Going FA in Madison Plains
Replies:
raynev1: Thanks! The links are for people to replicate what's shown in these pictures and then make it their own.
Prophet42: Thank you. It's a time-consuming process but a strangely hypnotic one...
Takingyouthere: Cheers! MMPs are free from the restrains of square lots, thus they have that natural feel as you pointed out.
Entry 33: Going FA in Madison Plains
Recent FA buildings created by Mattb325, and rather quietly published on the BSC LEX I might add, have given me a whole range of ideas and of course new building methods for SC4. Madison Plains is a medium-sized city tile and another experimental city which I intend to complete as I'm trying various new things at the moment!
This entry is a little glimpse in what could hopefully be the future for SC4 and quite possibly one last shot of life for the game this community loves.
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Mattb325's FA-3 buildings are a real game changer and there's just enough to create a dedicated FA city block.
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But it's not just FA buildings which I'm experimenting with. Another experiment is the grungy avenue.
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With some diagonal fillers it's reasonably straightforward to integrate these FA-3 buildings. The FA-3 buildings are overhang lots which are 1x1- this gives a lot of freedom and flexibility.
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The initial overview of Madison Gardens. I didn't want to go too crazy on the FA or diagonals, but I wanted them to cut up the grid.
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I'm further refining my suburban creation techniques with even greater user of Bipin's grungy roads from his Industrial Essentials mod.
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And of course Mattb325 continues to churn out new buildings year on year- he may be the reincarnation of the highly prolific Simgoober!
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Here I'm emulating some American architectural style- taller commerical/industrial buildings on the sides of the major road/avenue, suburbs and smaller suburbs fanning off the road.
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The magic of Bipin's grungy roads is the seamless pavement textures- great for connecting up parking/road textures within various lots be that RCI or Civic.
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Madison Plains is also considerably more American in feel as I've ditched a lot of the European buildings I often use to infill commercial and civic areas.
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And in the top left is Mattb325's massive Ikea BAT. How massive you might ask? 18x18!
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The most up-to-date overview of Madison Plains.
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I push to the very limits the aesthetic functionality of Bipin's concrete roads- it's tricky because the power poles have to connect up for the best results.
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The area in the middle was tricky to finish off, then I discovered that I could place down Bipin's grungy curved road pieces and slap in some diagonal industrial fillers to encroach on the curved road for it is a dead-end and thus a quiet road. Throw in some diagonal tree fillers (which don't overlap onto the road) from SFBT's diagonal fillers and the result is a reasonably seamless area.
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And another look at those FA buildings.
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To think that Mattb325 has only released 7 or 8 of his FA-3 buildings and fillers! There's another 25 more to come!
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Now that there is the prospect of a good selection of FA buildings, FA grid-busting has now become possible on a large scale. Perhaps Mattb325's FA creations will inspire others to create further FA buildings, lots and fillers.
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I would like to wrap up this entry with the following: with diagonal- and now FA- grid-busting, it's slowly becoming possible to create cities that can truly escape the limits of the SC4 grid. This is the future of SC4 and hopefully this will be a new direction for new modded content. This is going to radically change the game and open up entire new possibilities and opportunities.
Thanks a lot to Mattb325 for going in this direction.
For all those interested in his FA-3 creations, go to the BSC LEX and check out his latest work. I am eagerly awaiting the next instalment of FA goodies!
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