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Showing results for tags 'wmp'.
Found 61 results
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Version 1.0.0
69 Downloads
SimPeg Agricultural Mod (SPAM) - WMP Barns is set of two additional farms for your SPAM agricultural areas, featuring two barns with a distinct european flavor from Working Man Productions. The set includes 2 growing farms and 2 Landmark farms with PIM-X specification Please note that this pack is expected to receive updates in the near future. Do not redistribute without asking first, mostly as doing so would complicate efforts to properly maintain, update, and provide technical support for the pack. Installation This package is a simple .zip file. Just extract the WMP folder to your My Documents\SimCity 4\Plugins directory (or equivalent, if you have a custom Plugins folder location). DLL Dependencies In order for the contents of this package to display correctly by taking advantage of the new DLL Mods requires the complete installation of the following dependencies(the below listed dependencies are covering a full install; for dependencies for individual collections see the list of contents section): Submenu DLL - this file is needed to run the submenus (Submenu support is OPTIONAL) Compatible only with the digital version (1.1.641) of SimCity 4 (Microsfot Windows and Linux only). Dependencies The following files are required in order for the contents of this package to appear correctly (i.e., no "brown boxes" or missing textures) (the below listed dependencies are covering a full install; for dependencies for individual collections see the list of contents section): PEG SPAM Super Resource Pack SimPeg Agricultural Mod (SPAM) - Base Set PEG MTP SUPER PACK WMP Mega Props vol. 01 - Misc General Props Maxis Prop Names and Query Fix Credits The following members contributed models, textures, and modding support to this collection: Pegasus Craig-Abcvs RebaLynnTS Paeng Murimk Working Man Productions This package has been made possible by the Project ZIP efforts of Ulisse Wolf. Special Thanks Webmaster & administration staff at SC4Evermore & Simtropolis (STEX). And possibly others who may not have been mentioned. If your name has been forgotten or you're not on the list, then drop us a line, as it has been difficult to keep track of anyone/everyone that may of helped somewhere along the lines. And to the community itself, we would also like to thank you for your support, making mods such as this possible too. We're still at it after 20 years thanks to you! And last but not least, a thanks for the Maxis individuals too, for the [paid] work that they did. ;-) -
Hi, today I been downloading some users made stuff to add to my game, mostly I been looking for walls adjustments etc to add some extra nice things to my tunells etc ...2 things happened , I have a box with question mark saying wmp allotment h 2x3 community garden and It gives no previwe and I see no use for it and cantblocate this file under plugins to delete it ...second thing, I have bunhc of lamps to go in my parks menu but when I scroll down trough them the game completely freezes and I must restart the PC otherwise I wont get off...any ideas? Thanks
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Hoping that this is an OK place to post this, it's a quickish question. Mods feel free to remove this to another thread if better suited. So I have never experienced this problem before, I wondered if this was a known issue with these mods in particular or if I have made some clear error (which is extremely likely to be the case). I have this roundabout filler in my city, which I am 99.99% sure was made by Bipin, but not sure exactly which download I got it from. I think I downloaded almost everything Bipin ever made, and I really love the roundabout. However, when I use the enquiry tool on it, it is described as 'WMP allotment K', one of the many allotment LOTs from (unsurprisingly) the WMP allotment pack. Now, I have downloaded a lot of SC4 content over the years, but I dont always use all of it. This is true of the WMP allotments, and of a lot of Bipin's content which, whilst beautiful, can seem quite contextual and not 100% straightforward to just plop down. I thought that was weird, and when I go to my Parks menu, I noticed some more weirdness. (usually I am scrolling past quickly for something I have a rough idea of where it is in my insanely long park menu, and I dont look at the menu icons until I have reached enough 'scrolls' down the menu to start looking for the lot I want, so I didnt notice this before) Anyway - the icons in the menu do go a bit (well, actually totally) invisible around the WMP allotment stuff like this: Or this: - Now not invisible icons, but manifestly a 'non icon', here 'WMP allotment G', but (although probably hard to see here), not a 'non-icon' depicting anything remotely allotmentish. In fact, when plopped, WMP allotment G looks like this; Very Bipin, from Bipin Industrial Essentials I am assuming. When enquiry tool is used on it it brings up lovely WMP description of WMP allotment G, so I think this industrial hulk basically acts in game as a place for city dwellers to have a plot to grow carrots, which is strange. Now, hunting down 'WMP allotment K' in the menu. It wasn't hard and the odds were in my favour. The menu shown below, all such lots are described as 'WMP allotment K' from the top one down to the bottom. (I assume the one at the bottom with the nicer Icon is actually WMP allotment K) It does include the lovely roundabout filler looking lot in this list, and also this huge thing, which is Definitely from Bipin, but from another totally different download, in this case some urban highway retaining wall lots that I downloaded years ago and swore I would use one day. It is definitely not 'WMP Allotment K' though. So the question part, which is indeed quick. Do I: 1) Delete all these things including the lovely roundabout filler 2) Remove the WMP allotment stuff, and the Bipin stuff (some of which has the WMP as a dependency, I am sure even without checking) from my plugins 3a) forget these things ever existed, and don't download them again 3b) re-download the relevant files and hope that this does not re-occur upon doing that 3c) Ask the lovely people at Simtropolis if any of them know about this specific conflict and whether there is a known solution. Already did that. So I think really if you could confirm 1) and 2), and then select an option between 3a) and 3b) and give any extra exposition you desire, or not. If anyone reposts this last picture to the 'can't find it, ask here' thread looking for the retaining walls which are excellent, I can tell you it's this; saves you the trouble! Thanks for reading.
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I recently started to play sc4 after a hiatus of a couple years, I am trying to re-download the most I can of the stuff I had previously ( before I lost every mod / dependency I had). I am trying to keep up to date with the dependencies, and I can't find WMP ( working man productions) dependencies anywhere, and the links only lead to 404 pages. Can anybody help me to find those ?
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So, I'm bringing this up, for a few reasons actually, but, I'm seriously wondering if maybe work on something like this should be done? First, I've already had an idea for something like this for a while, and been wanting to implement it, but, it's taken a bit of time trying to get many of the ideas together for it, and the key aspects, but, I've got quite a few notes, and if people are actually interested in this, I can open a new thread in the SC4 - Custom Content board. To add on to this, I've been coming across some rather interesting mods that I think would be great to have unified in the game. There's the big ones: CAM, NAM, SPAM, IRM, AMPS, and even DAMN. But, there's also some smaller ones, such as Paeng's Industrial Facelift mod, and some wonderful Maxis relots and updated lots (such as the Maxis Seasonal Lots). Of course, it's not just these either. Like, we've now got a couple OpenSC4 projects going, along with various other projects, such as the CAM Revival Project, which are great in my opinion. But, I'm thinking that we need to work on unifying everything. I know it's a lot to ask for, but, we're certainly seeing more players make requests of such things as having SPAM and CAM actually work together (among many other smaller requests). I myself am working on my own little project, which if I can get it done the way I'd like, would simply be a stepping stone to the bigger project that I've got in mind. And this leaves us with a couple of questions: Would it be a good idea to start this unification project? and (arguably the more important one) Would people be willing to shift their efforts on the mods they're currently on to help unify everything? Keep in mind a few things here: As mentioned before, I've got ideas for what can be done, and even how to solve some of the problems that'll likely plague this project NAM would very likely be the one exception to this unification project due to it's ongoing work, and of course due to how solid it is. I can't even begin to fathom the kind of work needed to get the NAM to conform to this project (it might be the other way to some extent) All work on current and active mods would not be dropped/ignored, but, shifted to work towards unifying everything. And I'm bringing this up, because I'm beginning to feel as though I don't really have much time to suggest this before we get past a point of major resistance, where most of the work towards these other mods will have been done, and that editing/adjusting/updating them would be more of a hassle, than if we caught it early on and began to guide everything and move it towards a common goal. And, I know it would be huge and ambitious, but I believe we can actually do it, because we've got so many people interested in the game currently, along with people joining mod teams and reviving older mods. Any feedback will be greatly appreciated. And, if we really do have the interest in doing this, I can set up a new thread going over the project idea, and going into detail about everything.
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Hi trying to install RFY Warehouse set for my industrial cities. Cannot seem to find the dependency files: rfy_warehouse_props.dat wmp_texture08.dat OR wmp_mega_texture.dat So while the bulk of the warehouses plop they have brown boxes on them. Can anyone steer me to where I can get those dependencies? The links on the original simtropolis page take me to an error code. If not can anyone steer me to another good set of warehouse files for download? Thanks in advance Cheers MissE
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Version 1.0.0
206 Downloads
The Causeway Terraforming Tutorial. This is a simple HTML tutorial mostly saved from the original WMP site and a bit expanded and updated. This is NOT a game file. It doesn't contain any LOTs or models/props, texturues. This is a tutorial, a documentation. Credits: DocRorlach and the WMP team and his associates for creating the original tutorial. David (djp) for keeping the original site alive so many years, and letting us rehosting the files on the exchanges Tyberius06 (STEX Custodian) and xxdita for the restoration/rehosting of these contents.-
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Version 1.0.0
871 Downloads
The RFY Mega Props Vol. 01 is a dependency pack, which collects most of the props and models (apart from the rail viaducts) from the RFY Team, and it superseds the single prop packs made by pLynn. This is a dependency package, and it doesn't contain any ploppable or growable elements. Although it can be used for creating new lots with Maxis Lot Editor or PIM-X. Since the original workingman-productions.co.uk website is no longer up and running, the decision has been made, that these contents of pLynn's will be re-hosted on the main exchanges (LEX and STEX) as legacy contents on behalf of pLynn. For easier access and due to a more userfriendly approach, we put together this mega prop pack which is completely replacing the previous smaller prop packs. It is highly recommended to use the attached cleanitol file (RFY Mega Props Vol. 01 cleanitol.txt) and remove all the listed contents. The best way to do it, if you use the BSC Cleanitol TM (v1.0) tool. Install the application (if you don't already have), run it, browse the attached *.cleanitol.txt file and let the program remove the listed elements. Installation: Unzip the whole bundle, or COPY the "RFY" folder from the *.zip into your plugin folder. You don't need to keep the "_Documents" folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. For further details, please read the provided readme AND IF you still have questions, ask @Tyberius06. Credits: pLynn, the RFY Team and the WMP team for creating the models, props and the original prop packs. David (djp) for keeping the original site alive so many years, and letting us rehosting the files on the exchanges xxdita and Tyberius06 (and the STEX Custodian) for putting together the mega packs and making the files available again. Support: These WMP/DocRorlach creations are now legacy contents and therefore their support is very limited, however support from the wider community can be requested here or in the STEX Custodian General Support Topic. Best include a screen-shot illustrating the problem. -
Version 1.0.2
2,102 Downloads
WMP Mega Textures v1.02 is a dependency pack, which superseds many of the previously released single, individual WMP texture packs and the previous WMP Mega Textures by DocRorlach. This is a dependency package, and it doesn't contain any ploppable or growable elements. Although it can be used for creating new lots with Maxis Lot Editor or PIM-X. Since the original workingman-productions.co.uk/ website is no longer up and running, the decision has been made, that these contents of DocRorlach's will be re-hosted on the main exchanges (LEX and STEX) as legacy contents on behalf of DocRorlach. For easier access and due to a more userfriendly approach, we put together these mega packs, which are completely replacing the previous smaller prop packs. Some of the single wmp texture packs and the previous wmp mega textures also contained custom transit (TE) paths, which have been taken out from the new mega texture pack and they will be released with the NEW WMP Essentials. This new Mega Texture set contains the textures from all the previosly released WMP Texture packs (WMP Textures 1-10 and the WMP Mega Textures) and it also has the textures from the previous wmp_spam_freight_props2, rfy_warehouse and rfy_cardealer props, which contained some textures. It is highly recommended to use the attached cleanitol file (WMP Mega Textures v1.02 cleanitol.txt) and remove all the listed contents. The best way to do it, if you use the BSC Cleanitol TM (v1.0) tool. Install the application (if you don't already have), run it, browse the attached *.cleanitol.txt file and let the program remove the listed elements. Also from now, these mega prop packs are required to be referenced as dependencies instead of the single prop packs. Installation: Unzip the whole bundle, or COPY the "WMP" folder from the *.zip into your plugin folder. You don't need to keep the "_Documents" folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. For further details, please read the provided readme AND IF you still have questions, ask @Tyberius06. Credits: DocRorlach, the WMP Team pLynn and the RFY Team for creating these custom textures and the original texture packs. David (djp) for keeping the original site alive so many years, and letting us rehosting the files on the exchanges xxdita and Tyberius06 (and the STEX Custodian) for putting together the mega packs and making the files available again. Support: These WMP/DocRorlach creations are now legacy contents and therefore their support is very limited, however support from the wider community can be requested here or in the STEX Custodian General Support Topic. Best include a screen-shot illustrating the problem.-
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wmp WMP Mega Props vol. 05 - Railway Props
STEX Custodian posted a file in WorkingMan Productions (WMP)
Version 1.0.0
1,765 Downloads
The WMP Mega Props vol. 05 is the fifth dependency pack, which superseds many of the previously released single, individual WMP prop packs by DocRorlach. This is a dependency package, and it doesn't contain any ploppable or growable elements. Although it can be used for creating new lots with Maxis Lot Editor or PIM-X. Since the original workingman-productions.co.uk/ website is no longer up and running, the decision has been made, that these contents of DocRorlach's will be re-hosted on the main exchanges (LEX and STEX) as legacy contents on behalf of DocRorlach. For easier access and due to a more userfriendly approach, we put together these mega prop packs which are completely replacing the previous smaller prop packs. It is highly recommended to use the attached cleanitol file (WMP Mega Props Vol. 01-05 cleanitol.txt) and remove all the listed contents. The best way to do it, if you use the BSC Cleanitol TM (v1.0) tool. Install the application (if you don't already have), run it, browse the attached *.cleanitol.txt file and let the program remove the listed elements. Also from now, these mega prop packs are required to be referenced as dependencies instead of the single prop packs. Installation: Unzip the whole bundle, or COPY the "WMP" folder from the *.zip into your plugin folder. You don't need to keep the "_Documents" folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. For further details, please read the provided readme AND IF you still have questions, ask @Tyberius06. Credits: DocRorlach and the WMP team for creating the models, props and the original prop packs. David (djp) for keeping the original site alive so many years, and letting us rehosting the files on the exchanges xxdita and Tyberius06 (and the STEX Custodian) for putting together the mega packs and making the files available again. Support: These WMP/DocRorlach creations are now legacy contents and therefore their support is very limited, however support from the wider community can be requested here or in the STEX Custodian General Support Topic. Best include a screen-shot illustrating the problem.- 2 Comments
- 1 Review
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wmp WMP Mega Props vol. 04 - Port Autority Seawalls
STEX Custodian posted a file in WorkingMan Productions (WMP)
Version 1.0.0
708 Downloads
The WMP Mega Props vol. 04 is the forth dependency pack, which superseds many of the previously released single, individual WMP prop packs by DocRorlach. This is a dependency package, and it doesn't contain any ploppable or growable elements. Although it can be used for creating new lots with Maxis Lot Editor or PIM-X. Since the original workingman-productions.co.uk/ website is no longer up and running, the decision has been made, that these contents of DocRorlach's will be re-hosted on the main exchanges (LEX and STEX) as legacy contents on behalf of DocRorlach. For easier access and due to a more userfriendly approach, we put together these mega prop packs which are completely replacing the previous smaller prop packs. It is highly recommended to use the attached cleanitol file (WMP Mega Props Vol. 01-05 cleanitol.txt) and remove all the listed contents. The best way to do it, if you use the BSC Cleanitol TM (v1.0) tool. Install the application (if you don't already have), run it, browse the attached *.cleanitol.txt file and let the program remove the listed elements. Also from now, these mega prop packs are required to be referenced as dependencies instead of the single prop packs. Installation: Unzip the whole bundle, or COPY the "WMP" folder from the *.zip into your plugin folder. You don't need to keep the "_Documents" folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. For further details, please read the provided readme AND IF you still have questions, ask @Tyberius06. Credits: DocRorlach and the WMP team for creating the models, props and the original prop packs. David (djp) for keeping the original site alive so many years, and letting us rehosting the files on the exchanges xxdita and Tyberius06 (and the STEX Custodian) for putting together the mega packs and making the files available again. Support: These WMP/DocRorlach creations are now legacy contents and therefore their support is very limited, however support from the wider community can be requested here or in the STEX Custodian General Support Topic. Best include a screen-shot illustrating the problem.- 1 Review
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wmp WMP Mega Props vol. 03 - Port Autority Ferry
STEX Custodian posted a file in WorkingMan Productions (WMP)
Version 1.0.0
659 Downloads
The WMP Mega Props vol. 03 is the third dependency pack, which superseds many of the previously released single, individual WMP prop packs by DocRorlach. This is a dependency package, and it doesn't contain any ploppable or growable elements. Although it can be used for creating new lots with Maxis Lot Editor or PIM-X. Since the original workingman-productions.co.uk/ website is no longer up and running, the decision has been made, that these contents of DocRorlach's will be re-hosted on the main exchanges (LEX and STEX) as legacy contents on behalf of DocRorlach. For easier access and due to a more userfriendly approach, we put together these mega prop packs which are completely replacing the previous smaller prop packs. It is highly recommended to use the attached cleanitol file (WMP Mega Props Vol. 01-05 cleanitol.txt) and remove all the listed contents. The best way to do it, if you use the BSC Cleanitol TM (v1.0) tool. Install the application (if you don't already have), run it, browse the attached *.cleanitol.txt file and let the program remove the listed elements. Also from now, these mega prop packs are required to be referenced as dependencies instead of the single prop packs. Installation: Unzip the whole bundle, or COPY the "WMP" folder from the *.zip into your plugin folder. You don't need to keep the "_Documents" folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. For further details, please read the provided readme AND IF you still have questions, ask @Tyberius06. Credits: DocRorlach and the WMP team for creating the models, props and the original prop packs. David (djp) for keeping the original site alive so many years, and letting us rehosting the files on the exchanges xxdita and Tyberius06 (and the STEX Custodian) for putting together the mega packs and making the files available again. Support: These WMP/DocRorlach creations are now legacy contents and therefore their support is very limited, however support from the wider community can be requested here or in the STEX Custodian General Support Topic. Best include a screen-shot illustrating the problem.-
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wmp WMP Mega Props vol. 02 - Misc Industrial Props
STEX Custodian posted a file in WorkingMan Productions (WMP)
Version 1.0.0
4,072 Downloads
The WMP Mega Props vol. 02 is the second dependency pack, which superseds many of the previously released single, individual WMP prop packs by DocRorlach. This is a dependency package, and it doesn't contain any ploppable or growable elements. Although it can be used for creating new lots with Maxis Lot Editor or PIM-X. Since the original workingman-productions.co.uk/ website is no longer up and running, the decision has been made, that these contents of DocRorlach's will be re-hosted on the main exchanges (LEX and STEX) as legacy contents on behalf of DocRorlach. For easier access and due to a more userfriendly approach, we put together these mega prop packs which are completely replacing the previous smaller prop packs. It is highly recommended to use the attached cleanitol file (WMP Mega Props Vol. 01-05 cleanitol.txt) and remove all the listed contents. The best way to do it, if you use the BSC Cleanitol TM (v1.0) tool. Install the application (if you don't already have), run it, browse the attached *.cleanitol.txt file and let the program remove the listed elements. Also from now, these mega prop packs are required to be referenced as dependencies instead of the single prop packs. Installation: Unzip the whole bundle, or COPY the "WMP" folder from the *.zip into your plugin folder. You don't need to keep the "_Documents" folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. For further details, please read the provided readme AND IF you still have questions, ask @Tyberius06. Credits: DocRorlach and the WMP team for creating the models, props and the original prop packs. David (djp) for keeping the original site alive so many years, and letting us rehosting the files on the exchanges xxdita and Tyberius06 (and the STEX Custodian) for putting together the mega packs and making the files available again. Support: These WMP/DocRorlach creations are now legacy contents and therefore their support is very limited, however support from the wider community can be requested here or in the STEX Custodian General Support Topic. Best include a screen-shot illustrating the problem.- 1 Review
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wmp WMP Mega Props vol. 01 - Misc General Props
STEX Custodian posted a file in WorkingMan Productions (WMP)
Version 1.0.0
5,691 Downloads
The WMP Mega Props vol. 01 is the first dependency pack, which superseds many of the previously released single, individual WMP prop packs by DocRorlach. This is a dependency package, and it doesn't contain any ploppable or growable elements. Although it can be used for creating new lots with Maxis Lot Editor or PIM-X. Since the original workingman-productions.co.uk/ website is no longer up and running, the decision has been made, that these contents of DocRorlach's will be re-hosted on the main exchanges (LEX and STEX) as legacy contents on behalf of DocRorlach. For easier access and due to a more userfriendly approach, we put together these mega prop packs which are completely replacing the previous smaller prop packs. It is highly recommended to use the attached cleanitol file (WMP Mega Props Vol. 01-05 cleanitol.txt) and remove all the listed contents. The best way to do it, if you use the BSC Cleanitol TM (v1.0) tool. Install the application (if you don't already have), run it, browse the attached *.cleanitol.txt file and let the program remove the listed elements. Also from now, these mega prop packs are required to be referenced as dependencies instead of the single prop packs. Installation: Unzip the whole bundle, or COPY the "WMP" folder from the *.zip into your plugin folder. You don't need to keep the "_Documents" folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. For further details, please read the provided readme AND IF you still have questions, ask @Tyberius06. Credits: DocRorlach and the WMP team for creating the models, props and the original prop packs. David (djp) for keeping the original site alive so many years, and letting us rehosting the files on the exchanges xxdita and Tyberius06 (and the STEX Custodian) for putting together the mega packs and making the files available again. Support: These WMP/DocRorlach creations are now legacy contents and therefore their support is very limited, however support from the wider community can be requested here or in the STEX Custodian General Support Topic. Best include a screen-shot illustrating the problem.- 1 Comment
- 1 Review
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Version 1.0.1
1,540 Downloads
The WMP Essentials v1.0 is a must have dependency pack for all the previously released WMP custom contents by DocRorlach. It completely replaces the previously released wmp_dummies.dat file. This is a dependency package, and it doesn't contain any ploppable or growable elements. DO NOT USE THIS PACK FOR YOUR OWN LOTTING PROJECTS!!! Since the original workingman-productions.co.uk/ website is no longer up and running, the decision has been made, that these contents of DocRorlach's will be re-hosted on the main exchanges (LEX and STEX) as legacy contents on behalf of DocRorlach. For easier access and due to a more userfriendly approach, we put together these mega packs, which are completely replacing the previous smaller prop packs. It is highly recommended to use the attached cleanitol file (WMP Essentials.cleanitol.txt) and remove all the listed contents. The best way to do it, if you use the BSC Cleanitol TM (v1.0) tool. Install the application (if you don't already have), run it, browse the attached *.cleanitol.txt file and let the program remove the listed elements. This Essential file contains following elements from the previously released WMP creations: - all the previously released wmp dummies/blank model files - all the different WMP custom queries and UIs from the prop packs, resource files and lot sets. - all the custom made TE network paths for the WMP lots (the default paths in the WMP Essentials.dat support RHD setup) - Since the original Causeway set and Boardwalk set had the same custom queries, a new UI property (with new IID) has been added which gives a slightly modified text to the WMP Murimk Boardwalks. (NEW!!! WMP Essentials v1.0.1) - as an addition IF you use Left-Hand Drive (LHD) setup, you can find a LHD support file in the Documents folder. You need to place/copy that z___zWMP_LHD_Paths folder into the Plugins\WMP\Essentials\ folder if you used the default/provided folder structue, otherwise it MUST load after the WMP Essentials.dat file. Installation: Unzip the whole bundle, or COPY the "WMP" folder from the *.zip into your plugin folder. You don't need to keep the "_Documents" folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. For further details, please read the provided readme AND IF you still have questions, ask @Tyberius06. Credits: DocRorlach, the WMP Team for creating these original contents: custom paths, UIs, dummie model files. David (djp) for keeping the original site alive so many years, and letting us rehosting the files on the exchanges xxdita and Tyberius06 (and the STEX Custodian) for putting together the mega packs and making the files available again. Support: These WMP/DocRorlach creations are now legacy contents and therefore their support is very limited, however support from the wider community can be requested here or in the STEX Custodian General Support Topic. Best include a screen-shot illustrating the problem.- 1 Comment
- 1 Review
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DocRorlach's Working Man Productions is currently down. I am in the process of re-releasing most of the content that has been available there on the LEX and STEX. The first of the Mega Packs should be available no later than this weekend.
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official STEX Custodian General Support Topic
STEX Custodian posted a topic in SimCity 4 General Discussion
Hi everybody! The @STEX Custodian is a legacy account managed by me (@Tyberius06) with the permission and full support of the site admins @CorinaMarie and @Cyclone Boom, who are also part of this joint project. The goal is to collect and restore otherwise lost SC4 custom contents for the future, also it will recover partially contents from SimCity China, which is more or less unavailable for players from the Western part of the world (US, Europe). Most of these contents are coming from the Far East, from long gone japanese personal webpages, the folders (not the actual contents) will get a little facelift with some kind of proper documentation and folder structures. Whoever has custom content which falls under the "lost content" category is most welcome to get in touch with us. Time-to-time I will put requests into the Can't find it?... Ask here! topic, if I ran into something missing. This is a general support topic for contents which will be uploaded under this account. It's very important, that this account (and its managers) doesn't claim any creadit for the uploaded contents, in any case the credits will go for the original creator, only those lost contents go under this account, where the original author doesn't have account on Simtropolis or can not be sure which account belongs to the creator. Where the creator has account on STEX, the contents will be uploaded by this account and then will be moved to under the original creator's account. If someone else uploads (or uploaded) lost contents in good faith the credit must be given to the original author, the contents will be kept under the original uploader's account for 1 week, then they will be moved to under either this STEX Custodian account or (if there is such) the original creator's account. Also this is the support and general reply topic for the SimCity 4 Prop and Texture Catalogue. This first post will be edited time-to-time whenever a new lost content will be uploaded. Sanankoku's Creations (uploaded: 14.11.2019) Sanankoku - Japanese Small Commercial (zakkyo) Set Sanankoku - JR Central Towers Sanankoku - Kanayama Minami Building Sanankoku - Midland Square Sanankoku - Nagoya TV Tower ************************************************************************************************************* Some SC4 Polska files (uploaded: 06.12.2019) AC Saturn Prop Pack - updated: 11.07.2021 (see below) MRQS - Passanger Railcar Prop set (Wagony Set 01-02) - updated: 11.07.2021 A pile of SC4 Polska files from Aras (AC) PGB AC Citibank PGB AC DH Zenit PGB AC SimCity Polska Office Polska Mega Prop Pack vol. 1 added (uploaded: 13.03.2020) Polish Mega Prop Pack Vol. 1 - updated: 11.07.2021 (see below) Some critical updates on the SimCity Polska Dependency packs (new versions available) and some restored contens are now available (uploaded: 11.07.2021) Polish Mega Props - MISC vol01 v2 - updated and completely rebuilt version of the former Polska Mega Prop Pack vol. 1 Polish Mega Props - MISC Industrials - former AC Saturn Prop Pack on STEX, updated and expanded. MCK Warehouses AC Saturn Recovery Boiler AC Saturn Coal Power Plant AC Mondi Paper Woodyard AC Mondi Paper Evaporator AC Concrete Mixing Plants Aras Radio and TV Broadcasts Tower got uploaded as part of the SimCity Polska Restoration (uploaded: 07.07.2022) AC Radio and TV Broadcast Center Another for the SCP Restoration Perun's service stations (uploaded: 20.07.2022) Perun - CPN and Lotos Service Stations *********************************************************************************************************** WMP Mega Prop and Textures packs (uploaded: 25.05.2020) WMP Mega Props vol. 01 - Misc General Props WMP Mega Props vol. 02 - Misc Industrial Props WMP Mega Props vol. 03 - Port Autority Ferry WMP Mega Props vol. 04 - Port Autority Seawalls WMP Mega Props vol. 05 - Railway Props WMP Essentials v1.0 v1.0.1 - updated on 15.06.2020. Please download it again and replace the old one with it. WMP Mega Textures v1.02 RFY Mega Props Vol. 01 WMP Causeway Tutorial (uploaded 17.06.2020) WMP Causeway Tutorial ******************************************************************************************************************** Nyaho Taro aka. Degital Earth (Totsugeki taichō aka. Assault Captain) Legacy Collection - Collective Link (last update: 20.03.2023) UPDATE 20.03.2023: due changes in transit modding and the discovery that the Textures set v1 used conflicting IID ranges, some further adjustments were necessary. If you update, please make sure that first bulldoze all relevant instances from your cities, then place the updated (freshly downloaded) versions into your plugins and replop the relevant LOTs. (This is especially importand to do with the Elevated Station, Big Torii, Hydroelectric Power Plant (!!!!!), Local Rail Station and Underground Carpark.) DE - Elevated Station (Kouka-eki) DE - Texture Set v2 DE - Big Torii DE - Hydroelectric Power Plant DE - Keiichi House DE - Local Rail Station DE - National Highway Maintenance Office DE - Radio Base Stations (Kichi-kyoku) DE - Radio Tower (Denpatou) DE - Underground Carpark z_Degital Earth English Locals - this folder is included with all the above listed contents (except the Texture set), and can be found in the _Documents folder too. Best option if you keep the provided folder structure after unzipping the contents (which means you will get a Degital Earth parent folder into the root of you plugin folder) and copy this z_Degital Earth English Locals folder into this Degital Earth parent folder. By default the LOTs are coming with Japanese character sets (as it was originally intended). ******************************************************************************************************** Gurry's Sea Walls (uploaded: 13.12.2019) Gurry's Sea Walls v1 Gurry's Sea Walls V1 Addon (updated MML addition: 25.05.2020) ******************************************************************************************************** Berserk666 Freeland Yak Stew models, thanks for @patfirefghtr to recover these creations (uploaded: 27.07.2022) Berserk666 - Freeland Yak Stew Company Raika's Large Railway Station, thanks for recovering the original upload for @Raymond7cn (uploaded: 28.07.2022) Raika - Grand Railway Station ****************************************************************************************************** Hotaryuso's (Japanese creator) files that had been available through OneDrive on this site: 天優翼/SIMCITY4 (exout.net) (added 14.01.2023) The included files are six Japanese commercial businesses and one sign. Hotaryuso's Files ******************************************************************************************************* - Tyberius (STEX Custodian Team)- 59 Replies
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Version 1.1
1,354 Downloads
UPDATE V1.1: I removed the previously attached Included Dependencies folder, because those files now can be found in my Heretic Essentials v1.0. They haven't been changed in functionwise. This is an Expansion set for Paeng's Urban Recreational Canals set, but I also used a bunch of WMP props. The original idea was to give more variety to the urban canals using more boats, which required to give the set some marinas. Later when I revisited the set, I remade most of the lots, and expanded the original relot set to get 26 new pieces. LIST OF ITEMS: * 4 Waterfall pieces - three modular pieces (1x2), one 3x2 lot, which can be used as a connection between the canal set and game water * 2 modular bridge pieces (1x1)(left side, right side - for center pieces the original PEG Pond Bridge Center pieces can be used) * 2 Straight longer URC pieces (3x1), one for the Walls, on for the Promenade * 3 water tiles (1x1) with boats, skulls etc. There are three sets of prop families one for each lot. * 5 pcs. Marina type lots: Small Straight Marina (1x1), Small Boathouse (1x1), Large Straigh Marina (2x1), Punts Dock (2x2), Rowing Club (5x3) * 6 pcs. Various Ped Bridges in different size and usage. There are two lots which use overhanging bridge props * 4 pcs. URC Streams Extra addons - two transition piece between URC and URC Streams (2x1), one URC Stream Bridge, and one URC Stream with Ped Bridge Installation: Copy the "Heretic Projects" folder from the zip (or unzip it) into your plugin folder. Highly recomended to keep the provided folder structure, because all of my uploads have the same format, and since sometime I'm working with inclouded dependencies (such as textures or descriptor datas) it's better if these "inclouded dependencies" are in the same place. If you unzipped the upload, you may delete or remove the "Documentation" folder from your Plugin Folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. Dependencies: Props: * Heretic Essentials It has many additional dependencies, but for this upload you mostly need the Regular Prop Families folder from the Essential and the below listed dependencies cover the related dependencies of the Essential. However higly recommended to place all parts of the Essential into your plugin folder and download all its necessary dependencies. * JS Seawalls V3 * SPOT (Simpeg Plop Orientation Tool) * PEG The Terrain Kit (7in1) * PEG Pond Kit II - Deluxe Edition (transparent) * PEG StreamKit-Deluxe Edition (transparent) * PEG MTP Super Pack - *Murimk Bicycle Props - with MMP bikers New dependency added on 09.09.2018 see this post for details. * Murimk Props Vol02 v2.01 (Park Props) * Murimk Waterfront Pack 2 - Sheds and Rowboats * Murimk Waterfront Pack 3 - Rural Marina * Murimk_Props_Vol03__Industrials * SHK Parking Pack * Porkie Props Vol 01 * SG 01 Megapack * VIP Delecto Ploppable people * BSC - VIP girafe maples v2 * BSC - VIP girafe feather grass * BSC - VIP girafe cypresses * BSC - VIP girafe honey locust * BSC - VIP girafe daisy * Nams Props Pack vol 1 * Nams Props Pack vol 2 * WMP Power Props * WMP Bridge Props * WMP Rowing Club * WMP Abteibruecke * WMP Garden Props vol 02 * WMP Car Props 01 * Neko Prop Set 04 (only need the "Hei" folder) * nos.17 Essentials 11 for this additional dependencies may require: BSC - VIP girafe carpack vol. 1 & 2, BSC - VIP girafe carpack vol. 3, BSC - VIP girafe urbanpack vol. 1, R6 - Prop Pack 2010 Vol1, MS 60s-70s Car Props (only the MS_Motokloss_60s-70s_CarProps.dat) Textures: * KOSC SuperSHK+ FA3 Textures * WMP Texture Mega Pack Have fun and enjoy! - Tyberius06 EDIT: the link of the PEG Terrain Kit was pointed in the wrong place, now it's fixed. Sorry for that, thanks to @catty-cb noticing it. EDIT v2: 09.09.2018 - new dependency added, I accidently failed to list the Murimk Props Vol01 - Bicycle Props. Also I attach the updated readme here: Heretic-Paeng URC Expansion Set vol. 1.1.html- 14 Comments
- 2 Reviews
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Version v3.48
1,630 Downloads
This upload has become now the official release of the Real RailWay (RRW) Reskin 3rd Party Lot Support and it is replacing the former and by now obsolete NCD-BSC RealRailway Texture Pack by eggman121 and rivit (both the older V1 and recently made V2 update has become superseded by this update) This is the updated version of the original NCD Real Railway Texture Override Pack by eggman121, as the original one became a bit outdated. This update contains the more coherent and up to date version of the RRW Reskin 3rd party Lot Supports by rivit, MGB and eggman121. The original files were replaced with the Reskin Kit LotSupport versions and the install folder is now identical with the RRW Reskin folder. Bear in mind this override set is only compatible with the original RealRailway (brownish) texture set. For alternative colour re-skins use the RRW Reskin Kit. For removing the outdated/old versions you will find the Cleanitol_RRW 3rd Party Lot Support v3.48.txt. Run the script with one of the third party Cleanitol Tools: nos.17 Cleanitol (new tool) BSC Cleanitol (old tool) In order to make the RRW Reskin (a project to enable the recoloring of the Real Railway) a set of Lot Textures has been created for the Original RRW texture colours. With the help of a number of modders (spotting, making and testing) a very comprehensive coverage has been achieved - roughly 1100 textures. Older lot textures were made with the Maxis Rail in mind. This set contains RRW versions of those textures. They will not be perfect as they have been algorithmically redrawn. However they match in color, guage and positioning. If when using them you discover very poor quality please let us know so we can fix them. The Set contains support for Rail Textures for lots using textures by the following authors: NAM core, BSC (incl jes), Cogeo, MGB, PEG, NCD, NOB, APTX, Simmer2 and WMP sets of Lot Textures containing Rail. Contents This download contains RRW Override files for: NCD Railyard Texture Mega-Pack Vol01 (v3) (Railyard Texture Mega-Pack Vol 1.dat*, Railyard Texture Mega-Pack Vol 102.dat and Railyard Texture Mega-Pack Vol01 v3.dat) RealRailway_ReSkin_LotSupport_NCD.dat Various rail related textures (most of them) that can be found in the BSC Textures packs (vol01-vol03)** RealRailway_ReSkin_LotSupport_BSC.dat APTX island type railstation textures (8590_RailTexture.dat), that can be found in the APTX Textures Vol01.dat RealRailway_ReSkin_LotSupport_APTX.dat Various rail related textures from Cogeo. RealRailway_ReSkin_LotSupport_Cogeo.dat Various rail related textures from MGB204/rsc204 RealRailway_ReSkin_LotSupport_MGB.dat Various rail related textures from NOB, that can be found in the NOB Texture Pack Vol01_v2.dat (former Ftextures) RealRailway_ReSkin_LotSupport_NOB.dat Various rail related textures from Pegasus a.k.a. PEGPROD, that can be found now in the PEG-SUPER_TEXTURES.dat RealRailway_ReSkin_LotSupport_PEG.dat*** Various rail related textures from Simmer2. Simmer2 has already created his textures for RRW in mind, but used custom colours, wearing etc.. These Reskin overrides in this DAT are transition textures between his RRW textures and whatever RRW Reskin is in use by the player. RealRailway_ReSkin_LotSupport_Simmer2.dat Various rail related textures created by the WMP Team, that can be found in the WMP Mega Textures v1.02. RealRailway_ReSkin_LotSupport_WMP.dat These are the rail related lot support textures that came with the base game or added by the Network Addon Mod. RealRailway_ReSkin_LotSupport_CORE.dat**** *The Rail Yard and Spur Textures Mega Pack 1 on STEX is an outdated legacy texture set. It is highly NOT recommended to be used for LOT making. Use instead the NCD Railyard Texture Mega-Pack Vol01 v3. **The BSC Texture Packs are part of the BSC Common Dependencies Pack and they are still needed since only the rail related textures were updated! So Please keep these file in your plugins folder! ***The RealRailway_ReSkin_LotSupport_PEG.dat is (more or less) identical with the PEG-SUPER_TEXTURES_RRWOverride.dat that was released with the Pegasus CDK3 Collection. ****A more or less identical version of this file (RealRailway_Textures_LotSupport.dat) can also be found in the Network Addon Mod. This update is highly recommended for anyone who is using the Real Railway and wishes for NCD Lots to conform Change Log The former NCD-BSC RealRailway Texture Pack by eggman121 and rivit (both the older V1 and recently made V2 update has become superseded by this upload, which is the official Real RailWay (RRW) Reskin 3rd Party Lot Support The APTX files are the latest addition (found by Tyberius06) the jes files have been merged into the BSC files (req. Tyberius06) a number of NCD102 textures have received corrected IIDs (found by Tyberius06) The RealRailway_ReSkin_LotSupport_PEG.dat now has become (more or less) identical with the PEG-SUPER_TEXTURES_RRWOverride.dat that was released with the Pegasus CDK3 Collection as a consequence of these changes, both versions have changed (from v2.47 to v3.48) and previous installs should be removed first before putting this in place. Installation As these are scattered throughout a number of Mods, Megapacks, Lots and .dats, these Lot Support files need to go after their likely (default) place in the loading sequence. This set should therefore be placed in a special folder Plugins/Z___RRW Reskin i.e. as in this archive. Normally you do this by copying the contents of this Archive directly into User/Plugins as the folder structure is already included. If you have Lots that use rail that load after this place in the plugins folder they will not display the RRW textures. Plugins/Z___RRW Reskin/LotSupport is the default home of all RRW (reskin) Lot Support files. If you experience any issues with these packs you can post in the applicable thread at SC4Evermore Discord. Credits The following people have had a substantial hand in this work! eggman121 "Updating the packs to RRW standard" North Country Dude (NCD) "For the initial work foundation" Rivit "For the excellent set of tools to make this update possible MGB204 "For help in using the tools Rivit provided" The BSC Team "For Initial work foundation" Swordmaster "For the initial RRW project" Jan 2024 rivit, MGB204, Eggman121, Simmer2 and Tyberius06- 4 Comments
- 4 Reviews
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This is a general (and desperate) call to anyone who would be willing to download the park and its deps (or happens to have it already), and also uses the LotEditor. I can't open the file in the L.E. . Neither the co-lotter, rivit, nor I can figure out why. I'm told "uses stuff not installed on machine" but we've verified, at length, that I have all the deps.
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This is a general (and desperate) call to anyone who would be willing to download the park and its deps (or happens to have it already), and also uses the LotEditor. I can't open the file in the L.E. . Neither the co-lotter, rivit, nor I can figure out why. I'm told "uses stuff not installed on machine" but we've verified, at length, that I have all the deps.
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I am playing small towns, very rural for now, and I love WMP garden allotments Paths, especially as they can be separated from his Allotments pack. But. They're datpacked. And they take a helluvah space in the park menu. I was wondering if it is possible to de-datpack them so one could choose which to keep and which to leave, as I am definitely not using ALL of the pieces. Is it ?
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Version 1.0
3,510 Downloads
Doc Rorlasch left us too early. His legacy lives on -- each time we play with one of his lots, and he's made lots of lots ! I found this one unfinished while roaming the web and I worked at resurrecting it, with rivit and a few others (thanks, Antoine at TSC and Andreas at SF Kurier !) Doc was never afraid of dependencies and this big lot has ... quite a few. But don't be alarmed ! If you're a long time SC4 player you will have about two thirds of them (BSC Mega props ! BSC Bat Props ! BSC Prop packs ! Peg Terrain kit 7 in 1 ! Come on, guys !). The rest is easy to find -- I've tried to make the list as clear as possible. And I know, we can make our own parks with all the wonderful stuff floating around nowadays, but sometimes it's nice to have one ready-made -- and to remember old friends. The lot has been tested but if there is any problem you can PM me here. FULL DISCLOSURE, er...FULL DEPENDENCY LIST (take a deep breath) BSC\BSC BAT Props LiL Vol2.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2579 BSC\BSC MEGA Props - CP Vol01.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 BSC\BSC MEGA Props CAL Vol01.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=469 BSC\BSC MEGA Props D66 Vol01.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=396 BSC\BSC Mega Props JES Vol01.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 BSC\BSC MEGA Props Misc Vol01.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=426 BSC\BSC MEGA Props Misc Vol02.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 BSC\BSC MEGA Props SG Vol 01.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 BSC\BSC Textures Cycledogg Vol01.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 BSC\BSCBATProps RT SNM Vol02.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=273 JRJ Rocks\JRJ_TC_Moistured_Big_Rocks Plopable Mod.dat JRJ Rocks\JRJ_TC_ROCKS_MOIST_BIG03-0x5ad0e817_0x3156985f_0x30000.SC4Model https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=145 JRJ\BSC JRJ Props Vol 03 Trees Seasonal Woods.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1584 JRJ\BSC MEGA Props JRJ Vol04.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1585 JRJ\JRJ Plop Aeculus Tree with family.dat in JRJ/BSC MEGA PROPS JRJ vol 02 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1583 Murimk Bicycles\bikers.dat Murimk Bicycles\stands-simple.dat https://community.simtropolis.com/files/file/25681-murimk-bicycle-props-with-mmp-bikers/ Murimk Waterfont\Waterfront Pack 2 - Sheds_and_rowboats_Rowing_Rowboats.dat Murimk Waterfont\Waterfront Pack 2 - Sheds_and_rowboats_Wrecked_rowboats.dat https://community.simtropolis.com/files/file/25370-murimk-waterfront-pack-2-sheds-and-rowboats/ NOB\hiroden_gate-0x5ad0e817_0x12f973cf_0x30000.SC4Model NOB\hiroden_gate-0x6534284a-0xad368f9c-0x106a3ae8.SC4Desc NOB\hiroden_wall-0x5ad0e817_0x92f96d6a_0x30000.SC4Model NOB\hiroden_wall-0x6534284a-0xad368f9c-0x706a3ad4.SC4Desc ***Now this one is a bit involved — welcome to the joys of Japanese SC4 websites ! go to http://hide-inoki.com/~nob/index.html right column, line 9 click on the green arrow (afterwards, if you want to see what you are downloading — it is one of the deps to uki sim nice Tram Terminal — , click on the orange square.) Orange Elphbleu\Or_TSC_ElphBleu_poubelle-0x5ad0e817_0x163deaa8_0x30000.SC4Model Orange Elphbleu\Or_TSC_ElphBleu_poubelle-0x6534284a-0xd60d2608-0xb63f4170.SC4Desc https://community.simtropolis.com/files/file/20773-miniprop-elephant-bleu-car-wash/ Orange MegaProps\Model01.dat Orange MegaProps\Model02.dat Orange MegaProps\Model03.dat Orange MegaProps\Model08.dat Orange MegaProps\Orange MegaProp V.01.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1955 Orange Pierres\Or_TSC_PierresAubrac_prop.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2074 Other\CAS_Milton_Friedman_Props.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2244 Other\CP_Early19thCentury_Small$Houses.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=241 Other\CP_PropPack_2009a.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 Other\CPT_No8_TreeModelsPartOne.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=631 Other\Fiat dealer props.dat https://community.simtropolis.com/files/file/14408-fiat-spawning-fiat-dealership/ Other\Forest Parks.dat https://community.simtropolis.com/files/file/19429-forest-parks-ver2/ Other\Mercedes_props_vol01.dat https://community.simtropolis.com/files/file/13257-bsc-bat-props-mike-seith-vol-01/ Other\Mikeseith_Cars_BMW_vol01.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=159 Other\NDEX_Glenni_MEGA_Props_Vol01.dat https://community.simtropolis.com/files/file/19096-ndex-glenni-mega-props-vol01/ Other\PorkieProps-Vol1.dat https://community.simtropolis.com/files/file/11421-porkie-props-vol1-european-street-accessories Other\Scrub Maxis Pine.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=245 Other\Tamorr_Family_Props_V1.dat https://community.simtropolis.com/files/file/21940-tamorrs-resource/ PEG\PEG_MTP_SUPER_TEXTURES_PACK.dat PEG\PEG_MTP_TEXTURES_vol2.dat https://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/ PEG\PEG_Roadside-ScenicViews_205.dat https://community.simtropolis.com/files/file/14809-peg-mtp-scenic-views/ PEG-PP\PEG-PP_Lot-Props_101.dat PEG-PP\PEG-PP_TerrainProps_Flowers_101.dat PEG-PP\PEG-PP_TerrainProps_Grass_101.dat PEG-PP\PEG-PPond_Props_Tahoe_STYLE.dat https://community.simtropolis.com/files/file/27712-the-peg-terrain-kit-7-n-1/ RRP Pasture Flora\ALN_BlueBonnets-B_1020.dat RRP Pasture Flora\ALN_Pasture Flora.dat RRP Pasture Flora\ALN_Pink Wild Flowers-B_1010.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1886 RVT FloodLight.dat included SFBT\Mayor Mode Ploppables\SFBT_Forst_Ploppables.dat SFBT\Mayor Mode Ploppables\SFBT_Props\SFBT_Forst_Props.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2304 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2556 SFBT\SFBT_Parking_Lot_Resources_JRJ.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1726 SFBT\SFBT_ArkenbergeJoe_Baeume.dat SFBT\SFBT_CP_Street_Deciduous_Trees.dat SFBT\SFBT_CP_Street_Ponderosa_Pines.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=750 SFBT\SFBT_Maxis_Flora_Mod_CP.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1901 SFBT\SFBT_StraBaMuseum_Props.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=880 -
Rivit and I have been working on resurrecting a park I happened by chance while roaming on the net. Doc was a friend and I love his creations. The lot was never published, perhasdut to Doc's untimely death. When I plopped the lot, I realized I would have to go deps hunting (I like to do that. Call me perverse). With Rivit's help and some others (Andreas, at Kurier, Antoine at TSC), I managed to rustle all of them. Rivit and I are now extensively testing the lot, -- it works for us, and we have different set-ups, but you never know when something is going to go kablouie ! It has a somewhat long list of deps, but for those of you who are deps shy, I must say that a lot of them (various BSC mega packs, Peg's stuff) should be now be in any medium-serious SC4 gamer:-). Other deps are a bit more exotic, but We Shall Provide. Here are some screens of the lot ("WMP OB Grand Sport Park"). There is enough place left on it (pict.1 & 2) to MMP it to one's heart desire, which I did here (2 & 3). Yes, it's big -- 20x8 (the parking on the short side has been added. There is only the little bit on the long side.) 1. 2. 3. 4.
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Does anyone know if we've permanently lost another site for content? http://workingman-productions.co.uk/

