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City-building game(s)

Found 12 results

  1. Version 1.0.0


    Included are various big-box retailers found across the STEX as well as an automotive store. Enjoy! 4x3 lots: 4x4 lots: 6x8 lots: 7x9 lots: 7x10 lots: 9x9 lots: 10x10 lots: 12x12 lots: Other Dependencies: nos.17 Essentials BSC Texture Pack Cycledogg Vol 1 BSC MEGA Props SG Vol 1 BSC MEGA Props CP Vol 1 LBT Mega Prop Pack Vol.1 SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures SHK Parking Pack Mushy's Trailers (blank red 90 degrees) (blank white 90 degrees) (Target 90 degrees)
  2. B62 Remastered - High's Store



    In 1928, the High’s brand was born as a quickly growing chain of ice cream stores in the Mid-Atlantic states. At one time there were more than 500 locations, making High’s the largest ice cream store chain in the world. Today, High’s is a chain of 50 convenience stores run by a team of 600 talented individuals. High's is a subsidiary of the Carroll Independent Fuel Company, a 105-year-old, family owned, Baltimore-based supplier of motor fuel products. (source) This beautiful BAT was originally created by Bobbo662 (aka B62). Unfortunately, due to real life circumstances, he was unable to finish the lot and so this was just sitting around on his hard drive. After talking to him, he graciously handed his work over to me to finish and subsequently upload for yall. For comments/feedback/critique/praise visit my lot thread or drop me a pm. I'd be happy to help. Also, visit the website for full sized images. ------- Stats: ------- 2x2 CS$ Grow + Plop 80 CS$ Jobs Plop Cost : $9000 BulldozeCost : $900 PowerConsumed : 2 WaterConsumed : 13 Pollution : Nominal Flamability : 45 ------------------ Dependencies: ------------------ nos.17 Essentials (v10+) SuperSHK MEGA Parking Textures SHK Parking Pack And above all... have fun! nos.17
  3. B62 Remastered - Circuit City 70s

    Version 03


    Circuit City Stores, Inc. was an American multinational consumer electronics corporation. It was founded in 1949 and pioneered the electronics superstore format in the 1970s. Circuit City liquidated its final American retail store in 2009, following a bankruptcy filing and subsequent failure to find a buyer. At the time of liquidation, Circuit City was the second largest U.S. electronics retailer, after Best Buy. There were 567 Circuit City Superstores nationwide, ranging in size from 15,000 to 45,000 square feet. This beautiful BAT was originally created by Bobbo662 (aka B62). Unfortunately, due to real life circumstances, he was unable to finish the lot and so this was just sitting around on his hard drive. After talking with him, he graciously handed his work over to me to finish and subsequently upload for yall. This lot utilizes both the timed props contained in SHK parking pack and seasonal trees. These items may take a day or so to appear. For comments/feedback/critique/praise visit my lot thread or drop me a pm. I'd be happy to help. Also, visit the website for full sized images. ------ Stats: ------- 6x6 LMCS$ + 6x6 CS$ Grow 265 CS$ Jobs Stage : 1 Plop Cost : $33000 Bulldoze Cost : $3300 Power Consumed : 8 Water Consumed : 82 Air Pollution : 0 Water Pollution: 7 over 5 radius Garbage Pollution : 12 over 12 radius Flamability : 45 ------------------- Dependencies: ------------------- LBT Mega Props vol1 SuperSHK Parking Textures Vol1 SHK Parking Pack BSCBATPropsMattb325_Vol03 nos.17 Essentials (v10 or newer) Above all... have fun! nos.17
  4. Chapter 5: Two Major Milestones

    Welcome back! (WL is short for Woodland) Click on the images for full screen (most are in 1920x1080) Another beautiful morning! Ahh, lovin' those gravel roads... After much saving up, we finally build Woodland's first ever Fire Station! Although it's not a Maxis Station, it is $150/month (cheaper than the $250 from a large station!) and has three fire trucks, instead of two! Today is a special day for this town... It's time to finally PAVE the roads! After much traffic problems, I think it's time we......(I turn my head looking West) What the? You see the smoke out in the distance? It's coming from River town! (Just as I said that the phone rang) *Phone rings* *Picks up phone* Me: This is Mayor Whiz, how may I help you? Caller: It's Paul, (the chief of police in WL River Town) We're burnin' down!!! Me: What? Caller: Our town's about to go up in flames! We got a huge forest fire out there! Me: I'll help! I just built a fire station! *Phone connection lost* I drive over to the fire station in a panic.. Me: Big fire at River City!!! Come on let's go!!! I hitch a ride on a fire truck and we head west to WL River City (Yes, we finally built an actual neighbor connection, no more 1 hour hikes!) We make it to WL River City and see smoke with large flames out in the distance: Mathew: You got firefighters?!?! Thank god! We're about to burn up, I got the town evacuated, they're at Pleasantville for now! Look at that massive wall of flames coming our way! On a hot summer afternoon, lies the arduous task of putting out a town-threatening fire. The fire apparently started from a lightning strike and due to wind direction suddenly shifting, it became a massive "wall" of flames that walked towards the town. It finally got as close as the rail road, which thankfully stopped the fire from spreading any further. However, the houses and train stations could go up in flames if any cinders hit them and turn the city that has given us electricity into a raging inferno! (The fire reaches the railroad as our town's entire firefighter caste fights to save Mathew's industrial town from a raging inferno. Mathew hasn't built a fire station yet.) The fire spreads westward north of the houses and consumes the houses outside the town: Luckily, the rest of the town will be spared. After hours of hose spraying, we actually manage to get control of the inferno. Only a few houses are burnt down... The firefighters return to WL Town, and I stay over at WL River City. The next morning...we get treated to a small riot: One police station later: The riot is calmed. Some very angry citizens as a result of the fire (they lost all their possessions in the fire) The beautiful forest that surrounds this town are now charred and dead... Mathew: It's going take years for all those woods to grow back! Me: Hey look at the bright side, at least you won't feel guilty cutting those trees down to expand the town anymore! Mathew: True, I was going to expand westward eventually, but I used to love taking long walks through the woods and so did a lot of my citizens. That's one of the biggest reasons they live here. And man thank you so much for saving my town! My town wouldn't be here right now if it wasn't for your firefighters! Me: Don't need to thank me, you saved my town from obliteration! (Chapter 2). For that I am eternally grateful. You save my city and I'll always save yours if you ever have trouble. That's what best friends are for! I return back to my town... ----------South Residential Expansion---------- In order to meet the very high residential demands, a new residential sector will be created that extends south of the main town. Stats as of now before expansion: We have nearly $25,000 in the bank and we're a modest $400 a month. Residential demand is up the roof! The roads are drawn... (Note that these roads were drawn before the gravel roads) New growth: Found the pics of the gravel roads being added! Before: After: (Six new windmills were built in order to meet power demands. We're producing 1200MW and receiving 1000MW from WL River Town) Schools are finally having an effect! A new DSW shoe warehouse store: A new trail among the beautiful woods behind the store: Our population is now over 4000 sims, and we're making over $700 a month! New farms were built known as the North Farming Sector: Beautiful evening at Central Square Ghosts congregate at the cemetery, telling each other stories of the lives they lived and kids they scared The next day, we get hit by a thunderstorm... Storm season's been pretty quiet this year, although next year is predicted to be intense since there's an air current that comes down every couple years that allows severe storms. This is a weather pattern that results in tornadoes but only every 3-5 years. A downpour in an April afternoon: Some back yards are flooded but amid the rain the baseball and soccer teams still practice in the flooded fields! A few days later, the East Residential area gets an expansion: Even after the growth, residential demand is still very high. I finally decide to take the leap... I zone medium density residential and commercial around the central square area And up they go! This is a huge milestone, and the first sign of urbanization. They grow up so fast! ==========The First Apartments========== Medium density offices will soon be built here as well. The apartments line up around the Main Central Square area, which someday, will be the Down Town! Population is now over 5000 and we're making nearly $1000 a month! Now it's over 6000 and we're making over $1200 a month! We have $45,200 in the bank! That's the most we ever had! Let the good times continue!!! However...While the town may be booming now, all the new apartments have made traffic issues much worse: (Note the new mansion! Our first R-$$$ House, that's another milestone!) Mathew warned us about this. This brings us to the next major milestone: ==========The First Roads!========== The roads are paved along the Main Central Square and extend to North and South Industries (Where most people work) Much better! There's still some trouble spots but there's definitely improvement! Also take note that we tore down the six windmills that were around the cemetery. Mayor Mathew built a second coal power plant so now we're receiving 4000MW of power a month for only $243/month! That's much better than the $300/month for 1200MW of power from the windmills! In the mansion in the above image lives my friend Ben, the manager of one of the low density CO-$$$ business. Thanks to all the traffic, he was able to make huge profits and have a big mansion built right down the road so he only has to walk to work. He's done a lot of good things to this city! *Thunder* (Notices distant flashes of lightning in the night sky) Another powerful thunderstorm heads our way on this fine evening... On that note, let's end it here. To be continued... --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Stay tuned for Chapter 6! Story Summary (For those who are in a rush) A lot has happened in this chapter! First we saved the neighboring city (Woodland River Town) from a raging wall of fire by sending our firefighters from our town, to which Mayor Mathew highly appreciated. We got back, and expanded the east housing in our town, got hit by a few thunderstorms, built more farms, created a south residential area, first apartments, first mansion (R-$$$) and first paved roads ever. We also got our power deal increased from 1000MW/m to 4000MW/m, and we no longer need power plants. All the power we receive now comes from Mathew's town. Population has increased from 2000 to 6100 and profit from $400 to $1200 a month. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Comment Replies from last Update (Chapter 4 Part 2) @Tonraq: I'm glad too! Loans ain't cheap! @Kim Sunwoo: Thank Mayor Mathew for that, if he didn't come in and stop the obliteration, this journal would really be a two-update short story! @dabadon5: Thank you! @Paulobergonci: Glad you like it! I want to play the game as fair but realistically as possible, and balance things out. I'll always make beautiful shots but also show normal in-game shots as this city grows. One day when it hits 1 million we can look back to this update and remember the memories! @anytownUSA: It is indeed. You'll later on see another town (in a future update) that learned the hard way about growth... @VonCheese: That's what makes the game fun, I enjoy a challenge! I want to show the beauty of this game and Photoshop as well without neglecting the core aspects of the game play! At heart, this CJ is about a town that goes from 0 to 1 million sims, and every obstacle it overcomes. It's the story that makes it interesting, and this is still only the beginning of this journey! @jolteon: Thank you! And I did by using Paint.Net, creating a 2nd layer, creating white blobs and blurring and distorting (use dents) them then repeating until they were realistic enough. (Hint: Multiple layers of different shades of white) Before that, I also took a pic of both cities and pasted them together (I'll post a tutorial later down the road)
  5. Version 1.0.0


    Thank you for looking at one of my low-income neighbourhood stores; something you could expect to see in the rougher ends of town. Featured here is Fabland; a take on the often-decrepit Fabricland that dots the strip malls of my home town. Aside from the anchor store, a couple of small, generic, convenience stores pay the rent for this little mall. It is a growable 5x4 CS$ lot. The building is Dark-Nite compatible. The dependencies are as follows: - Girafe's Car Pack vol 3.: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2860 - Girafe's Urban Pack: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3192 - Girafe's Berries: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2888 - Girafe's Feather Grass: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3001 - SHK Parking pack: http://community.simtropolis.com/files/file/27563-shk-parking-pack/ - Mushy's Trailers: http://community.simtropolis.com/files/file/30773-hd-north-american-53ft-semi-trailers-vol1/ Thanks for taking a look at my introductory strip mall - I hope you enjoy the download! Don't forget to check out my other downloads - everything from factories to family houses. See what's new by checking out my BAT thread: http://community.simtropolis.com/forums/topic/46654-bats-by-bipin/?do=getLastComment Enjoy!
  6. Version 03


    Lowe's Companies, Inc. is an American company that operates a chain of retail home improvement and appliance store. Founded in 1946 in North Wilkesboro, North Carolina, the chain has 1,840 stores in the United States, Canada, and Mexico. Lowe's is the second-largest hardware chain in the United States behind The Home Depot and ahead of Menards. Globally, Lowe's is also the second-largest hardware chain, again behind The Home Depot but ahead of the European stores B&Q and OBI. (source) This BAT was originally created by Bobbo662 (aka B62). Unfortunately, due to real life circumstances, he was unable to finish the lot and was just sitting around on his hard drive. After talking with him, he graciously handed his work over to me to finish and subsequently upload for yall. For comments/feedback/critique/praise visit my lot thread or drop me a pm. I'd be happy to help. Also, visit the website for full sized images. ------- Stats: ------- Lowes Home Improvement: 12x12 CS$$ Plop & Grow Jobs : 2968 CS$, 744 CS$$ Plop Cost : $65000 Bulldoze Cost : $6500 Power Consumed : 60 Water Consumed : 716 Air Pollution : 37 over 5 tiles Water Pollution : 18 over 6 tiles Garbage Pollution : 37 over 0 tiles Flamability : 40 Lowes Distribution Center: 13x11 IM Plop & Grow Jobs : 808 IM Plop Cost : $55000 Bulldoze Cost : $5500 Power Consumed : 39 Water Consumed : 572 Air Pollution : 38 over 9 tiles Water Pollution : 25 over 13 tiles Garbage Pollution : Minimal Flamability : 70 ------------------ Dependencies: ------------------ BSC Textures Vol 01 BSC Mega Props - SG vol 01 BSC Mega Props - SG Vol 01 SHK Parking Pack BSC Mega Props - JES Vol01 BSC Mega Props - JES Vol02 And above all... have fun! nos.17
  7. Bipin's Gas Stations

    Version 1.0.0


    The time has come. In the works for nearly a year and subject to a great deal of interest, my latest creation has finally seen the light of day on Simtropolis. They were previously released on SC4D's LEX, but I had decided to bring them over to the STEX as a little Christmas/Hanukkah/Festivus surprise! These gas stations are my answer; my fulfillment of the need for up-to-date service center BATs. After searching through the community's various SimCity exchanges, I was surprised to see a location as prolific as the gas station had been severely neglected. Included in this package are seven gas station lots, found in various states of disrepair, akin to the real-life examples that inspired this project. Of the seven lots, six are standalone 3x2 lots. One additional set of pumps is included on a 3x1 lot; perfect for placing beside a large mall or big-box store. Each lot may be found in the power menu under orange gas pump icons. If you wish to create more lots, the props are easy accessible in lot editor under the "bipin_" or "bipinprops_" prefixes. Additionally, a .png for the lot icon is included, to better help organize your own stations. Thank you for looking. I hope you enjoy these BATs; it has been quite a while since I've participated in the community, specifically over here at ST, beyond just using the chatroom. I'm glad to be back (although university is keeping me busy). Note: 1 dependency is required (SHK Parking Pack). It has been added as a linked file.
  8. This is my first mod with a recent update. Always thought the game was lacking these kind of MODS. You can download this mod directly from XLNATION
  9. Version


    Hello Simtropolis. I know it has been a long time, a really long time, since I have released a BAT. I finished up some team duties, and I am back for more lol. Anyway, I am here to present to you a project I worked on over at Simmania. This is a 1x2 Lot containing a music store named Bring The Razed. This is a CS$$ that provides 45 Jobs. No Dependcies: ~Ceafus 88
  10. Version


    FLAM Incorporated (Fully Mac Compatible) You've spent thousands of your own hard earned Simoleons on their shares, but what are they exactly??? This download delves into Simtropolis Mythology to discover the origins FLAM Inc. From one humble mans dream, to the never ending fields full with happy llamas that it has become today. This file is just a small thank you to those that make this site possible. To Dirks tireless dedication to keeping us running, upgrading the forums to the newest software, giving us a place to be ourselves, hosting annual trixie ceremonies and just generally for creating a nice, welcoming, and friendly place to come to. To the admins that do almost everything imaginable. From dealing with forum problems, wayward members, the occasional lost thread and for just being fantastic people. To the moderators for their never ending effort to keep the forums the friendliest place on the web, the humor that they all bring to the threads they visit and for keeping simtropolis friendly for all who wish to join. And to the members, its without you that this site would have no meaning. Thank you Back to the file, Its a collection of three CO$ lots. Each costs $837 to build, $100 to demolish, and jobs satisfied range from 7, 17 or 24, depending on the size. They are on lots of various sizes, 1x1, 1x2 and 1x3. Growable versions of all sizes are also included. No dependencies. There is also a hidden llama in the building To Download: Click on the download link and either choose to download Maxis Night for normal city builders, or DarkNight for those running the Day'n'Night Modd. Do Not Download And Install Both! Just One! Im trialling this system, since I can upload two or more files to download, then why not include the Maxis Night and the Dark Night version??? Comment on how well this system works, if its too confusing, or if its easier than the normal ways.
  11. Tina's Food & Drug

    Version 2


    Tina's Food and Drug ~~~~~~~~~~~~~~~~~~~~ Tina's is a fictional supermarket rivaling Albertsons and Safeway. My inspiration actually came from a local Safeway near my residence. To add variety, I adjoined the supermarket to a mini strip mall, containing four other shops. This gives you a representation of what modern day American's shopping looks like. Special thanks to Citiesxl2012 and deathtopumpkins for testing my BAT, since I did not have my game copy with me at the time of this release. Also thank you DTP for getting the screenshots! ~~~~~~~~~~~~~~~~~~~~ Instalation: Just download it to your desktop. Unzip the file, and place everything that was inside that .zip file into your simcity4/plugins folder. You'll find the ploppable in your Landmark menu, and the growwable should grow in low density zoning. Pointed out to me by Xyloxadoria, there is a model file placed in both the Ploppable and Growwable folders. ~~~~~~~~~~~~~~~~~~~~ STATS: _____________ Static Landmark Jobs: None Lot Size: 10x7 Nightlighting: Yes Bulldoze Cost: $100 Flammability: 10 Landmark Effect: 40 20 Max Fire Stage: 1 Mayor Rating Effect: 10 256 Plop Cost: $110 _______________ CS$ Growwable Building Value: 16,527 Bulldoze Cost: 186 Flammability: 45 MaxFireStage: 4 Worth: 186 _______________________ Dependencies: NONE! Enjoy. ~~~~~~~~~~~~~~~~~~~~~
  12. Scheels All Sports



    Three acres of potatoes were the seed for the first Scheels store back in 1902.Frederick A. Scheel, a German immigrant, used the $300 he earned from that first harvest of potatoes as the down payment on the first Scheels, a small hardware and general merchandise store, in Sabin, Minnesota. Over the years Scheels opened stores in communities surrounding Sabin, including Fargo, ND, where Scheels Corporate Office is now located. Scheels' first All Sports Superstore opened in Grand Forks, ND in 1989. Today Scheels All Sports is now a 22 store operation with stores in 7 states including North Dakota, Iowa, South Dakota, Montana, Minnesota, Wisconsin and Nebraska. Lot Details and Information Growable Version : Lot size: 3 x 3 , 3 x 4 tiles , Commercial Services Building Style(s): Chicago, Houston Growth Stage: 2 Occupants: 37 Cs Dependencies : To ensure the proper functionality, make sure the files mentioned Below are installed in the plugins folder. Base / Overlay textures: BSC Textures Vol 01 Essentials: BSC Essentials Prop Pack: BSC MEGA Props SG Vol 01 Mod Edit: Fixed broken description layout, and added missing dependency links.

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