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Found 23 results

  1. San Foca 2.0

    San Foca 2.0 After a long break and Besides trying to recover data of cities after my hard drive died I recreated a more modern and realistic version of San Foca. I posted in the forum of AIN several images in the new version of San Foca and generally to Siculia even if you are currently the accomplishment of some cities in Cities Skylines. But now let's see San Foca. Here is the old part of town with a nice high speed railway train station A canal in the city centre The industrial zone of San Foca This is the national monument of the fallen for the fatherland We move in the main street where there is a high speed train station An area where citizens of San Foca live in peacefulness A piece of the Ain Nations embassies The autobahn in San Foca The Sun is setting and the light at night will light up. This scene seems catchy with this music And while the electric lights replace the sunlight here is the autobhan at night The Federal Parliament during thenight The President's House and the Palace of ministries San Foca and the sea Another area where there are embassies with a high speed rail terminal During the night the city becomes magnificent Here is the highway with its tunnel that divides the old with the modern part with its skyscrapers Finally we give a small insight in the financial district of San Foca And with this news bomb, is now closing! See you next article. COMMENT REPLIES: VIGATA kschmidt: Thank you very much. Aleister: I was experiencing the saturation of the colors are in the right path but there is much work to be done. korver: Thank you sunda: Thank you very much Takingyouthere: Thanks for the comment. To get that result, I had to struggle with the effects of photoshop.
  2. Hello all, Not sure if this is the proper forum for this so apologies if it is. I am looking for the light blank tile in the TMIP (Taxiway Marking Improvement Pack). Before when I had it on my other computer it was in the airport menu. I have used it as a filler before. I have AC MEGA textures and AC MEGA props. Am I missing something? They are like both the pictures below, the "lead out" tiles but without the yellow markings. Much appreciated Carl
  3. Hi, I'm new here So I just got my new MacBook and installed Cities Skylines. Its running fine and smoothly, but theres some weird problem with the lights in the game... There are these hexagons around everything that produces light. How do I get rid of them? (I'm aware that Mac's are not particularly made for gaming, I still have another windows computer but I don't always have access to it... It would be nice if CS was playable here )
  4. Description The Expo Line is a Light Rail service in Los Angeles (USA) run by the LA Metro company and is named after the Exposition Boulevard. The line features unique artwork on every station and runs from 7th Street/Metro Central (Downtown LA) to Downtown Santa Monica and was opened in 2012. More info Joak and I decided a while ago to recreate a part of the line. He would make some stations, and I would do one or more trains. The result: Joak: Jefferson, Santa Monica & 7th Street Station. Tim: P3010 Train, Expo Line catenary, wires, rails and textures. The stations and train will be released as soon. I made the other stuff to show what Network Skins will offer in the future. See for yourself! Note: Not all segments/nodes of all networks look as they should.
  5. Hey, just wan to show of my first sirius mod, what do you think? It is the DT5 from the HOCHBAHN the public transport company in Hamburg, GER http://steamcommunity.com/sharedfiles/filedetails/?id=768353544 I got some problems with lighting i havn't figured out yet due to the fact its traveling backwards. An the Trailer up front had no Headlights mey anybody have suggestion for that.
  6. Starlight City Park

    Version 1.0.2

    1,053 Downloads

    A well-lighted place for the sims to relax, reflect and meet in the inner city. This is the kind of park that people go to on their lunch break, poets and lovers go to dream, plans are sketched, and profound ideas are conceived. There's a memorial in the center just for the purpose of remembering, and gazebos and fountains among the trees. Medium Wealth Park 5x5 Plop Cost: 250 Monthly Cost: 90 Air Pollution: -20, 10 Water Pollution -10, 10 Park Effect: 100, 60 Landmark Effect: 40, 20 Power, Water Consumed: 10 Flammability: 2 Generates pigeons, sim adults, and kids, automata. Maxis Night Lighting No Dependencies.
  7. 2.7 Turner Told Me The Sun is God

    From the album Southside

    Looking to the left again, we're blinded by the inescapable glory of a morning sunrise. I think it's best we keep the sun to our backs. Let's take a right.

    © Bipin

  8. Hi all Simtropolians, I would just like to ask some for some advice on how to texture buiding after the After Dark Expansion. I have noticed that my Buildings have a very weird colours after they have been imported to the game, and on Blender they look totally different with the textures on. It happens mostly with yellow (of course) and whites. Therefore, is there any kind of guideline on colour management for texture in Cities Skylines? Any tips, advices, comments, anything that could help will be GREATLY appreciated. Cheers, keep calm and mod on
  9. I've been working on few train assets and I've been having this very annoying issue. No matter which of my custom train assets I use, all of them will have this faint orb of light in exactly the middle of the asset. Does any1 know what its purpose is and is there a way to get rid of it? Usually the orb is inside the model when the model is on normal scale but when scaling way up, like 10x, its outside, attached two screenshots of it. Also, its not just in the asset editor but ingame too.
  10. COMMENT REPLIES:International Airport of San Foca(SC4) kschmidt:Well there are still points to be dealt with in as white space but there are hangars but have not been included in the photos, because it was only to show the new part but there will be a sequel (hopefully will be the last) with the Nice Airport accommodated. NOTE: special SYNTHWAVE will not come out at this time but later so stay updated San Foca in the Night (SC4) After some pause here's a nice update to the capital San Foca in the perspective of night.Here's the highway bridge at night near the political center of Siculia San Foca where will take place shortly, the football game for the Championship of Siculia (from sponsorizato SiculiaCOM (main telecom company of Siculia))There is also the main theater of San Foca The main station of the high-speed railway at night with the lights of skyscrapers The Bay of San Foca at night between dark blue and lights of skyscrapers (You may notice that the last buildings are legal and administrative headquarters of the Siculia Broadcasting Corporation) San Foca skyline at night Shopping Time in the mall with a beautiful Canal Residential area at night in San Foca between light and shadow Between the Mediterranean and Parisian style Finally here is the political heart of the Federal Republic of Siculia at night And with this news bomb, is now closing! See you next week
  11. Night light problem

    I used to BAT quite a lot, but I haven't BATted in many years, so I forgot some of the stuff. I feel a little silly asking this, but I've modelled a simple sign on GMAX with the appropriate spot light for night lighting (named niteliteSpot01). I can see the desired night effect, both on preview and as it exports. I also checked the FSH of the exported model on the Reader and the night lighting overlays are all there as intended. I have also not forgotten to switch "light" to TRUE when creating the prop from the model, on the Plugin Manager. And yet, there are no night lights when I get ingame. Am I missing something? Thanks in advance.
  12. Nitelite bug problem

    I have a new problem, this time is for a ilumination. A parts of unnecessary ilumination appears on my house. Check it. (Click to see in best size) On the red circle are the parts unnecessary to iluminate. What have i do to solve this bug?
  13. Hi everybody , this post is about a tech question : is that possible to have tail lights of the cars "on " even during day time? ....i noticed that when you swich from night to day , for a while , some car keep lights on , the FX is cool , actually seeing stops light during day time adds realism , 2 considerations 1)since tail lights are already implemented i was wondering how hard is to have a script done that forces traffic to have always lights on even during daytime 2)A more skilled task could be to have "headlights off" and taillights "on " during daytime , this will give a very realistic touch , since in the reality STOPS/TAILS lights are always working. (see attachment) Comments?
  14. Version

    749 Downloads

    I found these in my folders while cleaning my hdd. Feel free to use these in your BATs. They are SAT files, just import into 3ds max. Enjoy! THESE ARE NO FINISHED BATs OR LOTs! FOR MODELLING ONLY! ... but this is only the first part ...
  15. Version

    883 Downloads

    Here comes the second part of the streetlights! Feel free to use these in your BATs. They are SAT files, just import into 3ds max. Enjoy! THESE ARE NO FINISHED BATs OR LOTs! FOR MODELLING ONLY!
  16. Rail Signal Lots/Models

    Version 1

    3,099 Downloads

    8 Lots with 6 models designed to work with the Real Railway mod. These models are do not have nightlighting, have no base texture and require no power. All props have been rendered in HD. Feel free to make use of the models/props in any way you would like just please give credit if you decide to release it as part of a lot. Included models: Single Track Rail Overhead Signal Dual Track Rail Overhead Signal Dual+Single Track Rail Overhead Signal Dual+Dual Track Rail Overhead Signal Pole Type Signal Cage Type Signal ------------------------------------------------------------------------------------------------ There is a mod that allows removal of the wealth tiles from the rails that appear when placing the signals. Below is a link to the mod created by rivit. You can deselect all options in the mod except the 'Alternative Underrail Textures' -> 'Transparent Underlay' to remove the wealthing. Select http://community.simtropolis.com/files/file/25809-railway-upgrade-mod/ ------------------------------------------------------------------------------------------------ Enjoy!
  17. Night Shots #1

    Darknite is fabulous! There will be less entries this week, because I have to learn many stuff for school. Have a nice evening guys! Replies Huston: Thanks, since draggable FAR and the instantly smooth curves it's so easy to use the diagonal network systems and it makes towns and cities much more beautiful. Nearby I noticed you comment really often on my work and the work of others, so thanks for supporting us small CJ'ers 89James89: I'm glad you like it:D Thank you for the complimets:)
  18. I have a problem with the street lights and the lights at the base of the buildings. They look very flashy and are really ugly to look at. I have the latest update for the BAT lighting but it doesn't help. Does anyone know what might be the problem?
  19. Hey guys, i hope someone of you can help me. I bought yesterday SimCity (2013) and i only get about 30fps, even if i had not built anything. I tried to lower down the graphic and nothing helped, till i set the light to lowest and boom i get over 130 fps.. I can set every graphics to highest but now light, why? I hope you can help me! :/ Pc specs: Processor: AMD Phenom II X4 925 Processor 2,80 GHz Operating System: Windows 7 Home Premium 64-Bit RAM: 8 GB RAM Graphics Card: ATI Radeon HD 5670 DirectX 11
  20. Hi there. I cant seem to find this issue any where else. Does anyone have the same problem as I do (re attached picture) where the night lights are displayed as blotches of primary colours? I have downloads the EP1 patch and the BAT patch as instructed and it still seems that my night lights are a little over zealous. Any help would be appreciated.. cheers Craeon
  21. Version

    4,817 Downloads

    Hello Simtropolis! The Simmania BAT Team is back again for another release! The 6th official release of the newly reformed team! This one is a lighthouse based of the Assateague Lighthouse. It comes in 4 varieties listed below: 1. Grass Version 2. Sand Version 3. Transparent Base Version 4. Island Water Version The lot is 4x4, and blank with grass, sand or transparent. The reason I left them as a blank lot with no props, is so people could make it fit in with their city, how they needed to either through LE, or MMP, it lets them tell the tale of their city, their way. The lots will be found under the rewards menu, just look for the lighthouse icon! It requires no power to be ran to it, so it could be easily placed in remote areas, and flora put around it without the dealings with power lines, or windmill's obstructing the scene. If you do not see it light up at night, there are a couple reasons: *You plopped it at night *You don't have the update patch So make sure you have the patch (as most do). And you plop it during the day. It will take a minute to light up, so it is recommended to put the speed on cheetah for about 3 seconds, then turn it back to your speed, and the lighthouse will be lit up. Thanks for downloading, rating, and commenting!
  22. Hello once again. So I downloaded my dream castle/palace and I absolutely love it!!! It is the crowning jewel for my empire. It has a working waterfall and everything!!! Sadly there is one massive problem. There is no nightlighting. So that draws us to my question. Is there anyway to add nightlighting to a building through some sort of tool. Help would be greatly appreciated. Cheers!
  23. Version 1.2

    9,946 Downloads

    High Mast Lighting & RHW-6C/8C T21 High Mast Lighting 7/21/2011 UPDATED 3/3/12 - See Changelog By Blue Lightning This file includes 2 versions: Lot based and T21 based The lot based version is ploppable, very similar to TheGreatChozo's lights. They can be found in the POLICE menu. Spacing: Recommend 5 tiles between each light for optimal coverage w/o overlap. The T21 based version applies ONLY to RHW-6C and RHW-8C. Spacing is automatic; you will not find this in any menu. They will appear when you place an RHW-6C/8C. Update existing RHW by clicking on it w/ the RHW tool. Both versions can be installed at the same time and I recommend you do so. INSTALLATION Drop the "zz_BL_High Mast Lighting" folder right into "[My] Documents\SimCity 4\Plugins" This folder MUST be loaded AFTER the Network Addon Mod. So if you use a personal plugins layout, shove it into the ZZ folder or similar. If you do not wish to use the T21 mod, delete the corresponding folder. COMPATIBILITY The lot based HML's have no incompatibilities. The T21 HML's are NOT compatible with any mod that affects RHW-6C or 8C T21's. This includes: Xyloxadoria's RHW 6C Mast Lighting 1 Xyloxadoria's RHW Lights and Barriers 1 DEPENDENCIES Network Addon Mod REDISTRIBUTION You ARE allowed to redistribute this mod as long as this file is included. Giving credit would be appreciated as well. As for derivative mods, they are also allowed, preferably with credit given for the base. Mod edit 5th May 2017 - Fixed formatting
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