -Pre-Libraries update assets that need(could benefit) to be updated Harold Washington Library Center by BoldyBuilding Current status:fixed(somewhat) active status:delayed asset issue:mod tool inversed/reversed text on asset, did fix with blender and correcting x axis , but in turn LOD now reported as broken author status:author can not be reached for comment -Pre-Campus DLC University assets that need(could benefit) to be updated Chirper University set by Benetto Current status: BROKEN(In regard to Campus functionality) Mod Tools exporting with assets does not work asset issue:no light map(needed to fix no night lights) author status:is letting anyone update, you have his permission Byers Hall dorms by KingLeno Current status: fixed active status:published asset issue:none author status: gave me permission, assets have been updated Assset's that have seen an update(thanks a ton to these author's): University Pavilion/Sports Arena by Kingleno FedEx Forum by KingLeno all port assets made by Avanya
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Best practice for publishing mutliple levels of a building?
matthiasbasler posted a topic in Cities: Skylines Modding - Open Discussion
I have creates a few commercial buildings for C:S and did the extra work to create three different assets - one for each building level. So far I have released them separately. (See my "Weißenburg" collection.) However, I wonder if this is best practice. Following questions arose: Is it better to include all three assets into one workshop item? It seems possible, as it is possible with props to publish a collection of them. But I think I haven't seen it for buildings yet. So maybe there's a downside to it? Is it possible to determine that a certain L1 building will be replaced by the corresponding L2 and later L3 building? Is a certain naming sheme necessary for this to work out of the box, for example? I am aware I can use the "Building themes per district" mod to configure this for a building theme but it would be good if I could set this on the model already so it works even for users who download all three model variants and do not use this mod. Matthias- 2 Replies
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Help with Workshop Assets and Copies
Matthias King posted a topic in Cities: Skylines Modding - Open Discussion
I'm having a problem. I sometimes load a workshop asset into the asset editor and change the props or color, etc. Then I'll either keep the original and just turn it off in the asset manager, or I'll unsub the original and keep my copy. With RICO assets, I keep the original so I can retain the RICO settings. The problem I'm having is a few assets I have turned off in the asset manager still show up in-game instead of my copy. I've checked multiple times and I definitely have the original turned off and the copy turned on. It's getting really frustrating. So my question is how do I keep the RICO settings for a given asset if I unsub it? Thanks. -
Just a heads up to those creators that don't allow random users to repost their assets on the workshop, this guy is on a posting spree for the 2nd day with loads of assets that aren't his. If anyone is unsure on how to deal with someone stealing your assets, I've gone through how to report it to Steam in this guide. There's assets by SvenBerlin, Ronyx69 (I think the rocks are his), vladalexsh, Titan, AmiPolizeiFunk, Armesto, KingLeno, daqwid2727, kaminogi, Senfkorn, Quad and Prosper - and others I might have missed. Update: They've all been hidden it looks like. Been a while since I've seen one post that many, but at least it seems he finally got the message.
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Hi, 1st post here and I am stuck. I am trying to download a number of mods for City Skylines including BloodyPenguin's Advanced buildings editor. When I subscribe to the mod Steam says its downloading, and when I look in the content manager the game says its there but when I open the Asset editor there are no additional options or menus. When I look in Cities_Skylines\FilesMods I just have the base ones, like Hardmode and when I look in Local\Colossal Order\Cityckylines\Addons\Mods its empty. Anyone any idea what's going on? Verifying the game cache does nothing it says all is OK and unsubscribing/subscribing also does nothing. I can download assets from the workshop, such as joaks excellent 4 track train station and these work fine. Do I have to enable something in game in order to use mods like the Advanced Buildings editor? I cannot find anything on the net saying this. Hope someone can help.
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ArkenbergeJoe's Workshop-Assets
ArkenbergeJoe posted a topic in Cities: Skylines Modding - Open Discussion
Hello. I've been playing C: SL for a while (and no SC4 for a long time) and would like to introduce my assets here (sorry für the bad english; 95% translated with google, 5% my knowledge) My newest asset Historic railroad-bridges, for doubletrack and singletrack. Is in the menu: train/rail Here ist the doublerail with static pillar for the embankments. Created with Fine Road Tool and Fine Road Arnachy. The another pillar-props disappear in the embankments The new static-pillar here Here ist the onway railroad Here presents my another assets: My first Upload (March+April 2015) of STEAM: Poplar regular and young. In the menu: trees Here ist the Garbage Power Plant. Upload April 2015. In the menu: garbage The Original-Building is located in Spandau The alloments and district is here ~more assets follow later~ -
Shannanigan: WIPs & Stuff
Shannanigan O'Crabby posted a topic in Cities: Skylines Modding - Open Discussion
Hello there... I'm new to the world of Cities: Skylines. My brother told me about it on Christmas... I bought it the next day and now I'm making "stuff"! I'm going back to school for Mechanical Design (after 15 years as a footwear designer, drawing everything "by hand"), learning Solidworks, Creo and AutoCAD in school, and teaching myself 3D Max and Blender. This is a great outlet to practice everything with a purpose, rather than randomly building things. I'm really into 1950s & 60s kitschy Mid-Century Americana. So thats pretty much the style all my assets will be... bright colors and funky shapes... the cheesier the better! I'm going to use this post to share my creations. I'm still figuring out some of the back end info for creating assets... but eventually I'll start posting to the Steam Workshop. First up... a couple props! I love big, obnoxious signs! Expect a lot of those... Lol! -
Can workshop buildings be used as sub-buildings?
AmiPolizeiFunk posted a topic in Cities: Skylines Modding - Open Discussion
Just wondering, does anybody know if this is possible? I'm trying to figure out a way to release my Treptowers office complex both in parts and as a one-plop. -
[Release] Increased Pollution Radius
BloodyPenguin posted a topic in Cities: Skylines Modding - Open Discussion
http://steamcommunity.com/sharedfiles/filedetails/?id=1176756723 -
I've been looking to add some variety to the traffic in my city but I'm wary about having too many high poly vehicles slowing down my game. Until now, I've only have 2 vehicle mods subscribed, one with 600 tris while the other has 1,800 tris. Is there a general acceptable amount of tris for vehicle addon?

