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City-building game(s)

Found 4 results

  1. FA2 Garden Apartments

    Version 1.0.0

    62 Downloads

    No dependencies A follow-up from my Postwar Garden Apartments, these are FA2 oriented versions representing the many garden apartment complexes in the suburban northeast, and across the country. They use a custom base model which is similar, but different to the Maxis barracks prop included in the other set. 8 simple landmark lots included, nothing fancy. Left and right rotations. The name is "FA2 Oakdene Gardens" in bldgplop, this is an old file, I hope you like it anyway Use these below to create big complexes, but you don't need them as a dependency.
  2. Welcome to Madison Plains

    Replies: 89James89: Thanks! That's just small scale though. Perhaps some point next year I will create a city tile which is virtually all industry, throw in some MMPs, grassland and wasteland... TekindusT: Thank you! Takingyouthere: Yeah, Simmer2's garbage facilities really add to the trashy feel. PaPa-J: Cheers! {---} Entry 43: Welcome to Madison Plains At the end of last month I completed a medium-sized city tile: Madison Plains. I used Madison Plains to experiment with further grid-busting, Bipin's concrete roads and fractionally-angled buildings. Enjoy! {---} 1. 2. 3. The area being explored today is the north-east part of Madison Plains. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40. {---} Next entry will be posted this Friday.
  3. Gridbusting in Cindersville

    Replies: Takingyouthere: I never zone in industry! It's all plopped in after I laid down a few tentative road networks. From there it's a puzzle to be solved as I fill in the blanks! The 2nd image has slightly decreased brightness and slightly increased contrast, all images are photoshopped. Towerdude: Thanks a lot! Every bit of the city tile should look good close up and fit well together when zoomed out. That's how I roll. mrbisonm: Thank you. I often add in a travellers campsite because where I live I'm very close to one. As for your observation about energy, imagination and observation; I have a lot of patience as I go through one city block at a time. I always have some kind of theme for a cluster of city blocks which is based on a real life observation. Sometimes I add in so much that even I notice some little detail in these pictures! Also, good luck with lotting all of those NEXIS agricultural props and buildings. When do you get around to releasing that set, rest assured that your content will be popping up in my agricultural areas. Tonraq: That's what I was going for! Perhaps next year I will create a largely industrial tile consisting solely of that theme... Tyberius06: Thanks! This would be one of DocRorlach BATs (http://workingman-productions.co.uk/downloads/shore_doc.asp) and this is the WMP Ethanol Plant A. WorkingMan Productions has some fascinating and very unique BATs and LOTs! I'm certain the RRW gods will get around to relotting it eventually! {---} Entry 38: Gridbusting in Cindersville Cindersville is the very latest SC4 project I'm working on and the first project where I incorporate a substantial amount of fractionally-angled gridbusting! So enjoy some gridbusting wunderbar. 1. Let's start off with a mountain pass that I will be working on. 2. Since Cindersville is rather hilly, and in places quite mountainous, there will be several of these mountain passes. 3. I made significant progress in west Cindersville as I worked on completing a series of suburbs clinging on to a road which runs roughly parallel to the highway which cuts through Cindersville. 4. I couldn't find a way to get FA-3 roads to cleanly drag out to straight roads. So I stumbled upon a roundabout solution. Coming out of the roundabout are three angles: straight, FA-3 (upper right) and FA-2 (bottom left). 5. Another challenge was working out where and how to end the suburbs as they climbed up the footslopes of the hills and mountains 6. Whilst a big opportunity, and a very interesting puzzle, was making use of Mattb325's FA civic buildings and C.P.'s FA industrial buildings! 7. It's one thing to plop in FA buildings, the challenge is creating the right fillers to create a seamless area. To the right I use the MMP approach to fill in an area that cannot be filled with lots. 8. The southern part of Cindersville was very easy to create. The west part was a struggle and took a while to get right- as for the east part... Initially I didn't have a clue what to do! 9. Cindersville West is cut in two by the highway which was the first feature I placed in Cindersville. 10. Cindersville is mainly orthogonal but there is large amounts of gridbusting where it's needed. 11. I feel SC4 has reached a point, with the mods and custom content, that substantial gridbusting in both diagonal and fractionally-angled directions is at last possible. 12. All of this can be created without using the Lot Editor or other quirks... 13. The next challenge was filling out the northern half of the city centre- north of the highway. By now I realised that Cindersville would be roughly T-shaped in the flat and with various suburbs hugging the lower slopes of the hills and mountains surrounding the flat areas. 14. Cindersville city centre north: what happens when you mix Motokloss' road fillers (https://community.simtropolis.com/files/file/27291-ms-parking-lots-road-set-car-props/) with the Network Widening Mod? 15. To the top left is Mattb325's Urban College (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3757) and to the right is his Urban Hospital (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3753). Thanks to Mattb325 and C.P. I can make this game look like Cities: Skylines in places! This is what SC4 will look like with further diagonal and FA content! 16. The very centre of the northern half of Cindersville's city centre. 17. 18. 19. Making use of Kingofsimcity's community and regional parks! Amazing lots and design! 20. And now I dive head-first into the creation of East Cindersville. Levelling the terrain and sorting out the highway were my top priorities. 21. I was happy with the suburbs but not the highway- the slope wasn't initially constant. 22. By using railways for slope stabilization, I could achieve a long stretch of constant slope on this highway. However I wasn't happy with the retaining walls. 23. So I decided to break them up and throw in some tree fillers- the retaining walls represent reinforced slopes and drainage systems. 24. Now the retaining walls look good. 25. 26. In this city tile the eastern most edges of Cindersville are actually a different town. I took some inspiration from the northern parts of the A1 running through Newcastle and the parts of the A647 which run through the Armley area of Leeds. Newcastle: Leeds: 27. East Cindersville- the areas south of the highway are actually very wealthy. 28. Zero7's Boleyn Towers (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1783)- great filler for medium sized residential buildings. These will be dotted all around Cindersville in true UK fashion! 29. The core of east Cindersville is by and large complete. 30. My next task is to finish off the area between the northern half of the city centre (centre right of picture) and East Cindersville (bottom of picture), then finish off the southern half of the city centre. Then it's time to work on the suburbs hugging the slopes of the hills and mountains... {---} This Friday this CJ returns to Pololomia for an agricultural entry- lots of massive fields!
  4. Going FA in Madison Plains

    Replies: raynev1: Thanks! The links are for people to replicate what's shown in these pictures and then make it their own. Prophet42: Thank you. It's a time-consuming process but a strangely hypnotic one... Takingyouthere: Cheers! MMPs are free from the restrains of square lots, thus they have that natural feel as you pointed out. Entry 33: Going FA in Madison Plains Recent FA buildings created by Mattb325, and rather quietly published on the BSC LEX I might add, have given me a whole range of ideas and of course new building methods for SC4. Madison Plains is a medium-sized city tile and another experimental city which I intend to complete as I'm trying various new things at the moment! This entry is a little glimpse in what could hopefully be the future for SC4 and quite possibly one last shot of life for the game this community loves. 1. Mattb325's FA-3 buildings are a real game changer and there's just enough to create a dedicated FA city block. 2. But it's not just FA buildings which I'm experimenting with. Another experiment is the grungy avenue. 3. With some diagonal fillers it's reasonably straightforward to integrate these FA-3 buildings. The FA-3 buildings are overhang lots which are 1x1- this gives a lot of freedom and flexibility. 4. The initial overview of Madison Gardens. I didn't want to go too crazy on the FA or diagonals, but I wanted them to cut up the grid. 5. I'm further refining my suburban creation techniques with even greater user of Bipin's grungy roads from his Industrial Essentials mod. 6. And of course Mattb325 continues to churn out new buildings year on year- he may be the reincarnation of the highly prolific Simgoober! 7. 8. Here I'm emulating some American architectural style- taller commerical/industrial buildings on the sides of the major road/avenue, suburbs and smaller suburbs fanning off the road. 9. The magic of Bipin's grungy roads is the seamless pavement textures- great for connecting up parking/road textures within various lots be that RCI or Civic. 10. Madison Plains is also considerably more American in feel as I've ditched a lot of the European buildings I often use to infill commercial and civic areas. 11. And in the top left is Mattb325's massive Ikea BAT. How massive you might ask? 18x18! 12. The most up-to-date overview of Madison Plains. 13. I push to the very limits the aesthetic functionality of Bipin's concrete roads- it's tricky because the power poles have to connect up for the best results. 14. The area in the middle was tricky to finish off, then I discovered that I could place down Bipin's grungy curved road pieces and slap in some diagonal industrial fillers to encroach on the curved road for it is a dead-end and thus a quiet road. Throw in some diagonal tree fillers (which don't overlap onto the road) from SFBT's diagonal fillers and the result is a reasonably seamless area. 15. And another look at those FA buildings. 16. To think that Mattb325 has only released 7 or 8 of his FA-3 buildings and fillers! There's another 25 more to come! 17. Now that there is the prospect of a good selection of FA buildings, FA grid-busting has now become possible on a large scale. Perhaps Mattb325's FA creations will inspire others to create further FA buildings, lots and fillers. / I would like to wrap up this entry with the following: with diagonal- and now FA- grid-busting, it's slowly becoming possible to create cities that can truly escape the limits of the SC4 grid. This is the future of SC4 and hopefully this will be a new direction for new modded content. This is going to radically change the game and open up entire new possibilities and opportunities. Thanks a lot to Mattb325 for going in this direction. For all those interested in his FA-3 creations, go to the BSC LEX and check out his latest work. I am eagerly awaiting the next instalment of FA goodies!
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