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Found 38 results

  1. Castelo Del Mar

    Version 1.0.0

    2,918 Downloads

    DESCRIPTION Located in the city of Recife, PE, Brazil, Castelo Del Mar is a modernist residential condominium with twin towers built in 2001. Note: this file includes only a stand-alone tower. The Lot includes two pools and 6 Palm Trees, they may take a while to appear. Note: I highly suggest you to also download the reloted versions made by @Fantozzi, they look really good: Maxis Version CAM Version INFORMATIONS The model is available in two versions, Landmark and Residential building Landmark: Plop cost: 15,000 Lot size: 2x2 Residential building: Lot Size: 2x2 R$$$: 300 R$$: 650 R$: 1,200 INSTALLATION Unzip the files from the .zip to your Plugins folder. There are four .zip files in the download area. Be aware! Castelo Del Mar (Residential - MN): this is the Residential version for those who do not use SimFox Day and Nite Modd. Castelo Del Mar (Landmark - MN): this is the Landmark version for those who do not use SimFox Day and Nite Modd. NOTE: if you download both MN .zips I highly suggest you to delete one .SC4Model file, but never both. Castelo Del Mar (Residential - DN): this is the Residential version for those using SimFox Day and Nite Modd. Castelo Del Mar (Landmark - DN): this is the Landmark version for those using SimFox Day and Nite Modd. NOTE: if you download both DN .zips I highly suggest you to delete one .SC4Model file, but never both. DEPENDENCIES SimFox Day and Nite modd (for Darknite users only). To check my other projects you can visit my thread
  2. Watkins & Sons

    Version 1.0.0

    1,015 Downloads

    If you've got pencils, Watkins & Sons can push 'em! For more than 100 years, Watkins & Sons has provided simply the best pencil-pushers around. So if you have numbers to crunch or contracts to ink, make sure to hire the skilled pencil-pushers at Watkins & Sons today! 2x2 growable and ploppable CO$$ Provides 324 CO$$ jobs MaxisNite and DarkNite versions available DarkNite requires the Day and Nite Modd Installation Instructions: 1. Download either the DarkNite OR MaxisNite version. If you are unsure, choose the MaxisNite version. Attempting to use both versions in your Plugins at the same time may cause conflicts. 2. Unzip the .zip and move its contents into your Documents > SimCity4 > Plugins folder. 3. Enjoy! - Comments, questions, or issues? Check out my BAT thread.
  3. Great Southwest Building

    Version 1.1

    979 Downloads

    The Great Southwest Building, formerly the Petroleum Building, is a skyscraper built in 1926 and located at 1314 Texas Avenue in Downtown Houston, Texas, in the United States. The structure was originally commissioned by Joseph S. Cullinan, founder of The Texas Company, to house the offices of his growing oil and gas business. Designed by New York architect Alfred Bossom, the building features Art Deco styling with unusual Mayan touches including reliefs and a stepped back style on upper floors to mimic a Mayan pyramid. This is the second version of this building, the old one is now unavailable. Textures and nightlights were improved. Click on the image to check the other views: INFORMATIONS The model is available in two versions - LM and CO$$$ - and with and without the annex building. All of them are corner W2W. Landmark - with annex Plop cost: 70,000 Lot size: 3x2 Commercial Office - with annex: Lot Size: 3x2 CO$$$: 1,500 CO$$: 2,000 Landmark - no annex Plop cost: 55,000 Lot size: 2x2 Commercial Office - no annex: Lot Size: 2x2 CO$$$: 1,500 CO$$: 2,000 INSTALLATION Unzip the files from the .zip to your Plugins folder. There are four .zip files in the download area. Be aware! Great Southwest Building (with annex - MN): this is the version with the annexed building for those who do not use SimFox Day and Nite Modd. Great Southwest Building (with annex - DN): this is the version with the annexed building for those using SimFox Day and Nite Modd. Great Southwest Building (no annex - MN): this is the version without the annexed building for those who do not use SimFox Day and Nite Modd. Great Southwest Building (no annex - DN): this is the version without the annexed building for those using SimFox Day and Nite Modd. Note: inside each .zip there are the Landmark and Commercial Office folders. If you don't want one of them you can delete its respective folder, but never the .SC4MODEL. DEPENDENCIES SimFox Day and Nite modd (for Darknite users only).
  4. Sophia Building

    Version 1.0.0

    1,332 Downloads

    DESCRIPTION Located in Belo Horizonte, MG, Brazil, the Sophia Building is a modernist residential building from the 70s. INFORMATIONS The model is available in two versions, Landmark and Residential building. Both W2W corner building. Landmark: Plop cost: 25,000 Lot size: 2x2 Residential building: Lot Size: 2x2 R$$: 950 R$: 1450 INSTALLATION Unzip the files from the .zip to your Plugins folder. There are four .zip files in the download area. Be aware! Sophia Building (Landmark - MN): this is the Landmark version for those who do not use SimFox Day and Nite Modd. Sophia Building (Residential - MN): this is the Residential version for those who do not use SimFox Day and Nite Modd. NOTE: if you download both MN .zips I highly suggest you to delete one .SC4Model file, but never both. Sophia Building (Landmark - DN): this is the Landmark version for those using SimFox Day and Nite Modd. Sophia Building (Residential - DN): this is the Residential version for those using SimFox Day and Nite Modd. NOTE: if you download both DN .zips I highly suggest you to delete one .SC4Model file, but never both. DEPENDENCIES SimFox Day and Nite modd (for Darknite users only). You can check all my projects visiting my thread
  5. Great Southwest Building

    From the album Content Creation (S3-20-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] The Great Southwest Building, formerly the Petroleum Building, is a skyscraper built in 1926 and located at 1314 Texas Avenue in Downtown Houston, Texas in the United States. The structure was originally commissioned by Joseph S. Cullinan founder of The Texas Company to house the offices of his growing oil and gas business. Designed by New York Architect Alfred Bossom, the building features Art Deco styling with unusual Mayan touches including reliefs and a stepped back style on upper floors to mimic a Mayan pyramid.
  6. 1001 6th Avenue

    Version 1.0.0

    2,621 Downloads

    DESCRIPTION Located at 1001 on 6th Avenue in Manhattan, the art deco building was designed by Buchman & Kahn. Completed in 1926, it houses several commercial offices. More pictures: Daylight, MaxisNite, DarkNite. INFORMATIONS The model is available in two versions, Landmark and Commercial Office. W2W corner building. Landmark: Plop cost: 75,000 Lot size: 2x2 Commercial Office: Lot Size: 2x2 CO$$$: 1,750 CO$$: 2,000 INSTALLATION Unzip the files from the .zip to your Plugins folder. There are four .zip files in the download area. Be aware! 1001 6th Avenue (Commercial Office - MN): this is the CO$$$ version for those who do not use SimFox Day and Nite Modd. 1001 6th Avenue (Landmark - MN): this is the Landmark version for those who do not use SimFox Day and Nite Modd. NOTE: if you download both MN .zips I highly suggest you to delete one .SC4Model file, but never both. 1001 6th Avenue (Commercial Office - DN): this is the CO$$$ version for those using SimFox Day and Nite Modd. 1001 6th Avenue (Landmark - DN): this is the Landmark version for those using SimFox Day and Nite Modd. NOTE: if you download both DN .zips I highly suggest you to delete one .SC4Model file, but never both. DEPENDENCIES SimFox Day and Nite modd (for Darknite users only).
  7. Sorry for the little delay. I was busy with exams and work. This time I prepared a few entries, so there will be one daily. Ewww! What did they do with this roof? Radioactive paint? Default Stats Zone: Residential Low-density Level: 1 (low-wealth cims) Lot size: 2x2 (can expand to 2x4) Detail Pictures Default Colour Variations & Illumination The roof can not be fixed with color variations. And of course they chose red, yellow, green and blue. They really put a lot of effort into this -_- Improved Textures & Colour Variations I did not even try to fix the the color variations alone. I darkened the roof and the veranda to give it a wooden look. What do you think? Please comment to help me to name, rate, classify and improve the assets! Use this questionnaire:
  8. Roosevelt Circle

    Version

    2,362 Downloads

    Roosevelt Circle is a 2x2 roundabout filler park dedicated to Franklin Delano Roosevelt, the 32nd President of the United State of America. It features an art deco bell tower, reflection pool, and steel statues. This park was created to be placed in roundabouts, but it also works well as a normal park outside of roundabouts. It can be found near the end of the parks menu. 2x2 park lot. MaxisNite and DarkNite versions included. DarkNite requires the Day and Nite Modd. Installation Instructions: Download either the DarkNite (DN) or MaxisNite (MN) version. If you're unsure, choose the MN version. Unzip the .zip and move its contents to Documents/SimCity4/Plugins.
  9. Lighthouse 2x2 Lot Pack

    Version 2.0.0

    558 Downloads

    Contains 9 2x2 lots to choose from. Each lot has a different character, animation, and a variety of props from SC4 Deluxe. All lighthouses cost 4000§ (Simoleons), earn 100§ a month, slightly reduce air and water pollution nearby, and have a moderate local park and landmark effect. All lighthouses are in the Reward Menu and are available for immediate plopping. The Maxis Reward lighthouse is not replaced and becomes available as usual. No External Dependencies: The dependencies in version 1 have been removed. I am using a smaller texture pack that I made for my lots which is included, and have replaced the Bus Stop with an extended Toll Booth Platform. The 'BaseTexturesElements_Grass.dat' is an internal dependency required for the lots above; it is included in this package in the folder 'z_Grass Base Textures'. I have made a 500K Base Texture Volume with textures I made for my lots linked below. If the texture file below is used then delete the ' z_Grass Base Textures' folder as the textures are the same and don't need to be loaded twice. Base Textures Vol 1 Elements INSTALL To install select the folders for the lighthouses you want to use and delete the other sub-folders. Don't delete the 'z_Grass Base Textures' folder unless you are using none of the lighthouses which require them or are using the larger texture volume (see above). Copy and paste the 'Lighthouse 2x2 Lot Pack V2' into your User\Documents\SimCity 4\Plugins folder.
  10. A small European suburban home. Default Stats Zone: Residential Low-density Level: 1 (low-wealth cims) Lot size: 2x2 (can expand to 2x4) Improved Asset Slight changes to the wall colour. Default Asset What do you think? Please comment to help me to name, rate, classify and improve the assets! Use this questionnaire:
  11. Version 2.0.0

    543 Downloads

    I re-worked the Traffic Control Center and added 6 more 2x2 Park Menu lots that can be used in the the NAM avenue roundabout. There are 3 more 'Control Tower' themed lots, and 3 different park lots, one is an amusement type using the Maxis Tilt-a-Whirl ride, one a forested rest-place with a gazebo, and the other a decorative grassy park. All the lots use Maxis props and lighting, and have unique Park Menu icons. All lots have the same stats: Park Effect: 10 over 10, Landmark Effect: 20 over 10. Power Consumed: 20 MWh, Water: 10 gph. Monthly Cost: 50§ Minimal water and air pollution. The landmark effect is a bit higher as they are feature parks, the 'Control Tower' lots having an imaginary civic function in controlling city traffic. The roundabouts are part of the Network Addon Mod (NAM) which is specialized for transit and traffic networks, but the lots are stand-alone and can be used separately as park lots. If using the NAM bulldoze the default lot in the center of the avenue roundabout and plop one of the 2x2 lots. Any 2x2 lot can be used. Dependencies: bldgprop_vol1.dat The dependency file is located on SimCity 4 Devotion (SC4D) on the following linked page: Maxis Lot Editor (LE) Tool and Addons Alternatively, the file below may be used instead of bldgprop_vol1.dat. It is a better option as it combines access to all the Maxis buildings as props and adds a better hover query showing the lot name. The above dependencies must be installed in your game application Plugin folder. To Install this package: Place the 'Roundabout Variety Pack Lots' folder in the zipfile to the 'SimCity 4\Pulgins' folder in user 'Documents'.
  12. Traffic Control Center Roundabout 2x2

    From the album Roundabout Filler (S3-06-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] This is the Quantum Dish prop from bldgprop_vol1.dat in the EP1 Update 1. The lot includes animations and lighting found in the stock game data files and fits inside the NAM avenue roundabouts. I imagined the lot as a traffic control center which could be made functional in the game as a query of traffic data. The preview also features the detail of balcony furniture and lighting found in some of the stock (Maxis) buildings. Correction: The Quantum Dish is in the original SC4 dat files.
  13. Porthos Building

    Version 1.0.0

    4,381 Downloads

    DESCRIPTION Porthos is the 2nd tallest building in the city of Eindhoven and the 44th tallest building in the Netherlands, with 101 meters high. If you want to see other BATs I'm working on click here. INFORMATIONS There is a landmark version and a residential version for this model. Landmark (non-functional) Plop cost: 30,000 Lot size: 2x2 Residential (R$$$) - Growable Occupants: 350 ($$$) - 500 ($$) - 650 ($) Lot size: 2x2 INSTALLATION Unzip the files from the .zip to your Plugins folder. There are four .zip files in the download area. Be aware! Porthos Building (Maxis Nite Landmark): this file is the Landmark version for those who do not use SimFox Day and Nite Modd. Porthos Building (Maxis Nite Residential): this file is the Growable version for those who do not use SimFox Day and Nite Modd. Porthos Building (Dark Nite Landmark): this file is the Landmark version for those using SimFox Day and Nite Modd. Porthos Building (Dark Nite Residential): this file is Growable version for those using SimFox Day and Nite Modd. DEPENDENCIES SimFox Day and Nite modd (for Dark Nite only).
  14. L5 2x2 Villa07 (#31)

    The smaller version of the box home. Maybe this one even uses the same texture, I'm not sure. It suffers from the same illumination problem. Default Stats Zone: Residential Low-density Level: 5 (high-wealth cims) Lot size: 2x2 (can expand to 2x4) Improved Asset Not much to improve with this colour variation map... Default Asset What do you think? Please comment to help me to name, rate, classify and improve the assets! Use this questionnaire:
  15. This one is a twin of L2 2x2 Detached01. Only the roof is different. Default Stats Zone: Residential Low-density Level: 1 (low-wealth cims) Lot size: 2x2 (can expand to 2x4) Improved Asset This one got a new texture to darken the roof (though it looks ok with this LUT). Is it worth it? Also, it looks like the devs forgot the illumination. Default Asset Weeeee! Colours! What do you think? Please comment to help me to name, rate, classify and improve the assets! Use this questionnaire:
  16. Hey, they got the colours right! This one does not have any colour variations. Default Stats Zone: Residential Low-density Level: 2 (medium-wealth cims) Lot size: 2x2 (can expand to 2x4) Default Asset What do you think? Please comment to help me to name, rate, classify and improve the assets! Use this questionnaire:
  17. L5 2x2 Villa09 (#30)

    We are continuing the retro-scifi homes collection! This is probably the strangest house I've ever seen, except this one (but that one looks cool). Default Stats Zone: Residential Low-density Level: 5 (high-wealth cims) Lot size: 2x2 (can expand to 2x4) Improved Asset Default Asset What do you think? Please comment to help me to name, rate, classify and improve the assets! Use this questionnaire:
  18. L4 2x2 Villa07 (#25)

    Another of those almost-medium-density homes. It is very detailed. I'm not sure if this one should be medium or high wealth. Default Stats Zone: Residential Low-density Level: 4 (high-wealth cims) Lot size: 2x2 (can expand to 2x4) Improved Asset I got rid of the green roof. Default Asset What do you think? Please comment to help me to name, rate, classify and improve the assets! Use this questionnaire:
  19. L4 2x2 Villa02 (#24)

    I would classify this one as medium-density. It looks very compact. Default Stats Zone: Residential Low-density Level: 4 (high-wealth cims) Lot size: 2x2 (can expand to 2x4) Improved Asset Slightly changed colour variations: Default Asset What do you think? Please comment to help me to name, rate, classify and improve the assets! Use this questionnaire:
  20. We need a medium-density for buildings like this! It's actually a very nice building, but it will look bad when you mix it with the other L1s. Default Stats Zone: Residential Low-density Level: 1 (low-wealth cims) Lot size: 2x2 (can expand to 2x4) Detail Pictures Default Colour Variations & Illumination Improved Colour Variations What do you think? Please comment to help me to name, rate, classify and improve the assets! Use this questionnaire:
  21. This is one of the buildings I hate the most. It is classified as Level 1, so it instantly spawns when there is an unoccupied zone. The 3-storey building only has a 1x2 base. Maybe the region is Japan? Default Stats Zone: Residential Low-density Level: 1 (low-wealth cims) Lot size: 2x2 (can expand to 2x4) Detail Pictures Default Colour Variations & Illumination Yellow, Red, Green, Blue! No way to get rid of the green borders and the violet canopy... Improved Colour Variations Not much to improve here... Improved Textures & Colour Variations I removed the green, desaturated all the terracotta elements, the red door and the canopy: Bonus Shots I tried to find similar assets. Doesn't look too bad: What do you think? Please comment to help me to name, rate, classify and improve the assets! Use this questionnaire:
  22. Why is the roof so bright? WHHHHYYYYY? It doesn't look too bad, though I think that the windows need a rework. The front windows are too big. This would require changes to at least 2 textures: The diffuse and the xys map (contains normal map and specular map). It would also benefit from a color map edit. Default Stats Zone: Residential Low-density Level: 2 (medium-wealth cims) Lot size: 2x2 (can expand to 2x4) Detail Pictures Default Colour Variations & Illumination Yellow, Red, Green, Blue! And that street lantern in front also looks strange. Improved Colour Variations Improved Textures & Colour Variations I just darkened the roof: What do you think? Please comment to help me to name, rate, classify and improve the assets! Use this questionnaire:
  23. Version 1.0.0

    8,074 Downloads

    The Windsor Atlantica Hotel is an upscale hotel, built in 1976. It's located on the Copacabana Beach, where it is the tallest building. This BAT has been created for the Rio 2016 Project. 2x2 growable and ploppable CS§§§ lots. CAM versions included. MaxisNite and DarkNite versions included. DarkNite requires the Day and Nite Modd. Installation Instructions: Download either the DarkNite (DN) or MaxisNite (MN) version. If you're unsure, choose the MN version. If you use the CAM, download the CAMeLots and use them instead of the normal growable lots. Ploppables are unaffected. Unzip the .zip and move its contents to Documents/SimCity4/Plugins. SC4Lot files are descriptively titled. Remove the lot versions which you do not want. Do not remove any .SC4Model files.
  24. Version

    2,684 Downloads

    NYBT NYBT 2639 And 2641 Jerome Avenue, by Aaron Graham Credits Aaron Graham- Building Creator/ Modder cmdp123789- Shop Namer/ Growth Tester wwetom- Growth Tester elavery- Shop Namer FrankU- Shop Namer romualdillo- Shop Namer Jack_wilds- Shop Namer metarvo- Shop Namer I present you 2639 And 2641 Jerome Avenue, Located in Bronx, New York City in the neighborhood called Fordham. This five story walk up apartment was finished in 1912. 2639 And 2641 Jerome Avenue tile set is New York City. There are four bats/ Building models, each one has different brick color and each model has zone types Residential and Commercial Service, each has low and medium weath lots. This (W2W) wall to wall building will fit perfectly in the middle of your city block. 2639 And 2641 Jerome Avenue is a wonderful apartment for your Sims if they do not want to live in a high density area but still want to live in the city close to work. Enjoy the upload!! Please Download Maxis Nite or Dark nite, if you download both please install the nite verion you use for your cities at night. If you install both and using the default path settings that's appled in the installer the installed model file will replace the model file that's in the plugins folder. Dependencies SimFox Day n Nite Modd (For Dark Nite Version only) NYBT Essentials MAC Users: File Juicer should enable you to use this installer package. (For Mac Users only) If anything is wrong with the links in this description or problems with the files please go to my Aaron Graham's NYBT Residential Thread thread to the last page and post your problem, or you can PM (Private Message) Me.
  25. Lang-Nelson Building

    Version 1.0.0

    756 Downloads

    Back to Minnesota we go! This is a semi-recreation of the Lang-Nelson Building (at least, that's what the sign says) in St. Louis Park, Minnesota. The building is planted on a 2x2 CO$$ lot that is available in both growable and ploppable versions. It should compete nicely with the Maxis buildings of the same size, but if you discover it growing like a weed, let me know and I'll nerf the job count (currently 154). As always, I've included both darknite and maxisnite versions. The darknite scene requires this dandy mod by Simfox. Use only one at a time. Otherwise, no dependencies. Special thanks to the venerable Jasoncw, who saved the day by exporting the LODs when I ran into an ID conflict issue. Click here to learn more about my current projects.
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